Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)

2012-10-05 Thread Greg Maguire
Eric,

Just checking in to see if any progress was made on either of these
projects.

-Greg

On Thu, Aug 23, 2012 at 7:38 PM, Eric Cosky e...@cosky.com wrote:

 While it goes against the seemingly common practices of indie game dev, I
 really don’t want to spill the beans on it until I get a little closer to
 alpha. I just can’t bring myself to talk it up while it’s still essentially
 vaporware ;)

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Marc-Andre
 Carbonneau
 *Sent:* Thursday, August 23, 2012 10:31 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Mocap Connector (was: RE: Any interest in a Kinect for
 Windows and/or XBox controller capture driver?)

 ** **

 Allright now you got us curious about your game. What is it. ;)

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Eric Cosky
 *Sent:* Thursday, August 23, 2012 12:13 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Mocap Connector (was: RE: Any interest in a Kinect for
 Windows and/or XBox controller capture driver?)

 ** **

 I apologize for not communicating this earlier, but I was very close to
 committing to this project but after much thought and discussion I decided
 I need to stay focused on finishing up the game I am working on right now.
 The game has been over a year in the works and despite the appeal of
 turning the mocap connector into a proper product, I really can't let
 myself switch gears right now - I just have too much invested in the game
 and I need to get it done. I won’t release the mocap connector unless I can
 take the time finish it up properly and provide the necessary support for
 both the project itself and the people who would be using it, and I just
 can't do that right now. Hopefully I can revisit this project in the future
 because it isn’t really that far from where it needs to be, but I just
 can’t afford the time right now. I simply *must* to get this game done
 ASAP, really don’t have any choice in the matter. Sorry! I’ll review the
 state of similar products when my workload will afford it, and if it looks
 like it still makes sense to do I’ll bring it up again and see if anyone is
 still interested. 

 Thanks,

 **



Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)

2012-08-23 Thread Eric Turman
Has this launched yet? Every time I go there it only states draft

On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky e...@cosky.com wrote:

 Yes, that’s normal. I already wrote up the campaign page, but until
 IndieGoGo validates the bank information it will show as “draft” mode to
 other people. The validation process requires PayPal to validate my
 business info, which takes a few days. The YouTube links are unlisted at
 the moment, so in theory people should only see them when reading this
 thread. I’m guessing it will be visible on Wednesday.

 ** **

 Thanks,

 -Eric Cosky

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Muhamad Faizol
 Abd. Halim
 *Sent:* Saturday, July 28, 2012 3:09 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Mocap Connector (was: RE: Any interest in a Kinect for
 Windows and/or XBox controller capture driver?)

 ** **

 I got this message The page you are looking for is currently in DRAFT
 mode and hidden from the public. Please contact the campaign owner if you
 feel this is in error! when tried to access the page. Is that normal?

 Cheers,

 On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky e...@cosky.com wrote:

 Thanks for the suggestion; I've set up an Indigogo campaign but it won't be
 visible until the bank stuff is validated next week. I'm calling it Mocap
 Connector.

 In the meantime here are some videos for anyone interested.

 Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg
 Kinect: http://www.youtube.com/watch?v=Jxd90LLULds
 Xbox: http://www.youtube.com/watch?v=aVRE1da89zw

 I wish I had decent video gear and a radio voice, but I think the videos
 serve their purpose well enough.

 Happy Friday,

 Eric Cosky



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan
 Fregtman
 Sent: Thursday, July 26, 2012 7:42 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
 capture driver?

 May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is
 pretty
 much US-only.

 Indiegogo is the same deal, works in USD, but it accepts most/all
 countries,
 such as Canada (where I'm at.)


 On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning etmth...@gmail.com wrote:
  One for me, please!
 
 
  On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky e...@cosky.com wrote:
 
  Hi, thanks for the responses.
 
 
 
  Here’s a very short  rough capture of Softimage being fed Kinect
  data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I
  didn’t make any effort to get a clean capture or anything, just
  turned it on and moved around a bit. That start/end show me leaning
  down to hit the keyboard. You see the driver window with some of the
  driver inputs mapped to a custom parameter set, and the custom
  parameter set controls updating in real time while I move around.
  What isn’t shown is the companion app which shows the video stream
  and skeleton as provided by the Kinect SDK. If it turns out that I
  get time add features I’d like to add support for face tracking; the
  Kinect API makes this look pretty doable. Another thing I could see
  adding is a simple plug-in API to allow people (probably just me) to
  make DLLs that would process the skeleton data prior to sending it to
  Softimage. While I don’t personally have the need, the system could
  be extended to send data to Softimage running on another PC or even
  multiple skeleton streams from multiple Kinects. There really are a lot
 of interesting ways this tool could evolve if there were enough people to
 support the effort.
 
 
 
  Regarding the Xbox controller, as a gamer/gamedev I find the xbox
  controller an ideal input device for two hand control of all kinds of
  things. The main thing I like about this setup is that the driver
  channel names map to the controller, no generalized joystick labels
  that I have to remember what is what (== what axis is the left
  trigger?) and it uses positional data so there is no need to set up a
  proxy to accumulate data like with the Mojoke driver. Another nice
  feature is that it supports 4 controllers for collaborative control
  of a rig. The xbox controllers are fairly inexpensive and I use a
  “Xbox 360 Wireless Gaming Receiver for Windows” which allows me to
  repurpose by xbox controllers if/when I need more inputs. Here is a
  short video of a character (please forgive the crude
  model) being manipulated by a single controller:
  http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in
  the neck/jaw hooked up to the parameter set which is being controlled
  by the two thumb sticks and triggers.
 
 
 
  With Softimage there is of course any number of ways to process data,
  and I am still learning what kind of setup is the best workflow for
  me but at the moment I think the easiest way to go is to 

RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)

2012-08-23 Thread Eric Cosky
I apologize for not communicating this earlier, but I was very close to
committing to this project but after much thought and discussion I decided I
need to stay focused on finishing up the game I am working on right now. The
game has been over a year in the works and despite the appeal of turning the
mocap connector into a proper product, I really can't let myself switch
gears right now - I just have too much invested in the game and I need to
get it done. I won’t release the mocap connector unless I can take the time
finish it up properly and provide the necessary support for both the project
itself and the people who would be using it, and I just can't do that right
now. Hopefully I can revisit this project in the future because it isn’t
really that far from where it needs to be, but I just can’t afford the time
right now. I simply must to get this game done ASAP, really don’t have any
choice in the matter. Sorry! I’ll review the state of similar products when
my workload will afford it, and if it looks like it still makes sense to do
I’ll bring it up again and see if anyone is still interested. 

