Re: Softimage to Modo - Modo 801 global Launch
Yes Motoa would be sweet ! On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote: It is completely parallel. They are just two different workflows to achieve the same thing.It creates them for you and you can tweak them to what you need using Modo very good curve editor. Have a look at the 3 animation videos at http://www.thefoundry.co.uk/products/modo/latest-version/ On 2014/04/26, 1:01 AM, David Saber davidsa...@sfr.fr wrote: I'd like to know that as well, because so far it reminds me of how Max's Biped works. On 2014-04-25 20:17, Sebastien Sterling wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Softimage to Modo - Modo 801 global Launch
But i suppose, ironically, Modo is already a great renderer, in a way MR is so irrelevant, it makes third party renders all the more interesting. On 26 April 2014 14:16, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Yes Motoa would be sweet ! On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote: It is completely parallel. They are just two different workflows to achieve the same thing.It creates them for you and you can tweak them to what you need using Modo very good curve editor. Have a look at the 3 animation videos at http://www.thefoundry.co.uk/products/modo/latest-version/ On 2014/04/26, 1:01 AM, David Saber davidsa...@sfr.fr wrote: I'd like to know that as well, because so far it reminds me of how Max's Biped works. On 2014-04-25 20:17, Sebastien Sterling wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
RE: Softimage to Modo - Modo 801 global Launch
Hi Simon, Thanks for your input, that was really helpful to have a better idea about what to expect in regards to modo renderer. I am learning the basics of the program, so there's still a lot of ground to cover for me, but after all what I see around happening... I think it'll be worth to learn it in depth... :) From: si...@theembassyvfx.com Date: Fri, 25 Apr 2014 15:10:06 -0700 Subject: Re: Softimage to Modo - Modo 801 global Launch To: softimage@listproc.autodesk.com I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find a lot of people say all renderers are similar before ever really testing them in a heavy production. I love Modo but it is not capable of lifting anything close to what Arnold can. Arnold is also far more stable, is truly platform agnostic and can be easily integrated into any pipeline. I'd love to see SA write an exporter for Modo, being able to do lookdev and archiving within it would be fantastic. Just my 2 cents. On Fri, Apr 25, 2014 at 12:57 PM, Perry Harovas perryharo...@gmail.com wrote: Hey Greg, Honestly, from my (limited) experience with modo, I have not seen a major drawback to the renderer. The AOV's are extensive and well thought out, it has a pass system that is right up there with Soft, better in some ways, almost as good in others. It is VERY fast, and has great quality. I think (just my opinion) that the reason others want Arnold and Redshift in modo is because more renderers means more options, not because the modo renderer is lacking in any way. Don't think mental ray when you think of the default renderer in modo, even though that is what we are used to, and why many of us were always looking for another renderer in Soft. Anyway, that is my unscientific hypothesis! On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz g...@janimation.com wrote: I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com wrote: Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally!It is clear the combination for me is modo+houdini… Jordi baresjordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking
Softimage to Modo - Modo 801 global Launch
Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow ps: video is just uploading. Should be up around 15 more mins. Modo801 - New Animation worflow View on youtu.be Preview by Yahoo David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: Softimage to Modo - Modo 801 global Launch
I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow ps: video is just uploading. Should be up around 15 more mins. Modo801 - New Animation worflow View on youtu.be Preview by Yahoo David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: Softimage to Modo - Modo 801 global Launch
Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. image http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
From my part as an educator its much easier for students to relate the something they have seen in all their 2d / Principles of animation texts. Its visually very easy for them to relate the one to the other. Even besides that stuff that was in 701 like being able to select a control and drag a UI into the viewport to easy set keys for what you specifically need. To be able to have a look and work with the animation arc itself. To me its just a far more intuitive approach. Its not something you can’t achieve via the current means , it just allows you to do it in a different ( and to my opinion a better way) I showed one of our new Softimage students and they instantly understood what was going on. Even though they have just started animation. Kind regards Angus From: Norbert Kiehne softim...@norbert-kiehne.demailto:softim...@norbert-kiehne.de Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Friday 25 April 2014 at 7:20 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage to Modo - Modo 801 global Launch Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflowhttp://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image]http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflowhttp://youtu.be/n0PrpOFCQaA View on youtu.behttp://youtu.be/n0PrpOFCQaA Preview by Yahoo David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Softimage to Modo - Modo 801 global Launch
The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow ps: video is just uploading. Should be up around 15 more mins. Modo801 - New Animation worflow View on youtu.be Preview by Yahoo David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
I am just watching the event and first of all, The Foundry shows how it's done. Damn. Then you see Brad (as he said too Ballmer to me but whatever) and the features. How come it is no as popular as it should, I have no idea. Actually I know, but I hope it'll change soon. You lazy Autodesk bastards. Watch and learn, comes to mind. Anyways, I said it would be interesting, right? Artur 2014-04-25 20:17 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com : But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
..., I forgot. I just bought Octane renderer, which is also developed for Modo. Please, Solidangle, move your ass on the Modo ship. Please. Artur 2014-04-25 21:19 GMT+02:00 Artur Woźniak artur.w...@gmail.com: I am just watching the event and first of all, The Foundry shows how it's done. Damn. Then you see Brad (as he said too Ballmer to me but whatever) and the features. How come it is no as popular as it should, I have no idea. Actually I know, but I hope it'll change soon. You lazy Autodesk bastards. Watch and learn, comes to mind. Anyways, I said it would be interesting, right? Artur 2014-04-25 20:17 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this... Finally! It is clear the combination for me is modo+houdini... Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow ps: video is just uploading. Should be up around 15 more mins. Modo801 - New Animation worflow View on youtu.be Preview by Yahoo David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com wrote: Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this... Finally! It is clear the combination for me is modo+houdini... Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
I haven't put it through its paces, but I do know the Modo renderer is more than capable. I think most requests of this kind come from familiarity. VRay users want to keep using VRay, because they're familiar with it, and want to hit the ground up and running. I totally understand that. However, for those working OOTB, I think Modo will prove up to the task. I'll have to try it out myself... Soon :-). Sergio Muciño. Sent from my iPad. On Apr 25, 2014, at 3:47 PM, Greg Punchatz g...@janimation.com wrote: I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com wrote: Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow ps: video is just uploading. Should be up around 15 more mins. Modo801 - New Animation worflow View on youtu.be Preview by Yahoo David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
Hey Greg, Honestly, from my (limited) experience with modo, I have not seen a major drawback to the renderer. The AOV's are extensive and well thought out, it has a pass system that is right up there with Soft, better in some ways, almost as good in others. It is VERY fast, and has great quality. I think (just my opinion) that the reason others want Arnold and Redshift in modo is because more renderers means more options, not because the modo renderer is lacking in any way. Don't think mental ray when you think of the default renderer in modo, even though that is what we are used to, and why many of us were always looking for another renderer in Soft. Anyway, that is my unscientific hypothesis! On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz g...@janimation.com wrote: I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com wrote: Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: Softimage to Modo - Modo 801 global Launch
I have to disagree. The reason that people would want to use Arnold it that it pretty mush renders beautiful without doing anything. In fact you have to put forth an effort if you want an Arnold render to look bad. On Fri, Apr 25, 2014 at 2:53 PM, Sergio Mucino sergio.muc...@gmail.comwrote: I haven't put it through its paces, but I do know the Modo renderer is more than capable. I think most requests of this kind come from familiarity. VRay users want to keep using VRay, because they're familiar with it, and want to hit the ground up and running. I totally understand that. However, for those working OOTB, I think Modo will prove up to the task. I'll have to try it out myself... Soon :-). Sergio Muciño. Sent from my iPad. On Apr 25, 2014, at 3:47 PM, Greg Punchatz g...@janimation.com wrote: I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. -- -=T=-
Re: Softimage to Modo - Modo 801 global Launch
I'd like to have Arnold in Modo, because it's a beast and I love the look characteristics it produces. Basically everyone I work with loves how Arnold renders, but It is also less suitable for smaller jobs where Modo would shine. Modo is very fast for whipping quick and beautiful imagery. Artur 2014-04-25 21:57 GMT+02:00 Perry Harovas perryharo...@gmail.com: Hey Greg, Honestly, from my (limited) experience with modo, I have not seen a major drawback to the renderer. The AOV's are extensive and well thought out, it has a pass system that is right up there with Soft, better in some ways, almost as good in others. It is VERY fast, and has great quality. I think (just my opinion) that the reason others want Arnold and Redshift in modo is because more renderers means more options, not because the modo renderer is lacking in any way. Don't think mental ray when you think of the default renderer in modo, even though that is what we are used to, and why many of us were always looking for another renderer in Soft. Anyway, that is my unscientific hypothesis! On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz g...@janimation.comwrote: I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com wrote: Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: Softimage to Modo - Modo 801 global Launch
Would love to see redshift in modo! i got used to the speed of the renderer... F.
Re: Softimage to Modo - Modo 801 global Launch
You can always render to final size with Preview if you want to just let it cook at X amount of time per frame and walk away from it. Obviously not a total solution given Preview doesn't run on a network (yet), but it's an option. I think comparing the MODO render engine to Arnold is kind of hard, given how differently they are tuned and focused. At least we can all agree neither is like mr, and that's a good thing IMHO. Nice little video by Andy Brown showing a few of the new features using schematic. Nothing earth shattering to the SI community, but illustrates the direction they wish to head and have been heading IMHO: http://community.thefoundry.co.uk/tv/training/view.aspx?id=774 On Fri, Apr 25, 2014 at 1:15 PM, Francisco Criado malcriad...@gmail.comwrote: Would love to see redshift in modo! i got used to the speed of the renderer... F. -- Gideon D. Klindt gideonklindt.com
Re: Softimage to Modo - Modo 801 global Launch
Hi Eric, I wasn't implying that Arnold (which I have also used) isn't something to want in modo (in fact, just the opposite, I think it would be great to have in modo). I was just guessing that people wanting more renderers didn't necessarily mean that the modo renderer isn't good. On Fri, Apr 25, 2014 at 4:33 PM, Gideon Klindt gideon.kli...@gmail.comwrote: You can always render to final size with Preview if you want to just let it cook at X amount of time per frame and walk away from it. Obviously not a total solution given Preview doesn't run on a network (yet), but it's an option. I think comparing the MODO render engine to Arnold is kind of hard, given how differently they are tuned and focused. At least we can all agree neither is like mr, and that's a good thing IMHO. Nice little video by Andy Brown showing a few of the new features using schematic. Nothing earth shattering to the SI community, but illustrates the direction they wish to head and have been heading IMHO: http://community.thefoundry.co.uk/tv/training/view.aspx?id=774 On Fri, Apr 25, 2014 at 1:15 PM, Francisco Criado malcriad...@gmail.comwrote: Would love to see redshift in modo! i got used to the speed of the renderer... F. -- Gideon D. Klindt gideonklindt.com -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: Softimage to Modo - Modo 801 global Launch
Hi Perry, I apologize for for the misunderstanding you then. I'm trying to scrape together some $$ for copy of Modo; it looks really great. Cheers, -=Eric On Fri, Apr 25, 2014 at 3:56 PM, Perry Harovas perryharo...@gmail.comwrote: Hi Eric, I wasn't implying that Arnold (which I have also used) isn't something to want in modo (in fact, just the opposite, I think it would be great to have in modo). I was just guessing that people wanting more renderers didn't necessarily mean that the modo renderer isn't good. On Fri, Apr 25, 2014 at 4:33 PM, Gideon Klindt gideon.kli...@gmail.comwrote: You can always render to final size with Preview if you want to just let it cook at X amount of time per frame and walk away from it. Obviously not a total solution given Preview doesn't run on a network (yet), but it's an option. I think comparing the MODO render engine to Arnold is kind of hard, given how differently they are tuned and focused. At least we can all agree neither is like mr, and that's a good thing IMHO. Nice little video by Andy Brown showing a few of the new features using schematic. Nothing earth shattering to the SI community, but illustrates the direction they wish to head and have been heading IMHO: http://community.thefoundry.co.uk/tv/training/view.aspx?id=774 On Fri, Apr 25, 2014 at 1:15 PM, Francisco Criado malcriad...@gmail.comwrote: Would love to see redshift in modo! i got used to the speed of the renderer... F. -- Gideon D. Klindt gideonklindt.com -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES) -- -=T=-
Re: Softimage to Modo - Modo 801 global Launch
I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find a lot of people say all renderers are similar before ever really testing them in a heavy production. I love Modo but it is not capable of lifting anything close to what Arnold can. Arnold is also far more stable, is truly platform agnostic and can be easily integrated into any pipeline. I'd love to see SA write an exporter for Modo, being able to do lookdev and archiving within it would be fantastic. Just my 2 cents. On Fri, Apr 25, 2014 at 12:57 PM, Perry Harovas perryharo...@gmail.comwrote: Hey Greg, Honestly, from my (limited) experience with modo, I have not seen a major drawback to the renderer. The AOV's are extensive and well thought out, it has a pass system that is right up there with Soft, better in some ways, almost as good in others. It is VERY fast, and has great quality. I think (just my opinion) that the reason others want Arnold and Redshift in modo is because more renderers means more options, not because the modo renderer is lacking in any way. Don't think mental ray when you think of the default renderer in modo, even though that is what we are used to, and why many of us were always looking for another renderer in Soft. Anyway, that is my unscientific hypothesis! On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz g...@janimation.comwrote: I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com wrote: Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years
Re: Softimage to Modo - Modo 801 global Launch
I'd like to know that as well, because so far it reminds me of how Max's Biped works. On 2014-04-25 20:17, Sebastien Sterling wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground.
Re: Softimage to Modo - Modo 801 global Launch
It is completely parallel. They are just two different workflows to achieve the same thing.It creates them for you and you can tweak them to what you need using Modo very good curve editor. Have a look at the 3 animation videos at http://www.thefoundry.co.uk/products/modo/latest-version/ On 2014/04/26, 1:01 AM, David Saber davidsa...@sfr.fr wrote: I'd like to know that as well, because so far it reminds me of how Max's Biped works. On 2014-04-25 20:17, Sebastien Sterling wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table