You Delta Much!?
Funny mistake, name got all mushed up :)

On Mon, May 16, 2016 at 6:54 PM, pedro santos <probi...@gmail.com> wrote:

> Hi Pierre
> I'm not doing the animation, but here's the latest test I've uploaded
> closer to completion: https://gfycat.com/NaughtySleepyBurro
> I'm not using the same corrugation deformer. The previous one was more
> interesting but the setup was very mesh specific and with lots of support
> calcs not making it very friendly to port around. But it was cool enough
> that I could have any custom shape. Shame.
>
> What of the setup spiked your interest.
>
> Anyways, Delta Much revealed itself very useful to recover some details
> post sim as explained here. A tip for the future:
> http://i.imgur.com/mNuSIKf.png
>
> Cheers
> Pedro
>
>
>
> On Thu, May 12, 2016 at 3:53 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Wait, so could we see how did it ended up resulting? and the setup?
>> Please? :D
>>
>> Cheers.
>>
>> On Thu, May 12, 2016 at 7:12 AM, Jason S <jasonsta...@gmail.com> wrote:
>>
>>> Like the story of life  :P
>>>
>>>
>>> On 05/12/16 7:36, pedro santos wrote:
>>>
>>> First time using Syflex, so after that fact clicked much simpler to get
>>> to what I wanted, yes! Some wasted time on the way, though.
>>>
>>> Cheers
>>>
>>> On Thu, May 12, 2016 at 12:21 PM, Olivier Jeannel <
>>> facialdel...@gmail.com> wrote:
>>>
>>>> this was ...simple in the end ?
>>>>
>>>>
>>>> On Thu, May 12, 2016 at 12:46 PM, pedro santos <probi...@gmail.com>
>>>> wrote:
>>>>
>>>>> Just to conclude for any late readers. Constrains need some value in
>>>>> distance so the weight map does. Until this clicked it was a bit annoying.
>>>>> Going through the old operator documentation helped :)
>>>>>
>>>>> [image: Inline image 1]
>>>>>
>>>>> Cheers
>>>>>
>>>>> On Mon, May 9, 2016 at 3:17 PM, pedro santos <probi...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> @Olivier The interpolation I was looking for was more in terms of
>>>>>> "influence" as a force and not of the point positions as I do that with 
>>>>>> the
>>>>>> Delta Mush, but I'll give it another try on that front. Thanks.
>>>>>>
>>>>>> @Paul Will give that a stab as ICE one is stabbing me.
>>>>>>
>>>>>> Cheers
>>>>>>
>>>>>>
>>>>>> On Mon, May 9, 2016 at 9:53 AM, <p...@bustykelp.com> wrote:
>>>>>>
>>>>>>> One thing I’d say about Syflex is that the original non ICE version,
>>>>>>> produces far better results in general than the ICE one, especially when
>>>>>>> using things like Pinning. Its a totally different and more complex /
>>>>>>> interesting result.
>>>>>>> Worth trying to see the difference anyway.
>>>>>>>
>>>>>>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>>>>>>> *Sent:* Monday, May 09, 2016 8:51 AM
>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>> *Subject:* Re: Is there a well know workflow to have deformers
>>>>>>> drive/blendnicely with Syflex?
>>>>>>>
>>>>>>> A blend between positions ?
>>>>>>> I think instead of using the exe out port of Syflex, you can dive
>>>>>>> inside and output the point position.
>>>>>>> Then blend (linear interpolate) between your "shape" point position
>>>>>>> with a weightmap.
>>>>>>> Not always ideal, because you usualy feels the "over the top"
>>>>>>> deformation.
>>>>>>> I sometimes used Mimic, but I had to fight with the stiff result.
>>>>>>>
>>>>>>> On Mon, May 9, 2016 at 8:53 AM, pedro santos <probi...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I like to build setups that are immediate, so I usually avoid
>>>>>>>> simulation venues as they bring a processing overhead and visualization
>>>>>>>> restriction (you have to build up from frame 0/1), but this time I 
>>>>>>>> couldn't
>>>>>>>> escape and I'm struggling to have to artistic direction with Syflex.
>>>>>>>> So you have a reference of what I have in hands and accomplished so
>>>>>>>> far: https://gfycat.com/WearyHappygoluckyAnole
>>>>>>>>
>>>>>>>> Issues:
>>>>>>>> - I need to something like silk under water. I'm struggling to get
>>>>>>>> the right mesh density/parameters/setup/forces for this and it seems
>>>>>>>> whenever I change Syflex to something it's closer to it I bring it to a
>>>>>>>> halt.
>>>>>>>> - It's not clear to me the best way to blend between deformers and
>>>>>>>> cloth so everything before the Syflex ICE operator can drive the sim 
>>>>>>>> but
>>>>>>>> also be changed by it:
>>>>>>>> a) I tried Mimic to another mesh, but although I could even animate
>>>>>>>> the weight map to have a transition the interpretation of the weight 
>>>>>>>> map
>>>>>>>> values is too abrupt: I can only get some transition effect between 
>>>>>>>> around
>>>>>>>> .01 and down, otherwise it will Mimic completely.
>>>>>>>> b) I went with Pin instead but the weight map in this one doesn't
>>>>>>>> even work. So it's just the cluster which is also quit abrupt but I 
>>>>>>>> like
>>>>>>>> more the simulation in this one of the unaffected parts. If there's no
>>>>>>>> simulation stack can use the object it"self" to as Pin input. 
>>>>>>>> Simulated ICE
>>>>>>>> tree also seems quite slower.
>>>>>>>>
>>>>>>>> I've read some threads but nothing conclusive, especially because
>>>>>>>> it's a subject that requires lootttss of testing. So thank you for any
>>>>>>>> insight.
>>>>>>>>
>>>>>>>> Cheers
>>>>>>>> Pedro
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> * ------------------------------ [image:
>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] 
>>>>>>>> Pedro
>>>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>>>> <http://probiner.x10.mx/> *
>>>>>>>>
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>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>> * ------------------------------ [image:
>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
>>>>>> Alpiarça dos Santos  >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>> <http://probiner.x10.mx/> *
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>> * ------------------------------ [image:
>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
>>>>> Alpiarça dos Santos  >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>> <http://probiner.x10.mx/> *
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>>>
>>>
>>>
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>>>
>>>
>>> * ------------------------------ [image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
>>> Alpiarça dos Santos  >>  http://probiner.xyz/ <http://probiner.xyz/>
>>> <http://probiner.x10.mx/> *
>>>
>>>
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>>
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
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> *------------------------------[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
> <http://probiner.x10.mx/>*
>



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*------------------------------[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
<http://probiner.x10.mx/>*
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