Thanks,



 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
Sent: Thursday, August 23, 2012 8:48 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows
and/or XBox controller capture driver?)

 

Has this launched yet? Every time I go there it only states draft

On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky e...@cosky.com wrote:

Yes, that’s normal. I already wrote up the campaign page, but until
IndieGoGo validates the bank information it will show as “draft” mode to
other people. The validation process requires PayPal to validate my business
info, which takes a few days. The YouTube links are unlisted at the moment,
so in theory people should only see them when reading this thread. I’m
guessing it will be visible on Wednesday.

 

Thanks,

-Eric Cosky

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Muhamad Faizol
Abd. Halim
Sent: Saturday, July 28, 2012 3:09 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows
and/or XBox controller capture driver?)

 

I got this message The page you are looking for is currently in DRAFT
mode and hidden from the public. Please contact the campaign owner if you
feel this is in error! when tried to access the page. Is that normal?

Cheers,

On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky e...@cosky.com wrote:

Thanks for the suggestion; I've set up an Indigogo campaign but it won't be
visible until the bank stuff is validated next week. I'm calling it Mocap
Connector.

In the meantime here are some videos for anyone interested.

Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg
Kinect: http://www.youtube.com/watch?v=Jxd90LLULds
Xbox: http://www.youtube.com/watch?v=aVRE1da89zw

I wish I had decent video gear and a radio voice, but I think the videos
serve their purpose well enough.

Happy Friday,

Eric Cosky



-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Thursday, July 26, 2012 7:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
capture driver?

May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty
much US-only.

Indiegogo is the same deal, works in USD, but it accepts most/all countries,
such as Canada (where I'm at.)


On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning etmth...@gmail.com wrote:
 One for me, please!


 On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky e...@cosky.com wrote:

 Hi, thanks for the responses.



 Here’s a very short  rough capture of Softimage being fed Kinect
 data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I
 didn’t make any effort to get a clean capture or anything, just
 turned it on and moved around a bit. That start/end show me leaning
 down to hit the keyboard. You see the driver window with some of the
 driver inputs mapped to a custom parameter set, and the custom
 parameter set controls updating in real time while I move around.
 What isn’t shown is the companion app which shows the video stream
 and skeleton as provided by the Kinect SDK. If it turns out that I
 get time add features I’d like to add support for face tracking; the
 Kinect API makes this look pretty doable. Another thing I could see
 adding is a simple plug-in API to allow people (probably just me) to
 make DLLs that would process the skeleton data prior to sending it to
 Softimage. While I don’t personally have the need, the system could
 be extended to send data to Softimage running on another PC or even
 multiple skeleton streams from multiple Kinects. There really are a lot
of interesting ways this tool could 

RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)

2012-08-23 Thread Marc-Andre Carbonneau
Allright now you got us curious about your game. What is it. ;)

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky
Sent: Thursday, August 23, 2012 12:13 PM
To: softimage@listproc.autodesk.com
Subject: RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows 
and/or XBox controller capture driver?)

I apologize for not communicating this earlier, but I was very close to 
committing to this project but after much thought and discussion I decided I 
need to stay focused on finishing up the game I am working on right now. The 
game has been over a year in the works and despite the appeal of turning the 
mocap connector into a proper product, I really can't let myself switch gears 
right now - I just have too much invested in the game and I need to get it 
done. I won't release the mocap connector unless I can take the time finish it 
up properly and provide the necessary support for both the project itself and 
the people who would be using it, and I just can't do that right now. Hopefully 
I can revisit this project in the future because it isn't really that far from 
where it needs to be, but I just can't afford the time right now. I simply must 
to get this game done ASAP, really don't have any choice in the matter. Sorry! 
I'll review the state of similar products when my workload will afford it, and 
if it looks like it still makes sense to do I'll bring it up again and see if 
anyone is still interested.
Thanks,

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Eric Turman
Sent: Thursday, August 23, 2012 8:48 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows 
and/or XBox controller capture driver?)

Has this launched yet? Every time I go there it only states draft
On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky 
e...@cosky.commailto:e...@cosky.com wrote:
Yes, that's normal. I already wrote up the campaign page, but until IndieGoGo 
validates the bank information it will show as draft mode to other people. 
The validation process requires PayPal to validate my business info, which 
takes a few days. The YouTube links are unlisted at the moment, so in theory 
people should only see them when reading this thread. I'm guessing it will be 
visible on Wednesday.

Thanks,
-Eric Cosky


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Muhamad Faizol Abd. Halim
Sent: Saturday, July 28, 2012 3:09 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows 
and/or XBox controller capture driver?)

I got this message The page you are looking for is currently in DRAFT mode 
and hidden from the public. Please contact the campaign owner if you feel this 
is in error! when tried to access the page. Is that normal?

Cheers,
On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky 
e...@cosky.commailto:e...@cosky.com wrote:
Thanks for the suggestion; I've set up an Indigogo campaign but it won't be
visible until the bank stuff is validated next week. I'm calling it Mocap
Connector.

In the meantime here are some videos for anyone interested.

Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg
Kinect: http://www.youtube.com/watch?v=Jxd90LLULds
Xbox: http://www.youtube.com/watch?v=aVRE1da89zw

I wish I had decent video gear and a radio voice, but I think the videos
serve their purpose well enough.

Happy Friday,

Eric Cosky



-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Alan Fregtman
Sent: Thursday, July 26, 2012 7:42 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
capture driver?

May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty
much US-only.

Indiegogo is the same deal, works in USD, but it accepts most/all countries,
such as Canada (where I'm at.)


On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning 
etmth...@gmail.commailto:etmth...@gmail.com wrote:
 One for me, please!


 On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky 
 e...@cosky.commailto:e...@cosky.com wrote:

 Hi, thanks for the responses.



 Here's a very short  rough capture of Softimage being fed Kinect
 data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I
 didn't make any effort to get a clean capture or anything, just
 turned it on and moved around a bit. That start/end show 

RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)

2012-07-28 Thread Eric Cosky
Yes, that’s normal. I already wrote up the campaign page, but until
IndieGoGo validates the bank information it will show as “draft” mode to
other people. The validation process requires PayPal to validate my business
info, which takes a few days. The YouTube links are unlisted at the moment,
so in theory people should only see them when reading this thread. I’m
guessing it will be visible on Wednesday.

 

Thanks,

-Eric Cosky

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Muhamad Faizol
Abd. Halim
Sent: Saturday, July 28, 2012 3:09 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows
and/or XBox controller capture driver?)

 

I got this message The page you are looking for is currently in DRAFT
mode and hidden from the public. Please contact the campaign owner if you
feel this is in error! when tried to access the page. Is that normal?

Cheers,

On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky e...@cosky.com wrote:

Thanks for the suggestion; I've set up an Indigogo campaign but it won't be
visible until the bank stuff is validated next week. I'm calling it Mocap
Connector.

In the meantime here are some videos for anyone interested.

Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg
Kinect: http://www.youtube.com/watch?v=Jxd90LLULds
Xbox: http://www.youtube.com/watch?v=aVRE1da89zw

I wish I had decent video gear and a radio voice, but I think the videos
serve their purpose well enough.

Happy Friday,

Eric Cosky



-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Thursday, July 26, 2012 7:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
capture driver?

May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty
much US-only.

Indiegogo is the same deal, works in USD, but it accepts most/all countries,
such as Canada (where I'm at.)


On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning etmth...@gmail.com wrote:
 One for me, please!


 On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky e...@cosky.com wrote:

 Hi, thanks for the responses.



 Here’s a very short  rough capture of Softimage being fed Kinect
 data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I
 didn’t make any effort to get a clean capture or anything, just
 turned it on and moved around a bit. That start/end show me leaning
 down to hit the keyboard. You see the driver window with some of the
 driver inputs mapped to a custom parameter set, and the custom
 parameter set controls updating in real time while I move around.
 What isn’t shown is the companion app which shows the video stream
 and skeleton as provided by the Kinect SDK. If it turns out that I
 get time add features I’d like to add support for face tracking; the
 Kinect API makes this look pretty doable. Another thing I could see
 adding is a simple plug-in API to allow people (probably just me) to
 make DLLs that would process the skeleton data prior to sending it to
 Softimage. While I don’t personally have the need, the system could
 be extended to send data to Softimage running on another PC or even
 multiple skeleton streams from multiple Kinects. There really are a lot
of interesting ways this tool could evolve if there were enough people to
support the effort.



 Regarding the Xbox controller, as a gamer/gamedev I find the xbox
 controller an ideal input device for two hand control of all kinds of
 things. The main thing I like about this setup is that the driver
 channel names map to the controller, no generalized joystick labels
 that I have to remember what is what (== what axis is the left
 trigger?) and it uses positional data so there is no need to set up a
 proxy to accumulate data like with the Mojoke driver. Another nice
 feature is that it supports 4 controllers for collaborative control
 of a rig. The xbox controllers are fairly inexpensive and I use a
 “Xbox 360 Wireless Gaming Receiver for Windows” which allows me to
 repurpose by xbox controllers if/when I need more inputs. Here is a
 short video of a character (please forgive the crude
 model) being manipulated by a single controller:
 http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in
 the neck/jaw hooked up to the parameter set which is being controlled
 by the two thumb sticks and triggers.



 With Softimage there is of course any number of ways to process data,
 and I am still learning what kind of setup is the best workflow for
 me but at the moment I think the easiest way to go is to use the
 “load preset” command for the driver (the folder icon in the toolbar)
 to point the targets at different custom parameter sets, which are
 then referenced by expressions on deformers in the model being
 animated. This has allowed me to switch what I am recording motion
 for 

Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)

2012-07-27 Thread Eric Cosky
Thanks for the suggestion; I've set up an Indigogo campaign but it won't be
visible until the bank stuff is validated next week. I'm calling it Mocap
Connector.

In the meantime here are some videos for anyone interested. 

Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg
Kinect: http://www.youtube.com/watch?v=Jxd90LLULds
Xbox: http://www.youtube.com/watch?v=aVRE1da89zw

I wish I had decent video gear and a radio voice, but I think the videos
serve their purpose well enough.

Happy Friday,

Eric Cosky



-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Thursday, July 26, 2012 7:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
capture driver?

May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty
much US-only.

Indiegogo is the same deal, works in USD, but it accepts most/all countries,
such as Canada (where I'm at.)


On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning etmth...@gmail.com wrote:
 One for me, please!


 On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky e...@cosky.com wrote:

 Hi, thanks for the responses.



 Here’s a very short  rough capture of Softimage being fed Kinect 
 data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I 
 didn’t make any effort to get a clean capture or anything, just 
 turned it on and moved around a bit. That start/end show me leaning 
 down to hit the keyboard. You see the driver window with some of the 
 driver inputs mapped to a custom parameter set, and the custom 
 parameter set controls updating in real time while I move around. 
 What isn’t shown is the companion app which shows the video stream 
 and skeleton as provided by the Kinect SDK. If it turns out that I 
 get time add features I’d like to add support for face tracking; the 
 Kinect API makes this look pretty doable. Another thing I could see 
 adding is a simple plug-in API to allow people (probably just me) to 
 make DLLs that would process the skeleton data prior to sending it to 
 Softimage. While I don’t personally have the need, the system could 
 be extended to send data to Softimage running on another PC or even 
 multiple skeleton streams from multiple Kinects. There really are a lot
of interesting ways this tool could evolve if there were enough people to
support the effort.



 Regarding the Xbox controller, as a gamer/gamedev I find the xbox 
 controller an ideal input device for two hand control of all kinds of 
 things. The main thing I like about this setup is that the driver 
 channel names map to the controller, no generalized joystick labels 
 that I have to remember what is what (== what axis is the left 
 trigger?) and it uses positional data so there is no need to set up a 
 proxy to accumulate data like with the Mojoke driver. Another nice 
 feature is that it supports 4 controllers for collaborative control 
 of a rig. The xbox controllers are fairly inexpensive and I use a 
 “Xbox 360 Wireless Gaming Receiver for Windows” which allows me to 
 repurpose by xbox controllers if/when I need more inputs. Here is a 
 short video of a character (please forgive the crude
 model) being manipulated by a single controller:
 http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in 
 the neck/jaw hooked up to the parameter set which is being controlled 
 by the two thumb sticks and triggers.



 With Softimage there is of course any number of ways to process data, 
 and I am still learning what kind of setup is the best workflow for 
 me but at the moment I think the easiest way to go is to use the 
 “load preset” command for the driver (the folder icon in the toolbar) 
 to point the targets at different custom parameter sets, which are 
 then referenced by expressions on deformers in the model being 
 animated. This has allowed me to switch what I am recording motion 
 for within a scene pretty easily. An alternative is a synoptic with
scripts to load specific presets.



 As an aside, I did a rough experiment with making custom ICE nodes to 
 read device data (essentially ICE input devices) and I might have 
 been doing something wrong but I found that it was less responsive 
 than drivers  expressions. I also didn’t care for the need to run 
 the scene to see the inputs change; I think perhaps this is because 
 the drivers use a push model whereas ICE uses a pull model for how 
 data is propagated.  Also, the need for quite a few nodes to just do 
 a simple “make the right trigger rotate something” led me away from 
 using ICE nodes as the source of input data. If necessary or useful I 
 can always make ICE trees get data from the custom parameter set data
targeted by the driver.



