Re: [Sugar-devel] Memorize testing version

2011-09-19 Thread Gonzalo Odiard
I think the box does not "look distorted" by the projection, just IS
distorted.
We did a few tests, may be this box is from a fast test we did.

Gonzalo


> A comment on the box figure..
> The projection view "looks distorted", especially when enlarged.
> It is a bit hard to recognize as an open box when small as the interior
> corner hint is so small relative to all the other lines.
>
> Consider a version of the Etoys supplies box as a substitute (perhaps a
> mirror image).
>
>--Fred
>
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Re: [Sugar-devel] Memorize testing version

2011-09-19 Thread Frederick Grose
2011/9/19 Gary Martin 

> On 18 Sep 2011, at 03:29, manuel quiñones wrote:
>
> > 2011/9/17 Gary Martin :
> {...}
> As discussed in todays design meeting, here is the collection style icon
> for a menu palette to replace the current memorize combo box for access to
> demo games (the resolves the issue with translated text overflowing the
> toolbar):
>
> Regards,
> --Gary


A comment on the box figure..
The projection view "looks distorted", especially when enlarged.
It is a bit hard to recognize as an open box when small as the interior
corner hint is so small relative to all the other lines.

Consider a version of the Etoys supplies box as a substitute (perhaps a
mirror image).

   --Fred
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Re: [Sugar-devel] Memorize testing version

2011-09-19 Thread Gonzalo Odiard
Thanks, Gary

Gonzalo

2011/9/19 Gary Martin 

> On 18 Sep 2011, at 03:29, manuel quiñones wrote:
>
> > 2011/9/17 Gary Martin :
> >> On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote:
> >>
> >>>
> >>> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin <
> garycmar...@googlemail.com> wrote:
> >>> Hi Gonzalo,
> >>>
> >>> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:
> >>>
>  I have uploaded a new version of Memorize [1],
>  with the changes we discussed in irc today, and a few more fixes.
>  * Auto save of modified games (but no demos)
>  * Alerts with new texts.
>  * Change to equal tiles mode fixes.
>  * Remove hippo dependency.
>  Any feedback is welcomed
> >>>
> >>> Just managed to take a quick look tonight. On an XO the Stop button
> falls off the toolbar into the overflow menu. Couple of suggestions to
> rectify it:
> >>>
> >>> - Use separator.set_size_request(0, -1) on the invisible separator that
> is used to push the Stop button to the right, otherwise it takes up some
> space and can trigger an overflow.
> >>>
> >>> - We can drop the separator between 'Restart Game' and the 'Equal
> Pairs' icon
> >>>
> >>> Thanks! Just in time to the release :)
> >>> I needed remove the intermediate separator and do the set_size_request,
> but we will have problems with other languages.
> >>> The spanish translation of 'Load demo games' is 'Cargar juegos de
> demostracion' and two buttons are out :(
> >>
> >> Damn :-( :-( Keep getting caught out by toolbar text translations.
> >>
> >> Manuel: Pester/remind me about adding a new HIG recommendation to avoid
> using text in the toolbars unless there is plenty of free space available,
> this one has caught us several times already.
> >
> > Yes Gary, I was also thinking that we should add this advice in Sugar's
> HIG
> >
> >>
> >>> May be we can use a collection button (with a box, like in abacus or
> turtle art?
> >>
> >> Yes, I guess is the option we now have. We will need an icon, or icons
> for the current 3 demo games. We could use a single icon like TamTam Synth's
> sound presets (a memorise like document would do), or try for a custom icon
> for each game like Walter tried for Abacus – if there are good candidates
> (addition, letters, sounds).
> >
> > As we are already late, I can try to do this change before monday
> > meeting.  Gonzalo, if you updated the patches, please send them to me.
>
> As discussed in todays design meeting, here is the collection style icon
> for a menu palette to replace the current memorize combo box for access to
> demo games (the resolves the issue with translated text overflowing the
> toolbar):
>
>
>
>
>
>
>
> Regards,
> --Gary
>
> >> Raises an interesting issue regarding disabling of a primary toolbar
> icon with a secondary palette, or do we just disable the demo game buttons
> on the secondary palette. Need to watch for corner cases, e.g if the demo
> game secondary toolbar is already open when a user clicks customize. Perhaps
> we do not need to disable the demo game selection now that we have the
> warning message (i.e. allow users to load in different demo games so they
> can see/edit the cards directly in customise mode)?
> >>
> >>>  Some suggested string changes:
> >>>
> >>> - 'Click for non equal pairs' should be 'Set non equal pairs'
> >>>
> >>> - 'Click for equal pairs' should be 'Set equal pairs'
> >>>
> >>> - 'Click for ungrouped game' should be 'Set ungrouped game'
> >>>
> >>> - 'Click for grouped game' should be 'Set grouped game'
> >>>
> >>>
> >>> Perfect, applied.
> >>>
> >>> Other than that it's looking good! :)
> >>>
> >>> I will try to publish one new version tomorrow.
> >>> May be the Monday we can discuss the demos combo substitution in the
> Design chat.
> >>
> >> Sure. Do we still have time before we need to make an official release?
> >>
> >> Regards,
> >> --Gary
> >>
> >>>
> >>> Gonzalo
> >>>
> >>
> >
> > --
> > .. manuq ..
>
>
>
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Re: [Sugar-devel] Memorize testing version

