Why does adding/removing a polygon cause the sphere to pick up a texture from the wrong part of the projection?
The last few seconds of the video shows a polygon being inserted in the front, but is mapped with a "&" symbol which is located at the opposite end of the UV texture space from those mapped to the adjacent polygons. Matt Date: Mon, 16 May 2016 18:57:43 +0100 From: pedro santos <probi...@gmail.com> Subject: Re: equirectangular uv To: Softimage Mailing List <softimage@listproc.autodesk.com> Does this help? https://gfycat.com/ShabbySeriousDrafthorse ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.