Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-28 Thread Arvid Björn
Thanks guys! Indeed, Soft is such a powerhouse, I only had to go outside it
for volumetric smoke effects, but even emFluid is pretty cool, even though
I prefer Houdini. On the 3D side of things it was me and Per Bergstén, an
ex-Stopp'er which I like to work with and I also got some help from Robin
Erneström who's fulltime at Stopp. Niklas Lundgren (freelancer in Göteborg)
did most of the raven animations and also the rig for it in Soft. We also
had Victor Sanchez on compositing, he's now an employee as well. Great team
and great tools =)





On Wed, May 27, 2015 at 4:20 PM, Morten Bartholdy x...@colorshopvfx.dk
wrote:

   Really well done Arvid! And I too love the Softimage+Redshift combo - I
 just wish they would support ICE/emFluid volumetrics soon. It is still
 amazing how much work a small team can do with Softimage.



 Who were the other guys - staff at Stopp or freelancers? I am asking as it
 is hard to find (good) XSI freelancers here in Copenhagen.



 Morten




 Den 22. maj 2015 kl. 22:37 skrev Arvid Björn arvidbj...@gmail.com:

   Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series Jordskott. We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved the
 level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
  https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
 Redshift.
  https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
  https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined with
 some green screen uw-plates of the actress. The entity is made with a bit
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
  https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
 without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

  We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers








Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-27 Thread Morten Bartholdy
Really well done Arvid! And I too love the Softimage+Redshift combo - I
just wish they would support ICE/emFluid volumetrics soon. It is still
amazing how much work a small team can do with Softimage.

Who were the other guys - staff at Stopp or freelancers? I am asking as it
is hard to find (good) XSI freelancers here in Copenhagen.

Morten



Den 22. maj 2015 kl. 22:37 skrev Arvid Björn arvidbj...@gmail.com:

 Hi guys, just wanted to show a couple of shots we did for the Swedish tv
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
 comp.
 
 Here's some of the more interesting ones I think (excuse the compression):
 
 Full cg env and destruction. Redshift+ICE instance scattering achieved the
 level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
 
 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
 
 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
 
 All the underwater environments in this sequence is full cg combined with
 some green screen uw-plates of the actress. The entity is made with a bit
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
 without grade)
 
 And about 300 other shots.. =)
 
 We worked for ~8 months with a core team of 3 artists including myself, and
 a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.
 
 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.
 
 We'll do a proper reel for the whole season soonish, hope you like it!
 
 Cheers
 
 


Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-26 Thread Tim Crowson

Great work Arvid!
-Tim

On 5/22/2015 3:37 PM, Arvid Björn wrote:
Hi guys, just wanted to show a couple of shots we did for the Swedish 
tv series Jordskott. We did all the 342 vfx shots for all 10 
episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke 
sim and Nuke for comp.


Here's some of the more interesting ones I think (excuse the compression):

Full cg env and destruction. Redshift+ICE instance scattering achieved 
the level of detail, comped using deep data to combine Redshift and 
Mantra smoke renders. RS frame time was about 20 minutes on this, 
which is the highest I've ever reached with Redshift I think.

https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

Here's a bunch of cg ravens rigged and animated in Softimage, rendered 
in Redshift.

https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

This is a face wound-type thing in a dream sequence, Soft+Redshift
https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

All the underwater environments in this sequence is full cg combined 
with some green screen uw-plates of the actress. The entity is made 
with a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
volumetrics btw.
https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with 
sound, without grade)


And about 300 other shots.. =)

We worked for ~8 months with a core team of 3 artists including 
myself, and a few more for shorter periods. I also supervised the vfx 
on the show, which was a true pleasure! Can't imagine a better tool 
for the job than Soft and RS, it's quite remarkable how well they work 
together, it's all rendered on cheap GTX780's as well.


So Softimage is alive and well over here at least! The Maya licenses 
doesn't even work as a door stop, not sure why we keep them around really.


We'll do a proper reel for the whole season soonish, hope you like it!

Cheers




--
Signature



Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-25 Thread Arvid Björn
Cheers everyone, glad you like it!




On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren jens.lindgren@gmail.com
wrote:

 Awesome work Arvid!

 /Jens

 On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 VDB’s and Yeti!!!

 I wait for this before really going to try it seriously!!

 thanks for sharing all this infos Arvid!!

 sly

 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Highly recommended! We're running mostly gtx780 6gb (great bang for the
 buck if you can find them), we basically render on the workstations and a
 few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
 to like 50 Arnolds measured in final render time, it's that fast. I always
 render brute force with all the bells and whistles too. Our racked cpu farm
 mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
 too.
 The other beauty of RS is that you can generally run a batch render on
 the gpu and keep working with other stuff on the workstation if you like,
 you can hardly notice it's working most of the time. Makes Soft more
 responsive too, and everything just works. The day RS supports VDBs, my
 life will be complete ;)



 On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote:

 Amazing...buying my license of redshift in the VERY near future! What
 cards are you running on your work stations? What have you set up for a
 render farm or are you just using local stations for rendering redshift?

 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com
 wrote:

 Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 Very cool!

 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:

 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series Jordskott. We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered
 in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The entity is made with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
 volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including
 myself, and a few more for shorter periods. I also supervised the vfx on
 the show, which was a true pleasure! Can't imagine a better tool for the
 job than Soft and RS, it's quite remarkable how well they work together,
 it's all rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers






 --







 --
 Jens Lindgren
 
 VFX Supervisor  Lead TD
 Magoo 3D Studios http://www.magoo3dstudios.com/



Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-25 Thread Jens Lindgren
Awesome work Arvid!

/Jens

On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 VDB’s and Yeti!!!

 I wait for this before really going to try it seriously!!

 thanks for sharing all this infos Arvid!!

 sly

 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Highly recommended! We're running mostly gtx780 6gb (great bang for the
 buck if you can find them), we basically render on the workstations and a
 few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
 to like 50 Arnolds measured in final render time, it's that fast. I always
 render brute force with all the bells and whistles too. Our racked cpu farm
 mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
 too.
 The other beauty of RS is that you can generally run a batch render on the
 gpu and keep working with other stuff on the workstation if you like, you
 can hardly notice it's working most of the time. Makes Soft more responsive
 too, and everything just works. The day RS supports VDBs, my life will be
 complete ;)



 On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote:

 Amazing...buying my license of redshift in the VERY near future! What
 cards are you running on your work stations? What have you set up for a
 render farm or are you just using local stations for rendering redshift?

 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com
 wrote:

 Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Very cool!

 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:

 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series Jordskott. We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered
 in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The entity is made with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers






 --







-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-25 Thread Chris Johnson
Yeah I'm having a hard time finding the 780's?!

Looking forward to going the way of the redshift!



On Mon, May 25, 2015 at 5:23 AM, Arvid Björn arvidbj...@gmail.com wrote:

 Cheers everyone, glad you like it!




 On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren 
 jens.lindgren@gmail.com wrote:

 Awesome work Arvid!

 /Jens

 On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 VDB’s and Yeti!!!

 I wait for this before really going to try it seriously!!

 thanks for sharing all this infos Arvid!!

 sly

 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
  http://WWW.SHEDMTL.COM http://www.shedmtl.com/
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Highly recommended! We're running mostly gtx780 6gb (great bang for the
 buck if you can find them), we basically render on the workstations and a
 few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
 to like 50 Arnolds measured in final render time, it's that fast. I always
 render brute force with all the bells and whistles too. Our racked cpu farm
 mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
 too.
 The other beauty of RS is that you can generally run a batch render on
 the gpu and keep working with other stuff on the workstation if you like,
 you can hardly notice it's working most of the time. Makes Soft more
 responsive too, and everything just works. The day RS supports VDBs, my
 life will be complete ;)



 On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote:

 Amazing...buying my license of redshift in the VERY near future! What
 cards are you running on your work stations? What have you set up for a
 render farm or are you just using local stations for rendering redshift?

 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com
 wrote:

 Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 Very cool!

 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:

 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series Jordskott. We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering
 achieved the level of detail, comped using deep data to combine Redshift
 and Mantra smoke renders. RS frame time was about 20 minutes on this, 
 which
 is the highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage,
 rendered in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The entity is made 
 with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
 volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including
 myself, and a few more for shorter periods. I also supervised the vfx on
 the show, which was a true pleasure! Can't imagine a better tool for the
 job than Soft and RS, it's quite remarkable how well they work together,
 it's all rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around 
 really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers






 --







 --
 Jens Lindgren
 
 VFX Supervisor  Lead TD
 Magoo 3D Studios http://www.magoo3dstudios.com/





Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-25 Thread Cristobal Infante
It's because they are discontinued, you can buy second hands one but then
you have no warrany. I understand the 980ti will be announced anytime now..

On Monday, 25 May 2015, Chris Johnson chr...@topixfx.com wrote:

 Yeah I'm having a hard time finding the 780's?!

 Looking forward to going the way of the redshift!



 On Mon, May 25, 2015 at 5:23 AM, Arvid Björn arvidbj...@gmail.com
 javascript:_e(%7B%7D,'cvml','arvidbj...@gmail.com'); wrote:

 Cheers everyone, glad you like it!




 On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren 
 jens.lindgren@gmail.com
 javascript:_e(%7B%7D,'cvml','jens.lindgren@gmail.com'); wrote:

 Awesome work Arvid!

 /Jens

 On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com
 javascript:_e(%7B%7D,'cvml','s...@shedmtl.com'); wrote:

 VDB’s and Yeti!!!

 I wait for this before really going to try it seriously!!

 thanks for sharing all this infos Arvid!!

 sly

 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
  http://WWW.SHEDMTL.COM http://www.shedmtl.com/
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com
 javascript:_e(%7B%7D,'cvml','s...@shedmtl.com');




 On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com
 javascript:_e(%7B%7D,'cvml','arvidbj...@gmail.com'); wrote:

 Highly recommended! We're running mostly gtx780 6gb (great bang for the
 buck if you can find them), we basically render on the workstations and a
 few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
 to like 50 Arnolds measured in final render time, it's that fast. I always
 render brute force with all the bells and whistles too. Our racked cpu farm
 mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
 too.
 The other beauty of RS is that you can generally run a batch render on
 the gpu and keep working with other stuff on the workstation if you like,
 you can hardly notice it's working most of the time. Makes Soft more
 responsive too, and everything just works. The day RS supports VDBs, my
 life will be complete ;)



 On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com
 javascript:_e(%7B%7D,'cvml','chr...@topixfx.com'); wrote:

 Amazing...buying my license of redshift in the VERY near future! What
 cards are you running on your work stations? What have you set up for a
 render farm or are you just using local stations for rendering redshift?

 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com
 javascript:_e(%7B%7D,'cvml','srecko.mi...@gmail.com'); wrote:

 Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com
 javascript:_e(%7B%7D,'cvml','alok.gandhi2...@gmail.com'); wrote:

 Very cool!

 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com
 javascript:_e(%7B%7D,'cvml','davegsoftimagel...@gmail.com'); wrote:

 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

 Hi guys, just wanted to show a couple of shots we did for the
 Swedish tv series Jordskott. We did all the 342 vfx shots for all 10
 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke 
 sim
 and Nuke for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering
 achieved the level of detail, comped using deep data to combine Redshift
 and Mantra smoke renders. RS frame time was about 20 minutes on this, 
 which
 is the highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage,
 rendered in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The entity is made 
 with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
 volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including
 myself, and a few more for shorter periods. I also supervised the vfx on
 the show, which was a true pleasure! Can't imagine a better tool for the
 job than Soft and RS, it's quite remarkable how well they work together,
 it's all rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around 
 really.

 We'll do a proper reel for the whole season soonish, hope you like
 it!

 Cheers






 --







 --
 Jens Lindgren
 
 VFX Supervisor  Lead TD
 Magoo 3D Studios 

Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-24 Thread Sylvain Lebeau
VDB’s and Yeti!!!

I wait for this before really going to try it seriously!!

thanks for sharing all this infos Arvid!!

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
http://WWW.SHEDMTL.COM http://www.shedmtl.com/

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




 On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote:
 
 Highly recommended! We're running mostly gtx780 6gb (great bang for the buck 
 if you can find them), we basically render on the workstations and a few 
 designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 
 50 Arnolds measured in final render time, it's that fast. I always render 
 brute force with all the bells and whistles too. Our racked cpu farm mostly 
 do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too.
 The other beauty of RS is that you can generally run a batch render on the 
 gpu and keep working with other stuff on the workstation if you like, you can 
 hardly notice it's working most of the time. Makes Soft more responsive too, 
 and everything just works. The day RS supports VDBs, my life will be complete 
 ;) 
 
 
 
 On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com 
 mailto:chr...@topixfx.com wrote:
 
 Amazing...buying my license of redshift in the VERY near future! What cards 
 are you running on your work stations? What have you set up for a render 
 farm or are you just using local stations for rendering redshift?
 
 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com 
 mailto:srecko.mi...@gmail.com wrote:
 Amazing work!
 
 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com 
 mailto:alok.gandhi2...@gmail.com wrote:
 
 Very cool!
 
 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com wrote:
 Impressive!
 
 
 On 5/22/2015 2:37 PM, Arvid Björn wrote:
 Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all 
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for 
 comp.
 
 Here's some of the more interesting ones I think (excuse the compression):
 
 Full cg env and destruction. Redshift+ICE instance scattering achieved the 
 level of detail, comped using deep data to combine Redshift and Mantra 
 smoke renders. RS frame time was about 20 minutes on this, which is the 
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
 
 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
 
 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
 
 All the underwater environments in this sequence is full cg combined with 
 some green screen uw-plates of the actress. The entity is made with a bit 
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a 
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
 without grade)
 
 And about 300 other shots.. =)
 
 We worked for ~8 months with a core team of 3 artists including myself, and 
 a few more for shorter periods. I also supervised the vfx on the show, 
 which was a true pleasure! Can't imagine a better tool for the job than 
 Soft and RS, it's quite remarkable how well they work together, it's all 
 rendered on cheap GTX780's as well.
 
 So Softimage is alive and well over here at least! The Maya licenses 
 doesn't even work as a door stop, not sure why we keep them around really.
 
 We'll do a proper reel for the whole season soonish, hope you like it!
 
 Cheers
 
 
 
 
 
 
 -- 
 
 
 



RE: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Sven Constable
I like the raven shots. I think you guys had some discussions where the 
reflection of the raven is placed on the cars hood in the last shot. Or if 
visible at all :) Great work.

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn
Sent: Friday, May 22, 2015 10:38 PM
To: softimage@listproc.autodesk.com
Subject: Jordskott tv series visual effects, Softimage+Redshift

 

Hi guys, just wanted to show a couple of shots we did for the Swedish tv series 
Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in 
Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.

 

Here's some of the more interesting ones I think (excuse the compression):

 

Full cg env and destruction. Redshift+ICE instance scattering achieved the 
level of detail, comped using deep data to combine Redshift and Mantra smoke 
renders. RS frame time was about 20 minutes on this, which is the highest I've 
ever reached with Redshift I think.

https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 

Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
Redshift.

https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 

This is a face wound-type thing in a dream sequence, Soft+Redshift

https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 

All the underwater environments in this sequence is full cg combined with some 
green screen uw-plates of the actress. The entity is made with a bit of ICE 
strand magic. Soft+Redshift, RS really has awesome volumetrics btw.

https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
without grade)

 

And about 300 other shots.. =)

 

We worked for ~8 months with a core team of 3 artists including myself, and a 
few more for shorter periods. I also supervised the vfx on the show, which was 
a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's 
quite remarkable how well they work together, it's all rendered on cheap 
GTX780's as well.

 

So Softimage is alive and well over here at least! The Maya licenses doesn't 
even work as a door stop, not sure why we keep them around really.

 

We'll do a proper reel for the whole season soonish, hope you like it!

 

Cheers

 

 



Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Arvid Björn
Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if 
you can find them), we basically render on the workstations and a few 
designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 
50 Arnolds measured in final render time, it's that fast. I always render brute 
force with all the bells and whistles too. Our racked cpu farm mostly do Nuke 
jobs these days, some Mantra ifd's and the odd Clarisse job too.
The other beauty of RS is that you can generally run a batch render on the gpu 
and keep working with other stuff on the workstation if you like, you can 
hardly notice it's working most of the time. Makes Soft more responsive too, 
and everything just works. The day RS supports VDBs, my life will be complete 
;) 



 On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote:
 
 Amazing...buying my license of redshift in the VERY near future! What cards 
 are you running on your work stations? What have you set up for a render farm 
 or are you just using local stations for rendering redshift?
 
 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com wrote:
 Amazing work!
 
 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote:
 
 Very cool!
 
 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:
 Impressive!
 
 
 On 5/22/2015 2:37 PM, Arvid Björn wrote:
 Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all 
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for 
 comp.
 
 Here's some of the more interesting ones I think (excuse the compression):
 
 Full cg env and destruction. Redshift+ICE instance scattering achieved 
 the level of detail, comped using deep data to combine Redshift and 
 Mantra smoke renders. RS frame time was about 20 minutes on this, which 
 is the highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
 
 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
 
 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
 
 All the underwater environments in this sequence is full cg combined with 
 some green screen uw-plates of the actress. The entity is made with a 
 bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics 
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
 without grade)
 
 And about 300 other shots.. =)
 
 We worked for ~8 months with a core team of 3 artists including myself, 
 and a few more for shorter periods. I also supervised the vfx on the 
 show, which was a true pleasure! Can't imagine a better tool for the job 
 than Soft and RS, it's quite remarkable how well they work together, it's 
 all rendered on cheap GTX780's as well.
 
 So Softimage is alive and well over here at least! The Maya licenses 
 doesn't even work as a door stop, not sure why we keep them around really.
 
 We'll do a proper reel for the whole season soonish, hope you like it!
 
 Cheers
 
 
 
 -- 
 
 


Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Ed Schiffer
Amazing work!

On Sat, May 23, 2015 at 7:20 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Highly recommended! We're running mostly gtx780 6gb (great bang for the
 buck if you can find them), we basically render on the workstations and a
 few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
 to like 50 Arnolds measured in final render time, it's that fast. I always
 render brute force with all the bells and whistles too. Our racked cpu farm
 mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
 too.
 The other beauty of RS is that you can generally run a batch render on the
 gpu and keep working with other stuff on the workstation if you like, you
 can hardly notice it's working most of the time. Makes Soft more responsive
 too, and everything just works. The day RS supports VDBs, my life will be
 complete ;)



 On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote:

 Amazing...buying my license of redshift in the VERY near future! What
 cards are you running on your work stations? What have you set up for a
 render farm or are you just using local stations for rendering redshift?

 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com
 wrote:

 Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Very cool!

 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:

 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series Jordskott. We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered
 in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The entity is made with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers






 --






-- 
www.edschiffer.com


Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Arvid Björn
You read us like an open book ;) That shot was changed late in the process as 
well, I sure hope the reflection pass didn't get fudged, the angles doesn't 
quite line up, but iirc we settled for a correctish reflection rather than a 
correct invisible one. Cheers! :)

 On 23 maj 2015, at 23:56, Sven Constable sixsi_l...@imagefront.de wrote:
 
 I like the raven shots. I think you guys had some discussions where the 
 reflection of the raven is placed on the cars hood in the last shot. Or if 
 visible at all :) Great work.
  
 sven
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn
 Sent: Friday, May 22, 2015 10:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Jordskott tv series visual effects, Softimage+Redshift
  
 Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg 
 in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.
  
 Here's some of the more interesting ones I think (excuse the compression):
  
 Full cg env and destruction. Redshift+ICE instance scattering achieved the 
 level of detail, comped using deep data to combine Redshift and Mantra smoke 
 renders. RS frame time was about 20 minutes on this, which is the highest 
 I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
  
 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
  
 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
  
 All the underwater environments in this sequence is full cg combined with 
 some green screen uw-plates of the actress. The entity is made with a bit 
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
 without grade)
  
 And about 300 other shots.. =)
  
 We worked for ~8 months with a core team of 3 artists including myself, and a 
 few more for shorter periods. I also supervised the vfx on the show, which 
 was a true pleasure! Can't imagine a better tool for the job than Soft and 
 RS, it's quite remarkable how well they work together, it's all rendered on 
 cheap GTX780's as well.
  
 So Softimage is alive and well over here at least! The Maya licenses doesn't 
 even work as a door stop, not sure why we keep them around really.
  
 We'll do a proper reel for the whole season soonish, hope you like it!
  
 Cheers
  
  


Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Tenshi S.
Congrats, amazing work!

On Sat, May 23, 2015 at 11:20 AM, Stephen Davidson magic...@bellsouth.net
wrote:

 Fantastic! Great work!

 It is so nice to see I'm not the only one that is banging
 the Softimage  Redshift has a lot of life left drum.

 Congrats on your success.



 On Fri, May 22, 2015 at 4:37 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish tv
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
 comp.

