Hey René,
Thanks for the update. I appreciate all your effort. Looking forward to doing some MIDI output on the Mac with pygame. -ap On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield <ren...@gmail.com> wrote: > Hi ya, > > I got stuck trying to get the ppc compilers working on Lion... but I'll > try again. > > cu. > > > > On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba <apalo...@austin.rr.com>wrote: > >> Hey folks, >> >> I was wondering if the Mac midi output issue has been resolved. >> >> Any word on a new build? >> >> >> >> Thanks, >> Anthony >> >> >> >> On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba >> <apalo...@austin.rr.com>wrote: >> >>> Hey folks, >>> >>> I was wondering if the Mac midi output issue has been resolved. >>> >>> Any word on a new build? >>> >>> >>> >>> Thanks, >>> Anthony >>> >>> >>> >>> >>> >>> On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com> wrote: >>> >>>> Hi, >>>> >>>> hrmm. It seems the xcode 4.2 installer moved some stuff into >>>> "/Developer-old" folder and the ppc compilers are still in there. So maybe >>>> that will work. I'll give it a go later. >>>> >>>> Also, this is the guide I plan to use for ppc support on Lion. >>>> >>>> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 >>>> >>>> cu. >>>> >>>> >>>> >>>> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com>wrote: >>>> >>>>> Hey, >>>>> >>>>> I'll try and make a "32-bit intel+PPC static portmidi library, >>>>> compatible with 10.4 and later" this weekend. >>>>> >>>>> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. >>>>> Apple removed PPC support in their compiler here. Which means PPC support >>>>> is impossible without installing xcode 3 too. So I need to install xcode >>>>> 3 >>>>> first to a separate directory, then install xcode 4.2 again, then do some >>>>> symlinking in order to get them both working. >>>>> >>>>> Note, to see the architectures in a dylib >>>>> lipo -info /usr/local/lib/libportmidi.dylib >>>>> >>>>> To remove the x64 architecture, and create a new version in /tmp/: >>>>> lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output >>>>> /tmp/libportmidi.dylib >>>>> >>>>> Then to see what it is linked against... >>>>> otool -L /usr/local/lib/libportmidi.dylib >>>>> >>>>> >>>>> >>>>> cheers, >>>>> >>>>> >>>>> >>>>> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote: >>>>> >>>>>> >>>>>> >>>>>> So far I've had no luck building portmidi--either the current release >>>>>> or the trunk you provided. I get tons of errors that suggest fundamental >>>>>> .h >>>>>> files aren't being found. (And yes, I do have CMake installed and >>>>>> running). >>>>>> I suspect this is because the xcode project file was saved with too >>>>>> recent >>>>>> a version of xcode (as it reports when I open it in XCode). >>>>>> >>>>>> Also, it has no PPC target (based on opening the project on my main >>>>>> 10.6.8 machine). That will cause trouble with python.org's 32-bit >>>>>> python. I don't use xcode so I'm not sure how easy it would be to add a >>>>>> PPC >>>>>> target. Another option is to try an older version of portmidi, though I >>>>>> doubt users who rely on portmidi would want to go too far back. >>>>>> >>>>>> If somebody wants to provide me a 32-bit intel+PPC static portmidi >>>>>> library, compatible with 10.4 and later, I'll use it. Or you can try more >>>>>> complete instructions (including minimum version of XCode and MacOS X on >>>>>> which to attempt the build) and I'll see if I can find time to go that >>>>>> route. >>>>>> >>>>>> -- Russell >>>>>> >>>>>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. >>>>>> Owen" <ro...@uw.edu>) wrote: >>>>>> >>>>>> > Hi, >>>>>> > >>>>>> > here are the port midi compilation instructions: >>>>>> > c. OS X: - change to PortMidi subdirectory pm_mac >>>>>> > - compile. Type: xcodebuild -project pm_mac.pbproj >>>>>> > - copy newly created libportmidi.a to a lib path >>>>>> > >>>>>> > cheers, >>>>>> > >>>>>> > >>>>>> > >>>>>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen >>>>>> > <rowen-lfcs8c3m...@public.gmane.org> wrote: >>>>>> > >>>>>> >> In article >>>>>> >> <CAFZXy= >>>>>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org >>>>>> >, >>>>>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org> >>>>>> >> wrote: >>>>>> >> >>>>>> >>> I installed it from the installer I downloaded from the gygame >>>>>> website. >>>>>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg< >>>>>> >> http://pygame.org/f >>>>>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg> >>>>>> >> >>>>>> >> I built that binary installer. Unfortunately it does not include >>>>>> midi >>>>>> >> support because I've not figured out how to build portmidi on >>>>>> MacOS X >>>>>> >> 10.4 (the platform I use to build 32-bit python binary >>>>>> installers). I've >>>>>> >> not tried on more recent MacOS X. >>>>>> >> >>>>>> >> -- Russell >>>>>> >> >>>>>> >> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >