Softimage to render on alexa raw (log C?) curve?
Hi everyone. My usual workflow is to recieve a REC709 live video to match my cg elements from softimage (all good, I grade, compose, voilá). Editor gets his material all colors are there for him to play. This time, director and cameraman want to see their LOG C (raw quicktime clips with no color correction) composed against my cg elements on SET. Question: What´s the workflow to approach this? I can think of asking the Rec709 on set, but that would mean an extra step of reconverting the material. Thus delaying their work to film. Is there a way to render out a LUT corrected as ALEXA raw directly from softimage? Modo does it. And it´s incrédible to work in SRGB or Linear , then just select the ARRI RAW preset (or LOG C) and watch them both monitors: editor´s and 3d compositor side by side. No difference on colors. Does anyone have a workflow for this that could help us out on set? Thanks. David. ps: I placed: AlexaV3_K1S1_LogC2Video_Rec709_EE_aftereffects3d.cube on the $default\Data\Preferences\Default\ColorManagement folder. But I don´t know how to take it from there (I see the color correction being applied on the render region). -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012
Friday Flashback #213
From the Softimage Customer Stories, volume 1, issue 1, a 2001 customer story THE ALDIS ASCENSION: SOFTIMAGE|XSI Helps Aldis Animation Keep Moving On Up http://wp.me/powV4-3bj
Re: parenting in Softimage vs. Maya.....confusion
just wait when AD figures out that they can create asset store like Unity have now and then most of the everyday uses you will got store to buy. out of the box maya great nice looking grid in viewport. you wanna have transform manipulator? go to asset store ;) On Fri, Feb 27, 2015 at 6:04 PM, john clausing jclausin...@yahoo.com wrote: thanks Luc-Eric, honestly, this all seems like a VERY important thing for me to understand...(sets, groups, locators, hierarchy), but it seems difficult to place these issues in analogous terms with Softimage, which to be frank, is how I know 3d. so i guess i just need to spend more time with Maya workflow than i had anticipated. just another reason to lament the demise of Softimage. john psif i hear one more Maya guy say there's a script for that, i may scream back, then why did you buy the software :) On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: That vimeo video looks fine, but I can't make sense of the quoted forum discussion below. The video is telling that you Maya always branch select, i.e. when you pick a parent, the children are highlighted as well. So if you're still modelling on the components, the whole branch will be enabled for component editing, which you may not want. In that case, so you can either pick the shape in the Outliner, or just press Arrow Down on the keyboard, which is the pick walking hotkey. The Shape is like the Primitive in XSI, but since people don't usually deal with the primitives in XSI, I guess that's not really useful. But so that you know, in XSI, there is the primitive, like polygon mesh or Nurbs, which contains the geometry but has no transform, and it's placed in the 3d world by being put under a X3DObject, which has a Kinematics property. In Maya, it's the Shape node that contains the geometry, and the Transform node places it in the 3d word, with the additional twist that you can put multiple shapes under the same transform. I'm not really aware of any problem with this, but people tend to build legends around things they don't often see. On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote: i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page. would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows: This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 by the way, never, ever ever ever, parent under objects like this because it causes some sort of problem in Maya (that i don't get), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what parenting is..do i understand this to mean that don't parent constraint objects to one another,.rather than don't assemble them in a hierarchy? essentially, middle drag vs parent -r, etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense.
Re: parenting in Softimage vs. Maya.....confusion
thanks Luc-Eric, honestly, this all seems like a VERY important thing for me to understand...(sets, groups, locators, hierarchy), but it seems difficult to place these issues in analogous terms with Softimage, which to be frank, is how I know 3d. so i guess i just need to spend more time with Maya workflow than i had anticipated.just another reason to lament the demise of Softimage. john psif i hear one more Maya guy say there's a script for that, i may scream back, then why did you buy the software :) On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: That vimeo video looks fine, but I can't make sense of the quoted forum discussion below. The video is telling that you Maya always branch select, i.e. when you pick a parent, the children are highlighted as well. So if you're still modelling on the components, the whole branch will be enabled for component editing, which you may not want. In that case, so you can either pick the shape in the Outliner, or just press Arrow Down on the keyboard, which is the pick walking hotkey. The Shape is like the Primitive in XSI, but since people don't usually deal with the primitives in XSI, I guess that's not really useful. But so that you know, in XSI, there is the primitive, like polygon mesh or Nurbs, which contains the geometry but has no transform, and it's placed in the 3d world by being put under a X3DObject, which has a Kinematics property. In Maya, it's the Shape node that contains the geometry, and the Transform node places it in the 3d word, with the additional twist that you can put multiple shapes under the same transform. I'm not really aware of any problem with this, but people tend to build legends around things they don't often see. On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote: i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page. would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows: This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 by the way, never, ever ever ever, parent under objects like this because it causes some sort of problem in Maya (that i don't get), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what parenting is..do i understand this to mean that don't parent constraint objects to one another,.rather than don't assemble them in a hierarchy? essentially, middle drag vs parent -r, etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense.
Re: semi OT : running SI on a Macbook Pro
Is anyone else running Parallels and not had this issue? I'm still struggling here. Thanks On 27 February 2015 at 12:38, Chris Marshall chrismarshal...@gmail.com wrote: Unfortunately I have Parallels installed and running Windows 7 already. One suggestion is to isolate in the security settings Windows from the Mac OS, but that didn't work. On 27 February 2015 at 12:31, Nono nnois...@gmail.com wrote: Hi Chris, Usually I set it the other way. Create a Boot Camp partition, install from there, then on the mac parallels use the bootcamp partition as a virtual machine (yes you can do that) works 100% plus works too if your osx or parallels is dead ;-) http://kb.parallels.com/en/112941 Noël On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal...@gmail.com wrote: Hi, I'm just trying out Parallels and I'm now having problems installing Soft. It says the operating system is unsupported, I'm assuming the installer thinks I'm trying to install on the MacOS, but I'm running the installer from within Windows. Any thoughts on this? Thanks Chris On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote: On 01/02/15 13:08, Angus Davidson wrote: ... while the news might have been bad the overall effect has been positive. Despite perhaps some positive aspects, I seriously doubt that the overall end effect(s) of SI's EOL has been a positive one generally. (if not by far to the contrary) On 01/01/15 0:49, Angus Davidson wrote: Will sadly no longer need to run Softimage from this year I think we could already see that, but I guess you definitely fall in the have to category, if you kept-on teaching Soft, you would have had apples thrown at you :-] Perhaps in the history class? where your student might go.. *screw our main courses, this is so much faster, easier, fun-ner!* lol Then they would shower you with apples cause they would've finished their classes/demo's in half the time, or get twice as much done. :) Also Happy New Year -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: semi OT : running SI on a Macbook Pro
I didn't have this issue, but as Nono said, boot into boot camp and install from there instead of in parrallels. You'll likely need to run Soft from boot camp sometimes anyway.( eg the stereo viewport shader seems to only work in full windows due I think to it using the real graphic drivers, not the virtual machines.) Graham D Clark, VP/Head of Stereography, Stereo D, a Deluxe Company phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Feb 27, 2015, at 8:28 AM, Chris Marshall chrismarshal...@gmail.com wrote: Is anyone else running Parallels and not had this issue? I'm still struggling here. Thanks On 27 February 2015 at 12:38, Chris Marshall chrismarshal...@gmail.com wrote: Unfortunately I have Parallels installed and running Windows 7 already. One suggestion is to isolate in the security settings Windows from the Mac OS, but that didn't work. On 27 February 2015 at 12:31, Nono nnois...@gmail.com wrote: Hi Chris, Usually I set it the other way. Create a Boot Camp partition, install from there, then on the mac parallels use the bootcamp partition as a virtual machine (yes you can do that) works 100% plus works too if your osx or parallels is dead ;-) http://kb.parallels.com/en/112941 Noël On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal...@gmail.com wrote: Hi, I'm just trying out Parallels and I'm now having problems installing Soft. It says the operating system is unsupported, I'm assuming the installer thinks I'm trying to install on the MacOS, but I'm running the installer from within Windows. Any thoughts on this? Thanks Chris On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote: On 01/02/15 13:08, Angus Davidson wrote: ... while the news might have been bad the overall effect has been positive. Despite perhaps some positive aspects, I seriously doubt that the overall end effect(s) of SI's EOL has been a positive one generally. (if not by far to the contrary) On 01/01/15 0:49, Angus Davidson wrote: Will sadly no longer need to run Softimage from this year I think we could already see that, but I guess you definitely fall in the have to category, if you kept-on teaching Soft, you would have had apples thrown at you :-] Perhaps in the history class? where your student might go.. screw our main courses, this is so much faster, easier, fun-ner! lol Then they would shower you with apples cause they would've finished their classes/demo's in half the time, or get twice as much done. :) Also Happy New Year -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: semi OT : running SI on a Macbook Pro
Hi, I'm just trying out Parallels and I'm now having problems installing Soft. It says the operating system is unsupported, I'm assuming the installer thinks I'm trying to install on the MacOS, but I'm running the installer from within Windows. Any thoughts on this? Thanks Chris On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote: On 01/02/15 13:08, Angus Davidson wrote: ... while the news might have been bad the overall effect has been positive. Despite perhaps some positive aspects, I seriously doubt that the overall end effect(s) of SI's EOL has been a positive one generally. (if not by far to the contrary) On 01/01/15 0:49, Angus Davidson wrote: Will sadly no longer need to run Softimage from this year I think we could already see that, but I guess you definitely fall in the have to category, if you kept-on teaching Soft, you would have had apples thrown at you :-] Perhaps in the history class? where your student might go.. *screw our main courses, this is so much faster, easier, fun-ner!* lol Then they would shower you with apples cause they would've finished their classes/demo's in half the time, or get twice as much done. :) Also Happy New Year -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: semi OT : running SI on a Macbook Pro
Unfortunately I have Parallels installed and running Windows 7 already. One suggestion is to isolate in the security settings Windows from the Mac OS, but that didn't work. On 27 February 2015 at 12:31, Nono nnois...@gmail.com wrote: Hi Chris, Usually I set it the other way. Create a Boot Camp partition, install from there, then on the mac parallels use the bootcamp partition as a virtual machine (yes you can do that) works 100% plus works too if your osx or parallels is dead ;-) http://kb.parallels.com/en/112941 Noël On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal...@gmail.com wrote: Hi, I'm just trying out Parallels and I'm now having problems installing Soft. It says the operating system is unsupported, I'm assuming the installer thinks I'm trying to install on the MacOS, but I'm running the installer from within Windows. Any thoughts on this? Thanks Chris On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote: On 01/02/15 13:08, Angus Davidson wrote: ... while the news might have been bad the overall effect has been positive. Despite perhaps some positive aspects, I seriously doubt that the overall end effect(s) of SI's EOL has been a positive one generally. (if not by far to the contrary) On 01/01/15 0:49, Angus Davidson wrote: Will sadly no longer need to run Softimage from this year I think we could already see that, but I guess you definitely fall in the have to category, if you kept-on teaching Soft, you would have had apples thrown at you :-] Perhaps in the history class? where your student might go.. *screw our main courses, this is so much faster, easier, fun-ner!* lol Then they would shower you with apples cause they would've finished their classes/demo's in half the time, or get twice as much done. :) Also Happy New Year -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: parenting in Softimage vs. Maya.....confusion
Hahaha, great concept... Sent from my Samsung device psif i hear one more Maya guy say there's a script for that, i may scream back, then why did you buy the software :)
Re: parenting in Softimage vs. Maya.....confusion
Artur Woźniak schreef op 27-2-2015 om 19:01: I,ll blame You now. They read this, You know. So when exactly did they start reading a Softimage related list? I was under the impression, that part of our predicament was that they actually hardly ever did... :D Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: semi OT : running SI on a Macbook Pro
