Re: Controlling a parameter live via slider through scripting

2013-11-06 Thread Christian Gotzinger
Thank you everyone for the additional tips!


On Wed, Nov 6, 2013 at 8:20 AM, Stefan Kubicek s...@tidbit-images.com wrote:

  The cleanest way I suppose would be to have the PPG reside on the
 operator directly.

 Write a command to apply the op and display its PPG (points 1 and 2 in
 your list), then on the PPG there could be a button (calling a second
 command for instance) that freezes the object and performs your additional
 modeling operations (points 3 and 4).

 That's what I'd do. You could even create menu items for your command(s)
 and anchor them in one of the existing menus so you can call the
 operation(s) from there.

 Thank you for the links, I think these contain what I need.

 What would be the standard way for controlling operators? I'm not trying
 to do anything special, really just looking for the most straightforward
 way to:
 1) Add a bevel operator
 2) Allow the user to change settings of the bevel operator
 3) Freeze the object
 4) Perform additional modeling operations

 Step 2) is the only part where I need interactive user input. Once the
 user is happy and clicks OK, steps 3) and 4) must be automatically
 performed by the script.


 On Tue, Nov 5, 2013 at 1:12 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 It is quite unusual to update operators based on another global PPG's
 parameter I think, though theoretically it should work if the operator uses
 the Property's relevant parameters as an input.

 Check out
 http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/CustomOperator.html

 and in particular:
 http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/CustomOperator.AddInputPort.html



 No, it's not Immediate Mode. After the PPG is closed, the operator values
 update correctly. But they don't update when changing the slider value
 while the PPG is open.
 I will delete the custom property once the user closes the PPG, so I
 think it's not too important where it's stored.


 On Tue, Nov 5, 2013 at 12:37 PM, Stefan Kubicek 
 s...@tidbit-images.comwrote:

 Could it be that you have immediate mode enabled?
 Also, why do you store the parameters in a global PPG in the SceneRoot
 rather than on the actual operator per object?


 Hi list,

 My script generates a bevel operator on an object. I then want a PPG to
 pop up that allows the user to change certain parameters of the bevel
 operator. These parameters should update whenever the values in the PPG are
 changed. However, they only update after the PPG is closed via OK. Can
 someone point me in the right direction here?

 Script is roughly as follows:

 # Lots of stuff after which a bevel operator (op) is generated
 MyPSet = A.ActiveSceneRoot.AddProperty(CustomProperty, False,
 Bevel_Options)
 MyLayout = MyPSet.PPGLayout
 MyPSet.AddParameter3(PBevelRatio, c.siFloat, 10, 0.01, 100)
 MySlider = MyLayout.AddItem(PBevelRatio, Ratio, c.siControlNumber)

 A.InspectObj(MyPSet, , Choose Bevel Options, c.siModal, False)

 op.Parameters(ratio).Value = MyPSet.Parameters(PBevelRatio).Value


 Thank you
 Christian




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--





 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--





 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--



Merge meshes is slooooooooooooooooooooooooooow

2013-11-06 Thread Szabolcs Matefy
I have several geometries, each of the about 30-50k polygons. I have to merge 
them, and when I try, it takes lot of time minutes to hours(!!) to have the 
Merge Mesh PPG come up. I think it's because it wants the merge open edges with 
0.5 units, and I have plenty. Is it possible to edit the preset to omit this 
welding by setting the 0.5 value to 0?

Cheers

Szabolcs

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Aw: Merge meshes is slooooooooooooooooooooooooooow

2013-11-06 Thread Leo Quensel
Mute the viewport before applying the merge meshes.


Gesendet:Mittwoch, 06. November 2013 um 10:23 Uhr
Von:Szabolcs Matefy szabol...@crytek.com
An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Betreff:Merge meshes is slooow




I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think its because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0?



Cheers



Szabolcs

___
This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli






Re: Merge meshes is slooooooooooooooooooooooooooow

2013-11-06 Thread Vladimir Jankijevic
yes. just merge two simple objects, set the tolerance parameter to 0, and
save out a preset of that operator. then you can apply that operator
through:
Application.ApplyGenOp(path/to/your/saved/preset, , sphere1,sphere,
3, siPersistentOperation, siKeepGenOpInputs, )

cheers
vladimir


On Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 I have several geometries, each of the about 30-50k polygons. I have to
 merge them, and when I try, it takes lot of time minutes to hours(!!)
 to have the Merge Mesh PPG come up. I think it’s because it wants the merge
 open edges with 0.5 units, and I have plenty. Is it possible to edit the
 preset to omit this welding by setting the 0.5 value to 0?



 Cheers



 Szabolcs
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli



Re: Merge meshes is slooooooooooooooooooooooooooow

2013-11-06 Thread Martin Yara
I didn't know you could use a preset like that, Nice Tip !

And you can even do it with siImmediateOperation.

I've been doing it like this:
oMerge = Application.ApplyGenOp(MeshMerge, , , 3,
siPersistentOperation, siKeepGenOpInputs, )
oMerge(0).tolerance = 0

and then freezing but I wanted an Immediate solution

Thanks

Martin


On Wed, Nov 6, 2013 at 6:33 PM, Vladimir Jankijevic 
vladi...@elefantstudios.ch wrote:

 yes. just merge two simple objects, set the tolerance parameter to 0, and
 save out a preset of that operator. then you can apply that operator
 through:
 Application.ApplyGenOp(path/to/your/saved/preset, , sphere1,sphere,
 3, siPersistentOperation, siKeepGenOpInputs, )

 cheers
 vladimir


 On Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 I have several geometries, each of the about 30-50k polygons. I have to
 merge them, and when I try, it takes lot of time minutes to hours(!!)
 to have the Merge Mesh PPG come up. I think it’s because it wants the merge
 open edges with 0.5 units, and I have plenty. Is it possible to edit the
 preset to omit this welding by setting the 0.5 value to 0?



 Cheers



 Szabolcs
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli





Re: Merge meshes is slooooooooooooooooooooooooooow

2013-11-06 Thread Christian Keller
- merge two small meshes- go into the explorer an switch it to application (A)- go to scene defaults/operators there is now a default preset of the merge op for this scene, double click that and set tolerance to 0.next time you use the merge op in this scene it uses these default values.-- 
christian keller
visual effects|direction

+49 179 69 36 248
chris3...@me.com
http://vimeo.com/channels/96149Am 06. November 2013 um 10:33 schrieb Vladimir Jankijevic vladi...@elefantstudios.ch:yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator. then you can apply that operator through:Application.ApplyGenOp("path/to/your/saved/preset", "", "sphere1,sphere", 3, "siPersistentOperation", "siKeepGenOpInputs", "")cheersvladimirOn Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy szabol...@crytek.com wrote:I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it’s because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0?CheersSzabolcs___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

Re: dotted line ice compound

2013-11-06 Thread Chris Marshall
Just checking if this got to the list? Had a message saying it was blocked
due to attachment size.



On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com wrote:

 Hi,
 I've been asked if I can share this compound, so here it is. Just get an
 empty point cloud with a NON simulated ICE tree on, plug in the compound
 and plug a curve into it.
 To animate the dots, key the Dots_Count slider or check the
 Use_Frame_Count box on.

 This was an example I posted on Vimeo
 https://vimeo.com/76951979

 Any questions, just ask.
 Cheers

 Chris




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: dotted line ice compound

2013-11-06 Thread Stefan Kubicek

We hear you.Yes, No? Earth calling list...On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.com wrote:
Just checking if this got to the list? Had a message saying it was blocked due to attachment size.
On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com wrote:

Hi,I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it.

