Softimage to render on alexa raw (log C?) curve?

2015-02-27 Thread Pierre Schiller
Hi everyone. My usual workflow is to recieve a REC709 live video to match
my cg elements from softimage (all good, I grade, compose, voilá). Editor
gets his material all colors are there for him to play.

This time, director and cameraman want to see their LOG C (raw  quicktime
clips with no color correction) composed against my cg elements on SET.

Question:
What´s the workflow to approach this?
I can think of asking the Rec709 on set, but that would mean an extra step
of reconverting the material. Thus delaying their work to film.

Is there a way to render out a LUT corrected as ALEXA raw directly from
softimage?
Modo does it. And it´s incrédible to work in SRGB or Linear , then just
select the ARRI RAW preset (or LOG C) and watch them both monitors:
editor´s and 3d compositor side by side. No difference on colors.

Does anyone have a workflow for this that could help us out on set?
Thanks.

David.
ps: I placed: AlexaV3_K1S1_LogC2Video_Rec709_EE_aftereffects3d.cube
on the
$default\Data\Preferences\Default\ColorManagement
folder. But I don´t know how to take it from there (I see the color
correction being applied on the render region).

-- 
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012


Friday Flashback #213

2015-02-27 Thread Stephen Blair
From the Softimage Customer Stories, volume 1, issue 1, a 2001 customer
story

  THE ALDIS ASCENSION:
   SOFTIMAGE|XSI Helps Aldis Animation Keep Moving On Up

http://wp.me/powV4-3bj


Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Mirko Jankovic
just wait when AD figures out that they can create asset store like Unity
have now and then most of the everyday uses you will got store to buy.

out of the box maya great nice looking grid in viewport. you wanna have
transform manipulator? go to asset store ;)


On Fri, Feb 27, 2015 at 6:04 PM, john clausing jclausin...@yahoo.com
wrote:

 thanks Luc-Eric,

 honestly, this all seems like a VERY important thing for me to
 understand...(sets, groups, locators, hierarchy), but it seems difficult
 to place these issues in analogous terms with Softimage, which to be frank,
 is how I know 3d.

 so i guess i just need to spend more time with Maya workflow than i had
 anticipated.
 just another reason to lament the demise of Softimage.

 john

 psif i hear one more Maya guy say there's a script for that, i may
 scream back, then why did you buy the software :)


   On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau 
 luceri...@gmail.com wrote:


 That vimeo video looks fine, but I can't make sense of the quoted
 forum discussion below.

 The video is telling that you Maya always branch select, i.e. when
 you pick a parent, the children are highlighted as well. So if you're
 still modelling on the components, the whole branch will be enabled
 for component editing, which you may not want. In that case, so you
 can either pick the shape in the Outliner, or just press Arrow Down on
 the keyboard,  which is the pick walking hotkey.

 The Shape is like the Primitive in XSI, but since people don't usually
 deal with the primitives in XSI, I guess that's not really useful.
 But so that you know,  in XSI, there is the primitive, like polygon
 mesh or Nurbs, which contains the geometry but has no transform,
 and it's placed in the 3d world by being put under a X3DObject, which
 has a Kinematics property.

 In Maya, it's the Shape node that contains the geometry, and the
 Transform node places it in the 3d word, with the additional twist
 that you can put multiple shapes under the same transform. I'm not
 really aware of any problem with this, but people tend to build
 legends around things they don't often see.

 On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com
 wrote:
  i've had the following conversation regarding parenting and hierarchies
 over
  on the he3d/maya page.
  would someone mind translating into Softilanguage for me? this seems
 like a
  crucial difference to me.
 
  and i don't like it
 
  as follows:
 
 
  This is probably helpful for anyone transitioning from Softimage to Maya.
  ( by the way, never, ever ever ever, parent under objects like this, but
  he's making a point)
 
  https://vimeo.com/120223100
 
  by the way, never, ever ever ever, parent under objects like this
  because it causes some sort of problem in Maya (that i don't get), or
  because you just don't like it?
 
  Yes, it can cause problems in Maya. Often problems specific to rendering.
  It's been a while, but I think it involved material mixups or visibility
  mixups. It's fine to parent to things that aren't renderable, like
 groups,
  locators, even splines, though I'm not 100 percent on splines, as I
 usually
  use constraints in such a case.
 
  you can't parent one object to another? really?.had no idea
 
  it can cause skewing on the objects under objects.. and yes, you can
 parent
  under objects, just don't parent the dag of shapes under the dag of other
  shapes. There is really no reason to parent a cube under another cube.
 
  i think us Softimage guys have a whole 'nother idea of what parenting
  is..do i understand this to mean that don't parent constraint
 objects
  to one another,.rather than don't assemble them in a hierarchy?
  essentially, middle drag vs parent -r, etc
 
  yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent
 is
  to parent transforms Its okay, but not usual to parent multiple shapes
 under
  one transform, and certain exports like FBX really don't like when you do
  that. but ys, Softimage parenting is similar to sets . There is no
 hierachy
  in that sense.
 
 
 
 





Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread john clausing
thanks Luc-Eric,
honestly, this all seems like a VERY important thing for me to 
understand...(sets, groups, locators, hierarchy), but it seems difficult to 
place these issues in analogous terms with Softimage, which to be frank, is how 
I know 3d.
so i guess i just need to spend more time with Maya workflow than i had 
anticipated.just another reason to lament the demise of Softimage.
john
psif i hear one more Maya guy say there's a script for that, i may scream 
back, then why did you buy the software :) 

 On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau 
luceri...@gmail.com wrote:
   

 That vimeo video looks fine, but I can't make sense of the quoted
forum discussion below.

