Autokey while playback
I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me, or is this feature broken in SI 2015 ? Thanks, Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Autokey while playback
Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me, or is this feature broken in SI 2015 ? Thanks, Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Autokey while playback
Strange, can’t get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven > On 16 May 2016, at 15:36, Sven Constable wrote: > > Works here in 2015. Make sure, the Autokey function is using 'on any value > change' (Preferences/Animation) > > sven > <> > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish > Sent: Monday, May 16, 2016 1:51 PM > To: softimage@listproc.autodesk.com > Subject: Autokey while playback > > I remember it being possible to automatically set keyframes while playing the > animation by simply enabling autokey and translating or rotating an object in > the viewport. But no matter what I try, it no longer seems to work. I only > get a keyframe at the beginning and end of playback. > > Is it me, or is this feature broken in SI 2015 ? > > Thanks, Ronald > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?
Hi Pierre I'm not doing the animation, but here's the latest test I've uploaded closer to completion: https://gfycat.com/NaughtySleepyBurro I'm not using the same corrugation deformer. The previous one was more interesting but the setup was very mesh specific and with lots of support calcs not making it very friendly to port around. But it was cool enough that I could have any custom shape. Shame. What of the setup spiked your interest. Anyways, Delta Much revealed itself very useful to recover some details post sim as explained here. A tip for the future: http://i.imgur.com/mNuSIKf.png Cheers Pedro On Thu, May 12, 2016 at 3:53 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Wait, so could we see how did it ended up resulting? and the setup? > Please? :D > > Cheers. > > On Thu, May 12, 2016 at 7:12 AM, Jason S wrote: > >> Like the story of life :P >> >> >> On 05/12/16 7:36, pedro santos wrote: >> >> First time using Syflex, so after that fact clicked much simpler to get >> to what I wanted, yes! Some wasted time on the way, though. >> >> Cheers >> >> On Thu, May 12, 2016 at 12:21 PM, Olivier Jeannel > > wrote: >> >>> this was ...simple in the end ? >>> >>> >>> On Thu, May 12, 2016 at 12:46 PM, pedro santos >>> wrote: >>> Just to conclude for any late readers. Constrains need some value in distance so the weight map does. Until this clicked it was a bit annoying. Going through the old operator documentation helped :) [image: Inline image 1] Cheers On Mon, May 9, 2016 at 3:17 PM, pedro santos wrote: > @Olivier The interpolation I was looking for was more in terms of > "influence" as a force and not of the point positions as I do that with > the > Delta Mush, but I'll give it another try on that front. Thanks. > > @Paul Will give that a stab as ICE one is stabbing me. > > Cheers > > > On Mon, May 9, 2016 at 9:53 AM, wrote: > >> One thing I’d say about Syflex is that the original non ICE version, >> produces far better results in general than the ICE one, especially when >> using things like Pinning. Its a totally different and more complex / >> interesting result. >> Worth trying to see the difference anyway. >> >> *From:* Olivier Jeannel >> *Sent:* Monday, May 09, 2016 8:51 AM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Is there a well know workflow to have deformers >> drive/blendnicely with Syflex? >> >> A blend between positions ? >> I think instead of using the exe out port of Syflex, you can dive >> inside and output the point position. >> Then blend (linear interpolate) between your "shape" point position >> with a weightmap. >> Not always ideal, because you usualy feels the "over the top" >> deformation. >> I sometimes used Mimic, but I had to fight with the stiff result. >> >> On Mon, May 9, 2016 at 8:53 AM, pedro santos >> wrote: >> >>> I like to build setups that are immediate, so I usually avoid >>> simulation venues as they bring a processing overhead and visualization >>> restriction (you have to build up from frame 0/1), but this time I >>> couldn't >>> escape and I'm struggling to have to artistic direction with Syflex. >>> So you have a reference of what I have in hands and accomplished so >>> far: https://gfycat.com/WearyHappygoluckyAnole >>> >>> Issues: >>> - I need to something like silk under water. I'm struggling to get >>> the right mesh density/parameters/setup/forces for this and it seems >>> whenever I change Syflex to something it's closer to it I bring it to a >>> halt. >>> - It's not clear to me the best way to blend between deformers and >>> cloth so everything before the