Re: 答复: Re[2]: March 28, 2014

2014-04-03 Thread Steven Caron
unfortunately, he is just matching the intensity of remarks which have been
thrown around this thread and forum for a month now. i am frankly sick of
this back and forth. first a new thread starts, people chime in, it
escalates until some name calling or some unfounded accusation (conspiracy
theory) is made and then the current autodesk employees chime in to defend
themselves and/or try to de-escalate the situation by countering the wild
accusations. it comes to nearly the same anticlimactic conclusion every
time! it is very annoying...

and i gotta say this... show some eff'n respect people! especially to the
ex-si developers that are still chiming in here. brent chimes in and people
start thinking he is new to the list?! oh my! someone is really showing
their age. you guys are all so strung out and aggressive you attack anyone
you don't know or that has an @autodesk.com email address.


On Wed, Apr 2, 2014 at 2:38 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 You've done it before and you still went straight to SI for your sordid
 little case and point, it's the fact you keep using previous SI developers/
 development as a target even if you are only trying to make up a bunch of
 BS for comparison.

 As a matter a fact, yes i do actually have a hate boner against AD, they
 slashed my fucking livelihood forcing me to retrain to stay relevant in
 this industry. i think you will find i'm not alone to have come down with
 this condition DUDE BRA! There's enough hate boners here to fuel the sun.


 On 2 April 2014 22:22, Luc-Eric Rousseau luceri...@gmail.com wrote:

  Hey Luc Eric
 [...]
 
  Your hate boner for SI and it's past development is perplexing, I don't
 much
  care about the behaviors of previous developers.

 Dude, the stuff I wrote was all made up stuff to prove that you can
 make cynical stuff the way you do about anything.
 You're the one with the hate boner.





Re: 答复: Re[2]: March 28, 2014

2014-04-03 Thread Raffaele Fragapane
I don't often do this, but...
+1

The list has degraded in its participation and contents considerably, and
I've already seen many good names disappear for it.

Ironically enough the people who are the angriest about the death of XSI
and lashing back with a spiteful attitude while saying at the same time
that the app and this list shouldn't be left to die are putting in a pretty
damn decent effort to ensure that such decay if accelerating on a daily
basis.



On Thu, Apr 3, 2014 at 5:37 PM, Steven Caron car...@gmail.com wrote:

 unfortunately, he is just matching the intensity of remarks which have
 been thrown around this thread and forum for a month now. i am frankly sick
 of this back and forth. first a new thread starts, people chime in, it
 escalates until some name calling or some unfounded accusation (conspiracy
 theory) is made and then the current autodesk employees chime in to defend
 themselves and/or try to de-escalate the situation by countering the wild
 accusations. it comes to nearly the same anticlimactic conclusion every
 time! it is very annoying...

 and i gotta say this... show some eff'n respect people! especially to the
 ex-si developers that are still chiming in here. brent chimes in and people
 start thinking he is new to the list?! oh my! someone is really showing
 their age. you guys are all so strung out and aggressive you attack anyone
 you don't know or that has an @autodesk.com email address.


 On Wed, Apr 2, 2014 at 2:38 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 You've done it before and you still went straight to SI for your sordid
 little case and point, it's the fact you keep using previous SI developers/
 development as a target even if you are only trying to make up a bunch of
 BS for comparison.

 As a matter a fact, yes i do actually have a hate boner against AD, they
 slashed my fucking livelihood forcing me to retrain to stay relevant in
 this industry. i think you will find i'm not alone to have come down with
 this condition DUDE BRA! There's enough hate boners here to fuel the sun.


 On 2 April 2014 22:22, Luc-Eric Rousseau luceri...@gmail.com wrote:

  Hey Luc Eric
 [...]
 
  Your hate boner for SI and it's past development is perplexing, I
 don't much
  care about the behaviors of previous developers.

 Dude, the stuff I wrote was all made up stuff to prove that you can
 make cynical stuff the way you do about anything.
 You're the one with the hate boner.






-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: 答复: Re[2]: March 28, 2014

2014-04-03 Thread Jordi Bares
+1

Considering the guys from AD chipping in are simply trying to help the least we 
could do is being respectful and maintain a professional attitude.

Let's wrap this one please.

Jb

Sent from my iPhone

 On 3 Apr 2014, at 07:45, Raffaele Fragapane raffsxsil...@googlemail.com 
 wrote:
 
 I don't often do this, but...
 +1
 
 The list has degraded in its participation and contents considerably, and 
 I've already seen many good names disappear for it.
 
 Ironically enough the people who are the angriest about the death of XSI and 
 lashing back with a spiteful attitude while saying at the same time that the 
 app and this list shouldn't be left to die are putting in a pretty damn 
 decent effort to ensure that such decay if accelerating on a daily basis.
 
