Re: Exocortex Species 1.6 Released
Hey Everyone, Hope this isnt considered spamming but I just wanted to let people know in case they are experiencing this error with Species: ERROR Species Error: Message: NameError: global name 'shutil' is not defined You simply need to download and install the new 1.6.1 releasehttp://exocortex.com/releases/ExocortexSpecies1.6.1.zipwhich fixes the shutil issue people were having with 1.6 Although they're down to only a few a day, we're still getting bug reports of this specific error and just wanted let any users who might not be on our mailing list know about the fix. Thanks! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Thu, Apr 11, 2013 at 7:12 PM, Eric Thivierge ethivie...@gmail.comwrote: When there are none left in the states what else can I do? :) On Apr 11, 2013 6:47 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Don't you have some Canadian jobs to steal? On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge ethivie...@gmail.comwrote: On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It was just some silliness because Eric's threads can't be left untouched by some non-sense, it would be improper. It's how I know Raf cares. :) Eric Thivierge http://www.ethivierge.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
RE: Exocortex Species 1.6 Released
Deep respect guys! :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, April 10, 2013 7:15 PM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Released We had a few rather annoying bugs in the 1.6 release and we've now fixed them. See below for fixes. 1. Fix custom menu enable The system tried creating the custom menus before it checked the validity of the directory. It now checks first and if not valid it won't generate the menu list. 2. Fix shutil import error Missing module import in one of the modules and is now fixed. 3. ReplaceMesh skip source meshes if not found During a replace mesh process, if the system doesn't find the source mesh, it is skipped and info is logged in the script history. Also we added a dialogue informing you that the ReplaceMesh command finished. 4. Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh We added a few hierarchies and meshes to the PropRigs for 1.6 and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all necessary nulls are present. We do NOT add the Low or Proxy meshes though, just the group nulls. Get Species 1.6.1 here: http://exocortex.com/products/species Eric Thivierge http://www.ethivierge.com On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com wrote: For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is that we do not release patch updates. Every version we put out is a full version, and you cannot have 2 versions of Species running at the same time, so every time you want to upgrade, you have to uninstall and reinstall. We give you the option to go addon, but from our experience, our customers have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote: A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote: Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available at Exocortex.com http://exocortex.com/plugins/species . We created this video overview of the new features: http://vimeo.com/62914955 https://vimeo.com/62914955 What is Species? Exocortex Species simplifies the process of human character creation from designing your
Re: Exocortex Species 1.6 Released
Is that better or worse than being widely respected? On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.comwrote: Deep respect guys! :D ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge *Sent:* Wednesday, April 10, 2013 7:15 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Exocortex Species 1.6 Released ** ** We had a few rather annoying bugs in the 1.6 release and we've now fixed them. See below for fixes. 1. *Fix custom menu enable* The system tried creating the custom menus before it checked the validity of the directory. It now checks first and if not valid it won't generate the menu list. 2. *Fix shutil import error* Missing module import in one of the modules and is now fixed. 3. *ReplaceMesh skip source meshes if not found* During a replace mesh process, if the system doesn't find the source mesh, it is skipped and info is logged in the script history. Also we added a dialogue informing you that the ReplaceMesh command finished. 4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh* We added a few hierarchies and meshes to the PropRigs for 1.6 and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all necessary nulls are present. We do NOT add the Low or Proxy meshes though, just the group nulls. * Get Species 1.6.1 here:* http://exocortex.com/products/species Eric Thivierge http://www.ethivierge.com ** ** On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com wrote: For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is that we do not release patch updates. Every version we put out is a full version, and you cannot have 2 versions of Species running at the same time, so every time you want to upgrade, you have to uninstall and reinstall. We give you the option to go addon, but from our experience, our customers have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ ** ** On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote: A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). ** ** Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:*** * Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com ** ** On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com ** ** On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim ** ** On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 ** ** *Create Better Characters Even Faster* ** ** Species 1.6 is now available at Exocortex.comhttp://exocortex.com/plugins/species . ** ** We created this video overview of the new features: http://vimeo.com/62914955 https://vimeo.com/62914955 ** **What is Species?** **Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species