 Currently the companion software is written in .NET for Windows. It’s 
 not a terribly complicated app, but it does use the Kinect SDK and 
 XAML which means it would take a complete rewrite to get 

RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-26 Thread Eric Cosky
Thanks, good to know. I think I probably will do one of these crowd funding
things because as much as I'd like to work on this some more (it's pretty
fun) I have to convince someone else it's something enough people would want
before I can do that. Not enough time in the day for all the stuff I'd like
to do that’s for sure!

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Thursday, July 26, 2012 7:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
capture driver?

May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty
much US-only.

Indiegogo is the same deal, works in USD, but it accepts most/all countries,
such as Canada (where I'm at.)


On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning etmth...@gmail.com wrote:
 One for me, please!


 On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky e...@cosky.com wrote:

 Hi, thanks for the responses.



 Here’s a very short  rough capture of Softimage being fed Kinect 
 data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I 
 didn’t make any effort to get a clean capture or anything, just 
 turned it on and moved around a bit. That start/end show me leaning 
 down to hit the keyboard. You see the driver window with some of the 
 driver inputs mapped to a custom parameter set, and the custom 
 parameter set controls updating in real time while I move around. 
 What isn’t shown is the companion app which shows the video stream 
 and skeleton as provided by the Kinect SDK. If it turns out that I 
 get time add features I’d like to add support for face tracking; the 
 Kinect API makes this look pretty doable. Another thing I could see 
 adding is a simple plug-in API to allow people (probably just me) to 
 make DLLs that would process the skeleton data prior to sending it to 
 Softimage. While I don’t personally have the need, the system could 
 be extended to send data to Softimage running on another PC or even 
 multiple skeleton streams from multiple Kinects. There really are a lot
of interesting ways this tool could evolve if there were enough people to
support the effort.



 Regarding the Xbox controller, as a gamer/gamedev I find the xbox 
 controller an ideal input device for two hand control of all kinds of 
 things. The main thing I like about this setup is that the driver 
 channel names map to the controller, no generalized joystick labels 
 that I have to remember what is what (== what axis is the left 
 trigger?) and it uses positional data so there is no need to set up a 
 proxy to accumulate data like with the Mojoke driver. Another nice 
 feature is that it supports 4 controllers for collaborative control 
 of a rig. The xbox controllers are fairly inexpensive and I use a 
 “Xbox 360 Wireless Gaming Receiver for Windows” which allows me to 
 repurpose by xbox controllers if/when I need more inputs. Here is a 
 short video of a character (please forgive the crude
 model) being manipulated by a single controller:
 http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in 
 the neck/jaw hooked up to the parameter set which is being controlled 
 by the two thumb sticks and triggers.



 With Softimage there is of course any number of ways to process data, 
 and I am still learning what kind of setup is the best workflow for 
 me but at the moment I think the easiest way to go is to use the 
 “load preset” command for the driver (the folder icon in the toolbar) 
 to point the targets at different custom parameter sets, which are 
 then referenced by expressions on deformers in the model being 
 animated. This has allowed me to switch what I am recording motion 
 for within a scene pretty easily. An alternative is a synoptic with
scripts to load specific presets.



 As an aside, I did a rough experiment with making custom ICE nodes to 
 read device data (essentially ICE input devices) and I might have 
 been doing something wrong but I found that it was less responsive 
 than drivers  expressions. I also didn’t care for the need to run 
 the scene to see the inputs change; I think perhaps this is because 
 the drivers use a push model whereas ICE uses a pull model for how 
 data is propagated.  Also, the need for quite a few nodes to just do 
 a simple “make the right trigger rotate something” led me away from 
 using ICE nodes as the source of input data. If necessary or useful I 
 can always make ICE trees get data from the custom parameter set data
targeted by the driver.



 Currently the companion software is written in .NET for Windows. It’s 
 not a terribly complicated app, but it does use the Kinect SDK and 
 XAML which means it would take a complete rewrite to get something on 
 Linux. The driver itself is fairly portable but does use a few Win32 
 APIs to communicate with the companion app. While I have adequate 
 Linux dev experience, I don’t 

RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-23 Thread Williams, Wayne
Set up a kickstarter possibly?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
activemotionpictu...@yahoo.com
Sent: Sunday, July 22, 2012 9:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Any interest in a Kinect for Windows and/or XBox controller 
capture driver?

Yes please. Oh so much, this will be so helpful to drive things like 
puppeteering!! A dream come true!

Conectado por DROID en Verizon Wireless


-Mensaje original-
De: Halim Negadi hneg...@gmail.com
Para: softimage@listproc.autodesk.com
Enviado: dom, jul 22, 2012 18:41:25 GMT+00:00
Asunto: Re: Any interest in a Kinect for Windows and/or XBox controller capture 
driver?
Highly interested as well !
On Sun, Jul 22, 2012 at 6:28 PM, Gmail 
arma...@gmail.commailto:arma...@gmail.com wrote:
I'm also interested.



On Jul 22, 2012, at 10:21 AM, michael johansson 
mich...@lowend.semailto:mich...@lowend.se wrote:

 I would be interested.

 /michael Johanson

 2012/7/22 Muhamad Faizol Abd. Halim 
 faizol@gmail.commailto:faizol@gmail.com:
 I'm interested in what you're offering at that price point, but it would
 much more helpful if we can have more information about it (like a blog or
 something detailing the tools you're promoting, some how tos etc).

 Having said that, there's an article on phoronix.comhttp://phoronix.com 
 about using kinect
 devices with Qt toolkit on Linux (Maemo);
 http://www.phoronix.com/scan.php?page=news_itempx=MTEyODY

 The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
 OpenCV. Code for Qt Air Cursor can be found here;
 https://github.com/nemein/Qt_AirCursor

 I imagine that if you can develop that using Qt toolkit, it would be cross
 platform and can be maintained using just a single source, if done properly.

 Cheers,
 Faizol




 On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky 
 e...@cosky.commailto:e...@cosky.com wrote:

 Hi,



 #1, I recently wrote an application that captures bone data from a Kinect
 for Windows devices (Important: this is not the XBox Kinect) and sends it to
 a device driver running in Softimage. It is a functional solution for
 getting the raw skeletal motion data into Softimage using the device driver
 interface. I know there is already an ICE-based Kinect solution out there,
 but this takes a different approach by using a device driver which I find a
 little more to my liking. I can observe values in a custom parameter set and
 pull the values from there to do whatever I need with them such as binding
 in ICE or more basic expressions. Plus I don’t have to run the simulation to
 see what is going on, you just activate the driver and it works even while
 Softimage is sitting in pause mode.



