Re: Elite port

2003-01-13 Thread Frode Tenneboe
On Sun, 12 Jan 2003 10:48:31 + Stuart Brady <[EMAIL PROTECTED]> wrote:
> On Sun, Jan 12, 2003 at 01:46:52AM +0100, Thomas Harte wrote:
> 
> 
> Somebody was showing me this at uni a while back, and my immediate
> thought was "hmm, this would make a SAM port a lot easier." I would need
> to read up on graphics before I could make a start on this though. I
> presume that there are no legal issues to worry about?

I was actually in touch with both Ian Bell and David Braben (or
rather his holdings) about doing such an conversion as early as 1993/4
(I think). Ian Bell was very forthcomming and I was told he would
look into it. I then got an answer that it was not possible du to
legal stuff. I also contacted David Braben and got a flat no.

 -Frode



RE: Sam games

2003-01-13 Thread Adrian Brown
Well, i second that, im always glad to see new stuff on the sam.  Im trying
to finish off a few bits, and those who are reading Sam Revival will soon
see where its all heading.

Lets see what other people have done, you never know, even if your stuck,
people are always willing to help out and suggest ways to improve things.

A

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of [EMAIL PROTECTED]
Sent: 12 January 2003 16:58
To: sam-users@nvg.ntnu.no
Subject: Sam games


Hi all,

I worked for sam co in 1992 but finished when they folded and my daughter
was
born, i saw many games coming from people who'd written them at home some
were very good, some were bad and others had some really good ideas but
written badly.

I remember someone sending us a sonic demo which scrolled quite fast but
used
mode 2 but it was quite good.

After missing the 8 bit scene i've decided to write again and am currently
converting a football manager game (similar to Champ Manager series on the
PC) that i've been writing for a few years hopefully ill have some screen
shots soon.

I think there are people out there who have written games at home but were
not sure if theye were good enough why dont we upload them for all to see.

One last thing, has anyone got a spare floppy drive they want to sell or an
interface so i can use a PC floppy drive.

Cheers

Taff








RE: Just curious

2003-01-13 Thread Luke Trevorrow
Great T-Shirt, shame about the ironing skills!

Luke

-Original Message-
From: Adrian Brown [mailto:[EMAIL PROTECTED] 
Sent: 10 January 2003 23:57
To: sam-users@nvg.ntnu.no
Subject: Just curious

Its amazing what bits of old Sam stuff ive kept - How many people still have
one of these rare bits of sam history - a Sam - The Revelation Tshirt

http://www.enliten.force9.co.uk/tshirt1.jpg
http://www.enliten.force9.co.uk/tshirt2.jpg

Adrian


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RE: Just curious

2003-01-13 Thread Adrian Brown
LOL :D - yer - its been sitting in a drawer for about 10 years.

A.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Luke Trevorrow
Sent: 13 January 2003 10:00
To: 'sam-users@nvg.ntnu.no'
Subject: RE: Just curious


Great T-Shirt, shame about the ironing skills!

Luke

-Original Message-
From: Adrian Brown [mailto:[EMAIL PROTECTED]
Sent: 10 January 2003 23:57
To: sam-users@nvg.ntnu.no
Subject: Just curious

Its amazing what bits of old Sam stuff ive kept - How many people still have
one of these rare bits of sam history - a Sam - The Revelation Tshirt

http://www.enliten.force9.co.uk/tshirt1.jpg
http://www.enliten.force9.co.uk/tshirt2.jpg

Adrian


**
This e-mail is private and confidential and is for the
addressee only. You are prohibited from using, printing,
distributing or disseminating it or any information contained
in it, save to the intended recipient.
**




Re: Elite port

2003-01-13 Thread Frode Tenneboe
On Sun, 12 Jan 2003 12:35:40 - "David" <[EMAIL PROTECTED]> wrote:
> It was apparently the Amstrad packaging - and if memory serves me right, Bob
> managed to sort some sort of deal out in regards to buying lots of Amstrad
> boxed disc versions - in return for the license of a SAM version and
> giving him loads of 3" disks to sell as well!

I was wondering how he did manage to pull that one off.

> The game was a rather straight forward hack of the Spectrum version - I
> recall meeting the programmer of the conversion at a NSSS - and he wasnt too
> pleased with the price Bob was charging for his work If I recall (and
> no, i didnt ask how much he was paid for his services!)

Incidentally, does anybody have the SAM version? Seeing that Ian
Bell has published the other versions, the SAM version can't
be that much different copyright-wise? Or does anybody object?