Re: Exocortex Species 1.6 Released
Mind the gap
RE: Exocortex Species 1.6 Released
UhmNice work! J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, April 11, 2013 9:03 AM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Released Is that better or worse than being widely respected? On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.com wrote: Deep respect guys! :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, April 10, 2013 7:15 PM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Released We had a few rather annoying bugs in the 1.6 release and we've now fixed them. See below for fixes. 1. Fix custom menu enable The system tried creating the custom menus before it checked the validity of the directory. It now checks first and if not valid it won't generate the menu list. 2. Fix shutil import error Missing module import in one of the modules and is now fixed. 3. ReplaceMesh skip source meshes if not found During a replace mesh process, if the system doesn't find the source mesh, it is skipped and info is logged in the script history. Also we added a dialogue informing you that the ReplaceMesh command finished. 4. Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh We added a few hierarchies and meshes to the PropRigs for 1.6 and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all necessary nulls are present. We do NOT add the Low or Proxy meshes though, just the group nulls. Get Species 1.6.1 here: http://exocortex.com/products/species Eric Thivierge http://www.ethivierge.com On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com wrote: For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is that we do not release patch updates. Every version we put out is a full version, and you cannot have 2 versions of Species running at the same time, so every time you want to upgrade, you have to uninstall and reinstall. We give you the option to go addon, but from our experience, our customers have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote: A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote: Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available at Exocortex.com
Re: Exocortex Species 1.6 Released
I was just kidding :) Deeply respected is actually perfectly fine, widely respected normally means by a large number of people. It was just some silliness because Eric's threads can't be left untouched by some non-sense, it would be improper. On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy szabol...@crytek.comwrote: Actually it might be a language barrier, deep respect is here in Hungary the best of the respects. Wide respect is a bit funny, because wide is something like me (wide on X axis, quite OK on Y axis, and a bit wide on Z axis)…:D ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane *Sent:* Thursday, April 11, 2013 9:03 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Exocortex Species 1.6 Released ** ** Is that better or worse than being widely respected? ** ** On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.com wrote: Deep respect guys! :D *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge *Sent:* Wednesday, April 10, 2013 7:15 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Exocortex Species 1.6 Released We had a few rather annoying bugs in the 1.6 release and we've now fixed them. See below for fixes. 1. *Fix custom menu enable* The system tried creating the custom menus before it checked the validity of the directory. It now checks first and if not valid it won't generate the menu list. 2. *Fix shutil import error* Missing module import in one of the modules and is now fixed. 3. *ReplaceMesh skip source meshes if not found* During a replace mesh process, if the system doesn't find the source mesh, it is skipped and info is logged in the script history. Also we added a dialogue informing you that the ReplaceMesh command finished. 4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh* We added a few hierarchies and meshes to the PropRigs for 1.6 and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all necessary nulls are present. We do NOT add the Low or Proxy meshes though, just the group nulls. * Get Species 1.6.1 here:* http://exocortex.com/products/species Eric Thivierge http://www.ethivierge.com On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com wrote: For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is that we do not release patch updates. Every version we put out is a full version, and you cannot have 2 versions of Species running at the same time, so every time you want to upgrade, you have to uninstall and reinstall. We give you the option to go addon, but from our experience, our customers have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote: A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:*** * Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes
RE: Exocortex Species 1.6 Released
Sure! :D So what about widely deep respect? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, April 11, 2013 10:07 AM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Released I was just kidding :) Deeply respected is actually perfectly fine, widely respected normally means by a large number of people. It was just some silliness because Eric's threads can't be left untouched by some non-sense, it would be improper. On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy szabol...@crytek.com wrote: Actually it might be a language barrier, deep respect is here in Hungary the best of the respects. Wide respect is a bit funny, because wide is something like me (wide on X axis, quite OK on Y axis, and a bit wide on Z axis)...:D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, April 11, 2013 9:03 AM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Released Is that better or worse than being widely respected? On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.com wrote: Deep respect guys! :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, April 10, 2013 7:15 PM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Released We had a few rather annoying bugs in the 1.6 release and we've now fixed them. See below for fixes. 1. Fix custom menu enable The system tried creating the custom menus before it checked the validity of the directory. It now checks first and if not valid it won't generate the menu list. 2. Fix shutil import error Missing module import in one of the modules and is now fixed. 3. ReplaceMesh skip source meshes if not found During a replace mesh process, if the system doesn't find the source mesh, it is skipped and info is logged in the script history. Also we added a dialogue informing you that the ReplaceMesh command finished. 4. Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh We added a few hierarchies and meshes to the PropRigs for 1.6 and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all necessary nulls are present. We do NOT add the Low or Proxy meshes though, just the group nulls. Get Species 1.6.1 here: http://exocortex.com/products/species Eric Thivierge http://www.ethivierge.com On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com wrote: For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is that we do not release patch updates. Every version we put out is a full version, and you cannot have 2 versions of Species running at the same time, so every time you want to upgrade, you have to uninstall and reinstall. We give you the option to go addon, but from our experience, our customers have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote: A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote: Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote: I'll be in touch offlist Tim. Eric Thivierge http
Re: Exocortex Species 1.6 Released
Im all for people arguing over how best to congratulate us, lol. Seriously, though, thanks so much for the support! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Thu, Apr 11, 2013 at 4:12 AM, Szabolcs Matefy szabol...@crytek.comwrote: Sure! :D ** ** So what about widely deep respect? ;) ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane *Sent:* Thursday, April 11, 2013 10:07 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Exocortex Species 1.6 Released ** ** I was just kidding :) Deeply respected is actually perfectly fine, widely respected normally means by a large number of people. It was just some silliness because Eric's threads can't be left untouched by some non-sense, it would be improper. ** ** On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy szabol...@crytek.com wrote: Actually it might be a language barrier, deep respect is here in Hungary the best of the respects. Wide respect is a bit funny, because wide is something like me (wide on X axis, quite OK on Y axis, and a bit wide on Z axis)…:D *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane *Sent:* Thursday, April 11, 2013 9:03 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Exocortex Species 1.6 Released Is that better or worse than being widely respected? On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy szabol...@crytek.com wrote: Deep respect guys! :D *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge *Sent:* Wednesday, April 10, 2013 7:15 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Exocortex Species 1.6 Released We had a few rather annoying bugs in the 1.6 release and we've now fixed them. See below for fixes. 1. *Fix custom menu enable* The system tried creating the custom menus before it checked the validity of the directory. It now checks first and if not valid it won't generate the menu list. 2. *Fix shutil import error* Missing module import in one of the modules and is now fixed. 3. *ReplaceMesh skip source meshes if not found* During a replace mesh process, if the system doesn't find the source mesh, it is skipped and info is logged in the script history. Also we added a dialogue informing you that the ReplaceMesh command finished. 4. *Upgrade 1.5 rig code added to AnimRig build and ReplaceMesh* We added a few hierarchies and meshes to the PropRigs for 1.6 and thus using 1.5.x PropRigs fail in 1.6. We've added code to upgrade them so all necessary nulls are present. We do NOT add the Low or Proxy meshes though, just the group nulls. * Get Species 1.6.1 here:* http://exocortex.com/products/species Eric Thivierge http://www.ethivierge.com On Fri, Apr 5, 2013 at 7:26 AM, Chris Covelli ch...@polygonpusherinc.com wrote: For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is that we do not release patch updates. Every version we put out is a full version, and you cannot have 2 versions of Species running at the same time, so every time you want to upgrade, you have to uninstall and reinstall. We give you the option to go addon, but from our experience, our customers have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote: A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote:*** * Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away
Re: Exocortex Species 1.6 Released
On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It was just some silliness because Eric's threads can't be left untouched by some non-sense, it would be improper. It's how I know Raf cares. :) Eric Thivierge http://www.ethivierge.com
Re: Exocortex Species 1.6 Released
Don't you have some Canadian jobs to steal? On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge ethivie...@gmail.comwrote: On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It was just some silliness because Eric's threads can't be left untouched by some non-sense, it would be improper. It's how I know Raf cares. :) Eric Thivierge http://www.ethivierge.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Exocortex Species 1.6 Released
When there are none left in the states what else can I do? :) On Apr 11, 2013 6:47 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Don't you have some Canadian jobs to steal? On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge ethivie...@gmail.comwrote: On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It was just some silliness because Eric's threads can't be left untouched by some non-sense, it would be improper. It's how I know Raf cares. :) Eric Thivierge http://www.ethivierge.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Exocortex Species 1.6 Released
A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com mailto:ethivie...@gmail.com wrote: Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com mailto:ethivie...@gmail.com wrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available atExocortex.com http://exocortex.com/plugins/species. We created this video overview of the new features: http://vimeo.com/62914955 https://vimeo.com/62914955 What is Species? Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.6 1. Custom PropRig Import A new preference that allows the user to define a directory to export and import customized PropRigs for repeated use. PropRigs within those folders are now listed in the Species Build Import Custom menu split into “Male” and “Female” sub-menus. 2. Plot Limb Anim Tool Feature An addition to our AnimTools is the new Plot Limb command which allows you to plot and transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK command and plots the motion during the active time range. 3. Improved High Res Body Mesh topology and deformation We’ve updated the body mesh for both male and female characters. The new meshes are more detailed, fully quaded, and have more evenly distributed topology for better deformation and high end sculpting. 4. New Low Res and Proxy Body Meshes A new quad based low res body mesh for faster interaction while animating (~40 FPS playback). A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS playback). 5. New Body Shapes Old and Young shapes for varying the age of your Species characters. Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your Species characters. Chest expand and Chest contract shapes for inflating and deflating the chest of your Species characters. 6. Synoptics Updated synoptics with new controls to switch mesh resolution and smoothing. Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and Press Ctrl+Shift+MMB on a control to reset a whole branch. 7. ReplaceMesh command re-written The ReplaceMesh command has been rewritten and expanded to now include the ability to replace the BodyLow and BodyProxy meshes if necessary. 8. Bug Fixes
Re: Exocortex Species 1.6 Released
For the record, our package is a zip file upon download, and does in fact include an xsi addon file. We recommend using the workgroup method however, because we find it much easier to upgrade rather than uninstalling the previous version and installing the new version. Something to consider is that we do not release patch updates. Every version we put out is a full version, and you cannot have 2 versions of Species running at the same time, so every time you want to upgrade, you have to uninstall and reinstall. We give you the option to go addon, but from our experience, our customers have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster r...@casema.nl wrote: A zip file might be more convenient in some cases?? Rob \/-\/\/ On 5-4-2013 4:00, Alok Gandhi wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote: Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.comwrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available at Exocortex.comhttp://exocortex.com/plugins/species . We created this video overview of the new features: http://vimeo.com/62914955 https://vimeo.com/62914955 What is Species? Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.6 1. Custom PropRig Import A new preference that allows the user to define a directory to export and import customized PropRigs for repeated use. PropRigs within those folders are now listed in the Species Build Import Custom menu split into “Male” and “Female” sub-menus. 