To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on.
This was an example I posted on Vimeohttps://vimeo.com/76951979Any questions, just ask.Cheers


Chris-- Chris MarshallMint Motion Limited


029 20 37 27 5707730 533 115www.mintmotion.co.uk

-- Chris MarshallMint Motion Limited029 20 37 27 5707730 533 115

www.mintmotion.co.uk

-- Chris MarshallMint Motion Limited029 20 37 27 57
07730 533 115www.mintmotion.co.uk

-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: dotted line ice compound

2013-11-06 Thread Eugen Sares

I hear you!

Am 06.11.2013 11:34, schrieb Chris Marshall:

Yes, No? Earth calling list...


On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.com 
mailto:chrismarshal...@gmail.com wrote:


Just checking if this got to the list? Had a message saying it was
blocked due to attachment size.



On 5 November 2013 13:12, Chris Marshall
chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote:

Hi,
I've been asked if I can share this compound, so here it is.
Just get an empty point cloud with a NON simulated ICE tree
on, plug in the compound and plug a curve into it.
To animate the dots, key the Dots_Count slider or check the
Use_Frame_Count box on.

This was an example I posted on Vimeo
https://vimeo.com/76951979

Any questions, just ask.
Cheers

Chris




-- 


Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk




-- 


Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk




--

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk





---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


Re: dotted line ice compound

2013-11-06 Thread Chris Marshall
OK. Was the attachment included?


On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote:

  We hear you.



 Yes, No? Earth calling list...


 On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote:

 Just checking if this got to the list? Had a message saying it was
 blocked due to attachment size.



 On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.comwrote:

 Hi,
 I've been asked if I can share this compound, so here it is. Just get an
 empty point cloud with a NON simulated ICE tree on, plug in the compound
 and plug a curve into it.
 To animate the dots, key the Dots_Count slider or check the
 Use_Frame_Count box on.

 This was an example I posted on Vimeo
 https://vimeo.com/76951979

 Any questions, just ask.
 Cheers

 Chris




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: dotted line ice compound

2013-11-06 Thread Stefan Kubicek

Nice compound btw, thanks for sharing!Yes, No? Earth calling list...On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.com wrote:
Just checking if this got to the list? Had a message saying it was blocked due to attachment size.
On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com wrote:

Hi,I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it.

To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on.
This was an example I posted on Vimeohttps://vimeo.com/76951979Any questions, just ask.Cheers


Chris-- Chris MarshallMint Motion Limited


029 20 37 27 5707730 533 115www.mintmotion.co.uk

-- Chris MarshallMint Motion Limited029 20 37 27 5707730 533 115

www.mintmotion.co.uk

-- Chris MarshallMint Motion Limited029 20 37 27 57
07730 533 115www.mintmotion.co.uk

-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: dotted line ice compound

2013-11-06 Thread Stefan Kubicek

Nope, but read the posts on vimeo and finally found the link on si-community.OK. Was the attachment included?On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote:



We hear you.Yes, No? Earth calling list...
On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.com wrote:

Just checking if this got to the list? Had a message saying it was blocked due to attachment size.

On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com wrote:


Hi,I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it.


To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on.
This was an example I posted on Vimeohttps://vimeo.com/76951979Any questions, just ask.Cheers



Chris-- Chris MarshallMint Motion Limited


029 20 37 27 5707730 533 115www.mintmotion.co.uk

-- Chris MarshallMint Motion Limited029 20 37 27 5707730 533 115

www.mintmotion.co.uk

-- Chris MarshallMint Motion Limited029 20 37 27 57
07730 533 115www.mintmotion.co.uk

-- ---   Stefan Kubicek---   keyvis digital imagery
  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at
--  This email and its attachments are   confidential and for the recipient only 
Chris MarshallMint Motion Limited029 20 37 27 5707730 533 115www.mintmotion.co.uk

-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: dotted line ice compound

2013-11-06 Thread Chris Marshall
Thanks. It's not an 'all singing all dancing' compound, but sometimes it's
useful to have basic effects packaged up into a single compound.



On 6 November 2013 10:39, Stefan Kubicek s...@tidbit-images.com wrote:

  Nope, but read the posts on vimeo and finally found the link on
 si-community.



