Quicktime Multimedia Authoring - Nearly Dead?

2006-10-19 Thread Greg Smith
In my quest for finding the ultimate multimedia authoring tool, I've come to 
the tentative 
conclusion that QuickTime, (as far as an authoring platform is concerned), is 
falling so far 
behind that it could soon be considered "dead".  Apple, the very folks who 
should be 
promoting solutions for interactive QuickTime haven't done anything, 
themselves, for years.  
The two applications that I find to be the most advanced QuickTime authoring 
solutions, 
(LiveStage and VideoClix), haven't done anything to make their packages 
attractive to new 
authors, not in years, either.  Visiting the LiveStage website reveals that 
they are now 
focusing on being content providers, themselves, rather than offering an 
authoring solution 
for others.  When emailing the VideoClix people for some technical answers, I 
get no 
response at all. 

So, it looks to me like Flash authoring, for the present, is the only viable, 
practical and timely 
solution for the kind of interactive authoring I need to perform.  Also, for 
the Mac, there is 
only one thorough solution.  And, though I hate supporting these corporate 
monsters, I went 
ahead and purchased the Macromedia Authoring Studio, for the total lack of 
finding anything 
comparable elsewhere, at any price.  Very sad. 

Greg Smit

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Multimedia Software and Required Players

2006-10-11 Thread Greg Smith
One thing that seems to be a rule is that the less expensive the  
multimedia software is, the more likely you will need a "player"  
application to run the files.  Only the most expensive software seems  
to allow building true executables.


Out of all of the QuickTime authoring software I've had the pleasure  
to investigate, MovieWorks is the best value, but the QuickTime  
movies it generates are not interactive.  The "player" documents that  
it generates are interactive, very much so, but they do require both  
a player application and QuickTime to work.  And I don't think there  
is any way to copy protect these "applications".  I also have no idea  
how you would integrate an e-commerce solution from within.


Ezedia produces similar results with similar limitations.  Anybody  
have specific experiences with either of these apps?


Greg Smith
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How about an E-Sellerate plug-in?

2006-10-11 Thread Greg Smith

Does anyone know about any development along these lines?

Thanks,

Greg Smith
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Status of the Kagi KRM plug-in?

2006-10-10 Thread Greg Smith

-- 
Just curious about projected release dates.  This is a big one for me.  
Everyone should 
implement Kagi's instantaneous purchasing hook.

Any release date projected for this plug-in?

Thanks,

Greg Smith
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Comparison of Multimedia Prowess - Director and Revolution

2006-10-10 Thread Greg Smith

-- 

-- I'm still looking for the friendliest programming or non-programming 
environment for 
multimedia development.  There does not exist a non-programmer's solution, so 
here I am.

Recent exploration has revealed that Director no longer is pursuing a verbose 
programming 
solution, (Lingo), but has switched entirely over to javascript.  Can someone 
please tell me 
how the black hole that is javascript came to be so influential in our galaxy?  
I know it was 
written by aliens, but how did they get so much universal power?

So, as far as a verbose, English-like solution, there isn't anything else other 
than Revolution 
that I would even consider trying to tackle. 

But my application goals are entirely in the realm of multimedia production.  I 
don't see many 
multimedia or game oriented programs being written in Transcript, but that 
could just be 
due to lack of interest among the Revolution community. I've casually 
investigated Malte's 
arcade engine, but that is not exactly everything I would need to emulate some 
of Director's 
"built-in" functionality.  I know that Revolution doesn't supply these kinds of 
templates, but, 
as regards overall functionality and prowess in multimedia, can someone with 
experience of 
both environments comment on similarities, differences and strengths of both 
development 
platforms?  Also, Director supports, probably the largest set of graphic and 
video formats;  
how does Revolution compare in this area?

Thanks,

Greg Smith
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Revolution Media Presentation Viewable on Web?

