Re: Update to the Softtimage Transition Plan

2014-03-10 Thread Leoung O'Young

Hi Maurice,

Thanks for answering my questions, I have another question.
I just got a quote for buying and upgrading XSI.
For the remaining 2 years that is left in the live of XSI, how many 
people will be left to do technical support for XSI?
The quote also included subscription support cost, I thought 1 first 
year of subscription/support is free with the offer?


Right now I am weighing my options, I will be comparing the cost to 
Houdini and Cinema4D


Thanks,
Leoung

On 07/03/2014 3:31 PM, Maurice Patel wrote:

Hi Leoung,
You should probably talk to a reseller about the details. AFAIK today we only 
offer one flavor of Sofimage and you would need to upgrade to that but it 
should give you everything
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Friday, March 07, 2014 3:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: Update to the Softtimage Transition Plan

Hi Maurice,

I found out I have one 2011 Essential license which I can upgrade, the other 3 
licenses are too old.
Beside upgrading just that license, can I expand that license to an advance 
with render nodes and do I have rent options after the end of March timeline?

Thanks,
Leoung

On 07/03/2014 3:04 PM, Maurice Patel wrote:

Yes it would.
If you need to scale production you will have two options. You will be able to 
purchase a 3 month or 1 year rental of the transition bundle to increase your 
Softimage seats or you can purchase the bundle itself. If you purchase the 
bundle new you will have the same rights as if you obtained it by transitioning 
from a Softimage license. Please note these options are only available to 
customers who own Softimage already.
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Friday, March 07, 2014 2:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: Update to the Softtimage Transition Plan


Would that also extend  ability to scale (get new licences) ? (at the
very least for existing customers?)



On 03/07/14 13:44, Maurice Patel wrote:

Hi everyone,

I have an update to the Softimage Transition Plan to share with you:

When we created the initial Softimage transition plan our desire was to provide 
our customers with an easy, no-cost path to transition  to either 3ds Max or 
Maya.  We have been monitoring all of your feedback on the forums, including 
many direct conversations with our customers, and have made adjustments to the 
transition offering to address your concerns.  As we had previously announced, 
a program is available to all Softimage customers on Subscription providing you 
with the option of migrating to 3ds Max or Maya via a bundle that will include 
a Softimage license until April 2016.  Based on your feedback we will be adding 
the ability to continue to access Softimage indefinitely with your Subscription 
entitlement even after we stop support on Softimage in April 2016.   We have 
heard you and we want to make sure you can continue to be able to access your 
Softimage projects even after the retirement of Softimage.  Our intention was 
not to create more burden on you with this difficult change.

As many of you have also asked about this, we would also like to clarify what 
will happen if you do not want to transition: your licenses will not stop 
working. Any licenses you have purchased are yours. They are perpetual licenses 
and will continue working whether you are on Subscription or not. You will 
continue to be able to contact support if you need to move a license to a new 
machine.

maurice
Maurice Patel
Autodesk : Tél:  514 954-7134

 











[OT] : Automated Scribing for White Board Videos

2014-03-10 Thread Alok Gandhi
Hi All,

A midst all the turmoil going on I have a question.

I need to develop an automated system for creating White Board Scribing
Videos.
Here's an example.


This is the intended workflow:

1. Recieve scan of sketches from the sketching artist.

2. Define points on the scanned image to reveal parts of the sketch. For
example, assume that the sketch has only one curve drawn on it. The system
should have the ability to put 'markers' on the start and end point of the
curve.

3. Define the speed at which the curve is revealed between the marker
points.

4. Render out the image sequences where the curve is revealed going from
point A to point B at the pre-defined speed.

I am looking for suggestions how to approach this. Programming in C++ and
python and using 3rd party libraries is not an issue for me.

I know that After Effects has a 'stroke' effect that can do something
similar, but I have not explored its potential yet.

I could program and write for any Adobe Application. The same goes for
Softimage of course. If it could be done somehow through (which I am
considering at the moment) ICE, I would the happiest person.

Any ideas ?



--


Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sylvain Lebeau
;-) love it
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 11:30 PM, Raffaele Fragapane  wrote:Maya is actually OK with sex, it's just that when you actually use it  the sheer amount of times you'l tell it to go F*** itself it, understandably, chooses to remain a wanker of a software.


Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sylvain Lebeau
hahahahhhaahhaha
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 11:27 PM, Sebastien Sterling  wrote:Analogy for maya...Feels more like herpes, passed on by that person you thought you could trust but who jumped ship, leaving you with the sores... forever.Too, on the nose ? :P
On 11 March 2014 03:20, Sylvain Lebeau  wrote:
Ohhh yeah!!! right!!! and thanks for you kind words Greg! Hard times ahead for sure!Best ANALogy with Maya...   It's like having a new girlfriend that dont like sex...  at all..
sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM 


VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




On Mar 10, 2014, at 11:13 PM, Greg Punchatz  wrote:
Well Sylvain the Shed works inspires me now! The Sea serpents were for spykids 2.. that was a blast! We got mentioned in a review from Roger Ebert for that, good times!




Re: A more graceful retirement - my counter offer

2014-03-10 Thread Raffaele Fragapane
Maya is actually OK with sex, it's just that when you actually use it  the
sheer amount of times you'l tell it to go F*** itself it, understandably,
chooses to remain a wanker of a software.


Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sebastien Sterling
Analogy for maya...

Feels more like herpes, passed on by that person you thought you could
trust but who jumped ship, leaving you with the sores... forever.

Too, on the nose ? :P


On 11 March 2014 03:20, Sylvain Lebeau  wrote:

> Ohhh yeah!!! right!!!
>
> and thanks for you kind words Greg!
> Hard times ahead for sure!
>
>
> Best ANALogy with Maya...   It's like having a new girlfriend that dont
> like sex...  at all..
>
>
> sly
>
> *Sylvain Lebeau // SHED*
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM  <
> http://WWW.SHEDMTL.COM >
>
>
>
>
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com
>
>
>
>
> On Mar 10, 2014, at 11:13 PM, Greg Punchatz  wrote:
>
> Well Sylvain the Shed works inspires me now! The Sea serpents were for
> spykids 2.. that was a blast! We got mentioned in a review from Roger Ebert
> for that, good times!
>
>
>
>
>
<>

Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sylvain Lebeau
Ohhh yeah!!! right!!! and thanks for you kind words Greg! Hard times ahead for sure!Best ANALogy with Maya...   It's like having a new girlfriend that dont like sex...  at all..sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 11:13 PM, Greg Punchatz  wrote:Well Sylvain the Shed works inspires me now! The Sea serpents were for spykids 2.. that was a blast! We got mentioned in a review from Roger Ebert for that, good times!



Re: A more graceful retirement - my counter offer

2014-03-10 Thread Greg Punchatz
Well Sylvain the Shed works inspires me now! The Sea serpents were for
spykids 2.. that was a blast! We got mentioned in a review from Roger Ebert
for that, good times!


Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sylvain Lebeau
yup...Hat's off to this one too!!btw!!  i remember being so inspired about those goldish sea dragons you guys did a while back!!..Cant remember the project.. Maybe with phoenix tools for the ocean.? ;-)long live Janimation!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 10:49 PM, Greg Punchatz  wrote:Hello Autodesk, My name is Greg Punchatz , Senior Creative Director at Janimation.  I have a proposal,  or call it a counter offer on the proper way to retire Softimage.

First off, if you don't know who I am,  I feel like I have been part of the Softimage team since the beginning of Sumatra testing. I spent countless hours creating content on my own time and letting Softimage use my personal work as the sample scenes that make up a good deal of the Softimage library. Because of this relationship I have many, many very dear friends from all eras of Softimage. From the very top to the bottom of Softimage,  I was always welcomed as one of the family. 


Our company, Janimation, was instrumental in helping promote XSI from its earliest days from being its first customer demo at the XSI launch party.  To its final days giving Avid and Autodesk permission to use our work for promoting Softimage launches. We did this because we truly believe it is the best software on the planet for what we do and that's commercial work. Softimage is lighter on its feet out of the box for the kind of work the post production world is doing today in commercials. I don't know a single CG supervisor that knows each package equally that would rather take a commercial through a single package other than XSI.

That being said, I  believe Autodesk needs to be working on a completely new 3d software package.  I would hope that is the plan.  I also understand that if you are working towards moving us all to one package, Softimage by market share alone is the logical one to first retire as it creates the least income. 


So if it's time has truly come (even though I believe it is the most complete out-of-the-box 3-D solution you provide currently) I think there is a more elegant... let's say,  a kinder gentler way for Softimage to be put into retirement. You can continue to benefit from our subscription support while we have enough time to move our existing pipeline to somthing else.


Please consider keepinng the current small development team you already have for FOUR more years. With a single focus on these three things: opening up the SDK, working with 3rd party folk, and fixing long outstanding low-level requests.  It's nothing but a win-win situation, you still get our money, and we get to evalute Maya along the way.  It's going to take a lot more than two years for a lot of us to be able to make a tranistion completely. I'm not sure if Autodesk realizes this, but while the team in Singapore was not making giant leaps technologically, they were on their way to leaving Softimage in a much better state. They need a bit more time than you are giving them.


 At the end of the four years, we can at least consider staying in the Autodesk family because they listened to the usersgave us pleanty of heads up of its EOL, and did thier darndest to make sure the last version of softimage is the best version ever...XSI deserves thatwe deserve that ... and quite frankly I deserve that.


Sincerely Greg Punchatz Senior Creative Director at Janimation ... 


Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sebastien Sterling
Doesn't seem unreasonable, considering their motivations apparently are not
competitively or economically driven. If anything it's just a lot of Money
for minimal development.


On 11 March 2014 02:49, Greg Punchatz  wrote:

> Hello Autodesk,
>
> My name is Greg Punchatz , Senior Creative Director at Janimation. I have
> a proposal, or call it a counter offer on the proper way to retire
> Softimage.
>
> First off, if you don't know who I am, I feel like I have been part of the
> Softimage team since the beginning of Sumatra testing. I spent countless
> hours creating content on my own time and letting Softimage use my personal
> work as the sample scenes that make up a good deal of the Softimage
> library. Because of this relationship I have many, many very dear friends
> from all eras of Softimage. From the very top to the bottom of Softimage, I
> was always welcomed as one of the family.
>  Our company, Janimation, was instrumental in helping promote XSI from
> its earliest days from being its first customer demo at the XSI launch
> party. To its final days giving Avid and Autodesk permission to use our
> work for promoting Softimage launches. We did this because we truly believe
> it is the best software on the planet for what we do and that's
> commercial work. Softimage is lighter on its feet out of the box for the
> kind of work the post production world is doing today in commercials. I
> don't know a single CG supervisor that knows each package equally that
> would rather take a commercial through a single package other than XSI.
>
>  That being said, I believe Autodesk needs to be working on a completely
> new 3d software package. I would hope that is the plan. I also understand
> that if you are working towards moving us all to one package, Softimage by
> market share alone is the logical one to first retire as it creates the
> least income.
>
> So if it's time has truly come (even though I believe it is the most
> complete out-of-the-box 3-D solution you provide currently) I think there
> is a more elegant... let's say, a kinder gentler way for Softimage to be
> put into retirement. You can continue to benefit from our subscription
> support while we have enough time to move our existing pipeline to somthing
> else.
>
> Please consider keepinng the current small development team you already
> have for FOUR more years.
>
> With a single focus on these three things: opening up the SDK,
>
> working with 3rd party folk,
>
> and fixing long outstanding low-level requests.
>
> It's nothing but a win-win situation, you still get our money, and we get
> to evalute Maya along the way. It's going to take a lot more than two years
> for a lot of us to be able to make a tranistion completely.
>
> I'm not sure if Autodesk realizes this, but while the team in Singapore
> was not making giant leaps technologically, they were on their way to
> leaving Softimage in a much better state. They need a bit more time than
> you are giving them.
>
> At the end of the four years, we can at least consider staying in the
> Autodesk family because they listened to the usersgave us pleanty of
> heads up of its EOL, and did thier darndest to make sure the last version
> of softimage is the best version ever...XSI deserves thatwe deserve
> that ... and quite frankly I deserve that.
>
> Sincerely
>
> Greg Punchatz
>
> Senior Creative Director at Janimation ...
>


A more graceful retirement - my counter offer

2014-03-10 Thread Greg Punchatz
Hello Autodesk,

My name is Greg Punchatz , Senior Creative Director at Janimation. I have a
proposal, or call it a counter offer on the proper way to retire Softimage.

First off, if you don't know who I am, I feel like I have been part of the
Softimage team since the beginning of Sumatra testing. I spent countless
hours creating content on my own time and letting Softimage use my personal
work as the sample scenes that make up a good deal of the Softimage
library. Because of this relationship I have many, many very dear friends
from all eras of Softimage. From the very top to the bottom of Softimage, I
was always welcomed as one of the family.
 Our company, Janimation, was instrumental in helping promote XSI from its
earliest days from being its first customer demo at the XSI launch party.
To its final days giving Avid and Autodesk permission to use our work for
promoting Softimage launches. We did this because we truly believe it is
the best software on the planet for what we do and that's commercial
work. Softimage is lighter on its feet out of the box for the kind of work
the post production world is doing today in commercials. I don't know a
single CG supervisor that knows each package equally that would rather take
a commercial through a single package other than XSI.

 That being said, I believe Autodesk needs to be working on a completely
new 3d software package. I would hope that is the plan. I also understand
that if you are working towards moving us all to one package, Softimage by
market share alone is the logical one to first retire as it creates the
least income.

So if it's time has truly come (even though I believe it is the most
complete out-of-the-box 3-D solution you provide currently) I think there
is a more elegant... let's say, a kinder gentler way for Softimage to be
put into retirement. You can continue to benefit from our subscription
support while we have enough time to move our existing pipeline to somthing
else.

Please consider keepinng the current small development team you already
have for FOUR more years.

With a single focus on these three things: opening up the SDK,

working with 3rd party folk,

and fixing long outstanding low-level requests.

It's nothing but a win-win situation, you still get our money, and we get
to evalute Maya along the way. It's going to take a lot more than two years
for a lot of us to be able to make a tranistion completely.

I'm not sure if Autodesk realizes this, but while the team in Singapore was
not making giant leaps technologically, they were on their way to leaving
Softimage in a much better state. They need a bit more time than you are
giving them.

At the end of the four years, we can at least consider staying in the
Autodesk family because they listened to the usersgave us pleanty of
heads up of its EOL, and did thier darndest to make sure the last version
of softimage is the best version ever...XSI deserves thatwe deserve
that ... and quite frankly I deserve that.

Sincerely

Greg Punchatz

Senior Creative Director at Janimation ...


Re: Open letter to Autodesk

2014-03-10 Thread Perry Harovas
Adam, I totally agree. Suffently AD Product Managers have an interest in
posting...

That is the same irony as previously mentioned with regards to this being
the most publicity that
Softimage has had in the years it has been in the AD camp.

Death has a way of making the news, when it is people dying, and now an
application.

If more attention was paid to the application during its life, perhaps its
death would not  be upon us...






On Mon, Mar 10, 2014 at 9:13 PM, Ed Manning  wrote:

> On Mon, Mar 10, 2014 at 8:17 PM, Adam Sale  wrote:
>
>> Personally, I find it amusing that we have heard more from AD's product
>> managers in the last week than in the last 6 - 7 years combined.
>>
>
> Or maybe just sad.
>



-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com 

-24 years experience
-Co-Author of "Mastering
Maya"
-Member of the Visual Effects Society
(VES)


Re: Open letter to Autodesk

2014-03-10 Thread Sylvain Lebeau
Very nice letter Alastair!Hard to write down any other words depecting eveyone's feeling like you did!  On my side, i got some ideas i want to share with Autodesk. I already have a beer booked with Maurice Patel next week (very very very nice guy btw).  I just want to share ideas with him and also want to listen to what the reality is to try to understand it better.  I dont have outmost expectations other then meet with him for a nice chat but never knows what can come out of it.  Just like the petition.At SHED, we are not a big Softimage studio in terms of income for AD. We are only 15 in the 3D dept on subscription. But we are a good Autodesk customer more because of our Flame, Smokes and Lustre suites. I wish our voice can be listened too like big gals like Glasswork wich i have so much respect for.  So i will do my best to speak for everyone else here.Softimage helped us to astound our clients over the years. It's workflow and intuintivity is second to none.  I can say it because we are also playing with Maya nowadays to feel the water   meh :-/  It took me 4 hours to figure out how to extrude Adobe illustrator's curves into a capped mesh text model. After 25 years of doing 3D since 3DS DOS V3, it's a bit humiliating. You need a simple line of script to make it happen. Tutorial here to anyone interested into it: http://vimeo.com/37108656  ;-PNonetheless, our heart and soul at SHED will always be with Soft..  and foremost, with it's passionate sharefull users we all have the chance to meet just here, ...in this incredible list. Will do my best!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 8:13 AM, Amaan Akram  wrote:Alastair, brilliant letter. Here's hoping other studio executives will chime in.

RE: Your postings...

2014-03-10 Thread Chris Vienneau
Yeah it seems like the mailing list is showing its tech limits right now. Seems 
best to keep it as one list.



cv/


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane 
[raffsxsil...@googlemail.com]
Sent: Sunday, March 09, 2014 9:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Your postings...

I have mixed feelings about an additional list.
On one hand I thought about putting that up for popular vote to see if people 
wanted to separate all the Maya questions from the actual Softimage focus, I 
know some do, and there's some merit to a narrow signal. On the other hand, 
that will be a lot of traffic in months to come, and I'm afraid taking it away 
from this list will result in it quickly withering down.

It's probably worth its own thread, as this one has a marked stench to it due 
to an unfortunate inception.


On Mon, Mar 10, 2014 at 11:57 AM, Chris Vienneau 
mailto:chris.vienn...@autodesk.com>> wrote:
We want this forum to be the users and hopefully everyone respects each other. 
I have had lots of private threads where people express concern that this is 
not the forum they have known for many years and that is understandable given 
what happened. If people have different reactions to what has happened and will 
take different paths that is understandable as well.



If the forum wants us to create an SI-transition forum where these discussions 
can continue and this one can be maintained for those people who want to 
continue to discuss si as it was before we will do that.



cv/






From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Leendert A. Hartog [hirazib...@live.nl]
Sent: Sunday, March 09, 2014 12:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: Your postings...


Agreed...

Emilio Hernandez schreef op 9-3-2014 16:51:
Well I read a more unprofessional post of someone telling other one, that he 
was biased because he was fired from Autodesk.

We were all professionals 20 years ago?

If fresh blood is coming to this list, in first place to seek help and 
knowledge, and he gets caught in the middle of this mayhem suddenly he is not 
able to express how he feels, while the rest of us are doing it?

I am not judging, nor I am who to say if it was right or wrong for Mauricio to 
post a private mail.

But he has the right to do it.

True is this list because of the events that developed just last Tuesday, has 
been driven away from its essence.   It is normal.  Will it ever be the same?

I don't know.  I hope so.  So the people like me, that are staying with 
Softimage until Autodesk or some one else comes with a better solution for me.  
That by conviction I will adopt, like it was the case with Softimage 3D and not 
because I am forced to, can continue learning, sharing and why not?  Have a 
good time with all of you, as we are spread all over the world.  And even that 
I don't know you in person, at this stage I feel I am part of a big family.

I never saw Mauricio jumping on threads about tech stuff and start posting out 
of place.

But anyway the tidal wave is settling and after the waters retire we will see 
what is left.

Then we can start bulding again.

You can count with my two hands to do so.

Cheers!







---
Emilio Hernández   VFX & 3D animation.





--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  
si-community.com





--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!
<>

Re: Open letter to Autodesk

2014-03-10 Thread Ed Manning
On Mon, Mar 10, 2014 at 8:17 PM, Adam Sale  wrote:

> Personally, I find it amusing that we have heard more from AD's product
> managers in the last week than in the last 6 - 7 years combined.
>

Or maybe just sad.


Re: Open letter to Autodesk

2014-03-10 Thread Adam Sale
Personally, I find it amusing that we have heard more from AD's product
managers in the last week than in the last 6 - 7 years combined.


On Mon, Mar 10, 2014 at 3:40 PM, Chris Marshall
wrote:

> Great stuff!! Well done.
>
>
>
> On Monday, 10 March 2014, Jordi Bares  wrote:
>
>> Pubished!!! thanks Alastair, great work!
>>
>>
>> http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>> On 10 Mar 2014, at 17:43, Jason S  wrote:
>>
>>  +1
>>
>> On 03/10/14 6:29, Jordi Bares wrote:
>>
>> Spot on, it feels really well balanced, mature and fair, the feedback of
>> a true professional.
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>>
>>
>>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>


Re: SI and Houdini

2014-03-10 Thread Meng-Yang Lu
There really isn't anything like it on the market right now.  Houdini is a
tool designed to manage the ever-growing complexity of CG.  It's a very
different way of working.  Jordi's pdfs explains it well and as an added
bonus, arranges the UI to simulate Softimage, something I didn't even
bother to check out.

I personally think Houdini is very "Next Gen" when it comes to powerful
technology.  There's a good reason why large-scale effects default to
Houdini.  It handles complexity well and you can insert explicit control
anywhere in that system and manage it however you want.  This is why it is
seemingly difficult.  It's wide open to let you design a tool how you see
fit.

For instance, I have used Houdini's FLIP fluid solver and used it for
blood, growing icicles, and making an interactive beach for komodo dragons.
 It's just that flexible where one of its solvers can have many
applications.  Where ICE shines to take data and manages it procedurally, I
think Houdini takes that idea a step further and bolster it with some
amazing physics solvers all straight out of the box.  And the data between
the solver is interchangeable so even if the creators never intended for
them to play together, you can set it up to do so.

It all depends on what you spend most of your time doing.  For me, they
love asking me to do all the weird stuff that modelers, animator, and
lighters can't figure out.  I honestly would hate my job if I didn't have a
tool like Houdini to rely on.  I would also secretly do all my modeling in
Softimage and tell my boss I did it in Maya.  Right tools for the right job
as always.

-Lu


On Mon, Mar 10, 2014 at 8:45 AM, David Saber  wrote:

> How "next gen" is Houdini? I read the first version was done in 1996...
> Does it feel modern, non linear, non destructive to use?
>
> (It would have been so simple to just keep XSI)
>
> David
>


Re: Redshift rendering using Deadline for submission

2014-03-10 Thread Mirko Jankovic
so winner is "user profiles" :)
glad you solved it. happy rendering


On Mon, Mar 10, 2014 at 11:51 PM, Jimmy Marrero wrote:

> Hey guys,
>
> I figured out the problem, those machines had corrupted user profiles so I
> needed to re-install redshift on those machines.
>
> Thanks everyone for your help.
>
> Jim
>
>
>
> On Mon, Mar 10, 2014 at 6:38 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>>  How many machines are you using? Have you tried installing it in a
>> shared network location and using that path in the REDSHIFT_DATAPATH
>> environment variable on each machine? If the RS core is installed locally
>> on each machine, that shouldn't really matter, but it can help simplify
>> things quite a bit to consolidate the Core and share it among the render
>> nodes.
>>
>> -Tim
>>
>>
>> On 3/10/2014 5:16 PM, Ed Manning wrote:
>>
>>  is Redshift installed for all users on slaves? maybe the deadline
>> render daemon/service (sorry, it's been a while) is trying to run a version
>> of soft that's not Redshifted? or isn't linking to workgroups?
>>
>>
>> --
>>
>>
>>
>>
>>
>
>


Re: Redshift rendering using Deadline for submission

2014-03-10 Thread Jimmy Marrero
Hey guys,

I figured out the problem, those machines had corrupted user profiles so I
needed to re-install redshift on those machines.

Thanks everyone for your help.

Jim



On Mon, Mar 10, 2014 at 6:38 PM, Tim Crowson  wrote:

>  How many machines are you using? Have you tried installing it in a shared
> network location and using that path in the REDSHIFT_DATAPATH environment
> variable on each machine? If the RS core is installed locally on each
> machine, that shouldn't really matter, but it can help simplify things
> quite a bit to consolidate the Core and share it among the render nodes.
>
> -Tim
>
>
> On 3/10/2014 5:16 PM, Ed Manning wrote:
>
>  is Redshift installed for all users on slaves? maybe the deadline render
> daemon/service (sorry, it's been a while) is trying to run a version of
> soft that's not Redshifted? or isn't linking to workgroups?
>
>
> --
>
>
>
>
>


Re: Open letter to Autodesk

2014-03-10 Thread Chris Marshall
Great stuff!! Well done.



On Monday, 10 March 2014, Jordi Bares  wrote:

> Pubished!!! thanks Alastair, great work!
>
>
> http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 10 Mar 2014, at 17:43, Jason S 
> >
> wrote:
>
>  +1
>
> On 03/10/14 6:29, Jordi Bares wrote:
>
> Spot on, it feels really well balanced, mature and fair, the feedback of a
> true professional.
>
>  Jordi Bares
> jordiba...@gmail.com
>
>
>
>

-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Redshift rendering using Deadline for submission

2014-03-10 Thread Tim Crowson
How many machines are you using? Have you tried installing it in a 
shared network location and using that path in the REDSHIFT_DATAPATH 
environment variable on each machine? If the RS core is installed 
locally on each machine, that shouldn't really matter, but it can help 
simplify things quite a bit to consolidate the Core and share it among 
the render nodes.


-Tim

On 3/10/2014 5:16 PM, Ed Manning wrote:
is Redshift installed for all users on slaves? maybe the deadline 
render daemon/service (sorry, it's been a while) is trying to run a 
version of soft that's not Redshifted? or isn't linking to workgroups?


--
Signature



Re: Redshift rendering using Deadline for submission

2014-03-10 Thread Ed Manning
is Redshift installed for all users on slaves? maybe the deadline render
daemon/service (sorry, it's been a while) is trying to run a version of
soft that's not Redshifted? or isn't linking to workgroups?


Re: Redshift rendering using Deadline for submission

2014-03-10 Thread Mirko Jankovic
weird... that is only thing that that message can mean...
I;ve got couple RS licences my self and running them on deadline 6.2 beta.
only problems I run into are not reall y RS but my internal system one but
got them cleaned.
are you using centralized installation with work group or installed rs to
each machine separately?
and ofc licences activated?


On Mon, Mar 10, 2014 at 10:59 PM, Jimmy Marrero wrote:

> Yea they definitely are. I can render local on each machine no issues.
>
>
>
>
> On Mon, Mar 10, 2014 at 5:56 PM, Mirko Jankovic  > wrote:
>
>> well as it says it seems that  Redshift is not installed on slaves?
>> Is it definitely installed on all machines?
>>
>>
>>
>> On Mon, Mar 10, 2014 at 10:52 PM, Jimmy Marrero 
>> wrote:
>>
>>> Hey guys,
>>>
>>> I am able to render locally on my machine using Deadline&Redshift but I
>>> am getting the following error messages on the other render machines on the
>>> farm.
>>>
>>> 0: STDOUT: ' ERROR : 2356 - This plug-in is not installed: Redshift
>>> Options
>>>
>>> 0: STDOUT: ' ERROR : 2000 - 'Redshift' is not a valid render engine.
>>>
>>>
>>> Is there something I am missing here?
>>>
>>>
>>> Once again my local machine which is also a renderslave renders fine
>>> every other machine gives me that error.
>>>
>>>
>>>
>>> Any ideas??
>>>
>>>
>>>
>>> Thanks
>>>
>>> Jimmy M.
>>>
>>>
>>>
>>>
>>
>


Re: Redshift rendering using Deadline for submission

2014-03-10 Thread Jimmy Marrero
Yea they definitely are. I can render local on each machine no issues.




On Mon, Mar 10, 2014 at 5:56 PM, Mirko Jankovic
wrote:

> well as it says it seems that  Redshift is not installed on slaves?
> Is it definitely installed on all machines?
>
>
>
> On Mon, Mar 10, 2014 at 10:52 PM, Jimmy Marrero wrote:
>
>> Hey guys,
>>
>> I am able to render locally on my machine using Deadline&Redshift but I
>> am getting the following error messages on the other render machines on the
>> farm.
>>
>> 0: STDOUT: ' ERROR : 2356 - This plug-in is not installed: Redshift
>> Options
>>
>> 0: STDOUT: ' ERROR : 2000 - 'Redshift' is not a valid render engine.
>>
>>
>> Is there something I am missing here?
>>
>>
>> Once again my local machine which is also a renderslave renders fine
>> every other machine gives me that error.
>>
>>
>>
>> Any ideas??
>>
>>
>>
>> Thanks
>>
>> Jimmy M.
>>
>>
>>
>>
>


Re: Redshift rendering using Deadline for submission

2014-03-10 Thread Mirko Jankovic
well as it says it seems that  Redshift is not installed on slaves?
Is it definitely installed on all machines?



On Mon, Mar 10, 2014 at 10:52 PM, Jimmy Marrero wrote:

> Hey guys,
>
> I am able to render locally on my machine using Deadline&Redshift but I am
> getting the following error messages on the other render machines on the
> farm.
>
> 0: STDOUT: ' ERROR : 2356 - This plug-in is not installed: Redshift Options
>
> 0: STDOUT: ' ERROR : 2000 - 'Redshift' is not a valid render engine.
>
>
> Is there something I am missing here?
>
>
> Once again my local machine which is also a renderslave renders fine every
> other machine gives me that error.
>
>
>
> Any ideas??
>
>
>
> Thanks
>
> Jimmy M.
>
>
>
>


Redshift rendering using Deadline for submission

2014-03-10 Thread Jimmy Marrero
Hey guys,

I am able to render locally on my machine using Deadline&Redshift but I am
getting the following error messages on the other render machines on the
farm.

0: STDOUT: ' ERROR : 2356 - This plug-in is not installed: Redshift Options

0: STDOUT: ' ERROR : 2000 - 'Redshift' is not a valid render engine.


Is there something I am missing here?


Once again my local machine which is also a renderslave renders fine every
other machine gives me that error.



Any ideas??



Thanks

Jimmy M.


Re: Open letter to Autodesk

2014-03-10 Thread Francisco Criado
can we repost your text Alastair?
F.



2014-03-10 18:27 GMT-03:00 Jordi Bares :

> Pubished!!! thanks Alastair, great work!
>
>
> http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 10 Mar 2014, at 17:43, Jason S  wrote:
>
>  +1
>
> On 03/10/14 6:29, Jordi Bares wrote:
>
> Spot on, it feels really well balanced, mature and fair, the feedback of a
> true professional.
>
>  Jordi Bares
> jordiba...@gmail.com
>
>
>
>


Re: Open letter to Autodesk

2014-03-10 Thread Jordi Bares
Pubished!!! thanks Alastair, great work!

http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950

Jordi Bares
jordiba...@gmail.com

On 10 Mar 2014, at 17:43, Jason S  wrote:

> +1
> 
> On 03/10/14 6:29, Jordi Bares wrote:
>> 
>> Spot on, it feels really well balanced, mature and fair, the feedback of a 
>> true professional.
>> 
>> Jordi Bares
>> jordiba...@gmail.com
>> 
> 



Re: webinar

2014-03-10 Thread Greg Punchatz
Ive been buying lotto tickets with this in mind since AD bought soft
they bought it for ten..would they sell it for 20?


On Mon, Mar 10, 2014 at 2:13 PM, olivier jeannel wrote:

>  drunk
> Le 10/03/2014 19:55, Jordi Bares a écrit :
>
> drink..
>
>  Jordi Bares
> jordiba...@gmail.com
>
>  On 10 Mar 2014, at 17:50, "adrian wyer" 
> wrote:
>
>ok, it's done, they said they'll release the source code, stop
> development on Maya & Max, and give each of you $500 for your trouble
>
>
>
> drink?!
>
>
>
> a
>
>
>  --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage
> -boun...@listproc.autodesk.com] *On Behalf Of *Greg Maguire
> *Sent:* 10 March 2014 17:35
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: webinar
>
>
>
> St. Patricks Day at 5pm? I'll be watching with a Guinness in my hand.
>
>
>
> On Mon, Mar 10, 2014 at 4:45 PM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
> starting soon if i'm not mistaken;
>
>
>
> http://www.autodesk.com/products/autodesk-softimage/overview
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829 <%2B%2B44%280%29%20207%20580%200829>
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
>
>
>
>
> --
>   *Greg Maguire* | Inlifesize
> Mobile: +44 7512 361462 | Phone: +44 2890 204739
> g...@inlifesize.com | www.inlifesize.com
>
>
>
>


Re: webinar

2014-03-10 Thread olivier jeannel

drunk
Le 10/03/2014 19:55, Jordi Bares a écrit :

drink..

Jordi Bares
jordiba...@gmail.com 

On 10 Mar 2014, at 17:50, "adrian wyer" 
> wrote:


ok, it's done, they said they'll release the source code, stop 
development on Maya & Max, and give each of you $500 for your trouble


drink?!

a



*From:*softimage-boun...@listproc.autodesk.com 
 
[mailto:softimage-boun...@listproc.autodesk.com 
] *On Behalf Of *Greg Maguire

*Sent:* 10 March 2014 17:35
*To:* softimage@listproc.autodesk.com 


*Subject:* Re: webinar

St. Patricks Day at 5pm? I'll be watching with a Guinness in my hand.

On Mon, Mar 10, 2014 at 4:45 PM, adrian wyer 
> wrote:


starting soon if i'm not mistaken;

http://www.autodesk.com/products/autodesk-softimage/overview

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com 

www.fluid-pictures.com 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71



--

**Greg Maguire** | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com  | www.inlifesize.com 







Re: webinar

2014-03-10 Thread Jordi Bares
drink..

Jordi Bares
jordiba...@gmail.com

On 10 Mar 2014, at 17:50, "adrian wyer"  wrote:

> ok, it's done, they said they'll release the source code, stop development on 
> Maya & Max, and give each of you $500 for your trouble
>  
> drink?!
>  
> a
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Maguire
> Sent: 10 March 2014 17:35
> To: softimage@listproc.autodesk.com
> Subject: Re: webinar
>  
> St. Patricks Day at 5pm? I'll be watching with a Guinness in my hand.
>  
> 
> On Mon, Mar 10, 2014 at 4:45 PM, adrian wyer  
> wrote:
> starting soon if i'm not mistaken;
>  
> http://www.autodesk.com/products/autodesk-softimage/overview
>  
> a
>  
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY 
> ++44(0) 207 580 0829
> 
> adrian.w...@fluid-pictures.com
> www.fluid-pictures.com
>  
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>  
> 
> 
>  
> --
> Greg Maguire | Inlifesize
> Mobile: +44 7512 361462 | Phone: +44 2890 204739
> g...@inlifesize.com | www.inlifesize.com



RE: Headus UV Layout

2014-03-10 Thread Sofronis Efstathiou
You had me at gyrate…..

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition and Festival Director
Computer Animation Academic Group
National Centre for Computer Animation



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean
Sent: 10 March 2014 18:03
To: softimage@listproc.autodesk.com
Subject: Re: Headus UV Layout

I've used it while texturing assets for the 3d looney tunes shorts and radio 
city music hall's rockettes.

It's quite robust  and efficient, although it can snag at times and needs some 
help on more tricky unfold operations. Watching it unfold sure is entertaining 
at times and even a little embarrassing as it does tend to gyrate and almost 
look alive.

[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo 
webpages

This email is intended only for the person to whom it is addressed and may 
contain confidential information. If you have received this email in error, 
please notify the sender and delete this email, which must not be copied, 
distributed or disclosed to any other person.

