Re: ICE Tree UI takes ages to load and locks up.

2015-08-15 Thread pedro santos
@Diana
Thank you as always :)

@Luceric
Thanks for the suggestion, it was already off. Right now just compounding
random groups before saving is making re-opening the scene and tree much
less painful. And then just explode them.

@Jason
I'm considering what to do with it after I finish it. Though I'll probably
need to make it more ICE adept, since this is a blueprint and some
procedures I'm using are not for this context.


Another side question. As the tree grows, having the ability to select
connections becomes hazardous since one can easily disconnect something and
not notice and then, chase around tail to find it. Any way to only be able
to select the connections near the ports?

Thanks!


On Fri, Aug 14, 2015 at 3:35 AM, Jason S jasonsta...@gmail.com wrote:

 (Oops! empy post was an inadvertant Ctrl-Enter)

 @ Diana
 Indeed, looks great for page turns, or progressively rolling up things,
 and hope would be submitted to Rray! :)
 (and we can see 26fps in one of them which seems quite snappy)

 @Luceric
 I wonder what might have made you think of that ;) or if anyone ever tried
 turning it on, to not turn it off just as soon as dragging anything to the
 tree  (and see fonts dissapear)

 In contrast, I don't think anyone would ever want to turn it off if it
 didn't do that, as an otherwise not at-all taxing to display performance
 than cleartype, and allows to actually read text when even slightly zoomed
 out, or make out words from birds eye views.

 Which may be the reason why pretty-much all ICE screen-shots are taken
 100% zoom-in (with maximized views for larger trees) or not taken at all.
 (to not have most text immediatly become almost like garbled chicken
 scratch)

 Greetz!


 On 08/13/15 22:25, Jason S wrote:


 On 08/13/15 19:02, Luc-Eric Rousseau wrote:

 Try turning off high quality text in the render tree options, if you  have
 that turned on.  Or turn it on if you're on ati




 On 08/13/15 9:18, Diana David wrote:

 :)The last 3 GIFs are quite interesting!

 -
 Com os melhores cumprimentos,
 Kind Regards,

 [image: www.dianadavid.net] http://www.dianadavid.net

-


 2015-08-12 23:05 GMT+01:00 pedro santos probi...@gmail.com:

 @Olivier
 I haven't sent to anyone else to try it. I'm assuming is a UI generation
 issue and not GPU the UI doesn't go blank, the whole application locks up
 instead.

 @Matt
 For the operations I'm doing I need these many nodes. I've already done
 other bend deformers too and of course I didn't needed all this indeed (
 http://prntscr.com/83y066 ). I'm trying to get with something a bit more
 evolved but mainly it's a code blueprint. So I can test ideas faster than I
 would with code.
 The parts that are repetitive are already compounds, since again, this is
 a code blueprint I'm interested in convert those into functions.
 I've seen people using matrix to convey operations (Delta Mush compound
 was like that I think). But this operation is not very linear. Things go up
 and down the several streams of processing, so I don't know who to do
 matrix transformation would help in this case. It did help to just compound
 some sections. Just do hide out some things, and the tree started to load
 faster. Thanks.

 @Jason S
 Just like I said to Matt, I did that and it helped. Though I'm avoiding
 do it to everything since like I mentioned I need to pull data from many
 places and having the thing a bit more flatter helps. I also don't like to
 set value and call them locally beause this is a blueprint and the
 advantage over code is that I can immediately inspect what is being used
 where.

 By the way the ICE execution is very smooth. One of the reasons I moved
 out of LW after being 90% done there( http://prntscr.com/83y3rv ) , in
 ICE that is not problem. Just the UI load that was showing as problem,
 unlike LW where it loaded in 1 sec.


 Thanks for the tips. Here's the additional gifs I ended up cooking :)
 Cheers






-- 




*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator 
http://probiner.x10.mx/ http://probiner.x10.mx/*


Re: ICE Tree UI takes ages to load and locks up.

2015-08-13 Thread Diana David
:)The last 3 GIFs are quite interesting!

-
Com os melhores cumprimentos,
Kind Regards,

[image: www.dianadavid.net] http://www.dianadavid.net

   -


2015-08-12 23:05 GMT+01:00 pedro santos probi...@gmail.com:

 @Olivier
 I haven't sent to anyone else to try it. I'm assuming is a UI generation
 issue and not GPU the UI doesn't go blank, the whole application locks up
 instead.

 @Matt
 For the operations I'm doing I need these many nodes. I've already done
 other bend deformers too and of course I didn't needed all this indeed (
 http://prntscr.com/83y066 ). I'm trying to get with something a bit more
 evolved but mainly it's a code blueprint. So I can test ideas faster than I
 would with code.
 The parts that are repetitive are already compounds, since again, this is
 a code blueprint I'm interested in convert those into functions.
 I've seen people using matrix to convey operations (Delta Mush compound
 was like that I think). But this operation is not very linear. Things go up
 and down the several streams of processing, so I don't know who to do
 matrix transformation would help in this case. It did help to just compound
 some sections. Just do hide out some things, and the tree started to load
 faster. Thanks.

 @Jason S
 Just like I said to Matt, I did that and it helped. Though I'm avoiding do
 it to everything since like I mentioned I need to pull data from many
 places and having the thing a bit more flatter helps. I also don't like to
 set value and call them locally beause this is a blueprint and the
 advantage over code is that I can immediately inspect what is being used
 where.

 By the way the ICE execution is very smooth. One of the reasons I moved
 out of LW after being 90% done there( http://prntscr.com/83y3rv ) , in
 ICE that is not problem. Just the UI load that was showing as problem,
 unlike LW where it loaded in 1 sec.


 Thanks for the tips. Here's the additional gifs I ended up cooking :)
 Cheers







 On Tue, Aug 11, 2015 at 3:06 AM, Jason S jasonsta...@gmail.com wrote:

 I don't know, but isn't massiveness (or massive looking graphs) very
 dependant on how elaborate processes are, and how low-level nodes are used?

 In this case the end-result looks like there's no interpenetration
 however much 'twisted' are meshes
 (or looks like a 'smart bend')

 And I've seen ICE trees that looked very neat at the top, while having
 several levels of subgraphs that had considerable amounts of things at each
 level, which I'm sure when all expanded into one tree would make-up quite
 some trees,
 (not speaking of execution time which sometimes seems completely
 unrelated)

 Speaking of which, have you tried just collapsing entire graph chunks
 into compounds (at the top level) ?




 On 08/07/15 20:08, Olivier Jeannel wrote:

 Looks massive to me ;)
 Have you tried on another computer ? Just an idea : Could be a graphic
 card driver problem.

 Le 7 août 2015 19:05, pedro santos probi...@gmail.com a écrit :

 Hi, I'm doing a bend deformer in ICE
 The tree has grown, but I don't think it's something too massive:
 http://prntscr.com/80jx9k

 The UI always locked up a little bit, but I could load it eventually,
 but my last version simply doesn't load :/
 I tried to use the new ICE interaction mode buttons but to no avail. The
 execution is actually smooth, It's the tree loading that bring it to its
 knees.
 In the last days I exclamated Doh! whenever I entered a compound,
 because when I got out of it back into the main tree the same slow loading.

 Any clues to what might be the problem?

 Thanks!
 Pedro / probiner

 Here's some demo gifs I was cooking before I got locked down...












 --




 *--[image:
 http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
 Alpiarça dos Santos Animator  3DModeler  Illustrator 
 http://probiner.x10.mx/ http://probiner.x10.mx/*



Re: ICE Tree UI takes ages to load and locks up.

2015-08-13 Thread Luc-Eric Rousseau
Try turning off high quality text in the render tree options, if you have
that turned on.  Or turn it on if you're on ati


Re: ICE Tree UI takes ages to load and locks up.

2015-08-13 Thread Jason S

  
  
(Oops! empy post was an inadvertant
  Ctrl-Enter)
  
  @ Diana
  Indeed, looks great for page turns, or progressively rolling up
  things, and hope would be submitted to Rray! :)
  (and we can see 26fps in one of them which seems quite snappy)
  
  @Luceric
  I wonder what might have made you think of that ;) or if anyone
  ever tried turning it on, to not turn it off just as soon as
  dragging anything to the tree  (and see fonts dissapear) 
  
  In contrast, I don't think anyone would ever want to turn it off
  if it didn't do that, as an otherwise not at-all taxing to display
  performance than cleartype, and allows to actually read text when
  even slightly zoomed out, or make out words from birds eye views.
  
  
  Which may be the reason why pretty-much all ICE screen-shots are
  taken 100% zoom-in (with maximized views for larger trees) or not
  taken at all.
  (to not have most text immediatly become almost like garbled
  chicken scratch)  
  
  Greetz!
  
  On 08/13/15 22:25, Jason S wrote:


  
  
On 08/13/15 19:02, Luc-Eric Rousseau wrote:

  Try turning off high quality text in the render
tree options, if you  have that turned on.  Or turn it on if
you're on ati




On 08/13/15 9:18, Diana David wrote:
  
  

  :)The last 3 GIFs are quite interesting!


  

  

  

  

  

  

  

  -
  Com os melhores cumprimentos,
Kind

Regards,

  



  
  


  

  

  

  

  

  

  

  

  
  
  2015-08-12 23:05 GMT+01:00 pedro
santos probi...@gmail.com:

  @Olivier
I haven't sent to anyone else to try it. I'm assuming is
a UI generation issue and not GPU the UI doesn't go
blank, the whole application locks up instead.

@Matt
For the operations I'm doing I need these many nodes.
I've already done other bend deformers too and of course
I didn't needed all this indeed ( http://prntscr.com/83y066
). I'm trying to get with something a bit more evolved
but mainly it's a code blueprint. So I can test ideas
faster than I would with code.
The parts that are repetitive are already compounds,
since again, this is a code blueprint I'm interested in
convert those into functions.
I've seen people using matrix to convey operations
(Delta Mush compound was like that I think). But this
operation is not very linear. Things go up and down the
several streams of processing, so I don't know who to do
matrix transformation would help in this case. It did
help to just compound some sections. Just do hide out
some things, and the tree started to load faster.
Thanks.

@Jason S
Just like I said to Matt, I did that and it helped.
Though I'm avoiding do it to everything since like I
mentioned I need to pull data from many places and
having the thing a bit more flatter helps. I also don't
like to set value and call them locally beause this is a
blueprint and the advantage over code is that I can
immediately inspect what is being used where.
  

Re: ICE Tree UI takes ages to load and locks up.

2015-08-13 Thread Jason S

  
  

  On 08/13/15 19:02, Luc-Eric Rousseau wrote:
  
Try turning off high quality text in the render
  tree options, if you  have that turned on.  Or turn it on if
  you're on ati
  
  
  
  
  On 08/13/15 9:18, Diana David wrote:


  
:)The last 3 GIFs are quite interesting!
  
  

  

  

  

  

  

  

  
-
Com os melhores cumprimentos,
  Kind
  Regards,
  

  
  
  


  
  

  

  

  

  

  

  

  

  


2015-08-12 23:05 GMT+01:00 pedro santos
  probi...@gmail.com:
  
@Olivier
  I haven't sent to anyone else to try it. I'm assuming is a
  UI generation issue and not GPU the UI doesn't go blank,
  the whole application locks up instead.
  
  @Matt
  For the operations I'm doing I need these many nodes. I've
  already done other bend deformers too and of course I
  didn't needed all this indeed ( http://prntscr.com/83y066
  ). I'm trying to get with something a bit more evolved but
  mainly it's a code blueprint. So I can test ideas faster
  than I would with code.
  The parts that are repetitive are already compounds, since
  again, this is a code blueprint I'm interested in convert
  those into functions.
  I've seen people using matrix to convey operations (Delta
  Mush compound was like that I think). But this operation
  is not very linear. Things go up and down the several
  streams of processing, so I don't know who to do matrix
  transformation would help in this case. It did help to
  just compound some sections. Just do hide out some things,
  and the tree started to load faster. Thanks.
  
  @Jason S
  Just like I said to Matt, I did that and it helped. Though
  I'm avoiding do it to everything since like I mentioned I
  need to pull data from many places and having the thing a
  bit more flatter helps. I also don't like to set value and
  call them locally beause this is a blueprint and the
  advantage over code is that I can immediately inspect what
  is being used where.
  
  By the way the ICE execution is very smooth. One of the
  reasons I moved out of LW after being 90% done there( http://prntscr.com/83y3rv ) , in ICE
  that is not problem. Just the UI load that was showing as
  problem, unlike LW where it loaded in 1 sec.
  
  
  Thanks for the tips. Here's the additional gifs I ended up
  cooking :)
  Cheers

  

  


  



Re: ICE Tree UI takes ages to load and locks up.

2015-08-12 Thread pedro santos
@Olivier
I haven't sent to anyone else to try it. I'm assuming is a UI generation
issue and not GPU the UI doesn't go blank, the whole application locks up
instead.

@Matt
For the operations I'm doing I need these many nodes. I've already done
other bend deformers too and of course I didn't needed all this indeed (
http://prntscr.com/83y066 ). I'm trying to get with something a bit more
evolved but mainly it's a code blueprint. So I can test ideas faster than I
would with code.
The parts that are repetitive are already compounds, since again, this is a
code blueprint I'm interested in convert those into functions.
I've seen people using matrix to convey operations (Delta Mush compound was
like that I think). But this operation is not very linear. Things go up and
down the several streams of processing, so I don't know who to do matrix
transformation would help in this case. It did help to just compound some
sections. Just do hide out some things, and the tree started to load
faster. Thanks.

@Jason S
Just like I said to Matt, I did that and it helped. Though I'm avoiding do
it to everything since like I mentioned I need to pull data from many
places and having the thing a bit more flatter helps. I also don't like to
set value and call them locally beause this is a blueprint and the
advantage over code is that I can immediately inspect what is being used
where.

By the way the ICE execution is very smooth. One of the reasons I moved out
of LW after being 90% done there( http://prntscr.com/83y3rv ) , in ICE that
is not problem. Just the UI load that was showing as problem, unlike LW
where it loaded in 1 sec.


Thanks for the tips. Here's the additional gifs I ended up cooking :)
Cheers







On Tue, Aug 11, 2015 at 3:06 AM, Jason S jasonsta...@gmail.com wrote:

 I don't know, but isn't massiveness (or massive looking graphs) very
 dependant on how elaborate processes are, and how low-level nodes are used?

 In this case the end-result looks like there's no interpenetration however
 much 'twisted' are meshes
 (or looks like a 'smart bend')

 And I've seen ICE trees that looked very neat at the top, while having
 several levels of subgraphs that had considerable amounts of things at each
 level, which I'm sure when all expanded into one tree would make-up quite
 some trees,
 (not speaking of execution time which sometimes seems completely unrelated)

 Speaking of which, have you tried just collapsing entire graph chunks into
 compounds (at the top level) ?




 On 08/07/15 20:08, Olivier Jeannel wrote:

 Looks massive to me ;)
 Have you tried on another computer ? Just an idea : Could be a graphic
 card driver problem.

 Le 7 août 2015 19:05, pedro santos probi...@gmail.com a écrit :

 Hi, I'm doing a bend deformer in ICE
 The tree has grown, but I don't think it's something too massive:
 http://prntscr.com/80jx9k

 The UI always locked up a little bit, but I could load it eventually, but
 my last version simply doesn't load :/
 I tried to use the new ICE interaction mode buttons but to no avail. The
 execution is actually smooth, It's the tree loading that bring it to its
 knees.
 In the last days I exclamated Doh! whenever I entered a compound,
 because when I got out of it back into the main tree the same slow loading.

 Any clues to what might be the problem?

 Thanks!
 Pedro / probiner

 Here's some demo gifs I was cooking before I got locked down...












-- 




*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator 
http://probiner.x10.mx/ http://probiner.x10.mx/*


Re: ICE Tree UI takes ages to load and locks up.

2015-08-10 Thread Jason S

  
  
I don't know, but isn't massiveness (or
  massive looking graphs) very dependant on how elaborate processes
  are, and how low-level nodes are used?
  
  In this case the end-result looks like there's no interpenetration
  however much 'twisted' are meshes 
  (or looks like a 'smart bend')
  
  And I've seen ICE trees that looked very neat at the top, while
  having several levels of subgraphs that had considerable amounts
  of things at each level, which I'm sure when all expanded into one
  tree would make-up quite some trees, 
  (not speaking of execution time which sometimes seems completely
  unrelated)
  
  Speaking of which, have you tried just collapsing entire graph
  chunks into compounds (at the top level) ?
  
  
  
  On 08/07/15 20:08, Olivier Jeannel wrote:


  Looks massive to me ;)
Have you tried on another computer ? Just an idea : Could be a
graphic card driver problem.

  
  Le 7 août 2015 19:05, "pedro santos" probi...@gmail.com

a écrit :

  Hi, I'm doing a bend deformer in ICE
The tree has grown, but I don't think it's something too
massive: http://prntscr.com/80jx9k

The UI always locked up a little bit, but I could load it
eventually, but my last version simply doesn't load :/
I tried to use the new ICE interaction mode buttons but to
no avail. The execution is actually smooth, It's the tree
loading that bring it to its knees. 
In the last days I exclamated "Doh!" whenever I entered a
compound, because when I got out of it back into the main
tree the same slow loading.

Any clues to what might be the problem?

Thanks!
Pedro / probiner

Here's some demo gifs I was cooking before I got locked
down...








  

  


  



Re: ICE Tree UI takes ages to load and locks up.

2015-08-07 Thread Olivier Jeannel
Looks massive to me ;)
Have you tried on another computer ? Just an idea : Could be a graphic card
driver problem.
Le 7 août 2015 19:05, pedro santos probi...@gmail.com a écrit :

 Hi, I'm doing a bend deformer in ICE
 The tree has grown, but I don't think it's something too massive:
 http://prntscr.com/80jx9k

 The UI always locked up a little bit, but I could load it eventually, but
 my last version simply doesn't load :/
 I tried to use the new ICE interaction mode buttons but to no avail. The
 execution is actually smooth, It's the tree loading that bring it to its
 knees.
 In the last days I exclamated Doh! whenever I entered a compound,
 because when I got out of it back into the main tree the same slow loading.

 Any clues to what might be the problem?

 Thanks!
 Pedro / probiner

 Here's some demo gifs I was cooking before I got locked down...











Re: ICE Tree UI takes ages to load and locks up.

2015-08-07 Thread Matt Lind
You have too many nodes.  I've made bend deformers in ICE, and didn't need 
that many nodes to do it.


You should try optimizing your logic and use nested compounds wherever logic 
is repeated.  also look to do your math differently such as working with 
matrices instead of primitive values or vectors.  That'll allow you to do 
the same work with fewer nodes.



Matt




Date: Fri, 7 Aug 2015 18:05:20 +0100
From: pedro santos probi...@gmail.com
Subject: ICE Tree UI takes ages to load and locks up.
To: Softimage Mailing List softimage@listproc.autodesk.com
Hi, I'm doing a bend deformer in ICE
The tree has grown, but I don't think it's something too massive:
http://prntscr.com/80jx9k

The UI always locked up a little bit, but I could load it eventually, but
my last version simply doesn't load :/
I tried to use the new ICE interaction mode buttons but to no avail. The
execution is actually smooth, It's the tree loading that bring it to its
knees.
In the last days I exclamated Doh! whenever I entered a compound, because
when I got out of it back into the main tree the same slow loading.

Any clues to what might be the problem?

Thanks!
Pedro / probiner