Well, I just downloaded the Parallels Desktop trial, installed 64-bit Windows 7 Pro, and right now the Softimage 2015 SP1 install is in progress... Is there any clue in the install logs in %TEMP% ? Usually the installer writes out at least one Autodesk_Softimage log file. On Fri, Feb 27, 2015 at 11:28 AM, Chris Marshall chrismarshal...@gmail.com wrote: Is anyone else running Parallels and not had this issue? I'm still struggling here. Thanks On 27 February 2015 at 12:38, Chris Marshall chrismarshal...@gmail.com wrote: Unfortunately I have Parallels installed and running Windows 7 already. One suggestion is to isolate in the security settings Windows from the Mac OS, but that didn't work. On 27 February 2015 at 12:31, Nono nnois...@gmail.com wrote: Hi Chris, Usually I set it the other way. Create a Boot Camp partition, install from there, then on the mac parallels use the bootcamp partition as a virtual machine (yes you can do that) works 100% plus works too if your osx or parallels is dead ;-) http://kb.parallels.com/en/112941 Noël On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal...@gmail.com wrote: Hi, I'm just trying out Parallels and I'm now having problems installing Soft. It says the operating system is unsupported, I'm assuming the installer thinks I'm trying to install on the MacOS, but I'm running the installer from within Windows. Any thoughts on this? Thanks Chris On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote: On 01/02/15 13:08, Angus Davidson wrote: ... while the news might have been bad the overall effect has been positive. Despite perhaps some positive aspects, I seriously doubt that the overall end effect(s) of SI's EOL has been a positive one generally. (if not by far to the contrary) On 01/01/15 0:49, Angus Davidson wrote: Will sadly no longer need to run Softimage from this year I think we could already see that, but I guess you definitely fall in the have to category, if you kept-on teaching Soft, you would have had apples thrown at you :-] Perhaps in the history class? where your student might go.. *screw our main courses, this is so much faster, easier, fun-ner!* lol Then they would shower you with apples cause they would've finished their classes/demo's in half the time, or get twice as much done. :) Also Happy New Year -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: parenting in Softimage vs. Maya.....confusion
I,ll blame You now. They read this, You know. Artur Wysłane z iPhone'a Dnia 27 lut 2015 o godz. 18:43 Mirko Jankovic mirkoj.anima...@gmail.com napisał(a): just wait when AD figures out that they can create asset store like Unity have now and then most of the everyday uses you will got store to buy. out of the box maya great nice looking grid in viewport. you wanna have transform manipulator? go to asset store ;) On Fri, Feb 27, 2015 at 6:04 PM, john clausing jclausin...@yahoo.com wrote: thanks Luc-Eric, honestly, this all seems like a VERY important thing for me to understand...(sets, groups, locators, hierarchy), but it seems difficult to place these issues in analogous terms with Softimage, which to be frank, is how I know 3d. so i guess i just need to spend more time with Maya workflow than i had anticipated. just another reason to lament the demise of Softimage. john psif i hear one more Maya guy say there's a script for that, i may scream back, then why did you buy the software :) On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: That vimeo video looks fine, but I can't make sense of the quoted forum discussion below. The video is telling that you Maya always branch select, i.e. when you pick a parent, the children are highlighted as well. So if you're still modelling on the components, the whole branch will be enabled for component editing, which you may not want. In that case, so you can either pick the shape in the Outliner, or just press Arrow Down on the keyboard, which is the pick walking hotkey. The Shape is like the Primitive in XSI, but since people don't usually deal with the primitives in XSI, I guess that's not really useful. But so that you know, in XSI, there is the primitive, like polygon mesh or Nurbs, which contains the geometry but has no transform, and it's placed in the 3d world by being put under a X3DObject, which has a Kinematics property. In Maya, it's the Shape node that contains the geometry, and the Transform node places it in the 3d word, with the additional twist that you can put multiple shapes under the same transform. I'm not really aware of any problem with this, but people tend to build legends around things they don't often see. On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote: i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page. would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows: This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 by the way, never, ever ever ever, parent under objects like this because it causes some sort of problem in Maya (that i don't get), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what parenting is..do i understand this to mean that don't parent constraint objects to one another,.rather than don't assemble them in a hierarchy? essentially, middle drag vs parent -r, etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense.
