Re: [realXtend] Naali 0.4.0 release
On Jan 21, 2011, at 1:45 PM, mattiku wrote: Naali viewer 0.4.0 is now ready for use. Apparently a bug sneaked in that broke old mediaurls (the ones attached to textures with the old viewer, not using EC_3dCanvasSource directly) -- had happened in a refactoring I made a while ago. Just noticed it today 'cause some friendly person had added one to world.realxtend.org:9000 and the test bot that logs in there after each commit reported the fail. Fix is in develop now, and at least the bot doesn't complain anymore. Will test more at some point, and I guess we'll have to do a fix release soon'ish.. can wait a while if people report other possible probs too. Matti Kuonanoja ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Naali 0.4.0 release
Hi all V 0.4 looks great so far. Thanks for the great job you are doing. When i try to use the build tool the viewer crashes no matter if I use it in Fisu or on the local Taiga 0.2.0 Cheers Pedro On Mon, Jan 24, 2011 at 4:14 PM, Toni Alatalo t...@playsign.net wrote: On Jan 21, 2011, at 1:45 PM, mattiku wrote: Naali viewer 0.4.0 is now ready for use. Apparently a bug sneaked in that broke old mediaurls (the ones attached to textures with the old viewer, not using EC_3dCanvasSource directly) -- had happened in a refactoring I made a while ago. Just noticed it today 'cause some friendly person had added one to world.realxtend.org:9000 and the test bot that logs in there after each commit reported the fail. Fix is in develop now, and at least the bot doesn't complain anymore. Will test more at some point, and I guess we'll have to do a fix release soon'ish.. can wait a while if people report other possible probs too. Matti Kuonanoja ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: Taiga installation
Oh sorry, I forget to introduce me. I am Patrick Dutoit from France. I am very curious about all that turn around metaverse. I am almost interested in building worlds and furnishing them. I have some ideas about using them as: - create some place where people can meet to discuss on sociological and political issues; - create thematic places as Jule Vernes world; - etc... But I'm not very good with basic tools such as the sl prims. That is why I am interested in richer solutions to create objects. Furthermore, as I saw that you were working on an integration of 3D objects directly from the blender format I am doubly interested in realXtend. Keep on going, I am sure you are on the right way. But, please, give us a real help on using this golden nugget which is TaigaNaali. Best regards Patrick On 23 jan, 14:13, PatrickDutoit p...@wanadoo.fr wrote: Hello, First of all, congratulation for your european initiative. Opensim looks to be prisonner of the need to foolow the linden lab policy. For me, you have choose a better way using standards tools of the free tools. However, your products remains really uneasy to use. disappointed by the slow provision of features such as importing mesh, I decided to try to build a private grid with Taiga 0.2.0 under ubuntu 10.10. After lot of researches on how to do it, I succeed to install Taiga on my machine. (lot of difficulties). After having created a region and a user I tried to connect to the world from another machine on my private network. But unfortunately I allways fail to connect to the single land I have created. Whatever I tried I have always got the following message: [LOGIN BEGIN]: XMLRPC Received login request message from user 'XX' 14:09:15 - [LOGIN]: XMLRPC Client is realXtend Naali 0.4.0, start location is uri:Arcadie1281280 14:09:15 - [GRID CONNECTOR]: GetRegionByPosition ----, 256000-256000 received invalid response 14:09:15 - not found the region at 1000 1000 14:09:15 - [LOGIN]: Home region of user XX is not available; using computed region position 256000 256000 14:09:16 - [LOGIN]: Got Custom Login URL uri:Arcadie1281280, can't locate region Arcadie 14:09:16 - [LOGIN]: Sending user to default region 9895604652288000 instead 14:09:16 - [GRID CONNECTOR]: GetRegionByPosition ----, 2304000-2304000 received invalid response 14:09:16 - [LOGIN]: Sending user to any region 14:09:16 - [LOGIN]: Region not available for login, System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Grid.UserServer.Modules.UserLoginService.PrepareLoginToRegion (OpenSim.Data.RegionProfileData regionInfo, OpenSim.Framework.UserProfileData user, OpenSim.Framework.Communications.Services.LoginResponse response, System.Net.IPEndPoint remoteClient) [0x0] in filename unknown:0 14:09:16 - [LOGIN END]: XMLRPC informing user XX that login failed due to an unavailable region This looks not to be really new. This issue is sometime mentionned on the web for opensim. But none solutions are given to fix this issue. Have you any idea on how to fix it ? Thank you. Best regards. Patrick -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] EC help examples
