Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-16 Thread Nicolas Esposito
I've tried Motion Builder and HumanIK directly inside Maya, but the main
issue that I have is that both MB and HIK have the same constraint that
is Y axis must be Up, while in my case Z is up.
I found an alternative solution that is do a script...not really...I simply
copy/paste whats in the script editor, and apply the retargeting to my
character...

Basically what I'm doing is:
- Import the FBX animation file
- Go to frame -1
- Select all the bones and zero-out all the rotation data, kinda doing a Go
to bind pose
- Apply ( for each bone ) an Orient constraint from the BVH file to my
skeleton ( which is in Bind pose ), in this way I have a match between the
bind pose from the bvh and my skeleton, and a Point constraint for the hips
- So at this point I have the animation ( well, the bones orientation ) of
my skeleton driven by the BVH file

I do the go to bind pose for the BVH and the apply orient constraint
using a custom script, but the main problem that I have right now is that
my skeleton is just driven without any animation keys...

So how can I bake keys into my skeleton for each frame, since there are no
keys at all, but its just orient driven by the BVH?
It'll be nice to have a clip inside the Trax editor, or be able to
modify/adjust everything with curves...

Hope its clear

2014-09-04 16:15 GMT+02:00 Nicolas Esposito 3dv...@gmail.com:

 Sweet, thank you :)


 2014-09-04 15:51 GMT+02:00 Cesar Saez cesa...@gmail.com:

 The previous video doesn't show how to retarget animation to a custom
 rig, my bad, sorry.

 This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s


 On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote:

 https://www.youtube.com/watch?v=l1hV8BqsCEA


 On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Hi guys,

 I have roughly 100 animations downloaded from Mixamo website ( I'm
 currently working as animator on a game related project ).
 All the animations are in FBX and some of them are BVH, so basically I
 need to apply those animations to my rig.

 The rig itself is built using the Epic plugin for Maya called ART,
 which is a kind of Species plugin extended to work with non human character
 as well.

 So...since the bone names are different between the FBX and my rig is
 there a way to apply the FBX animation to my custom rig ala Motor as in
 Softimage?
 As you all know in Softimage it takes roughly 1 minutes to setup
 everything and match the bones between different rigs...what about Maya?

 Please give me good news :)

 PS: Going thru Softimage to do this is not an option due to rig
 restrictions and it'll mess up lots of stuff, I already tried.

 Cheers

 Nicolas







Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Nicolas Esposito
Hi guys,

I have roughly 100 animations downloaded from Mixamo website ( I'm
currently working as animator on a game related project ).
All the animations are in FBX and some of them are BVH, so basically I need
to apply those animations to my rig.

The rig itself is built using the Epic plugin for Maya called ART, which is
a kind of Species plugin extended to work with non human character as well.

So...since the bone names are different between the FBX and my rig is there
a way to apply the FBX animation to my custom rig ala Motor as in Softimage?
As you all know in Softimage it takes roughly 1 minutes to setup everything
and match the bones between different rigs...what about Maya?

Please give me good news :)

PS: Going thru Softimage to do this is not an option due to rig
restrictions and it'll mess up lots of stuff, I already tried.

Cheers

Nicolas


Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Cesar Saez
https://www.youtube.com/watch?v=l1hV8BqsCEA


On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi guys,

 I have roughly 100 animations downloaded from Mixamo website ( I'm
 currently working as animator on a game related project ).
 All the animations are in FBX and some of them are BVH, so basically I
 need to apply those animations to my rig.

 The rig itself is built using the Epic plugin for Maya called ART, which
 is a kind of Species plugin extended to work with non human character as
 well.

 So...since the bone names are different between the FBX and my rig is
 there a way to apply the FBX animation to my custom rig ala Motor as in
 Softimage?
 As you all know in Softimage it takes roughly 1 minutes to setup
 everything and match the bones between different rigs...what about Maya?

 Please give me good news :)

 PS: Going thru Softimage to do this is not an option due to rig
 restrictions and it'll mess up lots of stuff, I already tried.

 Cheers

 Nicolas



Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Cesar Saez
The previous video doesn't show how to retarget animation to a custom rig,
my bad, sorry.

This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s


On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote:

 https://www.youtube.com/watch?v=l1hV8BqsCEA


 On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi guys,

 I have roughly 100 animations downloaded from Mixamo website ( I'm
 currently working as animator on a game related project ).
 All the animations are in FBX and some of them are BVH, so basically I
 need to apply those animations to my rig.

 The rig itself is built using the Epic plugin for Maya called ART, which
 is a kind of Species plugin extended to work with non human character as
 well.

 So...since the bone names are different between the FBX and my rig is
 there a way to apply the FBX animation to my custom rig ala Motor as in
 Softimage?
 As you all know in Softimage it takes roughly 1 minutes to setup
 everything and match the bones between different rigs...what about Maya?

 Please give me good news :)

 PS: Going thru Softimage to do this is not an option due to rig
 restrictions and it'll mess up lots of stuff, I already tried.

 Cheers

 Nicolas





Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Nicolas Esposito
Sweet, thank you :)


2014-09-04 15:51 GMT+02:00 Cesar Saez cesa...@gmail.com:

 The previous video doesn't show how to retarget animation to a custom rig,
 my bad, sorry.

 This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s


 On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote:

 https://www.youtube.com/watch?v=l1hV8BqsCEA


 On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Hi guys,

 I have roughly 100 animations downloaded from Mixamo website ( I'm
 currently working as animator on a game related project ).
 All the animations are in FBX and some of them are BVH, so basically I
 need to apply those animations to my rig.

 The rig itself is built using the Epic plugin for Maya called ART, which
 is a kind of Species plugin extended to work with non human character as
 well.

 So...since the bone names are different between the FBX and my rig is
 there a way to apply the FBX animation to my custom rig ala Motor as in
 Softimage?
 As you all know in Softimage it takes roughly 1 minutes to setup
 everything and match the bones between different rigs...what about Maya?

 Please give me good news :)

 PS: Going thru Softimage to do this is not an option due to rig
 restrictions and it'll mess up lots of stuff, I already tried.

 Cheers

 Nicolas