Re: [pygame] Help with pygame
On Mon, Dec 12, 2011 at 6:06 PM, Christopher Night cosmologi...@gmail.comwrote: Try putting this in the python interpreter and tell us what you get. (Copy and paste the output exactly as you get it. Don't try to summarize): open(images.BMP) ; import pygame ; pygame.image.get_extended() ; pygame.image.load(images.BMP) On Wed, Dec 14, 2011 at 3:47 PM, Zack Baker zbaker1...@gmail.com wrote: BTW i think im just going to reinstall pygame the get extended() thing returned 0 Sigh great. Best of luck. -Christopher
Re: [pygame] Help with pygame
How did you install pygame, Zack? On Wed, Dec 14, 2011 at 12:47 PM, Zack Baker zbaker1...@gmail.com wrote: Ok i ran it and this is the error it gave me... 2011-12-14 15:46:45.796 Python[12670:f07] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. Traceback (most recent call last): File green-car-test.py, line 10, in module car=pygame.image.load('green-car.png') pygame.error: File is not a Windows BMP file On Dec 12, 2011, at 10:11 PM, Brian Fisher wrote: BTW i think im just going to reinstall pygame the get extended() thing returned 0 green-car.zip
Re: [pygame] Help with pygame
Is anybody else here on osx? On Wed, Dec 14, 2011 at 6:20 PM, Brian Fisher br...@hamsterrepublic.com wrote: How did you install pygame, Zack? On Wed, Dec 14, 2011 at 12:47 PM, Zack Baker zbaker1...@gmail.com wrote: Ok i ran it and this is the error it gave me... 2011-12-14 15:46:45.796 Python[12670:f07] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. Traceback (most recent call last): File green-car-test.py, line 10, in module car=pygame.image.load('green-car.png') pygame.error: File is not a Windows BMP file On Dec 12, 2011, at 10:11 PM, Brian Fisher wrote: BTW i think im just going to reinstall pygame the get extended() thing returned 0 green-car.zip -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] Help with pygame
With fink -Zack On Dec 14, 2011, at 4:20 PM, Brian Fisher br...@hamsterrepublic.com wrote: How did you install pygame, Zack? On Wed, Dec 14, 2011 at 12:47 PM, Zack Baker zbaker1...@gmail.com wrote: Ok i ran it and this is the error it gave me... 2011-12-14 15:46:45.796 Python[12670:f07] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. Traceback (most recent call last): File green-car-test.py, line 10, in module car=pygame.image.load('green-car.png') pygame.error: File is not a Windows BMP file On Dec 12, 2011, at 10:11 PM, Brian Fisher wrote: BTW i think im just going to reinstall pygame the get extended() thing returned 0 green-car.zip
Re: [pygame] Help with pygame
Zack Baker wrote: With fink I'm on OSX, and I find it's generally less hassle in the long run to compile everything from source myself rather than rely on things like fink and macports, so I don't have much experience with them. But you could look into whether there is a fink version of libpng that you can install -- that would probably help. -- Greg
Re: [pygame] Help with pygame
Ok, I have deleted everything pygame I could find an now I'm going to reinstall it. Along with python 3.2 because I guess now they are compatible on OSX which would be great. Btw in case it doesn't could you point me too a link that shows how to compile from source? Thanks -Zack On Dec 14, 2011, at 4:46 PM, Greg Ewing greg.ew...@canterbury.ac.nz wrote: Zack Baker wrote: With fink I'm on OSX, and I find it's generally less hassle in the long run to compile everything from source myself rather than rely on things like fink and macports, so I don't have much experience with them. But you could look into whether there is a fink version of libpng that you can install -- that would probably help. -- Greg
Re: [pygame] Help with pygame
On 15/12/11 10:51, Zack Baker wrote: Ok, I have deleted everything pygame I could find an now I'm going to reinstall it. Along with python 3.2 because I guess now they are compatible on OSX which would be great. Btw in case it doesn't could you point me too a link that shows how to compile from source? Thanks It's a while since I did it, but as far as I remember, compiling pygame itself just requires the standard python setup.py install However, before doing that, you should make sure you have libraries available for handling all the image formats you intend to use. I had to install libpng and libjpeg (they're easy to compile from source as well). You should probably also check that you have the relevant libraries for fonts and sound. Framework versions of these seem to work best on OSX. I didn't compile them myself, I just dropped in binary distributions of SDL_ttf.framework and SDL_mixer.framework (I found these somwehere on the pygame web site, if I remember correctly). When you compile pygame, it will given you a summary of which optional libraries it did and didn't find. If anything is missing, you can compile again after tracking down and installing them. -- Greg
Re: [pygame] Help with pygame
Zack Baker wrote: Traceback (most recent call last): File green-car-test.py, line 10, in module car=pygame.image.load('green-car.png') pygame.error: File is not a Windows BMP file It looks to me as though your PyGame installation doesn't have support for PNG files. It seems to fall back to assuming BMP if it can't find a handler for the file it's given. How did you install PyGame? If you're compiling it from source, the build process should tell you which optional libraries it found. If PNG support is missing, you might need to install libpng and recompile PyGame. -- Greg
Re: [pygame] Help with pygame
I use a Mac, and while I have compiled from source, I wouldn't recommend it because you still have to manage getting the dependencies yourself (meaning libpng, libjpg and sdl and maybe a couple others) I would use a prebuilt installer on this page, if you can find one that works: http://pygame.org/download.shtml the prebuilt installers *should* have been made to include all the dependencies linked in a static or embedded way when possible (so as to avoid replacing shared components for other software) On Wed, Dec 14, 2011 at 1:51 PM, Zack Baker zbaker1...@gmail.com wrote: Ok, I have deleted everything pygame I could find an now I'm going to reinstall it. Along with python 3.2 because I guess now they are compatible on OSX which would be great. Btw in case it doesn't could you point me too a link that shows how to compile from source? Thanks -Zack On Dec 14, 2011, at 4:46 PM, Greg Ewing greg.ew...@canterbury.ac.nz wrote: Zack Baker wrote: With fink I'm on OSX, and I find it's generally less hassle in the long run to compile everything from source myself rather than rely on things like fink and macports, so I don't have much experience with them. But you could look into whether there is a fink version of libpng that you can install -- that would probably help. -- Greg
Re: [pygame] Help with pygame
You will need the SDL_image library to load anything other than BMP files. Lenard Lindstrom On 14/12/11 01:51 PM, Zack Baker wrote: Ok, I have deleted everything pygame I could find an now I'm going to reinstall it. Along with python 3.2 because I guess now they are compatible on OSX which would be great. Btw in case it doesn't could you point me too a link that shows how to compile from source? Thanks -Zack On Dec 14, 2011, at 4:46 PM, Greg Ewinggreg.ew...@canterbury.ac.nz wrote: Zack Baker wrote: With fink I'm on OSX, and I find it's generally less hassle in the long run to compile everything from source myself rather than rely on things like fink and macports, so I don't have much experience with them. But you could look into whether there is a fink version of libpng that you can install -- that would probably help. -- Greg
Re: [pygame] Help with pygame
Just because I keep switching it around and trying different images with different extensions. I get the same error with all though -Zack On Dec 12, 2011, at 4:40 PM, Christopher Night cosmologi...@gmail.com wrote: Okay obvious question why is your code trying to load a file called images.BMP if this file's name is green-car.png? -Christopher On Mon, Dec 12, 2011 at 4:25 PM, Zack Baker zbaker1...@gmail.com wrote: green-car.png On Dec 11, 2011, at 9:38 PM, Sean Wolfe wrote: also .. the error says windows bmp but you're on osx ... maybe we have a bug handling bmps in osx? On Sun, Dec 11, 2011 at 11:36 PM, Sean Wolfe ether@gmail.com wrote: is there a reason why you're loading the image in the while loop? The way I'm reading the code you're loading the bmp every 100ms based on clock.tick(10). How about loading the image first then running the loop. How big is the bmp? On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher br...