Re: Controlling a parameter live via slider through scripting
Thank you everyone for the additional tips! On Wed, Nov 6, 2013 at 8:20 AM, Stefan Kubicek s...@tidbit-images.com wrote: The cleanest way I suppose would be to have the PPG reside on the operator directly. Write a command to apply the op and display its PPG (points 1 and 2 in your list), then on the PPG there could be a button (calling a second command for instance) that freezes the object and performs your additional modeling operations (points 3 and 4). That's what I'd do. You could even create menu items for your command(s) and anchor them in one of the existing menus so you can call the operation(s) from there. Thank you for the links, I think these contain what I need. What would be the standard way for controlling operators? I'm not trying to do anything special, really just looking for the most straightforward way to: 1) Add a bevel operator 2) Allow the user to change settings of the bevel operator 3) Freeze the object 4) Perform additional modeling operations Step 2) is the only part where I need interactive user input. Once the user is happy and clicks OK, steps 3) and 4) must be automatically performed by the script. On Tue, Nov 5, 2013 at 1:12 PM, Stefan Kubicek s...@tidbit-images.comwrote: It is quite unusual to update operators based on another global PPG's parameter I think, though theoretically it should work if the operator uses the Property's relevant parameters as an input. Check out http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/CustomOperator.html and in particular: http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/CustomOperator.AddInputPort.html No, it's not Immediate Mode. After the PPG is closed, the operator values update correctly. But they don't update when changing the slider value while the PPG is open. I will delete the custom property once the user closes the PPG, so I think it's not too important where it's stored. On Tue, Nov 5, 2013 at 12:37 PM, Stefan Kubicek s...@tidbit-images.comwrote: Could it be that you have immediate mode enabled? Also, why do you store the parameters in a global PPG in the SceneRoot rather than on the actual operator per object? Hi list, My script generates a bevel operator on an object. I then want a PPG to pop up that allows the user to change certain parameters of the bevel operator. These parameters should update whenever the values in the PPG are changed. However, they only update after the PPG is closed via OK. Can someone point me in the right direction here? Script is roughly as follows: # Lots of stuff after which a bevel operator (op) is generated MyPSet = A.ActiveSceneRoot.AddProperty(CustomProperty, False, Bevel_Options) MyLayout = MyPSet.PPGLayout MyPSet.AddParameter3(PBevelRatio, c.siFloat, 10, 0.01, 100) MySlider = MyLayout.AddItem(PBevelRatio, Ratio, c.siControlNumber) A.InspectObj(MyPSet, , Choose Bevel Options, c.siModal, False) op.Parameters(ratio).Value = MyPSet.Parameters(PBevelRatio).Value Thank you Christian -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Merge meshes is slooooooooooooooooooooooooooow
I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it's because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Aw: Merge meshes is slooooooooooooooooooooooooooow
Mute the viewport before applying the merge meshes. Gesendet:Mittwoch, 06. November 2013 um 10:23 Uhr Von:Szabolcs Matefy szabol...@crytek.com An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com Betreff:Merge meshes is slooow I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think its because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Merge meshes is slooooooooooooooooooooooooooow
yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator. then you can apply that operator through: Application.ApplyGenOp(path/to/your/saved/preset, , sphere1,sphere, 3, siPersistentOperation, siKeepGenOpInputs, ) cheers vladimir On Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy szabol...@crytek.comwrote: I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it’s because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Merge meshes is slooooooooooooooooooooooooooow
I didn't know you could use a preset like that, Nice Tip ! And you can even do it with siImmediateOperation. I've been doing it like this: oMerge = Application.ApplyGenOp(MeshMerge, , , 3, siPersistentOperation, siKeepGenOpInputs, ) oMerge(0).tolerance = 0 and then freezing but I wanted an Immediate solution Thanks Martin On Wed, Nov 6, 2013 at 6:33 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator. then you can apply that operator through: Application.ApplyGenOp(path/to/your/saved/preset, , sphere1,sphere, 3, siPersistentOperation, siKeepGenOpInputs, ) cheers vladimir On Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy szabol...@crytek.comwrote: I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it’s because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Merge meshes is slooooooooooooooooooooooooooow