The video is telling that you Maya always branch select, i.e. when
you pick a parent, the children are highlighted as well. So if you're
still modelling on the components, the whole branch will be enabled
for component editing, which you may not want. In that case, so you
can either pick the shape in the Outliner, or just press Arrow Down on
the keyboard,  which is the pick walking hotkey.

The Shape is like the Primitive in XSI, but since people don't usually
deal with the primitives in XSI, I guess that's not really useful.
But so that you know,  in XSI, there is the primitive, like polygon
mesh or Nurbs, which contains the geometry but has no transform,
and it's placed in the 3d world by being put under a X3DObject, which
has a Kinematics property.

In Maya, it's the Shape node that contains the geometry, and the
Transform node places it in the 3d word, with the additional twist
that you can put multiple shapes under the same transform. I'm not
really aware of any problem with this, but people tend to build
legends around things they don't often see.

On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote:
 i've had the following conversation regarding parenting and hierarchies over
 on the he3d/maya page.
 would someone mind translating into Softilanguage for me? this seems like a
 crucial difference to me.

 and i don't like it

 as follows:


 This is probably helpful for anyone transitioning from Softimage to Maya.
 ( by the way, never, ever ever ever, parent under objects like this, but
 he's making a point)

 https://vimeo.com/120223100

 by the way, never, ever ever ever, parent under objects like this
 because it causes some sort of problem in Maya (that i don't get), or
 because you just don't like it?

 Yes, it can cause problems in Maya. Often problems specific to rendering.
 It's been a while, but I think it involved material mixups or visibility
 mixups. It's fine to parent to things that aren't renderable, like groups,
 locators, even splines, though I'm not 100 percent on splines, as I usually
 use constraints in such a case.

 you can't parent one object to another? really?.had no idea

 it can cause skewing on the objects under objects.. and yes, you can parent
 under objects, just don't parent the dag of shapes under the dag of other
 shapes. There is really no reason to parent a cube under another cube.

 i think us Softimage guys have a whole 'nother idea of what parenting
 is..do i understand this to mean that don't parent constraint objects
 to one another,.rather than don't assemble them in a hierarchy?
 essentially, middle drag vs parent -r, etc

 yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is
 to parent transforms Its okay, but not usual to parent multiple shapes under
 one transform, and certain exports like FBX really don't like when you do
 that. but ys, Softimage parenting is similar to sets . There is no hierachy
 in that sense.






   

Re: semi OT : running SI on a Macbook Pro

2015-02-27 Thread Chris Marshall
Is anyone else running Parallels and not had this issue? I'm still
struggling here.
Thanks


On 27 February 2015 at 12:38, Chris Marshall chrismarshal...@gmail.com
wrote:

 Unfortunately I have Parallels installed and running Windows 7 already.
 One suggestion is to isolate in the security settings Windows from the Mac
 OS, but that didn't work.


 On 27 February 2015 at 12:31, Nono nnois...@gmail.com wrote:

 Hi Chris,
 Usually I set it the other way.
 Create a Boot Camp partition, install from there, then on the mac
 parallels use the bootcamp partition as a virtual machine (yes you can do
 that) works 100% plus works too if your osx or parallels is dead ;-)

 http://kb.parallels.com/en/112941

 Noël


 On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal...@gmail.com
 wrote:

 Hi,
 I'm just trying out Parallels and I'm now having problems installing
 Soft. It says the operating system is unsupported, I'm assuming the
 installer thinks I'm trying to install on the MacOS, but I'm running the
 installer from within Windows. Any thoughts on this?

 Thanks

 Chris


 On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote:


 On 01/02/15 13:08, Angus Davidson wrote:

 ... while the news might have been bad the overall effect has been
 positive.

   Despite perhaps some positive aspects, I seriously doubt that the
 overall end effect(s) of SI's EOL has been a positive one generally.
 (if not by far to the contrary)


 On 01/01/15 0:49, Angus Davidson wrote:

 Will sadly no longer need to run Softimage from this year


  I think we could already see that, but I guess you definitely fall in
 the have to category,
 if you kept-on teaching Soft, you would have had apples thrown at you
 :-]

 Perhaps in the history class? where your student might go.. *screw
 our main courses, this is so much faster, easier, fun-ner!* lol

 Then they would shower you with apples cause they would've finished
 their classes/demo's in half the time, or get twice as much done. :)

 Also Happy  New Year







 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: semi OT : running SI on a Macbook Pro

2015-02-27 Thread Graham D Clark
 I didn't have this issue, but as Nono said, boot into boot camp and install 
from there instead of in parrallels. You'll likely need to run Soft from boot 
camp sometimes anyway.( eg the stereo viewport shader seems to only work in 
full windows due I think to it using the real graphic drivers, not the virtual 
machines.)

Graham D Clark, VP/Head of Stereography, Stereo D, a Deluxe Company
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

 On Feb 27, 2015, at 8:28 AM, Chris Marshall chrismarshal...@gmail.com wrote:
 
 Is anyone else running Parallels and not had this issue? I'm still struggling 
 here.
 Thanks
 
 
 On 27 February 2015 at 12:38, Chris Marshall chrismarshal...@gmail.com 
 wrote:
 Unfortunately I have Parallels installed and running Windows 7 already. One 
 suggestion is to isolate in the security settings Windows from the Mac OS, 
 but that didn't work.
 