 
 
 On Thu, Apr 3, 2014 at 5:37 PM, Steven Caron car...@gmail.com wrote:
 unfortunately, he is just matching the intensity of remarks which have been 
 thrown around this thread and forum for a month now. i am frankly sick of 
 this back and forth. first a new thread starts, people chime in, it 
 escalates until some name calling or some unfounded accusation (conspiracy 
 theory) is made and then the current autodesk employees chime in to defend 
 themselves and/or try to de-escalate the situation by countering the wild 
 accusations. it comes to nearly the same anticlimactic conclusion every 
 time! it is very annoying...
 
 and i gotta say this... show some eff'n respect people! especially to the 
 ex-si developers that are still chiming in here. brent chimes in and people 
 start thinking he is new to the list?! oh my! someone is really showing 
 their age. you guys are all so strung out and aggressive you attack anyone 
 you don't know or that has an @autodesk.com email address.
 
 
 On Wed, Apr 2, 2014 at 2:38 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:
 You've done it before and you still went straight to SI for your sordid 
 little case and point, it's the fact you keep using previous SI developers/ 
 development as a target even if you are only trying to make up a bunch of 
 BS for comparison.
 
 As a matter a fact, yes i do actually have a hate boner against AD, they 
 slashed my fucking livelihood forcing me to retrain to stay relevant in 
 this industry. i think you will find i'm not alone to have come down with 
 this condition DUDE BRA! There's enough hate boners here to fuel the sun.
 
 
 On 2 April 2014 22:22, Luc-Eric Rousseau luceri...@gmail.com wrote:
  Hey Luc Eric
 [...]
 
  Your hate boner for SI and it's past development is perplexing, I don't 
  much
  care about the behaviors of previous developers.
 
 Dude, the stuff I wrote was all made up stuff to prove that you can
 make cynical stuff the way you do about anything.
 You're the one with the hate boner.
 
 
 
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it and 
 let them flee like the dogs they are!


Re: 答复: Re[2]: March 28, 2014

2014-04-03 Thread Sebastien Sterling
Let's just call it off yet again (sigh). I'm tired of this shit too.

Not entirely sure what is being perceived as overtly conspiratorial, the
issues are their

it's not just my opinion that AD bought all three DCC's

or killed Softimage

or stagers feature releases

or the subsequent cost to clients.


I however i do take responsibility for my interpretation, but as i pointed
out, there is so little room for any other interpretation. so no i don't
think this qualifies as a conspiracy theory

that said I'm able to see when I'm merely fueling, and getting obnoxious.
If i have to come out the bad guy on this one so be it, just looks all the
more grotesque when you look at the bigger picture.


but yea i also want this to stop.


On 3 April 2014 07:45, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 I don't often do this, but...
 +1

 The list has degraded in its participation and contents considerably, and
 I've already seen many good names disappear for it.

 Ironically enough the people who are the angriest about the death of XSI
 and lashing back with a spiteful attitude while saying at the same time
 that the app and this list shouldn't be left to die are putting in a pretty
 damn decent effort to ensure that such decay if accelerating on a daily
 basis.



 On Thu, Apr 3, 2014 at 5:37 PM, Steven Caron car...@gmail.com wrote:

 unfortunately, he is just matching the intensity of remarks which have
 been thrown around this thread and forum for a month now. i am frankly sick
 of this back and forth. first a new thread starts, people chime in, it
 escalates until some name calling or some unfounded accusation (conspiracy
 theory) is made and then the current autodesk employees chime in to defend
 themselves and/or try to de-escalate the situation by countering the wild
 accusations. it comes to nearly the same anticlimactic conclusion every
 time! it is very annoying...

 and i gotta say this... show some eff'n respect people! especially to the
 ex-si developers that are still chiming in here. brent chimes in and people
 start thinking he is new to the list?! oh my! someone is really showing
 their age. you guys are all so strung out and aggressive you attack anyone
 you don't know or that has an @autodesk.com email address.


 On Wed, Apr 2, 2014 at 2:38 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 You've done it before and you still went straight to SI for your sordid
 little case and point, it's the fact you keep using previous SI developers/
 development as a target even if you are only trying to make up a bunch of
 BS for comparison.

 As a matter a fact, yes i do actually have a hate boner against AD, they
 slashed my fucking livelihood forcing me to retrain to stay relevant in
 this industry. i think you will find i'm not alone to have come down with
 this condition DUDE BRA! There's enough hate boners here to fuel the sun.


 On 2 April 2014 22:22, Luc-Eric Rousseau luceri...@gmail.com wrote:

  Hey Luc Eric
 [...]
 
  Your hate boner for SI and it's past development is perplexing, I
 don't much
  care about the behaviors of previous developers.

 Dude, the stuff I wrote was all made up stuff to prove that you can
 make cynical stuff the way you do about anything.
 You're the one with the hate boner.






 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Brent McPherson
Politics!? You obviously never worked in a large company before? ;-)

Do you seriously think that in a competitive market a company can/will sit back 
and drip out features as part of some evil master plan? Success can obviously 
lead to complacency (which is why competition is healthy/important) but a large 
product with a diverse customer base will also find it much harder to satisfy 
all their customers and the hallmark of good product management and leadership 
is knowing what to focus on.

