Re: Weight Tools

2016-04-08 Thread Martin
Hi, I have my Weight tool almost finished and I'm thinking in releasing it once 
it's been tested on our current project.

I'm using PySide for 2.6 (SI 2013) and 2.7 (2014 and 2015), and 
PyQTforSoftimage. Since its been a little tricky to get PySide working with 
Softimage, I'd like to release a "ready to use" workgroup version including 
those PySide module folders and PyQTfS.

I have no idea about intellectual property licenses (I'm reading, but those 
legal terms and license types are kinda confusing), is there any legal issue I 
should be aware of? Can I include PySide ?

Thanks

Martin
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Re: Semi OT Softimage pic pluggin for mac ?

2016-04-08 Thread Ed Manning
.pic is, I think, a deprecated "picture" filetype in Mac-OS-world. So
Quicktime or Preview thinks it should be able to open it but fails. There
once was a Quicktime 7 extension someone made for .pic maybe, but I doubt
it's supported now.

to avoid confusion, everyone I know sends jpegs, or if image quality is
critical, .png or .tiff. If the client is super Web-centric, maybe .gif

Of course, your client may be reviewing and making grading decisions about
your 4K image on a smartphone in direct sunlight in a moving vehicle...

have you checked rray.de/xsi/ ?

On Fri, Apr 8, 2016 at 3:22 PM, Olivier Jeannel 
wrote:

> Hi guys,
>
> Is this possible to open on a Mac, in After Effects, a .pic picture ?
>
> Not very aware of the mac universe here, and i need to communicate with
> "them" :/
>
> Thanks ! :)
>
>
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Re: polygonizer and small particles

2016-04-08 Thread Steven Caron
For particles below some threshold just render them as spheres?

*written with my thumbs
On Apr 8, 2016 1:00 PM, "Kris Rivel"  wrote:

> So I have some small particles I want to polygonize. Using the built in
> version. I can't seem to get the mesh really tight/close to the particles.
> I can get there a bit with some insane settings but its too slow and not
> close enough. Is it sensitive to particle size in relation to SI units? Do
> they need to be larger?
>
> Kris
>
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Re: Semi OT Softimage pic pluggin for mac ?

2016-04-08 Thread Andy Chlupka
I would reject your softimage pic files in any compositor on any platform :D
Instead of putting the burden on ‘them’ why not reach a common denominator in 
file types, e.g. TIFF, PNG, etc.?

Andy

> On Apr 08, 2016, at 21:22, Olivier Jeannel  wrote:
> 
> Hi guys,
> 
> Is this possible to open on a Mac, in After Effects, a .pic picture ?
> 
> Not very aware of the mac universe here, and i need to communicate with 
> "them" :/
> 
> Thanks ! :)
> 
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RE: polygonizer and small particles

2016-04-08 Thread Sven Constable
forgot the link:  https://vimeo.com/84752755 Maybe it helps.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, April 8, 2016 11:13 PM
To: softimage@listproc.autodesk.com
Subject: RE: polygonizer and small particles

 

It largely depends on the resolution of the sim in terms of particle density. 
The general approach of meshing particles is using their distances to one 
another. Usually it's a distance in all directions which means even there are 
points that should belong to a "flow or string" in the fluids movement, they 
will get meshed to nearby points if in a certain distance.  Eric Mootz did some 
RnD with a "principal component analysis" approach to drive the meshing more 
towards the "flow of points" rather than the actual distance between single 
points. Resulting in both, cleaner surfaces and some kind of "weighted meshing 
by particle direction". So you can work with lesser particles, larger distances 
between them and have a tighter mesh.

I think he released the emtools for free. 

Otherwise I think theres only having more particles to get the meshing closer 
to them (and have the mesh to be solid at the same time).

 

sven

  

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, April 8, 2016 10:00 PM
To: Softimage List
Subject: polygonizer and small particles

 

So I have some small particles I want to polygonize. Using the built in 
version. I can't seem to get the mesh really tight/close to the particles. I 
can get there a bit with some insane settings but its too slow and not close 
enough. Is it sensitive to particle size in relation to SI units? Do they need 
to be larger?

Kris

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RE: polygonizer and small particles

2016-04-08 Thread Sven Constable
It largely depends on the resolution of the sim in terms of particle density. 
The general approach of meshing particles is using their distances to one 
another. Usually it's a distance in all directions which means even there are 
points that should belong to a "flow or string" in the fluids movement, they 
will get meshed to nearby points if in a certain distance.  Eric Mootz did some 
RnD with a "principal component analysis" approach to drive the meshing more 
towards the "flow of points" rather than the actual distance between single 
points. Resulting in both, cleaner surfaces and some kind of "weighted meshing 
by particle direction". So you can work with lesser particles, larger distances 
between them and have a tighter mesh.

I think he released the emtools for free. 

Otherwise I think theres only having more particles to get the meshing closer 
to them (and have the mesh to be solid at the same time).

sven

  

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, April 8, 2016 10:00 PM
To: Softimage List
Subject: polygonizer and small particles

 

So I have some small particles I want to polygonize. Using the built in 
version. I can't seem to get the mesh really tight/close to the particles. I 
can get there a bit with some insane settings but its too slow and not close 
enough. Is it sensitive to particle size in relation to SI units? Do they need 
to be larger?

Kris

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Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Artur W
No, I do redshift, since beta. I just need store color in channel node to
work and I am complete. For now

2016-04-08 20:49 GMT+02:00 Jason S :

>On 04/08/16 14:45, Artur W wrote:
>If it's up to me I go redshift, although I am still waiting for custom
> AOVs
>
> I agree depending on the type of project, though I'm glad they are still
> making strides as it's definitely still an excellent renderer, but why wait
> for custom AOVs to get Redshift ? ;)
>
> On 04/08/16 14:45, Artur W wrote:
>
> I use Octane through C4D, which... oh my god.
> It's just a legacy project so this is why Octane.
>
> If it's up to me I go redshift, although I am still waiting for custom AOVs
>
> 2016-04-08 20:02 GMT+02:00 Jason S :
>
>> Don't know if you got the latest build (or if it's even out yet)
>>
>> But they (or Stephan) are ongoingly fixing/improving a bunch of things,
>>
>> Now supports sub () compounds & shaderballs,  with -tons- of
>> shaders/nodes that have been added,
>> https://vimeo.com/158947144
>>
>> And also seemingly just very-recently got way snappier for translating
>> geo and preprocessing.
>> https://vimeo.com/161311690
>>
>>
>>
>>
>> On 04/08/16 12:39, Artur W wrote:
>>
>> .. like I am trying to render previs and it has material overrides, but
>> still generates materials with displacement that are overridden.
>> So, render part is like 5 sec but frame takes 30 sec.
>> and then suddenly stops rendering altogether...
>>
>> just doing it now
>>
>> 2016-04-08 17:02 GMT+02:00 Artur W :
>>
>>> They better fix all the shit that is still there since version 1.
>>> Redshift in alpha is more production ready than Octane v2.
>>>
>>> Artur
>>>
>>> 2016-04-08 16:57 GMT+02:00 Cristobal Infante :
>>>
 Wouldn't brigade be a better solution? Not sure exactly how it works,
 but it seems the octane shaders would transfer.


