Re: *** GMX Spamverdacht *** MSYS touch.exe timestamp resolution issue on Wine-1.6

2013-10-14 Thread Thorsten Kani

Am 12.10.2013 23:28, schrieb Alan W. Irwin:

Under MSYS bash.exe if I use the touch command I only get 1-second
resolution when reading the results.

bash.exe-3.1$ touch touch1.test touch2.test
bash.exe-3.1$ ls --full-time touch*.test
-rw-r--r-- 1 wine 544 0 2013-10-12 13:57:58.0 -0700 touch1.test
-rw-r--r-- 1 wine 544 0 2013-10-12 13:57:58.0 -0700 touch2.test

Would somebody be willing to make the above test for MSYS on
the Microsoft version of Windows (which I don't have access to) to see
if time stamps  are being read with 1-second resolution as above. That 
test

should help distinguish whether this is a Wine issue or else an MSYS
issue.

I have also done some tests with the MSYS find.exe and make.exe
commands, and in all cases touch2.test is not newer than touch1.text.
This can be an important issue for the make command where one-second
time resolution can potentially screw up file dependencies.

If I use the equivalent Linux ls (and find and make) commands to read the
time stamps on the above files, then touch2.test is newer than 
touch1.text,

e.g.,

wine@raven ls --full-time touch*.test
-rw-r--r-- 1 wine wine 0 2013-10-12 13:57:58.39100 -0700 touch1.test
-rw-r--r-- 1 wine wine 0 2013-10-12 13:57:58.40800 -0700 touch2.test

So I think this implies the MSYS touch.exe command is writing
high-resolution (i.e., millisecond) time stamps, and it is only
reading that high-resolution time stamp that seems to be an
issue for MSYS on Wine.

Alan
__
Alan W. Irwin

Astronomical research affiliation with Department of Physics and 
Astronomy,

University of Victoria (astrowww.phys.uvic.ca).

Programming affiliations with the FreeEOS equation-of-state
implementation for stellar interiors (freeeos.sf.net); the Time
Ephemerides project (timeephem.sf.net); PLplot scientific plotting
software package (plplot.sf.net); the libLASi project
(unifont.org/lasi); the Loads of Linux Links project (loll.sf.net);
and the Linux Brochure Project (lbproject.sf.net).
__

Linux-powered Science
_



Sure -- seems to be a MSYS issue though:

root@me ~
$ touch touch1 touch2

root@me ~
$ ls --full-time touch*
-rw-r--r-- 1 root Administratoren 0 2013-10-13 13:33:47.0 + 
touch1
-rw-r--r-- 1 root Administratoren 0 2013-10-13 13:33:47.0 + 
touch2


root@me ~
$ uname
MINGW32_NT-6.1

root@me ~
$

Have a nice Day !
Thorsten




Mono Update

2013-10-14 Thread Alistair Leslie-Hughes

Hi,

wine-mono hasn't been updated in nearly a year.Should it be time to
consider a new release?

Thoughts.

Best Regards
Alistair Leslie-Hughes




Re: [2/4] dnsapi/tests: Compile with -D__WINESRC__.

2013-10-14 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2733

Your paranoid android.


=== wxppro (32 bit record) ===
record.c:46: Test failed: succeeded unexpectedly
record.c:49: Test failed: succeeded unexpectedly

=== wvista (32 bit record) ===
record.c:46: Test failed: succeeded unexpectedly
record.c:49: Test failed: succeeded unexpectedly

=== w2008s64 (32 bit record) ===
record.c:46: Test failed: succeeded unexpectedly
record.c:49: Test failed: succeeded unexpectedly

=== w7pro64 (32 bit record) ===
record.c:46: Test failed: succeeded unexpectedly
record.c:49: Test failed: succeeded unexpectedly

=== w864 (32 bit record) ===
record.c:46: Test failed: succeeded unexpectedly
record.c:49: Test failed: succeeded unexpectedly

=== w2008s64 (64 bit record) ===
record.c:46: Test failed: succeeded unexpectedly
record.c:49: Test failed: succeeded unexpectedly

=== w7pro64 (64 bit record) ===
record.c:46: Test failed: succeeded unexpectedly
record.c:49: Test failed: succeeded unexpectedly

=== w864 (64 bit record) ===
record.c:46: Test failed: succeeded unexpectedly
record.c:49: Test failed: succeeded unexpectedly




Re: [PATCH] d3drm: added some freeing of memory in error paths (Coverity)

2013-10-14 Thread Henri Verbeet
On 13 October 2013 11:13, Marcus Meissner mar...@jet.franken.de wrote:
 1104553 Resource leak

Fixing the memory leak is fine of course, but I think it would be
better to handle the array initialization in
d3drm_visual_array_create() etc. instead, so that those functions
actually return an object that's properly initialized.




Re: Mono Update

2013-10-14 Thread Ricardo Filipe
IMHO it is more than time.
Mono has several release cycles of new features that we are not taking
advantage of with wine-mono

cheers

2013/10/14 Alistair Leslie-Hughes leslie_alist...@hotmail.com:
 Hi,

 wine-mono hasn't been updated in nearly a year.Should it be time to
 consider a new release?

 Thoughts.

 Best Regards
 Alistair Leslie-Hughes






Re: Help / Mentoring

2013-10-14 Thread Ricardo Filipe
Hello Hugh,

I'd be more than happy to help you review your patches, although I am
no wineconsole expert, I believe I could help you get your changes
into wine.

Contact me if no better offer comes around :)
cheers

2013/10/11 Hugh McMaster hugh.mcmas...@masterindexing.com:
 Can anyone help me on this? I do realize that wineconsole is only a minor 
 focus of development.

 Hugh

 -

 Hi everyone,

 I just wanted to know if anyone would mind helping/mentoring me with a few 
 small patches.

 I am working primarily on wineconsole's screen buffer problems (to which I 
 believe I have the solution), but am also looking at implementing some stub 
 Win32 console functions found in dlls/kernel32.  Obviously, my aim is to have 
 these patches committed, as the changes will benefit the entire Wine 
 community.

 I had initially thought of Eric Poeuch, a significant wineconsole developer, 
 however he appears to be extremely busy.  So I'm not sure who else to contact.

 If time is a consideration, please note that I won't be constantly contacting 
 you to review patches or answer questions.

 Thank you,

 Hugh






RE: Help / Mentoring

2013-10-14 Thread Hugh McMaster
On Monday, 14 October 2013 9:50 PM, Ricardo Filipe wrote:

I'd be more than happy to help you review your patches, although I am no 
wineconsole expert, I believe I could help you get your changes into wine.

Contact me if no better offer comes around :) cheers

Hello Ricardo,

Thank you for your kind offer.  I'll contact you via email.

Hugh




Re: wsock32: Add a fallback for inet_network.

2013-10-14 Thread Alexandre Julliard
Huw Davies h...@codeweavers.com writes:

 ---
  dlls/wsock32/protocol.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

This doesn't build on MingW:

protocol.o: In function `WSOCK32_inet_network@4':
/home/julliard/wine/build/obj-pe32/dlls/wsock32/../../../wine/dlls/wsock32/protocol.c:55:
 undefined reference to `_inet_addr'
/home/julliard/wine/build/obj-pe32/dlls/wsock32/../../../wine/dlls/wsock32/protocol.c:55:
 undefined reference to `_ntohl'
collect2: ld returned 1 exit status
winegcc: i686-w64-mingw32-gcc failed

-- 
Alexandre Julliard
julli...@winehq.org




Re: dlls/explorerframe: build tests with -D__WINESRC__

2013-10-14 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2750

Your paranoid android.


=== wvista (32 bit nstc) ===
nstc.c:1934: Test failed: Got event 7, count 0
nstc.c:1936: Test failed: Got event 4, count 0
nstc.c:1949: Test failed: Got event 4, count 0




Clang Static analysis

2013-10-13 Thread C.W. Betts
I have been doing a Clang static analysis of Wine on OS X using the one 
provided at http://clang-analyzer.llvm.org and storing the results on my 
PogoPlug drive. If someone wants to see the results, please tell me and I'll 
set up your e-mail. You will need a free PogoPlug account to view them. While 
the contents are zipped, they expand to about 1.2 GB. They are displayed as 
basic HTML pages, so you don't need anything special other than a web browser 
to see the results.