2011-09-19 Thread Gary Martin
On 18 Sep 2011, at 03:29, manuel quiñones wrote:

> 2011/9/17 Gary Martin :
>> On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote:
>> 
>>> 
>>> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin  
>>> wrote:
>>> Hi Gonzalo,
>>> 
>>> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:
>>> 
 I have uploaded a new version of Memorize [1],
 with the changes we discussed in irc today, and a few more fixes.
 * Auto save of modified games (but no demos)
 * Alerts with new texts.
 * Change to equal tiles mode fixes.
 * Remove hippo dependency.
 Any feedback is welcomed
>>> 
>>> Just managed to take a quick look tonight. On an XO the Stop button falls 
>>> off the toolbar into the overflow menu. Couple of suggestions to rectify it:
>>> 
>>> - Use separator.set_size_request(0, -1) on the invisible separator that is 
>>> used to push the Stop button to the right, otherwise it takes up some space 
>>> and can trigger an overflow.
>>> 
>>> - We can drop the separator between 'Restart Game' and the 'Equal Pairs' 
>>> icon
>>> 
>>> Thanks! Just in time to the release :)
>>> I needed remove the intermediate separator and do the set_size_request, but 
>>> we will have problems with other languages.
>>> The spanish translation of 'Load demo games' is 'Cargar juegos de 
>>> demostracion' and two buttons are out :(
>> 
>> Damn :-( :-( Keep getting caught out by toolbar text translations.
>> 
>> Manuel: Pester/remind me about adding a new HIG recommendation to avoid 
>> using text in the toolbars unless there is plenty of free space available, 
>> this one has caught us several times already.
> 
> Yes Gary, I was also thinking that we should add this advice in Sugar's HIG
> 
>> 
>>> May be we can use a collection button (with a box, like in abacus or turtle 
>>> art?
>> 
>> Yes, I guess is the option we now have. We will need an icon, or icons for 
>> the current 3 demo games. We could use a single icon like TamTam Synth's 
>> sound presets (a memorise like document would do), or try for a custom icon 
>> for each game like Walter tried for Abacus – if there are good candidates 
>> (addition, letters, sounds).
> 
> As we are already late, I can try to do this change before monday
> meeting.  Gonzalo, if you updated the patches, please send them to me.

As discussed in todays design meeting, here is the collection style icon for a 
menu palette to replace the current memorize combo box for access to demo games 
(the resolves the issue with translated text overflowing the toolbar):

<>

<>

Regards,
--Gary

>> Raises an interesting issue regarding disabling of a primary toolbar icon 
>> with a secondary palette, or do we just disable the demo game buttons on the 
>> secondary palette. Need to watch for corner cases, e.g if the demo game 
>> secondary toolbar is already open when a user clicks customize. Perhaps we 
>> do not need to disable the demo game selection now that we have the warning 
>> message (i.e. allow users to load in different demo games so they can 
>> see/edit the cards directly in customise mode)?
>> 
>>>  Some suggested string changes:
>>> 
>>> - 'Click for non equal pairs' should be 'Set non equal pairs'
>>> 
>>> - 'Click for equal pairs' should be 'Set equal pairs'
>>> 
>>> - 'Click for ungrouped game' should be 'Set ungrouped game'
>>> 
>>> - 'Click for grouped game' should be 'Set grouped game'
>>> 
>>> 
>>> Perfect, applied.
>>> 
>>> Other than that it's looking good! :)
>>> 
>>> I will try to publish one new version tomorrow.
>>> May be the Monday we can discuss the demos combo substitution in the Design 
>>> chat.
>> 
>> Sure. Do we still have time before we need to make an official release?
>> 
>> Regards,
>> --Gary
>> 
>>> 
>>> Gonzalo
>>> 
>> 
> 
> -- 
> .. manuq ..