 OK. Was the attachment included?


 On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote:

 We hear you.



 Yes, No? Earth calling list...


 On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote:

 Just checking if this got to the list? Had a message saying it was
 blocked due to attachment size.



 On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.comwrote:

 Hi,
 I've been asked if I can share this compound, so here it is. Just get
 an empty point cloud with a NON simulated ICE tree on, plug in the compound
 and plug a curve into it.
 To animate the dots, key the Dots_Count slider or check the
 Use_Frame_Count box on.

 This was an example I posted on Vimeo
 https://vimeo.com/76951979

 Any questions, just ask.
 Cheers

 Chris




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: dotted line ice compound

2013-11-06 Thread Chris Marshall
example

https://vimeo.com/76951979

thread on si community

http://www.si-community.com/community/viewtopic.php?f=15t=4516




On 6 November 2013 10:43, Chris Marshall chrismarshal...@gmail.com wrote:

 Thanks. It's not an 'all singing all dancing' compound, but sometimes it's
 useful to have basic effects packaged up into a single compound.



 On 6 November 2013 10:39, Stefan Kubicek s...@tidbit-images.com wrote:

  Nope, but read the posts on vimeo and finally found the link on
 si-community.



 OK. Was the attachment included?


 On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote:

 We hear you.



 Yes, No? Earth calling list...


 On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote:

 Just checking if this got to the list? Had a message saying it was
 blocked due to attachment size.



 On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.comwrote:

 Hi,
 I've been asked if I can share this compound, so here it is. Just get
 an empty point cloud with a NON simulated ICE tree on, plug in the 
 compound
 and plug a curve into it.
 To animate the dots, key the Dots_Count slider or check the
 Use_Frame_Count box on.

 This was an example I posted on Vimeo
 https://vimeo.com/76951979

 Any questions, just ask.
 Cheers

 Chris




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: dotted line ice compound

2013-11-06 Thread Chris Marshall
thanks Simon



On 6 November 2013 10:54, Simon Reeves si...@simonreeves.com wrote:

 Cheers, looks good



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*



 On 6 November 2013 10:53, Chris Marshall chrismarshal...@gmail.comwrote:

 example

 https://vimeo.com/76951979

 thread on si community

 http://www.si-community.com/community/viewtopic.php?f=15t=4516




 On 6 November 2013 10:43, Chris Marshall chrismarshal...@gmail.comwrote:

 Thanks. It's not an 'all singing all dancing' compound, but sometimes
 it's useful to have basic effects packaged up into a single compound.



 On 6 November 2013 10:39, Stefan Kubicek s...@tidbit-images.com wrote:

  Nope, but read the posts on vimeo and finally found the link on
 si-community.



 OK. Was the attachment included?


 On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote:

 We hear you.



 Yes, No? Earth calling list...


 On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote:

 Just checking if this got to the list? Had a message saying it was
 blocked due to attachment size.



 On 5 November 2013 13:12, Chris Marshall 
 chrismarshal...@gmail.comwrote:

 Hi,
 I've been asked if I can share this compound, so here it is. Just
 get an empty point cloud with a NON simulated ICE tree on, plug in the
 compound and plug a curve into it.
 To animate the dots, key the Dots_Count slider or check the
 Use_Frame_Count box on.

 This was an example I posted on Vimeo
 https://vimeo.com/76951979

 Any questions, just ask.
 Cheers

 Chris




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Octane Render news

2013-11-06 Thread Fabrice Altman

https://blog.mozilla.org/blog/2013/11/05/mozilla-otoy-and-autodesk-work-to-deliver-high-performance-games-and-applications-on-the-web/

http://www.otoy.com/AWSPressRelease.htm

http://render.otoy.com/




Re: Octane Render news

2013-11-06 Thread Cristobal Infante
the future..
we had mentioned the release of the octane / softimage plugin a couple of
months ago:

http://softimage.tv/octanerender-for-softimage-plug-in-released/


On 6 November 2013 13:19, Fabrice Altman fabr...@studioaka.co.uk wrote:




 https://blog.mozilla.org/blog/2013/11/05/mozilla-otoy-and-autodesk-work-to-deliver-high-performance-games-and-applications-on-the-web/



 http://www.otoy.com/AWSPressRelease.htm



 http://render.otoy.com/







Re: dotted line ice compound

2013-11-06 Thread patrick nethercoat
Nice one. Thanks Chris.


On 6 November 2013 11:57, Chris Marshall chrismarshal...@gmail.com wrote:

 thanks Simon



 On 6 November 2013 10:54, Simon Reeves si...@simonreeves.com wrote:

 Cheers, looks good



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*



 On 6 November 2013 10:53, Chris Marshall chrismarshal...@gmail.comwrote:

 example

 https://vimeo.com/76951979

 thread on si community

 http://www.si-community.com/community/viewtopic.php?f=15t=4516




 On 6 November 2013 10:43, Chris Marshall chrismarshal...@gmail.comwrote:

 Thanks. It's not an 'all singing all dancing' compound, but sometimes
 it's useful to have basic effects packaged up into a single compound.



 On 6 November 2013 10:39, Stefan Kubicek s...@tidbit-images.com wrote:

  Nope, but read the posts on vimeo and finally found the link on
 si-community.



 OK. Was the attachment included?


 On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote:

 We hear you.



 Yes, No? Earth calling list...


 On 6 November 2013 10:01, Chris Marshall 
 chrismarshal...@gmail.comwrote:

 Just checking if this got to the list? Had a message saying it was
 blocked due to attachment size.



 On 5 November 2013 13:12, Chris Marshall 
 chrismarshal...@gmail.comwrote:

 Hi,
 I've been asked if I can share this compound, so here it is. Just
 get an empty point cloud with a NON simulated ICE tree on, plug in the
 compound and plug a curve into it.
 To animate the dots, key the Dots_Count slider or check the
 Use_Frame_Count box on.

 This was an example I posted on Vimeo
 https://vimeo.com/76951979

 Any questions, just ask.
 Cheers

 Chris




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk





 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




cinema 4D \neural net effect?

2013-11-06 Thread Chris Johnson
You know that out of the box line to spehere effect all the cool kids are
using today?

Any chance something like that is out there and available in soft? I found
this one...Neural Net...

http://vimeo.com/39223055#at=0

It only wraps itself too a geo...love to use another particel
sim/pointcloud so it's animated based on the cloud


Re: cinema 4D \neural net effect?

2013-11-06 Thread Chris Marshall
I'm sure it can't be difficult to create. Explain what exactly you require
it to do?




On Wednesday, 6 November 2013, Chris Johnson wrote:

 You know that out of the box line to spehere effect all the cool kids are
 using today?

 Any chance something like that is out there and available in soft? I found
 this one...Neural Net...

 http://vimeo.com/39223055#at=0

 It only wraps itself too a geo...love to use another particel
 sim/pointcloud so it's animated based on the cloud





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: cinema 4D \neural net effect?

2013-11-06 Thread Chris Johnson
I want there to be a trail of these tings popping around based on particles
emitted from the geo of a character to be what we are referring too as a
digital particle effect So instead of Neural Net working on a
geometry...it works on the particles emitted from another point cloud.


On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall chrismarshal...@gmail.comwrote:

 I'm sure it can't be difficult to create. Explain what exactly you require
 it to do?




 On Wednesday, 6 November 2013, Chris Johnson wrote:

 You know that out of the box line to spehere effect all the cool kids are
 using today?

 Any chance something like that is out there and available in soft? I
 found this one...Neural Net...

 http://vimeo.com/39223055#at=0

 It only wraps itself too a geo...love to use another particel
 sim/pointcloud so it's animated based on the cloud





 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk





Re: cinema 4D \neural net effect?