Any views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.

-- 
This message has been scanned for viruses and
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Re: webinar

2014-03-10 Thread Sebastien Sterling
Just the Source code is fine. thank you


On 10 March 2014 18:02, Rob Wuijster  wrote:

>  $500!!
> Drinks on Adrian!! ;-)
>
>
> Rob
>
> \/-\/\/
>
> On 10-3-2014 18:50, adrian wyer wrote:
>
>  ok, it's done, they said they'll release the source code, stop
> development on Maya & Max, and give each of you $500 for your trouble
>
>
>
> drink?!
>
>
>
> a
>
>
>  --
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> *On Behalf Of *Greg Maguire
> *Sent:* 10 March 2014 17:35
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: webinar
>
>
>
> St. Patricks Day at 5pm? I'll be watching with a Guinness in my hand.
>
>
>
> On Mon, Mar 10, 2014 at 4:45 PM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
> starting soon if i'm not mistaken;
>
>
>
> http://www.autodesk.com/products/autodesk-softimage/overview
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829 <%2B%2B44%280%29%20207%20580%200829>
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
>
>
>
>
> --
>
> *Greg Maguire* | Inlifesize
> Mobile: +44 7512 361462 | Phone: +44 2890 204739
> g...@inlifesize.com | www.inlifesize.com
>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2014.0.4335 / Virus Database: 3722/7176 - Release Date: 03/10/14
>
>
>


Re: Headus UV Layout

2014-03-10 Thread Rares Halmagean
I've used it while texturing assets for the 3d /looney tunes/ shorts and 
radio city music hall's /rockettes/.


It's quite robust  and efficient, although it can snag at times and 
needs some help on more tricky unfold operations. Watching it unfold 
sure is entertaining at times and even a little embarrassing as it does 
tend to gyrate and almost look alive.


On 3/9/2014 5:40 PM, Jason S wrote:

And it's also quite entertaining to see it do it's thing live :)
(you'll see what I mean)

On 03/09/14 18:37, Sofronis Efstathiou wrote:


Thanks Guys!

Much appreciated! Seems the way to go!

Sorry about the signature – I’ll delete it as I post….

Cheers

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition and Festival Director

Computer Animation Academic Group

*National Centre for Computer Animation*


Email: sefstath...@bournemouth.ac.uk 



*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of 
*Raffaele Fragapane

*Sent:* 09 March 2014 22:27
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Headus UV Layout

It's a staple in A LOT of film and game shops. The UI does look arse, 
but the general process and the available algorithms make it fairly 
good at what it does.


Also the only decent publicly available tension display on UVs I've 
seen out there.


BTW, Sof, how about you trim your signature a bit? It's longer and 
more image laden than most people's entire e-mails :p


On Mon, Mar 10, 2014 at 9:05 AM, Sofronis Efstathiou 
> wrote:


Hi,

A few staff have asked to purchase licenses of Headus UV Layout for 
students. I haven’t used it – any thoughts?


Cheers

Sofronis Efstathiou

BU is a Disability Two Ticks Employer and has signed up to the 
Mindful Employer charter. Information about the accessibility of 
University buildings can be found on the BU DisabledGo webpages 



This email is intended only for the person to whom it is addressed 
and may contain confidential information. If you have received this 
email in error, please notify the sender and delete this email, which 
must not be copied, distributed or disclosed to any other person.


Any views or opinions presented are solely those of the author and do 
not necessarily represent those of Bournemouth University or its 
subsidiary companies. Nor can any contract be formed on behalf of the 
University or its subsidiary companies via email.



--
This message has been scanned for viruses and
dangerous content by *MailScanner* , 
and is
believed to be clean. 




--
*Rares Halmagean
___
*visual development and 3d character & content creation.
*rarebrush.com* 


Re: webinar

2014-03-10 Thread Rob Wuijster

$500!!
Drinks on Adrian!! ;-)


Rob

\/-\/\/

On 10-3-2014 18:50, adrian wyer wrote:


ok, it's done, they said they'll release the source code, stop 
development on Maya & Max, and give each of you $500 for your trouble


drink?!

a



*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg 
Maguire

*Sent:* 10 March 2014 17:35
*To:* softimage@listproc.autodesk.com
*Subject:* Re: webinar

St. Patricks Day at 5pm? I'll be watching with a Guinness in my hand.

On Mon, Mar 10, 2014 at 4:45 PM, adrian wyer 
> wrote:


starting soon if i'm not mistaken;

http://www.autodesk.com/products/autodesk-softimage/overview

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71



--

**Greg Maguire** | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com  | www.inlifesize.com 



No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2014.0.4335 / Virus Database: 3722/7176 - Release Date: 03/10/14





RE: webinar

2014-03-10 Thread adrian wyer
ok, it's done, they said they'll release the source code, stop development
on Maya & Max, and give each of you $500 for your trouble

 

drink?!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Maguire
Sent: 10 March 2014 17:35
To: softimage@listproc.autodesk.com
Subject: Re: webinar

 

St. Patricks Day at 5pm? I'll be watching with a Guinness in my hand.

 

On Mon, Mar 10, 2014 at 4:45 PM, adrian wyer
 wrote:

starting soon if i'm not mistaken;

 

http://www.autodesk.com/products/autodesk-softimage/overview

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829   


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 





 

-- 

Greg Maguire | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com



Re: Open letter to Autodesk

2014-03-10 Thread Jason S

+1

On 03/10/14 6:29, Jordi Bares wrote:
Spot on, it feels really well balanced, mature and fair, the feedback 
of a true professional.


Jordi Bares
jordiba...@gmail.com 





Re: SI and Houdini

2014-03-10 Thread Jordi Bares
Most decently not be leant in a month… more a lifetime..  ;-)

Houdini is incredibly powerful, the reason the best studios in the world are 
embracing it  but it takes a fair amount of time and with these guides I am 
trying to ease the pain and make sure it is more an orderly transition than a 
chaotic one.

My suggestion is to do the homework by looking at the SI Users forum, read the 
guides I am writing and download the apprentice version. Put a bit of time and 
patience, it will take a bit to sink in but if you are certain type of high 
quality work surely is the package to consider.

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=50&sid=6ae0c2043bcec66ba34f11851c129275

hope it helps

Jordi Bares
jordiba...@gmail.com

On 10 Mar 2014, at 16:53, olivier jeannel  wrote:

> Have a look on Side fx forum, there's a thread special for and from Softiers.
> Looks nice, looks complex with tons of various way of doing things. They put 
> expressions everywhere...
> 
> Not the software you learn in a month.
> 
> Jordi Bares did some nice pdf to get the phylosophy, you should have a look.
> 
> 
> 
> Le 10/03/2014 16:45, David Saber a écrit :
>> How "next gen" is Houdini? I read the first version was done in 1996... Does 
>> it feel modern, non linear, non destructive to use?
>> 
>> (It would have been so simple to just keep XSI)
>> 
>> David
>> 
> 




Re: webinar

2014-03-10 Thread Greg Maguire
St. Patricks Day at 5pm? I'll be watching with a Guinness in my hand.


On Mon, Mar 10, 2014 at 4:45 PM, adrian wyer  wrote:

>   starting soon if i'm not mistaken;
>
>
>
> http://www.autodesk.com/products/autodesk-softimage/overview
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>



-- 

*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com


Re: animation plotting

2014-03-10 Thread Alan Fregtman
Yes.

As a general rule, (most) IO is single-threaded.



On Mon, Mar 10, 2014 at 10:04 AM, Mirko Jankovic
wrote:

> Just to check if I'm seeing correctly that Animate->Tools->Plot is single
> threaded right?
>


Re: webinar

2014-03-10 Thread Cristobal Infante
I am watching the webinar already, which week are guys living in?


On 10 March 2014 17:09, Chris Marshall  wrote:

> Not sure the UK Lotto jackpot would be enough. Though it might be, I think
> it's a roll-over this week ;-P
>
>
>
> On 10 March 2014 16:53, Angus Davidson  wrote:
>
>>  Person with next weeks winning lotto numbers gets to make the offer to
>> buy Softimage back ;)
>>  --
>> *From:* Chris Marshall [chrismarshal...@gmail.com]
>> *Sent:* 10 March 2014 06:49 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: webinar
>>
>>   WoW cool! What were last weeks lotto numbers? E-mail me off list...
>>
>>
>> On 10 March 2014 16:47, adrian wyer wrote:
>>
>>>   my bad, im living a week in the future
>>>
>>>
>>>
>>> a
>>>
>>>
>>>   This communication is intended for the addressee only. It is 
>>> confidential. If you have received this communication in error, please 
>>> notify us immediately and destroy the original message. You may not copy or 
>>> disseminate this communication without the permission of the University. 
>>> Only authorised signatories are competent to enter into agreements on 
>>> behalf of the University and recipients are thus advised that the content 
>>> of this message may not be legally binding on the University and may 
>>> contain the personal views and opinions of the author, which are not 
>>> necessarily the views and opinions of The University of the Witwatersrand, 
>>> Johannesburg. All agreements between the University and outsiders are 
>>> subject to South African Law unless the University agrees in writing to the 
>>> contrary.
>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


Re: webinar

2014-03-10 Thread Chris Marshall
Not sure the UK Lotto jackpot would be enough. Though it might be, I think
it's a roll-over this week ;-P



On 10 March 2014 16:53, Angus Davidson  wrote:

>  Person with next weeks winning lotto numbers gets to make the offer to
> buy Softimage back ;)
>  --
> *From:* Chris Marshall [chrismarshal...@gmail.com]
> *Sent:* 10 March 2014 06:49 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: webinar
>
>   WoW cool! What were last weeks lotto numbers? E-mail me off list...
>
>
> On 10 March 2014 16:47, adrian wyer wrote:
>
>>   my bad, im living a week in the future
>>
>>
>>
>> a
>>
>>
>>   This communication is intended for the addressee only. It is 
>> confidential. If you have received this communication in error, please 
>> notify us immediately and destroy the original message. You may not copy or 
>> disseminate this communication without the permission of the University. 
>> Only authorised signatories are competent to enter into agreements on behalf 
>> of the University and recipients are thus advised that the content of this 
>> message may not be legally binding on the University and may contain the 
>> personal views and opinions of the author, which are not necessarily the 
>> views and opinions of The University of the Witwatersrand, Johannesburg. All 
>> agreements between the University and outsiders are subject to South African 
>> Law unless the University agrees in writing to the contrary.
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: SI and Houdini

2014-03-10 Thread olivier jeannel
Have a look on Side fx forum, there's a thread special for and from 
Softiers.
Looks nice, looks complex with tons of various way of doing things. They 
put expressions everywhere...


Not the software you learn in a month.

Jordi Bares did some nice pdf to get the phylosophy, you should have a look.



Le 10/03/2014 16:45, David Saber a écrit :
How "next gen" is Houdini? I read the first version was done in 
1996... Does it feel modern, non linear, non destructive to use?


(It would have been so simple to just keep XSI)

David





RE: webinar

2014-03-10 Thread Angus Davidson
Person with next weeks winning lotto numbers gets to make the offer to buy 
Softimage back ;)

From: Chris Marshall [chrismarshal...@gmail.com]
Sent: 10 March 2014 06:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: webinar

WoW cool! What were last weeks lotto numbers? E-mail me off list...


On 10 March 2014 16:47, adrian wyer 
mailto:adrian.w...@fluid-pictures.com>> wrote:
my bad, im living a week in the future

a




This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




Re: webinar

2014-03-10 Thread Francisco Criado
jajaj, and i wanted to ask Adrian if the client was happy with project we
are delivering this week...
Chris you asked the right question :))



2014-03-10 13:49 GMT-03:00 Chris Marshall :

> WoW cool! What were last weeks lotto numbers? E-mail me off list...
>
>
> On 10 March 2014 16:47, adrian wyer wrote:
>
>>   my bad, im living a week in the future
>>
>>
>>
>> a
>>
>>
>>  --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *adrian wyer
>> *Sent:* 10 March 2014 16:45
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* webinar
>>
>>
>>
>> starting soon if i'm not mistaken;
>>
>>
>>
>> http://www.autodesk.com/products/autodesk-softimage/overview
>>
>>
>>
>> a
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 580 0829
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


Re: webinar

2014-03-10 Thread Chris Marshall
WoW cool! What were last weeks lotto numbers? E-mail me off list...


On 10 March 2014 16:47, adrian wyer  wrote:

>   my bad, im living a week in the future
>
>
>
> a
>
>
>  --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *adrian wyer
> *Sent:* 10 March 2014 16:45
> *To:* softimage@listproc.autodesk.com
> *Subject:* webinar
>
>
>
> starting soon if i'm not mistaken;
>
>
>
> http://www.autodesk.com/products/autodesk-softimage/overview
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>



-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: webinar

2014-03-10 Thread Chris Marshall
Isn't it a week today?


On 10 March 2014 16:45, adrian wyer  wrote:

>   starting soon if i'm not mistaken;
>
>
>
> http://www.autodesk.com/products/autodesk-softimage/overview
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>



-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


RE: webinar

2014-03-10 Thread adrian wyer
my bad, im living a week in the future

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 10 March 2014 16:45
To: softimage@listproc.autodesk.com
Subject: webinar

 

starting soon if i'm not mistaken;

 

http://www.autodesk.com/products/autodesk-softimage/overview

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
mailto:adrian.w...@fluid-pictures.com> 

www.fluid-pictures.com
http://www.fluid-pictures.com/>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



Re: Deadline problems

2014-03-10 Thread Simon Reeves
Machine limit set to whitelist instead of blacklist and there are no
machines in there? That's a good one.



Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com *
*www.analogstudio.co.uk *


On 10 March 2014 16:44, David Rivera  wrote:

> Hi Paul. Please send a pic on how the deadline monitor looks like, I
> recently had a great time being assisted by the technical department
> at Thnkbox software. Also dealing softimage and sending jobs. I got 6
> machines working together. It´s a charm.
> Hit me back.
>
> Cheers.
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN 
> Behance 
> VFX Reel 
>
>
>   On Monday, March 10, 2014 11:40 AM, Francisco Criado <
> malcriad...@gmail.com> wrote:
>  first thing that comes to my mind is pools and groups, sorry if it
> sounds silly...
> F.
>
>
>
> 2014-03-10 13:35 GMT-03:00 Paul Griswold <
> pgrisw...@fusiondigitalproductions.com>:
>
> Any Deadline experts out there?
>
> I am using 6.1 & having a problem where the jobs, whether I manually
> submit or submit from Softimage, are ending up Queued, but they're never
> picked up by the slaves.  The slaves all show an Idle status & never pick
> up the scenes.
>
> Deadline is normally rock solid, and I've already submitted a support
> request, but I'm on a tight timeline so I figured someone here might have a
> suggestion.
>
> Thanks!
>
> Paul
>
>  ᐧ
>
>
>
>
>


Re: Deadline problems

2014-03-10 Thread Paul Griswold
Ah, nevermind - I just figured it out.

Thinkbox released a new beta 6.2 the other day - but they forgot to update
the licenses they've sent out.  So all the slaves are reporting "License
server system does not support this version of this feature."

-Paul

ᐧ


On Mon, Mar 10, 2014 at 12:44 PM, Francisco Criado wrote:

> another silly question, what about network paths to the project?
> F.
>
>
>
> 2014-03-10 13:42 GMT-03:00 Paul Griswold <
> pgrisw...@fusiondigitalproductions.com>:
>
> I thought so too, but I have all slaves set to take any job assigned to
>> "none" for pools or groups.
>>
>>
>> ᐧ
>>
>>
>> On Mon, Mar 10, 2014 at 12:40 PM, Francisco Criado > > wrote:
>>
>>> first thing that comes to my mind is pools and groups, sorry if it
>>> sounds silly...
>>> F.
>>>
>>>
>>>
>>> 2014-03-10 13:35 GMT-03:00 Paul Griswold <
>>> pgrisw...@fusiondigitalproductions.com>:
>>>
>>> Any Deadline experts out there?

 I am using 6.1 & having a problem where the jobs, whether I manually
 submit or submit from Softimage, are ending up Queued, but they're never
 picked up by the slaves.  The slaves all show an Idle status & never pick
 up the scenes.

 Deadline is normally rock solid, and I've already submitted a support
 request, but I'm on a tight timeline so I figured someone here might have a
 suggestion.

 Thanks!

 Paul

  ᐧ

>>>
>>>
>>
>


Re: Deadline problems

2014-03-10 Thread David Rivera
Network paths are extremely important. (map a letter as Drive in windows, which 
is a shared folder for all the net to see) That folder *MUST* be the same 
folder where you created your XSI Project.


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Monday, March 10, 2014 11:44 AM, David Rivera 
 wrote:
 
Hi Paul. Please send a pic on how the deadline monitor looks like, I recently 
had a great time being assisted by the technical department
at Thnkbox software. Also dealing softimage and sending jobs. I got 6 machines 
working together. It´s a charm.
Hit me back.

Cheers.


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Monday, March 10, 2014 11:40 AM, Francisco Criado  
wrote:
 
first thing that comes to my mind is pools and groups, sorry if it sounds 
silly...
F.




2014-03-10 13:35 GMT-03:00 Paul Griswold 
:

Any Deadline experts out there?
>
>
>I am using 6.1 & having a problem where the jobs, whether I manually submit or 
>submit from Softimage, are ending up Queued, but they're never picked up by 
>the slaves.  The slaves all show an Idle status & never pick up the scenes.
>
>
>Deadline is normally rock solid, and I've already submitted a support request, 
>but I'm on a tight timeline so I figured someone here might have a suggestion.
>
>
>Thanks!
>
>
>Paul
>
>
>ᐧ

webinar

2014-03-10 Thread adrian wyer
starting soon if i'm not mistaken;

 

http://www.autodesk.com/products/autodesk-softimage/overview

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
mailto:adrian.w...@fluid-pictures.com> 

www.fluid-pictures.com
http://www.fluid-pictures.com/>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



Re: Deadline problems

2014-03-10 Thread David Rivera
Hi Paul. Please send a pic on how the deadline monitor looks like, I recently 
had a great time being assisted by the technical department
at Thnkbox software. Also dealing softimage and sending jobs. I got 6 machines 
working together. It´s a charm.
Hit me back.