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Re: [Sugar-devel] Memorize testing version

2011-09-17 Thread manuel quiñones
2011/9/17 Gary Martin :
> On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote:
>
>>
>>
>> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin  
>> wrote:
>> Hi Gonzalo,
>>
>> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:
>>
>> > I have uploaded a new version of Memorize [1],
>> > with the changes we discussed in irc today, and a few more fixes.
>> > * Auto save of modified games (but no demos)
>> > * Alerts with new texts.
>> > * Change to equal tiles mode fixes.
>> > * Remove hippo dependency.
>> > Any feedback is welcomed
>>
>> Just managed to take a quick look tonight. On an XO the Stop button falls 
>> off the toolbar into the overflow menu. Couple of suggestions to rectify it:
>>
>> - Use separator.set_size_request(0, -1) on the invisible separator that is 
>> used to push the Stop button to the right, otherwise it takes up some space 
>> and can trigger an overflow.
>>
>> - We can drop the separator between 'Restart Game' and the 'Equal Pairs' icon
>>
>>
>> Thanks! Just in time to the release :)
>> I needed remove the intermediate separator and do the set_size_request, but 
>> we will have problems with other languages.
>> The spanish translation of 'Load demo games' is 'Cargar juegos de 
>> demostracion' and two buttons are out :(
>
> Damn :-( :-( Keep getting caught out by toolbar text translations.
>
> Manuel: Pester/remind me about adding a new HIG recommendation to avoid using 
> text in the toolbars unless there is plenty of free space available, this one 
> has caught us several times already.

Yes Gary, I was also thinking that we should add this advice in Sugar's HIG

>
>> May be we can use a collection button (with a box, like in abacus or turtle 
>> art?
>
> Yes, I guess is the option we now have. We will need an icon, or icons for 
> the current 3 demo games. We could use a single icon like TamTam Synth's 
> sound presets (a memorise like document would do), or try for a custom icon 
> for each game like Walter tried for Abacus – if there are good candidates 
> (addition, letters, sounds).

As we are already late, I can try to do this change before monday
meeting.  Gonzalo, if you updated the patches, please send them to me.

> Raises an interesting issue regarding disabling of a primary toolbar icon 
> with a secondary palette, or do we just disable the demo game buttons on the 
> secondary palette. Need to watch for corner cases, e.g if the demo game 
> secondary toolbar is already open when a user clicks customize. Perhaps we do 
> not need to disable the demo game selection now that we have the warning 
> message (i.e. allow users to load in different demo games so they can 
> see/edit the cards directly in customise mode)?
>
>>  Some suggested string changes:
>>
>> - 'Click for non equal pairs' should be 'Set non equal pairs'
>>
>> - 'Click for equal pairs' should be 'Set equal pairs'
>>
>> - 'Click for ungrouped game' should be 'Set ungrouped game'
>>
>> - 'Click for grouped game' should be 'Set grouped game'
>>
>>
>> Perfect, applied.
>>
>> Other than that it's looking good! :)
>>
>> I will try to publish one new version tomorrow.
>> May be the Monday we can discuss the demos combo substitution in the Design 
>> chat.
>
> Sure. Do we still have time before we need to make an official release?
>
> Regards,
> --Gary
>
>>
>> Gonzalo
>>
>
>



-- 
.. manuq ..
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Re: [Sugar-devel] Memorize testing version

2011-09-17 Thread Gonzalo Odiard
.

> >
> >
> > Thanks! Just in time to the release :)
> > I needed remove the intermediate separator and do the set_size_request,
> but we will have problems with other languages.
> > The spanish translation of 'Load demo games' is 'Cargar juegos de
> demostracion' and two buttons are out :(
>
> Damn :-( :-( Keep getting caught out by toolbar text translations.
>
> Manuel: Pester/remind me about adding a new HIG recommendation to avoid
> using text in the toolbars unless there is plenty of free space available,
> this one has caught us several times already.
>
> > May be we can use a collection button (with a box, like in abacus or
> turtle art?
>
> Yes, I guess is the option we now have. We will need an icon, or icons for
> the current 3 demo games. We could use a single icon like TamTam Synth's
> sound presets (a memorise like document would do), or try for a custom icon
> for each game like Walter tried for Abacus – if there are good candidates
> (addition, letters, sounds).
>
> Raises an interesting issue regarding disabling of a primary toolbar icon
> with a secondary palette, or do we just disable the demo game buttons on the
> secondary palette. Need to watch for corner cases, e.g if the demo game
> secondary toolbar is already open when a user clicks customize. Perhaps we
> do not need to disable the demo game selection now that we have the warning
> message (i.e. allow users to load in different demo games so they can
> see/edit the cards directly in customise mode)?
>
>
When I did my proposal, I was worried of the size of the toolbar, and moved
all the edition controls to a secondary toolbar. I am not really sure about
how to solve all this.