@hamsterrepublic.com wrote: Zach, code looks fine - can you attach the image as well? The problem may lie with it. thanks On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker zbaker1...@gmail.com wrote: Ok guys heres the code. Same error, better code. #!/usr/bin/env python import pygame pygame.init() #Set height and width of the screen size=[400,500] screen=pygame.display.set_mode(size) #Loop until user clicks the close button done=False clock=pygame.time.Clock() while done==False: #This limits the while loop to a max of 10 times per second clock.tick(10) for event in pygame.event.get(): if event.type==pygame.QUIT: done=True car=pygame.image.load('images.BMP') screen.blit(car, (50, 100)) pygame.display.flip() pygame.quit() pygame.quit() -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] Help with pygame
Can you please post images.BMP? You know, the image file you actually tried to load? I think it's possible your pygame was installed without support for file types other than uncompressed BMP. Try putting this in the python interpreter and tell us what you get. (Copy and paste the output exactly as you get it. Don't try to summarize): open(images.BMP) ; import pygame ; pygame.image.get_extended() ; pygame.image.load(images.BMP) Just a helpful tip, but it's kind of frustrating for people to try to help you when you keep switching it around. It's great to try to work things out, but you need to be consistent when you ask for help. Don't say this code snippet produces this error if the error was actually produced by a different code snippet. You'll get much better help back. :) -Christopher On Mon, Dec 12, 2011 at 5:45 PM, Zack Baker zbaker1...@gmail.com wrote: Just because I keep switching it around and trying different images with different extensions. I get the same error with all though -Zack On Dec 12, 2011, at 4:40 PM, Christopher Night cosmologi...@gmail.com wrote: Okay obvious question why is your code trying to load a file called images.BMP if this file's name is green-car.png? -Christopher On Mon, Dec 12, 2011 at 4:25 PM, Zack Baker zbaker1...@gmail.com wrote: green-car.png On Dec 11, 2011, at 9:38 PM, Sean Wolfe wrote: also .. the error says windows bmp but you're on osx ... maybe we have a bug handling bmps in osx? On Sun, Dec 11, 2011 at 11:36 PM, Sean Wolfe ether@gmail.com wrote: is there a reason why you're loading the image in the while loop? The way I'm reading the code you're loading the bmp every 100ms based on clock.tick(10). How about loading the image first then running the loop. How big is the bmp? On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher br...@hamsterrepublic.com wrote: Zach, code looks fine - can you attach the image as well? The problem may lie with it. thanks On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker zbaker1...@gmail.com wrote: Ok guys heres the code. Same error, better code. #!/usr/bin/env python import pygame pygame.init() #Set height and width of the screen size=[400,500] screen=pygame.display.set_mode(size) #Loop until user clicks the close button done=False clock=pygame.time.Clock() while done==False: #This limits the while loop to a max of 10 times per second clock.tick(10) for event in pygame.event.get(): if event.type==pygame.QUIT: done=True car=pygame.image.load('images.BMP') screen.blit(car, (50, 100)) pygame.display.flip() pygame.quit() pygame.quit() -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] Help with pygame
On Mon, Dec 12, 2011 at 4:06 PM, Christopher Night cosmologi...@gmail.comwrote: Can you please post images.BMP? You know, the image file you actually tried to load? I think it's possible your pygame was installed without support for file types other than uncompressed BMP. Try putting this in the python interpreter and tell us what you get. (Copy and paste the output exactly as you get it. Don't try to summarize): open(images.BMP) ; import pygame ; pygame.image.get_extended() ; pygame.image.load(images.BMP) Just a helpful tip, but it's kind of frustrating for people to try to help you when you keep switching it around. It's great to try to work things out, but you need to be consistent when you ask for help. Don't say this code snippet produces this error if the error was actually produced by a different code snippet. You'll get much better help back. :) -Christopher +1 I recommend just posting a .zip, at this point, with all your files in it.