 #2, I also wrote a driver that is designed to work with Xbox-style
 controllers. The input data is provided as positional data and all driver
 item names are mapped to Xbox controller names.



 I’m wondering if there would be any interest in a bundle of these two
 drivers  the support application for something around $50. I am really
 under the gun to get my next game out (I’m a solo indie game dev) and I just
 can’t spend any more time on it unless I have some hope it can pay for the
 time it would take me to make a proper release out of it.



 I don’t want to assume anyone has any interest at all, and won’t be
 surprised if there isn’t. I wrote these for my own needs and find them
 useful so I am happy with that. However, if these sound like tools you would
 like, please let me know. If enough people want access to them then I can
 wrap up a few loose ends, do some more testing and do the various things I’d
 have to do. If a lot of people expressed interest I would be keen to add
 support for Kinect face tracking data as well as a plug-in mechanism to
 allow people to easily filter the skeleton data with a .NET DLL  prior to
 handing the data to Softimage. It’s all doable but I can only take the time
 if it makes business sense which I can only hope everyone understands.



 Here are some screenshots: http://imgur.com/a/7ayDJ



 Thanks



 Eric Cosky







 --
 Michael Johansson
 Artist/Senior Lecturer/Researcher
 Kristianstad University
 Digital Design
 29188 Kristianstad
 Email michael.johans...@hkr.semailto:michael.johans...@hkr.se

 Infobloom
 Grönegatan 4a
 222 24 Lund
 Email: mich...@lowend.semailto:mich...@lowend.se

 www.lowend.sehttp://www.lowend.se
 www.abadyl.comhttp://www.abadyl.com




Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-23 Thread javier gonzalez
Make a video or something just to show the posibilities. Good luck.

2012/7/23 Williams, Wayne wayne.willi...@xaviant.com

  Set up a kickstarter possibly? 

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *
 activemotionpictu...@yahoo.com
 *Sent:* Sunday, July 22, 2012 9:40 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Any interest in a Kinect for Windows and/or XBox
 controller capture driver?

 ** **

 Yes please. Oh so much, this will be so helpful to drive things like
 puppeteering!! A dream come true!

 *Conectado por DROID en Verizon Wireless*



 -Mensaje original-

 *De: *Halim Negadi hneg...@gmail.com*
 Para: *softimage@listproc.autodesk.com*
 Enviado: *dom, jul 22, 2012 18:41:25 GMT+00:00*
 Asunto: *Re: Any interest in a Kinect for Windows and/or XBox controller
 capture driver?

 Highly interested as well !

 On Sun, Jul 22, 2012 at 6:28 PM, Gmail arma...@gmail.com wrote:

 I'm also interested.




 On Jul 22, 2012, at 10:21 AM, michael johansson mich...@lowend.se wrote:

  I would be interested.
 
  /michael Johanson
 
  2012/7/22 Muhamad Faizol Abd. Halim faizol@gmail.com:
  I'm interested in what you're offering at that price point, but it would
  much more helpful if we can have more information about it (like a blog
 or
  something detailing the tools you're promoting, some how tos etc).
 
  Having said that, there's an article on phoronix.com about using kinect
  devices with Qt toolkit on Linux (Maemo);
  http://www.phoronix.com/scan.php?page=news_itempx=MTEyODY
 
  The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
  OpenCV. Code for Qt Air Cursor can be found here;
  https://github.com/nemein/Qt_AirCursor
 
  I imagine that if you can develop that using Qt toolkit, it would be
 cross
  platform and can be maintained using just a single source, if done
 properly.
 
  Cheers,
  Faizol
 
 
 
 
  On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky e...@cosky.com wrote:
 
  Hi,
 
 
 
  #1, I recently wrote an application that captures bone data from a
 Kinect
  for Windows devices (Important: this is not the XBox Kinect) and sends
 it to
  a device driver running in Softimage. It is a functional solution for
  getting the raw skeletal motion data into Softimage using the device
 driver
  interface. I know there is already an ICE-based Kinect solution out
 there,
  but this takes a different approach by using a device driver which I
 find a
  little more to my liking. I can observe values in a custom parameter
 set and
  pull the values from there to do whatever I need with them such as
 binding
  in ICE or more basic expressions. Plus I don’t have to run the
 simulation to
  see what is going on, you just activate the driver and it works even
 while
  Softimage is sitting in pause mode.
 
 
 
  #2, I also wrote a driver that is designed to work with Xbox-style
  controllers. The input data is provided as positional data and all
 driver
  item names are mapped to Xbox controller names.
 
 
 
  I’m wondering if there would be any interest in a bundle of these two
  drivers  the support application for something around $50. I am really
  under the gun to get my next game out (I’m a solo indie game dev) and
 I just
  can’t spend any more time on it unless I have some hope it can pay for
 the
  time it would take me to make a proper release out of it.
 
 
 
  I don’t want to assume anyone has any interest at all, and won’t be
  surprised if there isn’t. I wrote these for my own needs and find them
  useful so I am happy with that. However, if these sound like tools you
 would
  like, please let me know. If enough people want access to them then I
 can
  wrap up a few loose ends, do some more testing and do the various
 things I’d
  have to do. If a lot of people expressed interest I would be keen to
 add
  support for Kinect face tracking data as well as a plug-in mechanism to
  allow people to easily filter the skeleton data with a .NET DLL  prior
 to
  handing the data to Softimage. It’s all doable but I can only take the
 time
  if it makes business sense which I can only hope everyone understands.
 
 
 
  Here are some screenshots: http://imgur.com/a/7ayDJ
 
 
 
  Thanks
 
 
 
  Eric Cosky
 
 
 
 
 
 
 
  --
  Michael Johansson
  Artist/Senior Lecturer/Researcher
  Kristianstad University
  Digital Design
  29188 Kristianstad
  Email michael.johans...@hkr.se
 
  Infobloom
  Grönegatan 4a
  222 24 Lund
  Email: mich...@lowend.se
 
  www.lowend.se
  www.abadyl.com
 

 ** **



RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-23 Thread Eric Cosky
Hi, thanks for the responses.