Re: parenting in Softimage vs. Maya.....confusion
That vimeo video looks fine, but I can't make sense of the quoted forum discussion below. The video is telling that you Maya always branch select, i.e. when you pick a parent, the children are highlighted as well. So if you're still modelling on the components, the whole branch will be enabled for component editing, which you may not want. In that case, so you can either pick the shape in the Outliner, or just press Arrow Down on the keyboard, which is the pick walking hotkey. The Shape is like the Primitive in XSI, but since people don't usually deal with the primitives in XSI, I guess that's not really useful. But so that you know, in XSI, there is the primitive, like polygon mesh or Nurbs, which contains the geometry but has no transform, and it's placed in the 3d world by being put under a X3DObject, which has a Kinematics property. In Maya, it's the Shape node that contains the geometry, and the Transform node places it in the 3d word, with the additional twist that you can put multiple shapes under the same transform. I'm not really aware of any problem with this, but people tend to build legends around things they don't often see. On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote: i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page. would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows: This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 by the way, never, ever ever ever, parent under objects like this because it causes some sort of problem in Maya (that i don't get), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what parenting is..do i understand this to mean that don't parent constraint objects to one another,.rather than don't assemble them in a hierarchy? essentially, middle drag vs parent -r, etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense.
RE: News from mootzoid: updates and stuff (Softimage)
emfluid5 is in beta since years? Holy cow :) I hope it will be officially released soon. Nice work btw, Morten. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Thursday, February 26, 2015 4:09 PM To: softimage@listproc.autodesk.com Subject: RE: News from mootzoid: updates and stuff (Softimage) Sven, I have been using emFluid5 for several years now and while I am no ICE specialist I find it fairly easy to use and much more powerful than emFluid4. Also, whenever I run into a snag, Eric or someone else on the google list are quick to help out so I can get on with my shots. Here is an example of a production shot I have used it for: https://vimeo.com/94191468 I can really recommend emFluid5 for its speed and versatility. Cheers Morten Den 24. februar 2015 kl. 21:37 skrev Sven Constable sixsi_l...@imagefront.de: -- -- Great stuff! I will definetly update my emfluid4 license to v5 when its out of beta. I kickass renderer you developed there, Eric. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oliver Weingarten Sent: Tuesday, February 24, 2015 8:09 PM To: softimage@listproc.autodesk.com Subject: News from mootzoid: updates and stuff (Softimage) Hello there! Eric entitled me to post this here ;) Some updates...and emFluid5 open beta! Updates (Softimage): New versions of emFlock2 http://www.mootzoid.com/plugin/emflock2 , emNewton2 http://www.mootzoid.com/plugin/emnewton2 and emRPC4 http://www.mootzoid.com/plugin/emrpc4 are available. The multithreading has been revised and things simulate/render a bit faster than before. A new version of emTools http://www.mootzoid.com/plugin/emtools is available with the following main new features: * new compounds Image Reader/Writer and Create Particles from Image (*) . * new compound Liquid Particle Killer (including a demo scene). * new compound Calculate Normals from Positions. * new compound Per Point to Per Node Color. * new compound Get XSI Home Path. * a few bug fixes. (*) the development of the ICE/image tools was sponsored by Oliver mister si-community Weingarten a.k.a. owei . Many thanks for the support, owei! Note: if you are working with Softimage 2015 or Softimage 2015 SP1 then you should definitely update the addons to benefit from a bug fix in the Softimage ICE SDK! emFluid5 beta (Softimage): As of today, anybody can download and try the beta of emFluid5 for Softimage. Real volumes for Softimage, yay! The addon, a few demo scenes and links to tutorials can all be found on the emFluid5 web page http://www.mootzoid.com/plugin/emfluid5 (scroll down to see the links to the tutorials). The emFluid5 documentation http://www.mootzoid.com/learning/emFluid/documentation/v_emFluid5 is, ahem, a bit lean, but if you want to dive deeper into emFluid5 and need some support then let me know and I will sign you up to the Mootzoid beta list (i.e. a private Google group) where you can get help from experienced emFluid5 users who have been using the beta for several years. Finally, if you are interested in purchasing or upgrading to the new emFluid version, please get back to me via email. RLM (Reprise License Manager) : Last but not least there is a new version of the license manager available. It is recommended to update your license manager to the new version, because all the above updates will only work properly with the newest RLM. RLM for Windows 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Windows.64.bit.zip RLM for Mac OS X 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___OS_X.64.bit.zip RLM for Linux 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Linux.64.bit.zip Hope you like it! cheers, oli
