Re: Exocortex Species 1.6 Released

2013-05-01 Thread Chris Covelli
Hey Everyone,

Hope this isnt considered spamming but I just wanted to let people know in
case they are experiencing this error with Species:

ERROR Species Error: Message: NameError: global name 'shutil' is not defined

You simply need to download and install the new 1.6.1
releasehttp://exocortex.com/releases/ExocortexSpecies1.6.1.zipwhich
fixes the shutil issue people were having with 1.6

Although they're down to only a few a day, we're still getting bug reports
of this specific error and just wanted let any users who might not be on
our mailing list know about the fix.

Thanks!


Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


On Thu, Apr 11, 2013 at 7:12 PM, Eric Thivierge ethivie...@gmail.comwrote:

 When there are none left in the states what else can I do? :)
 On Apr 11, 2013 6:47 PM, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

 Don't you have some Canadian jobs to steal?


 On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge ethivie...@gmail.comwrote:


 On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 It was just some silliness  because Eric's threads can't be left
 untouched by some non-sense, it would be improper.


 It's how I know Raf cares. :)


 
 Eric Thivierge
 http://www.ethivierge.com




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
Deep respect guys! :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Wednesday, April 10, 2013 7:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

1.  Fix custom menu enable
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2.  Fix shutil import error
Missing module import in one of the modules and is now fixed.
3.  ReplaceMesh skip source meshes if not found
During a replace mesh process, if the system doesn't find the
source mesh, it is skipped and info is logged in the script history.
Also we added a dialogue informing you that the ReplaceMesh command
finished.
4.  Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
We added a few hierarchies and meshes to the PropRigs for 1.6
and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade
them so all necessary nulls are present. We do NOT add the Low or Proxy
meshes though, just the group nulls.


Get Species 1.6.1 here:
http://exocortex.com/products/species





Eric Thivierge
http://www.ethivierge.com

 

On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli
ch...@polygonpusherinc.com wrote:

For the record, our package is a zip file upon download, and does in
fact include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than
uninstalling the previous version and installing the new version.
Something to consider is that we do not release patch updates.  Every
version we put out is a full version, and you cannot have 2 versions of
Species running at the same time, so every time you want to upgrade, you
have to uninstall and reinstall.  We give you the option to go addon,
but from our experience, our customers have a much easier time and fewer
problems with the workgroups.




Chris Covelli
http://www.polygonpusherinc.com/

 

On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote:

A zip file might be more convenient in some cases??



Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:

Can't you guys ship it as si addon. That way the user will have
to do nothing other than to install the addon (drag and drop). 

 

Just a small suggestion . . . 

Sent from my iPhone


On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com
wrote:

Just as a reminder, we recommend extracting the
workgroup from the .zip file and connecting to it through the workgroups
tab in the plug-in manager and not pulling the files out and overwriting
the previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they
shouldn't.

We got Tim squared away and if anyone else has any
issues please be sure to send us an email and we'll get you up and
running again.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge
ethivie...@gmail.com wrote:

I'll be in touch offlist Tim.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
tim.crow...@magneticdreams.com wrote:

Hi Chris,

We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm guessing this
module is new to 1.6). Whether we're using XSI's python or Windows
python makes no difference. Any suggestions?

Looks like a great update though!

-Tim 

 

On 4/4/2013 9:49 AM, Chris Covelli wrote:


Exocortex Species 1.6


 

Create Better Characters Even Faster

 

Species 1.6 is now available at Exocortex.com
http://exocortex.com/plugins/species .

 

We created this video overview of the new
features: http://vimeo.com/62914955 https://vimeo.com/62914955 


 


What is Species?


 


Exocortex Species simplifies the process of
human character creation from designing your

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
Is that better or worse than being widely respected?


On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Deep respect guys! :D

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge
 *Sent:* Wednesday, April 10, 2013 7:15 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Exocortex Species 1.6 Released

 ** **

 We had a few rather annoying bugs in the 1.6 release and we've now fixed
 them. See below for fixes.

1. *Fix custom menu enable*
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2. *Fix shutil import error*
Missing module import in one of the modules and is now fixed.
3. *ReplaceMesh skip source meshes if not found*
During a replace mesh process, if the system doesn't find the source
mesh, it is skipped and info is logged in the script history. Also we added
a dialogue informing you that the ReplaceMesh command finished.
4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh*
We added a few hierarchies and meshes to the PropRigs for 1.6 and thus
using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all
necessary nulls are present. We do NOT add the Low or Proxy meshes though,
just the group nulls.

 *
 Get Species 1.6.1 here:*
 http://exocortex.com/products/species


 

 
 Eric Thivierge
 http://www.ethivierge.com

 ** **

 On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com
 wrote:

 For the record, our package is a zip file upon download, and does in fact
 include an xsi addon file.  We recommend using the workgroup method
 however, because we find it much easier to upgrade rather than uninstalling
 the previous version and installing the new version.  Something to consider
 is that we do not release patch updates.  Every version we put out is a
 full version, and you cannot have 2 versions of Species running at the same
 time, so every time you want to upgrade, you have to uninstall and
 reinstall.  We give you the option to go addon, but from our experience,
 our customers have a much easier time and fewer problems with the
 workgroups.


 

 Chris Covelli
 http://www.polygonpusherinc.com/

 ** **

 On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote:

 A zip file might be more convenient in some cases??

 

 Rob

 \/-\/\/

 On 5-4-2013 4:00, Alok Gandhi wrote:

 Can't you guys ship it as si addon. That way the user will have to do
 nothing other than to install the addon (drag and drop). 

 ** **

 Just a small suggestion . . .

 Sent from my iPhone


 On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:***
 *

 Just as a reminder, we recommend extracting the workgroup from the .zip
 file and connecting to it through the workgroups tab in the plug-in manager
 and not pulling the files out and overwriting the previous version. Some
 files get re-organized and new files are put in place and as such old files
 may end up persisting when they shouldn't.

 We got Tim squared away and if anyone else has any issues please be sure
 to send us an email and we'll get you up and running again.


 

 
 Eric Thivierge
 http://www.ethivierge.com

 ** **

 On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 I'll be in touch offlist Tim.


 

 
 Eric Thivierge
 http://www.ethivierge.com

 ** **

 On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 Hi Chris,

 We've updated it here but get an error when starting Softimage, saying the
 species module can't be found (I'm guessing this module is new to 1.6).
 Whether we're using XSI's python or Windows python makes no difference. Any
 suggestions?

 Looks like a great update though!

 -Tim 

 ** **

 On 4/4/2013 9:49 AM, Chris Covelli wrote:

 Exocortex Species 1.6

 ** **

 *Create Better Characters Even Faster*

 ** **

 Species 1.6 is now available at 
 Exocortex.comhttp://exocortex.com/plugins/species
 .

 ** **

 We created this video overview of the new features:
 http://vimeo.com/62914955 https://vimeo.com/62914955
 ** **What is Species?** **Exocortex Species simplifies the process of
 human character creation from designing your character’s unique
 attributes, integrating sculpting results, to rig creation, even animation.
 With Species, you will create higher quality animated characters
 faster and at a lower cost, while avoiding the generic look that
 often come when purchasing off-the-shelf models. Exocortex Species

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Xavier Lapointe
Mind the gap


RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
UhmNice work! J

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Thursday, April 11, 2013 9:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

Is that better or worse than being widely respected?

 

On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.com
wrote:

Deep respect guys! :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Wednesday, April 10, 2013 7:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

1.  Fix custom menu enable
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2.  Fix shutil import error
Missing module import in one of the modules and is now fixed.
3.  ReplaceMesh skip source meshes if not found
During a replace mesh process, if the system doesn't find the
source mesh, it is skipped and info is logged in the script history.
Also we added a dialogue informing you that the ReplaceMesh command
finished.
4.  Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
We added a few hierarchies and meshes to the PropRigs for 1.6
and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade
them so all necessary nulls are present. We do NOT add the Low or Proxy
meshes though, just the group nulls.


Get Species 1.6.1 here:
http://exocortex.com/products/species





Eric Thivierge
http://www.ethivierge.com

 

On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli
ch...@polygonpusherinc.com wrote:

For the record, our package is a zip file upon download, and does in
fact include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than
uninstalling the previous version and installing the new version.
Something to consider is that we do not release patch updates.  Every
version we put out is a full version, and you cannot have 2 versions of
Species running at the same time, so every time you want to upgrade, you
have to uninstall and reinstall.  We give you the option to go addon,
but from our experience, our customers have a much easier time and fewer
problems with the workgroups.




Chris Covelli
http://www.polygonpusherinc.com/

 

On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote:

A zip file might be more convenient in some cases??

Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:

Can't you guys ship it as si addon. That way the user will have
to do nothing other than to install the addon (drag and drop). 

 

Just a small suggestion . . . 

Sent from my iPhone


On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com
wrote:

Just as a reminder, we recommend extracting the
workgroup from the .zip file and connecting to it through the workgroups
tab in the plug-in manager and not pulling the files out and overwriting
the previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they
shouldn't.

We got Tim squared away and if anyone else has any
issues please be sure to send us an email and we'll get you up and
running again.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge
ethivie...@gmail.com wrote:

I'll be in touch offlist Tim.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
tim.crow...@magneticdreams.com wrote:

Hi Chris,

We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm guessing this
module is new to 1.6). Whether we're using XSI's python or Windows
python makes no difference. Any suggestions?

Looks like a great update though!

-Tim 

 

On 4/4/2013 9:49 AM, Chris Covelli wrote:


Exocortex Species 1.6


 

Create Better Characters Even Faster

 

Species 1.6 is now available at Exocortex.com

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
I was just kidding :)
Deeply respected is actually perfectly fine, widely respected normally
means by a large number of people. It was just some silliness  because
Eric's threads can't be left untouched by some non-sense, it would be
improper.


On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Actually it might be a language barrier, deep respect is here in Hungary
 the best of the respects. Wide respect is a bit funny, because wide is
 something like me (wide on X axis, quite OK on Y axis, and a bit wide on Z
 axis)…:D

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane

 *Sent:* Thursday, April 11, 2013 9:03 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Exocortex Species 1.6 Released

 ** **

 Is that better or worse than being widely respected?

 ** **

 On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.com
 wrote:

 Deep respect guys! :D

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge
 *Sent:* Wednesday, April 10, 2013 7:15 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Exocortex Species 1.6 Released

  

 We had a few rather annoying bugs in the 1.6 release and we've now fixed
 them. See below for fixes.

1. *Fix custom menu enable*
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2. *Fix shutil import error*
Missing module import in one of the modules and is now fixed.
3. *ReplaceMesh skip source meshes if not found*
During a replace mesh process, if the system doesn't find the source
mesh, it is skipped and info is logged in the script history. Also we added
a dialogue informing you that the ReplaceMesh command finished.
4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh*
We added a few hierarchies and meshes to the PropRigs for 1.6 and thus
using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all
necessary nulls are present. We do NOT add the Low or Proxy meshes though,
just the group nulls.

 *
 Get Species 1.6.1 here:*
 http://exocortex.com/products/species


 

 
 Eric Thivierge
 http://www.ethivierge.com

  

 On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com
 wrote:

 For the record, our package is a zip file upon download, and does in fact
 include an xsi addon file.  We recommend using the workgroup method
 however, because we find it much easier to upgrade rather than uninstalling
 the previous version and installing the new version.  Something to consider
 is that we do not release patch updates.  Every version we put out is a
 full version, and you cannot have 2 versions of Species running at the same
 time, so every time you want to upgrade, you have to uninstall and
 reinstall.  We give you the option to go addon, but from our experience,
 our customers have a much easier time and fewer problems with the
 workgroups.


 

 Chris Covelli
 http://www.polygonpusherinc.com/

  

 On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote:

 A zip file might be more convenient in some cases??

 Rob

 \/-\/\/

 On 5-4-2013 4:00, Alok Gandhi wrote:

 Can't you guys ship it as si addon. That way the user will have to do
 nothing other than to install the addon (drag and drop). 

  

 Just a small suggestion . . .

 Sent from my iPhone


 On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:***
 *

 Just as a reminder, we recommend extracting the workgroup from the .zip
 file and connecting to it through the workgroups tab in the plug-in manager
 and not pulling the files out and overwriting the previous version. Some
 files get re-organized and new files are put in place and as such old files
 may end up persisting when they shouldn't.

 We got Tim squared away and if anyone else has any issues please be sure
 to send us an email and we'll get you up and running again.


 

 
 Eric Thivierge
 http://www.ethivierge.com

  

 On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 I'll be in touch offlist Tim.


 

 
 Eric Thivierge
 http://www.ethivierge.com

  

 On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 Hi Chris,

 We've updated it here but get an error when starting Softimage, saying the
 species module can't be found (I'm guessing this module is new to 1.6).
 Whether we're using XSI's python or Windows python makes

RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
Sure! :D

 

So what about widely deep respect? ;)

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Thursday, April 11, 2013 10:07 AM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

I was just kidding :)

Deeply respected is actually perfectly fine, widely respected normally
means by a large number of people. It was just some silliness  because
Eric's threads can't be left untouched by some non-sense, it would be
improper.

 

On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy szabol...@crytek.com
wrote:

Actually it might be a language barrier, deep respect is here in Hungary
the best of the respects. Wide respect is a bit funny, because wide is
something like me (wide on X axis, quite OK on Y axis, and a bit wide on
Z axis)...:D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane


Sent: Thursday, April 11, 2013 9:03 AM

To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

Is that better or worse than being widely respected?

 

On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.com
wrote:

Deep respect guys! :D

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Wednesday, April 10, 2013 7:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Exocortex Species 1.6 Released

 

We had a few rather annoying bugs in the 1.6 release and we've now fixed
them. See below for fixes.

1.  Fix custom menu enable
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2.  Fix shutil import error
Missing module import in one of the modules and is now fixed.
3.  ReplaceMesh skip source meshes if not found
During a replace mesh process, if the system doesn't find the
source mesh, it is skipped and info is logged in the script history.
Also we added a dialogue informing you that the ReplaceMesh command
finished.
4.  Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh
We added a few hierarchies and meshes to the PropRigs for 1.6
and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade
them so all necessary nulls are present. We do NOT add the Low or Proxy
meshes though, just the group nulls.


Get Species 1.6.1 here:
http://exocortex.com/products/species





Eric Thivierge
http://www.ethivierge.com

 

On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli
ch...@polygonpusherinc.com wrote:

For the record, our package is a zip file upon download, and does in
fact include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than
uninstalling the previous version and installing the new version.
Something to consider is that we do not release patch updates.  Every
version we put out is a full version, and you cannot have 2 versions of
Species running at the same time, so every time you want to upgrade, you
have to uninstall and reinstall.  We give you the option to go addon,
but from our experience, our customers have a much easier time and fewer
problems with the workgroups.




Chris Covelli
http://www.polygonpusherinc.com/

 

On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote:

A zip file might be more convenient in some cases??

Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:

Can't you guys ship it as si addon. That way the user will have
to do nothing other than to install the addon (drag and drop). 

 

Just a small suggestion . . . 

Sent from my iPhone


On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com
wrote:

Just as a reminder, we recommend extracting the
workgroup from the .zip file and connecting to it through the workgroups
tab in the plug-in manager and not pulling the files out and overwriting
the previous version. Some files get re-organized and new files are put
in place and as such old files may end up persisting when they
shouldn't.

We got Tim squared away and if anyone else has any
issues please be sure to send us an email and we'll get you up and
running again.





Eric Thivierge
http://www.ethivierge.com

 

On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge
ethivie...@gmail.com wrote:

I'll be in touch offlist Tim.





Eric Thivierge
http

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Chris Covelli
Im all for people arguing over how best to congratulate us, lol.
Seriously, though, thanks so much for the support!

Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


On Thu, Apr 11, 2013 at 4:12 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Sure! :D

 ** **

 So what about widely deep respect? ;)

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
 *Sent:* Thursday, April 11, 2013 10:07 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Exocortex Species 1.6 Released

 ** **

 I was just kidding :)

 Deeply respected is actually perfectly fine, widely respected normally
 means by a large number of people. It was just some silliness  because
 Eric's threads can't be left untouched by some non-sense, it would be
 improper.

 ** **

 On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy szabol...@crytek.com
 wrote:

 Actually it might be a language barrier, deep respect is here in Hungary
 the best of the respects. Wide respect is a bit funny, because wide is
 something like me (wide on X axis, quite OK on Y axis, and a bit wide on Z
 axis)…:D

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
 


 *Sent:* Thursday, April 11, 2013 9:03 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Exocortex Species 1.6 Released

  

 Is that better or worse than being widely respected?

  

 On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.com
 wrote:

 Deep respect guys! :D

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge
 *Sent:* Wednesday, April 10, 2013 7:15 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Exocortex Species 1.6 Released

  

 We had a few rather annoying bugs in the 1.6 release and we've now fixed
 them. See below for fixes.

1. *Fix custom menu enable*
The system tried creating the custom menus before it checked the
validity of the directory. It now checks first and if not valid it won't
generate the menu list.
2. *Fix shutil import error*
Missing module import in one of the modules and is now fixed.
3. *ReplaceMesh skip source meshes if not found*
During a replace mesh process, if the system doesn't find the source
mesh, it is skipped and info is logged in the script history. Also we added
a dialogue informing you that the ReplaceMesh command finished.
4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh*
We added a few hierarchies and meshes to the PropRigs for 1.6 and thus
using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all
necessary nulls are present. We do NOT add the Low or Proxy meshes though,
just the group nulls.

 *
 Get Species 1.6.1 here:*
 http://exocortex.com/products/species


 

 
 Eric Thivierge
 http://www.ethivierge.com

  

 On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com
 wrote:

 For the record, our package is a zip file upon download, and does in fact
 include an xsi addon file.  We recommend using the workgroup method
 however, because we find it much easier to upgrade rather than uninstalling
 the previous version and installing the new version.  Something to consider
 is that we do not release patch updates.  Every version we put out is a
 full version, and you cannot have 2 versions of Species running at the same
 time, so every time you want to upgrade, you have to uninstall and
 reinstall.  We give you the option to go addon, but from our experience,
 our customers have a much easier time and fewer problems with the
 workgroups.


 

 Chris Covelli
 http://www.polygonpusherinc.com/

  

 On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote:

 A zip file might be more convenient in some cases??

 Rob

 \/-\/\/

 On 5-4-2013 4:00, Alok Gandhi wrote:

 Can't you guys ship it as si addon. That way the user will have to do
 nothing other than to install the addon (drag and drop). 

  

 Just a small suggestion . . .

 Sent from my iPhone


 On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:***
 *

 Just as a reminder, we recommend extracting the workgroup from the .zip
 file and connecting to it through the workgroups tab in the plug-in manager
 and not pulling the files out and overwriting the previous version. Some
 files get re-organized and new files are put in place and as such old files
 may end up persisting when they shouldn't.

 We got Tim squared away

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Eric Thivierge
On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 It was just some silliness  because Eric's threads can't be left untouched
 by some non-sense, it would be improper.


It's how I know Raf cares. :)


Eric Thivierge
http://www.ethivierge.com


Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
Don't you have some Canadian jobs to steal?


On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge ethivie...@gmail.comwrote:


 On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 It was just some silliness  because Eric's threads can't be left
 untouched by some non-sense, it would be improper.


 It's how I know Raf cares. :)


 
 Eric Thivierge
 http://www.ethivierge.com




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Exocortex Species 1.6 Released

2013-04-11 Thread Eric Thivierge
When there are none left in the states what else can I do? :)
On Apr 11, 2013 6:47 PM, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:

 Don't you have some Canadian jobs to steal?


 On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge ethivie...@gmail.comwrote:


 On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 It was just some silliness  because Eric's threads can't be left
 untouched by some non-sense, it would be improper.


 It's how I know Raf cares. :)


 
 Eric Thivierge
 http://www.ethivierge.com




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Exocortex Species 1.6 Released

2013-04-05 Thread Rob Wuijster

A zip file might be more convenient in some cases??


Rob
\/-\/\/

On 5-4-2013 4:00, Alok Gandhi wrote:
Can't you guys ship it as si addon. That way the user will have to do 
nothing other than to install the addon (drag and drop).


Just a small suggestion . . .

Sent from my iPhone

On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com 
mailto:ethivie...@gmail.com wrote:


Just as a reminder, we recommend extracting the workgroup from the 
.zip file and connecting to it through the workgroups tab in the 
plug-in manager and not pulling the files out and overwriting the 
previous version. Some files get re-organized and new files are put 
in place and as such old files may end up persisting when they shouldn't.


We got Tim squared away and if anyone else has any issues please be 
sure to send us an email and we'll get you up and running again.



Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com 
mailto:ethivie...@gmail.com wrote:


I'll be in touch offlist Tim.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

Hi Chris,

We've updated it here but get an error when starting
Softimage, saying the species module can't be found (I'm
guessing this module is new to 1.6). Whether we're using
XSI's python or Windows python makes no difference. Any
suggestions?

Looks like a great update though!

-Tim


On 4/4/2013 9:49 AM, Chris Covelli wrote:



  Exocortex Species 1.6


Create Better Characters Even Faster


Species 1.6 is now available atExocortex.com
http://exocortex.com/plugins/species.


We created this video overview of the new features:
http://vimeo.com/62914955 https://vimeo.com/62914955



  What is Species?



  Exocortex Species simplifies the process of human
  character creation from designing your


  character’s unique attributes, integrating sculpting
  results, to rig creation, even animation. With


  Species, you will create higher quality animated
  characters faster and at a lower cost, while


  avoiding the generic look that often come when
  purchasing off-the-shelf models. Exocortex


  Species supports Autodesk Softimage 2010 through 2013
  on both Windows and Linux. Floating


  and node locked licenses are available starting at $299.



  Improvements in Species 1.6


1. Custom PropRig Import

A new preference that allows the user to define a directory
to export and import customized

PropRigs for repeated use. PropRigs within those folders are
now listed in the Species  Build 

Import Custom menu split into “Male” and “Female” sub-menus.

2. Plot Limb Anim Tool Feature

An addition to our AnimTools is the new Plot Limb command
which allows you to plot and

transfer motion between FK and IK for both arms and legs.
This utilizes the MatchFKIK

command and plots the motion during the active time range.


3. Improved  High Res Body Mesh topology and deformation

We’ve updated the body mesh for both male and female
characters.  The new meshes are more

detailed, fully quaded, and have more evenly distributed
topology for better deformation and high

end sculpting.


4. New Low Res and Proxy Body Meshes

A new quad based low res body mesh for faster interaction
while animating (~40 FPS playback).


A new cube based proxy body mesh for super fast interaction
while animating (~40-50 FPS

playback).


5. New Body Shapes

Old and Young shapes for varying the age of your Species
characters.


Top Heavy and Bottom Heavy shapes for adding mass to either
the upper or lower half of your

Species characters.


Chest expand and Chest contract shapes for inflating and
deflating the chest of your Species

characters.


6. Synoptics

Updated synoptics with new controls to switch mesh
resolution and smoothing.


Individual control reset combos.  Press Ctrl+Shift+LMB on
any synoptic control to reset, and

Press Ctrl+Shift+MMB on a control to reset a whole branch.


7. ReplaceMesh command re-written
The ReplaceMesh command has been rewritten and expanded to
now include the ability to

replace the BodyLow and BodyProxy meshes if necessary.


8. Bug Fixes


Re: Exocortex Species 1.6 Released

2013-04-05 Thread Chris Covelli
For the record, our package is a zip file upon download, and does in fact
include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than uninstalling
the previous version and installing the new version.  Something to consider
is that we do not release patch updates.  Every version we put out is a
full version, and you cannot have 2 versions of Species running at the same
time, so every time you want to upgrade, you have to uninstall and
reinstall.  We give you the option to go addon, but from our experience,
our customers have a much easier time and fewer problems with the
workgroups.

Chris Covelli
http://www.polygonpusherinc.com/


On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote:

  A zip file might be more convenient in some cases??


 Rob
 \/-\/\/

 On 5-4-2013 4:00, Alok Gandhi wrote:

 Can't you guys ship it as si addon. That way the user will have to do
 nothing other than to install the addon (drag and drop).

  Just a small suggestion . . .

 Sent from my iPhone

 On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:

   Just as a reminder, we recommend extracting the workgroup from the .zip
 file and connecting to it through the workgroups tab in the plug-in manager
 and not pulling the files out and overwriting the previous version. Some
 files get re-organized and new files are put in place and as such old files
 may end up persisting when they shouldn't.

 We got Tim squared away and if anyone else has any issues please be sure
 to send us an email and we'll get you up and running again.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.comwrote:

 I'll be in touch offlist Tim.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Hi Chris,

 We've updated it here but get an error when starting Softimage, saying
 the species module can't be found (I'm guessing this module is new to 1.6).
 Whether we're using XSI's python or Windows python makes no difference. Any
 suggestions?

 Looks like a great update though!

 -Tim


 On 4/4/2013 9:49 AM, Chris Covelli wrote:

  Exocortex Species 1.6


  Create Better Characters Even Faster

  Species 1.6 is now available at 
 Exocortex.comhttp://exocortex.com/plugins/species
 .

  We created this video overview of the new features:
 http://vimeo.com/62914955 https://vimeo.com/62914955

  What is Species?
  Exocortex Species simplifies the process of human character creation
 from designing your
  character’s unique attributes, integrating sculpting results, to rig
 creation, even animation. With
  Species, you will create higher quality animated characters faster and
 at a lower cost, while
  avoiding the generic look that often come when purchasing
 off-the-shelf models. Exocortex
  Species supports Autodesk Softimage 2010 through 2013 on both Windows
 and Linux. Floating
  and node locked licenses are available starting at $299.
  Improvements in Species 1.6


  1. Custom PropRig Import

 A new preference that allows the user to define a directory to export
 and import customized

 PropRigs for repeated use. PropRigs within those folders are now listed
 in the Species  Build 

 Import Custom menu split into “Male” and “Female” sub-menus.



 2. Plot Limb Anim Tool Feature

 An addition to our AnimTools is the new Plot Limb command which allows
 you to plot and

 transfer motion between FK and IK for both arms and legs. This utilizes
 the MatchFKIK

 command and plots the motion during the active time range.

  3. Improved  High Res Body Mesh topology and deformation

 We’ve updated the body mesh for both male and female characters.  The
 new meshes are more

 detailed, fully quaded, and have more evenly distributed topology for
 better deformation and high

 end sculpting.

  4. New Low Res and Proxy Body Meshes

 A new quad based low res body mesh for faster interaction while
 animating (~40 FPS playback).

  A new cube based proxy body mesh for super fast interaction while
 animating (~40-50 FPS

 playback).

  5. New Body Shapes

 Old and Young shapes for varying the age of your Species characters.

  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
 or lower half of your

 Species characters.

  Chest expand and Chest contract shapes for inflating and deflating the
 chest of your Species

 characters.

  6. Synoptics

 Updated synoptics with new controls to switch mesh resolution and
 smoothing.

  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
 control to reset, and

 Press Ctrl+Shift+MMB on a control to reset a whole branch.

  7. ReplaceMesh command re-written
 The ReplaceMesh command has been rewritten and expanded to now include
 the ability 

Re: Exocortex Species 1.6 Released

2013-04-04 Thread Tim Crowson

Hi Chris,

We've updated it here but get an error when starting Softimage, saying 
the species module can't be found (I'm guessing this module is new to 
1.6). Whether we're using XSI's python or Windows python makes no 
difference. Any suggestions?


Looks like a great update though!

-Tim

On 4/4/2013 9:49 AM, Chris Covelli wrote:



  Exocortex Species 1.6


Create Better Characters Even Faster


Species 1.6 is now available atExocortex.com 
http://exocortex.com/plugins/species.



We created this video overview of the new features: 
http://vimeo.com/62914955 https://vimeo.com/62914955




  What is Species?



  Exocortex Species simplifies the process of human character
  creation from designing your


  character’s unique attributes, integrating sculpting results, to
  rig creation, even animation. With


  Species, you will create higher quality animated characters
  faster and at a lower cost, while


  avoiding the generic look that often come when purchasing
  off-the-shelf models. Exocortex


  Species supports Autodesk Softimage 2010 through 2013 on both
  Windows and Linux. Floating


  and node locked licenses are available starting at $299.



  Improvements in Species 1.6


1. Custom PropRig Import

A new preference that allows the user to define a directory to export 
and import customized


PropRigs for repeated use. PropRigs within those folders are now 
listed in the Species  Build 


Import Custom menu split into “Male” and “Female” sub-menus.

2. Plot Limb Anim Tool Feature

An addition to our AnimTools is the new Plot Limb command which allows 
you to plot and


transfer motion between FK and IK for both arms and legs. This 
utilizes the MatchFKIK


command and plots the motion during the active time range.


3. Improved  High Res Body Mesh topology and deformation

We’ve updated the body mesh for both male and female characters.  The 
new meshes are more


detailed, fully quaded, and have more evenly distributed topology for 
better deformation and high


end sculpting.


4. New Low Res and Proxy Body Meshes

A new quad based low res body mesh for faster interaction while 
animating (~40 FPS playback).



A new cube based proxy body mesh for super fast interaction while 
animating (~40-50 FPS


playback).


5. New Body Shapes

Old and Young shapes for varying the age of your Species characters.


Top Heavy and Bottom Heavy shapes for adding mass to either the upper 
or lower half of your


Species characters.


Chest expand and Chest contract shapes for inflating and deflating the 
chest of your Species


characters.


6. Synoptics

Updated synoptics with new controls to switch mesh resolution and 
smoothing.



Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic 
control to reset, and


Press Ctrl+Shift+MMB on a control to reset a whole branch.


7. ReplaceMesh command re-written
The ReplaceMesh command has been rewritten and expanded to now include 
the ability to


replace the BodyLow and BodyProxy meshes if necessary.


8. Bug Fixes

AnimRig Vertebrae 02 and 03 deformers misaligned



  Getting Species 1.6


If you are not yet using Exocortex Species, give it a try by 
downloading the trial from the

http://exocortex.com/plugins/species

Exocortex Species product page. http://exocortex.com/plugins/species


http://exocortex.com/plugins/species

For those already using Exocortex Species, you can download the 1.6 
update directly fromhere 
http://exocortex.com/releases/ExocortexSpecies1.6.0.zip.




  Join the Species User Community


Get the most out of Exocortex Species by joining ouruser support and 
discussion mailing list, 
https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list


viewing our online documentation 
https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2, 
and check out our many tutorial videos on ourVimeo group 
http://vimeo.com/groups/species.


These are the best places to learn about Species and get the latest 
news directly from the developers.




Chris Covelli
http://www.polygonpusherinc.com/


--
Signature


\


Re: Exocortex Species 1.6 Released

2013-04-04 Thread Eric Thivierge
I'll be in touch offlist Tim.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
tim.crow...@magneticdreams.comwrote:

  Hi Chris,

 We've updated it here but get an error when starting Softimage, saying the
 species module can't be found (I'm guessing this module is new to 1.6).
 Whether we're using XSI's python or Windows python makes no difference. Any
 suggestions?

 Looks like a great update though!

 -Tim


 On 4/4/2013 9:49 AM, Chris Covelli wrote:

  Exocortex Species 1.6


  Create Better Characters Even Faster

  Species 1.6 is now available at 
 Exocortex.comhttp://exocortex.com/plugins/species
 .

  We created this video overview of the new features:
 http://vimeo.com/62914955 https://vimeo.com/62914955

  What is Species?
  Exocortex Species simplifies the process of human character creation
 from designing your
  character’s unique attributes, integrating sculpting results, to rig
 creation, even animation. With
  Species, you will create higher quality animated characters faster and
 at a lower cost, while
  avoiding the generic look that often come when purchasing off-the-shelf
 models. Exocortex
  Species supports Autodesk Softimage 2010 through 2013 on both Windows
 and Linux. Floating
  and node locked licenses are available starting at $299.
  Improvements in Species 1.6


  1. Custom PropRig Import

 A new preference that allows the user to define a directory to export and
 import customized

 PropRigs for repeated use. PropRigs within those folders are now listed in
 the Species  Build 

 Import Custom menu split into “Male” and “Female” sub-menus.



 2. Plot Limb Anim Tool Feature

 An addition to our AnimTools is the new Plot Limb command which allows you
 to plot and

 transfer motion between FK and IK for both arms and legs. This utilizes
 the MatchFKIK

 command and plots the motion during the active time range.

  3. Improved  High Res Body Mesh topology and deformation

 We’ve updated the body mesh for both male and female characters.  The new
 meshes are more

 detailed, fully quaded, and have more evenly distributed topology for
 better deformation and high

 end sculpting.

  4. New Low Res and Proxy Body Meshes

 A new quad based low res body mesh for faster interaction while animating
 (~40 FPS playback).

  A new cube based proxy body mesh for super fast interaction while
 animating (~40-50 FPS

 playback).

  5. New Body Shapes

 Old and Young shapes for varying the age of your Species characters.

  Top Heavy and Bottom Heavy shapes for adding mass to either the upper or
 lower half of your

 Species characters.

  Chest expand and Chest contract shapes for inflating and deflating the
 chest of your Species

 characters.

  6. Synoptics

 Updated synoptics with new controls to switch mesh resolution and
 smoothing.

  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
 control to reset, and

 Press Ctrl+Shift+MMB on a control to reset a whole branch.

  7. ReplaceMesh command re-written
 The ReplaceMesh command has been rewritten and expanded to now include the
 ability to

 replace the BodyLow and BodyProxy meshes if necessary.

  8. Bug Fixes

 AnimRig Vertebrae 02 and 03 deformers misaligned

  Getting Species 1.6


  If you are not yet using Exocortex Species, give it a try by downloading
 the trial from the
  http://exocortex.com/plugins/species

 Exocortex Species product page. http://exocortex.com/plugins/species

  http://exocortex.com/plugins/species

 For those already using Exocortex Species, you can download the 1.6 update
 directly from herehttp://exocortex.com/releases/ExocortexSpecies1.6.0.zip
 .

  Join the Species User Community


  Get the most out of Exocortex Species by joining our user support and
 discussion mailing 
 list,https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list

 viewing our online 
 documentationhttps://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2,
 and check out our many tutorial videos on our Vimeo 
 grouphttp://vimeo.com/groups/species.


 These are the best places to learn about Species and get the latest news
 directly from the developers.


 Chris Covelli
 http://www.polygonpusherinc.com/


 --


  \



Re: Exocortex Species 1.6 Released

2013-04-04 Thread Eric Thivierge
Just as a reminder, we recommend extracting the workgroup from the .zip
file and connecting to it through the workgroups tab in the plug-in manager
and not pulling the files out and overwriting the previous version. Some
files get re-organized and new files are put in place and as such old files
may end up persisting when they shouldn't.

We got Tim squared away and if anyone else has any issues please be sure to
send us an email and we'll get you up and running again.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote:

 I'll be in touch offlist Tim.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Hi Chris,

 We've updated it here but get an error when starting Softimage, saying
 the species module can't be found (I'm guessing this module is new to 1.6).
 Whether we're using XSI's python or Windows python makes no difference. Any
 suggestions?

 Looks like a great update though!

 -Tim


 On 4/4/2013 9:49 AM, Chris Covelli wrote:

  Exocortex Species 1.6


  Create Better Characters Even Faster

  Species 1.6 is now available at 
 Exocortex.comhttp://exocortex.com/plugins/species
 .

  We created this video overview of the new features:
 http://vimeo.com/62914955 https://vimeo.com/62914955

  What is Species?
  Exocortex Species simplifies the process of human character creation
 from designing your
  character’s unique attributes, integrating sculpting results, to rig
 creation, even animation. With
  Species, you will create higher quality animated characters faster and
 at a lower cost, while
  avoiding the generic look that often come when purchasing off-the-shelf
 models. Exocortex
  Species supports Autodesk Softimage 2010 through 2013 on both Windows
 and Linux. Floating
  and node locked licenses are available starting at $299.
  Improvements in Species 1.6


  1. Custom PropRig Import

 A new preference that allows the user to define a directory to export and
 import customized

 PropRigs for repeated use. PropRigs within those folders are now listed
 in the Species  Build 

 Import Custom menu split into “Male” and “Female” sub-menus.



 2. Plot Limb Anim Tool Feature

 An addition to our AnimTools is the new Plot Limb command which allows
 you to plot and

 transfer motion between FK and IK for both arms and legs. This utilizes
 the MatchFKIK

 command and plots the motion during the active time range.

  3. Improved  High Res Body Mesh topology and deformation

 We’ve updated the body mesh for both male and female characters.  The new
 meshes are more

 detailed, fully quaded, and have more evenly distributed topology for
 better deformation and high

 end sculpting.

  4. New Low Res and Proxy Body Meshes

 A new quad based low res body mesh for faster interaction while animating
 (~40 FPS playback).

  A new cube based proxy body mesh for super fast interaction while
 animating (~40-50 FPS

 playback).

  5. New Body Shapes

 Old and Young shapes for varying the age of your Species characters.

  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
 or lower half of your

 Species characters.

  Chest expand and Chest contract shapes for inflating and deflating the
 chest of your Species

 characters.

  6. Synoptics

 Updated synoptics with new controls to switch mesh resolution and
 smoothing.

  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
 control to reset, and

 Press Ctrl+Shift+MMB on a control to reset a whole branch.

  7. ReplaceMesh command re-written
 The ReplaceMesh command has been rewritten and expanded to now include
 the ability to

 replace the BodyLow and BodyProxy meshes if necessary.

  8. Bug Fixes

 AnimRig Vertebrae 02 and 03 deformers misaligned

  Getting Species 1.6


  If you are not yet using Exocortex Species, give it a try by
 downloading the trial from the
  http://exocortex.com/plugins/species

 Exocortex Species product page. http://exocortex.com/plugins/species

  http://exocortex.com/plugins/species

 For those already using Exocortex Species, you can download the 1.6
 update directly from 
 herehttp://exocortex.com/releases/ExocortexSpecies1.6.0.zip
 .

  Join the Species User Community


  Get the most out of Exocortex Species by joining our user support and
 discussion mailing 
 list,https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list

 viewing our online 
 documentationhttps://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2,
 and check out our many tutorial videos on our Vimeo 
 grouphttp://vimeo.com/groups/species.


 These are the best places to learn about Species and get the latest news
 directly from the developers.


 Chris Covelli
 http://www.polygonpusherinc.com/


 --


  \





Re: Exocortex Species 1.6 Released

2013-04-04 Thread Alok Gandhi
Can't you guys ship it as si addon. That way the user will have to do nothing 
other than to install the addon (drag and drop). 

Just a small suggestion . . . 

Sent from my iPhone

On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:

 Just as a reminder, we recommend extracting the workgroup from the .zip file 
 and connecting to it through the workgroups tab in the plug-in manager and 
 not pulling the files out and overwriting the previous version. Some files 
 get re-organized and new files are put in place and as such old files may end 
 up persisting when they shouldn't.
 
 We got Tim squared away and if anyone else has any issues please be sure to 
 send us an email and we'll get you up and running again.
 
 
 Eric Thivierge
 http://www.ethivierge.com
 
 
 On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote:
 I'll be in touch offlist Tim.
 
 
 Eric Thivierge
 http://www.ethivierge.com
 
 
 On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com 
 wrote:
 Hi Chris,
 
 We've updated it here but get an error when starting Softimage, saying the 
 species module can't be found (I'm guessing this module is new to 1.6). 
 Whether we're using XSI's python or Windows python makes no difference. Any 
 suggestions?
 
 Looks like a great update though!
 
 -Tim
 
 
 On 4/4/2013 9:49 AM, Chris Covelli wrote:
 Exocortex Species 1.6
 
 Create Better Characters Even Faster
 
 Species 1.6 is now available at Exocortex.com.
 
 We created this video overview of the new features: 
 http://vimeo.com/62914955
 
 What is Species?
 
 Exocortex Species simplifies the process of human character creation   
   from designing your 
 character’s unique attributes, integrating sculpting results, to rig 
 creation, even animation. With 
 Species, you will create higher quality animated characters faster and at 
 a lower cost, while 
 avoiding the generic look that often come when purchasing off-the-shelf 
 models. Exocortex 
 Species supports Autodesk Softimage 2010 through 2013 on both Windows and 
 Linux. Floating 
 and node locked licenses are available starting at $299.
 
 Improvements in Species 1.6
 
 1. Custom PropRig Import
 A new preference that allows the user to define a directory to export and 
 import customized 
 PropRigs for repeated use. PropRigs within those folders are now listed in 
 the Species  Build  
 Import Custom menu split into “Male” and “Female” sub-menus.

 2. Plot Limb Anim Tool Feature
 An addition to our AnimTools is the new Plot Limb command which allows you 
 to plot and 
 transfer motion between FK and IK for both arms and legs. This utilizes 
 the MatchFKIK 
 command and plots the motion during the active time range.
 