 
 On 27 February 2015 at 12:31, Nono nnois...@gmail.com wrote:
 Hi Chris,
 Usually I set it the other way.
 Create a Boot Camp partition, install from there, then on the mac parallels 
 use the bootcamp partition as a virtual machine (yes you can do that) works 
 100% plus works too if your osx or parallels is dead ;-)
 
 http://kb.parallels.com/en/112941
 
 Noël
 
 
 On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal...@gmail.com 
 wrote:
 Hi,
 I'm just trying out Parallels and I'm now having problems installing Soft. 
 It says the operating system is unsupported, I'm assuming the installer 
 thinks I'm trying to install on the MacOS, but I'm running the installer 
 from within Windows. Any thoughts on this?
 
 Thanks
 
 Chris
 
 
 On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote:
 
 On 01/02/15 13:08, Angus Davidson wrote:
 ... while the news might have been bad the overall effect has been 
 positive.
 Despite perhaps some positive aspects, I seriously doubt that the overall 
 end effect(s) of SI's EOL has been a positive one generally.
 (if not by far to the contrary)
 
 
 On 01/01/15 0:49, Angus Davidson wrote:
 Will sadly no longer need to run Softimage from this year
 
 I think we could already see that, but I guess you definitely fall in the 
 have to category,
 if you kept-on teaching Soft, you would have had apples thrown at you :-]
 
 Perhaps in the history class? where your student might go.. screw our 
 main courses, this is so much faster, easier, fun-ner! lol
 
 Then they would shower you with apples cause they would've finished their 
 classes/demo's in half the time, or get twice as much done. :)
 
 Also Happy  New Year
 
 
 
 -- 
 
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 
 
 
 -- 
 
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 
 
 
 -- 
 
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 


Re: semi OT : running SI on a Macbook Pro

2015-02-27 Thread Chris Marshall
Hi,
I'm just trying out Parallels and I'm now having problems installing Soft.
It says the operating system is unsupported, I'm assuming the installer
thinks I'm trying to install on the MacOS, but I'm running the installer
from within Windows. Any thoughts on this?

Thanks

Chris


On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote:


 On 01/02/15 13:08, Angus Davidson wrote:

 ... while the news might have been bad the overall effect has been
 positive.

   Despite perhaps some positive aspects, I seriously doubt that the
 overall end effect(s) of SI's EOL has been a positive one generally.
 (if not by far to the contrary)


 On 01/01/15 0:49, Angus Davidson wrote:

 Will sadly no longer need to run Softimage from this year


  I think we could already see that, but I guess you definitely fall in the
 have to category,
 if you kept-on teaching Soft, you would have had apples thrown at you :-]

 Perhaps in the history class? where your student might go.. *screw our
 main courses, this is so much faster, easier, fun-ner!* lol

 Then they would shower you with apples cause they would've finished their
 classes/demo's in half the time, or get twice as much done. :)

 Also Happy  New Year







-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: semi OT : running SI on a Macbook Pro

2015-02-27 Thread Chris Marshall
Unfortunately I have Parallels installed and running Windows 7 already. One
suggestion is to isolate in the security settings Windows from the Mac OS,
but that didn't work.


On 27 February 2015 at 12:31, Nono nnois...@gmail.com wrote:

 Hi Chris,
 Usually I set it the other way.
 Create a Boot Camp partition, install from there, then on the mac
 parallels use the bootcamp partition as a virtual machine (yes you can do
 that) works 100% plus works too if your osx or parallels is dead ;-)

 http://kb.parallels.com/en/112941

 Noël


 On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal...@gmail.com
 wrote:

 Hi,
 I'm just trying out Parallels and I'm now having problems installing
 Soft. It says the operating system is unsupported, I'm assuming the
 installer thinks I'm trying to install on the MacOS, but I'm running the
 installer from within Windows. Any thoughts on this?

 Thanks

 Chris


 On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote:


 On 01/02/15 13:08, Angus Davidson wrote:

 ... while the news might have been bad the overall effect has been
 positive.

   Despite perhaps some positive aspects, I seriously doubt that the
 overall end effect(s) of SI's EOL has been a positive one generally.
 (if not by far to the contrary)


 On 01/01/15 0:49, Angus Davidson wrote:

 Will sadly no longer need to run Softimage from this year


  I think we could already see that, but I guess you definitely fall in
 the have to category,
 if you kept-on teaching Soft, you would have had apples thrown at you :-]

 Perhaps in the history class? where your student might go.. *screw our
 main courses, this is so much faster, easier, fun-ner!* lol

 Then they would shower you with apples cause they would've finished
 their classes/demo's in half the time, or get twice as much done. :)

 Also Happy  New Year







 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Andres Stephens
Hahaha, great concept... 


Sent from my Samsung device




psif i hear one more Maya guy say there's a script for that, i may scream 
back, then why did you buy the software :)



Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Leendert A. Hartog

Artur Woźniak schreef op 27-2-2015 om 19:01:

I,ll blame You now. They read this, You know.


So when exactly  did they start reading a Softimage related list?
I was under the impression, that part of our predicament was that they 
actually hardly ever did...

:D

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: semi OT : running SI on a Macbook Pro

2015-02-27 Thread Stephen Blair
Well, I just downloaded the Parallels Desktop trial, installed 64-bit
Windows 7 Pro, and right now the Softimage 2015 SP1 install is in
progress...