Syflex ICE operator can drive the sim but >>> also be changed by it: >>> a) I tried Mimic to another mesh, but although I could even animate >>> the weight map to have a transition the interpretation of the weight map >>> values is too abrupt: I can only get some transition effect between >>> around >>> .01 and down, otherwise it will Mimic completely. >>> b) I went with Pin instead but the weight map in this one doesn't >>> even work. So it's just the cluster which is also quit abrupt but I like >>> more the simulation in this one of the unaffected parts. If there's no >>> simulation stack can use the object it"self" to as Pin input. Simulated >>> ICE >>> tree also seems quite slower. >>> >>> I've read some threads but nothing conclusive, especially because >>> it's a subject that requires lootttss of testing. So thank you for any >>> insight. >>> >>> Cheers >>> Pedro >>> >>> >>> -- >>> >>> >>> >>> * -- [image: >>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig
Re: equirectangular uv
Does this help? https://gfycat.com/ShabbySeriousDrafthorse On Sun, May 15, 2016 at 7:02 AM, Matt Lind wrote: > I would need to see the problem to give a good answer as I'm not sure what > I'm envisioning in my head matches what is being described. > > Knowing how the sphere is modified is important. Unfold tries to evenly > distribute the texture space of the texture to match the topology while > minimizing stretch/compression. If the poles have elongated triangles, > then that will obviously play into the distribution of the unfolded texture > (in theory it shouldn't, but in practice it does). One way to mitigate > that > issue is to add vertices and perpendicular edges at regular intervals along > the elongated edges to closely match the spacing of other edges around the > rest of the mesh, but that will have limited influence on the result and is > more of a brute force technique. > > Unfold is also a flawed tool as even simple cases come out distorted. for > example, get a primitive sphere and imagine it's the Earth. Place a > vertical UV seam down one side at the international date line, then two > more > seams at the arctic/antarctic circles. Deselect the vertical edges > connecting the circles to the poles. Now unfold the mesh. Notice the > sphere is splayed in butterfly fashion, but one half is larger than the > other and slightly off kilter in alignment with the texture editor. The > circle at one pole is often (but not always) larger than the other circle > too. These are the kinds of issues you'll battle, but on more complex > cases > they'll be too complex to solve without resorting to cleanup via > pushing/pulling points to correct the flawed parts of the unfold. > > However, let's put all that aside and look at the goal from the beginning > and not the current situation which has a roadblock. > > An equirectangular projection comes in a few flavors, but most are similar > to a cubic projection. The main difference is in how the top and bottom > sides are projected. Simple analysis of the problem would suggest one > could > take a cube and use Catmull-Clark subdivision smoothing to round it into a > sphere. That would accomplish nicer edge placement which closely match the > meridians of the projection to handle (or fabricate) the texture space. A > single vertical seam from pole to pole (despite no physical poles) could be > used to unfold and splay the sphere to accept/define the projection, but > subtle details may need to be tweaked for a perfect match. > > Alternately, use rendermap applied to a sphere to capture the external > world. The rendermap generated image should mimic an equirectangular > projection. You may have to open the poles like the Earth without the > arctic/antarctic circles, for example, to adjust the field of view for the > rendermap process. Invert the sphere's normals so rendermap points > outwards > into the world instead of inwards towards the sphere's surfaceand of > course, exclude self or make the material 100% transparent so it doesn't > block the rendermap camera from seeing the world. Since rendermap travels > texel-to-texel along the geometry, a high resolution image and smooth > surface are really important. I'd encourage you to use a NURBS sphere with > view dependent smoothing for best results. you set those in the sphere's > geometry approximations PPG. Try setting length/distance/angle values to > less than 2 degrees and 0.5 units, activate view dependent subdivision > smoothing, and make sure the min/max subdivision limits are increased > beyond > the default 1,3 (well, just the max. shouldn't have to go beyond 6). If > you get sawtoothing at the poles or faceting artifacts in the resulting > texture, then it means your smoothing parameters are not set correctly. > The > reason for using NURBS over polygons is the better interpolation of the > shading normal between texels. Rendermap is highly dependent on the > shading > normal orientation to determine what it's camera points at. When pointing > a > camera into the outside world, even very tiny deviations in normal > orientation can produce big errors in the result. NURBS are infinitely > smooth whereas polygons are only as smooth as they are subdivided - and > even > then approximations at best. > > Matt > > > > > Date: Sat, 14 May 2016 17:33:32 +0200 > From: "Sven Constable" > Subject: RE: equirectangular uv > To: > > To fix distortion on the poles, XSI has a special mapping feature called > 'implicit' (Clusters/?Texture Projection Def), but this is actually a > mental > ray feature and doesn't deal with UVs at all. So when exporting meshes you > cannot use it, I think. I'm not familiar with Unity unfortunatly, maybe > there is a similar feature for spherical projections not using UVs but > instead a special projection method (perfect spherical) ? > > Otherwise, since a sphere always has poles/singularities you will get > distortions on them. Workaround could get r
Re: equirectangular uv
Nice! is it available? F. 2016-05-16 14:57 GMT-03:00 pedro santos : > Does this help? > https://gfycat.com/ShabbySeriousDrafthorse > > On Sun, May 15, 2016 at 7:02 AM, Matt Lind wrote: > >> I would need to see the problem to give a good answer as I'm not sure what >> I'm envisioning in my head matches what is being described. >> >> Knowing how the sphere is modified is important. Unfold tries to evenly >> distribute the texture space of the texture to match the topology while >> minimizing stretch/compression. If the poles have elongated triangles, >> then that will obviously play into the distribution of the unfolded >> texture >> (in theory it shouldn't, but in practice it does). One way to mitigate >> that >> issue is to add vertices and perpendicular edges at regular intervals >> along >> the elongated edges to closely match the spacing of other edges around the >> rest of the mesh, but that will have limited influence on the result and >> is >> more of a brute force technique. >> >> Unfold is also a flawed tool as even simple cases come out distorted. for >> example, get a primitive sphere and imagine it's the Earth. Place a >> vertical UV seam down one side at the international date line, then two >> more >> seams at the arctic/antarctic circles. Deselect the vertical edges >> connecting the circles to the poles. Now unfold the mesh. Notice the >> sphere is splayed in butterfly fashion, but one half is larger than the >> other and slightly off kilter in alignment with the texture editor. The >> circle at one pole is often (but not always) larger than the other circle >> too. These are the kinds of issues you'll battle, but on more complex >> cases >> they'll be too complex to solve without resorting to cleanup via >> pushing/pulling points to correct the flawed parts of the unfold. >> >> However, let's put all that aside and look at the goal from the beginning >> and not the current situation which has a roadblock. >> >> An equirectangular projection comes in a few flavors, but most are similar >> to a cubic projection. The main difference is in how the top and bottom >> sides are projected. Simple analysis of the problem would suggest one >> could >> take a cube and use Catmull-Clark subdivision smoothing to round it into a >> sphere. That would accomplish nicer edge placement which closely match >> the >> meridians of the projection to handle (or fabricate) the texture space. A >> single vertical seam from pole to pole (despite no physical poles) could >> be >> used to unfold and splay the sphere to accept/define the projection, but >> subtle details may need to be tweaked for a perfect match. >> >> Alternately, use rendermap applied to a sphere to capture the external >> world. The rendermap generated image should mimic an equirectangular >> projection. You may have to open the poles like the Earth without the >> arctic/antarctic circles, for example, to adjust the field of view for the >> rendermap process. Invert the sphere's normals so rendermap points >> outwards >> into the world instead of inwards towards the sphere's surfaceand of >> course, exclude self or make the material 100% transparent so it doesn't >> block the rendermap camera from seeing the world. Since rendermap travels >> texel-to-texel along the geometry, a high resolution image and smooth >> surface are really important. I'd encourage you to use a NURBS sphere >> with >> view dependent smoothing for best results. you set those in the sphere's >> geometry approximations PPG. Try setting length/distance/angle values to >> less than 2 degrees and 0.5 units, activate