> >
> > I will try to publish one new version tomorrow.
> > May be the Monday we can discuss the demos combo substitution in the
> Design chat.
>
> Sure. Do we still have time before we need to make an official release?
>
>
No :( We are already late, and asking for a exceptions.

Gonzalo
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Re: [Sugar-devel] Memorize testing version

2011-09-17 Thread Gary Martin
On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote:

> 
> 
> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin  
> wrote:
> Hi Gonzalo,
> 
> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:
> 
> > I have uploaded a new version of Memorize [1],
> > with the changes we discussed in irc today, and a few more fixes.
> > * Auto save of modified games (but no demos)
> > * Alerts with new texts.
> > * Change to equal tiles mode fixes.
> > * Remove hippo dependency.
> > Any feedback is welcomed
> 
> Just managed to take a quick look tonight. On an XO the Stop button falls off 
> the toolbar into the overflow menu. Couple of suggestions to rectify it:
> 
> - Use separator.set_size_request(0, -1) on the invisible separator that is 
> used to push the Stop button to the right, otherwise it takes up some space 
> and can trigger an overflow.
> 
> - We can drop the separator between 'Restart Game' and the 'Equal Pairs' icon
> 
> 
> Thanks! Just in time to the release :)
> I needed remove the intermediate separator and do the set_size_request, but 
> we will have problems with other languages.
> The spanish translation of 'Load demo games' is 'Cargar juegos de 
> demostracion' and two buttons are out :(

Damn :-( :-( Keep getting caught out by toolbar text translations.

Manuel: Pester/remind me about adding a new HIG recommendation to avoid using 
text in the toolbars unless there is plenty of free space available, this one 
has caught us several times already.

> May be we can use a collection button (with a box, like in abacus or turtle 
> art?

Yes, I guess is the option we now have. We will need an icon, or icons for the 
current 3 demo games. We could use a single icon like TamTam Synth's sound 
presets (a memorise like document would do), or try for a custom icon for each 
game like Walter tried for Abacus – if there are good candidates (addition, 
letters, sounds).

Raises an interesting issue regarding disabling of a primary toolbar icon with 
a secondary palette, or do we just disable the demo game buttons on the 
secondary palette. Need to watch for corner cases, e.g if the demo game 
secondary toolbar is already open when a user clicks customize. Perhaps we do 
not need to disable the demo game selection now that we have the warning 
message (i.e. allow users to load in different demo games so they can see/edit 
the cards directly in customise mode)?

>  Some suggested string changes:
> 
> - 'Click for non equal pairs' should be 'Set non equal pairs'
> 
> - 'Click for equal pairs' should be 'Set equal pairs'
> 
> - 'Click for ungrouped game' should be 'Set ungrouped game'
> 
> - 'Click for grouped game' should be 'Set grouped game'
> 
> 
> Perfect, applied.
>  
> Other than that it's looking good! :)
> 
> I will try to publish one new version tomorrow.
> May be the Monday we can discuss the demos combo substitution in the Design 
> chat.

Sure. Do we still have time before we need to make an official release?

Regards,
--Gary

> 
> Gonzalo
>  

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Re: [Sugar-devel] Memorize testing version

2011-09-16 Thread Gonzalo Odiard
On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin wrote:

> Hi Gonzalo,
>
> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:
>
> > I have uploaded a new version of Memorize [1],
> > with the changes we discussed in irc today, and a few more fixes.
> > * Auto save of modified games (but no demos)
> > * Alerts with new texts.
> > * Change to equal tiles mode fixes.
> > * Remove hippo dependency.
> > Any feedback is welcomed
>
> Just managed to take a quick look tonight. On an XO the Stop button falls
> off the toolbar into the overflow menu. Couple of suggestions to rectify it:
>
> - Use separator.set_size_request(0, -1) on the invisible separator that is
> used to push the Stop button to the right, otherwise it takes up some space
> and can trigger an overflow.
>
> - We can drop the separator between 'Restart Game' and the 'Equal Pairs'
> icon
>
>
Thanks! Just in time to the release :)
I needed remove the intermediate separator and do the set_size_request, but
we will have problems with other languages.
The spanish translation of 'Load demo games' is 'Cargar juegos de
demostracion' and two buttons are out :(
May be we can use a collection button (with a box, like in abacus or turtle
art?


