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On Fri, Dec 9, 2011 at 3:22 PM, Zack Baker <zbaker1...@gmail.com> wrote:

> Hey everyone i am having some problems importing sprites into lion, i know
> this is the wrong thread but could you direct me on how to start a new one
>
> On Dec 9, 2011, at 2:06 PM, Anthony Palomba wrote:
>
> Hey René,
>
>
> Thanks for the update. I appreciate all your effort.
> Looking forward to doing some MIDI output on the
> Mac with pygame.
>
>
>
> -ap
>
>
>
> On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield <ren...@gmail.com> wrote:
>
>> Hi ya,
>>
>> I got stuck trying to get the ppc compilers working on Lion... but I'll
>> try again.
>>
>> cu.
>>
>>
>>
>> On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba 
>> <apalo...@austin.rr.com>wrote:
>>
>>> Hey folks,
>>>
>>> I was wondering if the Mac midi output issue has been resolved.
>>>
>>> Any word on a new build?
>>>
>>>
>>>
>>> Thanks,
>>> Anthony
>>>
>>>
>>>
>>> On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba <apalo...@austin.rr.com
>>> > wrote:
>>>
>>>> Hey folks,
>>>>
>>>> I was wondering if the Mac midi output issue has been resolved.
>>>>
>>>> Any word on a new build?
>>>>
>>>>
>>>>
>>>> Thanks,
>>>> Anthony
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com>wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> hrmm.  It seems the xcode 4.2 installer moved some stuff into
>>>>> "/Developer-old" folder and the ppc compilers are still in there.  So 
>>>>> maybe
>>>>> that will work.  I'll give it a go later.
>>>>>
>>>>> Also, this is the guide I plan to use for ppc support on Lion.
>>>>>
>>>>> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
>>>>>
>>>>> cu.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com>wrote:
>>>>>
>>>>>> Hey,
>>>>>>
>>>>>> I'll try and make a "32-bit intel+PPC static portmidi library,
>>>>>> compatible with 10.4 and later" this weekend.
>>>>>>
>>>>>> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.
>>>>>> Apple removed PPC support in their compiler here.  Which means PPC 
>>>>>> support
>>>>>> is impossible without installing xcode 3 too.  So I need to install 
>>>>>> xcode 3
>>>>>> first to a separate directory, then install xcode 4.2 again, then do some
>>>>>> symlinking in order to get them both working.
>>>>>>
>>>>>> Note, to see the architectures in a dylib
>>>>>>     lipo -info /usr/local/lib/libportmidi.dylib
>>>>>>
>>>>>> To remove the x64 architecture, and create a new version in /tmp/:
>>>>>>     lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
>>>>>> /tmp/libportmidi.dylib
>>>>>>
>>>>>> Then to see what it is linked against...
>>>>>>     otool -L /usr/local/lib/libportmidi.dylib
>>>>>>
>>>>>>
>>>>>>
>>>>>> cheers,
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote:
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> So far I've had no luck building portmidi--either the current
>>>>>>> release or the trunk you provided. I get tons of errors that suggest
>>>>>>> fundamental .h files aren't being found. (And yes, I do have CMake
>>>>>>> installed and running). I suspect this is because the xcode project file
>>>>>>> was saved with too recent a version of xcode (as it reports when I open 
>>>>>>> it
>>>>>>> in XCode).
>>>>>>>
>>>>>>> Also, it has no PPC target (based on opening the project on my main
>>>>>>> 10.6.8 machine). That will cause trouble with python.org's 32-bit
>>>>>>> python. I don't use xcode so I'm not sure how easy it would be to add a 
>>>>>>> PPC
>>>>>>> target. Another option is to try an older version of portmidi, though I
>>>>>>> doubt users who rely on portmidi would want to go too far back.
>>>>>>>
>>>>>>> If somebody wants to provide me a 32-bit intel+PPC static portmidi
>>>>>>> library, compatible with 10.4 and later, I'll use it. Or you can try 
>>>>>>> more
>>>>>>> complete instructions (including minimum version of XCode and MacOS X on
>>>>>>> which to attempt the build) and I'll see if I can find time to go that
>>>>>>> route.
>>>>>>>
>>>>>>> -- Russell
>>>>>>>
>>>>>>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E.
>>>>>>> Owen" <ro...@uw.edu>) wrote:
>>>>>>>
>>>>>>> > Hi,
>>>>>>> >
>>>>>>> > here are the port midi compilation instructions:
>>>>>>> >        c. OS X:  - change to PortMidi subdirectory pm_mac
>>>>>>> >                  - compile. Type: xcodebuild -project pm_mac.pbproj
>>>>>>> >                  - copy newly created libportmidi.a to a lib path
>>>>>>> >
>>>>>>> > cheers,
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
>>>>>>> > <rowen-lfcs8c3m...@public.gmane.org> wrote:
>>>>>>> >
>>>>>>> >> In article
>>>>>>> >> <CAFZXy=
>>>>>>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
>>>>>>> >,
>>>>>>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org
>>>>>>> >
>>>>>>> >> wrote:
>>>>>>> >>
>>>>>>> >>> I installed it from the installer I downloaded from the gygame
>>>>>>> website.
>>>>>>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg<
>>>>>>> >> http://pygame.org/f
>>>>>>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg>
>>>>>>> >>
>>>>>>> >> I built that binary installer. Unfortunately it does not include
>>>>>>> midi
>>>>>>> >> support because I've not figured out how to build portmidi on
>>>>>>> MacOS X
>>>>>>> >> 10.4 (the platform I use to build 32-bit python binary
>>>>>>> installers). I've
>>>>>>> >> not tried on more recent MacOS X.
>>>>>>> >>
>>>>>>> >> -- Russell
>>>>>>> >>
>>>>>>> >>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>

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