Or you could click on this link for the analysis of 1.7.4: 
http://ppl.ug/ND-7PZ3cSzM/



Re: MSYS touch.exe timestamp resolution issue on Wine-1.6

2013-10-13 Thread Peter Rosin
On 2013-10-12 23:28, Alan W. Irwin wrote:
 Under MSYS bash.exe if I use the touch command I only get 1-second
 resolution when reading the results.
 
 bash.exe-3.1$ touch touch1.test touch2.test
 bash.exe-3.1$ ls --full-time touch*.test
 -rw-r--r-- 1 wine 544 0 2013-10-12 13:57:58.0 -0700 touch1.test
 -rw-r--r-- 1 wine 544 0 2013-10-12 13:57:58.0 -0700 touch2.test
 
 Would somebody be willing to make the above test for MSYS on
 the Microsoft version of Windows (which I don't have access to) to see
 if time stamps  are being read with 1-second resolution as above. That test
 should help distinguish whether this is a Wine issue or else an MSYS
 issue.

I tested this on Windows 7, with MSYS 1.0.18, and I get the exact same
experience. ls --full-time has a one second resolution (on NTFS, I expect
a two second resolution on FAT, at least for some FAT variations).

 I have also done some tests with the MSYS find.exe and make.exe
 commands, and in all cases touch2.test is not newer than touch1.text.
 This can be an important issue for the make command where one-second
 time resolution can potentially screw up file dependencies.
 
 If I use the equivalent Linux ls (and find and make) commands to read the
 time stamps on the above files, then touch2.test is newer than touch1.text,
 e.g.,

Same here if I use an equivalent Cygwin ls, i.e. the actual time stamps are
more fine grained than MSYS is capable of detecting.

 wine@raven ls --full-time touch*.test
 -rw-r--r-- 1 wine wine 0 2013-10-12 13:57:58.39100 -0700 touch1.test
 -rw-r--r-- 1 wine wine 0 2013-10-12 13:57:58.40800 -0700 touch2.test
 
 So I think this implies the MSYS touch.exe command is writing
 high-resolution (i.e., millisecond) time stamps, and it is only
 reading that high-resolution time stamp that seems to be an
 issue for MSYS on Wine.

Indeed.

Since Cygwin has a different view, the situation should improve with MSYS 2.

Cheers,
Peter





Re: ntdll: Support pinning module refcount with LdrAddRefDll()

2013-10-13 Thread Dmitry Timoshkov
Nikolay Sivov nsi...@codeweavers.com wrote:

 +FreeLibrary(mod);

Please add the tests for FreeLibrary return value.

-- 
Dmitry.




Re: ntdll: Support pinning module refcount with LdrAddRefDll()

2013-10-13 Thread Nikolay Sivov

On 10/14/2013 05:21, Dmitry Timoshkov wrote:

Nikolay Sivov nsi...@codeweavers.com wrote:


+FreeLibrary(mod);

Please add the tests for FreeLibrary return value.


Makes sense, thanks.




MSYS touch.exe timestamp resolution issue on Wine-1.6

2013-10-12 Thread Alan W. Irwin

Under MSYS bash.exe if I use the touch command I only get 1-second
resolution when reading the results.

bash.exe-3.1$ touch touch1.test touch2.test
bash.exe-3.1$ ls --full-time touch*.test
-rw-r--r-- 1 wine 544 0 2013-10-12 13:57:58.0 -0700 touch1.test
-rw-r--r-- 1 wine 544 0 2013-10-12 13:57:58.0 -0700 touch2.test

Would somebody be willing to make the above test for MSYS on
the Microsoft version of Windows (which I don't have access to) to see
if time stamps  are being read with 1-second resolution as above. That test
should help distinguish whether this is a Wine issue or else an MSYS
issue.

I have also done some tests with the MSYS find.exe and make.exe
commands, and in all cases touch2.test is not newer than touch1.text.
This can be an important issue for the make command where one-second
time resolution can potentially screw up file dependencies.

If I use the equivalent Linux ls (and find and make) commands to read the
time stamps on the above files, then touch2.test is newer than touch1.text,
e.g.,

wine@raven ls --full-time touch*.test
-rw-r--r-- 1 wine wine 0 2013-10-12 13:57:58.39100 -0700 touch1.test
-rw-r--r-- 1 wine wine 0 2013-10-12 13:57:58.40800 -0700 touch2.test

So I think this implies the MSYS touch.exe command is writing
high-resolution (i.e., millisecond) time stamps, and it is only
reading that high-resolution time stamp that seems to be an
issue for MSYS on Wine.

Alan
__
Alan W. Irwin

Astronomical research affiliation with Department of Physics and Astronomy,
University of Victoria (astrowww.phys.uvic.ca).

Programming affiliations with the FreeEOS equation-of-state
implementation for stellar interiors (freeeos.sf.net); the Time
Ephemerides project (timeephem.sf.net); PLplot scientific plotting
software package (plplot.sf.net); the libLASi project
(unifont.org/lasi); the Loads of Linux Links project (loll.sf.net);
and the Linux Brochure Project (lbproject.sf.net).
__

Linux-powered Science
__




Re: d3d11 patch

2013-10-12 Thread Frédéric Delanoy
On Fri, Oct 11, 2013 at 7:20 PM, Max . asnl...@hotmail.com wrote:
 Hi,

 I would like to know when the first patchs for d3d11 will be introduce into
 wine ?
 Beginning of 2014 ? middle 2014 ? End 2014 ?

 Thanks,

WIR




Re: mscoree: Add support for ICLRMetaHostPolicy interface

2013-10-12 Thread Dmitry Timoshkov
Alistair Leslie-Hughes leslie_alist...@hotmail.com wrote:

 +static HRESULT WINAPI metahostpolicy_QueryInterface(ICLRMetaHostPolicy 
 *iface, REFIID riid, void **ppvObject)
 +{
 +TRACE(%s %p\n, debugstr_guid(riid), ppvObject);
 +
 +if ( IsEqualGUID( riid, IID_ICLRMetaHostPolicy ) ||
 + IsEqualGUID( riid, IID_IUnknown ) )
 +{
 +*ppvObject = iface;
 +}
 +else
 +{
 +FIXME(Unsupported interface %s\n, debugstr_guid(riid));
 +return E_NOINTERFACE;
 +}
 +
 +ICLRMetaHostPolicy_AddRef( iface );
 +
 +return S_OK;
 +}

I think that a common COM convention is to set the object pointer to NULL
in case of an unsupported interface.

Also you're doing pretty good job in avoiding hungarian notation except for
ppvObject.

Another nitpick is the choice for if/else construct (although I understand
that other places also use this sub-optimal one). A more elegant way of
implementing QueryInterface would be IMHO:

static HRESULT WINAPI xxx_QueryInterface(IFace *iface, REFIID riid, void 
**object)
{
if (IsEqualGUID(riid, IID_IUnknown) ||
IsEqualGUID(riid, IID_IAnotherSupported)
{
xxx_AddRef(iface);
*object = iface;
return S_OK;
}

*object = NULL;
return E_NOINTERFACE;
}

-- 
Dmitry.




Re: Fix text rotation problem in GM_ADVANCED graphics mode caused by incorrect implementation of GetTextExtentPointW().

2013-10-11 Thread Ralf Habacker
On 01.10.2013 12:12, Alexandre Julliard wrote:
 Ralf Habacker ralf.habac...@freenet.de writes:

 With other patches i have been told to implement such stuff in the dib
 driver. Unfortunally this do not works in this case, because in the top
 level function it looks like having driver specific stuff using display
 coordinates.
 It would still most likely have to be in the driver, though maybe the
 driver would not be calling that exact entry point. In any case, you
 can't change the DC transform like this.
You are refering to the usage of setting hard coded values ? Instead I
should decompose the rotation and reset only that part ?

Ralf




RE: Help / Mentoring

2013-10-11 Thread Hugh McMaster
Can anyone help me on this? I do realize that wineconsole is only a minor focus 
of development.