Is there any clue in the install logs in %TEMP% ? Usually the installer
writes out at least one Autodesk_Softimage log file.

On Fri, Feb 27, 2015 at 11:28 AM, Chris Marshall chrismarshal...@gmail.com
wrote:

 Is anyone else running Parallels and not had this issue? I'm still
 struggling here.
 Thanks


 On 27 February 2015 at 12:38, Chris Marshall chrismarshal...@gmail.com
 wrote:

 Unfortunately I have Parallels installed and running Windows 7 already.
 One suggestion is to isolate in the security settings Windows from the Mac
 OS, but that didn't work.


 On 27 February 2015 at 12:31, Nono nnois...@gmail.com wrote:

 Hi Chris,
 Usually I set it the other way.
 Create a Boot Camp partition, install from there, then on the mac
 parallels use the bootcamp partition as a virtual machine (yes you can do
 that) works 100% plus works too if your osx or parallels is dead ;-)

 http://kb.parallels.com/en/112941

 Noël


 On Fri, 27 Feb 2015 at 13:15 Chris Marshall chrismarshal...@gmail.com
 wrote:

 Hi,
 I'm just trying out Parallels and I'm now having problems installing
 Soft. It says the operating system is unsupported, I'm assuming the
 installer thinks I'm trying to install on the MacOS, but I'm running the
 installer from within Windows. Any thoughts on this?

 Thanks

 Chris


 On 3 January 2015 at 00:50, Jason S jasonsta...@gmail.com wrote:


 On 01/02/15 13:08, Angus Davidson wrote:

 ... while the news might have been bad the overall effect has been
 positive.

   Despite perhaps some positive aspects, I seriously doubt that the
 overall end effect(s) of SI's EOL has been a positive one generally.
 (if not by far to the contrary)


 On 01/01/15 0:49, Angus Davidson wrote:

 Will sadly no longer need to run Softimage from this year


  I think we could already see that, but I guess you definitely fall in
 the have to category,
 if you kept-on teaching Soft, you would have had apples thrown at you
 :-]

 Perhaps in the history class? where your student might go.. *screw
 our main courses, this is so much faster, easier, fun-ner!* lol

 Then they would shower you with apples cause they would've finished
 their classes/demo's in half the time, or get twice as much done. :)

 Also Happy  New Year







 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Artur Woźniak
I,ll blame You now. They read this, You know.
Artur

Wysłane z iPhone'a

Dnia 27 lut 2015 o godz. 18:43 Mirko Jankovic mirkoj.anima...@gmail.com
napisał(a):

just wait when AD figures out that they can create asset store like Unity
have now and then most of the everyday uses you will got store to buy.

out of the box maya great nice looking grid in viewport. you wanna have
transform manipulator? go to asset store ;)


On Fri, Feb 27, 2015 at 6:04 PM, john clausing jclausin...@yahoo.com
wrote:

 thanks Luc-Eric,

 honestly, this all seems like a VERY important thing for me to
 understand...(sets, groups, locators, hierarchy), but it seems difficult
 to place these issues in analogous terms with Softimage, which to be frank,
 is how I know 3d.

 so i guess i just need to spend more time with Maya workflow than i had
 anticipated.
 just another reason to lament the demise of Softimage.

 john

 psif i hear one more Maya guy say there's a script for that, i may
 scream back, then why did you buy the software :)


   On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau 
 luceri...@gmail.com wrote:


 That vimeo video looks fine, but I can't make sense of the quoted
 forum discussion below.

 The video is telling that you Maya always branch select, i.e. when
 you pick a parent, the children are highlighted as well. So if you're
 still modelling on the components, the whole branch will be enabled
 for component editing, which you may not want. In that case, so you
 can either pick the shape in the Outliner, or just press Arrow Down on
 the keyboard,  which is the pick walking hotkey.

 The Shape is like the Primitive in XSI, but since people don't usually
 deal with the primitives in XSI, I guess that's not really useful.
 But so that you know,  in XSI, there is the primitive, like polygon
 mesh or Nurbs, which contains the geometry but has no transform,
 and it's placed in the 3d world by being put under a X3DObject, which
 has a Kinematics property.

 In Maya, it's the Shape node that contains the geometry, and the
 Transform node places it in the 3d word, with the additional twist
 that you can put multiple shapes under the same transform. I'm not
 really aware of any problem with this, but people tend to build
 legends around things they don't often see.

 On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com
 wrote:
  i've had the following conversation regarding parenting and hierarchies
 over
  on the he3d/maya page.
  would someone mind translating into Softilanguage for me? this seems
 like a
  crucial difference to me.
 
  and i don't like it
 
  as follows:
 
 
  This is probably helpful for anyone transitioning from Softimage to Maya.
  ( by the way, never, ever ever ever, parent under objects like this, but
  he's making a point)
 
  https://vimeo.com/120223100
 
  by the way, never, ever ever ever, parent under objects like this
  because it causes some sort of problem in Maya (that i don't get), or
  because you just don't like it?
 
