Re: Jordskott tv series visual effects, Softimage+Redshift
Thanks guys! Indeed, Soft is such a powerhouse, I only had to go outside it for volumetric smoke effects, but even emFluid is pretty cool, even though I prefer Houdini. On the 3D side of things it was me and Per Bergstén, an ex-Stopp'er which I like to work with and I also got some help from Robin Erneström who's fulltime at Stopp. Niklas Lundgren (freelancer in Göteborg) did most of the raven animations and also the rig for it in Soft. We also had Victor Sanchez on compositing, he's now an employee as well. Great team and great tools =) On Wed, May 27, 2015 at 4:20 PM, Morten Bartholdy x...@colorshopvfx.dk wrote: Really well done Arvid! And I too love the Softimage+Redshift combo - I just wish they would support ICE/emFluid volumetrics soon. It is still amazing how much work a small team can do with Softimage. Who were the other guys - staff at Stopp or freelancers? I am asking as it is hard to find (good) XSI freelancers here in Copenhagen. Morten Den 22. maj 2015 kl. 22:37 skrev Arvid Björn arvidbj...@gmail.com: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers
Re: Jordskott tv series visual effects, Softimage+Redshift
Really well done Arvid! And I too love the Softimage+Redshift combo - I just wish they would support ICE/emFluid volumetrics soon. It is still amazing how much work a small team can do with Softimage. Who were the other guys - staff at Stopp or freelancers? I am asking as it is hard to find (good) XSI freelancers here in Copenhagen. Morten Den 22. maj 2015 kl. 22:37 skrev Arvid Björn arvidbj...@gmail.com: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers
Re: Jordskott tv series visual effects, Softimage+Redshift
Great work Arvid! -Tim On 5/22/2015 3:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers -- Signature
Re: Jordskott tv series visual effects, Softimage+Redshift
Cheers everyone, glad you like it! On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren jens.lindgren@gmail.com wrote: Awesome work Arvid! /Jens On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com wrote: VDB’s and Yeti!!! I wait for this before really going to try it seriously!! thanks for sharing all this infos Arvid!! sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote: Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if you can find them), we basically render on the workstations and a few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 50 Arnolds measured in final render time, it's that fast. I always render brute force with all the bells and whistles too. Our racked cpu farm mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. The other beauty of RS is that you can generally run a batch render on the gpu and keep working with other stuff on the workstation if you like, you can hardly notice it's working most of the time. Makes Soft more responsive too, and everything just works. The day RS supports VDBs, my life will be complete ;) On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote: Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift? On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com wrote: Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers -- -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Jordskott tv series visual effects, Softimage+Redshift
Awesome work Arvid! /Jens On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com wrote: VDB’s and Yeti!!! I wait for this before really going to try it seriously!! thanks for sharing all this infos Arvid!! sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote: Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if you can find them), we basically render on the workstations and a few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 50 Arnolds measured in final render time, it's that fast. I always render brute force with all the bells and whistles too. Our racked cpu farm mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. The other beauty of RS is that you can generally run a batch render on the gpu and keep working with other stuff on the workstation if you like, you can hardly notice it's working most of the time. Makes Soft more responsive too, and everything just works. The day RS supports VDBs, my life will be complete ;) On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote: Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift? On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com wrote: Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers -- -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Jordskott tv series visual effects, Softimage+Redshift
Yeah I'm having a hard time finding the 780's?! Looking forward to going the way of the redshift! On Mon, May 25, 2015 at 5:23 AM, Arvid Björn arvidbj...@gmail.com wrote: Cheers everyone, glad you like it! On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren jens.lindgren@gmail.com wrote: Awesome work Arvid! /Jens On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com wrote: VDB’s and Yeti!!! I wait for this before really going to try it seriously!! thanks for sharing all this infos Arvid!! sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote: Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if you can find them), we basically render on the workstations and a few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 50 Arnolds measured in final render time, it's that fast. I always render brute force with all the bells and whistles too. Our racked cpu farm mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. The other beauty of RS is that you can generally run a batch render on the gpu and keep working with other stuff on the workstation if you like, you can hardly notice it's working most of the time. Makes Soft more responsive too, and everything just works. The day RS supports VDBs, my life will be complete ;) On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote: Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift? On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com wrote: Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers -- -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Jordskott tv series visual effects, Softimage+Redshift
It's because they are discontinued, you can buy second hands one but then you have no warrany. I understand the 980ti will be announced anytime now.. On Monday, 25 May 2015, Chris Johnson chr...@topixfx.com wrote: Yeah I'm having a hard time finding the 780's?! Looking forward to going the way of the redshift! On Mon, May 25, 2015 at 5:23 AM, Arvid Björn arvidbj...@gmail.com javascript:_e(%7B%7D,'cvml','arvidbj...@gmail.com'); wrote: Cheers everyone, glad you like it! On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren jens.lindgren@gmail.com javascript:_e(%7B%7D,'cvml','jens.lindgren@gmail.com'); wrote: Awesome work Arvid! /Jens On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com javascript:_e(%7B%7D,'cvml','s...@shedmtl.com'); wrote: VDB’s and Yeti!!! I wait for this before really going to try it seriously!! thanks for sharing all this infos Arvid!! sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com javascript:_e(%7B%7D,'cvml','s...@shedmtl.com'); On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com javascript:_e(%7B%7D,'cvml','arvidbj...@gmail.com'); wrote: Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if you can find them), we basically render on the workstations and a few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 50 Arnolds measured in final render time, it's that fast. I always render brute force with all the bells and whistles too. Our racked cpu farm mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. The other beauty of RS is that you can generally run a batch render on the gpu and keep working with other stuff on the workstation if you like, you can hardly notice it's working most of the time. Makes Soft more responsive too, and everything just works. The day RS supports VDBs, my life will be complete ;) On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com javascript:_e(%7B%7D,'cvml','chr...@topixfx.com'); wrote: Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift? On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com javascript:_e(%7B%7D,'cvml','srecko.mi...@gmail.com'); wrote: Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com javascript:_e(%7B%7D,'cvml','alok.gandhi2...@gmail.com'); wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com javascript:_e(%7B%7D,'cvml','davegsoftimagel...@gmail.com'); wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers -- -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studios