2006-06-25 Thread Greg Smith
I've been intimidated  by the full blown Revolution package and now  
feel a little more comfortable, especially in the area of the pocket  
book, since "Revolution Media" has been introduced.  I'm mainly  
interested in using this product to produce educational training  
material that features a lot of slideshow material and captured  
QuickTime sessions with software demonstration.  Of course, the more  
interactivity, the better.


But, is deployment through the Runtime "player" the only method for  
viewing and distribution?  Can a website equipped with a plug-in  
manage to demonstrate some of the interactive content that I intend  
to produce with Revolution Media?


Thanks,

Greg Smith
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How About a Forum, I'll Supply the Space?

2005-12-14 Thread Greg Smith
I agree with Dan Shafer in both of his opinions - the community is too 
small already and that a mailing list is the worst possible vehicle for 
facilitating the Revolution Community at large.  A forum would provide 
for all of the possible areas of discussion by segregating the general 
topic categories, accordingly.  The mailing list requires reading 
through too much "quoted" material and too many "re: . . . ." topic 
headings.  It is a snap to find those topics you are particularly 
interested in reading about and responding to, using the forum format.  
I've got quite a bit of room on my service, and wouldn't mind supplying 
the forum basics, since the "raw" forum format is provided by my web 
hosting service.  I'm not using it, so maybe the Revolution Community 
could benefit from this, instead.  The "moderators" could remain the 
moderators.  It would be an enormous convenience to me, a new Revolution 
learner.


I also strongly suggest refraining from using the "Yahoo Groups" format, 
it is nowhere near as friendly as the "standard" kind.


Let me know if I can help,

Sincerely,

Greg Smith

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Creating a Visual Working Environment with and For Revolution

2005-12-04 Thread Greg Smith

Richard Gaskin and Janis:

There seems to be enough interest in creating a tool that allows people 
to create serious, engaging and funny software products that are 
primarily visual in nature, yet require the user to solve problems.  It 
is the hope of many that this tool would be also visual in nature, not 
requiring the user to engage in any large quantity of coding. Nearly 
every product that has been created to provide a visual solution always 
seems to have, as an alterior motive, the intention of dragging the user 
back into the realm of learning to code using some traditional 
programming language.  Why not create a very powerful tool that can 
really produce real software, focused on the type that is visual in 
nature - interactive graphical applications and games - that does not 
have, as part of its goal, teaching the user how to program with 
traditional languages?  A specialized and fun tool, yet not frivolous 
and childish in design.


When developers go about the task of producing products like this, they 
usually resort to one analogy and not several - like only flowchart 
logic design, or purely drag and drop iconic systems.  I think the whole 
problem can be addressed by making a "construction system" that 
parallels what a person would use if trying to create the same system in 
the real world.


I recently visited several sites where folks are completely obsessed and 
spending lots of money and time building extremely complex and 
interactive physical systems, on a par with any high tech factory, all 
out of lego parts.  If you push this switch, this set of behaviors 
ensues - if this object touches that object, this whole circuit of 
activity takes place, and so on.  These physical demonstrations show 
cause and effect reactions, random behavior, physics, timed behavior and 
loops - all the things that make up most entertaining games. What this 
also demonstrated to me was that very complex systems, that are 
interactive, can be made of many smaller, non-complex parts - simple parts.


If the problem of developing a visual programming tool were addressed in 
a way that it would specifically parallel a physical construction 
system, capable of creating incredibly complex interactions and 
environments - all in 3D - yet,  any person of any skill level could 
begin to build with such a system, and new subsystems could be built on 
these elementary building skills, until, finally a complex system would 
emerge from the sum of the parts - we would have a really winning 
creation tool.  It would be conceivable to create things like robots 
demonstrating A.I., as well as gaming systems with characters that 
demonstrated A.I., and environments that react intelligently with 
encounters, therein.  Such a graphical development system would have the 
added advantage of having a set of capabilities and functions that are 
not easily reproduceable in the real world, parallel system.  And, the 
parts would not have to be as restrictive as a lego set, but could take 
many shapes, suitable for creating nearly any graphical, interactive 
situation.  And the best part about all of it is that it would be fun - 
the process of making things would be fun and the process of "playing" 
the completed project would also be fun.  Fun for the whole family!


If the underlying constructs of the whole system were based in a 
language like Revolution, which is, at least approachable to most 
people, modifications and extensions could then be accessible to 
everyone with programming skills.  I'm sure that not everything can be 
made to specifically resemble a "part" in the parallel real world 
system, and that is where some other form of logic connectivity would 
need to enter in.  But, I think, even that could take the form of 
"electric wires" or "logic rays", that network everything together.  
Think of it . . . , a living, moving, interactive development 
environment that makes sense  - All  In Glorious 3D!


But, I'm afraid it would be up to guys like Richard Gaskin, etc. to lay 
the initial framework for such a thing, at least.  I'd be happy to 
assist, as I'm sure others would be,  with any kind of 3D or 2D graphic 
and animation work, and to test any new "inventions" that are part of 
the development process.  A project like this might even help a great 
many people, like me, to come to grips with Transcript in a tangible 
way.  Then we would have the best of all possible worlds.


What do you guys think?

Greg Smith


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Visual Programming, mTropolis, Chipwits and Revolution

2005-12-03 Thread Greg Smith
That reminds me of another one, but PC only:  Alice, from Carnegie 
Mellon University.  It looks full of potential, to me, but I can't 
figure out how to get animated 3D characters into it without owning a 
copy of Maya or Max.  You could, however, always use sprites made from 
3D animated characters and paste them onto billboards, I suppose.  What 
is nice about Alice is that it is drag and drop programming in the 
fashion and order of real programming, minus the requirement of syntax 
awareness and mastery.  Once your game is complete, you can generate an 
actual Python code representation of it. Still, everything seems to keep 
dragging people back to those horrid programming languages that make 
brains ache and stomachs bleed.


Take a look at Alice:   http://www.alice.org

Greg Smith

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Visual Programming, mTropolis, Chipwits and Revolution

2005-12-03 Thread Greg Smith
I actually owned mTropolis when it first was released.  It was my next 
big project, trying to understand how to make interactive things with 
it.  Then I loaned it to a friend and never saw it again. Oh, well.  Of 
all of the drag and drop past solutions out there, that Chipwits thing 
really hits home, for me.  I am convinced that visually oriented people 
are never going to buy into textual, (with lots of abbreviations), 
representations of visual things.  Or, rather, they may buy into it, but 
they will hate every moment of it.  Programming is an exhausting 
pastime, and an even more exhausting occupation.  Just look at some of 
these guys after 30 years of it, if they last that long. (Please post 
your photos, here).


Making graphic things move and behave in predictable and unpredictable 
ways is, I believe, at the root of all modern game enjoyment.  There is 
a small segment of the playing population that couldn't care less about 
aesthetics and eye candy, but rather thrive on puzzle solving, but I 
don't think they are in the majority. And, I believe, if ever the 
graphically creative people, enmasse, are to become creators of games, 
including the logic part of it, the process of creating, itself, will 
have to be a lot of fun, and have a fast development cycle.  It is part 
of the personality type.


I never had the priveledge to play Chipwits, but I wish I had.

Ando Sonenblick has developed a somewhat visual authoring environment 
called SpriteStudio.  It is cheap and does a lot.  Unfortunately, for 
game type interactivity, one must wrap his brain around Lua - and the 
documentation set for SpriteStudio features only one game sample. You 
might take a look at it:


http://www.spritec.com

And, if you like what you see, you could learn to program in Lua with 
"Game Development with Lua", available at you local bookstore.


Did anybody like AxelEdge from Mindavenue?

Greg Smith

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Visual Programming Using Revolution

2005-12-02 Thread Greg Smith
It is my obsession to take the very simple things I do with code and 
"encapsulate" them inside a graphic for drag and drop usage later.  I 
know that not everything can be represented by a graphic, but certainly, 
if one uses the "noun" / "verb" analogy of programming with some form of 
language, the same analogy can be brought a step further by assigning 
many lines of code that describe a tangible "object" or behavior that is 
visual in nature, and assign that "thing" or that "action" in a 
descriptive picture.  It is just more pleasant and gratifying and much 
more compact. This would help programming to become the instantly 
addictive thing that will keep new users interested.  Especially with 
visually rich applications, it makes sense to program or build such an 
application with visual elements as the building blocks rather than many 
many, relatively non-descriptive words and phrases.  Even Transcript, 
with its very English like syntax is not that compact or pleasing to use 
for creating a primarily visual application.


Having spouted all of this, I must confess that I am an artist and not a 
programmer.  I'm trying to find a language that helps me create visual 
things like games, visually, not symbolically.  I have investigated 
nearly every solution currently available, and find them lacking.  The 
closest thing I ever came upon was AxelEdge by Mindavenue.  Every 
interactive thing that could be done, in 3D, could be done visually.  
And the examples were quite complex and intriguing, as well as very 
entertaining.  Unfortunately, like most visual solutions, it was too 
expensive and did not fly.  Now they are in the category of "legacy" 
software, having been swallowed up by a large Canadian cabinet making 
software company.  For a quick reference, look at some of the examples 
over at


http://www.mindavenue.com

My question is whether Revolution would be a good solution for 
developing a programming system that allowed users to encapsulate any 
piece of code inside a graphic, for drag and drop method assembly and, 
ultimately, the creation of more software.


By the way, if anyone is interested, AxelEdge 1.5 can be acquired for 
around $35.  Version 2.0 can be acquired for around $135.  I'd like to 
know what everyone thinks about Revolution for this kind of application, 
and also what they think of Mindavenue's approach to creating 
interactive experiences without programming.


Thanks,

Greg Smith

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Learn Programming in Ten Years

2005-11-25 Thread Greg Smith
Ain't that the truth.  I think those of us, (me), who hope to find 
easier solutions to the problems of computing and creating with a 
computer are really just victims of the Apple marketing department.


Greg Smith

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Thinking Graphically or Thinking Symbolically

2005-11-21 Thread Greg Smith

Jim Ault:

Precisely.



Richard Gaskin:

The Ambrosia product is "out of business"  as far as I can tell.  Which 
brings an interesting point to bear on this subject:  I've purchased 
more than a few "off of the shelf" products that have since ceased being 
supported.  What a slap on the back of the neck with a sand-filled sock 
that is.  Especially if you spent quite a bit of time learning the 
thing.  Maybe, that, in and of itself, is a good reason to learn to 
code, though I don't think it realistic that I would ever have the 
expertise to recode software of the advanced nature that I have been using.


And, you know, I never spent much time solving puzzles.  Programming 
does seem to be for people who really like that sort of thing.


Greg Smith

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Re: Either You Think Graphically or You Don't

2005-11-20 Thread Greg Smith

Pierre:

Very inspiring.  I'll have to look into it.

Thank you,

Greg Smith

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You Either Think Graphically or You Don't

2005-11-20 Thread Greg Smith
I really don't want to stir up a debate, but I feel lost in today's 
world of application creation.


What kind of application do you want to make?

What kind of appication like you want to make is already out there by 
the dozens?


Why make a duplicate of an application that exists and already does most 
of what you want?


Why spend months/years learning to develop something that you could buy 
for relatively little money from someone else?


Is your idea really that much better than one that has already been put 
into code?


Why "code" at all?

Has the wheel really been invented over and over again?

Why is it so hard to make an application without re-inventing something 
that has already been made thousands of times?


With all of this talk about object oriented, reusable code, why does it 
still take so long to produce anything really useful or unique?


Why does everyone keep inventing new database software?

Why don't game creators usually finish what they start?

Why don't more people use Revolution to develop modern style games?

Why can't most artists learn to code?  Why don't most artists even want 
to try to learn to code?


I'm an artist and an animator who wants to make his art "do something", 
but I loathe programming, what can I do, anyway?  Can Revolution help me?


How come I can't think like a machine?


Well, there it is.

Greg Smith

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