Re: [pygame] Help with pygame
Ok guys heres the code. Same error, better code. #!/usr/bin/env python import pygame pygame.init() #Set height and width of the screen size=[400,500] screen=pygame.display.set_mode(size) #Loop until user clicks the close button done=False clock=pygame.time.Clock() while done==False: #This limits the while loop to a max of 10 times per second clock.tick(10) for event in pygame.event.get(): if event.type==pygame.QUIT: done=True car=pygame.image.load('images.BMP') screen.blit(car, (50, 100)) pygame.display.flip() pygame.quit() pygame.quit()
Re: [pygame] Help with pygame
Zach, code looks fine - can you attach the image as well? The problem may lie with it. thanks On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker zbaker1...@gmail.com wrote: Ok guys heres the code. Same error, better code. #!/usr/bin/env python import pygame pygame.init() #Set height and width of the screen size=[400,500] screen=pygame.display.set_mode(size) #Loop until user clicks the close button done=False clock=pygame.time.Clock() while done==False: #This limits the while loop to a max of 10 times per second clock.tick(10) for event in pygame.event.get(): if event.type==pygame.QUIT: done=True car=pygame.image.load('images.BMP') screen.blit(car, (50, 100)) pygame.display.flip() pygame.quit() pygame.quit()
Re: [pygame] Help with pygame
is there a reason why you're loading the image in the while loop? The way I'm reading the code you're loading the bmp every 100ms based on clock.tick(10). How about loading the image first then running the loop. How big is the bmp? On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher br...@hamsterrepublic.com wrote: Zach, code looks fine - can you attach the image as well? The problem may lie with it. thanks On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker zbaker1...@gmail.com wrote: Ok guys heres the code. Same error, better code. #!/usr/bin/env python import pygame pygame.init() #Set height and width of the screen size=[400,500] screen=pygame.display.set_mode(size) #Loop until user clicks the close button done=False clock=pygame.time.Clock() while done==False: #This limits the while loop to a max of 10 times per second clock.tick(10) for event in pygame.event.get(): if event.type==pygame.QUIT: done=True car=pygame.image.load('images.BMP') screen.blit(car, (50, 100)) pygame.display.flip() pygame.quit() pygame.quit() -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] Help with pygame
also .. the error says windows bmp but you're on osx ... maybe we have a bug handling bmps in osx? On Sun, Dec 11, 2011 at 11:36 PM, Sean Wolfe ether@gmail.com wrote: is there a reason why you're loading the image in the while loop? The way I'm reading the code you're loading the bmp every 100ms based on clock.tick(10). How about loading the image first then running the loop. How big is the bmp? On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher br...@hamsterrepublic.com wrote: Zach, code looks fine - can you attach the image as well? The problem may lie with it. thanks On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker zbaker1...@gmail.com wrote: Ok guys heres the code. Same error, better code. #!/usr/bin/env python import pygame pygame.init() #Set height and width of the screen size=[400,500] screen=pygame.display.set_mode(size) #Loop until user clicks the close button done=False clock=pygame.time.Clock() while done==False: #This limits the while loop to a max of 10 times per second clock.tick(10) for event in pygame.event.get(): if event.type==pygame.QUIT: done=True car=pygame.image.load('images.BMP') screen.blit(car, (50, 100)) pygame.display.flip() pygame.quit() pygame.quit() -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] Help with pygame
Also, you might think this is pretty obvious, but it surprises me how many people I've seen make this mistake, so I'll mention it anyway, just in case... renaming a file with a different extension won't make it the right kind of file. For instance renaming a jpeg file from blah.jpg to blah.bmp doesn't make it a bmp file. It must be loaded into a graphics program like Gimp then saved out as the new format. Cheers, - Miriam -- If you don't have any failures then you're not trying hard enough. - Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory - Website: http://miriam-english.org Blogs: http://miriam-e.dreamwidth.org http://miriam-e.livejournal.com
Re: [pygame] Help with pygame
Sorry guys, my bad, I only changed the name when I put the code on there. It was both images.png or whatever. I'm very sorry for the confusion. Also could the problem be that I didn't draw the screen? -Zack On Dec 10, 2011, at 4:42 AM, Miriam English m...@miriam-english.org wrote: Also, you might think this is pretty obvious, but it surprises me how many people I've seen make this mistake, so I'll mention it anyway, just in case... renaming a file with a different extension won't make it the right kind of file. For instance renaming a jpeg file from blah.jpg to blah.bmp doesn't make it a bmp file. It must be loaded into a graphics program like Gimp then saved out as the new format. Cheers, - Miriam -- If you don't have any failures then you're not trying hard enough. - Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory - Website: http://miriam-english.org Blogs: http://miriam-e.dreamwidth.org http://miriam-e.livejournal.com
Re: [pygame] Help with pygame
