Why does adding/removing a polygon cause the sphere to pick up a texture 
from the wrong part of the projection?

The last few seconds of the video shows a polygon being inserted in the 
front, but is mapped with a "&" symbol which is located at the opposite end 
of the UV texture space from those mapped to the adjacent polygons.

Matt



Date: Mon, 16 May 2016 18:57:43 +0100
From: pedro santos <probi...@gmail.com>
Subject: Re: equirectangular uv
To: Softimage Mailing List <softimage@listproc.autodesk.com>

Does this help?
https://gfycat.com/ShabbySeriousDrafthorse

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