2. Plot Limb Anim Tool Feature An addition to our AnimTools is the new Plot Limb command which allows you to plot and transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK command and plots the motion during the active time range. 3. Improved High Res Body Mesh topology and deformation We’ve updated the body mesh for both male and female characters. The new meshes are more detailed, fully quaded, and have more evenly distributed topology for better deformation and high end sculpting. 4. New Low Res and Proxy Body Meshes A new quad based low res body mesh for faster interaction while animating (~40 FPS playback). A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS playback). 5. New Body Shapes Old and Young shapes for varying the age of your Species characters. Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your Species characters. Chest expand and Chest contract shapes for inflating and deflating the chest of your Species characters. 6. Synoptics Updated synoptics with new controls to switch mesh resolution and smoothing. Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and Press Ctrl+Shift+MMB on a control to reset a whole branch. 7. ReplaceMesh command re-written The ReplaceMesh command has been rewritten and expanded to now include the ability
Re: Exocortex Species 1.6 Released
Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available atExocortex.com http://exocortex.com/plugins/species. We created this video overview of the new features: http://vimeo.com/62914955 https://vimeo.com/62914955 What is Species? Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.6 1. Custom PropRig Import A new preference that allows the user to define a directory to export and import customized PropRigs for repeated use. PropRigs within those folders are now listed in the Species Build Import Custom menu split into “Male” and “Female” sub-menus. 2. Plot Limb Anim Tool Feature An addition to our AnimTools is the new Plot Limb command which allows you to plot and transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK command and plots the motion during the active time range. 3. Improved High Res Body Mesh topology and deformation We’ve updated the body mesh for both male and female characters. The new meshes are more detailed, fully quaded, and have more evenly distributed topology for better deformation and high end sculpting. 4. New Low Res and Proxy Body Meshes A new quad based low res body mesh for faster interaction while animating (~40 FPS playback). A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS playback). 5. New Body Shapes Old and Young shapes for varying the age of your Species characters. Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your Species characters. Chest expand and Chest contract shapes for inflating and deflating the chest of your Species characters. 6. Synoptics Updated synoptics with new controls to switch mesh resolution and smoothing. Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and Press Ctrl+Shift+MMB on a control to reset a whole branch. 7. ReplaceMesh command re-written The ReplaceMesh command has been rewritten and expanded to now include the ability to replace the BodyLow and BodyProxy meshes if necessary. 8. Bug Fixes AnimRig Vertebrae 02 and 03 deformers misaligned Getting Species 1.6 If you are not yet using Exocortex Species, give it a try by downloading the trial from the http://exocortex.com/plugins/species Exocortex Species product page. http://exocortex.com/plugins/species http://exocortex.com/plugins/species For those already using Exocortex Species, you can download the 1.6 update directly fromhere http://exocortex.com/releases/ExocortexSpecies1.6.0.zip. Join the Species User Community Get the most out of Exocortex Species by joining ouruser support and discussion mailing list, https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list viewing our online documentation https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2, and check out our many tutorial videos on ourVimeo group http://vimeo.com/groups/species. These are the best places to learn about Species and get the latest news directly from the developers. Chris Covelli http://www.polygonpusherinc.com/ -- Signature \
Re: Exocortex Species 1.6 Released
I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.comwrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available at Exocortex.comhttp://exocortex.com/plugins/species . We created this video overview of the new features: http://vimeo.com/62914955 https://vimeo.com/62914955 What is Species? Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.6 1. Custom PropRig Import A new preference that allows the user to define a directory to export and import customized PropRigs for repeated use. PropRigs within those folders are now listed in the Species Build Import Custom menu split into “Male” and “Female” sub-menus. 2. Plot Limb Anim Tool Feature An addition to our AnimTools is the new Plot Limb command which allows you to plot and transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK command and plots the motion during the active time range. 3. Improved High Res Body Mesh topology and deformation We’ve updated the body mesh for both male and female characters. The new meshes are more detailed, fully quaded, and have more evenly distributed topology for better deformation and high end sculpting. 4. New Low Res and Proxy Body Meshes A new quad based low res body mesh for faster interaction while animating (~40 FPS playback). A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS playback). 