view dependent subdivision >> smoothing, and make sure the min/max subdivision limits are increased >> beyond >> the default 1,3 (well, just the max. shouldn't have to go beyond 6). If >> you get sawtoothing at the poles or faceting artifacts in the resulting >> texture, then it means your smoothing parameters are not set correctly. >> The >> reason for using NURBS over polygons is the better interpolation of the >> shading normal between texels. Rendermap is highly dependent on the >> shading >> normal orientation to determine what it's camera points at. When >> pointing a >> camera into the outside world, even very tiny deviations in normal >> orientation can produce big errors in the result. NURBS are infinitely >> smooth whereas polygons are only as smooth as they are subdivided - and >> even >> then approximations at best. >> >> Matt >> >> >> >> >> Date: Sat, 14 May 2016 17:33:32 +0200 >> From: "Sven Constable" >> Subject: RE: equirectangular uv >> To: >> >> To fix distortion on the poles, XSI has a special mapping feature called >> 'implicit' (Clusters/?Texture Projection Def), but this is actually a >> mental >> ray feature and doesn't deal with UVs at all. So when exporting meshes you >> cannot use it, I think. I'm not familiar with Unity unfortunatly, maybe >> there is a similar feature for spherical projections not using U
Re: equirectangular uv
Why does adding/removing a polygon cause the sphere to pick up a texture from the wrong part of the projection? The last few seconds of the video shows a polygon being inserted in the front, but is mapped with a "&" symbol which is located at the opposite end of the UV texture space from those mapped to the adjacent polygons. Matt Date: Mon, 16 May 2016 18:57:43 +0100 From: pedro santos Subject: Re: equirectangular uv To: Softimage Mailing List Does this help? https://gfycat.com/ShabbySeriousDrafthorse -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?
You Delta Much!? Funny mistake, name got all mushed up :) On Mon, May 16, 2016 at 6:54 PM, pedro santos wrote: > Hi Pierre > I'm not doing the animation, but here's the latest test I've uploaded > closer to completion: https://gfycat.com/NaughtySleepyBurro > I'm not using the same corrugation deformer. The previous one was more > interesting but the setup was very mesh specific and with lots of support > calcs not making it very friendly to port around. But it was cool enough > that I could have any custom shape. Shame. > > What of the setup spiked your interest. > > Anyways, Delta Much revealed itself very useful to recover some details > post sim as explained here. A tip for the future: > http://i.imgur.com/mNuSIKf.png > > Cheers > Pedro > > > > On Thu, May 12, 2016 at 3:53 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> Wait, so could we see how did it ended up resulting? and the setup? >> Please? :D >> >> Cheers. >> >> On Thu, May 12, 2016 at 7:12 AM, Jason S wrote: >> >>> Like the story of life :P >>> >>> >>> On 05/12/16 7:36, pedro santos wrote: >>> >>> First time using Syflex, so after that fact clicked much simpler to get >>> to what I wanted, yes! Some wasted time on the way, though. >>> >>> Cheers >>> >>> On Thu, May 12, 2016 at 12:21 PM, Olivier Jeannel < >>> facialdel...@gmail.com> wrote: >>> this was ...simple in the end ? On Thu, May 12, 2016 at 12:46 PM, pedro santos wrote: > Just to conclude for any late readers. Constrains need some value in > distance so the weight map does. Until this clicked it was a bit annoying. > Going through the old operator documentation helped :) > > [image: Inline image 1] > > Cheers > > On Mon, May 9, 2016 at 3:17 PM, pedro santos > wrote: > >> @Olivier The interpolation I was looking for was more in terms of >> "influence" as a force and not of the point positions as I do that with >> the >> Delta Mush, but I'll give it another try on that front. Thanks. >> >> @Paul Will give that a stab as ICE one is stabbing me. >> >> Cheers >> >> >> On Mon, May 9, 2016 at 9:53 AM, wrote: >> >>> One thing I’d say about Syflex is that the original non ICE version, >>> produces far better results in general than the ICE one, especially when >>> using things like Pinning. Its a totally different and more complex / >>> interesting result. >>> Worth trying to see the difference anyway. >>> >>> *From:* Olivier Jeannel >>> *Sent:* Monday, May 09, 2016 8:51 AM >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Re: Is there a well know workflow to have deformers >>> drive/blendnicely with Syflex? >>> >>> A blend between positions ? >>> I think instead of using the exe out port of Syflex, you can dive >>> inside and output the point position. >>> Then blend (linear interpolate) between your "shape" point position >>> with a weightmap. >>> Not always ideal, because you usualy