  Yes, it can cause problems in Maya. Often problems specific to rendering.
  It's been a while, but I think it involved material mixups or visibility
  mixups. It's fine to parent to things that aren't renderable, like
 groups,
  locators, even splines, though I'm not 100 percent on splines, as I
 usually
  use constraints in such a case.
 
  you can't parent one object to another? really?.had no idea
 
  it can cause skewing on the objects under objects.. and yes, you can
 parent
  under objects, just don't parent the dag of shapes under the dag of other
  shapes. There is really no reason to parent a cube under another cube.
 
  i think us Softimage guys have a whole 'nother idea of what parenting
  is..do i understand this to mean that don't parent constraint
 objects
  to one another,.rather than don't assemble them in a hierarchy?
  essentially, middle drag vs parent -r, etc
 
  yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent
 is
  to parent transforms Its okay, but not usual to parent multiple shapes
 under
  one transform, and certain exports like FBX really don't like when you do
  that. but ys, Softimage parenting is similar to sets . There is no
 hierachy
  in that sense.
 
 
 
 





Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Luc-Eric Rousseau
That vimeo video looks fine, but I can't make sense of the quoted
forum discussion below.

The video is telling that you Maya always branch select, i.e. when
you pick a parent, the children are highlighted as well. So if you're
still modelling on the components, the whole branch will be enabled
for component editing, which you may not want. In that case, so you
can either pick the shape in the Outliner, or just press Arrow Down on
the keyboard,  which is the pick walking hotkey.

The Shape is like the Primitive in XSI, but since people don't usually
deal with the primitives in XSI, I guess that's not really useful.
But so that you know,  in XSI, there is the primitive, like polygon
mesh or Nurbs, which contains the geometry but has no transform,
and it's placed in the 3d world by being put under a X3DObject, which
has a Kinematics property.

In Maya, it's the Shape node that contains the geometry, and the
Transform node places it in the 3d word, with the additional twist
that you can put multiple shapes under the same transform. I'm not
really aware of any problem with this, but people tend to build
legends around things they don't often see.

On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote:
 i've had the following conversation regarding parenting and hierarchies over
 on the he3d/maya page.
 would someone mind translating into Softilanguage for me? this seems like a
 crucial difference to me.

 and i don't like it

 as follows:


 This is probably helpful for anyone transitioning from Softimage to Maya.
 ( by the way, never, ever ever ever, parent under objects like this, but
 he's making a point)

 https://vimeo.com/120223100

 by the way, never, ever ever ever, parent under objects like this
 because it causes some sort of problem in Maya (that i don't get), or
 because you just don't like it?

 Yes, it can cause problems in Maya. Often problems specific to rendering.
 It's been a while, but I think it involved material mixups or visibility
 mixups. It's fine to parent to things that aren't renderable, like groups,
 locators, even splines, though I'm not 100 percent on splines, as I usually
 use constraints in such a case.

 you can't parent one object to another? really?.had no idea

 it can cause skewing on the objects under objects.. and yes, you can parent
 under objects, just don't parent the dag of shapes under the dag of other
 shapes. There is really no reason to parent a cube under another cube.

 i think us Softimage guys have a whole 'nother idea of what parenting
 is..do i understand this to mean that don't parent constraint objects
 to one another,.rather than don't assemble them in a hierarchy?
 essentially, middle drag vs parent -r, etc

 yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is
 to parent transforms Its okay, but not usual to parent multiple shapes under
 one transform, and certain exports like FBX really don't like when you do
 that. but ys, Softimage parenting is similar to sets . There is no hierachy
 in that sense.






RE: News from mootzoid: updates and stuff (Softimage)

2015-02-27 Thread Sven Constable
emfluid5 is in beta since years? Holy cow :) I hope it will be officially 
released soon. Nice work btw, Morten. 

 

sven 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Thursday, February 26, 2015 4:09 PM
To: softimage@listproc.autodesk.com
Subject: RE: News from mootzoid: updates and stuff (Softimage)

 

Sven, I have been using emFluid5 for several years now and while I am no ICE 
specialist I find it fairly easy to use and much more powerful than emFluid4. 
Also, whenever I run into a snag, Eric or someone else on the google list are 
quick to help out so I can get on with my shots. Here is an example of a 
production shot I have used it for: 

  

https://vimeo.com/94191468 

  

I can really recommend emFluid5 for its speed and versatility. 

  

Cheers 

Morten 

  

  

  


Den 24. februar 2015 kl. 21:37 skrev Sven Constable sixsi_l...@imagefront.de: 

-- -- 

Great stuff! I will definetly update my emfluid4 license to v5 when its out of 
beta. I kickass renderer you developed there, Eric. 

sven 

  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oliver Weingarten 
Sent: Tuesday, February 24, 2015 8:09 PM 
To: softimage@listproc.autodesk.com 
Subject: News from mootzoid: updates and stuff (Softimage) 

 

Hello there! 

Eric entitled me to post this here ;) 

Some updates...and emFluid5 open beta! 

Updates (Softimage): 

New versions of emFlock2 http://www.mootzoid.com/plugin/emflock2  , emNewton2 
http://www.mootzoid.com/plugin/emnewton2  and emRPC4 
http://www.mootzoid.com/plugin/emrpc4  are available. 
The multithreading has been revised and things simulate/render a bit faster 
than before. 

A new version of emTools http://www.mootzoid.com/plugin/emtools  is available 
with the following main new features: 

*   new compounds Image Reader/Writer and Create Particles from Image 
(*) . 
*   new compound Liquid Particle Killer (including a demo scene).
*   new compound Calculate Normals from Positions.
*   new compound Per Point to Per Node Color.
*   new compound Get XSI Home Path.
*   a few bug fixes.

(*) the development of the ICE/image tools was sponsored by Oliver  mister 
si-community Weingarten a.k.a. owei . 
Many thanks for the support, owei! 