 

Here’s a very short  rough capture of Softimage being fed Kinect data
through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I didn’t make
any effort to get a clean capture or anything, just turned it on and moved
around a bit. That start/end show me leaning down to hit the keyboard. You
see the driver window with some of the driver inputs mapped to a custom
parameter set, and the custom parameter set controls updating in real time
while I move around. What isn’t shown is the companion app which shows the
video stream and skeleton as provided by the Kinect SDK. If it turns out
that I get time add features I’d like to add support for face tracking; the
Kinect API makes this look pretty doable. Another thing I could see adding
is a simple plug-in API to allow people (probably just me) to make DLLs that
would process the skeleton data prior to sending it to Softimage. While I
don’t personally have the need, the system could be extended to send data to
Softimage running on another PC or even multiple skeleton streams from
multiple Kinects. There really are a lot of interesting ways this tool could
evolve if there were enough people to support the effort.

 

Regarding the Xbox controller, as a gamer/gamedev I find the xbox controller
an ideal input device for two hand control of all kinds of things. The main
thing I like about this setup is that the driver channel names map to the
controller, no generalized joystick labels that I have to remember what is
what (== what axis is the left trigger?) and it uses positional data so
there is no need to set up a proxy to accumulate data like with the Mojoke
driver. Another nice feature is that it supports 4 controllers for
collaborative control of a rig. The xbox controllers are fairly inexpensive
and I use a “Xbox 360 Wireless Gaming Receiver for Windows” which allows me
to repurpose by xbox controllers if/when I need more inputs. Here is a short
video of a character (please forgive the crude model) being manipulated by a
single controller: http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a
few bones in the neck/jaw hooked up to the parameter set which is being
controlled by the two thumb sticks and triggers. 

 

With Softimage there is of course any number of ways to process data, and I
am still learning what kind of setup is the best workflow for me but at the
moment I think the easiest way to go is to use the “load preset” command for
the driver (the folder icon in the toolbar) to point the targets at
different custom parameter sets, which are then referenced by expressions on
deformers in the model being animated. This has allowed me to switch what I
am recording motion for within a scene pretty easily. An alternative is a
synoptic with scripts to load specific presets. 

 

As an aside, I did a rough experiment with making custom ICE nodes to read
device data (essentially ICE input devices) and I might have been doing
something wrong but I found that it was less responsive than drivers 
expressions. I also didn’t care for the need to run the scene to see the
inputs change; I think perhaps this is because the drivers use a push model
whereas ICE uses a pull model for how data is propagated.  Also, the need
for quite a few nodes to just do a simple “make the right trigger rotate
something” led me away from using ICE nodes as the source of input data. If
necessary or useful I can always make ICE trees get data from the custom
parameter set data targeted by the driver.

 

Currently the companion software is written in .NET for Windows. It’s not a
terribly complicated app, but it does use the Kinect SDK and XAML which
means it would take a complete rewrite to get something on Linux. The driver
itself is fairly portable but does use a few Win32 APIs to communicate with
the companion app. While I have adequate Linux dev experience, I don’t
currently have a Linux rig to develop on. I’m open to the idea of a Linux
version but as I mentioned in the first email I have to be very careful
about how I spend my time on projects right now and it would be a much
larger investment for me to get a rig built and rewrite everything.

 

I have considered a Kickstarter, and I might still do that but I just wanted
to test the waters a bit to see what people might think before I took the
next step (whatever that may be). If you think you would be interested,
please let me know. 

 

Thanks for your feedback, 

 

Eric Cosky

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier
gonzalez
Sent: Monday, July 23, 2012 7:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
capture driver?

 

Make a video or something just to show the posibilities. Good luck.

2012/7/23 Williams, Wayne wayne.willi...@xaviant.com

Set up a kickstarter possibly? 

 

From: softimage-boun...@listproc.autodesk.com

Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-23 Thread Ed Manning
One for me, please!

On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky e...@cosky.com wrote:

 Hi, thanks for the responses.

 ** **

 Here’s a very short  rough capture of Softimage being fed Kinect data
 through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I didn’t
 make any effort to get a clean capture or anything, just turned it on and
 moved around a bit. That start/end show me leaning down to hit the
 keyboard. You see the driver window with some of the driver inputs mapped
 to a custom parameter set, and the custom parameter set controls updating
 in real time while I move around. What isn’t shown is the companion app
 which shows the video stream and skeleton as provided by the Kinect SDK. If
 it turns out that I get time add features I’d like to add support for face
 tracking; the Kinect API makes this look pretty doable. Another thing I
 could see adding is a simple plug-in API to allow people (probably just me)
 to make DLLs that would process the skeleton data prior to sending it to
 Softimage. While I don’t personally have the need, the system could be
 extended to send data to Softimage running on another PC or even multiple
 skeleton streams from multiple Kinects. There really are a lot of
 interesting ways this tool could evolve if there were enough people to
 support the effort.

 ** **

 Regarding the Xbox controller, as a gamer/gamedev I find the xbox
 controller an ideal input device for two hand control of all kinds of
 things. The main thing I like about this setup is that the driver channel
 names map to the controller, no generalized joystick labels that I have to
 remember what is what (== what axis is the left trigger?) and it uses
 positional data so there is no need to set up a proxy to accumulate data
 like with the Mojoke driver. Another nice feature is that it supports 4
 controllers for collaborative control of a rig. The xbox controllers are
 fairly inexpensive and I use a “Xbox 360 Wireless Gaming Receiver for
 Windows” which allows me to repurpose by xbox controllers if/when I need
 more inputs. Here is a short video of a character (please forgive the crude
 model) being manipulated by a single controller:
 http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in the
 neck/jaw hooked up to the parameter set which is being controlled by the
 two thumb sticks and triggers. 

 ** **

 With Softimage there is of course any number of ways to process data, and
 I am still learning what kind of setup is the best workflow for me but at
 the moment I think the easiest way to go is to use the “load preset”
 command for the driver (the folder icon in the toolbar) to point the
 targets at different custom parameter sets, which are then referenced by
 expressions on deformers in the model being animated. This has allowed me
 to switch what I am recording motion for within a scene pretty easily. An
 alternative is a synoptic with scripts to load specific presets. 

 ** **

 As an aside, I did a rough experiment with making custom ICE nodes to read
 device data (essentially ICE input devices) and I might have been doing
 something wrong but I found that it was less responsive than drivers 
 expressions. I also didn’t care for the need to run the scene to see the
 inputs change; I think perhaps this is because the drivers use a push model
 whereas ICE uses a pull model for how data is propagated.  Also, the need
 for quite a few nodes to just do a simple “make the right trigger rotate
 something” led me away from using ICE nodes as the source of input data. If
 necessary or useful I can always make ICE trees get data from the custom
 parameter set data targeted by the driver.