Cheers.


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Monday, March 10, 2014 11:40 AM, Francisco Criado  
wrote:
 
first thing that comes to my mind is pools and groups, sorry if it sounds 
silly...
F.




2014-03-10 13:35 GMT-03:00 Paul Griswold 
:

Any Deadline experts out there?
>
>
>I am using 6.1 & having a problem where the jobs, whether I manually submit or 
>submit from Softimage, are ending up Queued, but they're never picked up by 
>the slaves.  The slaves all show an Idle status & never pick up the scenes.
>
>
>Deadline is normally rock solid, and I've already submitted a support request, 
>but I'm on a tight timeline so I figured someone here might have a suggestion.
>
>
>Thanks!
>
>
>Paul
>
>
>ᐧ

Re: Deadline problems

2014-03-10 Thread Francisco Criado
another silly question, what about network paths to the project?
F.



2014-03-10 13:42 GMT-03:00 Paul Griswold <
pgrisw...@fusiondigitalproductions.com>:

> I thought so too, but I have all slaves set to take any job assigned to
> "none" for pools or groups.
>
>
> ᐧ
>
>
> On Mon, Mar 10, 2014 at 12:40 PM, Francisco Criado 
> wrote:
>
>> first thing that comes to my mind is pools and groups, sorry if it sounds
>> silly...
>> F.
>>
>>
>>
>> 2014-03-10 13:35 GMT-03:00 Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com>:
>>
>> Any Deadline experts out there?
>>>
>>> I am using 6.1 & having a problem where the jobs, whether I manually
>>> submit or submit from Softimage, are ending up Queued, but they're never
>>> picked up by the slaves.  The slaves all show an Idle status & never pick
>>> up the scenes.
>>>
>>> Deadline is normally rock solid, and I've already submitted a support
>>> request, but I'm on a tight timeline so I figured someone here might have a
>>> suggestion.
>>>
>>> Thanks!
>>>
>>> Paul
>>>
>>>  ᐧ
>>>
>>
>>
>


Re: Deadline problems

2014-03-10 Thread Paul Griswold
I thought so too, but I have all slaves set to take any job assigned to
"none" for pools or groups.


ᐧ


On Mon, Mar 10, 2014 at 12:40 PM, Francisco Criado wrote:

> first thing that comes to my mind is pools and groups, sorry if it sounds
> silly...
> F.
>
>
>
> 2014-03-10 13:35 GMT-03:00 Paul Griswold <
> pgrisw...@fusiondigitalproductions.com>:
>
> Any Deadline experts out there?
>>
>> I am using 6.1 & having a problem where the jobs, whether I manually
>> submit or submit from Softimage, are ending up Queued, but they're never
>> picked up by the slaves.  The slaves all show an Idle status & never pick
>> up the scenes.
>>
>> Deadline is normally rock solid, and I've already submitted a support
>> request, but I'm on a tight timeline so I figured someone here might have a
>> suggestion.
>>
>> Thanks!
>>
>> Paul
>>
>>  ᐧ
>>
>
>


Re: Open letter to Autodesk

2014-03-10 Thread Jeremie Passerin
We started some early discussion at Blur. Tim is not on this list and no
decision has been taken yet.
We don't want to rush anything right now. Like everyone else we are
mesuring our options.
Like everyone else too, I think it's a big disapoitment but I seriously
doubt that AD is going to change its mind.. so we already past the refusal
step and are moving along with the acceptance.

The transition will be a slow process and I'd be surprise if we're done
before the Feb 2016. We have some projects going on and small resources, so
we haven't started anything except a few discussion.



On 10 March 2014 09:01, Steven Caron  wrote:

> he never liked the switch, he would be happy to go back to 3dsmax. but he
> isnt the one behind the box, and max hasnt got much attention in the
> character animation and rigging area.
>
> ps, there are hundreds of emails a day now, i know it is hard to remember.
> but please trim the damn email reply :)
>
> *written with my thumbs
>
>
> On Mar 10, 2014, at 4:10 AM, "Stefan Kubicek" 
> wrote:
>
>>
>> What about Blur? It's hard to imagine a Tim Miller staying passive on
>> this.
>>
>


Re: Deadline problems

2014-03-10 Thread Francisco Criado
first thing that comes to my mind is pools and groups, sorry if it sounds
silly...
F.



2014-03-10 13:35 GMT-03:00 Paul Griswold <
pgrisw...@fusiondigitalproductions.com>:

> Any Deadline experts out there?
>
> I am using 6.1 & having a problem where the jobs, whether I manually
> submit or submit from Softimage, are ending up Queued, but they're never
> picked up by the slaves.  The slaves all show an Idle status & never pick
> up the scenes.
>
> Deadline is normally rock solid, and I've already submitted a support
> request, but I'm on a tight timeline so I figured someone here might have a
> suggestion.
>
> Thanks!
>
> Paul
>
>  ᐧ
>


Re: Deadline problems

2014-03-10 Thread Ben Houston
I'd suspect an issue with groups or other types of farm provisioning
settings.
-ben


On Mon, Mar 10, 2014 at 12:35 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> Any Deadline experts out there?
>
> I am using 6.1 & having a problem where the jobs, whether I manually
> submit or submit from Softimage, are ending up Queued, but they're never
> picked up by the slaves.  The slaves all show an Idle status & never pick
> up the scenes.
>
> Deadline is normally rock solid, and I've already submitted a support
> request, but I'm on a tight timeline so I figured someone here might have a
> suggestion.
>
> Thanks!
>
> Paul
>
>  ᐧ
>



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Clara.io - Professional-Grade WebGL-based 3D Content Creation


Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Rob Wuijster

same here, vereyother release or so I Dl it and try it out.
The UI isn't just working for me.

Some slight UI changes to bring it more in line with all other 3d apps 
out there would help Blender a LOT.


Rob
\/-\/\/

On 10-3-2014 17:17, Mirko Jankovic wrote:
Tried it couple times when I had taht little time for it and with 
weird navigation it felt like using hgfdsa instead of qwerty keyboard :)
So really never went further then open try to do anything, close for 
the next couple months :)
Really one of big problems is trying to invent warm water.. why 
changing one most important thing that is same since day 1 of 3d.. 
viewport navigation. couple other programs tried same.. poser comes to 
my mind that never ever really worked for me. I mean cmon, having huge 
ball on scren that you kinda rotate?
With "normal"more standard viewport navigation it would be much closer 
to more people


No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2014.0.4335 / Virus Database: 3722/7174 - Release Date: 03/10/14





Deadline problems

2014-03-10 Thread Paul Griswold
Any Deadline experts out there?

I am using 6.1 & having a problem where the jobs, whether I manually submit
or submit from Softimage, are ending up Queued, but they're never picked up
by the slaves.  The slaves all show an Idle status & never pick up the
scenes.

Deadline is normally rock solid, and I've already submitted a support
request, but I'm on a tight timeline so I figured someone here might have a
suggestion.

Thanks!

Paul

ᐧ


Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Mirko Jankovic
Tried it couple times when I had taht little time for it and with weird
navigation it felt like using hgfdsa instead of qwerty keyboard :)
So really never went further then open try to do anything, close for the
next couple months :)
Really one of big problems is trying to invent warm water.. why changing
one most important thing that is same since day 1 of 3d.. viewport
navigation. couple other programs tried same.. poser comes to my mind that
never ever really worked for me. I mean cmon, having huge ball on scren
that you kinda rotate?
With "normal"more standard viewport navigation it would be much closer to
more people


Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Leendert A. Hartog

Indeed, it's pretty powerful. I was merely commenting on the UI situation...

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: Open letter to Autodesk

2014-03-10 Thread Steven Caron
he never liked the switch, he would be happy to go back to 3dsmax. but  
he isnt the one behind the box, and max hasnt got much attention in  
the character animation and rigging area.


ps, there are hundreds of emails a day now, i know it is hard to  
remember. but please trim the damn email reply :)


*written with my thumbs

On Mar 10, 2014, at 4:10 AM, "Stefan Kubicek"   
wrote:


What about Blur? It's hard to imagine a Tim Miller staying passive  
on this.


Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Halim Negadi
Blender has a next gen performance level. It opens up in half a sec and has
no trouble running a full featured character at frame rates we couldn't
imagine with a single envelope operator in any old fashionned classic dccs.

It can load scenes 10x faster than xsi or maya.

It has very powerfull rigging and animation tools. NLA workflow is
incredibly simple. Any animator could use it without any TD assitance to
store clips etc.

The SDK accessibility of each object is the most straight forward approach
I've ever seeen. Just switch your outliner to "Datablocks" mode and you'll
have a scripting access overlay display on each single object you drag your
mouse over.. Beautiful.

The interface is very smart when as soon as you set your preferences to
select with LMB instead of RMB.
At the beginning I started buidling and saving custom layouts and quickly
figured out that it was completely useless. As the interface layout is
being saved with the current workspace ( each .blend file can contain
serveral scenes ) it's designed to be part of the workflow. Splitting and
merging views is actually so easy that the software layout blends smoothly
in your workflow.
When you open a scene it comes with an interface layout that's part of the
working context.

Referencing is incredible. You do that using file>link. When I first double
clicked on the .blend I wanted as a reference, it opened a list of contents
within the file opener window to let me chose what part of it I wanted to
link on. Which means that you can have an asset shading scene with several
lights and cameras where you just pick up the materials you need. Of
course, this kind of referencing needs attention but I beleive that's the
way to go.

Here's actually what bothers me the most about blender though:

- A non negociable Z up axis instead of Y. Makes it very difficult to
integrate within any existing pipeline. Every character you import would
lie on the ground. Ridiculous. Z up is for CAD, animation uses Z for depth.
This Z up issue is what keeps blender out of most studios that have an eye
on it. I talked to Ton Roosendaal at siggraph 2012 about what feels to me
like a gravel blocking the whole river and his laconic answer made me guess
he and the foundation had no special will to adapt in order to get in the
mainstream market. It's opensource though, so may be there's a way to get
around this.
- A kinematic engine that I still haven't figured out. I may have missed
something but I could never rely on actual transforms values.It seems that
the values displayed in the transforms channels are actually offsets and
not local transforms but I still have trouble understanding where these
offsets comes from. I would really appreciate any hint about this.

Compared to maya, the list is microscopic...


On Mon, Mar 10, 2014 at 3:43 PM, Leendert A. Hartog wrote:

> Talk is, however, relatively cheap... The community obviously is willing
> to participate, but what happens when the ideas are being presented to
> their chairman Ton Roosendaal? There is a reason, why the Blender UI has
> always been as quirky as it was...
>
> Dan Yargici schreef op 10-3-2014 15:34:
>
>  There is a thread on BlenderArtists.org where people are submitting
>> mockups and the like where there are some really nice suggestions (and a
>> few terrible ones). Hopefully the right ones will filter through.
>>
>> http://blenderartists.org/forum/showthread.php?298932-
>> Blender-UI-Mockups-and-Ideas-Requested
>>
>> DAN
>>
>>
>
> --
>
> Leendert A. Hartog - Softimage hobbyist
> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>
>
>


Re: Softimage vs Maya "Dorrito Approach" workflow

2014-03-10 Thread Sebastien Sterling
Cheeky :P


On 10 March 2014 15:40, olivier jeannel  wrote:

>  Hey Emilio !
> c4d approach http://vimeo.com/88615637
> Funny
>
> Le 28/02/2014 00:39, Emilio Hernandez a écrit :
>
>  Absolutley Siew.  Thx for the link to the script.  I'll take a look at
> it.  I already scripted something to help with the process, but it is still
> lacking some functionality.
>
>  Cheers!
>
>
>
>
> 2014-02-27 17:05 GMT-06:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> Awe, i like your helpful info nuggets Siew ;)
>>
>>
>> On 28 February 2014 00:01, Siew Yi Liang  wrote:
>>
>>>  I know, I wasn't trying to say your demo was unfair! DDD: It's more
>>> just in case you wanted a one-click solution with another approach instead
>>> of going through an instance copy so that you don't have to go through
>>> the trouble in Maya...out of the box I completely agree, XSI has a lot more
>>> in-built stuff for it to get things done than Maya. But if you are stuck
>>> with Maya, then sometimes there is no choice when you are tight on
>>> deadlines and no time to do some really cool R&D...using other people's
>>> scripts is the only feasible solution I know. >_<
>>>
>>> (Back to lurking)
>>>
>>> Yours sincerely,
>>> Siew Yi Liang
>>>
>>>   On 2/27/2014 2:51 PM, Emilio Hernandez wrote:
>>>
>>>  Thanks Sebastien.
>>>
>>>  Siew, that is the thing with Maya scripts, scripts, scripts...   You
>>> can script Softimage the same and you will have the one button solution.
>>> But again you need someone to tell you that there is a script you can
>>> download.  My comparison is one against the other out of the box.
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-27 16:45 GMT-06:00 Siew Yi Liang :
>>>
  Hi, just wanted to respond about the 'doritos' state hack since I was
 actually looking for a way to do this in XSI based off the exact same thing
 I found out in Maya first: assuming you want any node to ride with the
 deformation of a polygon mesh in Maya, you can use this script by Erick
 Miller called hyperRealMeshParent to automate the process without having to
 create a second mesh like in XSI; just select your mesh, your
 cluster/softMod and fire...

 http://www.terencejacobson.com/hyperRealMeshParent.mel

 It will allow for exactly the same effect through the basic concept of
 a rivet script but a little more souped-up since it uses an actual xform
 matrix...thus no silly rotation flipping issues anymore with a more
 conventional follicle rivet script! :D Also saves a bit of processing since
 you don't have to have an extra instance of your mesh being calculated...

 Hope this helps anyone who's stuck working in Maya!

 Yours sincerely,
 Siew Yi Liang

  On 2/27/2014 2:25 PM, Sebastien Sterling wrote:

   Lol was not expecting this, nice comparison Emilio, i remember
 seeing a much simpler example when i was just starting out in 3Ds max, it
 was a method comparison between max and maya on how to create 3d animated
 strokes, essentially how to make a mesh follow and be deformed by a curve,
 this tutorial was split into 5 parts

  Method in max = 3 mins (half a part).

  method in maya = 28 mins (4 and a half parts).

  here is the link :P

 http://www.youtube.com/watch?v=ojq4f1Gir80

  this can of course be done in SI and is as fast if not quicker then
 the Max method.


 On 27 February 2014 19:36, Emilio Hernandez  wrote:

>  That is the way at least for me, it is in real days work.
>
>  In my case, that is why I prefer Softimage over Maya on a daily
> basis.  Glad you liked it.
>
> Cheers!
>
>
>
>
> 2014-02-27 12:29 GMT-06:00 Francisco Criado :
>
>  nice comparison, softimage seems a lot friendly than maya.
>> F.
>>
>> On Thursday, February 27, 2014, Emilio Hernandez 
>> wrote:
>>
>>>I did this video without being biased towards Softimage or
>>> against Maya.
>>>
>>>  The same thing, the same objects, the same end result.
>>>
>>>  I don't say which one is better or worst.  Just a straight
>>> comparison.
>>>
>>>  23 min lenght in case you are interested in watching.  But if you
>>> don't I will save you time.
>>>
>>>  1 third of the video is Softimage and the other 2 thirds are Maya.
>>>
>>>  A couple of mistakes here and there in both apps as usual when you
>>> are working, and not doing a tutorial or trying to show off.
>>>
>>> https://vimeo.com/87722342
>>>
>>>
>>>
>>>
>


>>>
>>>
>>
>
>


Re: SI and Houdini

2014-03-10 Thread David Saber
How "next gen" is Houdini? I read the first version was done in 1996... 
Does it feel modern, non linear, non destructive to use?


(It would have been so simple to just keep XSI)

David


Re: Softimage vs Maya "Dorrito Approach" workflow

2014-03-10 Thread olivier jeannel

Hey Emilio !
c4d approach http://vimeo.com/88615637
Funny

Le 28/02/2014 00:39, Emilio Hernandez a écrit :
Absolutley Siew.  Thx for the link to the script.  I'll take a look at 
it.  I already scripted something to help with the process, but it is 
still lacking some functionality.


Cheers!




2014-02-27 17:05 GMT-06:00 Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>>:


Awe, i like your helpful info nuggets Siew ;)


On 28 February 2014 00:01, Siew Yi Liang mailto:soni...@gmail.com>> wrote:

I know, I wasn't trying to say your demo was unfair! DDD: It's
more just in case you wanted a one-click solution with another
approach instead of going through an instance copy so that you
don't have to go through the trouble in Maya...out of the box
I completely agree, XSI has a lot more in-built stuff for it
to get things done than Maya. But if you are stuck with Maya,
then sometimes there is no choice when you are tight on
deadlines and no time to do some really cool R&D...using other
people's scripts is the only feasible solution I know. >_<

(Back to lurking)

Yours sincerely,
Siew Yi Liang

On 2/27/2014 2:51 PM, Emilio Hernandez wrote:

Thanks Sebastien.

Siew, that is the thing with Maya scripts, scripts,
scripts...   You can script Softimage the same and you will
have the one button solution.   But again you need someone to
tell you that there is a script you can download.  My
comparison is one against the other out of the box.





