Re: [realXtend] Naali 0.4.0 release

2011-01-24 Thread Toni Alatalo
On Jan 21, 2011, at 1:45 PM, mattiku wrote:
 Naali viewer 0.4.0 is now ready for use.

Apparently a bug sneaked in that broke old mediaurls (the ones attached to 
textures with the old viewer, not using EC_3dCanvasSource directly) -- had 
happened in a refactoring I made a while ago. Just noticed it today 'cause some 
friendly person had added one to world.realxtend.org:9000 and the test bot that 
logs in there after each commit reported the fail.

Fix is in develop now, and at least the bot doesn't complain anymore. Will test 
more at some point, and I guess we'll have to do a fix release soon'ish.. can 
wait a while if people report other possible probs too.

 Matti Kuonanoja

~Toni

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


Re: [realXtend] Naali 0.4.0 release

2011-01-24 Thread Peter Steinlechner
Hi all

V 0.4 looks great so far. Thanks for the great job you are doing.

When i try to use the build tool the viewer crashes no matter if I use it in
Fisu or on the local Taiga 0.2.0

Cheers
Pedro

On Mon, Jan 24, 2011 at 4:14 PM, Toni Alatalo t...@playsign.net wrote:

 On Jan 21, 2011, at 1:45 PM, mattiku wrote:
  Naali viewer 0.4.0 is now ready for use.

 Apparently a bug sneaked in that broke old mediaurls (the ones attached to
 textures with the old viewer, not using EC_3dCanvasSource directly) -- had
 happened in a refactoring I made a while ago. Just noticed it today 'cause
 some friendly person had added one to world.realxtend.org:9000 and the
 test bot that logs in there after each commit reported the fail.

 Fix is in develop now, and at least the bot doesn't complain anymore. Will
 test more at some point, and I guess we'll have to do a fix release
 soon'ish.. can wait a while if people report other possible probs too.

  Matti Kuonanoja

 ~Toni

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Re: Taiga installation

2011-01-24 Thread PatrickDutoit
Oh sorry,
I forget to introduce me.
I am Patrick Dutoit from France.
I am very curious about all that turn around metaverse. I am almost
interested in building worlds and furnishing them.
I have some ideas about using them as:
- create some place where people can meet to discuss on sociological
and political issues;
- create thematic places as Jule Vernes world;
- etc...
But I'm not very good with basic tools such as the sl prims. That is
why I am interested in richer solutions to create  objects.
Furthermore, as I saw that you were working on an integration of 3D
objects directly from the blender format I am doubly interested in
realXtend.
Keep on going, I am sure you are on the right way. But, please, give
us a real help on using this golden nugget which is TaigaNaali.

Best regards
Patrick

On 23 jan, 14:13, PatrickDutoit p...@wanadoo.fr wrote:
 Hello,

 First of all, congratulation for your european initiative.
 Opensim looks to be prisonner of the need to foolow the linden lab
 policy.
 For me, you have choose a better way using standards tools of the free
 tools.
 However, your products remains really uneasy to use.
 disappointed by the slow provision of features such as importing mesh,
 I decided to try to build a private grid with Taiga 0.2.0 under ubuntu
 10.10.
 After lot of researches on how to do it, I succeed to install Taiga on
 my machine. (lot of difficulties).
 After having created a region and a user I tried to connect to the
 world from another machine on my private network.
 But unfortunately I allways fail to connect to the single land I have
 created.
 
 Whatever I tried I have always got the following message:

 [LOGIN BEGIN]: XMLRPC Received login request message from user
 'XX'
 14:09:15 - [LOGIN]: XMLRPC Client is realXtend Naali 0.4.0, start
 location is uri:Arcadie1281280
 14:09:15 - [GRID CONNECTOR]: GetRegionByPosition
 ----, 256000-256000 received invalid
 response
 14:09:15 - not found the region at 1000 1000

 14:09:15 - [LOGIN]: Home region of user XX is not available; using
 computed region position 256000 256000
 14:09:16 - [LOGIN]: Got Custom Login URL uri:Arcadie1281280, can't
 locate region Arcadie
 14:09:16 - [LOGIN]: Sending user to default region 9895604652288000
 instead
 14:09:16 - [GRID CONNECTOR]: GetRegionByPosition
 ----, 2304000-2304000 received invalid
 response
 14:09:16 - [LOGIN]: Sending user to any region
 14:09:16 - [LOGIN]: Region not available for login,
 System.NullReferenceException: Object reference not set to an instance
 of an object
   at
 OpenSim.Grid.UserServer.Modules.UserLoginService.PrepareLoginToRegion
 (OpenSim.Data.RegionProfileData regionInfo,
 OpenSim.Framework.UserProfileData user,
 OpenSim.Framework.Communications.Services.LoginResponse response,
 System.Net.IPEndPoint remoteClient) [0x0] in filename unknown:0

 14:09:16 - [LOGIN END]: XMLRPC informing user XX that login failed
 due to an unavailable region
 

 This looks not to be really new. This issue is sometime mentionned on
 the web for opensim. But none solutions are given to fix this issue.
 Have you any idea on how to fix it ?

 Thank you.

 Best regards.

 Patrick

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


[realXtend] EC help examples

2011-01-24 Thread CecilBergwin
Hey folks,

As we move further down the road of our project I have been looking at
the EC Components and there usage, after chatting with the good chaps
in the IRC the links below are the one's I have, however...

I was wondering if there were any examples out there ? apart from the
couple of *.js scripts for EC_Script (which I've not found any info on
how to configure/setup) which maybe available, as like me I'm sure
there are a few people who are also looking at the EC side of things.
I have a working EC_3DCanvas but apart from that I'm not sure how to
use any of the others and I see the list is growing ever longer. Any
info would be greatly appreciated.

Small or large, your contribution will be needed and wanted with
thx :)

Regards


Few EC Component - Links
http://www.realxtend.org/doxygen/naaliscriptreference.html
http://realxtend.org/doxygen/component_base.html

Knowing how to use these would be excellent.

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


[realXtend] Re: Naali 0.4.0 release

2011-01-24 Thread CecilBergwin
So far so good here, just the Avatar animations were missing at the
moment (for gestures etc), this would be great if it ever made it to
the working to do list of Naali, at the moment just getting a 100%
compile on the original source is driving me around the bend let alone
hitting some c++ :).

Thanks all

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


Re: [realXtend] Re: Taiga installation

2011-01-24 Thread patrick dutoit
@Cecil  others

I have tried to compile the Configwizard.
And ... compilation failed.
That is why I decided to configure manually the server.
I will try to join on the local host with the imprudence viewer (because
I haven't installed Naali on he linux machine that handle the server).
Next episode of my adventure with Taiga this evening.

Have a good day.