Zack, There are a lot of problems with the script you posted, but the error you are getting says that the first problem is with loading the image file, so might as well start there. So on your next reply, please attach the image file you are trying to load and draw. That way people can test themselves which would help a lot in figuring out what's going on. On Sat, Dec 10, 2011 at 4:28 AM, Zack Baker zbaker1...@gmail.com wrote: Sorry guys, my bad, I only changed the name when I put the code on there. It was both images.png or whatever. I'm very sorry for the confusion. Also could the problem be that I didn't draw the screen? -Zack On Dec 10, 2011, at 4:42 AM, Miriam English m...@miriam-english.org wrote: Also, you might think this is pretty obvious, but it surprises me how many people I've seen make this mistake, so I'll mention it anyway, just in case... renaming a file with a different extension won't make it the right kind of file. For instance renaming a jpeg file from blah.jpg to blah.bmp doesn't make it a bmp file. It must be loaded into a graphics program like Gimp then saved out as the new format. Cheers, - Miriam -- If you don't have any failures then you're not trying hard enough. - Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory - Website: http://miriam-english.org Blogs: http://miriam-e.dreamwidth.org http://miriam-e.livejournal.com
Re: [pygame] Help with pygame
also you need a pygame.init() in there... On Sat, Dec 10, 2011 at 1:49 PM, Brian Fisher br...@hamsterrepublic.com wrote: Zack, There are a lot of problems with the script you posted, but the error you are getting says that the first problem is with loading the image file, so might as well start there. So on your next reply, please attach the image file you are trying to load and draw. That way people can test themselves which would help a lot in figuring out what's going on. On Sat, Dec 10, 2011 at 4:28 AM, Zack Baker zbaker1...@gmail.com wrote: Sorry guys, my bad, I only changed the name when I put the code on there. It was both images.png or whatever. I'm very sorry for the confusion. Also could the problem be that I didn't draw the screen? -Zack On Dec 10, 2011, at 4:42 AM, Miriam English m...@miriam-english.org wrote: Also, you might think this is pretty obvious, but it surprises me how many people I've seen make this mistake, so I'll mention it anyway, just in case... renaming a file with a different extension won't make it the right kind of file. For instance renaming a jpeg file from blah.jpg to blah.bmp doesn't make it a bmp file. It must be loaded into a graphics program like Gimp then saved out as the new format. Cheers, - Miriam -- If you don't have any failures then you're not trying hard enough. - Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory - Website: http://miriam-english.org Blogs: http://miriam-e.dreamwidth.org http://miriam-e.livejournal.com -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] Help with pygame
Ok I will soon post some real code w/ image -Zack On Dec 10, 2011, at 2:12 PM, Sean Wolfe ether@gmail.com wrote: also you need a pygame.init() in there... On Sat, Dec 10, 2011 at 1:49 PM, Brian Fisher br...@hamsterrepublic.com wrote: Zack, There are a lot of problems with the script you posted, but the error you are getting says that the first problem is with loading the image file, so might as well start there. So on your next reply, please attach the image file you are trying to load and draw. That way people can test themselves which would help a lot in figuring out what's going on. On Sat, Dec 10, 2011 at 4:28 AM, Zack Baker zbaker1...@gmail.com wrote: Sorry guys, my bad, I only changed the name when I put the code on there. It was both images.png or whatever. I'm very sorry for the confusion. Also could the problem be that I didn't draw the screen? -Zack On Dec 10, 2011, at 4:42 AM, Miriam English m...@miriam-english.org wrote: Also, you might think this is pretty obvious, but it surprises me how many people I've seen make this mistake, so I'll mention it anyway, just in case... renaming a file with a different extension won't make it the right kind of file. For instance renaming a jpeg file from blah.jpg to blah.bmp doesn't make it a bmp file. It must be loaded into a graphics program like Gimp then saved out as the new format. Cheers, - Miriam -- If you don't have any failures then you're not trying hard enough. - Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory - Website: http://miriam-english.org Blogs: http://miriam-e.dreamwidth.org http://miriam-e.livejournal.com -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] Help with pygame
There's no way that code matches that error... the code tries to load car.jpeg, and the error is from a line that tried to load images.BMP. So what's the actual name of the image? If you're not sure, what do you get when you type ls from a command prompt in the same directory as the python script? Or maybe you can attach the image to your reply for others to try your code with? My guess at the problem is you have not tried the actual filename yet. You need to load the image file by it's actual filename, spelled exactly correctly. And since you are having the error on a mac, it must also have the current capitalization. On Fri, Dec 9, 2011 at 6:26 PM, Zack Baker zbaker1...@gmail.com wrote: Hi, i wrote this code CODE: SELECT ALLimport pygame car=pygame.image.load('car.jpeg') #i have tried car.png car.bmp and so on screen.blit(car, (50, 100)) pygame.display.flip() but i get this error CODE: SELECT ALLTraceback (most recent call last): File /Users/zackbaker/Desktop/Cartest.py, line 2, in module car=pygame.image.load('images.BMP') error: File is not a Windows BMP file HUh?? I tried BMP and bmp as extensions but i keep getting this error. Any help would be greatly appreciated. Thanks Btw I'm running Mac osx lion -Zack
Re: [pygame] Help with pygame
Also screen is not defined. You'd get that error later.