Note: if you are working with Softimage 2015 or Softimage 2015 SP1 then you 
should definitely update the addons to benefit from a bug fix in the Softimage 
ICE SDK! 


emFluid5 beta (Softimage): 

As of today, anybody can download and try the beta of emFluid5 for Softimage. 
Real volumes for Softimage, yay! 

The addon, a few demo scenes and links to tutorials can all be found on the 
emFluid5 web page http://www.mootzoid.com/plugin/emfluid5  (scroll down to 
see the links to the tutorials). 
The emFluid5 documentation 
http://www.mootzoid.com/learning/emFluid/documentation/v_emFluid5  is, ahem, 
a bit lean, but if you want to dive deeper into emFluid5 and need some support 
then let me know and I will sign you up to the Mootzoid beta list (i.e. a 
private Google group) where you can get help from experienced emFluid5 users 
who have been using the beta for several years. 
Finally, if you are interested in purchasing or upgrading to the new emFluid 
version, please get back to me via email. 


RLM (Reprise License Manager) : 

Last but not least there is a new version of the license manager available. 
It is recommended to update your license manager to the new version, because 
all the above updates will only work properly with the newest RLM. 
RLM for Windows 64 bit 
http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Windows.64.bit.zip
  
RLM for Mac OS X 64 bit 
http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___OS_X.64.bit.zip
  
RLM for Linux 64 bit 
http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Linux.64.bit.zip
  

Hope you like it! 

cheers, 
oli 


  



Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Jeremie Passerin
The main difference between parenting in Maya and Softimage is the
hierarchy scaling.
http://www.softimageblog.com/archives/84

be aware of that ;-)

On 27 February 2015 at 10:16, Leendert A. Hartog hirazib...@live.nl wrote:

  Artur Woźniak schreef op 27-2-2015 om 19:01:

 I,ll blame You now. They read this, You know.


 So when exactly  did they start reading a Softimage related list?
 I was under the impression, that part of our predicament was that they
 actually hardly ever did...
 :D

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com




Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Artur Woźniak
They, you know, Them,... They, as per definition, They know. They
always know. Somehow.

2015-02-27 21:14 GMT+01:00 Jeremie Passerin gerem@gmail.com:

 The main difference between parenting in Maya and Softimage is the
 hierarchy scaling.
 http://www.softimageblog.com/archives/84

 be aware of that ;-)

 On 27 February 2015 at 10:16, Leendert A. Hartog hirazib...@live.nl
 wrote:

  Artur Woźniak schreef op 27-2-2015 om 19:01:

 I,ll blame You now. They read this, You know.


 So when exactly  did they start reading a Softimage related list?
 I was under the impression, that part of our predicament was that they
 actually hardly ever did...
 :D

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Jason S

  
  

  Here it is with formatting (easier to make-out)
  
  

  
This is
probably helpful for anyone transitioning from
Softimage to Maya. 
( by the way, never, ever ever ever, parent under
objects like this, but he's making a point)
https://vimeo.com/120223100

" never parent under
  objects like this"  because it causes
  some sort of problem in Maya[?]  (that i don't get?), 
  or because you just don't like it?

Yes, it can cause problems in
Maya. Often problems specific to rendering. 
It's been a while, but I think it involved material
mixups or visibility mixups. 
It's fine to parent to things that aren't
renderable, like groups, locators, even splines,
though I'm not 100 percent on splines, as I usually
use constraints in such a case.

you can't parent one object to
  another? really?.had no idea

it can cause skewing on the
objects under objects.. and yes, you can parent
under objects, just don't parent the dag of shapes
under the dag of other shapes. 
There is really no reason to parent a cube under
another cube.

i think us Softimage guys have a
  whole 'nother idea of what "parenting" is..do i
  understand this to mean that "don't parent constraint
  objects to one another",.rather than "don't
  assemble them in a hierarchy"?
  essentially, "middle drag" vs "parent -r", etc

yeah, parent -r -shape, is just to
  parent shapes,, middleDrag/"p"/parent is to parent
  transforms Its okay, 
  but not usual to parent multiple shapes under one
  transform, and certain exports like FBX really don't
  like when you do that. 
  but ys, Softimage parenting is similar to sets . There
  is no hierachy in that sense.
  

  
  

  yes, Why would we want to parent objects under others... (won't
  even go there... sigh)
  
  
  Otherwise, indeed sound sounds like the "shape" is like what can
  be the "polygon mesh" (or other geo type) "operator",
  
  just under what is encapsulated as "an object" or one
  "thing" in Soft.
  
  And in Maya, it's as if an object's "center" was itself like a
  separate invisible null. 
  (seperate without even any conncection in the DAG (at least by
  default), and you can only press "down" if shapes are visible in
  the outliner, )
  
  
  But this is a fine example of basically everything in
  Soft/Maya, when it comes to proportions of "power" vs "ease" (and
  speed)
  
  While access to low level things can no doubt be an advantage and
  can be very powerful, 
  it can also be like a considerable amount of extra things to
  manage and to "work over" (daily).
  
  So there may be occasions where multiple geometries under one
  transform might be useful, ... but in 96.4729% ;) of the
  time...
  
  And all these "layers of abstraction" in Soft, may not always be
  the right ones, or you may sometimes find yourself wanting more
  low level access, 
  but all-in-all they really do seem to be .. having been
carefully made with the artist in mind...  
  while still allowing for quite considerable amounts of "power",
  and are essentially what makes it FAST  intuitive while
"powerful"
  
  And I think that was the very point of XSI, which Maya, down to
  the most basic things, as Miquel said in his video..  could only
  be "quite different".
  (also remains true even for things like FCheck vs. Flipbook)
  
  
  On that note BTW, that video does look fine if you overlook all
  the "I guess it's just different" and the "kinda weird, but once
  you get use to it"
  (notably about going into point mode deselecting objects in the
  outliner.. if shapes displayed, in point mode the outliner shows
  it's accessing the transform node..)
  
  
  On 02/27/15 10:41, Luc-Eric Rousseau wrote:


  That vimeo video looks fine, but I can't make sense of the quoted
forum discussion below.

The video is telling that you Maya always "branch select", i.e. when
you pick a parent, the children are 

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Cesar Saez
Shape nodes are not equivalent to operators but the primitive itself (the
parent of the operator stack with a P icon on the explorer).

In the Softimage SDK we have access the primitive of an object by calling
obj.ActivePrimitive, I guess the initial idea was to implement more than
one primitive per object (that's why 'active' is in the name!?) but it
never happened.

Maya has the same concept implemented in the form of shape nodes, the main
difference is that it supports more than one and you have access to
parent/unparent them into a transform node by using the parent command
(e.g. a geometry instance is done by sharing a shape node on several
transforms).

On Sat, Feb 28, 2015 at 8:28 AM, Jason S jasonsta...@gmail.com wrote:


 Otherwise, indeed sound sounds like the shape is like what can be the 
 *polygon
 mesh* (or other geo type) *operator*,
 just under what is encapsulated as *an object* or one thing in Soft.



RE: akeytsu animation software demo

2015-02-27 Thread Sven Constable
A perfect world would not contain any artificially created images. We should 
feel ashamed for our lies no matter which tool we used.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Saturday, February 28, 2015 12:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: akeytsu animation software demo

 

A perfect world would contain no animators. I therefore agree with you :)

 

On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com 
wrote:

Rigging should not exist in a perfect world, how is hat for a controversial 
statement?

 

;)

 

jb

 



Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Jason S

  
  
On 02/27/15 16:58, Cesar Saez wrote:


  Shape nodes are not equivalent to operators but the
primitive itself (the parent of the operator stack with a P icon
on the explorer).

In the Softimage SDK we have access the primitive of an object
by calling obj.ActivePrimitive, I guess the initial idea was to
implement more than one primitive per object (that's why
'active' is in the name!?) but it never happened.

Maya has the same concept implemented in the form of shape
nodes, the main difference is that it supports more than one and
you have access to parent/unparent them into a transform node by
using the parent command (e.g. a geometry instance is done by
sharing a shape node on several transforms).
  


Perhaps, but weather or not I was referring to what(ever) defines
the geometry as "an operator" or "a primitive" or "a primitive
operator", 
the fact (of an "object" and it's center being more "one", and that
being a mere example of -many- specific abstractions) remains..  
and it's not just like a "potatoe / pot-a-toe" thing, 

And I think this is a fair statement..

Vegeta_DTX     
  15/03/2014
  ...
  So from my personal and biased opinion, I kind of look
  at it this way - for XSI you just have to be an artist with
  some technical knowledge to do professional stuff.
  
  For Maya you need to be both an artist and a bit of
  programmer to be able to work professionally. 
  
  I mean, I often find myself having to write my own little
  plugins in the middle of the project.
  
  Sure it's awesome, flexible and creative, but I can't do
  that when deadline is two days from now :)
  ...
  

  



Re: akeytsu animation software demo

2015-02-27 Thread Jordi Bares Dominguez
Rigging should not exist in a perfect world, how is hat for a controversial 
statement?

;)

jb


 On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.com 
 wrote:
 
 Animators themselves are probably the ones crippling the rigging paradigm, 
 not the other way around ;) That's half the reason.
 The other half is that 90% of TDs out there who would struggle to find their 
 arse with both hands tied behind their back and an anatomical atlas open on 
 the Gluteus Maximus page taped to their face.
 
 Maya, in small part, is responsible for having formed that generation of 
 hacks with MEL and a number of other factors, but all in all I strongly 
 believe the people are to blame for the state of things, not the software 
 houses.
 
 There is no user base more resistant to change in the whole industry that 
 I've ever seen than the coupling of animators and riggers who think 
 scripting a blend is the height of technical achievement.
 
 Here's my controversial statement for the month, just in time for the end of 
 it ;)
 
 On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez jordiba...@gmail.com 
 mailto:jordiba...@gmail.com wrote:
 The whole rigging paradigm is simply crippling animators and pimping it does 
 not really help, this part of our workflow should change massively and I see 
 akeytsu as the the first of many to come.
 
 It is insanity the level of micromanagement required to build a human rig, it 
 is time for packages to provide such primitive objects and be able to play 
 like lego with them.
 
 The fact that some rigging TD uses M
 
 



RE: akeytsu animation software demo

2015-02-27 Thread Angus Davidson
I have asked that question of si-community a few times. How with all of the 
advances in the last 10 years we are still stuck with the same method, with a 
bit more polish and a few more tools.



From: Jordi Bares Dominguez [jordiba...@gmail.com]
Sent: 27 February 2015 12:11 PM
To: softimage@listproc.autodesk.com
Subject: Re: akeytsu animation software demo

Rigging should not exist in a perfect world, how is hat for a controversial 
statement?

;)

jb


On 26 Feb 2015, at 23:28, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:

Animators themselves are probably the ones crippling the rigging paradigm, not 
the other way around ;) That's half the reason.
The other half is that 90% of TDs out there who would struggle to find their 
arse with both hands tied behind their back and an anatomical atlas open on the 
Gluteus Maximus page taped to their face.

Maya, in small part, is responsible for having formed that generation of hacks 
with MEL and a number of other factors, but all in all I strongly believe the 
people are to blame for the state of things, not the software houses.

There is no user base more resistant to change in the whole industry that I've 
ever seen than the coupling of animators and riggers who think scripting a 
blend is the height of technical achievement.

Here's my controversial statement for the month, just in time for the end of it 
;)

On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez 
jordiba...@gmail.commailto:jordiba...@gmail.com wrote:
The whole rigging paradigm is simply crippling animators and pimping it does 
not really help, this part of our workflow should change massively and I see 
akeytsu as the the first of many to come.

It is insanity the level of micromanagement required to build a human rig, it 
is time for packages to provide such primitive objects and be able to play like 
lego with them.

The fact that some rigging TD uses M




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Re: News from mootzoid: updates and stuff (Softimage)

2015-02-27 Thread Oliver Weingarten
...that´s right...but it´s absolut production proven. Try it out! AD´s  
EOL announcement did not help...so you might see emf5 in other 
packages..in proper ones...and most likely nothings AD related...who 
knows ;)


Am 27.02.2015 20:39, schrieb Sven Constable:


emfluid5 is in beta since years? Holy cow :) I hope it will be 
officially released soon. Nice work btw, Morten.


sven

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten 
Bartholdy

*Sent:* Thursday, February 26, 2015 4:09 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: News from mootzoid: updates and stuff (Softimage)

Sven, I have been using emFluid5 for several years now and while I am 
no ICE specialist I find it fairly easy to use and much more powerful 
than emFluid4. Also, whenever I run into a snag, Eric or someone else 
on the google list are quick to help out so I can get on with my 
shots. Here is an example of a production shot I have used it for:


https://vimeo.com/94191468

I can really recommend emFluid5 for its speed and versatility.

Cheers

Morten


Den 24. februar 2015 kl. 21:37 skrev Sven Constable 
sixsi_l...@imagefront.de mailto:sixsi_l...@imagefront.de:


-- --

Great stuff! I will definetly update my emfluid4 license to v5
when its out of beta. I kickass renderer you developed there, Eric.

sven

*From: *softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of*
Oliver Weingarten
*Sent:* Tuesday, February 24, 2015 8:09 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* News from mootzoid: updates and stuff (Softimage)

/_Hello there! _//_

_/Eric entitled me to post this here ;) /_

_/Some updates...and emFluid5 open beta! /_

/Updates (Softimage): /_/

New versions of emFlock2 http://www.mootzoid.com/plugin/emflock2
, emNewton2 http://www.mootzoid.com/plugin/emnewton2 and emRPC4
http://www.mootzoid.com/plugin/emrpc4 are available.
The multithreading has been revised and things simulate/render a
bit faster than before.

A new version of emTools http://www.mootzoid.com/plugin/emtools
is available with the following main new features:

  * new compounds Image Reader/Writer and Create Particles from
Image /(*)/ .
  * new compound Liquid Particle Killer (including a demo scene).
  * new compound Calculate Normals from Positions.
  * new compound Per Point to Per Node Color.
  * new compound Get XSI Home Path.
  * a few bug fixes.

/(*)/ the development of the ICE/image tools was sponsored by
Oliver  /mister si-community/ Weingarten a.k.a. owei .
Many thanks for the support, owei!

Note: if you are working with Softimage 2015 or Softimage 2015 SP1
then you should definitely update the addons to benefit from a bug
fix in the Softimage ICE SDK!


/_emFluid5 beta (Softimage):_ /

As of today, anybody can download and try the beta of emFluid5 for
Softimage.
Real volumes for Softimage, yay!

The addon, a few demo scenes and links to tutorials can all be
found on the emFluid5 web page
http://www.mootzoid.com/plugin/emfluid5 (scroll down to see the
links to the tutorials).
The emFluid5 documentation
http://www.mootzoid.com/learning/emFluid/documentation/v_emFluid5 is,
ahem, a bit lean, but if you want to dive deeper into emFluid5 and
need some support then let me know and I will sign you up to the
Mootzoid beta list (i.e. a private Google group) where you can get
help from experienced emFluid5 users who have been using the beta
for several years.
Finally, if you are interested in purchasing or upgrading to the
new emFluid version, please get back to me via email.


/_RLM_ //_(Reprise License Manager) :_ /

Last but not least there is a new version of the license manager
available.
It is recommended to update your license manager to the new
version, because all the above updates will only work properly
with the newest RLM.
RLM for Windows 64 bit

http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Windows.64.bit.zip

RLM for Mac OS X 64 bit

http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___OS_X.64.bit.zip

RLM for Linux 64 bit

http://www.mootzoid.com/sites/default/files/dist/Mootzoid.RLM.v.11.2___Linux.64.bit.zip


Hope you like it!

cheers,
oli






Re: akeytsu animation software demo

2015-02-27 Thread Raffaele Fragapane
A perfect world would contain no animators. I therefore agree with you :)

On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com
 wrote:

 Rigging should not exist in a perfect world, how is hat for a
 controversial statement?

 ;)

 jb