feels the "over the top" >>> deformation. >>> I sometimes used Mimic, but I had to fight with the stiff result. >>> >>> On Mon, May 9, 2016 at 8:53 AM, pedro santos >>> wrote: >>> I like to build setups that are immediate, so I usually avoid simulation venues as they bring a processing overhead and visualization restriction (you have to build up from frame 0/1), but this time I couldn't escape and I'm struggling to have to artistic direction with Syflex. So you have a reference of what I have in hands and accomplished so far: https://gfycat.com/WearyHappygoluckyAnole Issues: - I need to something like silk under water. I'm struggling to get the right mesh density/parameters/setup/forces for this and it seems whenever I change Syflex to something it's closer to it I bring it to a halt. - It's not clear to me the best way to blend between deformers and cloth so everything before the Syflex ICE operator can drive the sim but also be changed by it: a) I tried Mimic to another mesh, but although I could even animate the weight map to have a transition the interpretation of the weight map values is too abrupt: I can only get some transition effect between around .01 and down, otherwise it will Mimic completely. b) I went with Pin instead but the weight map in this one doesn't even work. So it's just the cluster which is also quit abrupt but I like more the simulation in this one of the unaffected parts. If there's no simulation stack can use the object it"self" to as Pin input. Simulated ICE tree also seems quite slower. I've read some threads but nothing conclusive, especially bec
Re: Autokey while playback
Hi, @Sven are you sure you got it working? I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish Sorry for not posting sooner, but this also should work for recording viewport actions; http://www.si-community.com/community/viewtopic.php?p=53922#p53922 Cheers, -J On 05/16/16 13:25, toonafish wrote: Strange, can’t get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven On 16 May 2016, at 15:36, Sven Constablewrote: Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me, or is this feature broken in SI 2015 ? Thanks, Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Autokey while playback
Yes, autokey while playing works here. With transformations as well as other keyable parameters. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, May 16, 2016 10:52 PM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hi, @Sven are you sure you got it working? I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish Sorry for not posting sooner, but this also should work for recording viewport actions; http://www.si-community.com/community/viewtopic.php?p=53922#p53922 Cheers, -J On 05/16/16 13:25, toonafish wrote: Strange, can't get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven On 16 May 2016, at 15:36, Sven Constable wrote: Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me, or is this feature broken in SI 2015 ? Thanks, Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: modding
I am not sure what kind area of modding you want to focus on, I would choose the version that has most supported tools, but I am sure once you find the file formats you will be golden Here is one forum list of tools http://www.twcenter.net/forums/showthread.php?619470-Tools-Tutorials-and-Resources-%28updated-Sept-17th%29 Here is another http://www.twcenter.net/wiki/M2TW_Modding_Tools happy modding On Thu, Feb 25, 2016 at 2:41 AM, Chris Marshall wrote: > Hi All, > Slightly off at a tangent. Anyone know anything about modding Total War? > I've never done anything like that before and have no idea where to start? > What copy of Total War do I need? Where do I start? > > Cheers > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Autokey while playback
Hum! perhaps there is another pref that may affect it? So it creates a key every frame while playback as you do transforms (or slider changes) ? On 05/16/16 17:43, Sven Constable wrote: Yes, autokey while playing works here. With transformations as well as other keyable parameters. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, May 16, 2016 10:52 PM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hi, @Sven are you sure you got it working? I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish Sorry for not posting sooner, but this also should work for recording viewport actions; http://www.si-community.com/community/viewtopic.php?p=53922#p53922 Cheers, -J On 05/16/16 13:25, toonafish wrote: Strange, can’t get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven On 16 May 2016, at 15:36, Sven Constablewrote: Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me, or is this feature broken in SI 2015 ? Thanks, Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Autokey while playback