 ** **

 Currently the companion software is written in .NET for Windows. It’s not
 a terribly complicated app, but it does use the Kinect SDK and XAML which
 means it would take a complete rewrite to get something on Linux. The
 driver itself is fairly portable but does use a few Win32 APIs to
 communicate with the companion app. While I have adequate Linux dev
 experience, I don’t currently have a Linux rig to develop on. I’m open to
 the idea of a Linux version but as I mentioned in the first email I have to
 be very careful about how I spend my time on projects right now and it
 would be a much larger investment for me to get a rig built and rewrite
 everything.

 ** **

 I have considered a Kickstarter, and I might still do that but I just
 wanted to test the waters a bit to see what people might think before I
 took the next step (whatever that may be). If you think you would be
 interested, please let me know. 

 ** **

 Thanks for your feedback, 

 ** **

 Eric Cosky

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *javier gonzalez
 *Sent:* Monday, July 23, 2012 7:38 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Any interest in a Kinect for Windows and/or XBox

Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-22 Thread michael johansson
I would be interested.

/michael Johanson

2012/7/22 Muhamad Faizol Abd. Halim faizol@gmail.com:
 I'm interested in what you're offering at that price point, but it would
 much more helpful if we can have more information about it (like a blog or
 something detailing the tools you're promoting, some how tos etc).

 Having said that, there's an article on phoronix.com about using kinect
 devices with Qt toolkit on Linux (Maemo);
 http://www.phoronix.com/scan.php?page=news_itempx=MTEyODY

 The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
 OpenCV. Code for Qt Air Cursor can be found here;
 https://github.com/nemein/Qt_AirCursor

 I imagine that if you can develop that using Qt toolkit, it would be cross
 platform and can be maintained using just a single source, if done properly.

 Cheers,
 Faizol




 On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky e...@cosky.com wrote:

 Hi,



 #1, I recently wrote an application that captures bone data from a Kinect
 for Windows devices (Important: this is not the XBox Kinect) and sends it to
 a device driver running in Softimage. It is a functional solution for
 getting the raw skeletal motion data into Softimage using the device driver
 interface. I know there is already an ICE-based Kinect solution out there,
 but this takes a different approach by using a device driver which I find a
 little more to my liking. I can observe values in a custom parameter set and
 pull the values from there to do whatever I need with them such as binding
 in ICE or more basic expressions. Plus I don’t have to run the simulation to
 see what is going on, you just activate the driver and it works even while
 Softimage is sitting in pause mode.



 #2, I also wrote a driver that is designed to work with Xbox-style
 controllers. The input data is provided as positional data and all driver
 item names are mapped to Xbox controller names.



 I’m wondering if there would be any interest in a bundle of these two
 drivers  the support application for something around $50. I am really
 under the gun to get my next game out (I’m a solo indie game dev) and I just
 can’t spend any more time on it unless I have some hope it can pay for the
 time it would take me to make a proper release out of it.



 I don’t want to assume anyone has any interest at all, and won’t be
 surprised if there isn’t. I wrote these for my own needs and find them
 useful so I am happy with that. However, if these sound like tools you would
 like, please let me know. If enough people want access to them then I can
 wrap up a few loose ends, do some more testing and do the various things I’d
 have to do. If a lot of people expressed interest I would be keen to add
 support for Kinect face tracking data as well as a plug-in mechanism to
 allow people to easily filter the skeleton data with a .NET DLL  prior to
 handing the data to Softimage. It’s all doable but I can only take the time
 if it makes business sense which I can only hope everyone understands.



 Here are some screenshots: http://imgur.com/a/7ayDJ



 Thanks



 Eric Cosky







-- 
Michael Johansson
Artist/Senior Lecturer/Researcher
Kristianstad University
Digital Design
29188 Kristianstad
Email michael.johans...@hkr.se

Infobloom
Grönegatan 4a
222 24 Lund
Email: mich...@lowend.se

www.lowend.se
www.abadyl.com



Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-22 Thread Gmail
I'm also interested.

 

On Jul 22, 2012, at 10:21 AM, michael johansson mich...@lowend.se wrote:

 I would be interested.
 
 /michael Johanson
 
 2012/7/22 Muhamad Faizol Abd. Halim faizol@gmail.com:
 I'm interested in what you're offering at that price point, but it would
 much more helpful if we can have more information about it (like a blog or
 something detailing the tools you're promoting, some how tos etc).
 
 Having said that, there's an article on phoronix.com about using kinect
 devices with Qt toolkit on Linux (Maemo);
 http://www.phoronix.com/scan.php?page=news_itempx=MTEyODY
 
 The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
 OpenCV. Code for Qt Air Cursor can be found here;
 https://github.com/nemein/Qt_AirCursor
 
 I imagine that if you can develop that using Qt toolkit, it would be cross
 platform and can be maintained using just a single source, if done properly.
 
 Cheers,
 Faizol
 
 
 
 
 On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky e...@cosky.com wrote:
 
 Hi,
 
 
 
 #1, I recently wrote an application that captures bone data from a Kinect
 for Windows devices (Important: this is not the XBox Kinect) and sends it to
 a device driver running in Softimage. It is a functional solution for
 getting the raw skeletal motion data into Softimage using the device driver
 interface. I know there is already an ICE-based Kinect solution out there,
 but this takes a different approach by using a device driver which I find a
 little more to my liking. I can observe values in a custom parameter set and
 pull the values from there to do whatever I need with them such as binding
 in ICE or more basic expressions. Plus I don’t have to run the simulation to
 see what is going on, you just activate the driver and it works even while
 Softimage is sitting in pause mode.
 
 
 
 #2, I also wrote a driver that is designed to work with Xbox-style
 controllers. The input data is provided as positional data and all driver
 item names are mapped to Xbox controller names.
 
 
 
 I’m wondering if there would be any interest in a bundle of these two
 drivers  the support application for something around $50. I am really
 under the gun to get my next game out (I’m a solo indie game dev) and I just
 can’t spend any more time on it unless I have some hope it can pay for the
 time it would take me to make a proper release out of it.
 
 
 
 I don’t want to assume anyone has any interest at all, and won’t be
 surprised if there isn’t. I wrote these for my own needs and find them
 useful so I am happy with that. However, if these sound like tools you would
 like, please let me know. If enough people want access to them then I can
 wrap up a few loose ends, do some more testing and do the various things I’d
 have to do. If a lot of people expressed interest I would be keen to add
 support for Kinect face tracking data as well as a plug-in mechanism to
 allow people to easily filter the skeleton data with a .NET DLL  prior to
 handing the data to Softimage. It’s all doable but I can only take the time
 if it makes business sense which I can only hope everyone understands.
 
