Use the same address but different subject line.
-ap On Fri, Dec 9, 2011 at 3:22 PM, Zack Baker <zbaker1...@gmail.com> wrote: > Hey everyone i am having some problems importing sprites into lion, i know > this is the wrong thread but could you direct me on how to start a new one > > On Dec 9, 2011, at 2:06 PM, Anthony Palomba wrote: > > Hey René, > > > Thanks for the update. I appreciate all your effort. > Looking forward to doing some MIDI output on the > Mac with pygame. > > > > -ap > > > > On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield <ren...@gmail.com> wrote: > >> Hi ya, >> >> I got stuck trying to get the ppc compilers working on Lion... but I'll >> try again. >> >> cu. >> >> >> >> On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba >> <apalo...@austin.rr.com>wrote: >> >>> Hey folks, >>> >>> I was wondering if the Mac midi output issue has been resolved. >>> >>> Any word on a new build? >>> >>> >>> >>> Thanks, >>> Anthony >>> >>> >>> >>> On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba <apalo...@austin.rr.com >>> > wrote: >>> >>>> Hey folks, >>>> >>>> I was wondering if the Mac midi output issue has been resolved. >>>> >>>> Any word on a new build? >>>> >>>> >>>> >>>> Thanks, >>>> Anthony >>>> >>>> >>>> >>>> >>>> >>>> On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com>wrote: >>>> >>>>> Hi, >>>>> >>>>> hrmm. It seems the xcode 4.2 installer moved some stuff into >>>>> "/Developer-old" folder and the ppc compilers are still in there. So >>>>> maybe >>>>> that will work. I'll give it a go later. >>>>> >>>>> Also, this is the guide I plan to use for ppc support on Lion. >>>>> >>>>> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 >>>>> >>>>> cu. >>>>> >>>>> >>>>> >>>>> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com>wrote: >>>>> >>>>>> Hey, >>>>>> >>>>>> I'll try and make a "32-bit intel+PPC static portmidi library, >>>>>> compatible with 10.4 and later" this weekend. >>>>>> >>>>>> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. >>>>>> Apple removed PPC support in their compiler here. Which means PPC >>>>>> support >>>>>> is impossible without installing xcode 3 too. So I need to install >>>>>> xcode 3 >>>>>> first to a separate directory, then install xcode 4.2 again, then do some >>>>>> symlinking in order to get them both working. >>>>>> >>>>>> Note, to see the architectures in a dylib >>>>>> lipo -info /usr/local/lib/libportmidi.dylib >>>>>> >>>>>> To remove the x64 architecture, and create a new version in /tmp/: >>>>>> lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output >>>>>> /tmp/libportmidi.dylib >>>>>> >>>>>> Then to see what it is linked against... >>>>>> otool -L /usr/local/lib/libportmidi.dylib >>>>>> >>>>>> >>>>>> >>>>>> cheers, >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote: >>>>>> >>>>>>> >>>>>>> >>>>>>> So far I've had no luck building portmidi--either the current >>>>>>> release or the trunk you provided. I get tons of errors that suggest >>>>>>> fundamental .h files aren't being found. (And yes, I do have CMake >>>>>>> installed and running). I suspect this is because the xcode project file >>>>>>> was saved with too recent a version of xcode (as it reports when I open >>>>>>> it >>>>>>> in XCode). >>>>>>> >>>>>>> Also, it has no PPC target (based on opening the project on my main >>>>>>> 10.6.8 machine). That will cause trouble with python.org's 32-bit >>>>>>> python. I don't use xcode so I'm not sure how easy it would be to add a >>>>>>> PPC >>>>>>> target. Another option is to try an older version of portmidi, though I >>>>>>> doubt users who rely on portmidi would want to go too far back. >>>>>>> >>>>>>> If somebody wants to provide me a 32-bit intel+PPC static portmidi >>>>>>> library, compatible with 10.4 and later, I'll use it. Or you can try >>>>>>> more >>>>>>> complete instructions (including minimum version of XCode and MacOS X on >>>>>>> which to attempt the build) and I'll see if I can find time to go that >>>>>>> route. >>>>>>> >>>>>>> -- Russell >>>>>>> >>>>>>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. >>>>>>> Owen" <ro...@uw.edu>) wrote: >>>>>>> >>>>>>> > Hi, >>>>>>> > >>>>>>> > here are the port midi compilation instructions: >>>>>>> > c. OS X: - change to PortMidi subdirectory pm_mac >>>>>>> > - compile. Type: xcodebuild -project pm_mac.pbproj >>>>>>> > - copy newly created libportmidi.a to a lib path >>>>>>> > >>>>>>> > cheers, >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen >>>>>>> > <rowen-lfcs8c3m...@public.gmane.org> wrote: >>>>>>> > >>>>>>> >> In article >>>>>>> >> <CAFZXy= >>>>>>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org >>>>>>> >, >>>>>>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org >>>>>>> > >>>>>>> >> wrote: >>>>>>> >> >>>>>>> >>> I installed it from the installer I downloaded from the gygame >>>>>>> website. >>>>>>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg< >>>>>>> >> http://pygame.org/f >>>>>>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg> >>>>>>> >> >>>>>>> >> I built that binary installer. Unfortunately it does not include >>>>>>> midi >>>>>>> >> support because I've not figured out how to build portmidi on >>>>>>> MacOS X >>>>>>> >> 10.4 (the platform I use to build 32-bit python binary >>>>>>> installers). I've >>>>>>> >> not tried on more recent MacOS X. >>>>>>> >> >>>>>>> >> -- Russell >>>>>>> >> >>>>>>> >> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> > >