> > Somebody was showing me this at uni a while back, and my immediate
> > thought was "hmm, this would make a SAM port a lot easier." I would need
> > to read up on graphics before I could make a start on this though. I
> > presume that there are no legal issues to worry about?
> 
> I think Ian is a bit paranoid about his work David B may be easier to
> agree - unless someone wanted to do a Bob deal with them :)

Actaully, it's the other way around (in my experience).

 -Frode


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RE: Elite port

2003-01-13 Thread Adrian Brown
>> I think Ian is a bit paranoid about his work David B may be easier to
>> agree - unless someone wanted to do a Bob deal with them :)
>
>Actaully, it's the other way around (in my experience).

Yup its definately the other way around if you ask me. (although not as bad
as Geoff Crammond)

A.



Re: Elite port

2003-01-13 Thread Stephen Longhurst
From: "Frode Tenneboe" <[EMAIL PROTECTED]>
Subject: Re: Elite port
> Incidentally, does anybody have the SAM version? Seeing that Ian
> Bell has published the other versions, the SAM version can't
> be that much different copyright-wise? Or does anybody object?

I have a boxed copy at home somewhere, but I've not looked at it for years.
I was a bit dissapointed when I bought it to find it was identical to the
Speccy version, which I'd spend months playing on my Sam anyway using Lerm's
Samtape 3 with it's excellent snapshot function for saving.

Cheers,

Steve



RE: Re: Elite port

2003-01-13 Thread Thomas Harte
> From : Andrew Collier <[EMAIL PROTECTED]>
> Date : Sun, 12 Jan 2003 17:01:15 +
>I don't quite see what you're getting at with your descriptions above...
>
>However, the way I see it; every byte that you clear costs time. The 
>ideal situation is when you're only clearing bytes which were used in 
>the previous frame and were unused in the current frame. If you clear a 
>block of 16x16 pixels, that's likely to be a lot of bytes which were 
>never filled and so didn't need to be blacked out.

The idea was probably rubbish anyway. Would it instead be smart to use a 
faintly dirty 
rectange approach, but to continually draw to the same buffer using simple 
palette 
effects to advance the frame (so you can get through 15 frames before you have 
to 
change buffers, allowing for the need for a constant black entry), and clear 
1/15th of 
the next buffer every scanline? With a 48 pixel status display - a quick 
estimation on my 
part without having a screenshot to hand - thats the equivalent of clearing 
only 9.6 
scanlines per frame. 

From: "Frode Tenneboe" <[EMAIL PROTECTED]>
Subject: Re: Elite port
> Incidentally, does anybody have the SAM version?

I do. And also I have a deprotected .dsk version of it, provided by someone on 
this list 
some time ago. Perhaps Ian Bell doesn't offer it because its just a way of 
running the 
Spectrum version with much fewer available emulators?

-Thomas

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Re[2]: Elite port

2003-01-13 Thread Frode Tenneboe
On Mon, 13 Jan 2003 13:58:42 +0100 Thomas Harte <[EMAIL PROTECTED]> wrote:
> The idea was probably rubbish anyway. Would it instead be smart to use a 
> faintly dirty 
> rectange approach, but to continually draw to the same buffer using simple 
> palette 
> effects to advance the frame (so you can get through 15 frames before you 
> have to 
> change buffers, allowing for the need for a constant black entry), and clear 
> 1/15th of 
> the next buffer every scanline? With a 48 pixel status display - a quick 
> estimation on my 
> part without having a screenshot to hand - thats the equivalent of clearing 
> only 9.6 
> scanlines per frame.

Another solution would be to store the previous sequence of screen
addresses used for the wire-frame and do a quick

LD (stack+1),SP
LD SP,nn
POP BC
loopPOP HL
LD (HL),A
DJNZ loop
stack   LD SP,nn

(or something more elboate if B>256 - from the top of my head)

> From: "Frode Tenneboe" <[EMAIL PROTECTED]>
> > Incidentally, does anybody have the SAM version?
> 
> I do. And also I have a deprotected .dsk version of it, provided by someone 
> on this list 
> some time ago. Perhaps Ian Bell doesn't offer it because its just a way of 
> running the 
> Spectrum version with much fewer available emulators?

Well, with save/load to disk instead of tape (even though there
were (?) +D/Disciple hacks) is a plus, eh?

My guess is that he doesn't even know.

 -Frode


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^ Frode Tennebø   | email: [EMAIL PROTECTED]  ^
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