Hey René,

Thanks for the update. I appreciate all your effort.
Looking forward to doing some MIDI output on the
Mac with pygame.



-ap



On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield <ren...@gmail.com> wrote:

> Hi ya,
>
> I got stuck trying to get the ppc compilers working on Lion... but I'll
> try again.
>
> cu.
>
>
>
> On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba <apalo...@austin.rr.com>wrote:
>
>> Hey folks,
>>
>> I was wondering if the Mac midi output issue has been resolved.
>>
>> Any word on a new build?
>>
>>
>>
>> Thanks,
>> Anthony
>>
>>
>>
>> On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba 
>> <apalo...@austin.rr.com>wrote:
>>
>>> Hey folks,
>>>
>>> I was wondering if the Mac midi output issue has been resolved.
>>>
>>> Any word on a new build?
>>>
>>>
>>>
>>> Thanks,
>>> Anthony
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com> wrote:
>>>
>>>> Hi,
>>>>
>>>> hrmm.  It seems the xcode 4.2 installer moved some stuff into
>>>> "/Developer-old" folder and the ppc compilers are still in there.  So maybe
>>>> that will work.  I'll give it a go later.
>>>>
>>>> Also, this is the guide I plan to use for ppc support on Lion.
>>>>
>>>> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
>>>>
>>>> cu.
>>>>
>>>>
>>>>
>>>> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com>wrote:
>>>>
>>>>> Hey,
>>>>>
>>>>> I'll try and make a "32-bit intel+PPC static portmidi library,
>>>>> compatible with 10.4 and later" this weekend.
>>>>>
>>>>> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.
>>>>> Apple removed PPC support in their compiler here.  Which means PPC support
>>>>> is impossible without installing xcode 3 too.  So I need to install xcode 
>>>>> 3
>>>>> first to a separate directory, then install xcode 4.2 again, then do some
>>>>> symlinking in order to get them both working.
>>>>>
>>>>> Note, to see the architectures in a dylib
>>>>>     lipo -info /usr/local/lib/libportmidi.dylib
>>>>>
>>>>> To remove the x64 architecture, and create a new version in /tmp/:
>>>>>     lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
>>>>> /tmp/libportmidi.dylib
>>>>>
>>>>> Then to see what it is linked against...
>>>>>     otool -L /usr/local/lib/libportmidi.dylib
>>>>>
>>>>>
>>>>>
>>>>> cheers,
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>> So far I've had no luck building portmidi--either the current release
>>>>>> or the trunk you provided. I get tons of errors that suggest fundamental 
>>>>>> .h
>>>>>> files aren't being found. (And yes, I do have CMake installed and 
>>>>>> running).
>>>>>> I suspect this is because the xcode project file was saved with too 
>>>>>> recent
>>>>>> a version of xcode (as it reports when I open it in XCode).
>>>>>>
>>>>>> Also, it has no PPC target (based on opening the project on my main
>>>>>> 10.6.8 machine). That will cause trouble with python.org's 32-bit
>>>>>> python. I don't use xcode so I'm not sure how easy it would be to add a 
>>>>>> PPC
>>>>>> target. Another option is to try an older version of portmidi, though I
>>>>>> doubt users who rely on portmidi would want to go too far back.
>>>>>>
>>>>>> If somebody wants to provide me a 32-bit intel+PPC static portmidi
>>>>>> library, compatible with 10.4 and later, I'll use it. Or you can try more
>>>>>> complete instructions (including minimum version of XCode and MacOS X on
>>>>>> which to attempt the build) and I'll see if I can find time to go that
>>>>>> route.
>>>>>>
>>>>>> -- Russell
>>>>>>
>>>>>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E.
>>>>>> Owen" <ro...@uw.edu>) wrote:
>>>>>>
>>>>>> > Hi,
>>>>>> >
>>>>>> > here are the port midi compilation instructions:
>>>>>> >        c. OS X:  - change to PortMidi subdirectory pm_mac
>>>>>> >                  - compile. Type: xcodebuild -project pm_mac.pbproj
>>>>>> >                  - copy newly created libportmidi.a to a lib path
>>>>>> >
>>>>>> > cheers,
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
>>>>>> > <rowen-lfcs8c3m...@public.gmane.org> wrote:
>>>>>> >
>>>>>> >> In article
>>>>>> >> <CAFZXy=
>>>>>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
>>>>>> >,
>>>>>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org>
>>>>>> >> wrote:
>>>>>> >>
>>>>>> >>> I installed it from the installer I downloaded from the gygame
>>>>>> website.
>>>>>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg<
>>>>>> >> http://pygame.org/f
>>>>>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg>
>>>>>> >>
>>>>>> >> I built that binary installer. Unfortunately it does not include
>>>>>> midi
>>>>>> >> support because I've not figured out how to build portmidi on
>>>>>> MacOS X
>>>>>> >> 10.4 (the platform I use to build 32-bit python binary
>>>>>> installers). I've
>>>>>> >> not tried on more recent MacOS X.
>>>>>> >>
>>>>>> >> -- Russell
>>>>>> >>
>>>>>> >>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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