Re: 34 inch monitor

2015-09-24 Thread Doeke Wartena
I bought a 40 inch monitor :)
The height is good. If it was possible to buy a square monitor I would by
one.
If you buy a monitor, check if your video card can handle it and at what
framerate.
I have a gtx 770, in counter strike I have 300 frames a second. But for 4k
the monitor framerate drops like a bomb...

(o yeah I'm returning the monitor, I prefer 2 monitors instead of 1 big
one.)

2015-09-24 4:04 GMT+02:00 Tim Leydecker <bauero...@gmx.de>:

> Hi Phil,
>
> I would advise against consolidating screenspace from 2 displays into just
> one display.
>
> It´s nice to have a 4kish main display if the distance to the screen fits
> comfortably
> to the sitting position in front of it and there´s enough depth to the
> desk but still,
> having a second monitor in something of the 24"-27" inch range is a very
> pleasant
> way to have floating windows, other programs and references in view but
> out of the way.
>
> Personally, I like having a 27" as my main, centered display and at least
> some 24" to my left.
>
> Other´s swear on centering their displays around their viewing axis but I
> don´t like looking
> at that gap between screens all day, I prefer things wheighted to one side.
>
> Anything much bigger than 30", I found annoying in the past because I
> would either end up
> constantly craning my neck around while looking across the screen or I
> would squint my eyes
> to read small fonts after having pushed the display farther away to reduce
> that initial headswinging.
>
> In a nutshell, i found it really depends on the available desk´s depth for
> a comfortable viewing distance.
>
> It should be deep enough to allow to push the display as far back as
> needed to see the whole image at a glance,
> fit a Wacom and keyboard inbetween and still let you rest your forearms
> comfortably on the desk.
>
> Cheers,
>
> tim
>
>
>
>
>
>
>
> Am 23.09.2015 um 22:21 schrieb Phil Harbath:
>
> Has anyone used a 34 inch monitor for mostly 3D work, any comments
> appreciated.
> --
> From: <pete...@skynet.be>pete...@skynet.be
> Sent: ‎9/‎23/‎2015 4:11 AM
> To: <softimage@listproc.autodesk.com>softimage@listproc.autodesk.com
> Subject: Re: 3Delight (free) - 8 core restriction and toon renders
>
> but did you check in task manager to see if there are actually 8 cores
> active?
>
> in my tests with the 8-core restricted version, there were only 4 cores
> active as before – and I’ve seen it mentioned here as well. (not saying
> that what you got out of those 4 cores wasn’t cool)
>
>
>
>
>


RE: 34 inch monitor

2015-09-23 Thread Sven Constable
I'm also interested in a bigger screenspace. Problem is, I don't need just size 
but also quantity.Not easy for one who wants dual displays and using a wacom 
tablet. Since wacom tablets using 16:10 and I need that ratio on the screen 
space as close as it gets. Currently using dual 24" with 1920x1200 each and one 
in portrait mode. The resulting (virtual) screen space is roughly 16 by ten but 
if I'd move to 4k displays it would mean rotating one to portrait mode and that 
would be just too high. 

I stumbled upon this:   http://www.eizo.co.uk/FlexScan-EV2730Q.html

Two of these could be ideal for me. Height in inches would be managable on the 
desk and both of them side by side would be close to  16by ten ratio. (I still 
prefer two displays over one no matter how big it is).

 

sven

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Phil Harbath
Sent: Wednesday, September 23, 2015 10:21 PM
To: softimage@listproc.autodesk.com
Subject: 34 inch monitor 

 

Has anyone used a 34 inch monitor for mostly 3D work, any comments appreciated.