Re: parenting in Softimage vs. Maya.....confusion
The main difference between parenting in Maya and Softimage is the hierarchy scaling. http://www.softimageblog.com/archives/84 be aware of that ;-) On 27 February 2015 at 10:16, Leendert A. Hartog hirazib...@live.nl wrote: Artur Woźniak schreef op 27-2-2015 om 19:01: I,ll blame You now. They read this, You know. So when exactly did they start reading a Softimage related list? I was under the impression, that part of our predicament was that they actually hardly ever did... :D Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: parenting in Softimage vs. Maya.....confusion
They, you know, Them,... They, as per definition, They know. They always know. Somehow. 2015-02-27 21:14 GMT+01:00 Jeremie Passerin gerem@gmail.com: The main difference between parenting in Maya and Softimage is the hierarchy scaling. http://www.softimageblog.com/archives/84 be aware of that ;-) On 27 February 2015 at 10:16, Leendert A. Hartog hirazib...@live.nl wrote: Artur Woźniak schreef op 27-2-2015 om 19:01: I,ll blame You now. They read this, You know. So when exactly did they start reading a Softimage related list? I was under the impression, that part of our predicament was that they actually hardly ever did... :D Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: parenting in Softimage vs. Maya.....confusion
Here it is with formatting (easier to make-out) This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 " never parent under objects like this" because it causes some sort of problem in Maya[?] (that i don't get?), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what "parenting" is..do i understand this to mean that "don't parent constraint objects to one another",.rather than "don't assemble them in a hierarchy"? essentially, "middle drag" vs "parent -r", etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/"p"/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense. yes, Why would we want to parent objects under others... (won't even go there... sigh) Otherwise, indeed sound sounds like the "shape" is like what can be the "polygon mesh" (or other geo type) "operator", just under what is encapsulated as "an object" or one "thing" in Soft. And in Maya, it's as if an object's "center" was itself like a separate invisible null. (seperate without even any conncection in the DAG (at least by default), and you can only press "down" if shapes are visible in the outliner, ) But this is a fine example of basically everything in Soft/Maya, when it comes to proportions of "power" vs "ease" (and speed) While access to low level things can no doubt be an advantage and can be very powerful, it can also be like a considerable amount of extra things to manage and to "work over" (daily). So there may be occasions where multiple geometries under one transform might be useful, ... but in 96.4729% ;) of the time... And all these "layers of abstraction" in Soft, may not always be the right ones, or you may sometimes find yourself wanting more low level access, but all-in-all they really do seem to be .. having been carefully made with the artist in mind... while still allowing for quite considerable amounts of "power", and are essentially what makes it FAST intuitive while "powerful" And I think that was the very point of XSI, which Maya, down to the most basic things, as Miquel said in his video.. could only be "quite different". (also remains true even for things like FCheck vs. Flipbook) On that note BTW, that video does look fine if you overlook all the "I guess it's just different" and the "kinda weird, but once you get use to it" (notably about going into point mode deselecting objects in the outliner.. if shapes displayed, in point mode the outliner shows it's accessing the transform node..) On 02/27/15 10:41, Luc-Eric Rousseau wrote: That vimeo video looks fine, but I can't make sense of the quoted forum discussion below. The video is telling that you Maya always "branch select", i.e. when you pick a parent, the children are
Re: parenting in Softimage vs. Maya.....confusion
Shape nodes are not equivalent to operators but the primitive itself (the parent of the operator stack with a P icon on the explorer). In the Softimage SDK we have access the primitive of an object by calling obj.ActivePrimitive, I guess the initial idea was to implement more than one primitive per object (that's why 'active' is in the name!?) but it never happened. Maya has the same concept implemented in the form of shape nodes, the main difference is that it supports more than one and you have access to parent/unparent them into a transform node by using the parent command (e.g. a geometry instance is done by sharing a shape node on several transforms). On Sat, Feb 28, 2015 at 8:28 AM, Jason S jasonsta...@gmail.com wrote: Otherwise, indeed sound sounds like the shape is like what can be the *polygon mesh* (or other geo type) *operator*, just under what is encapsulated as *an object* or one thing in Soft.