>
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polygonizer and small particles

2016-04-08 Thread Kris Rivel
So I have some small particles I want to polygonize. Using the built in
version. I can't seem to get the mesh really tight/close to the particles.
I can get there a bit with some insane settings but its too slow and not
close enough. Is it sensitive to particle size in relation to SI units? Do
they need to be larger?

Kris
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Modo V10

2016-04-08 Thread Leoung O'Young
Modo is releasing V10, the workflow between Modo and Unity looks 
interesting.

Leoung

https://modo.thefoundry.co.uk/?elqTrackId=5a8ec8547d9048a7b528996262be4218=ea6f8f3e70d3488eb35f0bffd49412b4=1974=1=1562
 

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Semi OT Softimage pic pluggin for mac ?

2016-04-08 Thread Olivier Jeannel
Hi guys,

Is this possible to open on a Mac, in After Effects, a .pic picture ?

Not very aware of the mac universe here, and i need to communicate with
"them" :/

Thanks ! :)
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Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Jason S

  
  
   On 04/08/16
14:45, Artur W wrote:
     If it's up to me I go redshift, although
I am still waiting for custom AOVs
  
  I agree depending on the type of project, though I'm glad they are
  still making strides as it's definitely still an excellent
  renderer, but why wait for custom AOVs to get Redshift ? ;)
  
  On 04/08/16 14:45, Artur W wrote:


  I use Octane through C4D, which... oh my god. 
It's just a legacy project so this is why Octane.


If it's up to me I go redshift, although I am still waiting
  for custom AOVs
  
  
2016-04-08 20:02 GMT+02:00 Jason S :
  

  Don't know if you got the latest build (or if it's
even out yet)

But they (or Stephan) are ongoingly fixing/improving a
bunch of things,

Now supports sub () compounds &
shaderballs,  with -tons- of shaders/nodes that have
been added,
https://vimeo.com/158947144

And also seemingly just very-recently got way snappier
for translating geo and preprocessing.
https://vimeo.com/161311690

  



On 04/08/16 12:39, Artur W wrote:
  

  
  

  
.. like I am trying to render previs
  and it has material overrides, but still generates
  materials with displacement that are overridden.
  So, render part is like 5 sec but frame takes
30 sec.
  and then suddenly stops rendering
altogether...
  
  
  just doing it now


  2016-04-08 17:02
GMT+02:00 Artur W :

  They better fix all the shit
that is still there since version 1.
Redshift in alpha is more production
  ready than Octane v2.



Artur
  
  

  
2016-04-08
  16:57 GMT+02:00 Cristobal Infante :
  
Wouldn't brigade be a
  better solution? Not sure exactly
  how it works, but it seems the
  octane shaders would transfer. 

  

  

  

  

  

  

  

  


  

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Re: Goodbyes (was this is the end...)

2016-04-08 Thread Mirko Jankovic
Yes definitely feel free to request for adding them. We started with one
list added already ton of them so feel free to request for more if we
missed something.
Best way is on email on contact page.

We also have some new things planned, one of bigger is chat as well. I know
that there is already ton of chat programs and everything but figured if
someone need freelancer fast there is no faster way then to find him see he
is online and say hello right there. Also freelancers that are really
looking for work wont mind having one  page more opened and being available
right? :)

On Fri, Apr 8, 2016 at 7:37 PM, pedro santos  wrote:

> Hey Mirko
> Joined :)
> I would suggest some softwares to add (unless you can add whatever, I
> didn't seem to be able to do it). Let me know where's the best channel to
> do that.
> Good luck with the website.
> Cheers
>
> On Fri, Apr 8, 2016 at 5:21 PM, Mirko Jankovic 
> wrote:
>
>> Hey Pedro!
>> Well we finaly finished that new page I was talking about
>> It is at www.cgfolio.com
>> Does the hob of trello but much much better!
>> That is why we are closing trello board and moving there. So hope to see
>> you as well :)
>> Let em know of you have any other questions
>>
>> On Fri, Apr 8, 2016 at 6:10 PM, pedro santos  wrote:
>>
>>> Hey Mirko
>>> I had the email service I used to join Trello down for two weeks and now
>>> I see many emails where I'm mentioned in Trello cards. I'll be honest I
>>> joined but didn't grasp it. I see the last message is saying you're closing
>>> the page. So it's to be disregarded completely, right?
>>>
>>> Thanks
>>>
>>> On Fri, Apr 1, 2016 at 9:25 AM, Morten Bartholdy 
>>> wrote:
>>>
 Excellent idea and good work Mirko and Peter :)
 I can see this becoming very useful.

 One suggestion - it might have been a good idea to start a new thread
 for this
 for searchability.


 Cheers
 Morten



 > Den 29. marts 2016 klokken 20:14 skrev Mirko Jankovic
 > :
 >
 >
 > Hey guys,
 >
 > Couple weeks ago I shared trello board for people to create their
 short
 > cards with contact info and portfolio.
 > As mentioned it was getting harder to find Softimage people this was
 fast
 > simple way to go and see fast who is available.
 >
 > As trello was temporary solution and after some work new page is
 ready.
 > It is a bit extended edition of course but still offers same fast
 search
 > into freelance data base.
 > Go in find who do you need and contact. The rest is all up to you.
 > But without freelancers that has no meaning at all ofc so I will use
 this
 > post as invite for guys to come check and join.
 > And also anyone that is looking  for help on project, and don;t have
 time
 > nor will to post on job boards, wait a week or two for posts, then
 spend
 > another week or two going over all applications...
 > Here is fast and simple way to filter out freelancers find exactly
 who you
 > need and get in contact as fast as possible.
 >
 > So anyone is interested check out new http://www.cgfolio.com/
 >
 > Always happy to receive critics and ideas for updates and
 improvements on
 > the page as after all it is ther eto help all of us in those deadline
 over
 > the head days... and nights :)
 > Hope it will help people to get contact for jobs and help others
 looking
 > for help to find right guys for the task at hand.
 >
 > Cheers!
 > Mirko
 >
 > On Fri, Mar 18, 2016 at 10:52 PM, pedro santos 
 wrote:
 >
 > > By the way Sven, found a problem with the compoud, but fixed it.
 > > http://www.si-community.com/community/viewtopic.php?p=54127#p54127
 > > Cheers
 > >
 > > On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash 
 wrote:
 > >
 > >> I echo many of the thank you's expressed here. Without the
 expertise of
 > >> this list I would have never completed many of the jobs I have
 encountered
 > >> in my career. I especially cherish the times getting to meet many
 of you at
 > >> Matt's dinners at SIGGRAPH. Those are some of the best times in my
 career.
 > >> I know you all will go onto success in whatever direction you head.
 > >> Softie's are a special breed and not to be underestimated! I don't
 get a
 > >> chance to crack open Softimage much anymore and 3D just isn't the
 same.
 > >>
 > >> Godspeed all.
 > >>
 > >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <
 johnwadepa...@gmail.com>
 > >> wrote:
 > >>
 > >>> Just checked the list after a hiatus.  A big thanks and round of
 > >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah
 Friedman,
 

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Artur W
I use Octane through C4D, which... oh my god.
It's just a legacy project so this is why Octane.