2013-11-06 Thread Paul Griswold
I think I have a copy of Neural Net here if you need it.

I'm not exactly following what you're trying to do, though.  With the
neural net-type effect, you can emit them from geometry that's got
deformers on it and it'll follow along with the deformers, so you can make
them move however you'd want.

Have you checked out LKLightning 2?  I believe it can do the same effect 
a lot more.

-Paul



On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson chr...@topixfx.com wrote:

 I want there to be a trail of these tings popping around based on
 particles emitted from the geo of a character to be what we are referring
 too as a digital particle effect So instead of Neural Net working on a
 geometry...it works on the particles emitted from another point cloud.


 On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall 
 chrismarshal...@gmail.comwrote:

 I'm sure it can't be difficult to create. Explain what exactly you
 require it to do?




 On Wednesday, 6 November 2013, Chris Johnson wrote:

 You know that out of the box line to spehere effect all the cool kids
 are using today?

 Any chance something like that is out there and available in soft? I
 found this one...Neural Net...

 http://vimeo.com/39223055#at=0

 It only wraps itself too a geo...love to use another particel
 sim/pointcloud so it's animated based on the cloud





 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk






Re: cinema 4D \neural net effect?

2013-11-06 Thread olivier jeannel
/I want there to be a trail of these tings popping around based on 
particles emitted from the geo of a character/

Emit some particles, set some velocity and plug a Generate Strand, no ?


Le 06/11/2013 21:37, Paul Griswold a écrit :

I think I have a copy of Neural Net here if you need it.

I'm not exactly following what you're trying to do, though.  With the 
neural net-type effect, you can emit them from geometry that's got 
deformers on it and it'll follow along with the deformers, so you can 
make them move however you'd want.


Have you checked out LKLightning 2?  I believe it can do the same 
effect  a lot more.


-Paul



On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson chr...@topixfx.com 
mailto:chr...@topixfx.com wrote:


I want there to be a trail of these tings popping around based on
particles emitted from the geo of a character to be what we are
referring too as a digital particle effect So instead of Neural
Net working on a geometry...it works on the particles emitted from
another point cloud.


On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall
chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote:

I'm sure it can't be difficult to create. Explain what exactly
you require it to do?




On Wednesday, 6 November 2013, Chris Johnson wrote:

You know that out of the box line to spehere effect all
the cool kids are using today?

Any chance something like that is out there and available
in soft? I found this one...Neural Net...

http://vimeo.com/39223055#at=0

It only wraps itself too a geo...love to use another
particel sim/pointcloud so it's animated based on the cloud





-- 


Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk








Ever heard of Tempest ?

2013-11-06 Thread olivier jeannel

That's looking really great, no ?
https://vimeo.com/channels/tempestrender/page:2


Re: cinema 4D \neural net effect?

2013-11-06 Thread Chris Johnson
maybe I haven't given neural net enough of a try? I want the points to
follow the yellow particle other point cloud...they emit in to place but
stay static once emitted...I want the points on the neural net to follow
point of the other point cloud. Tried a stick to location with not much
luck. However...I've spent all of 15 minutes on thisjust thought there
might be a plugin that does this exact thing. I'll keep playing with
everyone's suggestions...thanks...

Here's where I'm at after playing for all of 2 seconds...

https://www.dropbox.com/s/1k4upzppnsaj0jr/neuralNet2.mov


On Wed, Nov 6, 2013 at 3:37 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I think I have a copy of Neural Net here if you need it.

 I'm not exactly following what you're trying to do, though.  With the
 neural net-type effect, you can emit them from geometry that's got
 deformers on it and it'll follow along with the deformers, so you can make
 them move however you'd want.

 Have you checked out LKLightning 2?  I believe it can do the same effect 
 a lot more.

 -Paul



 On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson chr...@topixfx.com wrote:

 I want there to be a trail of these tings popping around based on
 particles emitted from the geo of a character to be what we are referring
 too as a digital particle effect So instead of Neural Net working on a
 geometry...it works on the particles emitted from another point cloud.


 On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall chrismarshal...@gmail.com
  wrote:

 I'm sure it can't be difficult to create. Explain what exactly you
 require it to do?




 On Wednesday, 6 November 2013, Chris Johnson wrote:

 You know that out of the box line to spehere effect all the cool kids
 are using today?

 Any chance something like that is out there and available in soft? I
 found this one...Neural Net...

 http://vimeo.com/39223055#at=0

 It only wraps itself too a geo...love to use another particel
 sim/pointcloud so it's animated based on the cloud





 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk







Re: cinema 4D \neural net effect?

2013-11-06 Thread Chris Johnson
got it...needed a simulate node...duh.

Cheers...thanks for all your suggestions!


On Wed, Nov 6, 2013 at 4:09 PM, Chris Johnson chr...@topixfx.com wrote:

 maybe I haven't given neural net enough of a try? I want the points to
 follow the yellow particle other point cloud...they emit in to place but
 stay static once emitted...I want the points on the neural net to follow
 point of the other point cloud. Tried a stick to location with not much
 luck. However...I've spent all of 15 minutes on thisjust thought there
 might be a plugin that does this exact thing. I'll keep playing with
 everyone's suggestions...thanks...

 Here's where I'm at after playing for all of 2 seconds...

 https://www.dropbox.com/s/1k4upzppnsaj0jr/neuralNet2.mov


 On Wed, Nov 6, 2013 at 3:37 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I think I have a copy of Neural Net here if you need it.

 I'm not exactly following what you're trying to do, though.  With the
 neural net-type effect, you can emit them from geometry that's got
 deformers on it and it'll follow along with the deformers, so you can make
 them move however you'd want.

 Have you checked out LKLightning 2?  I believe it can do the same effect
  a lot more.

 -Paul



 On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson chr...@topixfx.com wrote:

 I want there to be a trail of these tings popping around based on
 particles emitted from the geo of a character to be what we are referring
 too as a digital particle effect So instead of Neural Net working on a
 geometry...it works on the particles emitted from another point cloud.


 On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall 
 chrismarshal...@gmail.com wrote:

 I'm sure it can't be difficult to create. Explain what exactly you
 require it to do?




 On Wednesday, 6 November 2013, Chris Johnson wrote:

 You know that out of the box line to spehere effect all the cool kids
 are using today?

 Any chance something like that is out there and available in soft? I
 found this one...Neural Net...

 http://vimeo.com/39223055#at=0

 It only wraps itself too a geo...love to use another particel
 sim/pointcloud so it's animated based on the cloud





 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk








Re: Controlling a parameter live via slider through scripting

2013-11-06 Thread Benjamin Paschke
I don't think anyone has mentioned this yet, but I think it's because
you are inspecting the PPG in siModal mode.
siModal will give you a box to say OK or Cancel, but yes, changes are
not reflected live in the scene. This is what modal means.

On 05/11/13 21:59, Christian Gotzinger wrote:
 Hi list,

 My script generates a bevel operator on an object. I then want a PPG
 to pop up that allows the user to change certain parameters of the
 bevel operator. These parameters should update whenever the values in
 the PPG are changed. However, they only update after the PPG is closed
 via OK. Can someone point me in the right direction here?

 Script is roughly as follows:

 # Lots of stuff after which a bevel operator (op) is generated
 MyPSet = A.ActiveSceneRoot.AddProperty(CustomProperty, False,
 Bevel_Options)
 MyLayout = MyPSet.PPGLayout
 MyPSet.AddParameter3(PBevelRatio, c.siFloat, 10, 0.01, 100)
 MySlider = MyLayout.AddItem(PBevelRatio, Ratio, c.siControlNumber)

 A.InspectObj(MyPSet, , Choose Bevel Options, c.siModal, False)

 op.Parameters(ratio).Value = MyPSet.Parameters(PBevelRatio).Value


 Thank you
 Christian