2014-02-27 16:45 GMT-06:00 Siew Yi Liang mailto:soni...@gmail.com>>:

Hi, just wanted to respond about the 'doritos' state hack
since I was actually looking for a way to do this in XSI
based off the exact same thing I found out in Maya first:
assuming you want any node to ride with the deformation
of a polygon mesh in Maya, you can use this script by
Erick Miller called hyperRealMeshParent to automate the
process without having to create a second mesh like in
XSI; just select your mesh, your cluster/softMod and fire...

http://www.terencejacobson.com/hyperRealMeshParent.mel

It will allow for exactly the same effect through the
basic concept of a rivet script but a little more
souped-up since it uses an actual xform matrix...thus no
silly rotation flipping issues anymore with a more
conventional follicle rivet script! :D Also saves a bit
of processing since you don't have to have an extra
instance of your mesh being calculated...

Hope this helps anyone who's stuck working in Maya!

Yours sincerely,
Siew Yi Liang

On 2/27/2014 2:25 PM, Sebastien Sterling wrote:

Lol was not expecting this, nice comparison Emilio, i
remember seeing a much simpler example when i was just
starting out in 3Ds max, it was a method comparison
between max and maya on how to create 3d animated
strokes, essentially how to make a mesh follow and be
deformed by a curve, this tutorial was split into 5 parts

Method in max = 3 mins (half a part).

method in maya = 28 mins (4 and a half parts).

here is the link :P

http://www.youtube.com/watch?v=ojq4f1Gir80

this can of course be done in SI and is as fast if not
quicker then the Max method.


On 27 February 2014 19:36, Emilio Hernandez
mailto:emi...@e-roja.com>> wrote:

That is the way at least for me, it is in real days
work.

In my case, that is why I prefer Softimage over Maya
on a daily basis. Glad you liked it.

Cheers!




2014-02-27 12:29 GMT-06:00 Francisco Criado
mailto:malcriad...@gmail.com>>:

nice comparison, softimage seems a lot friendly
than maya.
F.

On Thursday, February 27, 2014, Emilio Hernandez
mailto:emi...@e-roja.com>>
wrote:

I did this video without being biased
towards Softimage or against Maya.

The same thing, the same objects, the same
end result.

I don't say which one is better or worst. 
Just a straight comparison.


23 min lenght in case you are interested in
watching. But if you don't I will save you time.

1 third of the video is Softimage and the
other 2 thirds are Maya.

  

Re: Did the offer really change?

2014-03-10 Thread Adam Sale
That does clarify things. I was worried that with the ecs at the schools
where I teach, we would be unable to access soft. One thing that will not
change for me in the short term is in modeling with soft. Have never got
used to modeling with boxing gloves on in maya.
On Mar 10, 2014 5:53 AM, "Christoph Muetze"  wrote:

> On 10/03/14 13:47, Chris Vienneau wrote:
>
>> In the new plan Softimage 2015 will stay on in those licenses so if you
>> are on Maya or ECS 2018 and on subscription it will start up Softimage 2015
>> and so on. This will allow people to keep working with Soft or use it to
>> open old setups.
>>
>
> That's indeed good news. Thanks for the clarification!
>
> Cheers!
> Chris
>


Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Leendert A. Hartog
One would certainly think so, but Ton Roosendaals initial response to 
the UI criticism sounded a bit like very "rigid thinking". You can find 
it here: http://code.blender.org/index.php/2013/10/redefining-blender/


Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




RE: URGENT: Consolidation of Questions

2014-03-10 Thread Nicholas Breslow
I agree with the original sentiment of this thread and Eric's comment.  I like 
the idea of using something like UserVoice - I think IdeaScale is a good 
solution as well.  Voting sites make it easier to quantify what the 
questions/concerns are than a running list.  This would make it easier to 
present issues that the community would like to see addressed before 
development ceases.

-Nick

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Sunday, March 9, 2014 10:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: URGENT: Consolidation of Questions

I see only a blank page..






Rob



\/-\/\/
On 8-3-2014 21:33, Jason S wrote:
Can this link be accesed? or is it just me?

On 03/08/14 14:22, Doeke Wartena wrote:

here:
https://docs.google.com/document/d/10reItsMpXD309tOH7ZVF3trh6cHMmEtlNEdJWK7pnpM/edit?usp=sharing



-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2014.0.4335 / Virus Database: 3722/7170 - Release Date: 03/09/14




RE: [OT] Some musings regarding Blender...

2014-03-10 Thread Angus Davidson
Blender is the application that with support has the best chance of being built 
into the application people want to use.

Was fiddling around with it last night and they have solved a lot of my 
frustrations with the UI (this is the 2.70 RC version)

Kind regards

Angus

From: Dan Yargici [danyarg...@gmail.com]
Sent: 10 March 2014 03:08 PM
To: softimage@listproc.autodesk.com
Subject: [OT] Some musings regarding Blender...

I started to write this post at the end of last summer and it sat unfinished in 
my Drafts folder, so I've just corrected a couple of things and I'm throwing it 
out there as is

DAN


I've recently (well, on and off over the last year or so and more frequently of 
late) started learning Blender and trying to integrate it into my 
workflow/toolset and far from being painful, I have found it to be quite a 
refreshing experience.

I'm working on the premise that it's something I will always have at my 
disposal wherever I happen to be working due to it being free and on all 
platforms.  As I don't work in large shops with rigid pipelines it's not really 
an issue in circumstances where the asset or shot can be worked on in isolation 
and it's in these situations that I've tried to incorporate it into my work.

The obvious cost implications of working with a 'foreign' piece of software in 
a company, and the time required to get the myriad license systems out there 
working will not gain you fans in the IT/Tech/Engineering department.  As 
Blender is free and easy to install (if you don't want to you can just extract 
and run it - I run it off my USB stick) you can also soften the blow with 
regard to company politics.

Things as a Softimage user I like - here are some examples:
* Sculpting - it works well for simple to moderately detailed sculpts.  There 
are a wide range of sculpting tools available (all the usual suspects - 
inflate, crease, smooth etc...) and you can use all the tools for 'regular' 
modelling also.  With the recent introduction of dynamic topology, it also 
became much more powerful.

* Texture paint - not exactly rocket speed in all circumstances but I've been 
happily painting 4k textures on moderately detailed meshes using procedurals, 
stencils and regular brushes for a couple of weeks and hit very few snags.  
They are planning to merge in some improvements in 2.71.

* Procedural Textures - can be used by everything, you can use them to texture, 
paint, mask, sculpt, filter particle emissions.  Whatever you like.

* Rendering - Blender comes with two renderers - 'Blender Internal' and 
'Cycles'.  Blender Internal is the older legacy renderer and Cycles is the GPU 
accelerated (CPU also supported) renderer being actively developed going 
forward.  I won't write a ton about it, you can read a little more here
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.61/Cycles
There are also a ton of alternative 3rd Party renderers.  Even Vray recently 
announced official Blender support.  Blender has a node-based Render-Tree like 
interface.

* Smoke simulation - fairly well rounded and featured, with minimal issues and 
constantly being improved.  Support for wavelet/FFT high resolution detailing, 
adaptive domains, the ability to advect the simulation with particles (and vice 
versa), and much more.  VERY fast to render if you use Blender's internal 
renderer (however with the rather huge caveat of the lack of motion blur).  
Cycles integration expected soon-ish
https://www.youtube.com/watch?v=pYNr0ZtyD1c

* Dynamic paint - same concept as Helge's pixel particles, but without the 
particles, and fast.  Really well implemented IMO.
https://www.youtube.com/watch?v=PcWXFtnh2bk

* Modelling tools - While I'll always prefer modelling in Softimage, some of 
the modelling tools in Blender are great and there are some that are really 
well-suited for re-topology.  Soft's Alt-pivot is great, while Blender has the 
same idea (well, it's pretty much the basis of operation in Blender), it's 
pretty clunkily implemented in comparison.

* Interface/GUI - It feels quick, slick, modern and adaptable next to 
Softimage's tacky, rounded, cheap-looking abomination of a 'look' (I've never 
liked it, in case you didn't guess :))

* Camera Tracking - Blender has a pretty solid, basic and fast camera tracker.  
Not a serious replacement for the competitors but usable even in it's current 
state.  A lot of developments expected soon.

* Compositor - Blender has a fairly feature-rich compositor.  Probably as 
useful as the FXTree, not a replacement for Nuke obviously...

* Development - there is so much buzz around development for Blender, and you 
get to have a chance to see and influence it all.  Here you see a post from a 
developer at Pixar who wants to integrate OpenSubdiv support in his spare time!
http://www.blenderartists.org/forum/showthread.php?319079-Advice-for-test-OpenSubdiv-integration

Another thing I personally appreciate is that they're

RE: Headus UV Layout

2014-03-10 Thread Nicholas Breslow
I give Headus UVLayout a big thumbs up!  Phil Dench (man behind the magic) is a 
wizard.  I asked for a better edge tagging solution where you could simply 
click and drag in the viewport to make cuts and he implemented it in a day, 
even added in predictive tagging.  I asked about locking UVs to specific tiles 
and he came up with a whole system to handle that in a week.  Don’t be fooled 
by or put off by the UI (and web presence) – it is very powerful and he is 
constantly making fixes and updates.

I told him numerous times about the UI but he likes it.  He also has a tool 
called Cyslice which is awesome but I don’t think he actively develops it.

-Nick

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: Monday, March 10, 2014 11:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: Headus UV Layout

I've only tried Headus UV Layout a little in Trial Mode and it seems quite 
powerful but a little difficult to get used to it's GUI and workflow. Almost 
like Zbrush, if you stop using it for a few months you'll have to re-study it.

Have anyone tried Unfold 3D? The unfold standalone version. I like the built-in 
unfold Softimage has but it is pretty basic like the old Roadkill, so I was 
wondering how was the full version. I guess I'll have to try the demo.

BTW, good thing Maya will have Unfold in the next version. That would make it a 
little less painful.

Martin



On Mon, Mar 10, 2014 at 9:35 PM, Paul Griswold 
mailto:pgrisw...@fusiondigitalproductions.com>>
 wrote:
Not that it'll compete with a dedicated UV app, but 3D-Coat has always done a 
very good job with UVs for me.  Andrew has just released a new beta with 
"Globally Ungorm Unfolding" in addition to the other methods:  
http://3d-coat.com/forum/index.php?showtopic=10395&hl=

It has a Softimage AppLink so you can send models back and forth very easily.

-Paul

[https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=a65ce63e-ae21-422f-bf0d-1c2e0f1d68ac]ᐧ



Re: [OT] My take on recent events.

2014-03-10 Thread Michael Clarke
Very well said, Dan.


On Mar 10, 2014, at 7:15 AM, Dan Yargici  wrote:

> How we got here.
> I believe the reason we are where we are has been touched on in the various 
> threads of the last few days.
> Sure, not having visibility on the Autodesk site or seeing banner ads for Max 
> and Maya and none for Softimage on the various social media platforms has 
> some influence on perception but I believe that the marketing of Softimage, 
> not just to new customers but crucially to the *resellers*, who in most cases 
> are the only interface between the client and customer, has been the area 
> where Autodesk failed us most.  The resellers themselves never understood 
> Softimage, because Autodesk never educated them.  Simple as that.  If they 
> did, they could and, I believe would, have made many more sales.  Instead you 
> hear time and time again of them touring even the Softimage studios, trying 
> to get them to use Maya.  I repeat, *Studios that are already Softimage 
> customers*.  Can you imagine how they talk about it and sell it to new 
> customers?  A perception of Maya as the only serious solution for high-end 
> work pervades and I think it's been *heavily* influenced by reseller 
> ignorance.  I don't believe it was a dark plot by Autodesk to snuff out 
> Softimage (at least not at first), more a sign of incompetence and dare I say 
> it, arrogance, but it was left unchecked and ate the ground from underneath 
> Softimage.
> 
> How it played out.
> The rumours of the impending end were rife for months, yes, months.  I first 
> heard of this before Christmas.  How is it that a company like Glassworks 
> that, as Alastair says, is essentially %100 Softimage (and loaded with 
> Autodesk's various 2D solutions), and creating such fantastic work was not on 
> the list of companies visited when Autodesk people made this famous tour of 
> doom?  It's an affront to the people that were trying their best to champion 
> Softimage in the face of the neglect it was getting from marketing.  Now 
> these same people are expected to glide over to Maya and get in line with 
> zero resentment?
> 
> The people really affected.
> The people that are most affected by all this are the *huge segment that none 
> of your other products cater for*.  Please try to finally understand this.  
> The small to medium sized shops.  It's my personal feeling that none of your 
> other products are as superior in this space.  You *will not* succeed in 
> selling 3dsMax to your Softimage customers.  To think you will is bone-headed 
> ignorance and only compounds the sense that your marketing team doesn't 
> understand the essence of what you are killing off.
> 
> 
> The various options going forward.
> As long as I can be as productive as I am and don't feel I'm missing out on 
> something that becomes an essential part of producing good work, I'll stick 
> with Softimage.  But obviously, this is heavily dependent on there being 
> companies that share this opinion for me to work with.  I will also be 
> evaluating and educating myself in various companions.  I don't see any fully 
> rounded alternatives so I'll try to open my mind to a cross-product workflow.
> 
> Houdini
> The recent events have once-more jolted me into renewing my efforts in 
> evaluating Houdini.  It, for me, is the most likely contender to satisfy my 
> professional needs going forward, but from my initial investigation has a way 
> to go before becoming as smooth a ride end-to-end as I'm looking for.  The 
> fact that they have acknowledged this however and have been quite public in 
> stating their intent to address this side of things is very comforting.  We 
> all know they have the chops (pun intended) to do it, and do it well.  Having 
> Halfdan there as someone who understands our comments and can translate them 
> into meaningful terms to the Houdini developers is a huge plus.  Jordi's 
> enthusiasm here is also a great inspiration to try and run with it.
> 
> Fabric Engine
> Every wants FE to be the knight in shining armour that will guide us out of 
> the darkness, myself included, but unless a consortium of companies 
> generously commit to writing and sharing a robust set of integrated tools 
> (with well defined pre-determined conventions and workflows) that work 
> together as something resembling an end-to-end DCC, it'll have very little 
> impact on me professionally for some time.  I can see what they've done and I 
> love, respect and embrace it, but it will do very little for me in direct 
> relation to hole left by the demise of Softimage.
> 
> Modo
> I have a very mixed bag of feelings about it, and I'll reserve any comment 
> until I look at it more closely, but my feeling is it's not going to solve 
> any of my personal problems in any short measure of time unfortunately.
> 
> Blender
> Yes, Blender.  I like Blender.  I do my utmost to evangelize it wherever I 
> work and it's my personal opinion that everyone earning money from 3D 

Re: Headus UV Layout

2014-03-10 Thread Martin Yara
I've only tried Headus UV Layout a little in Trial Mode and it seems quite
powerful but a little difficult to get used to it's GUI and workflow.
Almost like Zbrush, if you stop using it for a few months you'll have to
re-study it.

Have anyone tried Unfold 3D? The unfold standalone version. I like
the built-in unfold Softimage has but it is pretty basic like the old
Roadkill, so I was wondering how was the full version. I guess I'll have to
try the demo.

BTW, good thing Maya will have Unfold in the next version. That would make
it a little less painful.

Martin




On Mon, Mar 10, 2014 at 9:35 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> Not that it'll compete with a dedicated UV app, but 3D-Coat has always
> done a very good job with UVs for me.  Andrew has just released a new beta
> with "Globally Ungorm Unfolding" in addition to the other methods:
> http://3d-coat.com/forum/index.php?showtopic=10395&hl=
>
> It has a Softimage AppLink so you can send models back and forth very
> easily.
>
> -Paul
>
> ᐧ
>


Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Leendert A. Hartog
Talk is, however, relatively cheap... The community obviously is willing 
to participate, but what happens when the ideas are being presented to 
their chairman Ton Roosendaal? There is a reason, why the Blender UI has 
always been as quirky as it was...


Dan Yargici schreef op 10-3-2014 15:34:
There is a thread on BlenderArtists.org where people are submitting 
mockups and the like where there are some really nice suggestions (and 
a few terrible ones). Hopefully the right ones will filter through.


http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested

DAN




--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Daniel Bachmann
To get started in Blender it helps to just switch the right/left mouse 
button configuration in Blender's user preferences.
This makes you select with left again as most interfaces work. The thing 
with the default mouse button setting (selecting with RMB)
is that some functions in Blender make good use with this setting (Like 
selecting something that lays/overlaps under the gizmothis only

works using the default setting).

I usualy set:
User Preferences/Interface/Display Tab (Check this if not already checked)
-Global Scene

User Preferences/Interface/View Manipulation Tab (Check this if not 
already checked):

-Cursor Depth
-Auto Depth
-Zoom to Mouse Position
-Rotate around selection
-Auto Perspective

User Preferences/Input (Check this if not already checked)
-Select with Left
Orbit Style: Turntable
-Zoom Style: Dolly Vertical


Hope this helps to get started. btw, the little circle that appears when 
right clicking (if you set up LMB selection) is the 3D-Cursor,
meaning that every new Object will be created at the 3D-Cursor 
PositionTo reset this bugger to XYZ 0,0,0 just press Shift+C (This

also aligns the Perspective View for you)

Have fun with Blender, it's awesome. I use 3DS since R2 for DOS and went 
through all versions to 3DS MAX 2013, in between I added XSI/Softimage
and loved it. Now I just do not want to feed the dragon anymore and bet 
on Blender and Rhino. Softimage will still be the swiss army knife for 
difficult
projects but I see the future unleashed in Open Software. Since Blender 
allows python scripting and let you see the c++ source it is also a good

alternative to set up a nice pipeline for small companies.

Keep on rocking, it is a sad time what happens in the CG industry but we 
gotta shape up and define our
future ourselves. Those big companies can either go with us or pfff, I 
don't care..


Daniel
On 10.03.2014 14:26, Nicolas Esposito wrote:
I just saw the 2.7 release and man, they really improved since the 
last time I tried it!