RE: akeytsu animation software demo
A perfect world would not contain any artificially created images. We should feel ashamed for our lies no matter which tool we used. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Saturday, February 28, 2015 12:13 AM To: softimage@listproc.autodesk.com Subject: Re: akeytsu animation software demo A perfect world would contain no animators. I therefore agree with you :) On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb
Re: parenting in Softimage vs. Maya.....confusion
On 02/27/15 16:58, Cesar Saez wrote: Shape nodes are not equivalent to operators but the primitive itself (the parent of the operator stack with a P icon on the explorer). In the Softimage SDK we have access the primitive of an object by calling obj.ActivePrimitive, I guess the initial idea was to implement more than one primitive per object (that's why 'active' is in the name!?) but it never happened. Maya has the same concept implemented in the form of shape nodes, the main difference is that it supports more than one and you have access to parent/unparent them into a transform node by using the parent command (e.g. a geometry instance is done by sharing a shape node on several transforms). Perhaps, but weather or not I was referring to what(ever) defines the geometry as "an operator" or "a primitive" or "a primitive operator", the fact (of an "object" and it's center being more "one", and that being a mere example of -many- specific abstractions) remains.. and it's not just like a "potatoe / pot-a-toe" thing, And I think this is a fair statement.. Vegeta_DTX 15/03/2014 ... So from my personal and biased opinion, I kind of look at it this way - for XSI you just have to be an artist with some technical knowledge to do professional stuff. For Maya you need to be both an artist and a bit of programmer to be able to work professionally. I mean, I often find myself having to write my own little plugins in the middle of the project. Sure it's awesome, flexible and creative, but I can't do that when deadline is two days from now :) ...
Re: akeytsu animation software demo
Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Animators themselves are probably the ones crippling the rigging paradigm, not the other way around ;) That's half the reason. The other half is that 90% of TDs out there who would struggle to find their arse with both hands tied behind their back and an anatomical atlas open on the Gluteus Maximus page taped to their face. Maya, in small part, is responsible for having formed that generation of hacks with MEL and a number of other factors, but all in all I strongly believe the people are to blame for the state of things, not the software houses. There is no user base more resistant to change in the whole industry that I've ever seen than the coupling of animators and riggers who think scripting a blend is the height of technical achievement. Here's my controversial statement for the month, just in time for the end of it ;) On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez jordiba...@gmail.com mailto:jordiba...@gmail.com wrote: The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them. The fact that some rigging TD uses M
RE: akeytsu animation software demo
I have asked that question of si-community a few times. How with all of the advances in the last 10 years we are still stuck with the same method, with a bit more polish and a few more tools. From: Jordi Bares Dominguez [jordiba...@gmail.com] Sent: 27 February 2015 12:11 PM To: softimage@listproc.autodesk.com Subject: Re: akeytsu animation software demo Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: Animators themselves are probably the ones crippling the rigging paradigm, not the other way around ;) That's half the reason. The other half is that 90% of TDs out there who would struggle to find their arse with both hands tied behind their back and an anatomical atlas open on the Gluteus Maximus page taped to their face. Maya, in small part, is responsible for having formed that generation of hacks with MEL and a number of other factors, but all in all I strongly believe the people are to blame for the state of things, not the software houses. There is no user base more resistant to change in the whole industry that I've ever seen than the coupling of animators and riggers who think scripting a blend is the height of technical achievement. Here's my controversial statement for the month, just in time for the end of it ;) On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez jordiba...@gmail.commailto:jordiba...@gmail.com wrote: The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them. The fact that some rigging TD uses M table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: News from mootzoid: updates and stuff (Softimage)