5. New Body Shapes Old and Young shapes for varying the age of your Species characters. Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your Species characters. Chest expand and Chest contract shapes for inflating and deflating the chest of your Species characters. 6. Synoptics Updated synoptics with new controls to switch mesh resolution and smoothing. Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and Press Ctrl+Shift+MMB on a control to reset a whole branch. 7. ReplaceMesh command re-written The ReplaceMesh command has been rewritten and expanded to now include the ability to replace the BodyLow and BodyProxy meshes if necessary. 8. Bug Fixes AnimRig Vertebrae 02 and 03 deformers misaligned Getting Species 1.6 If you are not yet using Exocortex Species, give it a try by downloading the trial from the http://exocortex.com/plugins/species Exocortex Species product page. http://exocortex.com/plugins/species http://exocortex.com/plugins/species For those already using Exocortex Species, you can download the 1.6 update directly from herehttp://exocortex.com/releases/ExocortexSpecies1.6.0.zip . Join the Species User Community Get the most out of Exocortex Species by joining our user support and discussion mailing list,https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list viewing our online documentationhttps://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2, and check out our many tutorial videos on our Vimeo grouphttp://vimeo.com/groups/species. These are the best places to learn about Species and get the latest news directly from the developers. Chris Covelli http://www.polygonpusherinc.com/ -- \
Re: Exocortex Species 1.6 Released
Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available at Exocortex.comhttp://exocortex.com/plugins/species . We created this video overview of the new features: http://vimeo.com/62914955 https://vimeo.com/62914955 What is Species? Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.6 1. Custom PropRig Import A new preference that allows the user to define a directory to export and import customized PropRigs for repeated use. PropRigs within those folders are now listed in the Species Build Import Custom menu split into “Male” and “Female” sub-menus. 2. Plot Limb Anim Tool Feature An addition to our AnimTools is the new Plot Limb command which allows you to plot and transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK command and plots the motion during the active time range. 3. Improved High Res Body Mesh topology and deformation We’ve updated the body mesh for both male and female characters. The new meshes are more detailed, fully quaded, and have more evenly distributed topology for better deformation and high end sculpting. 4. New Low Res and Proxy Body Meshes A new quad based low res body mesh for faster interaction while animating (~40 FPS playback). A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS playback). 5. New Body Shapes Old and Young shapes for varying the age of your Species characters. Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your Species characters. Chest expand and Chest contract shapes for inflating and deflating the chest of your Species characters. 6. Synoptics Updated synoptics with new controls to switch mesh resolution and smoothing. Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and Press Ctrl+Shift+MMB on a control to reset a whole branch. 7. ReplaceMesh command re-written The ReplaceMesh command has been rewritten and expanded to now include the ability to replace the BodyLow and BodyProxy meshes if necessary. 8. Bug Fixes AnimRig Vertebrae 02 and 03 deformers misaligned Getting Species 1.6 If you are not yet using Exocortex Species, give it a try by downloading the trial from the http://exocortex.com/plugins/species Exocortex Species product page. http://exocortex.com/plugins/species http://exocortex.com/plugins/species For those already using Exocortex Species, you can download the 1.6 update directly from herehttp://exocortex.com/releases/ExocortexSpecies1.6.0.zip . Join the Species User Community Get the most out of Exocortex Species by joining our user support and discussion mailing list,https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list viewing our online documentationhttps://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2, and check out our many tutorial videos on our Vimeo grouphttp://vimeo.com/groups/species. These are the best places to learn about Species and get the latest news directly from the developers. Chris Covelli http://www.polygonpusherinc.com/ -- \
Re: Exocortex Species 1.6 Released
Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote: Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.com wrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available at Exocortex.com. We created this video overview of the new features: http://vimeo.com/62914955 What is Species? Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.6 1. Custom PropRig Import A new preference that allows the user to define a directory to export and import customized PropRigs for repeated use. PropRigs within those folders are now listed in the Species Build Import Custom menu split into “Male” and “Female” sub-menus. 2. Plot Limb Anim Tool Feature An addition to our AnimTools is the new Plot Limb command which allows you to plot and transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK command and plots the motion during the active time range. 3. Improved High Res Body Mesh topology and deformation We’ve updated the body mesh for both male and female characters. The new meshes are more detailed, fully quaded, and have more evenly distributed topology for better deformation and high end sculpting. 4. New Low Res and Proxy Body Meshes A new quad based low res body mesh for faster interaction while animating (~40 FPS playback). A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS playback). 5. New Body Shapes Old and Young shapes for varying the age of your Species characters. Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your Species characters. Chest expand and Chest contract shapes for inflating and deflating the chest of your Species characters. 6. Synoptics Updated synoptics with new controls to switch mesh resolution and smoothing. Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and Press Ctrl+Shift+MMB on a control to reset a whole branch. 7. ReplaceMesh command re-written The ReplaceMesh command has been rewritten and expanded to now include the ability to replace the BodyLow and BodyProxy meshes if necessary. 8. Bug Fixes AnimRig Vertebrae 02 and 03 deformers misaligned Getting Species 1.6 If you are not yet using Exocortex Species, give it a try by downloading the trial from the Exocortex Species product page. For those already using Exocortex Species, you can download the 1.6 update directly from here. Join the Species User Community Get the most out of Exocortex Species by joining our user support and discussion mailing list, viewing our online documentation, and check out our many tutorial videos on our Vimeo group. These are the best places to learn about Species and get the latest news directly from the developers. Chris Covelli http://www.polygonpusherinc.com/ -- \
Re: Exocortex Species 1.6 Released
It gets a little complicated at times with the licensing using that method. Also upgrading from one version to another is as simple as connecting to a new workgroup. If needed you can reconnect to previous versions if needed without deleting files as everything is left intact. Unlike with add-ons. On Apr 4, 2013 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop). Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge ethivie...@gmail.com wrote: Just as a reminder, we recommend extracting the workgroup from the .zip file and connecting to it through the workgroups tab in the plug-in manager and not pulling the files out and overwriting the previous version. Some files get re-organized and new files are put in place and as such old files may end up persisting when they shouldn't. We got Tim squared away and if anyone else has any issues please be sure to send us an email and we'll get you up and running again. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge ethivie...@gmail.comwrote: I'll be in touch offlist Tim. Eric Thivierge http://www.ethivierge.com On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Hi Chris, We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions? Looks like a great update though! -Tim On 4/4/2013 9:49 AM, Chris Covelli wrote: Exocortex Species 1.6 Create Better Characters Even Faster Species 1.6 is now available at Exocortex.comhttp://exocortex.com/plugins/species . We created this video overview of the new features: http://vimeo.com/62914955 https://vimeo.com/62914955 What is Species? Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.6 1. Custom PropRig Import A new preference that allows the user to define a directory to export and import customized PropRigs for repeated use. PropRigs within those folders are now listed in the Species Build Import Custom menu split into “Male” and “Female” sub-menus. 2. Plot Limb Anim Tool Feature An addition to our AnimTools is the new Plot Limb command which allows you to plot and transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK command and plots the motion during the active time range. 3. Improved High Res Body Mesh topology and deformation We’ve updated the body mesh for both male and female characters. The new meshes are more detailed, fully quaded, and have more evenly distributed topology for better deformation and high end sculpting. 4. New Low Res and Proxy Body Meshes A new quad based low res body mesh for faster interaction while animating (~40 FPS playback). A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS playback). 5. New Body Shapes Old and Young shapes for varying the age of your Species characters. Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your Species characters. Chest expand and Chest contract shapes for inflating and deflating the chest of your Species characters. 6. Synoptics Updated synoptics with new controls to switch mesh resolution and smoothing. Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and Press Ctrl+Shift+MMB on a control to reset a whole branch. 7. ReplaceMesh command re-written The ReplaceMesh command has been rewritten and expanded to now include the ability to replace the BodyLow and BodyProxy meshes if necessary. 8. Bug Fixes AnimRig Vertebrae 02 and 03 deformers misaligned Getting Species 1.6 If you are not yet using Exocortex Species, give it a try by downloading the trial from the http://exocortex.com/plugins/species Exocortex Species product page. http://exocortex.com/plugins/species http://exocortex.com/plugins/species For those already using Exocortex Species, you can download the 1.6 update directly from