Re: [pygame] Help with pygame compilation
On 12/21/2010 10:22 AM, A BC wrote: Hi everyone, Please correct me if I am not on the right list, or if my question is misplaced, or if the subject is not well chosen. Here is my issue : - Running on a 32bits Win7 with Python 2.7 and VC++ 9.0 - Setup.py crashes when it is to compile transform.lib : linking does not find scale_mmx.obj C:\Program Files\Microsoft Visual Studio 9.0\VC\BIN\link.exe /DLL /nologo /INCREMENTAL:NO /LIBPATH:C:/Program Files/Microsoft Visual Studio 9.0/vc/lib/ /LIBPATH:C:\Python27\libs /LIBPATH:C:\Python27\PCbuild SDL.lib /EXPORT:inittransform build\temp.win32-2.7\Release\src/transform.obj build\temp.win32-2.7\Release\src/rotozoom.obj build\temp.win32-2.7\Release\src/scale2x.obj obj\win32\scale_mmx.obj /OUT:build\lib.win32-2.7\pygame\transform.pyd /IMPLIB:build\temp.win32-2.7\Release\src\transform.lib /MANIFESTFILE:build\temp.win32-2.7\Release\src\transform.pyd.manifest LINK : fatal error LNK1181: impossible d'ouvrir le fichier en entrée 'obj\win32\scale_mmx.obj' (please excuse my french on the link error. The message is LNK1181: unable to open input file 'obj\win32\scale_mmx.obj') Well, I am open to anything that could help me have pygame without installing Python 2.6 (nor MinGW) pygame-1.9.2pre installers for Python 2.7 are available at http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame P.S. : I had to patch the file Setup because SDL was not found. I just replaced the /NEED_INCLUDE_PATH_FIXED and lib path. It works for the previous libs to compile. P.P.S. : I understand that obj\win32\scale_mmx.obj is the missing file. I don't know how to have it. I tried to use the scale_mmx.obj compiled in temp.win32-2.7/... but the linking is not better : 8 external links missing. Thank you so much !
Re: [pygame] Help with pygame compilation
On Tue, Dec 21, 2010 at 7:29 PM, Christoph Gohlke cgoh...@uci.edu wrote: pygame-1.9.2pre installers for Python 2.7 are available at http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame Oh, shame on me Thank you sincerely !