...that´s right...but it´s absolut production proven. Try it out! AD´s EOL announcement did not help...so you might see emf5 in other packages..in proper ones...and most likely nothings AD related...who knows ;) Am 27.02.2015 20:39, schrieb Sven Constable: emfluid5 is in beta since years? Holy cow :) I hope it will be officially released soon. Nice work btw, Morten. sven *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy *Sent:* Thursday, February 26, 2015 4:09 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: News from mootzoid: updates and stuff (Softimage) Sven, I have been using emFluid5 for several years now and while I am no ICE specialist I find it fairly easy to use and much more powerful than emFluid4. Also, whenever I run into a snag, Eric or someone else on the google list are quick to help out so I can get on with my shots. Here is an example of a production shot I have used it for: https://vimeo.com/94191468 I can really recommend emFluid5 for its speed and versatility. Cheers Morten Den 24. februar 2015 kl. 21:37 skrev Sven Constable sixsi_l...@imagefront.de mailto:sixsi_l...@imagefront.de: -- -- Great stuff! I will definetly update my emfluid4 license to v5 when its out of beta. I kickass renderer you developed there, Eric. sven *From: *softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of* Oliver Weingarten *Sent:* Tuesday, February 24, 2015 8:09 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* News from mootzoid: updates and stuff (Softimage) /_Hello there! _//_ _/Eric entitled me to post this here ;) /_ _/Some updates...and emFluid5 open beta! /_ /Updates (Softimage): /_/ New versions of emFlock2 http://www.mootzoid.com/plugin/emflock2 , emNewton2 http://www.mootzoid.com/plugin/emnewton2 and emRPC4 http://www.mootzoid.com/plugin/emrpc4 are available. The multithreading has been revised and things simulate/render a bit faster than before. A new version of emTools http://www.mootzoid.com/plugin/emtools is available with the following main new features: * new compounds Image Reader/Writer and Create Particles from Image /(*)/ . * new compound Liquid Particle Killer (including a demo scene). * new compound Calculate Normals from Positions. * new compound Per Point to Per Node Color. * new compound Get XSI Home Path. * a few bug fixes. /(*)/ the development of the ICE/image tools was sponsored by Oliver /mister si-community/ Weingarten a.k.a. owei . Many thanks for the support, owei! Note: if you are working with Softimage 2015 or Softimage 2015 SP1 then you should definitely update the addons to benefit from a bug fix in the Softimage ICE SDK! /_emFluid5 beta (Softimage):_ / As of today, anybody can download and try the beta of emFluid5 for Softimage. Real volumes for Softimage, yay! The addon, a few demo scenes and links to tutorials can all be found on the emFluid5 web page http://www.mootzoid.com/plugin/emfluid5 (scroll down to see the links to the tutorials). The emFluid5 documentation http://www.mootzoid.com/learning/emFluid/documentation/v_emFluid5 is, ahem, a bit lean, but if you want to dive deeper into emFluid5 and need some support then let me know and I will sign you up to the Mootzoid beta list (i.e. a private Google group) where you can get help from experienced emFluid5 users who have been using the beta for several years. Finally, if you are interested in purchasing or upgrading to the new emFluid version, please get back to me via email. /_RLM_ //_(Reprise License Manager) :_ / Last but not least there is a new version of the license manager available. It is recommended to update your license manager to the new version, because all the above updates will only work properly with the newest RLM. RLM for Windows 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Windows.64.bit.zip RLM for Mac OS X 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___OS_X.64.bit.zip RLM for Linux 64 bit http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Linux.64.bit.zip Hope you like it! cheers, oli
Re: akeytsu animation software demo
A perfect world would contain no animators. I therefore agree with you :) On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb