I'm also interested.
On Jul 22, 2012, at 10:21 AM, michael johansson <mich...@lowend.se> wrote: > I would be interested. > > /michael Johanson > > 2012/7/22 Muhamad Faizol Abd. Halim <faizol....@gmail.com>: >> I'm interested in what you're offering at that price point, but it would >> much more helpful if we can have more information about it (like a blog or >> something detailing the tools you're promoting, some how tos etc). >> >> Having said that, there's an article on phoronix.com about using kinect >> devices with Qt toolkit on Linux (Maemo); >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY >> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and >> OpenCV. Code for Qt Air Cursor can be found here; >> https://github.com/nemein/Qt_AirCursor >> >> I imagine that if you can develop that using Qt toolkit, it would be cross >> platform and can be maintained using just a single source, if done properly. >> >> Cheers, >> Faizol >> >> >> >> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky <e...@cosky.com> wrote: >>> >>> Hi, >>> >>> >>> >>> #1, I recently wrote an application that captures bone data from a Kinect >>> for Windows devices (Important: this is not the XBox Kinect) and sends it to >>> a device driver running in Softimage. It is a functional solution for >>> getting the raw skeletal motion data into Softimage using the device driver >>> interface. I know there is already an ICE-based Kinect solution out there, >>> but this takes a different approach by using a device driver which I find a >>> little more to my liking. I can observe values in a custom parameter set and >>> pull the values from there to do whatever I need with them such as binding >>> in ICE or more basic expressions. Plus I don’t have to run the simulation to >>> see what is going on, you just activate the driver and it works even while >>> Softimage is sitting in pause mode. >>> >>> >>> >>> #2, I also wrote a driver that is designed to work with Xbox-style >>> controllers. The input data is provided as positional data and all driver >>> item names are mapped to Xbox controller names. >>> >>> >>> >>> I’m wondering if there would be any interest in a bundle of these two >>> drivers & the support application for something around $50. I am really >>> under the gun to get my next game out (I’m a solo indie game dev) and I just >>> can’t spend any more time on it unless I have some hope it can pay for the >>> time it would take me to make a proper release out of it. >>> >>> >>> >>> I don’t want to assume anyone has any interest at all, and won’t be >>> surprised if there isn’t. I wrote these for my own needs and find them >>> useful so I am happy with that. However, if these sound like tools you would >>> like, please let me know. If enough people want access to them then I can >>> wrap up a few loose ends, do some more testing and do the various things I’d >>> have to do. If a lot of people expressed interest I would be keen to add >>> support for Kinect face tracking data as well as a plug-in mechanism to >>> allow people to easily filter the skeleton data with a .NET DLL prior to >>> handing the data to Softimage. It’s all doable but I can only take the time >>> if it makes business sense which I can only hope everyone understands. >>> >>> >>> >>> Here are some screenshots: http://imgur.com/a/7ayDJ >>> >>> >>> >>> Thanks >>> >>> >>> >>> Eric Cosky >>> >>> >> >> > > > > -- > Michael Johansson > Artist/Senior Lecturer/Researcher > Kristianstad University > Digital Design > 29188 Kristianstad > Email michael.johans...@hkr.se > > Infobloom > Grönegatan 4a > 222 24 Lund > Email: mich...@lowend.se > > www.lowend.se > www.abadyl.com >