Hey folks, As we move further down the road of our project I have been looking at the EC Components and there usage, after chatting with the good chaps in the IRC the links below are the one's I have, however... I was wondering if there were any examples out there ? apart from the couple of *.js scripts for EC_Script (which I've not found any info on how to configure/setup) which maybe available, as like me I'm sure there are a few people who are also looking at the EC side of things. I have a working EC_3DCanvas but apart from that I'm not sure how to use any of the others and I see the list is growing ever longer. Any info would be greatly appreciated. Small or large, your contribution will be needed and wanted with thx :) Regards Few EC Component - Links http://www.realxtend.org/doxygen/naaliscriptreference.html http://realxtend.org/doxygen/component_base.html Knowing how to use these would be excellent. -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: Naali 0.4.0 release
So far so good here, just the Avatar animations were missing at the moment (for gestures etc), this would be great if it ever made it to the working to do list of Naali, at the moment just getting a 100% compile on the original source is driving me around the bend let alone hitting some c++ :). Thanks all -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Re: Taiga installation
@Cecil others I have tried to compile the Configwizard. And ... compilation failed. That is why I decided to configure manually the server. I will try to join on the local host with the imprudence viewer (because I haven't installed Naali on he linux machine that handle the server). Next episode of my adventure with Taiga this evening. Have a good day. Patrick - g++ -Wl,-O1 -o bin/TaigaWizard wizard.o main.o configxmlfile.o configinifile.o confighelper.o confighandler.o configfile.o databasedialog.o dialog.o regionwizard.o connectionstringhelper.o moc_wizard.o moc_databasedialog.o moc_dialog.o moc_regionwizard.o -L/usr/lib -lQtXml -lQtGui -lQtCore -lpthread dialog.o: In function `Dialog::on_pushButton_2_clicked()': dialog.cpp:(.text+0x3d): undefined reference to `Wizard::Configure(bool)' dialog.o: In function `Dialog::on_pushButton_clicked()': dialog.cpp:(.text+0x9d): undefined reference to `Wizard::Configure(bool)' dialog.o: In function `Dialog::~Dialog()': dialog.cpp:(.text+0xf9): undefined reference to `Wizard::~Wizard()' dialog.o: In function `Dialog::~Dialog()': dialog.cpp:(.text+0x169): undefined reference to `Wizard::~Wizard()' dialog.o: In function `Dialog::~Dialog()': dialog.cpp:(.text+0x1b9): undefined reference to `Wizard::~Wizard()' dialog.o: In function `Dialog::on_pushButton_3_clicked()': dialog.cpp:(.text+0x7cb): undefined reference to `Wizard::ClearRegions()' dialog.cpp:(.text+0xae6): undefined reference to `Wizard::SetDataBaseParams()' dialog.cpp:(.text+0xb15): undefined reference to `Wizard::Configure(bool)' dialog.o: In function `Dialog::DecideStartPath()': dialog.cpp:(.text+0x1555): undefined reference to `Wizard::SetTaigaPath(QString)' dialog.cpp:(.text+0x1980): undefined reference to `Wizard::SetTaigaPath(QString)' dialog.cpp:(.text+0x1faf): undefined reference to `Wizard::SetTaigaPath(QString)' dialog.o: In function `Dialog::Dialog(QWidget*)': dialog.cpp:(.text+0x2392): undefined reference to `Wizard::Wizard(QWidget*, RegionWizard*)' dialog.cpp:(.text+0x2412): undefined reference to `Wizard::~Wizard()' dialog.o: In function `Dialog::Dialog(QWidget*)': dialog.cpp:(.text+0x2482): undefined reference to `Wizard::Wizard(QWidget*, RegionWizard*)' dialog.cpp:(.text+0x2502): undefined reference to `Wizard::~Wizard()' moc_wizard.o: In function `Wizard::qt_metacall(QMetaObject::Call, int, void**)': moc_wizard.cpp:(.text+0x84): undefined reference to `Wizard::on_comboDBPlugin_currentIndexChanged(QString)' moc_wizard.cpp:(.text+0xac): undefined reference to `Wizard::onNext_button_clicked()' moc_wizard.cpp:(.text+0xbc): undefined reference to `Wizard::onFinish_button_clicked()' moc_wizard.cpp:(.text+0xe4): undefined reference to `Wizard::on_lineEditSaveName_textChanged(QString)' moc_wizard.cpp:(.text+0x10c): undefined reference to `Wizard::on_lineEditGridDBPassword_textChanged(QString)' moc_wizard.cpp:(.text+0x11c): undefined reference to `Wizard::on_btnChangeDataBaseNames_clicked()' moc_wizard.cpp:(.text+0x12c): undefined reference to `Wizard::on_checkBoxRobust_clicked()' moc_wizard.cpp:(.text+0x13c): undefined reference to `Wizard::on_btnBrowseDirectory_clicked()' moc_wizard.cpp:(.text+0x14c): undefined reference to `Wizard::on_btnUpdateRegion_clicked()' moc_wizard.cpp:(.text+0x15c): undefined reference to `Wizard::on_btnAddRegion_clicked()' moc_wizard.cpp:(.text+0x16c): undefined reference to `Wizard::on_btnSaveConfigs_clicked()' moc_wizard.cpp:(.text+0x194): undefined reference to `Wizard::on_lineEditSimGridUrl_textChanged(QString)' moc_wizard.cpp:(.text+0x1a4): undefined reference to `Wizard::on_btnRemoveRegion_clicked()' moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x14): undefined reference to `Wizard::~Wizard()' moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x18): undefined reference to `Wizard::~Wizard()' moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0xb4): undefined reference to `Wizard::changeEvent(QEvent*)' moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0xfc): undefined reference to `Wizard::GetRegionPorts()' moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x108): undefined reference to `non-virtual thunk to Wizard::~Wizard()' moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x10c): undefined reference to `non-virtual thunk to Wizard::~Wizard()' moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x124): undefined reference to `non-virtual thunk to Wizard::GetRegionPorts()' collect2: ld returned 1 exit status make: *** [bin/TaigaWizard] Erreur 1 -- Le lundi 24 janvier 2011 à 17:44 -0800, CecilBergwin a écrit : Hello Patrick, welcome :)... I have had many issues setting up linux and possible seen a few of the above errors, maybe myself or otehrs can help you a little more if you can elaborate a bit more. Can you tell us, Have you used the ConfigWizard or configured manually ? You say you
Re: [realXtend] EC help examples
Tundra has quite nice examples for our ECs. http://realxtend-naali.googlecode.com/files/Tundra-1.0-preview.exe About the same components are available in Naali too. Install that, go to install folder/scenes, you should be able to launch .txml scenes with double clicking on them. EC_Script is just a simple component that will store your script reference and store a bool if it should be executed when loaded. The .js themselves have all the basic core APIs available via Qt, and Qt gui/core stuff. Take a look at the scripts in chat app and avatar app. Read them and you'll get into it quite quick, there is most times a server and a client part in the scripts. You can define what code is executed on the server instance and what in the client. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ On Mon, Jan 24, 2011 at 9:39 PM, CecilBergwin perfection...@blueyonder.co.uk wrote: Hey folks, As we move further down the road of our project I have been looking at the EC Components and there usage, after chatting with the good chaps in the IRC the links below are the one's I have, however... I was wondering if there were any examples out there ? apart from the couple of *.js scripts for EC_Script (which I've not found any info on how to configure/setup) which maybe available, as like me I'm sure there are a few people who are also looking at the EC side of things. I have a working EC_3DCanvas but apart from that I'm not sure how to use any of the others and I see the list is growing ever longer. Any info would be greatly appreciated. Small or large, your contribution will be needed and wanted with thx :) Regards Few EC Component - Links http://www.realxtend.org/doxygen/naaliscriptreference.html http://realxtend.org/doxygen/component_base.html Knowing how to use these would be excellent. -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org