Re: [pygame] Help configuring Pygame on OS X Leopard
On Sun, 2 Dec 2007, Casey Duncan wrote: You can use fink (http://finkproject.org/) to install pygame with python 2.5. It's also handy for installing other libraries you might want (PIL, pyrex, ode, py2app, etc.). I would be wary of installing one of those parallel packaging systems. I did so a number of years ago and ended up with a quite confused system. I ended up reinstalling OS X to clear it up. Richard
Re: [pygame] Help configuring Pygame on OS X Leopard
That's exactly what I think might have happened to me... (1) I installed all the available modules from: http://pythonmac.org/packages/py25-fat/index.html (2) These files installed the modules in separate places under: /Developer/Python (3) When I ran the shell and tried to import pygame: Falcon:~ untz$ python Python 2.5 (r25:51918, Sep 19 2006, 08:49:13) [GCC 4.0.1 (Apple Computer, Inc. build 5341)] on darwin Type help, copyright, credits or license for more information. import pygame Traceback (most recent call last): File stdin, line 1, in module ImportError: No module named pygame (4) I then attempted to install Pygame by using MacPorts: sudo port install pygame The ObjcPy and Numeric libraries (dependencies) had errors when MacPorts was trying to install them... MacPorts installs everything under: /opt/local/var/macports/sources/rsync.macports.org/release/ports/python Whereas the package ( see line item (1) ) from: http://pythonmac.org/packages/py25-fat/index.html Installs ObjectiveC Python inside: /Developer/Python/PyObjC Another person on Pygame's mailing list stated that the Python 2.5 isn't supported by Pygame and that's why there's no packaged bundle of Pygame available for the Mac Python 2.5 interpreter... He was forced to revert back to Python 2.4, in order, to use Pygame... I don't understand why there's no universal installer for OS X which installs everything in the right place or at least sets some environmental variables pointing extended Python libraries. Am not very well versed with configuring Python based systems... Any help is greatly appreciated! Sincere regards, Unnsse On Dec 2, 2007, at 12:23 PM, Richard Jones wrote: On Sun, 2 Dec 2007, Casey Duncan wrote: You can use fink (http://finkproject.org/) to install pygame with python 2.5. It's also handy for installing other libraries you might want (PIL, pyrex, ode, py2app, etc.). I would be wary of installing one of those parallel packaging systems. I did so a number of years ago and ended up with a quite confused system. I ended up reinstalling OS X to clear it up. Richard
Re: [pygame] Help configuring Pygame on OS X Leopard
On Dec 2, 2007, at 12:23 PM, Richard Jones wrote: On Sun, 2 Dec 2007, Casey Duncan wrote: You can use fink (http://finkproject.org/) to install pygame with python 2.5. It's also handy for installing other libraries you might want (PIL, pyrex, ode, py2app, etc.). I would be wary of installing one of those parallel packaging systems. I did so a number of years ago and ended up with a quite confused system. I ended up reinstalling OS X to clear it up. I'm not sure how it would hurt your system, it installs everything into it's own directory structure (under /sw by default). If you remove that directory, you remove all trace of it. Fink is very widely used and is a very convenient way to install OSS on OSX. It's never caused me any problems and I know several others who have used it without incident. You can however, screw up your system by modifying the system python, which OSX uses in various places. So at the very least, you'll want to install your own python somewhere before setting up pygame. -Casey
Re: [pygame] Help configuring Pygame on OS X Leopard
On Dec 1, 2007 7:10 PM, Unnsse Khan [EMAIL PROTECTED] wrote: Installed Pygame by installing the following files located at: http://pythonmac.org/packages/py25-fat/index.html There isn't a pygame package for python 2.5 at that page... I am not aware of a prebuilt pygame for python 2.5 for Mac OSX (I use python 2.4 on mac for that reason) If you want to tackle building it, there are some instructions here: http://www.pygame.org/wiki/MacCompile?parent=index
Re: [pygame] Help configuring Pygame on OS X Leopard
On Dec 1, 2007 7:10 PM, Unnsse Khan [EMAIL PROTECTED] wrote: When I ran this program, I receive the following error message: Traceback (most recent call last): File /Users/untz/DevResources/Python/pygame_helloworld/hello.py, line 3, in module import pygame ImportError: No module named pygame That error means you don't have pygame installed.
Re: [pygame] Help configuring Pygame on OS X Leopard
On Dec 1, 2007, at 8:12 PM, Brian Fisher wrote: On Dec 1, 2007 7:10 PM, Unnsse Khan [EMAIL PROTECTED] wrote: Installed Pygame by installing the following files located at: http://pythonmac.org/packages/py25-fat/index.html There isn't a pygame package for python 2.5 at that page... I am not aware of a prebuilt pygame for python 2.5 for Mac OSX (I use python 2.4 on mac for that reason) If you want to tackle building it, there are some instructions here: http://www.pygame.org/wiki/MacCompile?parent=index You can use fink (http://finkproject.org/) to install pygame with python 2.5. It's also handy for installing other libraries you might want (PIL, pyrex, ode, py2app, etc.). hth, -Casey