I'm also trying to see which software to use next to Softimage, and 
for now the choices are Maya, Modo and Houdini, but Blender, seeing 
how they improved everything and being open source, has always 
intrigued me


I'll be honest, the most annoying thing is the navigation, I found it 
really awkward...I know that the keys could be remapped, but I would 
like to know if its possible to remap everything similar to the Soft 
layout, that would be nice ;)


The features are really nice and the community is very active, so I 
really hope that this software will continue to be developed for a 
long timeunless AD buys them :-D



2014-03-10 14:08 GMT+01:00 Dan Yargici >:


I started to write this post at the end of last summer and it sat
unfinished in my Drafts folder, so I've just corrected a couple of
things and I'm throwing it out there as is

DAN


I've recently (well, on and off over the last year or so and more
frequently of late) started learning Blender and trying to
integrate it into my workflow/toolset and far from being painful,
I have found it to be quite a refreshing experience.

I'm working on the premise that it's something I will always have
at my disposal wherever I happen to be working due to it being
free and on all platforms.  As I don't work in large shops with
rigid pipelines it's not really an issue in circumstances where
the asset or shot can be worked on in isolation and it's in these
situations that I've tried to incorporate it into my work.

The obvious cost implications of working with a 'foreign' piece of
software in a company, and the time required to get the myriad
license systems out there working will not gain you fans in the
IT/Tech/Engineering department.  As Blender is free and easy to
install (if you don't want to you can just extract and run it - I
run it off my USB stick) you can also soften the blow with regard
to company politics.

Things as a Softimage user I like - here are some examples:
* Sculpting - it works well for simple to moderately detailed
sculpts.  There are a wide range of sculpting tools available (all
the usual suspects - inflate, crease, smooth etc...) and you can
use all the tools for 'regular' modelling also.  With the recent
introduction of dynamic topology, it also became much more powerful.

* Texture paint - not exactly rocket speed in all circumstances
but I've been happily painting 4k textures on moderately detailed
meshes using procedurals, stencils and regular brushes for a
couple of weeks and hit very few snags.  They are planning to
merge in some improvements in 2.71.

* Procedural Textures - can be used by everything, you can use
them to texture, paint, mask, sculpt, filter particle emissions.
 Whatever you like.

* Rendering - Blender comes with two renderers - 'Blender
Internal' an

Re: Open letter to Autodesk

2014-03-10 Thread Stefan Kubicek

Sehsucht?


Agree, agree.
I missed a lot of mails, but did Tim Borgmaan joined the happy
conversation ? And Polynoid ?
And Guillaume ?


Le 10/03/2014 12:10, Stefan Kubicek a écrit :

You just made my day! I wonder why we haven't heard more from other
places like yours, like Passion Pictures for example (of BBC's London
Olympics 2012 fame). Having met Mario Ucci in fall 2013 I know how
unhappy they are with the current situation too. Mario, where are you?
What about Blur? It's hard to imagine a Tim Miller staying passive on
this.



great words. This is the type of letter AD should be getting. Would be
great to see more of this coming. From the right people - like you guys.

J


On Mon, Mar 10, 2014 at 10:43 AM, michael johansson
wrote:


Just a small remark to get it right and avoid that discussion. Under So
the last two sentences: Autodesk have adjusted this so we can both
switch
to 3ds or maya and still continue to use softimage as long as we
want. So
that point is not valid anymore.

Let me know when you publish it. I will be happy to re-publish it in
all
my channels.

/michael johansson


2014-03-10 11:30 GMT+01:00 patrick nethercoat
:

Great letter, Alastair, sounds very nicely pitched to me.



On 10 March 2014 10:26, olivier jeannel 
wrote:


 At last ! the voice of the big guys !
Thank you ! thank you !

Le 10/03/2014 11:20, Alastair Hearsum a écrit :

Folks
Dan Y and other folks, I hope this comes across as firm but
reasonable.
I will post it on other appropriate sites. Any ideas on that front?










* An open letter to Autodesk. Dear Autodesk My name is Alastair
Hearsum.
I'm a founding partner, director and head of 3d at Glassworks. If you
haven't heard of us, we are a small to midsized company which has
been
creating VFX and animation for TV commercials for markets around
the world,
for the past 20 years. We have branches in London, Amsterdam and
Barcelona.
We create innovative and multi award winning work and we use
Softimage.
Your announcement that you are retiring Softimage has left us
saddened,
disappointed and not a little angry. The anger for two reasons;
that you
have shot the racehorse of the 3d software world in the head in
its prime
but also that you didn't consult with us about this assassination or
discuss any of your plans for the future with us. We have no idea
what the
future from you holds. We are big and longstanding users of other
Autodesk
products as well as Softimage. The puzzling thing is, technologically
speaking, there was no writing on the wall as there was with Henry
and
Flame, for example, or these days with Flame and Nuke. We have been
punching above our weight, in London, for the past 20 years
competing well
with the much larger organisations of MPC, Framestore and The
Mill. One of
the reasons we have been able to do that, apart from the deep
talent of our
crew is, I believe, because of the software that we chose. I'm
nearly 150
years old  now but I still sit at the computer making pictures for TV
commercials to the same arduous schedule that I always have. So I
know what
I'm talking about. For a period a few years back we had a 50/50
split of
Maya and Softimage. We chose to go 100% Softimage. Its better for
the work
that we do and the sector we are in. Its no coincidence that all the
finalists in the recent British Animation Awards (tv commercials)
did their
work in Softimage. Similarly, both silver and gold award winners
in the 3d
animation category at this year's British Television Advertising
Craft
awards were Softimage companies. You may well go on to list major
work
that's been done in Maya. Sure there has, and great work too. But
Maya is
used as a shell in the major film effect companies. It is heavily
customised and unrecognisable as the product you ship. We have our
proprietary software and tailored workflow as well, but Softimage
remains
pretty much untouched. It is lean, efficient, and the ICE
environment is
innovative and empowering. So you've done it. What's next? Like I
said we
have had vague information about what the future holds. We hear
rumours
about bi-frost and that's about it. From what I understand from
various
sources there are no plans to replicate the efficient workflow and
full ice
functionality that made us so productive. You have offered free
transitionary licenses of Maya with the threat of having to
discontinue
using Softimage in 2 years time. The final thought is not just
about what
software is best for our future but also about what sort of
software supply
company we want to get into bed with. The attributes that come top
of my
list: listening to customers, acting on their recommendations, speedy
development, innovation. Now does that sound like you? Alastair
Hearsum
Glassworks.*



--
 Alastair Hearsum
 Head of 3d
[image: GLASSWORKS]
 33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
 Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk
 (Company reg

Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Dan Yargici
There is a thread on BlenderArtists.org where people are submitting mockups
and the like where there are some really nice suggestions (and a few
terrible ones).  Hopefully the right ones will filter through.

http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested

DAN


On Mon, Mar 10, 2014 at 4:32 PM, Leendert A. Hartog wrote:

> Instating the UI team seemed a bit like a PR move (and not much more than
> that). It remains to be seen, if they're truly ready, willing and able to
> tackle the bigger UI problems Blender faces. Personally I doubt this.
>
> --
>
> Leendert A. Hartog - Softimage hobbyist
> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>
>
>


RE: Open letter to Autodesk

2014-03-10 Thread Marc-Andre Carbonneau
I've been reading forums and mail threads and Twitter and Facebook since last 
week concerning Softimage's retirement and it's amazing what's happening... I 
saw plenty of people who have never worked with Softimage and people who don't 
like it and still voice their concern and sadness about what is happening.

Great letter Alastair. I'm sure this will get shared a lot.
MAC

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
Sent: 10 mars 2014 06:20
To: softimage@listproc.autodesk.com
Subject: Open letter to Autodesk

Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. I will 
post it on other appropriate sites. Any ideas on that front?



An open letter to Autodesk.



Dear Autodesk



My name is Alastair Hearsum. I'm a founding partner, director and head of 3d at 
Glassworks. If you haven't heard of us, we are a small to midsized company 
which has been creating VFX and animation for TV commercials for markets around 
the world, for the past 20 years. We have branches in London, Amsterdam and 
Barcelona. We create innovative and multi award winning work and we use 
Softimage.



Your announcement that you are retiring Softimage has left us saddened, 
disappointed and not a little angry. The anger for two reasons; that you have 
shot the racehorse of the 3d software world in the head in its prime but also 
that you didn't consult with us about this assassination or discuss any of your 
plans for the future with us. We have no idea what the future from you holds. 
We are big and longstanding users of other Autodesk products as well as 
Softimage. The puzzling thing is, technologically speaking, there was no 
writing on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 years 
competing well with the much larger organisations of MPC, Framestore and The 
Mill. One of the reasons we have been able to do that, apart from the deep 
talent of our crew is, I believe, because of the software that we chose. I'm 
nearly 150 years old  now but I still sit at the computer making pictures for 
TV commercials to the same arduous schedule that I always have. So I know what 
I'm talking about. For a period a few years back we had a 50/50 split of Maya 
and Softimage. We chose to go 100% Softimage. Its better for the work that we 
do and the sector we are in. Its no coincidence that all the finalists in the 
recent British Animation Awards (tv commercials) did their work in Softimage. 
Similarly, both silver and gold award winners in the 3d animation category at 
this year's British Television Advertising Craft awards were Softimage 
companies.



You may well go on to list major work that's been done in Maya. Sure there has, 
and great work too. But Maya is used as a shell in the major film effect 
companies. It is heavily customised and unrecognisable as the product you ship. 
We have our proprietary software and tailored workflow as well, but Softimage 
remains pretty much untouched. It is lean, efficient, and the ICE environment 
is innovative and empowering.



So you've done it. What's next? Like I said we have had vague information about 
what the future holds. We hear rumours about bi-frost and that's about it. From 
what I understand from various sources there are no plans to replicate the 
efficient workflow and full ice functionality that made us so productive. You 
have offered free transitionary licenses of Maya with the threat of having to 
discontinue using Softimage in 2 years time.




The final thought is not just about what software is best for our future but 
also about what sort of software supply company we want to get into bed with. 
The attributes that come top of my list: listening to customers, acting on 
their recommendations, speedy development, innovation. Now does that sound like 
you?



Alastair Hearsum
Glassworks.


--
Alastair Hearsum
Head of 3d
[http://old.glassworks.co.uk/images/Logo_UK.jpg]
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please k

Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Dan Yargici
Yes.  It was a great initiative for sure, and his videos explaining UI
design were really well researched and presented but the result he came up
with was pretty nasty IMO.

The Blender team seem to have a taken the comments and have a clear plan in
mind I think, for the better.

DAN


On Mon, Mar 10, 2014 at 4:18 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> The best news for Blender was after a prominent Blender contributor(?)
> Andrew Price, posted a video where he went through all the issues with the
> Blender UI and gave very reasoned, well thought out ideas on what was wrong
> and how it could be fixed.  The Blender team heard what he had to say &
> created a UI team to start fixing the problems.
>
> Here's the announcement:
> http://www.blendernation.com/2013/11/18/blender-foundation-announces-user-interface-team/
>
> If Blender had a consistant, more industry-standard UI, I think quite a
> lot of people would pay more attention to it.
>
> -Paul
>
>
> ᐧ
>
>
> On Mon, Mar 10, 2014 at 9:26 AM, Nicolas Esposito <3dv...@gmail.com>wrote:
>
>> I just saw the 2.7 release and man, they really improved since the last
>> time I tried it!
>>
>>  I'm also trying to see which software to use next to Softimage, and for
>> now the choices are Maya, Modo and Houdini, but Blender, seeing how they
>> improved everything and being open source, has always intrigued me
>>
>> I'll be honest, the most annoying thing is the navigation, I found it
>> really awkward...I know that the keys could be remapped, but I would like
>> to know if its possible to remap everything similar to the Soft layout,
>> that would be nice ;)
>>
>> The features are really nice and the community is very active, so I
>> really hope that this software will continue to be developed for a long
>> timeunless AD buys them :-D
>>
>>
>> 2014-03-10 14:08 GMT+01:00 Dan Yargici :
>>
>> I started to write this post at the end of last summer and it sat
>>> unfinished in my Drafts folder, so I've just corrected a couple of things
>>> and I'm throwing it out there as is
>>>
>>> DAN
>>>
>>>
>>> I've recently (well, on and off over the last year or so and more
>>> frequently of late) started learning Blender and trying to integrate it
>>> into my workflow/toolset and far from being painful, I have found it to be
>>> quite a refreshing experience.
>>>
>>> I'm working on the premise that it's something I will always have at my
>>> disposal wherever I happen to be working due to it being free and on all
>>> platforms.  As I don't work in large shops with rigid pipelines it's not
>>> really an issue in circumstances where the asset or shot can be worked on
>>> in isolation and it's in these situations that I've tried to incorporate it
>>> into my work.
>>>
>>> The obvious cost implications of working with a 'foreign' piece of
>>> software in a company, and the time required to get the myriad license
>>> systems out there working will not gain you fans in the IT/Tech/Engineering
>>> department.  As Blender is free and easy to install (if you don't want to
>>> you can just extract and run it - I run it off my USB stick) you can also
>>> soften the blow with regard to company politics.
>>>
>>> Things as a Softimage user I like - here are some examples:
>>> * Sculpting - it works well for simple to moderately detailed sculpts.
>>>  There are a wide range of sculpting tools available (all the usual
>>> suspects - inflate, crease, smooth etc...) and you can use all the tools
>>> for 'regular' modelling also.  With the recent introduction of dynamic
>>> topology, it also became much more powerful.
>>>
>>> * Texture paint - not exactly rocket speed in all circumstances but I've
>>> been happily painting 4k textures on moderately detailed meshes using
>>> procedurals, stencils and regular brushes for a couple of weeks and hit
>>> very few snags.  They are planning to merge in some improvements in 2.71.
>>>
>>> * Procedural Textures - can be used by everything, you can use them to
>>> texture, paint, mask, sculpt, filter particle emissions.  Whatever you like.
>>>
>>> * Rendering - Blender comes with two renderers - 'Blender Internal' and
>>> 'Cycles'.  Blender Internal is the older legacy renderer and Cycles is the
>>> GPU accelerated (CPU also supported) renderer being actively developed
>>> going forward.  I won't write a ton about it, you can read a little more
>>> here
>>> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.61/Cycles
>>> There are also a ton of alternative 3rd Party renderers.  Even Vray
>>> recently announced official Blender support.  Blender has a node-based
>>> Render-Tree like interface.
>>>
>>> * Smoke simulation - fairly well rounded and featured, with minimal
>>> issues and constantly being improved.  Support for wavelet/FFT high
>>> resolution detailing, adaptive domains, the ability to advect the
>>> simulation with particles (and vice versa), and much more.  VERY fast to
>>> render if you use Blender's inte

Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Leendert A. Hartog
Instating the UI team seemed a bit like a PR move (and not much more 
than that). It remains to be seen, if they're truly ready, willing and 
able to tackle the bigger UI problems Blender faces. Personally I doubt 
this.


--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Paul Griswold
The best news for Blender was after a prominent Blender contributor(?)
Andrew Price, posted a video where he went through all the issues with the
Blender UI and gave very reasoned, well thought out ideas on what was wrong
and how it could be fixed.  The Blender team heard what he had to say &
created a UI team to start fixing the problems.

Here's the announcement:
http://www.blendernation.com/2013/11/18/blender-foundation-announces-user-interface-team/

If Blender had a consistant, more industry-standard UI, I think quite a lot
of people would pay more attention to it.

-Paul


ᐧ


On Mon, Mar 10, 2014 at 9:26 AM, Nicolas Esposito <3dv...@gmail.com> wrote:

> I just saw the 2.7 release and man, they really improved since the last
> time I tried it!
>
> I'm also trying to see which software to use next to Softimage, and for
> now the choices are Maya, Modo and Houdini, but Blender, seeing how they
> improved everything and being open source, has always intrigued me
>
> I'll be honest, the most annoying thing is the navigation, I found it
> really awkward...I know that the keys could be remapped, but I would like
> to know if its possible to remap everything similar to the Soft layout,
> that would be nice ;)
>
> The features are really nice and the community is very active, so I really
> hope that this software will continue to be developed for a long
> timeunless AD buys them :-D
>
>
> 2014-03-10 14:08 GMT+01:00 Dan Yargici :
>
> I started to write this post at the end of last summer and it sat
>> unfinished in my Drafts folder, so I've just corrected a couple of things
>> and I'm throwing it out there as is
>>
>> DAN
>>
>>
>> I've recently (well, on and off over the last year or so and more
>> frequently of late) started learning Blender and trying to integrate it
>> into my workflow/toolset and far from being painful, I have found it to be
>> quite a refreshing experience.
>>
>> I'm working on the premise that it's something I will always have at my
>> disposal wherever I happen to be working due to it being free and on all
>> platforms.  As I don't work in large shops with rigid pipelines it's not
>> really an issue in circumstances where the asset or shot can be worked on
>> in isolation and it's in these situations that I've tried to incorporate it
>> into my work.
>>
>> The obvious cost implications of working with a 'foreign' piece of
>> software in a company, and the time required to get the myriad license
>> systems out there working will not gain you fans in the IT/Tech/Engineering
>> department.  As Blender is free and easy to install (if you don't want to
>> you can just extract and run it - I run it off my USB stick) you can also
>> soften the blow with regard to company politics.
>>
>> Things as a Softimage user I like - here are some examples:
>> * Sculpting - it works well for simple to moderately detailed sculpts.
>>  There are a wide range of sculpting tools available (all the usual
>> suspects - inflate, crease, smooth etc...) and you can use all the tools
>> for 'regular' modelling also.  With the recent introduction of dynamic
>> topology, it also became much more powerful.
>>
>> * Texture paint - not exactly rocket speed in all circumstances but I've
>> been happily painting 4k textures on moderately detailed meshes using
>> procedurals, stencils and regular brushes for a couple of weeks and hit
>> very few snags.  They are planning to merge in some improvements in 2.71.
>>
>> * Procedural Textures - can be used by everything, you can use them to
>> texture, paint, mask, sculpt, filter particle emissions.  Whatever you like.
>>
>> * Rendering - Blender comes with two renderers - 'Blender Internal' and
>> 'Cycles'.  Blender Internal is the older legacy renderer and Cycles is the
>> GPU accelerated (CPU also supported) renderer being actively developed
>> going forward.  I won't write a ton about it, you can read a little more
>> here
>> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.61/Cycles
>> There are also a ton of alternative 3rd Party renderers.  Even Vray
>> recently announced official Blender support.  Blender has a node-based
>> Render-Tree like interface.
>>
>> * Smoke simulation - fairly well rounded and featured, with minimal
>> issues and constantly being improved.  Support for wavelet/FFT high
>> resolution detailing, adaptive domains, the ability to advect the
>> simulation with particles (and vice versa), and much more.  VERY fast to
>> render if you use Blender's internal renderer (however with the rather huge
>> caveat of the lack of motion blur).  Cycles integration expected soon-ish
>> https://www.youtube.com/watch?v=pYNr0ZtyD1c
>>
>> * Dynamic paint - same concept as Helge's pixel particles, but without
>> the particles, and fast.  Really well implemented IMO.
>> https://www.youtube.com/watch?v=PcWXFtnh2bk
>>
>> * Modelling tools - While I'll always prefer modelling in Softimage, some
>> of the modelling tools in Blender are great and there are 

Our latest work - Detur Hamster

2014-03-10 Thread Stefan Kubicek
<<< text/html; charset=iso-8859-15: Unrecognized >>>


animation plotting

2014-03-10 Thread Mirko Jankovic
Just to check if I'm seeing correctly that Animate->Tools->Plot is single
threaded right?


