Re: Listening

2014-03-07 Thread Mihai Iliuta
Thank you for that text Perry. We each have our way of expressing
ourselves. I can't hold it back, I can't hold back the disgust I feel
towards the greedy bastards running this company, and how greed ruins
everything.

The only motivation left for me now is to make it LOUD AND CLEAR to the
scumbags who came up with this "course of action", how much they will lose.

I'm not a marketing genius, but it seems to me, just as with a person, if a
company doesn't have it's word, it has nothing.

AD now have truly nothing and are truly nothing.


On Fri, Mar 7, 2014 at 11:37 PM, Perry Harovas wrote:

> Mihai:
>
> My attitude is NOT "uh, lets try to make the best of it"
>
> My attitude is: "Goodbye, I am going elsewhere. If they treat me and my
> peers this way, then I will not be a part of their success."
>
> The fact that I am not personally attacking anyone should NOT be mistaken
> for a "Meh" attitude.
> I just chose not to react like that.
>
> Here at home, of course, I am swearing all the time.
>
> I just feel that after all my years with Alias PowerAnimator, then Maya,
> then Softimage I am tired of it.
> Learning more 3D software should not be ANOTHER thing that I have to do. I
> could switch right back to Maya right now, I co-authored a freaking 818
> page book
> about Maya in 1999 for God sakes, but I will not switch to Maya. Ever.
>
> For a time, I was the loudest supporter of Maya on the face of planet
> earth. Then it screwed me in production for too many years.
> so I moved on to Softimage. I was FAR happier there. Then Autodesk
> purchased them, and I was worried, but the product was all I cared about.
>
> Now they have removed that product.
> I want a great product and no worries that the company I am purchasing
> from is lying to me.
> So since there does not seem to be anything I can do about it, I am doing
> the only thing I can do, which is move on.
> I am voting with my wallet, the only vote in this I seem to get.
>
> This is possibly the WORST way to end a customer relationship EVER.
> Autodesk just alienated many people in one fell swoop, they planted major
> doubt in the minds of ALL their DCC customers.
>
> What a bad decision. I am angry, I am sad, I am *tremendously *pissed off.
>
> However, I am not  "uh, lets try to make the best of it".
>
>
>
>
>
> On Fri, Mar 7, 2014 at 4:59 PM, Mihai Iliuta  wrote:
>
>> No Perry, sometimes, just sometimes you have to say enough is enough.
>>
>> Your reactions make me want to ask you: what would it take to finally
>> make you say enough is enough? What would it take for you to say, I know
>> this isn't the most practical thing to do, I know it isn't the most
>> rational, but it's the right thing to do.
>>
>> You allow yourselves to get fucked over and over again, and each time
>> have the same reaction"uh, lets try to make the best of it".
>>
>>
>>
>> On Fri, Mar 7, 2014 at 10:55 PM, Perry Harovas wrote:
>>
>>> And to be clear, I agree with Mauricio too.
>>>
>>> I hate everything about this decision, but resorting to
>>> swearing and name calling won't help the situation.
>>>
>>>  Not to dismiss the anger that Mihai has, as I have it too, just saying
>>> that being
>>> less aggressive and insulting will more likely keep the discussion
>>> flowing.
>>>
>>>
>>>
>>>
>>> On Fri, Mar 7, 2014 at 4:51 PM, Daniel Kim wrote:
>>>
>>>> Agree with Mauricio
>>>>
>>>>
>>>> ---
>>>> Daniel Kim
>>>> Animation Director & Professional 3D Generalist
>>>> http://www.danielkim3d.com
>>>> -------
>>>>
>>>>
>>>>
>>>>
>>>> On Sat, Mar 8, 2014 at 10:46 AM, Maurício PC wrote:
>>>>
>>>>> Come on ... is not like he has the final say on things. Attacking him
>>>>> personally won't solve a thing.
>>>>>
>>>>> Let's all act like grown ups.
>>>>>
>>>>>
>>>>> I curse AD as a company ... but as a company it has employees and most
>>>>> of the time they don't have a fault on how things worked out.
>>>>>
>>>>>
>>>>> Anyway ... just chill out on the personal attacks.
>>>>>
>>>>>
>>>>> On Fri, Mar 7, 2014 at 6:43 PM, Mih

Re: Listening

2014-03-07 Thread Mihai Iliuta
"but maybe,with some of the element from the Softimage dev team,something
good could be done and maybe we'll see some huge improvement on Maya and
Max"

You know, it would be interesting to know the thoughts of those developers.
How do they feel working for this company now? Especially ex XSI devs. I
would still like to think the talented people that create this software do
it because of passion, and that they truly care about their product. I
haven't seen any other 3D app come close to the* thoughtfullness* that went
into every aspect of XSI. And why I picked up within days of trying it out.
Everything else compared to it was clunky mess. You felt it was created by
artists, not accountants with no damn idea of ergonomics. To see that kind
of talent which created such software, be assimilated and forgotten in the
abysmal hole that is this company would be the saddest thing of this whole
mess.

So, yes, what are the developers thinking right now would be interesting to
know


On Sat, Mar 8, 2014 at 12:05 AM, Nicolas Esposito <3dv...@gmail.com> wrote:

> Hey Mihai,
> >From one side its clear that they put one guy to explain a bit better the
> transition situation and,of course,tale a bunch of shit because they sure
> were expecting this
>
> If mr Vinneau want to still work for AD even if they are corporate
> business who don't care at all about their customer I don't care that
> much,is his decision,so if he get a check for all the shit I don't
> care,because I strongly doubt that who pulled the plug on Softimage will
> never go out public and say "I'm responsible for the shutdown of Softimage"
>
> What I would like to see however is one fo the AD CEO make a video for the
> entire situation,and explain why greed is good (Wall Street reference :-p )
>
> If we're talking about corporate aholes you would also keep your money
> under the bed amd grow your own food
>
> Its business,Softimage never was the first choice for AD,we all know why
> they bought it,and it was a matter of time
>
> What I meant abot the "big hit on subscription" was related to the fact
> that,if they start to loose customers fast,maybe they'll start to do
> something about the situation
> Softimage wont be resurrected,but maybe,with some of the element from the
> Softimage dev team,something good could be done and maybe we'll see some
> huge improvement on Maya and Max
> But they better do something quick,because everyone now realized what AD
> is really aboutmoney money money
> Il 07/mar/2014 23:05 "Mihai Iliuta"  ha scritto:
>
> Nicolas, I'm not sure I understand your position here. On one hand you're
>> saying:
>> "personal attacks to someone who's not responsable of the entire
>> situation is just wrong"
>>
>> on the other:
>> "but in this case I really hope that AD will receive a huge hit in
>> subscriptions and l'ora of developers switch to other companies,because
>> this is a really really bad decision"
>>
>> So on one hand, poor Mr Vienneau is not responsible, but you still wish
>> that eventually enough people will leave that AD goes bankrupt and
>> Mr.Vienneau looses his job.
>>
>> That's kind of more personal than my words :P And btw, I hope for the
>> precise same thing as well.
>>
>> Ok. If Mr.Vienneau and his lies aren't really responsible than who is?
>> Things just don't get decided by themselves, it's not a machine deciding
>> this.
>>
>> And if I was in Mr Vinneaus shoes, I would feel ill to my stomach coming
>> in to work each day, working for absolute scumbags.
>>
>> Enjoy that pay check Mr Vienneau.
>>
>>
>> On Fri, Mar 7, 2014 at 10:57 PM, Nicolas Esposito <3dv...@gmail.com>wrote:
>>
>>> Agree,personal attacks to someone who's not responsable of the entire
>>> situation is just wrong
>>> I can understand how pissed off you are (and here a lot of people are
>>> pissed off) but right now this ia the situation,so better deal with it or
>>> be angry for the next two years
>>>
>>> AD showed that they rather push their "old" softwares instead of
>>> Softimage,and we all know how advanced this software is (not for
>>> everything,but we all know it )
>>>
>>> I do not want anyone to loose their job,but in this case I really hope
>>> that AD will receive a huge hit in subscriptions and l'ora of developers
>>> switch to other companies,because this is a really really bad decision
>>>
>>> I hoped that they would keep up Softimage at least as a VFX too

Re: Listening

2014-03-07 Thread Mihai Iliuta
"I work for Autodesk and that was the spirit of the statement that you
quoted."

And what's the spirit now Chris? How you guys can go from "passionate
creators of cool software" to "lying pieces of shit" so fast is
just.inspiring?

What people shouldn't forget here, is most of all the timing you chose.
Even while trying to bury SI since you bought it, even while moving its
developers away from it, and moving the dev team to freaking Singapore,
even then, the community around SI was *thriving like never before*!

And this is the really thing that cannot be forgiven, and shouldn't be
forgiven, or forgotten. The reason why you chose to kill this software and
this technology now. If it was a matter of economics, if it was a matter
that SI somehow was draining money, despite the fact that you were pouring
millions and millions for marketing on it.then maybe things would be a
bit different.




On Fri, Mar 7, 2014 at 11:05 PM, Chris Vienneau  wrote:

> Hi Mihai,
>
> No it was not my decision to kill Softimage but  I am not pointing up hill
> or to a nameless figure in the darkness as I work for Autodesk and that was
> the spirit of the statement that you quoted.  I am here for those people
> that want to know more about what we are doing for the film vfx industry
> with our products. You can attack me personally all you want and others can
> join in if they want. I have been in front of softimage users face to face
> the last two months and if my path crosses you in the next while I will sit
> with you to hear you out.
>
> Cv/
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Mihai Iliuta
> Sent: Friday, March 07, 2014 4:56 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Listening
>
> Are you kidding me?? You're saying he's just a receiver of orders, and
> didn't know anything about what was actually being decided? And if that's
> the case, when he ALSO eventually found out, he still continues to work for
> such people? Or what are you saying exactly?
> More of his bullshit:
> "This leads me to my next point. Autodesk is not a person and people
> posting Autodesk did this or said this on this board is surreal for us and
> it alienates the community from the company we listen here or
> at Siggraph or on customer visits and we go back and we all work to make
> you guys happy and help you make the awesome stuff you do every day. Making
> it seem like old white guys in robes are pulling the strings actually takes
> away from this forum as it is a place where the top companies and artists
> get to talk like we were at the pub or waiting for a render."
> So when somebody lies to your face, repeatedly, what do you call them? How
> much respect do you still have for them?
>
> On Fri, Mar 7, 2014 at 10:51 PM, Daniel Kim  danielki...@gmail.com>> wrote:
> Agree with Mauricio
>
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
> On Sat, Mar 8, 2014 at 10:46 AM, Maurício PC  goneba...@gmail.com>> wrote:
> Come on ... is not like he has the final say on things. Attacking him
> personally won't solve a thing.
>
> Let's all act like grown ups.
>
>
> I curse AD as a company ... but as a company it has employees and most of
> the time they don't have a fault on how things worked out.
>
>
> Anyway ... just chill out on the personal attacks.
>
> On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta  mihai...@gmail.com>> wrote:
> You are listening??
> Ok, listen to your own bullshit:
>
> "The first is to flatly call out that the rumor that the eol of Softimage
> and 3dsmax is upon us is totally false."
>
> "Cory Mogk is now also responsible for Softimage and we have been working
> with the team on the future of the product with lots of key customers."
>
> "We understand people make their living from this software and that they
> make huge decisions about their projects and companies and we take that
> responsibility very seriously."
>
> "Again the door is open to contact us or challenge us. Please let everyone
> you know their products are safe."
>
> So today, we can safely say you are a lying piece of shit. You have no
> dignity, you have no character, and you have no word. I can't imagine any
> developer feeling any pride anymore working for you or this fucked up
> company. What you have done here and HOW you've done it, is irreparable and
> you and your company 

Re: Listening

2014-03-07 Thread Mihai Iliuta
If I may, your attitude, foul language, and inflammatory statements
can only create resentment, increase defensiveness,
(if at-all taken seriously, which no-one mature enough would),
entailing simple dismissal, or non-consideration of the otherwise perfectly
valid quotes you cited, for whom ever may be concerned.

My oh my. Then, *if I may*, I bet a night out with you hitting the bars and
getting drunk is a barrel of laughs.

Nevermind, I said what I wanted and needed to say, in the way I wanted to
say it. I think, *if I may*, it would be more interesting for everybody
reading if you express your own thoughts and get in the game, instead of
commentating from the sidelines.


On Fri, Mar 7, 2014 at 11:40 PM, Jason S  wrote:

>  If I may, your attitude, foul language, and inflammatory statements
> can only create resentment, increase defensiveness,
> (if at-all taken seriously, which no-one mature enough would),
> entailing simple dismissal, or non-consideration of the otherwise
> perfectly valid quotes you cited, for whom ever may be concerned.
>
>
> On 03/07/14 16:43, Mihai Iliuta wrote:
>
>   You are listening??
>
>  Ok, listen to your own [bleep!]:
>
>
> "The first is to flatly call out that the rumor that the eol of Softimage
> and 3dsmax is upon us is totally false."
>
> "Cory Mogk is now also responsible for Softimage and we have been working
> with the team on the future of the product with lots of key customers."
>
> "We understand people make their living from this software and that they
> make huge decisions about their projects and companies and we take that
> responsibility very seriously."
>
> "Again the door is open to contact us or challenge us. Please let everyone
> you know their products are safe."
>
>
>  So today, we can safely say you are a lying piece of [bleep!]. You have
> no dignity, you have no character, and you have no word. I can't imagine
> any developer feeling any pride anymore working for you or this [bleep!] up
> company. What you have done here and HOW you've done it, is irreparable and
> you and your company is from now on going downhill. You expect anybody to
> ever trust you or your company again? Is that worth anything for a
> business? It's worth everything.
>
>  Nobody finds it in the least suspicious why SI was killed now? When the
> whole community around SI and the nr of independent developers working
> developing tools for it was at an all time high???
>
>  I don't know when you lost your balls and your word Mr. Vienneau, but
> "good luck" regaining both.
>
> Piece of [bleep!].
>
>
>
>
>
>
> On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas wrote:
>
>> While Dan's heart is breaking (and so is mine), I still have (at least)
>> one nagging question:
>>
>>  Clearly this has been under discussion for a while at Autodesk, so why
>> were the following comments
>> from September 5th of 2012 made:
>>
>>  *"The rumor that the EOL of Softimage and 3DS Max is upon us is totally
>> false."*
>>
>>  So, if I understand this correctly, what I get out of it is that when
>> Autodesk assures customers that their product is not on the chopping block,
>> that statement is really only good for about a year and a half (less if
>> you take into account that this EOL must have been decided a while back).
>>
>>  That doesn't imbue anyone with much confidence. I am not a 3DS Max
>> user, but if I was, I think I'd be worried, and would take any Autodesk
>> assurances that there was no reason to worry
>> with a very large grain of salt.
>>
>>  Can someone please, finally, address this?
>>
>>  Thank you
>>
>>
>>
>>
>> On Fri, Mar 7, 2014 at 3:47 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>
>>>  Thanks Chris! And thanks as well for the update to the licensing terms.
>>> That's a big deal.
>>> -Tim
>>>
>>>
>>> On 3/7/2014 2:14 PM, Dan Pejril wrote:
>>>
>>> Good to know you are listening.
>>>
>>> If you listen closely, you can heart my heart breaking
>>>
>>> On 3/7/2014 3:01 PM, Chris Vienneau wrote:
>>>
>>> Hi everyone,
>>>
>>> I just want to let you know there are people from the maya dev and pm
>>> teams coming online to this forum but we are shipping software and
>>> answering a lot of calls but the mails you are writing are being passed
>>> back and forth as they are coming at a furious pace. Stay tuned for some
>>> answers and we plan on doing some private 

Re: Listening

2014-03-07 Thread Mihai Iliuta
Nicolas, I'm not sure I understand your position here. On one hand you're
saying:
"personal attacks to someone who's not responsable of the entire situation
is just wrong"

on the other:
"but in this case I really hope that AD will receive a huge hit in
subscriptions and l'ora of developers switch to other companies,because
this is a really really bad decision"

So on one hand, poor Mr Vienneau is not responsible, but you still wish
that eventually enough people will leave that AD goes bankrupt and
Mr.Vienneau looses his job.

That's kind of more personal than my words :P And btw, I hope for the
precise same thing as well.

Ok. If Mr.Vienneau and his lies aren't really responsible than who is?
Things just don't get decided by themselves, it's not a machine deciding
this.

And if I was in Mr Vinneaus shoes, I would feel ill to my stomach coming in
to work each day, working for absolute scumbags.

Enjoy that pay check Mr Vienneau.


On Fri, Mar 7, 2014 at 10:57 PM, Nicolas Esposito <3dv...@gmail.com> wrote:

> Agree,personal attacks to someone who's not responsable of the entire
> situation is just wrong
> I can understand how pissed off you are (and here a lot of people are
> pissed off) but right now this ia the situation,so better deal with it or
> be angry for the next two years
>
> AD showed that they rather push their "old" softwares instead of
> Softimage,and we all know how advanced this software is (not for
> everything,but we all know it )
>
> I do not want anyone to loose their job,but in this case I really hope
> that AD will receive a huge hit in subscriptions and l'ora of developers
> switch to other companies,because this is a really really bad decision
>
> I hoped that they would keep up Softimage at least as a VFX tool (because
> of ICE) and push it for game development (which is widely used inside big
> game developers ),but no,they "create" Maya Lite for thatwhile
> Softimage (since release 7?) have already lots of tools for game
> development
>
> Cheers AD CEOs, you fucked it up big time
> Il 07/mar/2014 22:44 "Mihai Iliuta"  ha scritto:
>
> You are listening??
>>
>> Ok, listen to your own bullshit:
>>
>> "The first is to flatly call out that the rumor that the eol of Softimage
>> and 3dsmax is upon us is totally false."
>>
>> "Cory Mogk is now also responsible for Softimage and we have been working
>> with the team on the future of the product with lots of key customers."
>>
>> "We understand people make their living from this software and that they
>> make huge decisions about their projects and companies and we take that
>> responsibility very seriously."
>>
>> "Again the door is open to contact us or challenge us. Please let
>> everyone you know their products are safe."
>>
>>
>> So today, we can safely say you are a lying piece of shit. You have no
>> dignity, you have no character, and you have no word. I can't imagine any
>> developer feeling any pride anymore working for you or this fucked up
>> company. What you have done here and HOW you've done it, is irreparable and
>> you and your company is from now on going downhill. You expect anybody to
>> ever trust you or your company again? Is that worth anything for a
>> business? It's worth everything.
>>
>> Nobody finds it in the least suspicious why SI was killed now? When the
>> whole community around SI and the nr of independent developers working
>> developing tools for it was at an all time high???
>>
>> I don't know when you lost your balls and your word Mr. Vienneau, but
>> "good luck" regaining both.
>>
>> Piece of shit.
>>
>>
>>
>>
>>
>>
>> On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas wrote:
>>
>>> While Dan's heart is breaking (and so is mine), I still have (at least)
>>> one nagging question:
>>>
>>> Clearly this has been under discussion for a while at Autodesk, so why
>>> were the following comments
>>> from September 5th of 2012 made:
>>>
>>> *"The rumor that the EOL of Softimage and 3DS Max is upon us is totally
>>> false."*
>>>
>>> So, if I understand this correctly, what I get out of it is that when
>>> Autodesk assures customers that their product is not on the chopping block,
>>> that statement is really only good for about a year and a half (less if
>>> you take into account that this EOL must have been decided a while back).
>>>
>>> That doesn't imb

Re: Listening

2014-03-07 Thread Mihai Iliuta
No Perry, sometimes, just sometimes you have to say enough is enough.

Your reactions make me want to ask you: what would it take to finally make
you say enough is enough? What would it take for you to say, I know this
isn't the most practical thing to do, I know it isn't the most rational,
but it's the right thing to do.

You allow yourselves to get fucked over and over again, and each time have
the same reaction"uh, lets try to make the best of it".



On Fri, Mar 7, 2014 at 10:55 PM, Perry Harovas wrote:

> And to be clear, I agree with Mauricio too.
>
> I hate everything about this decision, but resorting to
> swearing and name calling won't help the situation.
>
> Not to dismiss the anger that Mihai has, as I have it too, just saying
> that being
> less aggressive and insulting will more likely keep the discussion flowing.
>
>
>
>
> On Fri, Mar 7, 2014 at 4:51 PM, Daniel Kim  wrote:
>
>> Agree with Mauricio
>>
>>
>> ---
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> ---
>>
>>
>>
>>
>> On Sat, Mar 8, 2014 at 10:46 AM, Maurício PC  wrote:
>>
>>> Come on ... is not like he has the final say on things. Attacking him
>>> personally won't solve a thing.
>>>
>>> Let's all act like grown ups.
>>>
>>>
>>> I curse AD as a company ... but as a company it has employees and most
>>> of the time they don't have a fault on how things worked out.
>>>
>>>
>>> Anyway ... just chill out on the personal attacks.
>>>
>>>
>>> On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta  wrote:
>>>
>>>> You are listening??
>>>>
>>>> Ok, listen to your own bullshit:
>>>>
>>>> "The first is to flatly call out that the rumor that the eol of
>>>> Softimage and 3dsmax is upon us is totally false."
>>>>
>>>> "Cory Mogk is now also responsible for Softimage and we have been
>>>> working with the team on the future of the product with lots of key
>>>> customers."
>>>>
>>>> "We understand people make their living from this software and that
>>>> they make huge decisions about their projects and companies and we take
>>>> that responsibility very seriously."
>>>>
>>>> "Again the door is open to contact us or challenge us. Please let
>>>> everyone you know their products are safe."
>>>>
>>>>
>>>> So today, we can safely say you are a lying piece of shit. You have no
>>>> dignity, you have no character, and you have no word. I can't imagine any
>>>> developer feeling any pride anymore working for you or this fucked up
>>>> company. What you have done here and HOW you've done it, is irreparable and
>>>> you and your company is from now on going downhill. You expect anybody to
>>>> ever trust you or your company again? Is that worth anything for a
>>>> business? It's worth everything.
>>>>
>>>> Nobody finds it in the least suspicious why SI was killed now? When the
>>>> whole community around SI and the nr of independent developers working
>>>> developing tools for it was at an all time high???
>>>>
>>>> I don't know when you lost your balls and your word Mr. Vienneau, but
>>>> "good luck" regaining both.
>>>>
>>>> Piece of shit.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas 
>>>> wrote:
>>>>
>>>>> While Dan's heart is breaking (and so is mine), I still have (at
>>>>> least) one nagging question:
>>>>>
>>>>> Clearly this has been under discussion for a while at Autodesk, so why
>>>>> were the following comments
>>>>> from September 5th of 2012 made:
>>>>>
>>>>> *"The rumor that the EOL of Softimage and 3DS Max is upon us is
>>>>> totally false."*
>>>>>
>>>>> So, if I understand this correctly, what I get out of it is that when
>>>>> Autodesk assures customers that their product is not on the chopping 
>>>>> block,
>>>>> th

Re: Listening

2014-03-07 Thread Mihai Iliuta
Are you kidding me?? You're saying he's just a receiver of orders, and
didn't know anything about what was actually being decided? And if that's
the case, when he ALSO eventually found out, he still continues to work for
such people? Or what are you saying exactly?

More of his bullshit:
"This leads me to my next point. Autodesk is not a person and people
posting Autodesk did this or said this on this board is surreal for us and
it alienates the community from the company we listen here or
at Siggraph or on customer visits and we go back and we all work to make
you guys happy and help you make the awesome stuff you do every day. Making
it seem like old white guys in robes are pulling the strings actually takes
away from this forum as it is a place where the top companies and artists
get to talk like we were at the pub or waiting for a render."

So when somebody lies to your face, repeatedly, what do you call them? How
much respect do you still have for them?


On Fri, Mar 7, 2014 at 10:51 PM, Daniel Kim  wrote:

> Agree with Mauricio
>
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
>
>
> On Sat, Mar 8, 2014 at 10:46 AM, Maurício PC  wrote:
>
>> Come on ... is not like he has the final say on things. Attacking him
>> personally won't solve a thing.
>>
>> Let's all act like grown ups.
>>
>>
>> I curse AD as a company ... but as a company it has employees and most of
>> the time they don't have a fault on how things worked out.
>>
>>
>> Anyway ... just chill out on the personal attacks.
>>
>>
>> On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta  wrote:
>>
>>> You are listening??
>>>
>>> Ok, listen to your own bullshit:
>>>
>>> "The first is to flatly call out that the rumor that the eol of
>>> Softimage and 3dsmax is upon us is totally false."
>>>
>>> "Cory Mogk is now also responsible for Softimage and we have been
>>> working with the team on the future of the product with lots of key
>>> customers."
>>>
>>> "We understand people make their living from this software and that they
>>> make huge decisions about their projects and companies and we take that
>>> responsibility very seriously."
>>>
>>> "Again the door is open to contact us or challenge us. Please let
>>> everyone you know their products are safe."
>>>
>>>
>>> So today, we can safely say you are a lying piece of shit. You have no
>>> dignity, you have no character, and you have no word. I can't imagine any
>>> developer feeling any pride anymore working for you or this fucked up
>>> company. What you have done here and HOW you've done it, is irreparable and
>>> you and your company is from now on going downhill. You expect anybody to
>>> ever trust you or your company again? Is that worth anything for a
>>> business? It's worth everything.
>>>
>>> Nobody finds it in the least suspicious why SI was killed now? When the
>>> whole community around SI and the nr of independent developers working
>>> developing tools for it was at an all time high???
>>>
>>> I don't know when you lost your balls and your word Mr. Vienneau, but
>>> "good luck" regaining both.
>>>
>>> Piece of shit.
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas 
>>> wrote:
>>>
>>>> While Dan's heart is breaking (and so is mine), I still have (at least)
>>>> one nagging question:
>>>>
>>>> Clearly this has been under discussion for a while at Autodesk, so why
>>>> were the following comments
>>>> from September 5th of 2012 made:
>>>>
>>>> *"The rumor that the EOL of Softimage and 3DS Max is upon us is totally
>>>> false."*
>>>>
>>>> So, if I understand this correctly, what I get out of it is that when
>>>> Autodesk assures customers that their product is not on the chopping block,
>>>> that statement is really only good for about a year and a half (less if
>>>> you take into account that this EOL must have been decided a while back).
>>>>
>>>> That doesn't imbue anyone with much confidence. I am not a 3DS Max
>>

Re: Listening

2014-03-07 Thread Mihai Iliuta
You are listening??

Ok, listen to your own bullshit:

"The first is to flatly call out that the rumor that the eol of Softimage
and 3dsmax is upon us is totally false."

"Cory Mogk is now also responsible for Softimage and we have been working
with the team on the future of the product with lots of key customers."

"We understand people make their living from this software and that they
make huge decisions about their projects and companies and we take that
responsibility very seriously."

"Again the door is open to contact us or challenge us. Please let everyone
you know their products are safe."


So today, we can safely say you are a lying piece of shit. You have no
dignity, you have no character, and you have no word. I can't imagine any
developer feeling any pride anymore working for you or this fucked up
company. What you have done here and HOW you've done it, is irreparable and
you and your company is from now on going downhill. You expect anybody to
ever trust you or your company again? Is that worth anything for a
business? It's worth everything.

Nobody finds it in the least suspicious why SI was killed now? When the
whole community around SI and the nr of independent developers working
developing tools for it was at an all time high???

I don't know when you lost your balls and your word Mr. Vienneau, but "good
luck" regaining both.

Piece of shit.






On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas wrote:

> While Dan's heart is breaking (and so is mine), I still have (at least)
> one nagging question:
>
> Clearly this has been under discussion for a while at Autodesk, so why
> were the following comments
> from September 5th of 2012 made:
>
> *"The rumor that the EOL of Softimage and 3DS Max is upon us is totally
> false."*
>
> So, if I understand this correctly, what I get out of it is that when
> Autodesk assures customers that their product is not on the chopping block,
> that statement is really only good for about a year and a half (less if
> you take into account that this EOL must have been decided a while back).
>
> That doesn't imbue anyone with much confidence. I am not a 3DS Max user,
> but if I was, I think I'd be worried, and would take any Autodesk
> assurances that there was no reason to worry
> with a very large grain of salt.
>
> Can someone please, finally, address this?
>
> Thank you
>
>
>
>
> On Fri, Mar 7, 2014 at 3:47 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>>  Thanks Chris! And thanks as well for the update to the licensing terms.
>> That's a big deal.
>> -Tim
>>
>>
>> On 3/7/2014 2:14 PM, Dan Pejril wrote:
>>
>> Good to know you are listening.
>>
>> If you listen closely, you can heart my heart breaking
>>
>> On 3/7/2014 3:01 PM, Chris Vienneau wrote:
>>
>> Hi everyone,
>>
>> I just want to let you know there are people from the maya dev and pm
>> teams coming online to this forum but we are shipping software and
>> answering a lot of calls but the mails you are writing are being passed
>> back and forth as they are coming at a furious pace. Stay tuned for some
>> answers and we plan on doing some private webinars under NDA for soft users
>> to ask questions direct to us. Anyone interested in such a thing please
>> write me a private mail at chris.vienn...@autodesk.com
>>   .
>>
>> Thx.
>>
>> Cv/
>>
>>
>>
>> --
>>
>>
>>
>
>
>
> --
>
>
>
>
>
> Perry Harovas
> 203-448-7206
> Animation and Visual Effects
>
> http://www.TheAfterImage.com 
>
> -24 years experience
> -Co-Author of "Mastering 
> Maya"
> -Member of the Visual Effects Society 
> (VES)
>


Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Mihai Iliuta
AUTOFUCKHEADS you fucking maggots. You fucking pieces of shit. There will
be no way in hell I will every use another Autodesk application ever again.
Could be a beautiful world but the greed of maggots like you has to turn
yet another brilliant creation, into shit. Because it's all about the
fucking money. About the fucking money. Fuck you. I'm supposed to use the
retarted piece of shit that is 3dMax, or Maya - which compared to the
workflow elegance of Softimage, is like having your teeth pulled out. This
is the beginning of your fucking demise and I will do everything I can to
help see it happen, the sooner the better. And for those ex-SI devs that
are still working for these pieces of shit, get out, find a project and get
back the pride and passion you felt when you were working in something you
believed in and were proud of - instead of this faceless, dead, greedy soul
sucking black hole that is Autodesk. For the maggots that run this shit
company: Do you think you can stand up against the rest of the competition
AND developers that still do what they do because of passion and not
because of fucking money??? You are dumber than shit, and this "brilliant"
move is just another nail in your coffin.

To the marketing cocksuckers congratulating themselves on their strategy -
a quote from the late great Bill Hicks:
"If you're in marketing..kill yourself. Just kill yourself right now.
You are the ruiner of all things good, you fucking evil scumbags."

FUCK YOU
FUCK YOU
FUCK YOU


On Tue, Mar 4, 2014 at 11:15 PM, Daniel Brassard wrote:

> To all the Devs, past and present, Thanks for a great product, your
> support and dedication.
>
> Its a sad day indead. See you on the other Side (FX)...
>
> Dan
>
>
> On Tue, Mar 4, 2014 at 4:57 PM, Octavian Ureche  wrote:
>
>> Sad fucking day.
>>
>>
>> On Tue, Mar 4, 2014 at 11:52 PM, Nicholas Breslow wrote:
>>
>>>  Clearly Autodesk is feeling the heat from the competition.  Check out
>>> these prices!
>>>
>>>
>>>
>>> http://www.daz3d.com/software/daz-studio-4/
>>>
>>>
>>>
>>> I feel like these are the types of discussions that have been taking
>>> place at ADHQ lately:
>>>
>>>
>>>
>>> "Let's make a version of 3DSMax called 3DSMax Design so we can confuse
>>> the hell out of our customers!"
>>>
>>>
>>>
>>> "Let's make a version of Maya called Maya LT so we can annoy the hell
>>> out of our customers!"
>>>
>>>
>>>
>>> "Let's make a version of Softimage called Softimage 2015 EOL so our
>>> customers can tell us to go to hell!"
>>>
>>>
>>>
>>> "Let's make a free character generator!!!"
>>>
>>>
>>>
>>> I'm pouring out a little bit of my latte as a sign of respect for our
>>> fallen brother, Softimage.  I hope the list keeps going so I can find out
>>> where all you amazing people wind up investing your efforts (I will likely
>>> follow you).  The lack of creativity in how the death of this truly
>>> creative piece of software is being handled is very telling.
>>>
>>>
>>>
>>> -Nick
>>>
>>>
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Christopher
>>> Crouzet
>>> *Sent:* Tuesday, March 4, 2014 4:23 PM
>>> *To:* Softimage Mailing List
>>>
>>> *Subject:* Re: Softimage 2015 Last Release Announcement
>>>
>>>
>>>
>>> That video is gold!
>>>
>>> He actually seems disturbed... like if he knew that he was lying. Could
>>> totally be used as an animation reference!
>>>
>>>
>>>
>>>
>>>
>>> On 4 March 2014 16:08, Steven Caron  wrote:
>>>
>>>  he looked nervous...
>>>
>>>
>>>
>>> On Tue, Mar 4, 2014 at 1:01 PM, Dan Yargici 
>>> wrote:
>>>
>>>  While you try and find it, remind yourself of this little gem from not
>>> even a year ago!
>>>
>>>
>>>
>>> http://area.autodesk.com/2014unfold/products/softimage.html#future
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> Christopher Crouzet
>>> *http://christophercrouzet.com* 
>>>
>>>
>>>
>>
>>
>>
>> --
>> Octavian Ureche
>>  +40 732 774 313 (GMT+2)
>>  Animation & Visual Effects
>>   www.okto.ro
>>
>
>


Re: Octane render

2013-02-17 Thread Mihai Iliuta
Vladimir, there are still problems with the AA - look at the upside down
chair legs and window frames. Did it really take you only 30 min of
tweaking each lights/diffuse/glossy samples test, then AA samples test, if
the final render took 44 min? Where you rendering the tests at smaller rez?

@Tim, there is no type of AA sampling selector in Maxwell - except a slider
for "softer" vs "sharper" looking AA. Slider goes from 0 to 100 and I used
60 (the default). This can be changed during or after the render. The
difference is subtle, so below I've saved 3 different versions - default
60, 0 and 98. We use a proprietary AA sampling technique which was a big
part of V2 of Maxwell :)

@Emilio - there isn't really that much you can do to optimize a scene like
this in Maxwell or any unbiased renderer that doesn't have a built in hard
bounce limit. This type of scene is one of the hardest things you can throw
at them. One of the things you can do if you can however is not mix normal
emitters with sun or skydome since these two types of emitters have very
different strengths and Maxwells optimisations don't work well in these
cases. Here is the classroom scene with Maxwell materials applied (ceiling
emitters are hidden):

https://dl.dropbox.com/u/32548637/Classroom_test.rar

Here is another example with Physical sky this time, with the ceiling
emitters hidden. I've also made the floor glossy reflective instead of just
diffuse which should add to the complexity, but the render time was only 3h
for this one to reach the same sampling level. There are some small more
noisier areas on the floor - those are in fact glossy caustics from light
reflecting from the low glossiness chrome legs onto the glossy floor. It's
nice to know you have this subtlety if you want it, but you can turn
indirect or also direct caustics off in the render settings to speed things
up.

AA 0:
https://www.dropbox.com/s/653hesfhbwjw0ln/class3h_Sun_AA0.png

AA default:
https://www.dropbox.com/s/ki5ji9nlp5ecvn2/class3h_Sun_AAdefault.png

AA 98:
https://www.dropbox.com/s/jxr0f2zn9jyo6k9/class3h_Sun_AA98.png








On Mon, Feb 18, 2013 at 12:06 AM, Vladimir Jankijevic <
vladi...@elefantstudios.ch> wrote:

> it's so clear to me that I'm using arnold that I sometimes forget to
> mention it. sorry about that :/
> settings depend very much on how you approach such a render. here is a
> short overview on how I did it:
> the one with DoF needs more AA samples so the way I do it is to raise the
> AA to 10. Then I dial every aspect (lights, diffuse, glossy) of the
> sampling separate until I have the same amount of noise in each of them. I
> start with one sample and raise it until I'm somehow satisfied. Mostly 2
> samples per component is enough and if we have heavy contrast in the glossy
> component I raise that to 3. Then raise the AA slowly to the expected noise
> level. In this case to 20 to really smooth things out. So here are the
> sampling settings:
> AA: 20
> Diffuse: 2
> Glossy: 3
> one QuadLight in front of the windows: 2
> Sharper Distant Light: 1
> Raydepth for all components to 1 but diffuse to 4
>
> the one without DoF doesn't need such high AA samples so we
> can rearrange the sample settings to something like this:
> AA: 6
> Diffuse: 7
> Glossy: 6
> one QuadLight in front of the windows: 5
> Sharper Distant Light: 4
> Raydepth for all components to 1 but diffuse to 4
>
>
> here is another one without glossy rays. this one brings the render down
> to 27min. it's the same setup as the one with DoF except without any glossy
> rays shot: http://xsi.jankin.com/dump/ClassRoom_a.0001_27min.jpg
>
>
> Cheers
> Vladimir
>
>
> On Sun, Feb 17, 2013 at 2:26 PM, Steven Caron  wrote:
>
>> @vladimir, arnold correct?
>>
>> indeed its good, some of the other renders dont have the proper
>> light/shadow on the ground. i think its because of the techniques being
>> used on the windows. the 'lightplane' mesh, if its being used as an area
>> source it tends to give improper shadowing on the floor.
>>
>> so talking about technique, whats your setup like and sample settings?
>> all my renders still come in around 2hrs with too much noise still.
>>
>> s
>>
>>
>> On Sun, Feb 17, 2013 at 8:16 AM, Vladimir Jankijevic <
>> vladi...@elefantstudios.ch> wrote:
>>
>>> alright, here is my try on the scene. I tried to get it to a level of
>>> the 7h maxwell render.
>>> the maxwell render was done on a i7 2600K @ 3.4GHz and mine was on a X5680
>>> @ 3.33GHz. the difference factor is about 2.75. So on my machine the
>>> maxwell one would have taken 2h32min
>>> so the first render was with depth of field and took 44min at 960x540px
>>> the second without DoF took 30min at the same resolution.
>>> I'm quiet happy with the outcome for such a good quality render and low
>>> setup time (about 30min from scratch), especially knowing that I can now
>>> throw what ever I want in that scene and in whatever quantity and it will
>>> render :)
>>>
>>> with DoF: http://xsi.jankin.com/dump/Cl