 3. Improved  High Res Body Mesh topology and deformation
 We’ve updated the body mesh for both male and female characters.  The new 
 meshes are more 
 detailed, fully quaded, and have more evenly distributed topology for 
 better deformation and high 
 end sculpting.
 
 4. New Low Res and Proxy Body Meshes
 A new quad based low res body mesh for faster interaction while animating 
 (~40 FPS playback).
 
 A new cube based proxy body mesh for super fast interaction while 
 animating (~40-50 FPS 
 playback).
 
 5. New Body Shapes
 Old and Young shapes for varying the age of your Species characters.
 
 Top Heavy and Bottom Heavy shapes for adding mass to either the
  upper or lower half of your 
 Species characters.
 
 Chest expand and Chest contract shapes for inflating and deflating the 
 chest of your Species 
 characters.
 
 6. Synoptics
 Updated synoptics with new controls to switch mesh resolution and 
 smoothing.
 
 Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic 
 control to reset, and 
 Press Ctrl+Shift+MMB on a control to reset a whole branch.
 
 7. ReplaceMesh command re-written
 The ReplaceMesh command has been rewritten and expanded to now 
 include the ability to 
 replace the BodyLow and BodyProxy meshes if necessary.
 
 8. Bug Fixes
 AnimRig Vertebrae 02 and 03 deformers misaligned
 
 Getting Species 1.6
 
 If you are not yet using Exocortex Species, give it a try by downloading 
 the trial from the 
 Exocortex Species product page.
 
 For those already using Exocortex Species, you can download the 1.6 update 
 directly from here.
 
 Join the Species User Community
 
 Get the most out of Exocortex Species by joining our user support and 
 discussion mailing list, 
 viewing our online documentation, and check out our many tutorial videos 
 on our Vimeo group.  
 These are the best places to learn about Species and get the latest news 
 directly from the developers.
 
 
 Chris Covelli
 http://www.polygonpusherinc.com/
 
 -- 
 
 \
 


Re: Exocortex Species 1.6 Released

2013-04-04 Thread Eric Thivierge
It gets a little complicated at times with the licensing using that method.

Also upgrading from one version to another is as simple as connecting to a
new workgroup. If needed you can reconnect to previous versions if needed
without deleting files as everything is left intact. Unlike with add-ons.
On Apr 4, 2013 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Can't you guys ship it as si addon. That way the user will have to do
 nothing other than to install the addon (drag and drop).

 Just a small suggestion . . .

 Sent from my iPhone

 On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:

 Just as a reminder, we recommend extracting the workgroup from the .zip
 file and connecting to it through the workgroups tab in the plug-in manager
 and not pulling the files out and overwriting the previous version. Some
 files get re-organized and new files are put in place and as such old files
 may end up persisting when they shouldn't.

 We got Tim squared away and if anyone else has any issues please be sure
 to send us an email and we'll get you up and running again.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.comwrote:

 I'll be in touch offlist Tim.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Hi Chris,

 We've updated it here but get an error when starting Softimage, saying
 the species module can't be found (I'm guessing this module is new to 1.6).
 Whether we're using XSI's python or Windows python makes no difference. Any
 suggestions?

 Looks like a great update though!

 -Tim


 On 4/4/2013 9:49 AM, Chris Covelli wrote:

  Exocortex Species 1.6


  Create Better Characters Even Faster

  Species 1.6 is now available at 
 Exocortex.comhttp://exocortex.com/plugins/species
 .

  We created this video overview of the new features:
 http://vimeo.com/62914955 https://vimeo.com/62914955

  What is Species?
  Exocortex Species simplifies the process of human character creation
 from designing your
  character’s unique attributes, integrating sculpting results, to rig
 creation, even animation. With
  Species, you will create higher quality animated characters faster and
 at a lower cost, while
  avoiding the generic look that often come when purchasing
 off-the-shelf models. Exocortex
  Species supports Autodesk Softimage 2010 through 2013 on both Windows
 and Linux. Floating
  and node locked licenses are available starting at $299.
  Improvements in Species 1.6


  1. Custom PropRig Import

 A new preference that allows the user to define a directory to export
 and import customized

 PropRigs for repeated use. PropRigs within those folders are now listed
 in the Species  Build 

 Import Custom menu split into “Male” and “Female” sub-menus.



 2. Plot Limb Anim Tool Feature

 An addition to our AnimTools is the new Plot Limb command which allows
 you to plot and

 transfer motion between FK and IK for both arms and legs. This utilizes
 the MatchFKIK

 command and plots the motion during the active time range.

  3. Improved  High Res Body Mesh topology and deformation

 We’ve updated the body mesh for both male and female characters.  The
 new meshes are more

 detailed, fully quaded, and have more evenly distributed topology for
 better deformation and high

 end sculpting.

  4. New Low Res and Proxy Body Meshes

 A new quad based low res body mesh for faster interaction while
 animating (~40 FPS playback).

  A new cube based proxy body mesh for super fast interaction while
 animating (~40-50 FPS

 playback).

  5. New Body Shapes

 Old and Young shapes for varying the age of your Species characters.

  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
 or lower half of your

 Species characters.

  Chest expand and Chest contract shapes for inflating and deflating the
 chest of your Species

 characters.

  6. Synoptics

 Updated synoptics with new controls to switch mesh resolution and
 smoothing.

  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
 control to reset, and

 Press Ctrl+Shift+MMB on a control to reset a whole branch.

  7. ReplaceMesh command re-written
 The ReplaceMesh command has been rewritten and expanded to now include
 the ability to

 replace the BodyLow and BodyProxy meshes if necessary.

  8. Bug Fixes

 AnimRig Vertebrae 02 and 03 deformers misaligned

  Getting Species 1.6


  If you are not yet using Exocortex Species, give it a try by
 downloading the trial from the
  http://exocortex.com/plugins/species

 Exocortex Species product page. http://exocortex.com/plugins/species

  http://exocortex.com/plugins/species

 For those already using Exocortex Species, you can download the 1.6
 update directly from