Sorry, just getting tired of all this conspiracy bullshit.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 01 April 2014 17:12
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014

AD has always played politics with its upgrades, it's not about giving you the 
most efficient tools today, but releasing them in a slow staggered and 
incomplete fashion, so it takes several release and considerable investment 
before you actually get a functional addition to your workflow. they say it's 
so people have time to adjust to the change which is all so much commendable 
bullshit. Now and again they'll chuck a few sweets out when people get rowdy 
often followed by the statement You SEE !!! we really do have your best 
interest at heart or  WE really do listen to you !
It's what they did for Syflex, Nex and the viewport enhancements in 3ds max to 
name just a few.
and it's what they will do with bifrost, totting up every marginal update as a 
NEW feature. New Bifrost! now with tear of Menus, Gasp !
Most of these modeling enhancements such as the shrink wrap are things that 
could have been added years ago, but are only being added in recent releases. i 
refuse to believe that these sort of tools are that difficult to implement.
A lot of this shitty attitude hearkens back to the years of stagnation during 
the three package monopoly.

You might argue that ICE took several release to have the functionality it has 
today...
but then you would have to go watch this:

https://www.youtube.com/watch?v=s0QOtmKNnuY
and realize that ICE offered considerably more in its first incarnation, then 
Bifrost will in even it's third iteration.



On 1 April 2014 12:52, Xiaodong Xu 
xdx...@vip.sina.commailto:xdx...@vip.sina.com wrote:
I’ve been waiting for 15 years just for the late coming shrinkwrap deformer. 
Pitty!

Xiao-dong




发件人: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 代表 Eugen Sares
发送时间: Tuesday, April 01, 2014 7:35 PM
收件人: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
主题: Re[2]: March 28, 2014

Did anything change already with Maya 2015 to the better?

Not that I very much long to use it...
I'm curious, though, if Autodesk can be taken by it's word this time - to 
'humanize Maya', and the pace at which this is happening.

Anyway, it will be most interesting to learn what the most forthcoming option 
will be in the near future.
I hope with Modo 801 and Houdini 14 (or whatever next version) it will become 
clear enough where things are heading to, to make a (part time) transition.



-- Originalnachricht --
Von: Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com
An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Gesendet: 01.04.2014 12:29:36
Betreff: Re: March 28, 2014

Maya is the best choice for character creators
Why ?
What makes it so ?
You can do this in any number of DCC's, you can do it in max and softimage.
In maya you will have to deal with the worst skinning tools ever conceived, not 
to mention the myriads of scripts just to ensure contemporary functionality.
I don't understand this argument. specialy considering Maya's established roll 
as a studio tool, where the pipeline is broken up into fields. people using 
maya for generalist purposes is not the norm usually they stick to their fields.



[http://static.avast.com/emails/avast-mail-stamp.png]http://www.avast.com/


Diese E-Mail ist frei von Viren und Malware, denn der avast! 
Antivirushttp://www.avast.com/ Schutz ist aktiv.



attachment: winmail.dat

答复: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Xiaodong Xu
I don't think it is anything related to polictics, but there must be something 
wrong in the feedback between user and developer. 

Maya is a strong, flexible software, and used by a lot of top production 
houses, which have very strong RD ability. I think they can easily write their 
own shrinkwrap deformer long time ago. I think Maya listen little from those 
individuals or small companies. Those feedback are really important to improve 
humanity of Maya, since those feedback are based on Maya delivered by AD, not a 
customized Maya. 

Shrinkwrap is so useful in both modeling and animation, I can't imagine that 
Maya dev team knows little about it. When I started to use Maya from very early 
version (around 3.0), I've asked if there would be such kind of deformer 
(finally we wrote our own). Until 2015, that deformer finally gets added to 
Maya. Is it that useless to you?

Maya's learning curve is steeper than other packages especially for those 
individuals and small teams. I've been using both Softimage and Maya for more 
than 10 years, and used to be the lead TD of a Maya-based studio. The most 
interesting thing is: after some time not using Maya (like 1-2 months), you 
will easily forget some operation. This seldom happens on Softimage. 
For Softimage, when I forget something, with a little memory and some human 
logical thought, I can easily pick it up. But for Maya, I have to obey Maya 
ways. 

So this thread is to help Maya to be more human. I have enough experience on 
both packages, and I can tell Softimage is indeed more artist friendly. 

Xiao-dong



-邮件原件-
发件人: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] 代表 Brent McPherson
发送时间: Wednesday, April 02, 2014 5:24 PM
收件人: softimage@listproc.autodesk.com
主题: RE: 答复: Re[2]: March 28, 2014

Politics!? You obviously never worked in a large company before? ;-)

Do you seriously think that in a competitive market a company can/will sit back 
and drip out features as part of some evil master plan? Success can obviously 
lead to complacency (which is why competition is healthy/important) but a large 
product with a diverse customer base will also find it much harder to satisfy 
all their customers and the hallmark of good product management and leadership 
is knowing what to focus on.

Sorry, just getting tired of all this conspiracy bullshit.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 01 April 2014 17:12
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014

AD has always played politics with its upgrades, it's not about giving you the 
most efficient tools today, but releasing them in a slow staggered and 
incomplete fashion, so it takes several release and considerable investment 
before you actually get a functional addition to your workflow. they say it's 
so people have time to adjust to the change which is all so much commendable 
bullshit. Now and again they'll chuck a few sweets out when people get rowdy 
often followed by the statement You SEE !!! we really do have your best 
interest at heart or  WE really do listen to you !
It's what they did for Syflex, Nex and the viewport enhancements in 3ds max to 
name just a few.
and it's what they will do with bifrost, totting up every marginal update as a 
NEW feature. New Bifrost! now with tear of Menus, Gasp !
Most of these modeling enhancements such as the shrink wrap are things that 
could have been added years ago, but are only being added in recent releases. i 
refuse to believe that these sort of tools are that difficult to implement.
A lot of this shitty attitude hearkens back to the years of stagnation during 
the three package monopoly.

You might argue that ICE took several release to have the functionality it has 
today...
but then you would have to go watch this:

https://www.youtube.com/watch?v=s0QOtmKNnuY
and realize that ICE offered considerably more in its first incarnation, then 
Bifrost will in even it's third iteration.



On 1 April 2014 12:52, Xiaodong Xu 
xdx...@vip.sina.commailto:xdx...@vip.sina.com wrote:
I’ve been waiting for 15 years just for the late coming shrinkwrap deformer. 
Pitty!

Xiao-dong




发件人: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 代表 Eugen Sares
发送时间: Tuesday, April 01, 2014 7:35 PM
收件人: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
主题: Re[2]: March 28, 2014

Did anything change already with Maya 2015 to the better?

Not that I very much long to use it...
I'm curious, though, if Autodesk can be taken by it's word this time - to 
'humanize Maya', and the pace at which this is happening.

Anyway, it will be most interesting to learn what the most forthcoming option 
will be in the near future.
I hope with Modo 801

RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Brent McPherson
Um. I have always been on the list. (well since 1998 when I joined Soft. :-)

In the absence of information people usually end up drawing their own 
conclusions. One of the downsides of working in a public companies is that you 
can't really talk freely about plans etc. so this is something devs like myself 
generally avoid. Having someone higher up like Chris engage this list gives us 
a little more freedom to open up on the initiatives that have been publically 
announced.

Cheers.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 02 April 2014 12:38
To: softimage@listproc.autodesk.com
Subject: RE: 答复: Re[2]: March 28, 2014

Hi Brent

Just to clear up this is far more about perception then conspiracy. Before you 
guys all joined the list this month we had been in pretty much a vacuum as far 
as information goes.

He does have a very valid point on the marginal update thing though. Autodesk 
has done that a lot over the years.  To give you an example in Softimage they 
touted the camera sequencer as one of the major updates of the previous 
release. An item that

a) was paid for by a specific japanese games company (so not done via 
maintenance)
b) was pretty much useless to anyone else as it couldn't handle motion blur 
directly forcing you to do that in post.

Also company politics was very much in game for softimage as it was incredibly 
difficult to buy it in many countries via resellers. So if people seem upset 
and wary about Autodesk you can now understand why.

Great to have you on the list. Hopefully little things like the centering 
methodology can broaden you understanding of our workflows

Kind regards

Angus


From: Brent McPherson [brent.mcpher...@autodesk.com]
Sent: 02 April 2014 11:24 AM
To: softimage@listproc.autodesk.com
Subject: RE: 答复: Re[2]: March 28, 2014
Politics!? You obviously never worked in a large company before? ;-)

Do you seriously think that in a competitive market a company can/will sit back 
and drip out features as part of some evil master plan? Success can obviously 
lead to complacency (which is why competition is healthy/important) but a large 
product with a diverse customer base will also find it much harder to satisfy 
all their customers and the hallmark of good product management and leadership 
is knowing what to focus on.

Sorry, just getting tired of all this conspiracy bullshit.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 01 April 2014 17:12
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014

AD has always played politics with its upgrades, it's not about giving you the 
most efficient tools today, but releasing them in a slow staggered and 
incomplete fashion, so it takes several release and considerable investment 
before you actually get a functional addition to your workflow. they say it's 
so people have time to adjust to the change which is all so much commendable 
bullshit. Now and again they'll chuck a few sweets out when people get rowdy 
often followed by the statement You SEE !!! we really do have your best 
interest at heart or  WE really do listen to you !
It's what they did for Syflex, Nex and the viewport enhancements in 3ds max to 
name just a few.
and it's what they will do with bifrost, totting up every marginal update as a 
NEW feature. New Bifrost! now with tear of Menus, Gasp !
Most of these modeling enhancements such as the shrink wrap are things that 
could have been added years ago, but are only being added in recent releases. i 
refuse to believe that these sort of tools are that difficult to implement.
A lot of this shitty attitude hearkens back to the years of stagnation during 
the three package monopoly.
You might argue that ICE took several release to have the functionality it has 
today...
but then you would have to go watch this:

https://www.youtube.com/watch?v=s0QOtmKNnuY
and realize that ICE offered considerably more in its first incarnation, then 
Bifrost will in even it's third iteration.