I did a few tests and changed most of the prefs in the playback option, playback preferences and global preferences back and forth but it remains working. So, yes, autokey during playback works here (it creates keyframes for every parameter changed, no matter if its sliders or interactive transforms . I'm on SI2015 SP2. I have no idea why it should not work. Afaik it was always like that. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, May 17, 2016 12:12 AM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hum! perhaps there is another pref that may affect it? So it creates a key every frame while playback as you do transforms (or slider changes) ? On 05/16/16 17:43, Sven Constable wrote: Yes, autokey while playing works here. With transformations as well as other keyable parameters. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, May 16, 2016 10:52 PM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hi, @Sven are you sure you got it working? I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish Sorry for not posting sooner, but this also should work for recording viewport actions; http://www.si-community.com/community/viewtopic.php?p=53922#p53922 Cheers, -J On 05/16/16 13:25, toonafish wrote: Strange, can't get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven On 16 May 2016, at 15:36, Sven Constable wrote: Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me, or is this feature broken in SI 2015 ? Thanks, Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Autokey while playback
Here are screenshots of the prefs I'm using: www.imagefront.de/tmp/playback_prefs.jpg From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Tuesday, May 17, 2016 12:41 AM To: softimage@listproc.autodesk.com Subject: RE: Autokey while playback I did a few tests and changed most of the prefs in the playback option, playback preferences and global preferences back and forth but it remains working. So, yes, autokey during playback works here (it creates keyframes for every parameter changed, no matter if its sliders or interactive transforms . I'm on SI2015 SP2. I have no idea why it should not work. Afaik it was always like that. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, May 17, 2016 12:12 AM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hum! perhaps there is another pref that may affect it? So it creates a key every frame while playback as you do transforms (or slider changes) ? On 05/16/16 17:43, Sven Constable wrote: Yes, autokey while playing works here. With transformations as well as other keyable parameters. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, May 16, 2016 10:52 PM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hi, @Sven are you sure you got it working? I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish Sorry for not posting sooner, but this also should work for recording viewport actions; http://www.si-community.com/community/viewtopic.php?p=53922#p53922 Cheers, -J On 05/16/16 13:25, toonafish wrote: Strange, can't get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven On 16 May 2016, at 15:36, Sven Constable wrote: Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me, or is this feature broken in SI 2015 ? Thanks, Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Autokey while playback
Hum! Okay, perhaps I was thrown of because there has been 2 different addons for that, and as far as I know (perhaps because of a setting) making transforms while playback with autokey, created one keyframe on drag release, and then couldn't be moved as well as with anything already with keyframes. Good to know it's possible! It's a pretty neat feature (also for sliders!) On 05/16/16 18:41, Sven Constable wrote: I did a few tests and changed most of the prefs in the playback option, playback preferences and global preferences back and forth but it remains working. So, yes, autokey during playback works here (it creates keyframes for every parameter changed, no matter if its sliders or interactive transforms . I'm on SI2015 SP2. I have no idea why it should not work. Afaik it was always like that. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, May 17, 2016 12:12 AM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hum! perhaps there is another pref that may affect it? So it creates a key every frame while playback as you do transforms (or slider changes) ? On 05/16/16 17:43, Sven Constable wrote: Yes, autokey while playing works here. With transformations as well as other keyable parameters. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, May 16, 2016 10:52 PM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hi, @Sven are you sure you got it working? I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish Sorry for not posting sooner, but this also should work for recording viewport actions; http://www.si-community.com/community/viewtopic.php?p=53922#p53922 Cheers, -J On 05/16/16 13:25, toonafish wrote: Strange, can’t get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven On 16 May 2016, at 15:36, Sven Constablewrote: Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the
Re: Autokey while playback
Hum, Perhaps it's also a GPU thing. Or perhaps it works, but when the mouse is released that a keyframe is created during playback? Or does it create consecutive keyframes -while- a slider is being dragged (without ever releasing mouse) ? (would be awesome if so :-] ) On 05/16/16 18:59, Sven Constable wrote: Here are screenshots of the prefs I'm using: www.imagefront.de/tmp/playback_prefs.jpg From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Tuesday, May 17, 2016 12:41 AM To: softimage@listproc.autodesk.com Subject: RE: Autokey while playback I did a few tests and changed most of the prefs in the playback option, playback preferences and global preferences back and forth but it remains working. So, yes, autokey during playback works here (it creates keyframes for every parameter changed, no matter if its sliders or interactive transforms . I'm on SI2015 SP2. I have no idea why it should not work. Afaik it was always like that. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, May 17, 2016 12:12 AM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hum! perhaps there is another pref that may affect it? So it creates a key every frame while playback as you do transforms (or slider changes) ? On 05/16/16 17:43, Sven Constable wrote: Yes, autokey while playing works here. With transformations as well as other keyable parameters. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, May 16, 2016 10:52 PM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hi, @Sven are you sure you got it working? I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish Sorry for not posting sooner, but this also should work for recording viewport actions; http://www.si-community.com/community/viewtopic.php?p=53922#p53922 Cheers, -J On 05/16/16 13:25, toonafish wrote: Strange, can’t get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven On 16 May 2016, at 15:36, Sven Constablewrote: Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback
RE: equirectangular uv
Implicit simply means the texture is projected without explicitly defined UV coordinates per polygon. Like using a slide projector to project the image onto a surface. That's why it's confined to the basic texture projection types as the method to project the image onto the surface needs to be defined as an algorithm. The advantage is polygon surfaces can get more granular/precise placement of texels because normally they rely on normals and UVs defined at the vertices and interpolated across the polygon for placement which gets less accurate the larger the polygon is relative to the texture space coverage. That is independent of an equirectangular projection mapping method which Softimage does not have by default (other than spherical mapping). I don't think it's strictly a mental ray feature, but even if it were, any surface attribute produced by mental ray can be captured using rendermap/ultimapper/lightmapper and exported where needed. You may be able to build your own projection using ICE, but a mental ray shader would produce better results as it has the advantage of the subsampling and interpolation methods available in the renderer which are significantly higher quality and more granular than anything ICE has access to. Developing a shader would also be easier. I conducted an experiment by applying Catmull-Clark subdivision smoothing to a cube, applying a spherical texture projection, then rendermapping the result. After that, I created my own spherical mapping shader in the rendertree using the available nodes, applied it to the cube, then rendermapped that too. Comparing the results side by side revealed some broken internals of Softimage. As it turns out, the default spherical mapping as seen in the viewports is all Fd up, but if you rendermap that projection, the resulting image will be perfectly clean without distortion at the poles. Conversely, my self-devised spherical shader built in the rendertree looked perfect in the viewports/render region, but rendermap captured distortion at the poles equivalent to what you see in the viewports with the default spherical projection. Apparently the viewports and rendermap use different algorithms for the same work. Getting back to the original question - the fact you see garbage at the poles of the sphere in the Softimage viewports should be of no concern because it's isolated to the viewports and should not transfer to