If it's up to me I go redshift, although I am still waiting for custom AOVs

2016-04-08 20:02 GMT+02:00 Jason S :

> Don't know if you got the latest build (or if it's even out yet)
>
> But they (or Stephan) are ongoingly fixing/improving a bunch of things,
>
> Now supports sub () compounds & shaderballs,  with -tons- of
> shaders/nodes that have been added,
> https://vimeo.com/158947144
>
> And also seemingly just very-recently got way snappier for translating geo
> and preprocessing.
> https://vimeo.com/161311690
>
>
>
>
> On 04/08/16 12:39, Artur W wrote:
>
> .. like I am trying to render previs and it has material overrides, but
> still generates materials with displacement that are overridden.
> So, render part is like 5 sec but frame takes 30 sec.
> and then suddenly stops rendering altogether...
>
> just doing it now
>
> 2016-04-08 17:02 GMT+02:00 Artur W :
>
>> They better fix all the shit that is still there since version 1.
>> Redshift in alpha is more production ready than Octane v2.
>>
>> Artur
>>
>> 2016-04-08 16:57 GMT+02:00 Cristobal Infante :
>>
>>> Wouldn't brigade be a better solution? Not sure exactly how it works,
>>> but it seems the octane shaders would transfer.
>>>
>>> On 8 April 2016 at 15:46, Rob Wuijster  wrote:
>>>
 It would also be interesting to see when their Unreal Engine plugin is
 finally finished.
 That would give an interesting boost in that area.

 Rob
 \/-\/\/

 On 8-4-2016 15:57, Cristobal Infante wrote:

 "CPU support" this could help convert a few studios to the dark art of
 GPU rendering...

 On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
 marc-andre.carbonn...@ubisoft.com> wrote:

> Perhaps but it’s always good to keep an eye on the competition, no? ;)
>
> They have a few things very interesting going on. Haven’t followed
> Redshift closely lately.
>
>
>
> Happy Friday all
>
> MAC
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic
> *Sent:* April-08-16 9:22 AM
> *To:* softimage 
> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
>
>
> I think its all Redshift fanboys here :).
>
>
>
> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:
>
> Thought you guys might be interested in this.
>
>
> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
>
>
>
>
>
> Marc-André Carbonneau
>
> Production Manager
>
> Unannounced Project – Ubisoft Montreal
>
>
>
>
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 Gecontroleerd door AVG - www.avg.com
 Versie: 2016.0.7497 / Virusdatabase: 4545/11987 - datum van uitgifte:
 04/08/16



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>>>
>>
>>
>
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Re: XSI crashing

2016-04-08 Thread Olivier Jeannel
Hey Rob :)
Thank you for answering :)
Running fine now, just drawning under the work ..and the absence of
organization ;)

On Fri, Apr 8, 2016 at 9:56 AM, Rob Wuijster  wrote:

> Files that are opened and actively accessed and saved are a main target
> for corruption in a power cut.
> But unless the cut physically damaged your drives, you -should- be fine.
> (fine print... mumble mumble not my fault... ;-) )
> But if you want to be absolutely sure, reinstall Soft? Or start with a
> fresh user folder?
>
> cheers!
> Rob
> \/-\/\/
>
> On 7-4-2016 19:38, Olivier Jeannel wrote:
>
> Deleting the default.xsipref seems to fix it.
>
> Do you guys know if there are other files I should check ?
>
> On Thu, Apr 7, 2016 at 7:12 PM, Olivier Jeannel 
> wrote:
>
>> Hello list,
>>
>> I'm in big trouble here :
>> There had an electricity cut here. The cut lasted half a second . It
>> didn't switched of my computer but some server hard drives went off and I
>> had to relaunch the computer.
>>
>> XSI was open and sent a windows requester saying "something" was
>> corrupted (maybe a dll), but I didn't have time to read the message.
>>
>> Now, when I open XSI, each time I open ICE, it crashes very violently
>> (tons of requesters apearing, and shut down).
>>
>> I believe some xsi inner files are corruted.
>>
>> Do you guys have some idea ?
>>
>
>
>
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>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
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> 04/08/16
>
>
>
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Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Jason S

  
  
Don't know if you got the latest build
  (or if it's even out yet)
  
  But they (or Stephan) are ongoingly fixing/improving a bunch of
  things,
  
  Now supports sub () compounds & shaderballs,  with
  -tons- of shaders/nodes that have been added,
  https://vimeo.com/158947144
  
  And also seemingly just very-recently got way snappier for
  translating geo and preprocessing.
  https://vimeo.com/161311690
  
  
  
  On 04/08/16 12:39, Artur W wrote:


  .. like I am trying to render previs and it has
material overrides, but still generates materials with
displacement that are overridden.
So, render part is like 5 sec but frame takes 30 sec.
and then suddenly stops rendering altogether...


just doing it now
  
  
2016-04-08 17:02 GMT+02:00 Artur W :
  
They better fix all the shit that is still
  there since version 1.
  Redshift in alpha is more production ready than
Octane v2.
  
  
  
  Artur


  

  2016-04-08 16:57 GMT+02:00
Cristobal Infante :

  Wouldn't brigade be a better
solution? Not sure exactly how it works, but it
seems the octane shaders would transfer. 
  

  
On 8 April 2016 at
  15:46, Rob Wuijster 
  wrote:
  
 It
would also be interesting to see
when their Unreal Engine plugin is
finally finished.
That would give an interesting boost
in that area.
  
  Rob
\/-\/\/
  

  On 8-4-2016 15:57, Cristobal
Infante wrote:
  

  
  

  
"CPU support"
  this could help convert a few
  studios to the dark art of GPU
  rendering...

  On 8
April 2016 at 14:53,
Marc-Andre Carbonneau 
wrote:

  

  Perhaps
  but it’s always
  good to keep an
  eye on the
  competition, no?
  ;)
  They
  have a few things
  very interesting
  going on. Haven’t
  followed Redshift
  closely lately.
   
  Happy
  Friday all
  MAC
   
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Ognjen
  Vukovic
  Sent:
  April-08-16 9:22

Friday Flashback #270

2016-04-08 Thread Stephen Blair
Unleash your other side
http://wp.me/powV4-3jf
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Re: Wrapped

2016-04-08 Thread Pierre Schiller
Breath taking, to say the leaset. Oh I love how grass looks, those
strands...Fabulous, excellent work!

On Fri, Apr 8, 2016 at 7:18 AM, Schoenberger  wrote:

> >It is stunning work. Did they use Softimage?
>
> Softimage + Arnold was used.
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
> --
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Daniel Kim
> *Sent:* Thursday, April 07, 2016 12:57 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Wrapped
>
> It is stunning work. Did they use Softimage?
>
> On Thu, Apr 7, 2016 at 11:49 AM Andre De Angelis <
> andre.deange...@gmail.com> wrote:
>
>> Holy shit that was stunning. Stunning visuals and stunning drama.
>>
>> On Thu, Apr 7, 2016 at 7:00 PM, Rui Santos  wrote:
>>
>>> Amazing work!
>>> Congratulations
>>>
>>> Rui
>>>
>>> 2016-04-07 2:42 GMT+01:00 Ed Manning :
>>>
 Totally AWESOME.

 And I dare say, it could only have been done by such a small
 artist-centric team in Softimage. Just thinking about how I'd have to go
 about it in a Maya-only environment makes me shudder. With a small army of
 great TDs, maybe... Or a few kickass Houdini TDs and Maya animators,
 mmmaybe? But the art would suffer.

 Maurice, I hope you can and will convey to others at AD what this means.

 Roman, please share a making-of soon!  And if you have any plant
 compounds you'd like to share...

 Bravissimo.



 On Wed, Apr 6, 2016 at 10:36 AM, Tim Crowson 
 wrote:

> Impressive!
>
> On Wed, Apr 6, 2016 at 7:28 AM Chris Marshall <
> chrismarshal...@gmail.com> wrote:
>
>> wow
>>
>> On 6 April 2016 at 15:17, adrian wyer > > wrote:
>>
>>> we did a similar 'plants taking over new york' piece a couple of
>>> years back all softimage/arnold and i can feel your pain as far as
>>> managing large scale growing plant setups i assume there's a lot of
>>> animated stand-ins going on?
>>>
>>>
>>>
>>> would be great to see a making of!
>>>
>>>
>>>
>>> a
>>>
>>>
>>> --
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
>>> *Sent:* 06 April 2016 15:14
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Wrapped
>>>
>>>
>>>
>>> This is brutal undertaking, deserves more than a congratulation but
>>> quite an standing ovation.
>>>
>>>
>>>
>>> wow… fantastic piece
>>>
>>> jb
>>>
>>>
>>>
>>> On 6 Apr 2016, at 15:05, patrick nethercoat <
>>> patr...@brandtanim.co.uk> wrote:
>>>
>>>
>>>
>>> Crikey, that's a pretty immense feat. Well done.
>>>
>>>
>>>
>>> On 6 April 2016 at 14:49, Maurice Patel 
>>> wrote:
>>>
>>> That was an amazing and beautiful film and it stirred strong
>>> conflicting emotions of delight, sadness and inevitability. Thank you 
>>> for
>>> sharing!
>>>
>>> Maurice Patel
>>> Tél:  514 954-7134
>>> Cell: 514 242-6549 <514%20242-6549>
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Roman Kaelin
>>> Sent: Wednesday, April 06, 2016 5:48 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Wrapped
>>>
>>> Hi Gang,
>>>
>>> After a very successful and long festival stretch our graduation
>>> short film "Wrapped" is finally online. It's been a while, but I felt I
>>> needed to share it on the list since I've gotten a lot of useful tips 
>>> and
>>> help over the course of the production. Thanks to everyone who 
>>> contributed!
>>>
>>> The whole project was mainly done in Softimage and Arnold and I'm
>>> happy we can finally share it.
>>>
>>> https://vimeo.com/161599224
>>>
>>> Geerz,
>>> Roman
>>> --
>>>
>>> ROMAN KAELIN
>>> Director & Visual Effects Artist
>>>
>>> mobile +41786384626
>>> email romen.kae...@gmail.com
>>>
>>> www.romankaelin.com
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>>
>>>
>>>
>>> --
>>>
>>> Brandt Animation
>>>
>>> www.brandtanim.co.uk
>>> 020 7734 0196
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send 

Re: Goodbyes (was this is the end...)

2016-04-08 Thread pedro santos
Hey Mirko
Joined :)
I would suggest some softwares to add (unless you can add whatever, I
didn't seem to be able to do it). Let me know where's the best channel to
do that.
Good luck with the website.
Cheers

On Fri, Apr 8, 2016 at 5:21 PM, Mirko Jankovic 
wrote:

> Hey Pedro!
> Well we finaly finished that new page I was talking about
> It is at www.cgfolio.com
> Does the hob of trello but much much better!
> That is why we are closing trello board and moving there. So hope to see
> you as well :)
> Let em know of you have any other questions
>
> On Fri, Apr 8, 2016 at 6:10 PM, pedro santos  wrote:
>
>> Hey Mirko
>> I had the email service I used to join Trello down for two weeks and now
>> I see many emails where I'm mentioned in Trello cards. I'll be honest I
>> joined but didn't grasp it. I see the last message is saying you're closing
>> the page. So it's to be disregarded completely, right?
>>
>> Thanks
>>
>> On Fri, Apr 1, 2016 at 9:25 AM, Morten Bartholdy 
>> wrote:
>>
>>> Excellent idea and good work Mirko and Peter :)
>>> I can see this becoming very useful.
>>>
>>> One suggestion - it might have been a good idea to start a new thread
>>> for this
>>> for searchability.
>>>
>>>
>>> Cheers
>>> Morten
>>>
>>>
>>>
>>> > Den 29. marts 2016 klokken 20:14 skrev Mirko Jankovic
>>> > :
>>> >
>>> >
>>> > Hey guys,
>>> >
>>> > Couple weeks ago I shared trello board for people to create their short
>>> > cards with contact info and portfolio.
>>> > As mentioned it was getting harder to find Softimage people this was
>>> fast
>>> > simple way to go and see fast who is available.
>>> >
>>> > As trello was temporary solution and after some work new page is ready.
>>> > It is a bit extended edition of course but still offers same fast
>>> search
>>> > into freelance data base.
>>> > Go in find who do you need and contact. The rest is all up to you.
>>> > But without freelancers that has no meaning at all ofc so I will use
>>> this
>>> > post as invite for guys to come check and join.
>>> > And also anyone that is looking  for help on project, and don;t have
>>> time
>>> > nor will to post on job boards, wait a week or two for posts, then
>>> spend
>>> > another week or two going over all applications...
>>> > Here is fast and simple way to filter out freelancers find exactly who
>>> you
>>> > need and get in contact as fast as possible.
>>> >
>>> > So anyone is interested check out new http://www.cgfolio.com/
>>> >
>>> > Always happy to receive critics and ideas for updates and improvements
>>> on
>>> > the page as after all it is ther eto help all of us in those deadline
>>> over
>>> > the head days... and nights :)
>>> > Hope it will help people to get contact for jobs and help others
>>> looking
>>> > for help to find right guys for the task at hand.
>>> >
>>> > Cheers!
>>> > Mirko
>>> >
>>> > On Fri, Mar 18, 2016 at 10:52 PM, pedro santos 
>>> wrote:
>>> >
>>> > > By the way Sven, found a problem with the compoud, but fixed it.
>>> > > http://www.si-community.com/community/viewtopic.php?p=54127#p54127
>>> > > Cheers
>>> > >
>>> > > On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash 
>>> wrote:
>>> > >
>>> > >> I echo many of the thank you's expressed here. Without the
>>> expertise of
>>> > >> this list I would have never completed many of the jobs I have
>>> encountered
>>> > >> in my career. I especially cherish the times getting to meet many
>>> of you at
>>> > >> Matt's dinners at SIGGRAPH. Those are some of the best times in my
>>> career.
>>> > >> I know you all will go onto success in whatever direction you head.
>>> > >> Softie's are a special breed and not to be underestimated! I don't
>>> get a
>>> > >> chance to crack open Softimage much anymore and 3D just isn't the
>>> same.
>>> > >>
>>> > >> Godspeed all.
>>> > >>
>>> > >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <
>>> johnwadepa...@gmail.com>
>>> > >> wrote:
>>> > >>
>>> > >>> Just checked the list after a hiatus.  A big thanks and round of
>>> > >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah
>>> Friedman,
>>> > >>> Thiago, Helge Mathee,
>>> > >>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy
>>> Moorer,
>>> > >>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul
>>> Smith
>>> > >>> and all the other folks who have posted tutorials, answered a
>>> question
>>> > >>> on the list, created ICE compounds, shaders, addons and plugins or
>>> > >>> administered a web site.
>>> > >>> I know I've left out some names here so please forgive me.
>>> > >>> I've had the pleasure of working with some of you in NYC and
>>> wanted to
>>> > >>> say that all the extra time you guys put into this work, most of
>>> it unpaid
>>> > >>> and on top of the
>>> > >>> punishing hours this industry demands, is appreciated by me and
>>> I'm sure
>>> > >>> everyone on the list.
>>> > >>> 

RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Sven Constable
Can't you just override geo approximation as well? To save all the tessellation 
time. Or just disable displacement altogether?

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Artur W
Sent: Friday, April 8, 2016 6:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

 

.. like I am trying to render previs and it has material overrides, but still 
generates materials with displacement that are overridden.

So, render part is like 5 sec but frame takes 30 sec.

and then suddenly stops rendering altogether...

 

just doing it now

 

2016-04-08 17:02 GMT+02:00 Artur W :

They better fix all the shit that is still there since version 1.

Redshift in alpha is more production ready than Octane v2.

 

Artur

 

2016-04-08 16:57 GMT+02:00 Cristobal Infante :

Wouldn't brigade be a better solution? Not sure exactly how it works, but it 
seems the octane shaders would transfer. 

 

On 8 April 2016 at 15:46, Rob Wuijster  wrote:

It would also be interesting to see when their Unreal Engine plugin is finally 
finished.
That would give an interesting boost in that area.



Rob
\/-\/\/

On 8-4-2016 15:57, Cristobal Infante wrote:

"CPU support" this could help convert a few studios to the dark art of GPU 
rendering...

 

On 8 April 2016 at 14:53, Marc-Andre Carbonneau 
 wrote:

Perhaps but it’s always good to keep an eye on the competition, no? ;)

They have a few things very interesting going on. Haven’t followed Redshift 
closely lately.

 

Happy Friday all

MAC

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen Vukovic
Sent: April-08-16 9:22 AM
To: softimage 
Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

 

I think its all Redshift fanboys here :).

 

On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau 
 wrote:

Thought you guys might be interested in this.

http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html

 

 

Marc-André Carbonneau

Production Manager

Unannounced Project – Ubisoft Montreal

 


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Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7497 / Virusdatabase: 4545/11987 - datum van uitgifte: 04/08/16

 


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Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Mirko Jankovic
Well new features on whats new list is what sells new licences. :)
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Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Artur W
.. like I am trying to render previs and it has material overrides, but
still generates materials with displacement that are overridden.
So, render part is like 5 sec but frame takes 30 sec.
and then suddenly stops rendering altogether...

just doing it now

2016-04-08 17:02 GMT+02:00 Artur W :

> They better fix all the shit that is still there since version 1.
> Redshift in alpha is more production ready than Octane v2.
>
> Artur
>
> 2016-04-08 16:57 GMT+02:00 Cristobal Infante :
>
>> Wouldn't brigade be a better solution? Not sure exactly how it works, but
>> it seems the octane shaders would transfer.
>>
>> On 8 April 2016 at 15:46, Rob Wuijster  wrote:
>>
>>> It would also be interesting to see when their Unreal Engine plugin is
>>> finally finished.
>>> That would give an interesting boost in that area.
>>>
>>> Rob
>>> \/-\/\/
>>>
>>> On 8-4-2016 15:57, Cristobal Infante wrote:
>>>
>>> "CPU support" this could help convert a few studios to the dark art of
>>> GPU rendering...
>>>
>>> On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
>>> marc-andre.carbonn...@ubisoft.com> wrote:
>>>
 Perhaps but it’s always good to keep an eye on the competition, no? ;)

 They have a few things very interesting going on. Haven’t followed
 Redshift closely lately.



 Happy Friday all

 MAC



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic
 *Sent:* April-08-16 9:22 AM
 *To:* softimage 
 *Subject:* Re: OTOY announces availability of OctaneRender 3 and
 OctaneRender Cloud, previews Brigade/OctaneRender



 I think its all Redshift fanboys here :).



 On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <
 marc-andre.carbonn...@ubisoft.com>
 wrote:

 Thought you guys might be interested in this.


 
 http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html





 Marc-André Carbonneau

 Production Manager

 Unannounced Project – Ubisoft Montreal




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 Softimage Mailing List.
 To unsubscribe, send a mail to
 
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> Geen virus gevonden in dit bericht.
>>> Gecontroleerd door AVG - www.avg.com
>>> Versie: 2016.0.7497 / Virusdatabase: 4545/11987 - datum van uitgifte:
>>> 04/08/16
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Goodbyes (was this is the end...)

2016-04-08 Thread Mirko Jankovic
Hey Pedro!
Well we finaly finished that new page I was talking about
It is at www.cgfolio.com
Does the hob of trello but much much better!
That is why we are closing trello board and moving there. So hope to see
you as well :)
Let em know of you have any other questions

On Fri, Apr 8, 2016 at 6:10 PM, pedro santos  wrote:

> Hey Mirko
> I had the email service I used to join Trello down for two weeks and now I
> see many emails where I'm mentioned in Trello cards. I'll be honest I
> joined but didn't grasp it. I see the last message is saying you're closing
> the page. So it's to be disregarded completely, right?
>
> Thanks
>
> On Fri, Apr 1, 2016 at 9:25 AM, Morten Bartholdy 
> wrote:
>
>> Excellent idea and good work Mirko and Peter :)
>> I can see this becoming very useful.
>>
>> One suggestion - it might have been a good idea to start a new thread for
>> this
>> for searchability.
>>
>>
>> Cheers
>> Morten
>>
>>
>>
>> > Den 29. marts 2016 klokken 20:14 skrev Mirko Jankovic
>> > :
>> >
>> >
>> > Hey guys,
>> >
>> > Couple weeks ago I shared trello board for people to create their short
>> > cards with contact info and portfolio.
>> > As mentioned it was getting harder to find Softimage people this was
>> fast
>> > simple way to go and see fast who is available.
>> >
>> > As trello was temporary solution and after some work new page is ready.
>> > It is a bit extended edition of course but still offers same fast search
>> > into freelance data base.
>> > Go in find who do you need and contact. The rest is all up to you.
>> > But without freelancers that has no meaning at all ofc so I will use
>> this
>> > post as invite for guys to come check and join.
>> > And also anyone that is looking  for help on project, and don;t have
>> time
>> > nor will to post on job boards, wait a week or two for posts, then spend
>> > another week or two going over all applications...
>> > Here is fast and simple way to filter out freelancers find exactly who
>> you
>> > need and get in contact as fast as possible.
>> >
>> > So anyone is interested check out new http://www.cgfolio.com/
>> >
>> > Always happy to receive critics and ideas for updates and improvements
>> on
>> > the page as after all it is ther eto help all of us in those deadline
>> over
>> > the head days... and nights :)
>> > Hope it will help people to get contact for jobs and help others looking
>> > for help to find right guys for the task at hand.
>> >
>> > Cheers!
>> > Mirko
>> >
>> > On Fri, Mar 18, 2016 at 10:52 PM, pedro santos 
>> wrote:
>> >
>> > > By the way Sven, found a problem with the compoud, but fixed it.
>> > > http://www.si-community.com/community/viewtopic.php?p=54127#p54127
>> > > Cheers
>> > >
>> > > On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash 
>> wrote:
>> > >
>> > >> I echo many of the thank you's expressed here. Without the expertise
>> of
>> > >> this list I would have never completed many of the jobs I have
>> encountered
>> > >> in my career. I especially cherish the times getting to meet many of
>> you at
>> > >> Matt's dinners at SIGGRAPH. Those are some of the best times in my
>> career.
>> > >> I know you all will go onto success in whatever direction you head.
>> > >> Softie's are a special breed and not to be underestimated! I don't
>> get a
>> > >> chance to crack open Softimage much anymore and 3D just isn't the
>> same.
>> > >>
>> > >> Godspeed all.
>> > >>
>> > >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne > >
>> > >> wrote:
>> > >>
>> > >>> Just checked the list after a hiatus.  A big thanks and round of
>> > >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah
>> Friedman,
>> > >>> Thiago, Helge Mathee,
>> > >>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy
>> Moorer,
>> > >>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul
>> Smith
>> > >>> and all the other folks who have posted tutorials, answered a
>> question
>> > >>> on the list, created ICE compounds, shaders, addons and plugins or
>> > >>> administered a web site.
>> > >>> I know I've left out some names here so please forgive me.
>> > >>> I've had the pleasure of working with some of you in NYC and wanted
>> to
>> > >>> say that all the extra time you guys put into this work, most of it
>> unpaid
>> > >>> and on top of the
>> > >>> punishing hours this industry demands, is appreciated by me and I'm
>> sure
>> > >>> everyone on the list.
>> > >>> I could not have accomplished most of the shots on my reel without
>> your
>> > >>> efforts and It's allowed me to get home (sometimes) at a decent
>> hour to
>> > >>> see
>> > >>> my family.
>> > >>>
>> > >>> Cheers!
>> > >>>
>> > >>>
>> > >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
>> > >>> prostre...@gmail.com> wrote:
>> > >>>
>> >  still use XSI and dig through api
>> > 
>> >  2016-02-20 0:51 GMT+03:00 

Re: Goodbyes (was this is the end...)

2016-04-08 Thread pedro santos
Hey Mirko
I had the email service I used to join Trello down for two weeks and now I
see many emails where I'm mentioned in Trello cards. I'll be honest I
joined but didn't grasp it. I see the last message is saying you're closing
the page. So it's to be disregarded completely, right?

Thanks

On Fri, Apr 1, 2016 at 9:25 AM, Morten Bartholdy 
wrote:

> Excellent idea and good work Mirko and Peter :)
> I can see this becoming very useful.
>
> One suggestion - it might have been a good idea to start a new thread for
> this
> for searchability.
>
>
> Cheers
> Morten
>
>
>
> > Den 29. marts 2016 klokken 20:14 skrev Mirko Jankovic
> > :
> >
> >
> > Hey guys,
> >
> > Couple weeks ago I shared trello board for people to create their short
> > cards with contact info and portfolio.
> > As mentioned it was getting harder to find Softimage people this was fast
> > simple way to go and see fast who is available.
> >
> > As trello was temporary solution and after some work new page is ready.
> > It is a bit extended edition of course but still offers same fast search
> > into freelance data base.
> > Go in find who do you need and contact. The rest is all up to you.
> > But without freelancers that has no meaning at all ofc so I will use this
> > post as invite for guys to come check and join.
> > And also anyone that is looking  for help on project, and don;t have time
> > nor will to post on job boards, wait a week or two for posts, then spend
> > another week or two going over all applications...
> > Here is fast and simple way to filter out freelancers find exactly who
> you
> > need and get in contact as fast as possible.
> >
> > So anyone is interested check out new http://www.cgfolio.com/
> >
> > Always happy to receive critics and ideas for updates and improvements on
> > the page as after all it is ther eto help all of us in those deadline
> over
> > the head days... and nights :)
> > Hope it will help people to get contact for jobs and help others looking
> > for help to find right guys for the task at hand.
> >
> > Cheers!
> > Mirko
> >
> > On Fri, Mar 18, 2016 at 10:52 PM, pedro santos 
> wrote:
> >
> > > By the way Sven, found a problem with the compoud, but fixed it.
> > > http://www.si-community.com/community/viewtopic.php?p=54127#p54127
> > > Cheers
> > >
> > > On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash 
> wrote:
> > >
> > >> I echo many of the thank you's expressed here. Without the expertise
> of
> > >> this list I would have never completed many of the jobs I have
> encountered
> > >> in my career. I especially cherish the times getting to meet many of
> you at
> > >> Matt's dinners at SIGGRAPH. Those are some of the best times in my
> career.
> > >> I know you all will go onto success in whatever direction you head.
> > >> Softie's are a special breed and not to be underestimated! I don't
> get a
> > >> chance to crack open Softimage much anymore and 3D just isn't the
> same.
> > >>
> > >> Godspeed all.
> > >>
> > >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne 
> > >> wrote:
> > >>
> > >>> Just checked the list after a hiatus.  A big thanks and round of
> > >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah
> Friedman,
> > >>> Thiago, Helge Mathee,
> > >>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy
> Moorer,
> > >>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul
> Smith
> > >>> and all the other folks who have posted tutorials, answered a
> question
> > >>> on the list, created ICE compounds, shaders, addons and plugins or
> > >>> administered a web site.
> > >>> I know I've left out some names here so please forgive me.
> > >>> I've had the pleasure of working with some of you in NYC and wanted
> to
> > >>> say that all the extra time you guys put into this work, most of it
> unpaid
> > >>> and on top of the
> > >>> punishing hours this industry demands, is appreciated by me and I'm
> sure
> > >>> everyone on the list.
> > >>> I could not have accomplished most of the shots on my reel without
> your
> > >>> efforts and It's allowed me to get home (sometimes) at a decent hour
> to
> > >>> see
> > >>> my family.
> > >>>
> > >>> Cheers!
> > >>>
> > >>>
> > >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
> > >>> prostre...@gmail.com> wrote:
> > >>>
> >  still use XSI and dig through api
> > 
> >  2016-02-20 0:51 GMT+03:00 Mirko Jankovic  >:
> > 
> > > would take gulag before maya any time!
> > >
> > > On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
> > > sixsi_l...@imagefront.de> wrote:
> > >
> > >> Amazing. Thank you!
> > >>
> > >> I was wrong about the 6 month maya punishment. Don't be too
> scared.
> > >> It's actually only 3 month maya or *6 month in a russian gulag*.
> > >>
> > >>
> > >>
> > >> all the best :)
> > >>

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Artur W
They better fix all the shit that is still there since version 1.
Redshift in alpha is more production ready than Octane v2.

Artur

2016-04-08 16:57 GMT+02:00 Cristobal Infante :

> Wouldn't brigade be a better solution? Not sure exactly how it works, but
> it seems the octane shaders would transfer.
>
> On 8 April 2016 at 15:46, Rob Wuijster  wrote:
>
>> It would also be interesting to see when their Unreal Engine plugin is
>> finally finished.
>> That would give an interesting boost in that area.
>>
>> Rob
>> \/-\/\/
>>
>> On 8-4-2016 15:57, Cristobal Infante wrote:
>>
>> "CPU support" this could help convert a few studios to the dark art of
>> GPU rendering...
>>
>> On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
>> marc-andre.carbonn...@ubisoft.com> wrote:
>>
>>> Perhaps but it’s always good to keep an eye on the competition, no? ;)
>>>
>>> They have a few things very interesting going on. Haven’t followed
>>> Redshift closely lately.
>>>
>>>
>>>
>>> Happy Friday all
>>>
>>> MAC
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic
>>> *Sent:* April-08-16 9:22 AM
>>> *To:* softimage 
>>> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
>>> OctaneRender Cloud, previews Brigade/OctaneRender
>>>
>>>
>>>
>>> I think its all Redshift fanboys here :).
>>>
>>>
>>>
>>> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <
>>> marc-andre.carbonn...@ubisoft.com>
>>> wrote:
>>>
>>> Thought you guys might be interested in this.
>>>
>>>
>>> 
>>> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
>>>
>>>
>>>
>>>
>>>
>>> Marc-André Carbonneau
>>>
>>> Production Manager
>>>
>>> Unannounced Project – Ubisoft Montreal
>>>
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to 
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Softimage Mailing List.
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>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - www.avg.com
>> Versie: 2016.0.7497 / Virusdatabase: 4545/11987 - datum van uitgifte:
>> 04/08/16
>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
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>
>
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Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Cristobal Infante
Wouldn't brigade be a better solution? Not sure exactly how it works, but
it seems the octane shaders would transfer.

On 8 April 2016 at 15:46, Rob Wuijster  wrote:

> It would also be interesting to see when their Unreal Engine plugin is
> finally finished.
> That would give an interesting boost in that area.
>
>
> Rob
> \/-\/\/
>
> On 8-4-2016 15:57, Cristobal Infante wrote:
>
> "CPU support" this could help convert a few studios to the dark art of GPU
> rendering...
>
> On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:
>
>> Perhaps but it’s always good to keep an eye on the competition, no? ;)
>>
>> They have a few things very interesting going on. Haven’t followed
>> Redshift closely lately.
>>
>>
>>
>> Happy Friday all
>>
>> MAC
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic
>> *Sent:* April-08-16 9:22 AM
>> *To:* softimage 
>> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
>> OctaneRender Cloud, previews Brigade/OctaneRender
>>
>>
>>
>> I think its all Redshift fanboys here :).
>>
>>
>>
>> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <
>> marc-andre.carbonn...@ubisoft.com>
>> wrote:
>>
>> Thought you guys might be interested in this.
>>
>>
>> 
>> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
>>
>>
>>
>>
>>
>> Marc-André Carbonneau
>>
>> Production Manager
>>
>> Unannounced Project – Ubisoft Montreal
>>
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to 
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Softimage Mailing List.
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> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7497 / Virusdatabase: 4545/11987 - datum van uitgifte:
> 04/08/16
>
>
>
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Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Cristobal Infante
"CPU support" this could help convert a few studios to the dark art of GPU
rendering...

