I'm also interested.

 

On Jul 22, 2012, at 10:21 AM, michael johansson <mich...@lowend.se> wrote:

> I would be interested.
> 
> /michael Johanson
> 
> 2012/7/22 Muhamad Faizol Abd. Halim <faizol....@gmail.com>:
>> I'm interested in what you're offering at that price point, but it would
>> much more helpful if we can have more information about it (like a blog or
>> something detailing the tools you're promoting, some how tos etc).
>> 
>> Having said that, there's an article on phoronix.com about using kinect
>> devices with Qt toolkit on Linux (Maemo);
>> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY
>> 
>> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
>> OpenCV. Code for Qt Air Cursor can be found here;
>> https://github.com/nemein/Qt_AirCursor
>> 
>> I imagine that if you can develop that using Qt toolkit, it would be cross
>> platform and can be maintained using just a single source, if done properly.
>> 
>> Cheers,
>> Faizol
>> 
>> 
>> 
>> 
>> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky <e...@cosky.com> wrote:
>>> 
>>> Hi,
>>> 
>>> 
>>> 
>>> #1, I recently wrote an application that captures bone data from a Kinect
>>> for Windows devices (Important: this is not the XBox Kinect) and sends it to
>>> a device driver running in Softimage. It is a functional solution for
>>> getting the raw skeletal motion data into Softimage using the device driver
>>> interface. I know there is already an ICE-based Kinect solution out there,
>>> but this takes a different approach by using a device driver which I find a
>>> little more to my liking. I can observe values in a custom parameter set and
>>> pull the values from there to do whatever I need with them such as binding
>>> in ICE or more basic expressions. Plus I don’t have to run the simulation to
>>> see what is going on, you just activate the driver and it works even while
>>> Softimage is sitting in pause mode.
>>> 
>>> 
>>> 
>>> #2, I also wrote a driver that is designed to work with Xbox-style
>>> controllers. The input data is provided as positional data and all driver
>>> item names are mapped to Xbox controller names.
>>> 
>>> 
>>> 
>>> I’m wondering if there would be any interest in a bundle of these two
>>> drivers & the support application for something around $50. I am really
>>> under the gun to get my next game out (I’m a solo indie game dev) and I just
>>> can’t spend any more time on it unless I have some hope it can pay for the
>>> time it would take me to make a proper release out of it.
>>> 
>>> 
>>> 
>>> I don’t want to assume anyone has any interest at all, and won’t be
>>> surprised if there isn’t. I wrote these for my own needs and find them
>>> useful so I am happy with that. However, if these sound like tools you would
>>> like, please let me know. If enough people want access to them then I can
>>> wrap up a few loose ends, do some more testing and do the various things I’d
>>> have to do. If a lot of people expressed interest I would be keen to add
>>> support for Kinect face tracking data as well as a plug-in mechanism to
>>> allow people to easily filter the skeleton data with a .NET DLL  prior to
>>> handing the data to Softimage. It’s all doable but I can only take the time
>>> if it makes business sense which I can only hope everyone understands.
>>> 
>>> 
>>> 
>>> Here are some screenshots: http://imgur.com/a/7ayDJ
>>> 
>>> 
>>> 
>>> Thanks
>>> 
>>> 
>>> 
>>> Eric Cosky
>>> 
>>> 
>> 
>> 
> 
> 
> 
> -- 
> Michael Johansson
> Artist/Senior Lecturer/Researcher
> Kristianstad University
> Digital Design
> 29188 Kristianstad
> Email michael.johans...@hkr.se
> 
> Infobloom
> Grönegatan 4a
> 222 24 Lund
> Email: mich...@lowend.se
> 
> www.lowend.se
> www.abadyl.com
> 

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