Hi Pierre I'm not doing the animation, but here's the latest test I've uploaded closer to completion: https://gfycat.com/NaughtySleepyBurro I'm not using the same corrugation deformer. The previous one was more interesting but the setup was very mesh specific and with lots of support calcs not making it very friendly to port around. But it was cool enough that I could have any custom shape. Shame.
What of the setup spiked your interest. Anyways, Delta Much revealed itself very useful to recover some details post sim as explained here. A tip for the future: http://i.imgur.com/mNuSIKf.png Cheers Pedro On Thu, May 12, 2016 at 3:53 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Wait, so could we see how did it ended up resulting? and the setup? > Please? :D > > Cheers. > > On Thu, May 12, 2016 at 7:12 AM, Jason S <jasonsta...@gmail.com> wrote: > >> Like the story of life :P >> >> >> On 05/12/16 7:36, pedro santos wrote: >> >> First time using Syflex, so after that fact clicked much simpler to get >> to what I wanted, yes! Some wasted time on the way, though. >> >> Cheers >> >> On Thu, May 12, 2016 at 12:21 PM, Olivier Jeannel <facialdel...@gmail.com >> > wrote: >> >>> this was ...simple in the end ? >>> >>> >>> On Thu, May 12, 2016 at 12:46 PM, pedro santos <probi...@gmail.com> >>> wrote: >>> >>>> Just to conclude for any late readers. Constrains need some value in >>>> distance so the weight map does. Until this clicked it was a bit annoying. >>>> Going through the old operator documentation helped :) >>>> >>>> [image: Inline image 1] >>>> >>>> Cheers >>>> >>>> On Mon, May 9, 2016 at 3:17 PM, pedro santos <probi...@gmail.com> >>>> wrote: >>>> >>>>> @Olivier The interpolation I was looking for was more in terms of >>>>> "influence" as a force and not of the point positions as I do that with >>>>> the >>>>> Delta Mush, but I'll give it another try on that front. Thanks. >>>>> >>>>> @Paul Will give that a stab as ICE one is stabbing me. >>>>> >>>>> Cheers >>>>> >>>>> >>>>> On Mon, May 9, 2016 at 9:53 AM, <p...@bustykelp.com> wrote: >>>>> >>>>>> One thing I’d say about Syflex is that the original non ICE version, >>>>>> produces far better results in general than the ICE one, especially when >>>>>> using things like Pinning. Its a totally different and more complex / >>>>>> interesting result. >>>>>> Worth trying to see the difference anyway. >>>>>> >>>>>> *From:* Olivier Jeannel <facialdel...@gmail.com> >>>>>> *Sent:* Monday, May 09, 2016 8:51 AM >>>>>> *To:* softimage@listproc.autodesk.com >>>>>> *Subject:* Re: Is there a well know workflow to have deformers >>>>>> drive/blendnicely with Syflex? >>>>>> >>>>>> A blend between positions ? >>>>>> I think instead of using the exe out port of Syflex, you can dive >>>>>> inside and output the point position. >>>>>> Then blend (linear interpolate) between your "shape" point position >>>>>> with a weightmap. >>>>>> Not always ideal, because you usualy feels the "over the top" >>>>>> deformation. >>>>>> I sometimes used Mimic, but I had to fight with the stiff result. >>>>>> >>>>>> On Mon, May 9, 2016 at 8:53 AM, pedro santos <probi...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> I like to build setups that are immediate, so I usually avoid >>>>>>> simulation venues as they bring a processing overhead and visualization >>>>>>> restriction (you have to build up from frame 0/1), but this time I >>>>>>> couldn't >>>>>>> escape and I'm struggling to have to artistic direction with Syflex. >>>>>>> So you have a reference of what I have in hands and accomplished so >>>>>>> far: https://gfycat.com/WearyHappygoluckyAnole >>>>>>> >>>>>>> Issues: >>>>>>> - I need to something like silk under water. I'm struggling to get >>>>>>> the right mesh density/parameters/setup/forces for this and it seems >>>>>>> whenever I change Syflex to something it's closer to it I bring it to a >>>>>>> halt. >>>>>>> - It's not clear to me the best way to blend between deformers and >>>>>>> cloth so everything before the Syflex ICE operator can drive the sim but >>>>>>> also be changed by it: >>>>>>> a) I tried Mimic to another mesh, but although I could even animate >>>>>>> the weight map to have a transition the interpretation of the weight map >>>>>>> values is too abrupt: I can only get some transition effect between >>>>>>> around >>>>>>> .01 and down, otherwise it will Mimic completely. >>>>>>> b) I went with Pin instead but the weight map in this one doesn't >>>>>>> even work. So it's just the cluster which is also quit abrupt but I like >>>>>>> more the simulation in this one of the unaffected parts. If there's no >>>>>>> simulation stack can use the object it"self" to as Pin input. Simulated >>>>>>> ICE >>>>>>> tree also seems quite slower. >>>>>>> >>>>>>> I've read some threads but nothing conclusive, especially because >>>>>>> it's a subject that requires lootttss of testing. So thank you for any >>>>>>> insight. >>>>>>> >>>>>>> Cheers >>>>>>> Pedro >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> >>>>>>> >>>>>>> >>>>>>> * ------------------------------ [image: >>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] >>>>>>> Pedro >>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>> <http://probiner.x10.mx/> * >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to >>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>>> subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------------------------------ >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> * ------------------------------ [image: >>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro >>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>> <http://probiner.x10.mx/> * >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> * ------------------------------ [image: >>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro >>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>> <http://probiner.x10.mx/> * >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> >> >> * ------------------------------ [image: >> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro >> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >> <http://probiner.x10.mx/> * >> >> >> This body part will be downloaded on demand. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*
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