- merge two small meshes- go into the explorer an switch it to application (A)- go to scene defaults/operators there is now a default preset of the merge op for this scene, double click that and set tolerance to 0.next time you use the merge op in this scene it uses these default values.-- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149Am 06. November 2013 um 10:33 schrieb Vladimir Jankijevic vladi...@elefantstudios.ch:yes. just merge two simple objects, set the tolerance parameter to 0, and save out a preset of that operator. then you can apply that operator through:Application.ApplyGenOp("path/to/your/saved/preset", "", "sphere1,sphere", 3, "siPersistentOperation", "siKeepGenOpInputs", "")cheersvladimirOn Wed, Nov 6, 2013 at 10:23 AM, Szabolcs Matefy szabol...@crytek.com wrote:I have several geometries, each of the about 30-50k polygons. I have to merge them, and when I try, it takes lot of time minutes to hours(!!) to have the Merge Mesh PPG come up. I think it’s because it wants the merge open edges with 0.5 units, and I have plenty. Is it possible to edit the preset to omit this welding by setting the 0.5 value to 0?CheersSzabolcs___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: dotted line ice compound
Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com wrote: Hi, I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeo https://vimeo.com/76951979 Any questions, just ask. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: dotted line ice compound
We hear you.Yes, No? Earth calling list...On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.com wrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com wrote: Hi,I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeohttps://vimeo.com/76951979Any questions, just ask.Cheers Chris-- Chris MarshallMint Motion Limited 029 20 37 27 5707730 533 115www.mintmotion.co.uk -- Chris MarshallMint Motion Limited029 20 37 27 5707730 533 115 www.mintmotion.co.uk -- Chris MarshallMint Motion Limited029 20 37 27 57 07730 533 115www.mintmotion.co.uk -- --- Stefan Kubicek--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at-- This email and its attachments are confidential and for the recipient only--
Re: dotted line ice compound
I hear you! Am 06.11.2013 11:34, schrieb Chris Marshall: Yes, No? Earth calling list... On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote: Hi, I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeo https://vimeo.com/76951979 Any questions, just ask. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: dotted line ice compound
OK. Was the attachment included? On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote: We hear you. Yes, No? Earth calling list... On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.comwrote: Hi, I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeo https://vimeo.com/76951979 Any questions, just ask. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: dotted line ice compound
Nice compound btw, thanks for sharing!Yes, No? Earth calling list...On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.com wrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com wrote: Hi,I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeohttps://vimeo.com/76951979Any questions, just ask.Cheers Chris-- Chris MarshallMint Motion Limited 029 20 37 27 5707730 533 115www.mintmotion.co.uk -- Chris MarshallMint Motion Limited029 20 37 27 5707730 533 115 www.mintmotion.co.uk -- Chris MarshallMint Motion Limited029 20 37 27 57 07730 533 115www.mintmotion.co.uk -- --- Stefan Kubicek--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at-- This email and its attachments are confidential and for the recipient only--
Re: dotted line ice compound
Nope, but read the posts on vimeo and finally found the link on si-community.OK. Was the attachment included?On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote: We hear you.Yes, No? Earth calling list... On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.com wrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.com wrote: Hi,I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeohttps://vimeo.com/76951979Any questions, just ask.Cheers Chris-- Chris MarshallMint Motion Limited 029 20 37 27 5707730 533 115www.mintmotion.co.uk -- Chris MarshallMint Motion Limited029 20 37 27 5707730 533 115 www.mintmotion.co.uk -- Chris MarshallMint Motion Limited029 20 37 27 57 07730 533 115www.mintmotion.co.uk -- --- Stefan Kubicek--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are confidential and for the recipient only Chris MarshallMint Motion Limited029 20 37 27 5707730 533 115www.mintmotion.co.uk -- --- Stefan Kubicek--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at-- This email and its attachments are confidential and for the recipient only--
Re: dotted line ice compound
Thanks. It's not an 'all singing all dancing' compound, but sometimes it's useful to have basic effects packaged up into a single compound. On 6 November 2013 10:39, Stefan Kubicek s...@tidbit-images.com wrote: Nope, but read the posts on vimeo and finally found the link on si-community. OK. Was the attachment included? On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote: We hear you. Yes, No? Earth calling list... On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.comwrote: Hi, I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeo https://vimeo.com/76951979 Any questions, just ask. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: dotted line ice compound
example https://vimeo.com/76951979 thread on si community http://www.si-community.com/community/viewtopic.php?f=15t=4516 On 6 November 2013 10:43, Chris Marshall chrismarshal...@gmail.com wrote: Thanks. It's not an 'all singing all dancing' compound, but sometimes it's useful to have basic effects packaged up into a single compound. On 6 November 2013 10:39, Stefan Kubicek s...@tidbit-images.com wrote: Nope, but read the posts on vimeo and finally found the link on si-community. OK. Was the attachment included? On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote: We hear you. Yes, No? Earth calling list... On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.comwrote: Hi, I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeo https://vimeo.com/76951979 Any questions, just ask. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: dotted line ice compound
thanks Simon On 6 November 2013 10:54, Simon Reeves si...@simonreeves.com wrote: Cheers, looks good Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* On 6 November 2013 10:53, Chris Marshall chrismarshal...@gmail.comwrote: example https://vimeo.com/76951979 thread on si community http://www.si-community.com/community/viewtopic.php?f=15t=4516 On 6 November 2013 10:43, Chris Marshall chrismarshal...@gmail.comwrote: Thanks. It's not an 'all singing all dancing' compound, but sometimes it's useful to have basic effects packaged up into a single compound. On 6 November 2013 10:39, Stefan Kubicek s...@tidbit-images.com wrote: Nope, but read the posts on vimeo and finally found the link on si-community. OK. Was the attachment included? On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote: We hear you. Yes, No? Earth calling list... On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.comwrote: Hi, I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeo https://vimeo.com/76951979 Any questions, just ask. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Octane Render news
https://blog.mozilla.org/blog/2013/11/05/mozilla-otoy-and-autodesk-work-to-deliver-high-performance-games-and-applications-on-the-web/ http://www.otoy.com/AWSPressRelease.htm http://render.otoy.com/
Re: Octane Render news
the future.. we had mentioned the release of the octane / softimage plugin a couple of months ago: http://softimage.tv/octanerender-for-softimage-plug-in-released/ On 6 November 2013 13:19, Fabrice Altman fabr...@studioaka.co.uk wrote: https://blog.mozilla.org/blog/2013/11/05/mozilla-otoy-and-autodesk-work-to-deliver-high-performance-games-and-applications-on-the-web/ http://www.otoy.com/AWSPressRelease.htm http://render.otoy.com/
Re: dotted line ice compound
Nice one. Thanks Chris. On 6 November 2013 11:57, Chris Marshall chrismarshal...@gmail.com wrote: thanks Simon On 6 November 2013 10:54, Simon Reeves si...@simonreeves.com wrote: Cheers, looks good Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* On 6 November 2013 10:53, Chris Marshall chrismarshal...@gmail.comwrote: example https://vimeo.com/76951979 thread on si community http://www.si-community.com/community/viewtopic.php?f=15t=4516 On 6 November 2013 10:43, Chris Marshall chrismarshal...@gmail.comwrote: Thanks. It's not an 'all singing all dancing' compound, but sometimes it's useful to have basic effects packaged up into a single compound. On 6 November 2013 10:39, Stefan Kubicek s...@tidbit-images.com wrote: Nope, but read the posts on vimeo and finally found the link on si-community. OK. Was the attachment included? On 6 November 2013 10:35, Stefan Kubicek s...@tidbit-images.com wrote: We hear you. Yes, No? Earth calling list... On 6 November 2013 10:01, Chris Marshall chrismarshal...@gmail.comwrote: Just checking if this got to the list? Had a message saying it was blocked due to attachment size. On 5 November 2013 13:12, Chris Marshall chrismarshal...@gmail.comwrote: Hi, I've been asked if I can share this compound, so here it is. Just get an empty point cloud with a NON simulated ICE tree on, plug in the compound and plug a curve into it. To animate the dots, key the Dots_Count slider or check the Use_Frame_Count box on. This was an example I posted on Vimeo https://vimeo.com/76951979 Any questions, just ask. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
cinema 4D \neural net effect?
You know that out of the box line to spehere effect all the cool kids are using today? Any chance something like that is out there and available in soft? I found this one...Neural Net... http://vimeo.com/39223055#at=0 It only wraps itself too a geo...love to use another particel sim/pointcloud so it's animated based on the cloud
Re: cinema 4D \neural net effect?
I'm sure it can't be difficult to create. Explain what exactly you require it to do? On Wednesday, 6 November 2013, Chris Johnson wrote: You know that out of the box line to spehere effect all the cool kids are using today? Any chance something like that is out there and available in soft? I found this one...Neural Net... http://vimeo.com/39223055#at=0 It only wraps itself too a geo...love to use another particel sim/pointcloud so it's animated based on the cloud -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: cinema 4D \neural net effect?
I want there to be a trail of these tings popping around based on particles emitted from the geo of a character to be what we are referring too as a digital particle effect So instead of Neural Net working on a geometry...it works on the particles emitted from another point cloud. On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall chrismarshal...@gmail.comwrote: I'm sure it can't be difficult to create. Explain what exactly you require it to do? On Wednesday, 6 November 2013, Chris Johnson wrote: You know that out of the box line to spehere effect all the cool kids are using today? Any chance something like that is out there and available in soft? I found this one...Neural Net... http://vimeo.com/39223055#at=0 It only wraps itself too a geo...love to use another particel sim/pointcloud so it's animated based on the cloud -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: cinema 4D \neural net effect?
I think I have a copy of Neural Net here if you need it. I'm not exactly following what you're trying to do, though. With the neural net-type effect, you can emit them from geometry that's got deformers on it and it'll follow along with the deformers, so you can make them move however you'd want. Have you checked out LKLightning 2? I believe it can do the same effect a lot more. -Paul On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson chr...@topixfx.com wrote: I want there to be a trail of these tings popping around based on particles emitted from the geo of a character to be what we are referring too as a digital particle effect So instead of Neural Net working on a geometry...it works on the particles emitted from another point cloud. On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall chrismarshal...@gmail.comwrote: I'm sure it can't be difficult to create. Explain what exactly you require it to do? On Wednesday, 6 November 2013, Chris Johnson wrote: You know that out of the box line to spehere effect all the cool kids are using today? Any chance something like that is out there and available in soft? I found this one...Neural Net... http://vimeo.com/39223055#at=0 It only wraps itself too a geo...love to use another particel sim/pointcloud so it's animated based on the cloud -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: cinema 4D \neural net effect?
/I want there to be a trail of these tings popping around based on particles emitted from the geo of a character/ Emit some particles, set some velocity and plug a Generate Strand, no ? Le 06/11/2013 21:37, Paul Griswold a écrit : I think I have a copy of Neural Net here if you need it. I'm not exactly following what you're trying to do, though. With the neural net-type effect, you can emit them from geometry that's got deformers on it and it'll follow along with the deformers, so you can make them move however you'd want. Have you checked out LKLightning 2? I believe it can do the same effect a lot more. -Paul On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson chr...@topixfx.com mailto:chr...@topixfx.com wrote: I want there to be a trail of these tings popping around based on particles emitted from the geo of a character to be what we are referring too as a digital particle effect So instead of Neural Net working on a geometry...it works on the particles emitted from another point cloud. On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote: I'm sure it can't be difficult to create. Explain what exactly you require it to do? On Wednesday, 6 November 2013, Chris Johnson wrote: You know that out of the box line to spehere effect all the cool kids are using today? Any chance something like that is out there and available in soft? I found this one...Neural Net... http://vimeo.com/39223055#at=0 It only wraps itself too a geo...love to use another particel sim/pointcloud so it's animated based on the cloud -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk
Ever heard of Tempest ?
That's looking really great, no ? https://vimeo.com/channels/tempestrender/page:2
Re: cinema 4D \neural net effect?
maybe I haven't given neural net enough of a try? I want the points to follow the yellow particle other point cloud...they emit in to place but stay static once emitted...I want the points on the neural net to follow point of the other point cloud. Tried a stick to location with not much luck. However...I've spent all of 15 minutes on thisjust thought there might be a plugin that does this exact thing. I'll keep playing with everyone's suggestions...thanks... Here's where I'm at after playing for all of 2 seconds... https://www.dropbox.com/s/1k4upzppnsaj0jr/neuralNet2.mov On Wed, Nov 6, 2013 at 3:37 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I think I have a copy of Neural Net here if you need it. I'm not exactly following what you're trying to do, though. With the neural net-type effect, you can emit them from geometry that's got deformers on it and it'll follow along with the deformers, so you can make them move however you'd want. Have you checked out LKLightning 2? I believe it can do the same effect a lot more. -Paul On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson chr...@topixfx.com wrote: I want there to be a trail of these tings popping around based on particles emitted from the geo of a character to be what we are referring too as a digital particle effect So instead of Neural Net working on a geometry...it works on the particles emitted from another point cloud. On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall chrismarshal...@gmail.com wrote: I'm sure it can't be difficult to create. Explain what exactly you require it to do? On Wednesday, 6 November 2013, Chris Johnson wrote: You know that out of the box line to spehere effect all the cool kids are using today? Any chance something like that is out there and available in soft? I found this one...Neural Net... http://vimeo.com/39223055#at=0 It only wraps itself too a geo...love to use another particel sim/pointcloud so it's animated based on the cloud -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: cinema 4D \neural net effect?
got it...needed a simulate node...duh. Cheers...thanks for all your suggestions! On Wed, Nov 6, 2013 at 4:09 PM, Chris Johnson chr...@topixfx.com wrote: maybe I haven't given neural net enough of a try? I want the points to follow the yellow particle other point cloud...they emit in to place but stay static once emitted...I want the points on the neural net to follow point of the other point cloud. Tried a stick to location with not much luck. However...I've spent all of 15 minutes on thisjust thought there might be a plugin that does this exact thing. I'll keep playing with everyone's suggestions...thanks... Here's where I'm at after playing for all of 2 seconds... https://www.dropbox.com/s/1k4upzppnsaj0jr/neuralNet2.mov On Wed, Nov 6, 2013 at 3:37 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I think I have a copy of Neural Net here if you need it. I'm not exactly following what you're trying to do, though. With the neural net-type effect, you can emit them from geometry that's got deformers on it and it'll follow along with the deformers, so you can make them move however you'd want. Have you checked out LKLightning 2? I believe it can do the same effect a lot more. -Paul On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson chr...@topixfx.com wrote: I want there to be a trail of these tings popping around based on particles emitted from the geo of a character to be what we are referring too as a digital particle effect So instead of Neural Net working on a geometry...it works on the particles emitted from another point cloud. On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall chrismarshal...@gmail.com wrote: I'm sure it can't be difficult to create. Explain what exactly you require it to do? On Wednesday, 6 November 2013, Chris Johnson wrote: You know that out of the box line to spehere effect all the cool kids are using today? Any chance something like that is out there and available in soft? I found this one...Neural Net... http://vimeo.com/39223055#at=0 It only wraps itself too a geo...love to use another particel sim/pointcloud so it's animated based on the cloud -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Controlling a parameter live via slider through scripting
I don't think anyone has mentioned this yet, but I think it's because you are inspecting the PPG in siModal mode. siModal will give you a box to say OK or Cancel, but yes, changes are not reflected live in the scene. This is what modal means. On 05/11/13 21:59, Christian Gotzinger wrote: Hi list, My script generates a bevel operator on an object. I then want a PPG to pop up that allows the user to change certain parameters of the bevel operator. These parameters should update whenever the values in the PPG are changed. However, they only update after the PPG is closed via OK. Can someone point me in the right direction here? Script is roughly as follows: # Lots of stuff after which a bevel operator (op) is generated MyPSet = A.ActiveSceneRoot.AddProperty(CustomProperty, False, Bevel_Options) MyLayout = MyPSet.PPGLayout MyPSet.AddParameter3(PBevelRatio, c.siFloat, 10, 0.01, 100) MySlider = MyLayout.AddItem(PBevelRatio, Ratio, c.siControlNumber) A.InspectObj(MyPSet, , Choose Bevel Options, c.siModal, False) op.Parameters(ratio).Value = MyPSet.Parameters(PBevelRatio).Value Thank you Christian