> Some suggested string changes:
>
> - 'Click for non equal pairs' should be 'Set non equal pairs'
>
> - 'Click for equal pairs' should be 'Set equal pairs'
>
> - 'Click for ungrouped game' should be 'Set ungrouped game'
>
> - 'Click for grouped game' should be 'Set grouped game'
>
>
Perfect, applied.


> Other than that it's looking good! :)
>
>
I will try to publish one new version tomorrow.
May be the Monday we can discuss the demos combo substitution in the Design
chat.

Gonzalo
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Re: [Sugar-devel] Memorize testing version

2011-09-16 Thread Gary Martin
Hi Gonzalo,

On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:

> I have uploaded a new version of Memorize [1],
> with the changes we discussed in irc today, and a few more fixes.
> * Auto save of modified games (but no demos)
> * Alerts with new texts.
> * Change to equal tiles mode fixes.
> * Remove hippo dependency.
> Any feedback is welcomed

Just managed to take a quick look tonight. On an XO the Stop button falls off 
the toolbar into the overflow menu. Couple of suggestions to rectify it:

- Use separator.set_size_request(0, -1) on the invisible separator that is used 
to push the Stop button to the right, otherwise it takes up some space and can 
trigger an overflow.

- We can drop the separator between 'Restart Game' and the 'Equal Pairs' icon

Some suggested string changes:

- 'Click for non equal pairs' should be 'Set non equal pairs'

- 'Click for equal pairs' should be 'Set equal pairs'

- 'Click for ungrouped game' should be 'Set ungrouped game'

- 'Click for grouped game' should be 'Set grouped game'

Other than that it's looking good! :)

Regards,
--Gary

> Regards,
> 
> Gonzalo
> 
> [1] http://dev.laptop.org/~gonzalo/Memorize-37.xo
> 
> 

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Re: [Sugar-devel] Memorize testing version

2011-09-16 Thread Gonzalo Odiard
On Fri, Sep 16, 2011 at 4:53 AM, Simon Schampijer wrote:

> On 09/16/2011 03:14 AM, Gonzalo Odiard wrote:
>
>> I have uploaded a new version of Memorize [1],
>> with the changes we discussed in irc today, and a few more fixes.
>> * Auto save of modified games (but no demos)
>> * Alerts with new texts.
>>
>
> Works.
>
>
>  * Change to equal tiles mode fixes.
>>
>
> Hmm, there are a few corner cases:
> - open Memorize
> - select letters demo
> - go to edit
> ---> I have the edit option for a paired game
>
> - open Memorize
> - select sounds demo
> - go to edit
> ---> the edit mode is correctly paired game
> - change the edit mode to non-paired
> - change it back to paired
> ---> stays in non-paired mode
>
>
Thanks, fixed now.


>  * Remove hippo dependency.
>>
>
> Did you just stop drawing the round box?


Yes.


> side-note: I wonder as well what the palette for those buttons should look
> like. At the moment they are like toolbar palettes. Maybe they should be
> like canvas palettes.
>
>
A good question to. our Design Team :)

Later I found more hippo use in the port directory :(




> Regards,
>   Simon
>
> PS: the 'replay game' button is still sensitive even if there has been no
> game played yet.
>

Yes, I will do it. Looks like is important to you :)
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Re: [Sugar-devel] Memorize testing version

2011-09-16 Thread Simon Schampijer

On 09/16/2011 03:14 AM, Gonzalo Odiard wrote:

I have uploaded a new version of Memorize [1],
with the changes we discussed in irc today, and a few more fixes.
* Auto save of modified games (but no demos)
* Alerts with new texts.


Works.


* Change to equal tiles mode fixes.


Hmm, there are a few corner cases:
- open Memorize
- select letters demo
- go to edit
---> I have the edit option for a paired game

- open Memorize
- select sounds demo
- go to edit
---> the edit mode is correctly paired game
- change the edit mode to non-paired
- change it back to paired
---> stays in non-paired mode


* Remove hippo dependency.


Did you just stop drawing the round box? side-note: I wonder as well 
what the palette for those buttons should look like. At the moment they 
are like toolbar palettes. Maybe they should be like canvas palettes.


Regards,
   Simon

PS: the 'replay game' button is still sensitive even if there has been 
no game played yet.

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[Sugar-devel] Memorize testing version

2011-09-15 Thread Gonzalo Odiard
I have uploaded a new version of Memorize [1],
with the changes we discussed in irc today, and a few more fixes.
* Auto save of modified games (but no demos)
* Alerts with new texts.
* Change to equal tiles mode fixes.
* Remove hippo dependency.
Any feedback is welcomed
Regards,

Gonzalo

[1] http://dev.laptop.org/~gonzalo/Memorize-37.xo
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