 Here's some of the more interesting ones I think (excuse the compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined with
 some green screen uw-plates of the actress. The entity is made with a bit
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
 without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Alok Gandhi
Very cool!

On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
davegsoftimagel...@gmail.com wrote:

 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish tv
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
 comp.

 Here's some of the more interesting ones I think (excuse the compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined with
 some green screen uw-plates of the actress. The entity is made with a bit
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
 without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers






--


Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Srecko Micic
Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote:
 
 Very cool!
 
 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com wrote:
 Impressive!
 
 
 On 5/22/2015 2:37 PM, Arvid Björn wrote:
 Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg 
 in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.
 
 Here's some of the more interesting ones I think (excuse the compression):
 
 Full cg env and destruction. Redshift+ICE instance scattering achieved the 
 level of detail, comped using deep data to combine Redshift and Mantra smoke 
 renders. RS frame time was about 20 minutes on this, which is the highest 
 I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
 
 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
 
 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
 
 All the underwater environments in this sequence is full cg combined with 
 some green screen uw-plates of the actress. The entity is made with a bit 
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a 
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
 without grade)
 
 And about 300 other shots.. =)
 
 We worked for ~8 months with a core team of 3 artists including myself, and a 
 few more for shorter periods. I also supervised the vfx on the show, which 
 was a true pleasure! Can't imagine a better tool for the job than Soft and 
 RS, it's quite remarkable how well they work together, it's all rendered on 
 cheap GTX780's as well.
 
 So Softimage is alive and well over here at least! The Maya licenses doesn't 
 even work as a door stop, not sure why we keep them around really.
 
 We'll do a proper reel for the whole season soonish, hope you like it!
 
 Cheers
 
 
 
 
 
 
 -- 
 



Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Chris Johnson
Amazing...buying my license of redshift in the VERY near future! What cards
are you running on your work stations? What have you set up for a render
farm or are you just using local stations for rendering redshift?

On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com
wrote:

 Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Very cool!

 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:

 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish tv
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
 comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered
 in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The entity is made with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers






 --





Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-22 Thread Pierre Schiller
Oh my mind Complete like! Excelleny job, there!
 On May 22, 2015 3:38 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish tv
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
 comp.

 Here's some of the more interesting ones I think (excuse the compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved the
 level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined with
 some green screen uw-plates of the actress. The entity is made with a bit
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
 without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers





Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-22 Thread Mirko Jankovic
Congratulations guys, amazing work.


On Sat, May 23, 2015 at 2:54 AM, Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 Oh my mind Complete like! Excelleny job, there!
  On May 22, 2015 3:38 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish tv
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
 comp.

 Here's some of the more interesting ones I think (excuse the compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined with
 some green screen uw-plates of the actress. The entity is made with a bit
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
 without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers





Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-22 Thread David Gallagher

Impressive!

On 5/22/2015 2:37 PM, Arvid Björn wrote:
Hi guys, just wanted to show a couple of shots we did for the Swedish 
tv series Jordskott. We did all the 342 vfx shots for all 10 
episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke 
sim and Nuke for comp.


Here's some of the more interesting ones I think (excuse the compression):

Full cg env and destruction. Redshift+ICE instance scattering achieved 
the level of detail, comped using deep data to combine Redshift and 
Mantra smoke renders. RS frame time was about 20 minutes on this, 
which is the highest I've ever reached with Redshift I think.

https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

Here's a bunch of cg ravens rigged and animated in Softimage, rendered 
in Redshift.

https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

This is a face wound-type thing in a dream sequence, Soft+Redshift
https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

All the underwater environments in this sequence is full cg combined 
with some green screen uw-plates of the actress. The entity is made 
with a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
volumetrics btw.
https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with 
sound, without grade)


And about 300 other shots.. =)

We worked for ~8 months with a core team of 3 artists including 
myself, and a few more for shorter periods. I also supervised the vfx 
on the show, which was a true pleasure! Can't imagine a better tool 
for the job than Soft and RS, it's quite remarkable how well they work 
together, it's all rendered on cheap GTX780's as well.


So Softimage is alive and well over here at least! The Maya licenses 
doesn't even work as a door stop, not sure why we keep them around really.


We'll do a proper reel for the whole season soonish, hope you like it!

Cheers