Rigging should not exist in a perfect world, how is hat for a controversial statement?
;) jb > On 26 Feb 2015, at 23:28, Raffaele Fragapane <raffsxsil...@googlemail.com> > wrote: > > Animators themselves are probably the ones crippling the rigging paradigm, > not the other way around ;) That's half the reason. > The other half is that 90% of TDs out there who would struggle to find their > arse with both hands tied behind their back and an anatomical atlas open on > the Gluteus Maximus page taped to their face. > > Maya, in small part, is responsible for having formed that generation of > hacks with MEL and a number of other factors, but all in all I strongly > believe the people are to blame for the state of things, not the software > houses. > > There is no user base more resistant to change in the whole industry that > I've ever seen than the coupling of animators and "riggers" who think > scripting a blend is the height of technical achievement. > > Here's my controversial statement for the month, just in time for the end of > it ;) > > On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > The whole rigging paradigm is simply crippling animators and pimping it does > not really help, this part of our workflow should change massively and I see > akeytsu as the the first of many to come. > > It is insanity the level of micromanagement required to build a human rig, it > is time for packages to provide such primitive objects and be able to play > like lego with them. > > The fact that some rigging TD uses M > >