Re: Open letter to Autodesk

2014-03-10 Thread Juan Brockhaus
Well put Alastair!
Great!
Thank you!

Juan


On Mon, Mar 10, 2014 at 1:08 PM, Mirko Jankovic
wrote:

> 100% right Raffaele :)
> It was supposed to sound more like "where are they all?" but missed the
> form and lost in translation :)
> Thanks
>
>
> On Mon, Mar 10, 2014 at 2:03 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Well Put Alastair !
>>
>>
>> On 10 March 2014 12:48, Raffaele Fragapane 
>> wrote:
>>
>>> Hmmm, no, nobody did. Not that it was the plan back then anyway.
>>> I've worked in plenty places that were large and/or prestige clients,
>>> and I wish AD offered bribes like that. You're lucky if you manage to get
>>> in touch with support paying through the nose in credits, I sure as hell
>>> have never seen them floating freebies around like pies just to keep us
>>> happy.
>>> You also underestimate the integrity of the companies you're talking
>>> about. Those People are silent because the climate here sucks, or because
>>> they just don't care enough, it's that simple.
>>>
>>> Now, given this is one of the rare complaint threads that actually makes
>>> some sense, could we please not compromise it with juvenile BS? Please.
>>> On 10 Mar 2014 23:33, "Mirko Jankovic" 
>>> wrote:
>>>
 They called us paranoid when we said:"AD is gonna kill it it is end of
 Softimage!" back in 2008, right? :)


 On Mon, Mar 10, 2014 at 1:28 PM, Raffaele Fragapane <
 raffsxsil...@googlemail.com> wrote:

> That's a bit paranoid. I don't know of anybody who's been offered any
> such thing regardless of size of license pool or prominence of their work.
>  On 10 Mar 2014 22:59, "Mirko Jankovic" 
> wrote:
>
>> Just wondering if bigger fishes aren't actually bribed or something
>> with some super extra offer from AD to keep them happy and silent...
>>
>

>>
>


Re: Maya equivalent to Workgroups?

2014-03-10 Thread Tim Crowson

Nice series of vids! Learning a lot already.
-Tim

On 3/10/2014 6:00 AM, Upinder Dhaliwal wrote:
Jeremy Ernst has some nice series on maya tools distribution with 
python, might be helpful to get started:


https://vimeo.com/48900076



On Monday, March 10, 2014, Rob Wuijster > wrote:


Nice find! Thanks for that :-)

Rob

\/-\/\/

On 9-3-2014 20:41, Siew Yi Liang wrote:

Hello, for myself I actually use symbolic links in Windows; my
Maya scripts directories and plugins folder are synced to my
OneDrive, and then a symlink links directly to that folder for my
Maya installations. Works pretty nicely! You can use something like:

https://bitbucket.org/jsumners/winln/wiki/Home

If you don't want to play with the cmd prompt, too!

I should do the same thing for my XSI setup but right now I'm too
lazy. :P
Yours sincerely,
Siew Yi Liang
On 3/9/2014 10:19 AM, Tim Crowson wrote:

That's correct, Stephen. Thanks.
-Tim

On 3/9/2014 12:16 PM, Stephen Blair wrote:

Yes, you can append paths. I assume you mean MAYA_PLUGIN_PATH
and MAYA_MODULE_PATH?

about distributing modules:

http://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html


On Sun, Mar 9, 2014 at 1:05 PM, Tim Crowson
>
wrote:

And my follow up question would be can we append
multiple paths to those envars, so we can point to multiple
locations at once?


On 3/9/2014 12:02 PM, Tim Crowson wrote:

That's more like the equivalent to rray.de/xsi.
..   ;-)

Looking at the Maya docs, I'm guessing I need to implement
environment variables to point to a different path for
plugins and scripts at launch...
-Tim




On 3/9/2014 11:52 AM, Emilio Hernandez wrote:


creativecrash.com 

El mar 9, 2014 10:50 AM, "Tim Crowson"
>
escribió:

Is there anything like XSI's Workgroups in Maya for
sharing plugins across a network?

-Tim
-- 






-- 







No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2014.0.4335 / Virus Database: 3722/7170 - Release Date:
03/09/14





--
*--
Upinder Dhaliwal*
www.upinderdhaliwal.com 




--
Signature



Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Nicolas Esposito
I just saw the 2.7 release and man, they really improved since the last
time I tried it!

I'm also trying to see which software to use next to Softimage, and for now
the choices are Maya, Modo and Houdini, but Blender, seeing how they
improved everything and being open source, has always intrigued me

I'll be honest, the most annoying thing is the navigation, I found it
really awkward...I know that the keys could be remapped, but I would like
to know if its possible to remap everything similar to the Soft layout,
that would be nice ;)

The features are really nice and the community is very active, so I really
hope that this software will continue to be developed for a long
timeunless AD buys them :-D


2014-03-10 14:08 GMT+01:00 Dan Yargici :

> I started to write this post at the end of last summer and it sat
> unfinished in my Drafts folder, so I've just corrected a couple of things
> and I'm throwing it out there as is
>
> DAN
>
>
> I've recently (well, on and off over the last year or so and more
> frequently of late) started learning Blender and trying to integrate it
> into my workflow/toolset and far from being painful, I have found it to be
> quite a refreshing experience.
>
> I'm working on the premise that it's something I will always have at my
> disposal wherever I happen to be working due to it being free and on all
> platforms.  As I don't work in large shops with rigid pipelines it's not
> really an issue in circumstances where the asset or shot can be worked on
> in isolation and it's in these situations that I've tried to incorporate it
> into my work.
>
> The obvious cost implications of working with a 'foreign' piece of
> software in a company, and the time required to get the myriad license
> systems out there working will not gain you fans in the IT/Tech/Engineering
> department.  As Blender is free and easy to install (if you don't want to
> you can just extract and run it - I run it off my USB stick) you can also
> soften the blow with regard to company politics.
>
> Things as a Softimage user I like - here are some examples:
> * Sculpting - it works well for simple to moderately detailed sculpts.
>  There are a wide range of sculpting tools available (all the usual
> suspects - inflate, crease, smooth etc...) and you can use all the tools
> for 'regular' modelling also.  With the recent introduction of dynamic
> topology, it also became much more powerful.
>
> * Texture paint - not exactly rocket speed in all circumstances but I've
> been happily painting 4k textures on moderately detailed meshes using
> procedurals, stencils and regular brushes for a couple of weeks and hit
> very few snags.  They are planning to merge in some improvements in 2.71.
>
> * Procedural Textures - can be used by everything, you can use them to
> texture, paint, mask, sculpt, filter particle emissions.  Whatever you like.
>
> * Rendering - Blender comes with two renderers - 'Blender Internal' and
> 'Cycles'.  Blender Internal is the older legacy renderer and Cycles is the
> GPU accelerated (CPU also supported) renderer being actively developed
> going forward.  I won't write a ton about it, you can read a little more
> here
> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.61/Cycles
> There are also a ton of alternative 3rd Party renderers.  Even Vray
> recently announced official Blender support.  Blender has a node-based
> Render-Tree like interface.
>
> * Smoke simulation - fairly well rounded and featured, with minimal issues
> and constantly being improved.  Support for wavelet/FFT high resolution
> detailing, adaptive domains, the ability to advect the simulation with
> particles (and vice versa), and much more.  VERY fast to render if you use
> Blender's internal renderer (however with the rather huge caveat of the
> lack of motion blur).  Cycles integration expected soon-ish
> https://www.youtube.com/watch?v=pYNr0ZtyD1c
>
> * Dynamic paint - same concept as Helge's pixel particles, but without the
> particles, and fast.  Really well implemented IMO.
> https://www.youtube.com/watch?v=PcWXFtnh2bk
>
> * Modelling tools - While I'll always prefer modelling in Softimage, some
> of the modelling tools in Blender are great and there are some that are
> really well-suited for re-topology.  Soft's Alt-pivot is great, while
> Blender has the same idea (well, it's pretty much the basis of operation in
> Blender), it's pretty clunkily implemented in comparison.
>
> * Interface/GUI - It feels quick, slick, modern and adaptable next to
> Softimage's tacky, rounded, cheap-looking abomination of a 'look' (I've
> never liked it, in case you didn't guess :))
>
> * Camera Tracking - Blender has a pretty solid, basic and fast camera
> tracker.  Not a serious replacement for the competitors but usable even in
> it's current state.  A lot of developments expected soon.
>
> * Compositor - Blender has a fairly feature-rich compositor.  Probably as
> useful as the FXTree, not a replacement for Nuke obvi

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-10 Thread Tim Crowson
Yes the lack of  non-rigging-related operator stack (not just history) 
has been an issue for some people who really do like to model more 
procedurally. In rigging, you'll find that deformers are stacked using 
Order of Operations, similarly to the operator stack in Softimage, on a 
per-deformer basis. But that's not the same thing as a construction 
history, or procedural modeling, which every agrees would be awesome to 
have.

-Tim

On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:


I am evaluating modo now as an alternative, and it looks really 
promising, however, I miss the history. But since I worked with LW 
before SI for four years, it's really fun to feel a somehow familiar 
feeling :D


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *David 
Rivera

*Sent:* Saturday, March 08, 2014 9:23 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Anyone in the SI list transitioning to MODO? -Please add 
your mail here


Hi, I was really touched by some of the in-depth opinions about 
leaving SI. TD´s perspective, and other


users who have dedicated their lives (literally) to build a rock-solid 
pipeline for studios all around the world


using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a thread in 
the list that´s already being aligned into


the Softimage/MODO transition? If not, I´d like to start it off with 
this post.


I´m going into MODO and here´s my email:

david_rivera...@yahoo.com 

Thanks.

*David Rivera*
/3D Compositor/Animator/
LinkedIN 
Behance 
VFX Reel 



--
Signature


[OT] Some musings regarding Blender...

2014-03-10 Thread Dan Yargici
I started to write this post at the end of last summer and it sat
unfinished in my Drafts folder, so I've just corrected a couple of things
and I'm throwing it out there as is

DAN


I've recently (well, on and off over the last year or so and more
frequently of late) started learning Blender and trying to integrate it
into my workflow/toolset and far from being painful, I have found it to be
quite a refreshing experience.

I'm working on the premise that it's something I will always have at my
disposal wherever I happen to be working due to it being free and on all
platforms.  As I don't work in large shops with rigid pipelines it's not
really an issue in circumstances where the asset or shot can be worked on
in isolation and it's in these situations that I've tried to incorporate it
into my work.

The obvious cost implications of working with a 'foreign' piece of software
in a company, and the time required to get the myriad license systems out
there working will not gain you fans in the IT/Tech/Engineering department.
 As Blender is free and easy to install (if you don't want to you can just
extract and run it - I run it off my USB stick) you can also soften the
blow with regard to company politics.

Things as a Softimage user I like - here are some examples:
* Sculpting - it works well for simple to moderately detailed sculpts.
 There are a wide range of sculpting tools available (all the usual
suspects - inflate, crease, smooth etc...) and you can use all the tools
for 'regular' modelling also.  With the recent introduction of dynamic
topology, it also became much more powerful.

* Texture paint - not exactly rocket speed in all circumstances but I've
been happily painting 4k textures on moderately detailed meshes using
procedurals, stencils and regular brushes for a couple of weeks and hit
very few snags.  They are planning to merge in some improvements in 2.71.

* Procedural Textures - can be used by everything, you can use them to
texture, paint, mask, sculpt, filter particle emissions.  Whatever you like.

* Rendering - Blender comes with two renderers - 'Blender Internal' and
'Cycles'.  Blender Internal is the older legacy renderer and Cycles is the
GPU accelerated (CPU also supported) renderer being actively developed
going forward.  I won't write a ton about it, you can read a little more
here
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.61/Cycles
There are also a ton of alternative 3rd Party renderers.  Even Vray
recently announced official Blender support.  Blender has a node-based
Render-Tree like interface.

* Smoke simulation - fairly well rounded and featured, with minimal issues
and constantly being improved.  Support for wavelet/FFT high resolution
detailing, adaptive domains, the ability to advect the simulation with
particles (and vice versa), and much more.  VERY fast to render if you use
Blender's internal renderer (however with the rather huge caveat of the
lack of motion blur).  Cycles integration expected soon-ish
https://www.youtube.com/watch?v=pYNr0ZtyD1c

* Dynamic paint - same concept as Helge's pixel particles, but without the
particles, and fast.  Really well implemented IMO.
https://www.youtube.com/watch?v=PcWXFtnh2bk

* Modelling tools - While I'll always prefer modelling in Softimage, some
of the modelling tools in Blender are great and there are some that are
really well-suited for re-topology.  Soft's Alt-pivot is great, while
Blender has the same idea (well, it's pretty much the basis of operation in
Blender), it's pretty clunkily implemented in comparison.

* Interface/GUI - It feels quick, slick, modern and adaptable next to
Softimage's tacky, rounded, cheap-looking abomination of a 'look' (I've
never liked it, in case you didn't guess :))

* Camera Tracking - Blender has a pretty solid, basic and fast camera
tracker.  Not a serious replacement for the competitors but usable even in
it's current state.  A lot of developments expected soon.

* Compositor - Blender has a fairly feature-rich compositor.  Probably as
useful as the FXTree, not a replacement for Nuke obviously...

* Development - there is so much buzz around development for Blender, and
you get to have a chance to see and influence it all.  Here you see a post
from a developer at Pixar who wants to integrate OpenSubdiv support in his
spare time!
http://www.blenderartists.org/forum/showthread.php?319079-Advice-for-test-OpenSubdiv-integration

Another thing I personally appreciate is that they're not against throwing
out the old to bring in the new.  This is something I feel Softimage has
been too rigid on.  I understand and appreciate the reasons and what the
guarantee of feature retention means to some, but in the case of Softimage,
I'd argue that it's not always been a benefit for the user base as a whole.
 Especially with regard to the way I use the software personally.  Just my
opinion.

Anyway, there's plenty more but I'll leave it there.  The point I'm trying
to make is that I think 

Re: Open letter to Autodesk

2014-03-10 Thread Mirko Jankovic
100% right Raffaele :)
It was supposed to sound more like "where are they all?" but missed the
form and lost in translation :)
Thanks


On Mon, Mar 10, 2014 at 2:03 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Well Put Alastair !
>
>
> On 10 March 2014 12:48, Raffaele Fragapane wrote:
>
>> Hmmm, no, nobody did. Not that it was the plan back then anyway.
>> I've worked in plenty places that were large and/or prestige clients, and
>> I wish AD offered bribes like that. You're lucky if you manage to get in
>> touch with support paying through the nose in credits, I sure as hell have
>> never seen them floating freebies around like pies just to keep us happy.
>> You also underestimate the integrity of the companies you're talking
>> about. Those People are silent because the climate here sucks, or because
>> they just don't care enough, it's that simple.
>>
>> Now, given this is one of the rare complaint threads that actually makes
>> some sense, could we please not compromise it with juvenile BS? Please.
>> On 10 Mar 2014 23:33, "Mirko Jankovic"  wrote:
>>
>>> They called us paranoid when we said:"AD is gonna kill it it is end of
>>> Softimage!" back in 2008, right? :)
>>>
>>>
>>> On Mon, Mar 10, 2014 at 1:28 PM, Raffaele Fragapane <
>>> raffsxsil...@googlemail.com> wrote:
>>>
 That's a bit paranoid. I don't know of anybody who's been offered any
 such thing regardless of size of license pool or prominence of their work.
  On 10 Mar 2014 22:59, "Mirko Jankovic" 
 wrote:

> Just wondering if bigger fishes aren't actually bribed or something
> with some super extra offer from AD to keep them happy and silent...
>

>>>
>


Re: Open letter to Autodesk

2014-03-10 Thread Sebastien Sterling
Well Put Alastair !