Unity or whatever engine you're exporting your stuff. Equirectangular projections created with Rendermap will come out clean. Matt Date: Sat, 14 May 2016 17:33:32 +0200 From: "Sven Constable" Subject: RE: equirectangular uv To: To fix distortion on the poles, XSI has a special mapping feature called 'implicit' (Clusters/?Texture Projection Def), but this is actually a mental ray feature and doesn't deal with UVs at all. So when exporting meshes you cannot use it, I think. I'm not familiar with Unity unfortunatly, maybe there is a similar feature for spherical projections not using UVs but instead a special projection method (perfect spherical) ? Otherwise, since a sphere always has poles/singularities you will get distortions on them. Workaround could get rid of the poles by deleting the inmost polygons on each pole, duplicating the resulting (open) edge loop, and scale it to zero. Resulting in many point on the same spot. Then relaxing them in the texture editor. Results could be ok, not sure. Maybe I'm overcomplicating it. Matt Lind needs to chime in :) Can't you use cubic mapping? That should avoid the problem in the first place. sven -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Autokey while playback
No, it creates keyframes on release. Consecutive keyframes *could* be possible when using channels, like back in the days with Soft|3D. I never used that feature in XSI but it's implemented somewhere. I was thinking of a possible GPU or maybe OS issue too. I can't verify it, because I'm entirely on Win7 on all machines (tested Win10 an dropped it). I'm using a Nvidia GTX980ti. Are you able to change parameters and drag stuff around during playback at all? Would be interesting if others could check the autokey on playback behavior on their machines. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, May 17, 2016 1:25 AM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hum, Perhaps it's also a GPU thing. Or perhaps it works, but when the mouse is released that a keyframe is created during playback? Or does it create consecutive keyframes -while- a slider is being dragged (without ever releasing mouse) ? (would be awesome if so :-] ) On 05/16/16 18:59, Sven Constable wrote: Here are screenshots of the prefs I'm using: www.imagefront.de/tmp/playback_prefs.jpg From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Tuesday, May 17, 2016 12:41 AM To: softimage@listproc.autodesk.com Subject: RE: Autokey while playback I did a few tests and changed most of the prefs in the playback option, playback preferences and global preferences back and forth but it remains working. So, yes, autokey during playback works here (it creates keyframes for every parameter changed, no matter if its sliders or interactive transforms . I'm on SI2015 SP2. I have no idea why it should not work. Afaik it was always like that. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, May 17, 2016 12:12 AM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hum! perhaps there is another pref that may affect it? So it creates a key every frame while playback as you do transforms (or slider changes) ? On 05/16/16 17:43, Sven Constable wrote: Yes, autokey while playing works here. With transformations as well as other keyable parameters. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, May 16, 2016 10:52 PM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback Hi, @Sven are you sure you got it working? I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish Sorry for not posting sooner, but this also should work for recording viewport actions; http://www.si-community.com/community/viewtopic.php?p=53922#p53922 Cheers, -J On 05/16/16 13:25, toonafish wrote: Strange, can't get it to work. But I used the Device Input thingy instead, it needs a little more work to setup, but gets the job done. Thanks, Sven On 16 May 2016, at 15:36, Sven Constable wrote: Works here in 2015. Make sure, the Autokey function is using 'on any value change' (Preferences/Animation) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish Sent: Monday, May 16, 2016 1:51 PM To: softimage@listproc.autodesk.com Subject: Autokey while playback I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me, or is this feature broken in SI 2015 ? Thanks, Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
2013 Licenses
Is anyone having problems with their 2013 licenses? We have a few stand alone Maya with SI licenses with subscription and a few days ago (about a week or maybe more), SI 2013 licenses have stopped working and they are not longer in my Account License Manager. I've contacted my reseller but I'm still waiting for their response. At this rate, eventually we won't be able to use Softimage anymore? Martin -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.