Re: 34 inch monitor

2015-09-23 Thread Mirko Jankovic
what kind of comments are you looking for really, also which resolution?

got 3x 32" 4k monitors and I can only say what I knew before moving
gradually from single 14" yeears ago to this now.. it is never enough
space :)

On Wed, Sep 23, 2015 at 10:21 PM, Phil Harbath <phil.harb...@jamination.com>
wrote:

> Has anyone used a 34 inch monitor for mostly 3D work, any comments
> appreciated.
> --
> From: pete...@skynet.be
> Sent: ‎9/‎23/‎2015 4:11 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: 3Delight (free) - 8 core restriction and toon renders
>
> but did you check in task manager to see if there are actually 8 cores
> active?
>
> in my tests with the 8-core restricted version, there were only 4 cores
> active as before – and I’ve seen it mentioned here as well. (not saying
> that what you got out of those 4 cores wasn’t cool)
>
>
>
> *From:* Pierre Schiller <activemotionpictu...@gmail.com>
> *Sent:* Wednesday, September 23, 2015 12:34 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: 3Delight (free) - 8 core restriction and toon renders
>
> yes, 3delight is really fast.
> 8 cores = free. Want more cores? one should pay for commerce version.
> But I still prefer Redshift. I haven´t done tests on that.
>
> On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman <i.anima...@gmail.com> wrote:
>
>> just looking at the timeline on youtube 3Delight looks almost twice as
>> fast to render the inklines.
>>
>> On Tue, Sep 22, 2015 at 5:01 PM, Jason S <jasonsta...@gmail.com> wrote:
>>
>>> Hi,
>>>
>>> Actually for inkline speed, isn't it roughly as fast as MR?
>>>
>>> By the way, even in the viewport your toon shading looks neat, what is
>>> it?
>>>
>>>
>>> BTW#2 : So you got 8 cores running? what was preventing it before?
>>>
>>>
>>> cheers, & thanks for this glimpse!
>>> J
>>>
>>>
>>>
>>> On 09/22/15 13:06, Pierre Schiller wrote:
>>>
>>>
>>> Hi guys, I wanted to test out how speedy is 3delight compared to native
>>> MentalRay (we know there will be a difference). So I took a minute and did
>>> a short video comparing render toon lines on 3delight and mental ray.
>>>
>>> https://youtu.be/mlJt2iYGsq8
>>>
>>> But if anyone could help me out with this question, I´d finish the
>>> tutorial as it was meant to be:
>>> How could I "store in channel" to create matte ids on 3Delight? It
>>> didn´t read color 4 pass through nor Store in channel.
>>>
>>> So what I did was to create a new pass and partition all elements with
>>> constant materials. Works, but takes too much time in a heavy scene.
>>> In the end I store in channel using MR but then the scene crashed, when
>>> I selected MR for that pass only renderer
>>>
>>> Anyone with more 3delight experience could help me out on this, please?
>>> Thanks. :D
>>>
>>> Cheers.
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>


RE: 34 inch monitor

2015-09-23 Thread Phil Harbath
How about those programs the divide the screen up?  Useful?

-Original Message-
From: "Mirko Jankovic" <mirkoj.anima...@gmail.com>
Sent: ‎9/‎23/‎2015 4:51 PM
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Subject: Re: 34 inch monitor

honestly I thing that 2 monitors will always be better then single one,
meaning two smaller resolution compared to single higher resolution.
ofc if difference is not really really big. there are some issues if you
are using tablet with two monitors in switching from displays to keep
proportions normal but again more space is better.
as for issues of SI and 4k well... it could be better with scaling working
with win10 which it doesn't right now but if your eyesight is not yet gone
:) you can get used to it

now reading, i guess that 34" is one of those ultra wide screen?
I have a smaller version of ultra wide, 29" dell one 2560x1080 resolution
if I remember correctly.
It is good for gaming but it;s ultra wide didn't really fit me for work,
especially with tablet. even with setting up tablet to us proportional
surface it never felt the same and I work with tablet inside SI as well
so it was big push away from all that ultra wide game.
It is nice for gaming abut for work.. sticking to 16:9 or :10

On Wed, Sep 23, 2015 at 10:40 PM, Phil Harbath <phil.harb...@jamination.com>
wrote:

> I am wondering if it is overwhelming compared to a 24 x 2.  The one I am
> looking at is not 4k, something like 3000 by 1600, which is for the best
> since reading comments about Softimage and 4k. Can it replace 2 monitors.
> --
> From: Mirko Jankovic <mirkoj.anima...@gmail.com>
> Sent: ‎9/‎23/‎2015 4:25 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: 34 inch monitor
>
> what kind of comments are you looking for really, also which resolution?
>
> got 3x 32" 4k monitors and I can only say what I knew before moving
> gradually from single 14" yeears ago to this now.. it is never enough
> space :)
>
> On Wed, Sep 23, 2015 at 10:21 PM, Phil Harbath <
> phil.harb...@jamination.com> wrote:
>
>> Has anyone used a 34 inch monitor for mostly 3D work, any comments
>> appreciated.
>> --
>> From: pete...@skynet.be
>> Sent: ‎9/‎23/‎2015 4:11 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: 3Delight (free) - 8 core restriction and toon renders
>>
>> but did you check in task manager to see if there are actually 8 cores
>> active?
>>
>> in my tests with the 8-core restricted version, there were only 4 cores
>> active as before – and I’ve seen it mentioned here as well. (not saying
>> that what you got out of those 4 cores wasn’t cool)
>>
>>
>>
>> *From:* Pierre Schiller <activemotionpictu...@gmail.com>
>> *Sent:* Wednesday, September 23, 2015 12:34 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: 3Delight (free) - 8 core restriction and toon renders
>>
>> yes, 3delight is really fast.
>> 8 cores = free. Want more cores? one should pay for commerce version.
>> But I still prefer Redshift. I haven´t done tests on that.
>>
>> On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman <i.anima...@gmail.com>
>> wrote:
>>
>>> just looking at the timeline on youtube 3Delight looks almost twice as
>>> fast to render the inklines.
>>>
>>> On Tue, Sep 22, 2015 at 5:01 PM, Jason S <jasonsta...@gmail.com> wrote:
>>>
>>>> Hi,
>>>>
>>>> Actually for inkline speed, isn't it roughly as fast as MR?
>>>>
>>>> By the way, even in the viewport your toon shading looks neat, what is
>>>> it?
>>>>
>>>>
>>>> BTW#2 : So you got 8 cores running? what was preventing it before?
>>>>
>>>>
>>>> cheers, & thanks for this glimpse!
>>>> J
>>>>
>>>>
>>>>
>>>> On 09/22/15 13:06, Pierre Schiller wrote:
>>>>
>>>>
>>>> Hi guys, I wanted to test out how speedy is 3delight compared to native
>>>> MentalRay (we know there will be a difference). So I took a minute and did
>>>> a short video comparing render toon lines on 3delight and mental ray.
>>>>
>>>> https://youtu.be/mlJt2iYGsq8
>>>>
>>>> But if anyone could help me out with this question, I´d finish the
>>>> tutorial as it was meant to be:
>>>> How could I "store in channel" to create matte ids on 3Delight? It
>>>> didn´t read color 4 pass through nor Store in channel.
>>>>
>>>> So what I did was to create a new pass and partition all elements with
>>>> constant materials. Works, but takes too much time in a heavy scene.
>>>> In the end I store in channel using MR but then the scene crashed, when
>>>> I selected MR for that pass only renderer
>>>>
>>>> Anyone with more 3delight experience could help me out on this, please?
>>>> Thanks. :D
>>>>
>>>> Cheers.
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>
>>>>
> [The entire original message is not included.]
>


[The entire original message is not included.]

34 inch monitor

2015-09-23 Thread Phil Harbath
Has anyone used a 34 inch monitor for mostly 3D work, any comments appreciated.

-Original Message-
From: "pete...@skynet.be" <pete...@skynet.be>
Sent: ‎9/‎23/‎2015 4:11 AM
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Subject: Re: 3Delight (free) - 8 core restriction and toon renders

but did you check in task manager to see if there are actually 8 cores active?

in my tests with the 8-core restricted version, there were only 4 cores active 
as before – and I’ve seen it mentioned here as well. (not saying that what you 
got out of those 4 cores wasn’t cool)



From: Pierre Schiller 
Sent: Wednesday, September 23, 2015 12:34 AM
To: softimage@listproc.autodesk.com 
Subject: Re: 3Delight (free) - 8 core restriction and toon renders

yes, 3delight is really fast. 

8 cores = free. Want more cores? one should pay for commerce version.

But I still prefer Redshift. I haven´t done tests on that.


On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman <i.anima...@gmail.com> wrote:

  just looking at the timeline on youtube 3Delight looks almost twice as fast 
to render the inklines. 

  On Tue, Sep 22, 2015 at 5:01 PM, Jason S <jasonsta...@gmail.com> wrote:

Hi,

Actually for inkline speed, isn't it roughly as fast as MR?
 
By the way, even in the viewport your toon shading looks neat, what is it?


BTW#2 : So you got 8 cores running? what was preventing it before?


cheers, & thanks for this glimpse!
J 



On 09/22/15 13:06, Pierre Schiller wrote:


  Hi guys, I wanted to test out how speedy is 3delight compared to native 
MentalRay (we know there will be a difference). So I took a minute and did a 
short video comparing render toon lines on 3delight and mental ray.

  https://youtu.be/mlJt2iYGsq8


  But if anyone could help me out with this question, I´d finish the 
tutorial as it was meant to be:

  How could I "store in channel" to create matte ids on 3Delight? It didn´t 
read color 4 pass through nor Store in channel.


  So what I did was to create a new pass and partition all elements with 
constant materials. Works, but takes too much time in a heavy scene. 

  In the end I store in channel using MR but then the scene crashed, when I 
selected MR for that pass only renderer


  Anyone with more 3delight experience could help me out on this, please?

  Thanks. :D


  Cheers.


  -- 

  Portfolio 2013

  Cinema & TV production
  Video Reel






  -- 





  -=T=-



-- 

Portfolio 2013

Cinema & TV production
Video Reel

Re: 34 inch monitor

2015-09-23 Thread Mirko Jankovic
honestly I thing that 2 monitors will always be better then single one,
meaning two smaller resolution compared to single higher resolution.
ofc if difference is not really really big. there are some issues if you
are using tablet with two monitors in switching from displays to keep
proportions normal but again more space is better.
as for issues of SI and 4k well... it could be better with scaling working
with win10 which it doesn't right now but if your eyesight is not yet gone
:) you can get used to it

now reading, i guess that 34" is one of those ultra wide screen?
I have a smaller version of ultra wide, 29" dell one 2560x1080 resolution
if I remember correctly.
It is good for gaming but it;s ultra wide didn't really fit me for work,
especially with tablet. even with setting up tablet to us proportional
surface it never felt the same and I work with tablet inside SI as well
so it was big push away from all that ultra wide game.
It is nice for gaming abut for work.. sticking to 16:9 or :10

On Wed, Sep 23, 2015 at 10:40 PM, Phil Harbath <phil.harb...@jamination.com>
wrote:

> I am wondering if it is overwhelming compared to a 24 x 2.  The one I am
> looking at is not 4k, something like 3000 by 1600, which is for the best
> since reading comments about Softimage and 4k. Can it replace 2 monitors.
> --
> From: Mirko Jankovic <mirkoj.anima...@gmail.com>
> Sent: ‎9/‎23/‎2015 4:25 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: 34 inch monitor
>
> what kind of comments are you looking for really, also which resolution?
>
> got 3x 32" 4k monitors and I can only say what I knew before moving
> gradually from single 14" yeears ago to this now.. it is never enough
> space :)
>
> On Wed, Sep 23, 2015 at 10:21 PM, Phil Harbath <
> phil.harb...@jamination.com> wrote:
>
>> Has anyone used a 34 inch monitor for mostly 3D work, any comments
>> appreciated.
>> --
>> From: pete...@skynet.be
>> Sent: ‎9/‎23/‎2015 4:11 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: 3Delight (free) - 8 core restriction and toon renders
>>
>> but did you check in task manager to see if there are actually 8 cores
>> active?
>>
>> in my tests with the 8-core restricted version, there were only 4 cores
>> active as before – and I’ve seen it mentioned here as well. (not saying
>> that what you got out of those 4 cores wasn’t cool)
>>
>>
>>
>> *From:* Pierre Schiller <activemotionpictu...@gmail.com>
>> *Sent:* Wednesday, September 23, 2015 12:34 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: 3Delight (free) - 8 core restriction and toon renders
>>
>> yes, 3delight is really fast.
>> 8 cores = free. Want more cores? one should pay for commerce version.
>> But I still prefer Redshift. I haven´t done tests on that.
>>
>> On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman <i.anima...@gmail.com>
>> wrote:
>>
>>> just looking at the timeline on youtube 3Delight looks almost twice as
>>> fast to render the inklines.
>>>
>>> On Tue, Sep 22, 2015 at 5:01 PM, Jason S <jasonsta...@gmail.com> wrote:
>>>
>>>> Hi,
>>>>
>>>> Actually for inkline speed, isn't it roughly as fast as MR?
>>>>
>>>> By the way, even in the viewport your toon shading looks neat, what is
>>>> it?
>>>>
>>>>
>>>> BTW#2 : So you got 8 cores running? what was preventing it before?
>>>>
>>>>
>>>> cheers, & thanks for this glimpse!
>>>> J
>>>>
>>>>
>>>>
>>>> On 09/22/15 13:06, Pierre Schiller wrote:
>>>>
>>>>
>>>> Hi guys, I wanted to test out how speedy is 3delight compared to native
>>>> MentalRay (we know there will be a difference). So I took a minute and did
>>>> a short video comparing render toon lines on 3delight and mental ray.
>>>>
>>>> https://youtu.be/mlJt2iYGsq8
>>>>
>>>> But if anyone could help me out with this question, I´d finish the
>>>> tutorial as it was meant to be:
>>>> How could I "store in channel" to create matte ids on 3Delight? It
>>>> didn´t read color 4 pass through nor Store in channel.
>>>>
>>>> So what I did was to create a new pass and partition all elements with
>>>> constant materials. Works, but takes too much time in a heavy scene.
>>>> In the end I store in channel using MR but then the scene crashed, when
>>>> I selected MR for that pass only renderer
>>>>
>>>> Anyone with more 3delight experience could help me out on this, please?
>>>> Thanks. :D
>>>>
>>>> Cheers.
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>
>>>>
> [The entire original message is not included.]
>


RE: 34 inch monitor

2015-09-23 Thread Phil Harbath
I am wondering if it is overwhelming compared to a 24 x 2.  The one I am 
looking at is not 4k, something like 3000 by 1600, which is for the best since 
reading comments about Softimage and 4k. Can it replace 2 monitors.

-Original Message-
From: "Mirko Jankovic" <mirkoj.anima...@gmail.com>
Sent: ‎9/‎23/‎2015 4:25 PM
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Subject: Re: 34 inch monitor

what kind of comments are you looking for really, also which resolution?

got 3x 32" 4k monitors and I can only say what I knew before moving
gradually from single 14" yeears ago to this now.. it is never enough
space :)

On Wed, Sep 23, 2015 at 10:21 PM, Phil Harbath <phil.harb...@jamination.com>
wrote:

> Has anyone used a 34 inch monitor for mostly 3D work, any comments
> appreciated.
> --
> From: pete...@skynet.be
> Sent: ‎9/‎23/‎2015 4:11 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: 3Delight (free) - 8 core restriction and toon renders
>
> but did you check in task manager to see if there are actually 8 cores
> active?
>
> in my tests with the 8-core restricted version, there were only 4 cores
> active as before – and I’ve seen it mentioned here as well. (not saying
> that what you got out of those 4 cores wasn’t cool)
>
>
>
> *From:* Pierre Schiller <activemotionpictu...@gmail.com>
> *Sent:* Wednesday, September 23, 2015 12:34 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: 3Delight (free) - 8 core restriction and toon renders
>
> yes, 3delight is really fast.
> 8 cores = free. Want more cores? one should pay for commerce version.
> But I still prefer Redshift. I haven´t done tests on that.
>
> On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman <i.anima...@gmail.com> wrote:
>
>> just looking at the timeline on youtube 3Delight looks almost twice as
>> fast to render the inklines.
>>
>> On Tue, Sep 22, 2015 at 5:01 PM, Jason S <jasonsta...@gmail.com> wrote:
>>
>>> Hi,
>>>
>>> Actually for inkline speed, isn't it roughly as fast as MR?
>>>
>>> By the way, even in the viewport your toon shading looks neat, what is
>>> it?
>>>
>>>
>>> BTW#2 : So you got 8 cores running? what was preventing it before?
>>>
>>>
>>> cheers, & thanks for this glimpse!
>>> J
>>>
>>>
>>>
>>> On 09/22/15 13:06, Pierre Schiller wrote:
>>>
>>>
>>> Hi guys, I wanted to test out how speedy is 3delight compared to native
>>> MentalRay (we know there will be a difference). So I took a minute and did
>>> a short video comparing render toon lines on 3delight and mental ray.
>>>
>>> https://youtu.be/mlJt2iYGsq8
>>>
>>> But if anyone could help me out with this question, I´d finish the
>>> tutorial as it was meant to be:
>>> How could I "store in channel" to create matte ids on 3Delight? It
>>> didn´t read color 4 pass through nor Store in channel.
>>>
>>> So what I did was to create a new pass and partition all elements with
>>> constant materials. Works, but takes too much time in a heavy scene.
>>> In the end I store in channel using MR but then the scene crashed, when
>>> I selected MR for that pass only renderer
>>>
>>> Anyone with more 3delight experience could help me out on this, please?
>>> Thanks. :D
>>>
>>> Cheers.
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>


[The entire original message is not included.]

Re: 34 inch monitor

2015-09-23 Thread Tim Leydecker

Hi Phil,

I would advise against consolidating screenspace from 2 displays into 
just one display.


It´s nice to have a 4kish main display if the distance to the screen 
fits comfortably
to the sitting position in front of it and there´s enough depth to the 
desk but still,
having a second monitor in something of the 24"-27" inch range is a very 
pleasant
way to have floating windows, other programs and references in view but 
out of the way.


Personally, I like having a 27" as my main, centered display and at 
least some 24" to my left.


Other´s swear on centering their displays around their viewing axis but 
I don´t like looking

at that gap between screens all day, I prefer things wheighted to one side.

Anything much bigger than 30", I found annoying in the past because I 
would either end up
constantly craning my neck around while looking across the screen or I 
would squint my eyes
to read small fonts after having pushed the display farther away to 
reduce that initial headswinging.


In a nutshell, i found it really depends on the available desk´s depth 
for a comfortable viewing distance.


It should be deep enough to allow to push the display as far back as 
needed to see the whole image at a glance,
fit a Wacom and keyboard inbetween and still let you rest your forearms 
comfortably on the desk.


Cheers,

tim







Am 23.09.2015 um 22:21 schrieb Phil Harbath:
Has anyone used a 34 inch monitor for mostly 3D work, any comments 
appreciated.


From: pete...@skynet.be <mailto:pete...@skynet.be>
Sent: ‎9/‎23/‎2015 4:11 AM
To: softimage@listproc.autodesk.com 
<mailto:softimage@listproc.autodesk.com>

Subject: Re: 3Delight (free) - 8 core restriction and toon renders

but did you check in task manager to see if there are actually 8 cores 
active?
in my tests with the 8-core restricted version, there were only 4 
cores active as before – and I’ve seen it mentioned here as well. (not 
saying that what you got out of those 4 cores wasn’t cool)