 
 
 Here are some screenshots: http://imgur.com/a/7ayDJ
 
 
 
 Thanks
 
 
 
 Eric Cosky
 
 
 
 
 
 
 
 -- 
 Michael Johansson
 Artist/Senior Lecturer/Researcher
 Kristianstad University
 Digital Design
 29188 Kristianstad
 Email michael.johans...@hkr.se
 
 Infobloom
 Grönegatan 4a
 222 24 Lund
 Email: mich...@lowend.se
 
 www.lowend.se
 www.abadyl.com
 



Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-22 Thread Halim Negadi
Highly interested as well !

On Sun, Jul 22, 2012 at 6:28 PM, Gmail arma...@gmail.com wrote:

 I'm also interested.



 On Jul 22, 2012, at 10:21 AM, michael johansson mich...@lowend.se wrote:

  I would be interested.
 
  /michael Johanson
 
  2012/7/22 Muhamad Faizol Abd. Halim faizol@gmail.com:
  I'm interested in what you're offering at that price point, but it would
  much more helpful if we can have more information about it (like a blog
 or
  something detailing the tools you're promoting, some how tos etc).
 
  Having said that, there's an article on phoronix.com about using kinect
  devices with Qt toolkit on Linux (Maemo);
  http://www.phoronix.com/scan.php?page=news_itempx=MTEyODY
 
  The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
  OpenCV. Code for Qt Air Cursor can be found here;
  https://github.com/nemein/Qt_AirCursor
 
  I imagine that if you can develop that using Qt toolkit, it would be
 cross
  platform and can be maintained using just a single source, if done
 properly.
 
  Cheers,
  Faizol
 
 
 
 
  On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky e...@cosky.com wrote:
 
  Hi,
 
 
 
  #1, I recently wrote an application that captures bone data from a
 Kinect
  for Windows devices (Important: this is not the XBox Kinect) and sends
 it to
  a device driver running in Softimage. It is a functional solution for
  getting the raw skeletal motion data into Softimage using the device
 driver
  interface. I know there is already an ICE-based Kinect solution out
 there,
  but this takes a different approach by using a device driver which I
 find a
  little more to my liking. I can observe values in a custom parameter
 set and
  pull the values from there to do whatever I need with them such as
 binding
  in ICE or more basic expressions. Plus I don’t have to run the
 simulation to
  see what is going on, you just activate the driver and it works even
 while
  Softimage is sitting in pause mode.
 
 
 
  #2, I also wrote a driver that is designed to work with Xbox-style
  controllers. The input data is provided as positional data and all
 driver
  item names are mapped to Xbox controller names.
 
 
 
  I’m wondering if there would be any interest in a bundle of these two
  drivers  the support application for something around $50. I am really
  under the gun to get my next game out (I’m a solo indie game dev) and
 I just
  can’t spend any more time on it unless I have some hope it can pay for
 the
  time it would take me to make a proper release out of it.
 
 
 
  I don’t want to assume anyone has any interest at all, and won’t be
  surprised if there isn’t. I wrote these for my own needs and find them
  useful so I am happy with that. However, if these sound like tools you
 would
  like, please let me know. If enough people want access to them then I
 can
  wrap up a few loose ends, do some more testing and do the various
 things I’d
  have to do. If a lot of people expressed interest I would be keen to
 add
  support for Kinect face tracking data as well as a plug-in mechanism to
  allow people to easily filter the skeleton data with a .NET DLL  prior
 to
  handing the data to Softimage. It’s all doable but I can only take the
 time
  if it makes business sense which I can only hope everyone understands.
 
 
 
  Here are some screenshots: http://imgur.com/a/7ayDJ
 
 
 
  Thanks
 
 
 
  Eric Cosky
 
 
 
 
 
 
 
  --
  Michael Johansson
  Artist/Senior Lecturer/Researcher
  Kristianstad University
  Digital Design
  29188 Kristianstad
  Email michael.johans...@hkr.se
 
  Infobloom
  Grönegatan 4a
  222 24 Lund
  Email: mich...@lowend.se
 
  www.lowend.se
  www.abadyl.com
 




Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-21 Thread Muhamad Faizol Abd. Halim
I'm interested in what you're offering at that price point, but it would
much more helpful if we can have more information about it (like a blog or
something detailing the tools you're promoting, some how tos etc).

Having said that, there's an article on phoronix.com about using kinect
devices with Qt toolkit on Linux (Maemo);
http://www.phoronix.com/scan.php?page=news_itempx=MTEyODY

The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
OpenCV. Code for Qt Air Cursor can be found here;
https://github.com/nemein/Qt_AirCursor

I imagine that if you can develop that using Qt toolkit, it would be cross
platform and can be maintained using just a single source, if done properly.

Cheers,
Faizol



On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky e...@cosky.com wrote:

 Hi,

 ** **

 #1, I recently wrote an application that captures bone data from a Kinect
 for Windows devices (Important: this is not the XBox Kinect) and sends it
 to a device driver running in Softimage. It is a functional solution for
 getting the raw skeletal motion data into Softimage using the device driver
 interface. I know there is already an ICE-based Kinect solution out there,
 but this takes a different approach by using a device driver which I find a
 little more to my liking. I can observe values in a custom parameter set
 and pull the values from there to do whatever I need with them such as
 binding in ICE or more basic expressions. Plus I don’t have to run the
 simulation to see what is going on, you just activate the driver and it
 works even while Softimage is sitting in pause mode.

 ** **

 #2, I also wrote a driver that is designed to work with Xbox-style
 controllers. The input data is provided as positional data and all driver
 item names are mapped to Xbox controller names.

 ** **

 I’m wondering if there would be any interest in a bundle of these two
 drivers  the support application for something around $50. I am really
 under the gun to get my next game out (I’m a solo indie game dev) and I
 just can’t spend any more time on it unless I have some hope it can pay for
 the time it would take me to make a proper release out of it. 

 ** **

 I don’t want to assume anyone has any interest at all, and won’t be
 surprised if there isn’t. I wrote these for my own needs and find them
 useful so I am happy with that. However, if these sound like tools you
 would like, please let me know. If enough people want access to them then I
 can wrap up a few loose ends, do some more testing and do the various
 things I’d have to do. If a lot of people expressed interest I would be
 keen to add support for Kinect face tracking data as well as a plug-in
 mechanism to allow people to easily filter the skeleton data with a .NET
 DLL  prior to handing the data to Softimage. It’s all doable but I can only
 take the time if it makes business sense which I can only hope everyone
 understands.

 ** **

 Here are some screenshots: http://imgur.com/a/7ayDJ

 ** **

 Thanks

 ** **

 Eric Cosky

 ** **