Patrick


-
g++ -Wl,-O1 -o bin/TaigaWizard wizard.o main.o configxmlfile.o
configinifile.o confighelper.o confighandler.o configfile.o
databasedialog.o dialog.o regionwizard.o connectionstringhelper.o
moc_wizard.o moc_databasedialog.o moc_dialog.o moc_regionwizard.o
-L/usr/lib -lQtXml -lQtGui -lQtCore -lpthread 
dialog.o: In function `Dialog::on_pushButton_2_clicked()':
dialog.cpp:(.text+0x3d): undefined reference to
`Wizard::Configure(bool)'
dialog.o: In function `Dialog::on_pushButton_clicked()':
dialog.cpp:(.text+0x9d): undefined reference to
`Wizard::Configure(bool)'
dialog.o: In function `Dialog::~Dialog()':
dialog.cpp:(.text+0xf9): undefined reference to `Wizard::~Wizard()'
dialog.o: In function `Dialog::~Dialog()':
dialog.cpp:(.text+0x169): undefined reference to `Wizard::~Wizard()'
dialog.o: In function `Dialog::~Dialog()':
dialog.cpp:(.text+0x1b9): undefined reference to `Wizard::~Wizard()'
dialog.o: In function `Dialog::on_pushButton_3_clicked()':
dialog.cpp:(.text+0x7cb): undefined reference to
`Wizard::ClearRegions()'
dialog.cpp:(.text+0xae6): undefined reference to
`Wizard::SetDataBaseParams()'
dialog.cpp:(.text+0xb15): undefined reference to
`Wizard::Configure(bool)'
dialog.o: In function `Dialog::DecideStartPath()':
dialog.cpp:(.text+0x1555): undefined reference to
`Wizard::SetTaigaPath(QString)'
dialog.cpp:(.text+0x1980): undefined reference to
`Wizard::SetTaigaPath(QString)'
dialog.cpp:(.text+0x1faf): undefined reference to
`Wizard::SetTaigaPath(QString)'
dialog.o: In function `Dialog::Dialog(QWidget*)':
dialog.cpp:(.text+0x2392): undefined reference to
`Wizard::Wizard(QWidget*, RegionWizard*)'
dialog.cpp:(.text+0x2412): undefined reference to `Wizard::~Wizard()'
dialog.o: In function `Dialog::Dialog(QWidget*)':
dialog.cpp:(.text+0x2482): undefined reference to
`Wizard::Wizard(QWidget*, RegionWizard*)'
dialog.cpp:(.text+0x2502): undefined reference to `Wizard::~Wizard()'
moc_wizard.o: In function `Wizard::qt_metacall(QMetaObject::Call, int,
void**)':
moc_wizard.cpp:(.text+0x84): undefined reference to
`Wizard::on_comboDBPlugin_currentIndexChanged(QString)'
moc_wizard.cpp:(.text+0xac): undefined reference to
`Wizard::onNext_button_clicked()'
moc_wizard.cpp:(.text+0xbc): undefined reference to
`Wizard::onFinish_button_clicked()'
moc_wizard.cpp:(.text+0xe4): undefined reference to
`Wizard::on_lineEditSaveName_textChanged(QString)'
moc_wizard.cpp:(.text+0x10c): undefined reference to
`Wizard::on_lineEditGridDBPassword_textChanged(QString)'
moc_wizard.cpp:(.text+0x11c): undefined reference to
`Wizard::on_btnChangeDataBaseNames_clicked()'
moc_wizard.cpp:(.text+0x12c): undefined reference to
`Wizard::on_checkBoxRobust_clicked()'
moc_wizard.cpp:(.text+0x13c): undefined reference to
`Wizard::on_btnBrowseDirectory_clicked()'
moc_wizard.cpp:(.text+0x14c): undefined reference to
`Wizard::on_btnUpdateRegion_clicked()'
moc_wizard.cpp:(.text+0x15c): undefined reference to
`Wizard::on_btnAddRegion_clicked()'
moc_wizard.cpp:(.text+0x16c): undefined reference to
`Wizard::on_btnSaveConfigs_clicked()'
moc_wizard.cpp:(.text+0x194): undefined reference to
`Wizard::on_lineEditSimGridUrl_textChanged(QString)'
moc_wizard.cpp:(.text+0x1a4): undefined reference to
`Wizard::on_btnRemoveRegion_clicked()'
moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x14): undefined
reference to `Wizard::~Wizard()'
moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x18): undefined
reference to `Wizard::~Wizard()'
moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0xb4): undefined
reference to `Wizard::changeEvent(QEvent*)'
moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0xfc): undefined
reference to `Wizard::GetRegionPorts()'
moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x108): undefined
reference to `non-virtual thunk to Wizard::~Wizard()'
moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x10c): undefined
reference to `non-virtual thunk to Wizard::~Wizard()'
moc_wizard.o:(.rodata._ZTV6Wizard[vtable for Wizard]+0x124): undefined
reference to `non-virtual thunk to Wizard::GetRegionPorts()'
collect2: ld returned 1 exit status
make: *** [bin/TaigaWizard] Erreur 1
--
Le lundi 24 janvier 2011 à 17:44 -0800, CecilBergwin a écrit :
 Hello Patrick, welcome :)... I have had many issues setting up linux
 and possible seen a few of the above errors, maybe myself or otehrs
 can help you a little more if you can elaborate a bit more.
 
 Can you tell us, Have you used the ConfigWizard or configured
 manually ?
 You say you 

Re: [realXtend] EC help examples

2011-01-24 Thread Jonne Nauha
Tundra has quite nice examples for our ECs.
http://realxtend-naali.googlecode.com/files/Tundra-1.0-preview.exe About the
same components are available in Naali too. Install that, go to install
folder/scenes, you should be able to launch .txml scenes with double
clicking on them. EC_Script is just a simple component that will store your
script reference and store a bool if it should be executed when loaded. The
.js themselves have all the basic core APIs available via Qt, and Qt
gui/core stuff. Take a look at the scripts in chat app and avatar app. Read
them and you'll get into it quite quick, there is most times a server and a
client part in the scripts. You can define what code is executed on the
server instance and what in the client.

Best regards,
Jonne Nauha
realXtend developer

http://www.realxtend.org/
http://www.evocativi.com/


On Mon, Jan 24, 2011 at 9:39 PM, CecilBergwin 
perfection...@blueyonder.co.uk wrote:

 Hey folks,

 As we move further down the road of our project I have been looking at
 the EC Components and there usage, after chatting with the good chaps
 in the IRC the links below are the one's I have, however...

 I was wondering if there were any examples out there ? apart from the
 couple of *.js scripts for EC_Script (which I've not found any info on
 how to configure/setup) which maybe available, as like me I'm sure
 there are a few people who are also looking at the EC side of things.
 I have a working EC_3DCanvas but apart from that I'm not sure how to
 use any of the others and I see the list is growing ever longer. Any
 info would be greatly appreciated.

 Small or large, your contribution will be needed and wanted with
 thx :)

 Regards


 Few EC Component - Links
 http://www.realxtend.org/doxygen/naaliscriptreference.html
 http://realxtend.org/doxygen/component_base.html

 Knowing how to use these would be excellent.

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org