On 10 March 2014 12:48, Raffaele Fragapane wrote:

> Hmmm, no, nobody did. Not that it was the plan back then anyway.
> I've worked in plenty places that were large and/or prestige clients, and
> I wish AD offered bribes like that. You're lucky if you manage to get in
> touch with support paying through the nose in credits, I sure as hell have
> never seen them floating freebies around like pies just to keep us happy.
> You also underestimate the integrity of the companies you're talking
> about. Those People are silent because the climate here sucks, or because
> they just don't care enough, it's that simple.
>
> Now, given this is one of the rare complaint threads that actually makes
> some sense, could we please not compromise it with juvenile BS? Please.
> On 10 Mar 2014 23:33, "Mirko Jankovic"  wrote:
>
>> They called us paranoid when we said:"AD is gonna kill it it is end of
>> Softimage!" back in 2008, right? :)
>>
>>
>> On Mon, Mar 10, 2014 at 1:28 PM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> That's a bit paranoid. I don't know of anybody who's been offered any
>>> such thing regardless of size of license pool or prominence of their work.
>>>  On 10 Mar 2014 22:59, "Mirko Jankovic" 
>>> wrote:
>>>
 Just wondering if bigger fishes aren't actually bribed or something
 with some super extra offer from AD to keep them happy and silent...

>>>
>>


Re: Did the offer really change?

2014-03-10 Thread Christoph Muetze

On 10/03/14 13:47, Chris Vienneau wrote:

In the new plan Softimage 2015 will stay on in those licenses so if you are on 
Maya or ECS 2018 and on subscription it will start up Softimage 2015 and so on. 
This will allow people to keep working with Soft or use it to open old setups.


That's indeed good news. Thanks for the clarification!

Cheers!
Chris


Re: Open letter to Autodesk

2014-03-10 Thread Raffaele Fragapane
Hmmm, no, nobody did. Not that it was the plan back then anyway.
I've worked in plenty places that were large and/or prestige clients, and I
wish AD offered bribes like that. You're lucky if you manage to get in
touch with support paying through the nose in credits, I sure as hell have
never seen them floating freebies around like pies just to keep us happy.
You also underestimate the integrity of the companies you're talking about.
Those People are silent because the climate here sucks, or because they
just don't care enough, it's that simple.

Now, given this is one of the rare complaint threads that actually makes
some sense, could we please not compromise it with juvenile BS? Please.
On 10 Mar 2014 23:33, "Mirko Jankovic"  wrote:

> They called us paranoid when we said:"AD is gonna kill it it is end of
> Softimage!" back in 2008, right? :)
>
>
> On Mon, Mar 10, 2014 at 1:28 PM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> That's a bit paranoid. I don't know of anybody who's been offered any
>> such thing regardless of size of license pool or prominence of their work.
>>  On 10 Mar 2014 22:59, "Mirko Jankovic" 
>> wrote:
>>
>>> Just wondering if bigger fishes aren't actually bribed or something with
>>> some super extra offer from AD to keep them happy and silent...
>>>
>>
>


RE: Did the offer really change?

2014-03-10 Thread Chris Vienneau
I have been having some private threads on this and will break out to the group 
a little technical than what Maurice has been describing. 

Every license of softimage out there today from v 1.0 to 2015 is permanent. No 
one can stop you from using those licenses. Some of the private threads are 
simply Soft users who are on an older version wanting to understand how they 
can get the latest version or get some more seats. Autodesk will release 
service packs for 2015 for the next two years so in 2016 there will be an 
official last service pack from Autodesk. As many have said they will continue 
to use that as long as possible. I still have a Shake seat that I open up to do 
work and the license still works. 

For those that want to take advantage of the transition offer you can get a 
license from us that will be Softimage 2015 + either Maya 2015 or 3dsmax 2015. 
For suites anyone on the Premium suite will be upgraded to the Ultimate suite 
for 2015 which will include Softimage. To get that offer you have to be on 
subscription. In the original plan we were going to remove Softimage 2015 from 
those two paths after two years. 

In the new plan Softimage 2015 will stay on in those licenses so if you are on 
Maya or ECS 2018 and on subscription it will start up Softimage 2015 and so on. 
This will allow people to keep working with Soft or use it to open old setups.

Hope this helps clarify what we are doing.

cv/




 















From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Christoph Muetze 
[c...@glarestudios.de]
Sent: Monday, March 10, 2014 8:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: Did the offer really change?

I've just been told that accessing "prior" versions might mean that
softimage 2015 will stay in all future license files of the MYECS. is
that true? Can somebody please confirm this to me?

Thanks!
Chris

On 10/03/14 13:08, Christoph Muetze wrote:
> On 10/03/14 12:42, Alastair Hearsum wrote:
>> I've taken out the sentence referring to the threat of discontinuing
>> Softimage licenses if the Maya offer is taken up.
>
> They didn't change their position on this afaik. They just rephrased
> it imho.
>
> Read carefully what Maurice wrote:
>
> --
>
> 1.  You make the transition and let your subs expire before April
> 30th 2016.
> In this case you will retain the right to use both Softimage 2015 and
> whatever version of Maya you were on at the time your contract expires
> in perpetuity.
>
> 2.  You make the transition, remain on Subscription after April
> 30th 2016, but choose not to install any future versions of Maya after
> that date. In this case you would also be able to keep both your Maya
> and Softimage versions frozen in perpetuity if you wish to. It is only
> on installing software that you have to accept a new license
> agreement. Any licenses that you have purchased are yours in
> perpetuity and are only replaced on installing new software.
>
> 3.  You make the transition, remain on Subscription after April
> 30th 2016, and install a new version of Maya after that date. In this
> case the new license will replace the transition bundle license and
> will be Maya only. Previously that meant losing access to Softimage.
> With the changes we have just made you will now be able to access
> Softimage via Subscription in the same way as you can access prior
> versions today.
>
> --
>
>
> ..so basically nothing really changed from the original "offer", right?
>
> The way I understand it there is no way that I can use my current Maya
> Entertainment Creation Suite, stay on Subscription and fire up
> Softimage 2015 next to Mudbox 2019 in 4 years time..
>
> :/
>
> Chris
>
>
>
>
>
>
><>

Re: Headus UV Layout

2014-03-10 Thread Paul Griswold
Not that it'll compete with a dedicated UV app, but 3D-Coat has always done
a very good job with UVs for me.  Andrew has just released a new beta with
"Globally Ungorm Unfolding" in addition to the other methods:
http://3d-coat.com/forum/index.php?showtopic=10395&hl=

It has a Softimage AppLink so you can send models back and forth very
easily.

-Paul

ᐧ


Re: [OT] My take on recent events.

2014-03-10 Thread Sebastian Kowalski
not OT at all Dan. 
Could not agree more.

Sebastian

Am 10.03.2014 um 13:15 schrieb Dan Yargici :

> How we got here.
> I believe the reason we are where we are has been touched on in the various 
> threads of the last few days.
> Sure, not having visibility on the Autodesk site or seeing banner ads for Max 
> and Maya and none for Softimage on the various social media platforms has 
> some influence on perception but I believe that the marketing of Softimage, 
> not just to new customers but crucially to the *resellers*, who in most cases 
> are the only interface between the client and customer, has been the area 
> where Autodesk failed us most.  The resellers themselves never understood 
> Softimage, because Autodesk never educated them.  Simple as that.  If they 
> did, they could and, I believe would, have made many more sales.  Instead you 
> hear time and time again of them touring even the Softimage studios, trying 
> to get them to use Maya.  I repeat, *Studios that are already Softimage 
> customers*.  Can you imagine how they talk about it and sell it to new 
> customers?  A perception of Maya as the only serious solution for high-end 
> work pervades and I think it's been *heavily* influenced by reseller 
> ignorance.  I don't believe it was a dark plot by Autodesk to snuff out 
> Softimage (at least not at first), more a sign of incompetence and dare I say 
> it, arrogance, but it was left unchecked and ate the ground from underneath 
> Softimage.
> 
> How it played out.
> The rumours of the impending end were rife for months, yes, months.  I first 
> heard of this before Christmas.  How is it that a company like Glassworks 
> that, as Alastair says, is essentially %100 Softimage (and loaded with 
> Autodesk's various 2D solutions), and creating such fantastic work was not on 
> the list of companies visited when Autodesk people made this famous tour of 
> doom?  It's an affront to the people that were trying their best to champion 
> Softimage in the face of the neglect it was getting from marketing.  Now 
> these same people are expected to glide over to Maya and get in line with 
> zero resentment?
> 
> The people really affected.
> The people that are most affected by all this are the *huge segment that none 
> of your other products cater for*.  Please try to finally understand this.  
> The small to medium sized shops.  It's my personal feeling that none of your 
> other products are as superior in this space.  You *will not* succeed in 
> selling 3dsMax to your Softimage customers.  To think you will is bone-headed 
> ignorance and only compounds the sense that your marketing team doesn't 
> understand the essence of what you are killing off.
> 
> 
> The various options going forward.
> As long as I can be as productive as I am and don't feel I'm missing out on 
> something that becomes an essential part of producing good work, I'll stick 
> with Softimage.  But obviously, this is heavily dependent on there being 
> companies that share this opinion for me to work with.  I will also be 
> evaluating and educating myself in various companions.  I don't see any fully 
> rounded alternatives so I'll try to open my mind to a cross-product workflow.
> 
> Houdini
> The recent events have once-more jolted me into renewing my efforts in 
> evaluating Houdini.  It, for me, is the most likely contender to satisfy my 
> professional needs going forward, but from my initial investigation has a way 
> to go before becoming as smooth a ride end-to-end as I'm looking for.  The 
> fact that they have acknowledged this however and have been quite public in 
> stating their intent to address this side of things is very comforting.  We 
> all know they have the chops (pun intended) to do it, and do it well.  Having 
> Halfdan there as someone who understands our comments and can translate them 
> into meaningful terms to the Houdini developers is a huge plus.  Jordi's 
> enthusiasm here is also a great inspiration to try and run with it.
> 
> Fabric Engine
> Every wants FE to be the knight in shining armour that will guide us out of 
> the darkness, myself included, but unless a consortium of companies 
> generously commit to writing and sharing a robust set of integrated tools 
> (with well defined pre-determined conventions and workflows) that work 
> together as something resembling an end-to-end DCC, it'll have very little 
> impact on me professionally for some time.  I can see what they've done and I 
> love, respect and embrace it, but it will do very little for me in direct 
> relation to hole left by the demise of Softimage.
> 
> Modo
> I have a very mixed bag of feelings about it, and I'll reserve any comment 
> until I look at it more closely, but my feeling is it's not going to solve 
> any of my personal problems in any short measure of time unfortunately.
> 
> Blender
> Yes, Blender.  I like Blender.  I do my utmost to evangelize it wherever I 
> work and it's my personal opinion that ever

Re: Open letter to Autodesk

2014-03-10 Thread Mirko Jankovic
They called us paranoid when we said:"AD is gonna kill it it is end of
Softimage!" back in 2008, right? :)


On Mon, Mar 10, 2014 at 1:28 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> That's a bit paranoid. I don't know of anybody who's been offered any such
> thing regardless of size of license pool or prominence of their work.
> On 10 Mar 2014 22:59, "Mirko Jankovic"  wrote:
>
>> Just wondering if bigger fishes aren't actually bribed or something with
>> some super extra offer from AD to keep them happy and silent...
>>
>


RE: Headus UV Layout

2014-03-10 Thread Chris Vienneau
Hi Everyone,



We are very close to the announce of the new features. We worked with Polygonal 
Design to include their new UV unfold plugin in the next version of Maya. It is 
a new in that it is very robust with larger meshes. There is also a lot of work 
done in Maya's uv editor especially around selection and uv tiling. Maya will 
also support uv tiling in the viewport, editor, file in node (multiple load 
methods depending on whether you are coming from mari, mudbox, or zbrush) and 
mental ray.



cv/






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Orlando Esponda 
[orlando.espo...@gmail.com]
Sent: Monday, March 10, 2014 6:32 AM
To: softimage
Subject: Re: Headus UV Layout

AFAIK the only official plugin is for Maya. That said, I think the one for Soft 
is rock solid.

One feature not mentioned yet, and one that I really find useful, is the 
repaint module. Basically let's you bake existing textures for a different UV, 
onto a new one, and the cool thing is it supports multiple tiles. Very useful 
feature honestly.

Also, you can set polygon clusters from within Soft and UV Layout will read 
them as groups. This way you can set up your main "chunks" of polygons and just 
add a couple of cuts here and there.

IMO the best UV app out there with tons of features. Except of course, its UI.


On Mon, Mar 10, 2014 at 2:34 AM, Sofronis Efstathiou 
mailto:sefstath...@bournemouth.ac.uk>> wrote:
That's excellent news. Glad there is a decent connection between itself and the 
3D app.

I always found Zbrush lack of UV editing tools odd...It seemed to unwrap 
awkwardly with the UV space...not very efficient if i remember.

Thanks again. ..

-Original Message-
From: Szabolcs Matefy [szabol...@crytek.com]
Received: Monday, 10 Mar 2014, 8:02AM
To: softimage@listproc.autodesk.com 
[softimage@listproc.autodesk.com]
Subject: RE: Headus UV Layout

I prefer UVLayout, it’s smart, and fast, has plenty of tools. However, 
unwrapping might be ridiculous, so in many cases I unfold in Softimage, and the 
work on the rets in UVLayout. There are some greta connection between UVLayout 
and SI too

From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Angus Davidson
Sent: Sunday, March 09, 2014 11:22 PM
To: softimage@listproc.autodesk.com
Subject: RE: Headus UV Layout

Its as intuitive as a copper duck. However once to get used to the UI its a 
very good at what its designed to do.

From: Sofronis Efstathiou 
[sefstath...@bournemouth.ac.uk]
Sent: 10 March 2014 12:05 AM
To: 
softimage@listproc.autodesk.com>
Subject: Headus UV Layout
Hi,

A few staff have asked to purchase licenses of Headus UV Layout for students. I 
haven’t used it – any thoughts?

Cheers

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition and Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: 
sefstath...@bournemouth.ac.uk>

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

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Re: Open letter to Autodesk

2014-03-10 Thread Raffaele Fragapane
That's a bit paranoid. I don't know of anybody who's been offered any such
thing regardless of size of license pool or prominence of their work.
On 10 Mar 2014 22:59, "Mirko Jankovic"  wrote:

> Just wondering if bigger fishes aren't actually bribed or something with
> some super extra offer from AD to keep them happy and silent...
>


Re: Did the offer really change?

2014-03-10 Thread michael johansson
This was what I was refering to, from the thread called "Update to the
Softtimage Transition Plan"

"Hi everyone,

I have an update to the Softimage Transition Plan to share with you:

When we created the initial Softimage transition plan our desire was to
provide our customers with an easy, no-cost path to transition  to either
3ds Max or Maya.  We have been monitoring all of your feedback on the
forums, including many direct conversations with our customers, and have
made adjustments to the transition offering to address your concerns.  As
we had previously announced, a program is available to all Softimage
customers on Subscription providing you with the option of migrating to 3ds
Max or Maya via a bundle that will include a Softimage license until April
2016.  Based on your feedback we will be adding the ability to continue to
access Softimage indefinitely with your Subscription entitlement even after
we stop support on Softimage in April 2016.   We have heard you and we want
to make sure you can continue to be able to access your Softimage projects
even after the retirement of Softimage.  Our intention was not to create
more burden on you with this difficult change.

As many of you have also asked about this, we would also like to clarify
what will happen if you do not want to transition: your licenses will not
stop working. Any licenses you have purchased are yours. They are perpetual
licenses and will continue working whether you are on Subscription or not.
You will continue to be able to contact support if you need to move a
license to a new machine.

maurice"

/michael


2014-03-10 13:17 GMT+01:00 Christoph Muetze :

>
> I've just been told that accessing "prior" versions might mean that
> softimage 2015 will stay in all future license files of the MYECS. is that
> true? Can somebody please confirm this to me?
>
> Thanks!
> Chris
>
> On 10/03/14 13:08, Christoph Muetze wrote:
>
>> On 10/03/14 12:42, Alastair Hearsum wrote:
>>
>>> I've taken out the sentence referring to the threat of discontinuing
>>> Softimage licenses if the Maya offer is taken up.
>>>
>>
>> They didn't change their position on this afaik. They just rephrased it
>> imho.
>>
>> Read carefully what Maurice wrote:
>>
>> --
>>
>> 1.  You make the transition and let your subs expire before April
>> 30th 2016.
>> In this case you will retain the right to use both Softimage 2015 and
>> whatever version of Maya you were on at the time your contract expires in
>> perpetuity.
>>
>> 2.  You make the transition, remain on Subscription after April 30th
>> 2016, but choose not to install any future versions of Maya after that
>> date. In this case you would also be able to keep both your Maya and
>> Softimage versions frozen in perpetuity if you wish to. It is only on
>> installing software that you have to accept a new license agreement. Any
>> licenses that you have purchased are yours in perpetuity and are only
>> replaced on installing new software.
>>
>> 3.  You make the transition, remain on Subscription after April 30th
>> 2016, and install a new version of Maya after that date. In this case the
>> new license will replace the transition bundle license and will be Maya
>> only. Previously that meant losing access to Softimage. With the changes we
>> have just made you will now be able to access Softimage via Subscription in
>> the same way as you can access prior versions today.
>>
>> --
>>
>>
>> ..so basically nothing really changed from the original "offer", right?
>>
>> The way I understand it there is no way that I can use my current Maya
>> Entertainment Creation Suite, stay on Subscription and fire up Softimage
>> 2015 next to Mudbox 2019 in 4 years time..
>>
>> :/
>>
>> Chris
>>
>>
>>
>>
>>
>>
>>
>>
>


-- 
Michael Johansson
Artist/Senior Lecturer/Researcher
Kristianstad University
Digital Design
29188 Kristianstad
Email michael.johans...@hkr.se

Infobloom
Grönegatan 4a
222 24 Lund
Email: mich...@lowend.se

www.lowend.se
www.abadyl.com


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