Re: Jordskott tv series visual effects, Softimage+Redshift
VDB’s and Yeti!!! I wait for this before really going to try it seriously!! thanks for sharing all this infos Arvid!! sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote: Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if you can find them), we basically render on the workstations and a few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 50 Arnolds measured in final render time, it's that fast. I always render brute force with all the bells and whistles too. Our racked cpu farm mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. The other beauty of RS is that you can generally run a batch render on the gpu and keep working with other stuff on the workstation if you like, you can hardly notice it's working most of the time. Makes Soft more responsive too, and everything just works. The day RS supports VDBs, my life will be complete ;) On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com mailto:chr...@topixfx.com wrote: Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift? On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com mailto:srecko.mi...@gmail.com wrote: Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers --
RE: Jordskott tv series visual effects, Softimage+Redshift
I like the raven shots. I think you guys had some discussions where the reflection of the raven is placed on the cars hood in the last shot. Or if visible at all :) Great work. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn Sent: Friday, May 22, 2015 10:38 PM To: softimage@listproc.autodesk.com Subject: Jordskott tv series visual effects, Softimage+Redshift Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers
Re: Jordskott tv series visual effects, Softimage+Redshift
Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if you can find them), we basically render on the workstations and a few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 50 Arnolds measured in final render time, it's that fast. I always render brute force with all the bells and whistles too. Our racked cpu farm mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. The other beauty of RS is that you can generally run a batch render on the gpu and keep working with other stuff on the workstation if you like, you can hardly notice it's working most of the time. Makes Soft more responsive too, and everything just works. The day RS supports VDBs, my life will be complete ;) On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote: Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift? On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com wrote: Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers --
Re: Jordskott tv series visual effects, Softimage+Redshift
Amazing work! On Sat, May 23, 2015 at 7:20 PM, Arvid Björn arvidbj...@gmail.com wrote: Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if you can find them), we basically render on the workstations and a few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 50 Arnolds measured in final render time, it's that fast. I always render brute force with all the bells and whistles too. Our racked cpu farm mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. The other beauty of RS is that you can generally run a batch render on the gpu and keep working with other stuff on the workstation if you like, you can hardly notice it's working most of the time. Makes Soft more responsive too, and everything just works. The day RS supports VDBs, my life will be complete ;) On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote: Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift? On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com wrote: Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers -- -- www.edschiffer.com
Re: Jordskott tv series visual effects, Softimage+Redshift
You read us like an open book ;) That shot was changed late in the process as well, I sure hope the reflection pass didn't get fudged, the angles doesn't quite line up, but iirc we settled for a correctish reflection rather than a correct invisible one. Cheers! :) On 23 maj 2015, at 23:56, Sven Constable sixsi_l...@imagefront.de wrote: I like the raven shots. I think you guys had some discussions where the reflection of the raven is placed on the cars hood in the last shot. Or if visible at all :) Great work. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn Sent: Friday, May 22, 2015 10:38 PM To: softimage@listproc.autodesk.com Subject: Jordskott tv series visual effects, Softimage+Redshift Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers
Re: Jordskott tv series visual effects, Softimage+Redshift
Congrats, amazing work! On Sat, May 23, 2015 at 11:20 AM, Stephen Davidson magic...@bellsouth.net wrote: Fantastic! Great work! It is so nice to see I'm not the only one that is banging the Softimage Redshift has a lot of life left drum. Congrats on your success. On Fri, May 22, 2015 at 4:37 PM, Arvid Björn arvidbj...@gmail.com wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Jordskott tv series visual effects, Softimage+Redshift
Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers --
Re: Jordskott tv series visual effects, Softimage+Redshift
Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers --
Re: Jordskott tv series visual effects, Softimage+Redshift
Amazing...buying my license of redshift in the VERY near future! What cards are you running on your work stations? What have you set up for a render farm or are you just using local stations for rendering redshift? On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com wrote: Amazing work! On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very cool! On Sat, May 23, 2015 at 9:10 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers --
Re: Jordskott tv series visual effects, Softimage+Redshift
Oh my mind Complete like! Excelleny job, there! On May 22, 2015 3:38 PM, Arvid Björn arvidbj...@gmail.com wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers
Re: Jordskott tv series visual effects, Softimage+Redshift
Congratulations guys, amazing work. On Sat, May 23, 2015 at 2:54 AM, Pierre Schiller activemotionpictu...@gmail.com wrote: Oh my mind Complete like! Excelleny job, there! On May 22, 2015 3:38 PM, Arvid Björn arvidbj...@gmail.com wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers
Re: Jordskott tv series visual effects, Softimage+Redshift
Impressive! On 5/22/2015 2:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers