Hey folks, I was wondering if the Mac midi output issue has been resolved.
Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba <apalo...@austin.rr.com>wrote: > Hey folks, > > I was wondering if the Mac midi output issue has been resolved. > > Any word on a new build? > > > > Thanks, > Anthony > > > > > > On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com> wrote: > >> Hi, >> >> hrmm. It seems the xcode 4.2 installer moved some stuff into >> "/Developer-old" folder and the ppc compilers are still in there. So maybe >> that will work. I'll give it a go later. >> >> Also, this is the guide I plan to use for ppc support on Lion. >> >> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 >> >> cu. >> >> >> >> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com> wrote: >> >>> Hey, >>> >>> I'll try and make a "32-bit intel+PPC static portmidi library, >>> compatible with 10.4 and later" this weekend. >>> >>> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple >>> removed PPC support in their compiler here. Which means PPC support is >>> impossible without installing xcode 3 too. So I need to install xcode 3 >>> first to a separate directory, then install xcode 4.2 again, then do some >>> symlinking in order to get them both working. >>> >>> Note, to see the architectures in a dylib >>> lipo -info /usr/local/lib/libportmidi.dylib >>> >>> To remove the x64 architecture, and create a new version in /tmp/: >>> lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output >>> /tmp/libportmidi.dylib >>> >>> Then to see what it is linked against... >>> otool -L /usr/local/lib/libportmidi.dylib >>> >>> >>> >>> cheers, >>> >>> >>> >>> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote: >>> >>>> >>>> >>>> So far I've had no luck building portmidi--either the current release >>>> or the trunk you provided. I get tons of errors that suggest fundamental .h >>>> files aren't being found. (And yes, I do have CMake installed and running). >>>> I suspect this is because the xcode project file was saved with too recent >>>> a version of xcode (as it reports when I open it in XCode). >>>> >>>> Also, it has no PPC target (based on opening the project on my main >>>> 10.6.8 machine). That will cause trouble with python.org's 32-bit >>>> python. I don't use xcode so I'm not sure how easy it would be to add a PPC >>>> target. Another option is to try an older version of portmidi, though I >>>> doubt users who rely on portmidi would want to go too far back. >>>> >>>> If somebody wants to provide me a 32-bit intel+PPC static portmidi >>>> library, compatible with 10.4 and later, I'll use it. Or you can try more >>>> complete instructions (including minimum version of XCode and MacOS X on >>>> which to attempt the build) and I'll see if I can find time to go that >>>> route. >>>> >>>> -- Russell >>>> >>>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. Owen" >>>> <ro...@uw.edu>) wrote: >>>> >>>> > Hi, >>>> > >>>> > here are the port midi compilation instructions: >>>> > c. OS X: - change to PortMidi subdirectory pm_mac >>>> > - compile. Type: xcodebuild -project pm_mac.pbproj >>>> > - copy newly created libportmidi.a to a lib path >>>> > >>>> > cheers, >>>> > >>>> > >>>> > >>>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen >>>> > <rowen-lfcs8c3m...@public.gmane.org> wrote: >>>> > >>>> >> In article >>>> >> <CAFZXy= >>>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org >>>> >, >>>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org> >>>> >> wrote: >>>> >> >>>> >>> I installed it from the installer I downloaded from the gygame >>>> website. >>>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg< >>>> >> http://pygame.org/f >>>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg> >>>> >> >>>> >> I built that binary installer. Unfortunately it does not include midi >>>> >> support because I've not figured out how to build portmidi on MacOS X >>>> >> 10.4 (the platform I use to build 32-bit python binary installers). >>>> I've >>>> >> not tried on more recent MacOS X. >>>> >> >>>> >> -- Russell >>>> >> >>>> >> >>>> >>>> >>>> >>> >> >