On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:

> Perhaps but it’s always good to keep an eye on the competition, no? ;)
>
> They have a few things very interesting going on. Haven’t followed
> Redshift closely lately.
>
>
>
> Happy Friday all
>
> MAC
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic
> *Sent:* April-08-16 9:22 AM
> *To:* softimage 
> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
>
>
> I think its all Redshift fanboys here :).
>
>
>
> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:
>
> Thought you guys might be interested in this.
>
>
> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
>
>
>
>
>
> Marc-André Carbonneau
>
> Production Manager
>
> Unannounced Project – Ubisoft Montreal
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Marc-Andre Carbonneau
Thought you guys might be interested in this.
http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html


Marc-André Carbonneau
Production Manager
Unannounced Project - Ubisoft Montreal

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RE: Wrapped

2016-04-08 Thread Schoenberger
>It is stunning work. Did they use Softimage?
 
Softimage + Arnold was used.
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Kim
Sent: Thursday, April 07, 2016 12:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: Wrapped


It is stunning work. Did they use Softimage?

On Thu, Apr 7, 2016 at 11:49 AM Andre De Angelis  
wrote:


Holy shit that was stunning. Stunning visuals and stunning drama.

On Thu, Apr 7, 2016 at 7:00 PM, Rui Santos  wrote:


Amazing work! 
Congratulations

Rui

2016-04-07 2:42 GMT+01:00 Ed Manning :


Totally AWESOME. 

And I dare say, it could only have been done by such a small artist-centric 
team in Softimage. Just thinking about how I'd have to
go about it in a Maya-only environment makes me shudder. With a small army of 
great TDs, maybe... Or a few kickass Houdini TDs and
Maya animators, mmmaybe? But the art would suffer.

Maurice, I hope you can and will convey to others at AD what this means.

Roman, please share a making-of soon!  And if you have any plant compounds 
you'd like to share...

Bravissimo.



On Wed, Apr 6, 2016 at 10:36 AM, Tim Crowson  wrote:


Impressive! 

On Wed, Apr 6, 2016 at 7:28 AM Chris Marshall  wrote:


wow


On 6 April 2016 at 15:17, adrian wyer  wrote:


we did a similar 'plants taking over new york' piece a couple of years back 
all softimage/arnold and i can feel your pain as far
as managing large scale growing plant setups i assume there's a lot of 
animated stand-ins going on?

 

would be great to see a making of!

 

a

 


  _  


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: 06 April 2016 15:14
To: softimage@listproc.autodesk.com
Subject: Re: Wrapped

 

This is brutal undertaking, deserves more than a congratulation but quite an 
standing ovation.

 

wow… fantastic piece

jb

 

On 6 Apr 2016, at 15:05, patrick nethercoat  wrote:

 

Crikey, that's a pretty immense feat. Well done.

 

On 6 April 2016 at 14:49, Maurice Patel  wrote:

That was an amazing and beautiful film and it stirred strong conflicting 
emotions of delight, sadness and inevitability. Thank you
for sharing!

Maurice Patel
Tél:  514 954-7134  
Cell: 514   242-6549

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Roman Kaelin
Sent: Wednesday, April 06, 2016 5:48 AM
To: softimage@listproc.autodesk.com
Subject: Wrapped

Hi Gang,

After a very successful and long festival stretch our graduation short film 
"Wrapped" is finally online. It's been a while, but I
felt I needed to share it on the list since I've gotten a lot of useful tips 
and help over the course of the production. Thanks to
everyone who contributed!

The whole project was mainly done in Softimage and Arnold and I'm happy we can 
finally share it.

https://vimeo.com/161599224

Geerz,
Roman
--

ROMAN KAELIN
Director & Visual Effects Artist

mobile +41786384626  
email romen.kae...@gmail.com

www.romankaelin.com   >


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-- 

Brandt Animation

www.brandtanim.co.uk  
020 7734 0196

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"unsubscribe" in the subject, and reply to confirm.

 


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-- 

Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

www.dot3d.com



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-- 

Andre De Angelis


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To 

Re: rocket fire/smoke...

2016-04-08 Thread Mirko Jankovic
I hope too. Built it first because of selfish reason to find someone to
help me out when I need it as well :)
Just recently wasted 2 weeks looking for someone to help me with some
project. Then started building my own lib of friends and then figured why
not to expand.
More of us in there more we can help out  :)
So feel free to join in if you are freelancer or come in and pick you
freelancer for today if you need some help

"You" being all of you guys on list ;)

On Fri, Apr 8, 2016 at 11:19 AM, Javier Vega 
wrote:

> Very interesting your project, Mirko. I hope the site will succeed!
>
>
> El 08/04/2016 a las 1:49, Mirko Jankovic escribió:
>
> Hey Chad,
> I don't know anyone right now but just recently me and friend of mine
> lunched an web page that actually tries to do just that, to find
> freelancers when you need them and fast.
> Not a spam not a fake, there is still small but growing pool of
> freelancers so you can try to check on 
> www.cgfolio.com as well.
> You can sort by skill, software and beside other things availability to
> see if someone is available right away.
> Again sry if it is bad place for this but just trying to help
> Cheers
> Mirko
>
>
> On Fri, Apr 8, 2016 at 1:45 AM, Chad Briggs <
> chad_fo...@elementxcreative.com> wrote:
>
>> Hi everyone!
>> Anyone know of any good freelancers who might be able to help me (on
>> site or remotely, makes no diff) who are good at rocket smoke/fire
>> simulations/shading? (The shot we'll be doing is a rocket launching off
>> a pad) I have need for one on an upcoming project. Doesn't matter what
>> they use to do it. Please email me directly with responses. Thanks!
>> thanks!
>>
>> Chad Briggs
>> Element X Creative
>>
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>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> skype: mirko-jankovic
> https://vimeo.com/mirkoj
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
>
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>
>
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>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
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Re: XSI crashing

2016-04-08 Thread Rob Wuijster
Files that are opened and actively accessed and saved are a main target 
for corruption in a power cut.
But unless the cut physically damaged your drives, you -should- be fine. 
(fine print... mumble mumble not my fault... ;-) )
But if you want to be absolutely sure, reinstall Soft? Or start with a 
fresh user folder?


cheers!
Rob
\/-\/\/

On 7-4-2016 19:38, Olivier Jeannel wrote:

Deleting the default.xsipref seems to fix it.

Do you guys know if there are other files I should check ?

On Thu, Apr 7, 2016 at 7:12 PM, Olivier Jeannel 
> wrote:


Hello list,

I'm in big trouble here :
There had an electricity cut here. The cut lasted half a second .
It didn't switched of my computer but some server hard drives went
off and I had to relaunch the computer.

XSI was open and sent a windows requester saying "something" was
corrupted (maybe a dll), but I didn't have time to read the message.

Now, when I open XSI, each time I open ICE, it crashes very
violently (tons of requesters apearing, and shut down).

I believe some xsi inner files are corruted.

Do you guys have some idea ?




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Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 2016.0.7497 / Virusdatabase: 4545/11985 - datum van uitgifte: 
04/08/16




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