On 1 April 2014 12:52, Xiaodong Xu 
xdx...@vip.sina.commailto:xdx...@vip.sina.com wrote:
I’ve been waiting for 15 years just for the late coming shrinkwrap deformer. 
Pitty!

Xiao-dong




发件人: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 代表 Eugen Sares
发送时间: Tuesday, April 01, 2014 7:35 PM
收件人: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
主题: Re[2]: March 28, 2014

Did anything change already with Maya 2015 to the better?

Not that I very much long to use it...
I'm curious, though, if Autodesk can be taken by it's word this time - to 
'humanize Maya', and the pace at which this is happening.

Anyway, it will be most interesting

Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Leendert A. Hartog
Well, there still is a marked difference between someone who is
ill-informed and makes an odd remark based on this and someone who
actively engages/believes in conspiracy theories.
Throwing the term conspiracy theory around in these kind of
discussions somehow might give the impression someone is thinking the
other to be some sort of nut-job.
And such confusion should be avoided, I guess...

Greetz
Leendert

-- 

Leendert A. Hartog �C Softimage hobbyist
AKA Hirazi Blue �C Administrator  @, NOT the owner of  si-community.com



Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Mirko Jankovic
Good point


On Wed, Apr 2, 2014 at 2:17 PM, Leendert A. Hartog hirazib...@live.nlwrote:

  Well, there still is a marked difference between someone who is
 ill-informed and makes an odd remark based on this and someone who actively
 engages/believes in conspiracy theories.
 Throwing the term conspiracy theory around in these kind of discussions
 somehow might give the impression someone is thinking the other to be some
 sort of nut-job.
 And such confusion should be avoided, I guess...

 Greetz
 Leendert

 --

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com




Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Luc-Eric Rousseau
On Wed, Apr 2, 2014 at 8:17 AM, Leendert A. Hartog hirazib...@live.nl wrote:
 Well, there still is a marked difference between someone who is ill-informed
 and makes an odd remark based on this and someone who actively
 engages/believes in conspiracy theories.
 Throwing the term conspiracy theory around in these kind of discussions
 somehow might give the impression someone is thinking the other to be some
 sort of nut-job.
 And such confusion should be avoided, I guess...

Nice to trim the post, but let's  reread what was posted before
defending it as not conspiracy-like. AD has always played politics
with its upgrades, it's not about giving you the most efficient tools
today, but releasing them in a slow staggered and incomplete fashion,
so it takes several release and considerable investment before you
actually get a functional addition to your workflow

It's heading towards conspiracy territory indeed.  That it all could
have been done years ago in one shot, but the company simply chose to
not do it to get more money.

This type of releases would be an encouraging sign of constant
development for Modo or Houdini, or anyone else, including Softimage
at Avid.

We could cynically say Softimage always knew it had a particle
problems from day one, but they knew users wouldn't jump to ship, so
they waited as long as they could before doing anything.  Then of
course they were panicking with the loss of some clients and started
to be listening a lot to uses all the sudden about it and made ICE.
Why didn't they listen the 10 years before that?  Particles didn't
start being to be a problem in 2006!

Or we could cynically say Softimage always could have support third
party renderers (even talked about PRMan support at one point), but
decided to only support Mental Ray, and a pipeline based on
softimage's proprietary shaders, so that they could get people trapped
into paying them for mental ray licenses. Politics! Then finally
around V6 they decided to open up an API they must have had all along
internally and declared they were listening and how open they were
becoming!

See, anyone can be cynical and make stuff up that sounds real.  And
anyone has the right to call you out on that.

I could do this all day!  Let's do more, just to fan the flames??  No?
 OK anyway!

How about  Softmage doing absolutely nothing in animation in the last
10 years probably because they were not losing any japanese
subscription money over that!  The last thing done was the Shape
Manager, a project probably paid by a big client. How about turn
edge?? That was touted a big feature but it's a trivial thing game
modellers have been asking since the days of Softimage|3D!  How about
user normals!  That was a implemented as a plugin in the netview and
it took 10 years before that was finally put in natively and then they
touted it as big feature even though it must been trivial since
they must have had all the code already!  Etc.. etc..  etc..


It is the upmost cynicism to say that stuff like Bifrost or viewport
enhancement is getting released incrementally to get more money.
Every user of every package out there saying, give us more frequent
updates, help us validate your features by seeing them and using them
as they are being developed.  There are monthly drops in the beta
forums, and then if something is ready to go, it's released in an
extension release to get it out there to a larger audience ASAP.

Drawback, if you release things it adds more time to the development
time because you have to clean some things up earlier. For example
Softimage people worked between 2 and 3 years on ICE v1.0.  Although
it was probably impossible for that project, if they had made an
intermediate release it might have added another year to the full
V1.0.  But the team did drop things like IK, applying ICE trees in
branches and other stuff to make v1.0.


Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Leendert A. Hartog

I am not defending or even attacking anyone here.
I posted my doubts over the use of the term conspiracy theory for what 
it implies...
I do strongly feel it doesn't help any discussion to imply the other is 
a nut-job...


Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Brent McPherson
When someone is throwing about unfounded accusations/speculation why not call 
them out on it?

Sometimes you need to be told you are being an ass and not tiptoe around it. 
The original post was not a setup for polite and constructive discussion IMO 
and I don't think my usage of the term conspiracy theory was as bad as you 
are making it out to be.
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: 02 April 2014 15:07
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014

I am not defending or even attacking anyone here.
I posted my doubts over the use of the term conspiracy theory for what 
it implies...
I do strongly feel it doesn't help any discussion to imply the other is 
a nut-job...

Greetz
Leendert

-- 

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com


attachment: winmail.dat

Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Leendert A. Hartog

Ah well, case closed then...

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Angus Davidson
Hi Luceric

You conveniently seem to forget a few things

a) You are on the inside (with all the knowledge )looking out as opposed to 
have no information and looking in.
b) Places like the Foundry and SideFX engage with their clients on a level AD 
has even come close to. Even in the last month.
c) You should be worrying less about conspiracy theories and more about how 
unprofessional your last post makes you and by extension your employer look 
like.
d) Treating people with respect even when they are wrong goes down much better.
e) There is a big difference between calling people out and correcting things, 
and purposely trying to make them feel stupid.

So done here.














From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 02 April 2014 03:48 PM
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014

On Wed, Apr 2, 2014 at 8:17 AM, Leendert A. Hartog hirazib...@live.nl wrote:
 Well, there still is a marked difference between someone who is ill-informed
 and makes an odd remark based on this and someone who actively
 engages/believes in conspiracy theories.
 Throwing the term conspiracy theory around in these kind of discussions
 somehow might give the impression someone is thinking the other to be some
 sort of nut-job.
 And such confusion should be avoided, I guess...

Nice to trim the post, but let's  reread what was posted before
defending it as not conspiracy-like. AD has always played politics
with its upgrades, it's not about giving you the most efficient tools
today, but releasing them in a slow staggered and incomplete fashion,
so it takes several release and considerable investment before you
actually get a functional addition to your workflow

It's heading towards conspiracy territory indeed.  That it all could
have been done years ago in one shot, but the company simply chose to
not do it to get more money.

This type of releases would be an encouraging sign of constant
development for Modo or Houdini, or anyone else, including Softimage
at Avid.

We could cynically say Softimage always knew it had a particle
problems from day one, but they knew users wouldn't jump to ship, so
they waited as long as they could before doing anything.  Then of
course they were panicking with the loss of some clients and started
to be listening a lot to uses all the sudden about it and made ICE.
Why didn't they listen the 10 years before that?  Particles didn't
start being to be a problem in 2006!

Or we could cynically say Softimage always could have support third
party renderers (even talked about PRMan support at one point), but
decided to only support Mental Ray, and a pipeline based on
softimage's proprietary shaders, so that they could get people trapped
into paying them for mental ray licenses. Politics! Then finally
around V6 they decided to open up an API they must have had all along
internally and declared they were listening and how open they were
becoming!

See, anyone can be cynical and make stuff up that sounds real.  And
anyone has the right to call you out on that.

I could do this all day!  Let's do more, just to fan the flames??  No?
 OK anyway!

How about  Softmage doing absolutely nothing in animation in the last
10 years probably because they were not losing any japanese
subscription money over that!  The last thing done was the Shape
Manager, a project probably paid by a big client. How about turn
edge?? That was touted a big feature but it's a trivial thing game
modellers have been asking since the days of Softimage|3D!  How about
user normals!  That was a implemented as a plugin in the netview and
it took 10 years before that was finally put in natively and then they
touted it as big feature even though it must been trivial since
they must have had all the code already!  Etc.. etc..  etc..


It is the upmost cynicism to say that stuff like Bifrost or viewport
enhancement is getting released incrementally to get more money.
Every user of every package out there saying, give us more frequent
updates, help us validate your features by seeing them and using them
as they are being developed.  There are monthly drops in the beta
forums, and then if something is ready to go, it's released in an
extension release to get it out there to a larger audience ASAP.

Drawback, if you release things it adds more time to the development
time because you have to clean some things up earlier. For example
Softimage people worked between 2 and 3 years on ICE v1.0.  Although
it was probably impossible for that project, if they had made an
intermediate release it might have added another year to the full
V1.0.  But the team did drop things like IK, applying ICE trees in
branches and other stuff to make v1.0.

table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended

RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Graham Bell
I'm sorry I wouldn't necessarily agree with the second point below.

I'm not saying that we're perfect, but there are different levels of engagement 
and we're not as invisible as many might seem to believe. 

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 02 April 2014 15:40
To: softimage@listproc.autodesk.com
Subject: RE: 答复: Re[2]: March 28, 2014

Hi Luceric

You conveniently seem to forget a few things

a) You are on the inside (with all the knowledge )looking out as opposed to 
have no information and looking in.
b) Places like the Foundry and SideFX engage with their clients on a level AD 
has even come close to. Even in the last month.
c) You should be worrying less about conspiracy theories and more about how 
unprofessional your last post makes you and by extension your employer look 
like.
d) Treating people with respect even when they are wrong goes down much better.
e) There is a big difference between calling people out and correcting things, 
and purposely trying to make them feel stupid.

So done here.












w unless the University agrees in writing to the contrary. /span/font/td 
/tr /table

attachment: winmail.dat

Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Eric Thivierge

Then why is this what many might believe in the first place?

On Wednesday, April 02, 2014 12:05:44 PM, Graham Bell wrote:

I'm sorry I wouldn't necessarily agree with the second point below.

I'm not saying that we're perfect, but there are different levels of engagement 
and we're not as invisible as many might seem to believe.




RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Andi Farhall
i could be wrong but,
https://www.youtube.com/watch?v=lmUXp_zE14E

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

 Date: Wed, 2 Apr 2014 13:09:10 -0400
 From: ethivie...@hybride.com
 To: softimage@listproc.autodesk.com
 Subject: Re: 答复: Re[2]: March 28, 2014
 CC: graham.b...@autodesk.com
 
 Then why is this what many might believe in the first place?
 
 On Wednesday, April 02, 2014 12:05:44 PM, Graham Bell wrote:
  I'm sorry I wouldn't necessarily agree with the second point below.
 
  I'm not saying that we're perfect, but there are different levels of 
  engagement and we're not as invisible as many might seem to believe.
 
  

RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Maurice Patel
It's natural and logical that they believe it and the answer lies in factorial 
increase.
The number of combinations increases as a factorial as both company size and 
customer base increase, and that has a direct impact on interaction. Autodesk 
has more interactions with customers (total volume) than smaller companies but 
the sheer number of combinations makes it impossible to have the same level of 
intimacy between everyone at Autodesk ME and every customer. So there is a 
very real reason why large organizations appear less intimate, they are. But it 
does not mean we  either care less or communicate less or that small companies 
are necessarily more open. They won't tell you everything either. If asked all 
the companies discussed on this list to comment on the following question Have 
never in the past nor will ever in the future consider selling yourself to 
Autodesk? I wonder how many would really truthfully answer that question.
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, April 02, 2014 1:09 PM
To: softimage@listproc.autodesk.com
Cc: Graham Bell
Subject: Re: 答复: Re[2]: March 28, 2014

Then why is this what many might believe in the first place?

On Wednesday, April 02, 2014 12:05:44 PM, Graham Bell wrote:
 I'm sorry I wouldn't necessarily agree with the second point below.

 I'm not saying that we're perfect, but there are different levels of 
 engagement and we're not as invisible as many might seem to believe.

attachment: winmail.dat

Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Mirko Jankovic
dudes calm down. like a kids in a park :)
creating all those theories is really only AD fault due to poor PR
communication with small size customer base
and at the end they can only feel lied to, betrayed and start figuring what
has happens, why things being done...
giving some info now after 5 years of what most of people see like a lying
doesn't help as everything AD say now is immediately classified as a lie.
Simple as that.  is it that hard to accept the fact that people are being
screwed, whole working life turned up side down and just couple months ago
they've bin lied to that everything is ok.
I see image of chicken in the hands calming before snapping out it's
neck.

in any case it will take a lot of time, maybe even never before AD get not
only trust but any respect at all from Softimage users.
Another thing is that AD evil shadow image is stretched and label put over
AD voices here on forum as well. People need someone to shout at so you
guys really have to understand that you put your hand
in the front to be thrown eggs and tomato at til storm is passed :) Grats
for coruage and ened to do that, part of the job we know, but also you have
to be aware taht after all Softimage people has bin through it is not
possible to clearly and
without emotional veil look and see things. And it won;t be for another
5-10-20... years...
I know for sure that as ooold grayed out man will remember two horror days
in my life, 1st when AD bought Softimage, and then when Softimage died...
Feeling of sickness in stomach is pretty much still alive so understand us,
throwing name and calling people crazy isn't helping.. yes we are crazy
about Softimage


Re[2]: March 28, 2014

2014-04-01 Thread Eugen Sares

Did anything change already with Maya 2015 to the better?

Not that I very much long to use it...
I'm curious, though, if Autodesk can be taken by it's word this time -
to 'humanize Maya', and the pace at which this is happening.

Anyway, it will be most interesting to learn what the most forthcoming
option will be in the near future.
I hope with Modo 801 and Houdini 14 (or whatever next version) it will
become clear enough where things are heading to, to make a (part time)
transition.



-- Originalnachricht --
Von: Sebastien Sterling sebastien.sterl...@gmail.com
An: softimage@listproc.autodesk.com
Gesendet: 01.04.2014 12:29:36
Betreff: Re: March 28, 2014


Maya is the best choice for character creators

Why ?

What makes it so ?

You can do this in any number of DCC's, you can do it in max and
softimage.

In maya you will have to deal with the worst skinning tools ever
conceived, not to mention the myriads of scripts just to ensure
contemporary functionality.

I don't understand this argument. specialy considering Maya's
established roll as a studio tool, where the pipeline is broken up into
fields. people using maya for generalist purposes is not the norm
usually they stick to their fields.





---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


答复: Re[2]: March 28, 2014

2014-04-01 Thread Xiaodong Xu
I’ve been waiting for 15 years just for the late coming shrinkwrap deformer. 
Pitty!

 

Xiao-dong

 

 

 

 

发件人: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] 代表 Eugen Sares
发送时间: Tuesday, April 01, 2014 7:35 PM
收件人: softimage@listproc.autodesk.com
主题: Re[2]: March 28, 2014

 

Did anything change already with Maya 2015 to the better?

 

Not that I very much long to use it...

I'm curious, though, if Autodesk can be taken by it's word this time - to 
'humanize Maya', and the pace at which this is happening.

 

Anyway, it will be most interesting to learn what the most forthcoming option 
will be in the near future.

I hope with Modo 801 and Houdini 14 (or whatever next version) it will become 
clear enough where things are heading to, to make a (part time) transition.

 

 

 

-- Originalnachricht --

Von: Sebastien Sterling sebastien.sterl...@gmail.com

An: softimage@listproc.autodesk.com

Gesendet: 01.04.2014 12:29:36

Betreff: Re: March 28, 2014

 

Maya is the best choice for character creators

Why ?

What makes it so ?

You can do this in any number of DCC's, you can do it in max and softimage.

In maya you will have to deal with the worst skinning tools ever conceived, not 
to mention the myriads of scripts just to ensure contemporary functionality.

I don't understand this argument. specialy considering Maya's established roll 
as a studio tool, where the pipeline is broken up into fields. people using 
maya for generalist purposes is not the norm usually they stick to their fields.



 

 

  _  


 http://www.avast.com/ 

Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus 
http://www.avast.com/  Schutz ist aktiv. 

 



Re: 答复: Re[2]: March 28, 2014

2014-04-01 Thread Sebastien Sterling
AD has always played politics with its upgrades, it's not about giving you
the most efficient tools today, but releasing them in a slow staggered and
incomplete fashion, so it takes several release and considerable investment
before you actually get a functional addition to your workflow. they say
it's so people have time to adjust to the change which is all so much
commendable bullshit. Now and again they'll chuck a few sweets out when
people get rowdy often followed by the statement You SEE !!! we really do
have your best interest at heart or  WE really do listen to you !

It's what they did for Syflex, Nex and the viewport enhancements in 3ds max
to name just a few.

and it's what they will do with bifrost, totting up every marginal update
as a NEW feature. New Bifrost! now with tear of Menus, Gasp !

Most of these modeling enhancements such as the shrink wrap are things that
could have been added years ago, but are only being added in recent
releases. i refuse to believe that these sort of tools are that difficult
to implement.

A lot of this shitty attitude hearkens back to the years of stagnation
during the three package monopoly.


You might argue that ICE took several release to have the functionality it
has today...

but then you would have to go watch this:

https://www.youtube.com/watch?v=s0QOtmKNnuY

and realize that ICE offered considerably more in its first incarnation,
then Bifrost will in even it's third iteration.





On 1 April 2014 12:52, Xiaodong Xu xdx...@vip.sina.com wrote:

 I’ve been waiting for 15 years just for the late coming shrinkwrap
 deformer. Pitty!



 Xiao-dong









 *发件人:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *代表 *Eugen Sares
 *发送时间:* Tuesday, April 01, 2014 7:35 PM
 *收件人:* softimage@listproc.autodesk.com
 *主题:* Re[2]: March 28, 2014



 Did anything change already with Maya 2015 to the better?



 Not that I very much long to use it...

 I'm curious, though, if Autodesk can be taken by it's word this time - to
 'humanize Maya', and the pace at which this is happening.



 Anyway, it will be most interesting to learn what the most forthcoming
 option will be in the near future.

 I hope with Modo 801 and Houdini 14 (or whatever next version) it
 will become clear enough where things are heading to, to make a (part time)
 transition.







 -- Originalnachricht --

 Von: Sebastien Sterling sebastien.sterl...@gmail.com

 An: softimage@listproc.autodesk.com

 Gesendet: 01.04.2014 12:29:36

 Betreff: Re: March 28, 2014



 Maya is the best choice for character creators

 Why ?

 What makes it so ?

 You can do this in any number of DCC's, you can do it in max and softimage.

 In maya you will have to deal with the worst skinning tools ever
 conceived, not to mention the myriads of scripts just to ensure
 contemporary functionality.

 I don't understand this argument. specialy considering Maya's established
 roll as a studio tool, where the pipeline is broken up into fields. people
 using maya for generalist purposes is not the norm usually they stick to
 their fields.




 --

 http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.