Hugh

-

Hi everyone,

I just wanted to know if anyone would mind helping/mentoring me with a few 
small patches.

I am working primarily on wineconsole's screen buffer problems (to which I 
believe I have the solution), but am also looking at implementing some stub 
Win32 console functions found in dlls/kernel32.  Obviously, my aim is to have 
these patches committed, as the changes will benefit the entire Wine community.

I had initially thought of Eric Poeuch, a significant wineconsole developer, 
however he appears to be extremely busy.  So I'm not sure who else to contact.

If time is a consideration, please note that I won't be constantly contacting 
you to review patches or answer questions.

Thank you,

Hugh




Fwd: Re: kernel32/tests: Add tests for job objects (try 7)

2013-10-11 Thread Andrew Cook
(no idea why my client sent this to wine-patches)

On 10/10/13 15:23, Andrew Cook wrote:
 ---
  dlls/kernel32/tests/process.c | 159
 +-
  include/winbase.h |   1 +
  include/winnt.h   |  90 
  3 files changed, 249 insertions(+), 1 deletion(-)
 
 

there appears to be a window between the all processes leaving a job and
the job actually being considered empty, and no apparent way to wait for
this. I can't reproduce this locally either.

Is there an accepted way to wait for some inaccessible kernel-side
event? reordering some calls would likely hide the issue but i'd rather
avoid that.

https://newtestbot.winehq.org/JobDetails.pl?Key=2687 failure on w8
https://newtestbot.winehq.org/JobDetails.pl?Key=2709 failure on w864
https://newtestbot.winehq.org/JobDetails.pl?Key=2685 same patch, success
on w864






Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.

2013-10-11 Thread Qian Hong
Hmm... It still fails today. I have a better idea to fix it, will send
a patch tomorrow. Sorry for introducing the failures :(




Re: wined3d: Use BOOL type where appropriate

2013-10-11 Thread Henri Verbeet
On 11 October 2013 22:51, Frédéric Delanoy frederic.dela...@gmail.com wrote:
 -DWORD onesided_enable = FALSE;
 -DWORD twosided_enable = FALSE;
 +DWORD onesided_enable = 0;
 +DWORD twosided_enable = 0;
Actually, all of those initializations are redundant.




Re: winmm/tests: Use BOOL type where appropriate

2013-10-11 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2721

Your paranoid android.


=== wxppro (32 bit wave) ===
wave.c:498: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 13211 bytes, 
should be 13230
wave.c:498: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 13229 bytes, 
should be 13230
wave.c:498: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 13075 bytes, 
should be 13230
wave.c:509: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 13091 
samples (13091 bytes), should be 13230 (13230 bytes)
wave.c:522: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 594 ms, 
(13108 bytes), should be 600 (13230 bytes)
wave.c:498: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 13220 bytes, 
should be 13230
wave.c:498: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 17621 bytes, 
should be 17640
wave.c:509: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 17634 
samples (17634 bytes), should be 17640 (17640 bytes)
wave.c:498: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 22016 bytes, 
should be 22050
wave.c:509: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 22027 
samples (22027 bytes), should be 22050 (22050 bytes)
wave.c:522: Test failed: waveOutGetPosition(WAVE_MAPPER): returned 999 ms, 
(22044 bytes), should be 1000 (22050 bytes)




Re: winspool: ERROR_INVALID_NAME in GetDefaultPrinter() ?

2013-10-10 Thread Hamzat
Dears,

I faced the same problem, but, unfortunally, link to answer is invalid.
Please, tell me, how did you resolve situation?

Thanks.



--
View this message in context: 
http://wine.1045685.n5.nabble.com/winspool-ERROR-INVALID-NAME-in-GetDefaultPrinter-tp1788463p5773073.html
Sent from the Wine - Devel mailing list archive at Nabble.com.




Re: Fix text rotation problem in GM_ADVANCED graphics mode caused by incorrect implementation of GetTextExtentPointW().

2013-10-10 Thread Ralf Habacker
On 01.10.2013 12:40, Alexandre Julliard wrote:
 Ralf Habacker r...@habacker.de writes:

 On 01.10.2013 12:12, Alexandre Julliard wrote:
 Ralf Habacker ralf.habac...@freenet.de writes:

 With other patches i have been told to implement such stuff in the dib
 driver. Unfortunally this do not works in this case, because in the top
 level function it looks like having driver specific stuff using display
 coordinates.
 It would still most likely have to be in the driver,
 which is freetype_GetTextExtentExPoint() ?

  though maybe the driver would not be calling that exact entry point.
 not sure i understand right:

 GetTextExtentExPointW() calls get_char_positions(), which runs
 dev-funcs-pGetTextExtentExPoint(), which is mapped to
 freetype_GetTextExtentExPoint(), which is in the driver. Which entry
 point your are refering else ?
 The various text rendering entry points in the graphics drivers.
You mean there are more affected places ?

 In any case, you can't change the DC transform like this 
 then a real solution requires to move the transformation to logical
 coordinates stuff in BOOL GetTextExtentExPointW() to
 freetype_GetTextExtentExPoint() and to manipulate the related matrixes
 in freetype_GetTextExtentExPoint() directly wen using GM_ADVANCED ?
 No, I don't think so. The transform is only used to determine the font
 scaling factor.
the recent implementation of get_glyph_outline() uses in GM_ADVANCED
mode a scale which depends somehow on the rotation angle.

I got better results with saving the use GM_ADVANCED case in
font-font_desc.advanced_graphics_mode and the following hunks for
freetype.c

@@ -6426,10 +6426,24 @@ static DWORD get_glyph_outline(GdiFont
*incoming_font, UINT glyph, UINT format,
 worldMat.xy = -FTFixedFromFloat(font-font_desc.matrix.eM21);
 worldMat.yx = -FTFixedFromFloat(font-font_desc.matrix.eM12);
 worldMat.yy = FTFixedFromFloat(font-font_desc.matrix.eM22);
 pFT_Matrix_Multiply(worldMat, transMat);
-pFT_Matrix_Multiply(worldMat, transMatUnrotated);
 pFT_Matrix_Multiply(worldMat, transMatTategaki);
-needsTransform = TRUE;
+if (font-font_desc.advanced_graphics_mode) {
+worldMat.xx =
FTFixedFromFloat(1.0/font-font_desc.matrix.eM11);
+worldMat.xy = -FTFixedFromFloat(font-font_desc.matrix.eM21);
+worldMat.yx = -FTFixedFromFloat(font-font_desc.matrix.eM12);
+worldMat.yy =
FTFixedFromFloat(1.0/font-font_desc.matrix.eM22);
+}
+else {
+worldMat = identityMat;
+}
+
+pFT_Matrix_Multiply(worldMat, transMatUnrotated);
+   needsTransform = TRUE;
 }

and

@@ -6571,35 +6590,50 @@ static DWORD get_glyph_outline(GdiFont
*incoming_font, UINT glyph, UINT format,
 origin_y = top;
 }
 
+if (font-font_desc.advanced_graphics_mode)
+pFT_Vector_Transform(vec, transMatUnrotated);
+else
+pFT_Vector_Transform(vec, transMat);
+

which works except for using 90° and 270° world transformations angles.
Transforming back the list of character width in the top level function
GetTextExtentExPointW(). The transformation is done with

static inline INT INTERNAL_XDSTOWS(DC *dc, INT width)
{
double floatWidth;

floatWidth = (double)width * dc-xformVport2World.eM11;
/* Round to integers */
return GDI_ROUND(floatWidth);
}

dc-xformVport2World.eM11 is zero in the mentioned angles, so it will
always return zero, which means at now the submitted patch is the only
working solution.

From what i can see an alternative would require to move the device to
logical back transformation into get_glyph_outline() and to refactor all
function get_glyph_outline()  is called from.

Regards
Ralf





Re: winemac: Add registry settings to make Option keys send Alt rather than accessing additional characters from the keyboard layout.

2013-10-10 Thread Phil Krylov
Hello,

On Thu, Oct 10, 2013 at 3:24 AM, Ken Thomases k...@codeweavers.com wrote:
 On Oct 9, 2013, at 4:49 PM, Phil Krylov wrote:
 Do you consider adding an option to stop interpreting Command as Alt?

 I have not considered it.  What would be gained?  Do you want the Command key 
 interpreted as the Windows key?  Do you want something else to happen when 
 Command is pressed?

Every time I press Cmd-Space to switch keyboard layouts, Wine
activates menu as if I would have pressed Alt, so I have to press
Command once again to exit it. It does not happen in Windows, though,
when I use Alt-Shift to switch layouts, so the real problem is not
related to Alt interpretation of Cmd, but to incorrect emulation of
Windows behaviour when a keyboard layout switch hotkey is pressed.

On the other hand, Option is labeled as Alt, and works this way with
the X11 driver, so it seems logical to process Cmd as Win key. And it
would hack around my actual problem ;)

-- Ph.




Re: [PATCH 5/5] user32: Implement better stub of OpenInputDesktop.

2013-10-10 Thread Qian Hong
Hi Vincent,

Thanks a lot for the advice, I'll try that.

On Thu, Oct 10, 2013 at 12:41 AM, Vincent Povirk madewokh...@gmail.com wrote:
 I don't think it's possible to properly implement SwitchDesktop in
 either the X11 or Mac driver. There's just nothing sensible for it to
 do.

That's one reason that I didn't try to implement SwitchDesktop, I was
not very sure about this, thanks for confirming.

 One possible strategy would be to implement SwitchDesktop in user32
 and wineserver. Wineserver could logically track the input desktop,
 and OpenInputDesktop would return the correct desktop, but
 SwitchDesktop wouldn't really do anything. If in the future we decide
 there's something SwitchDesktop can do that makes sense, we can add a
 function for it to the user driver, and OpenInputDesktop probably
 won't need to change.

I ever though about this, but gave up. After more thought, I agree
that this is a better approach, thanks again!


-- 
Regards,
Qian Hong

-
http://www.codeweavers.com




Re: xmllite: Use BOOL type where appropriate

2013-10-10 Thread Nikolay Sivov

On 10/10/2013 00:36, Frédéric Delanoy wrote:

---
  dlls/xmllite/reader.c | 16 
  1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/xmllite/reader.c b/dlls/xmllite/reader.c
index 0a4423c..a216951 100644
--- a/dlls/xmllite/reader.c
+++ b/dlls/xmllite/reader.c
@@ -726,7 +726,7 @@ static void readerinput_grow(xmlreaderinput *readerinput, 
int length)
  }
  }
  
-static inline int readerinput_is_utf8(xmlreaderinput *readerinput)

+static inline BOOL readerinput_is_utf8(xmlreaderinput *readerinput)
  {
  static char startA[] = {'','?'};
  static char commentA[] = {'','!'};
@@ -953,7 +953,7 @@ static void reader_skipn(xmlreader *reader, int n)
  }
  }
  
-static inline int is_wchar_space(WCHAR ch)

+static inline BOOL is_wchar_space(WCHAR ch)
  {
  return ch == ' ' || ch == '\t' || ch == '\r' || ch == '\n';
  }
@@ -1055,7 +1055,7 @@ static HRESULT reader_parse_versioninfo(xmlreader *reader)
  }
  
  /* ([A-Za-z0-9._] | '-') */

-static inline int is_wchar_encname(WCHAR ch)
+static inline BOOL is_wchar_encname(WCHAR ch)
  {
  return ((ch = 'A'  ch = 'Z') ||
  (ch = 'a'  ch = 'z') ||
@@ -1269,7 +1269,7 @@ static HRESULT reader_parse_comment(xmlreader *reader)
  }
  
  /* [2] Char ::= #x9 | #xA | #xD | [#x20-#xD7FF] | [#xE000-#xFFFD] | [#x1-#x10] */

-static inline int is_char(WCHAR ch)
+static inline BOOL is_char(WCHAR ch)
  {
  return (ch == '\t') || (ch == '\r') || (ch == '\n') ||
 (ch = 0x20  ch = 0xd7ff) ||
@@ -1279,7 +1279,7 @@ static inline int is_char(WCHAR ch)
  }
  
  /* [13] PubidChar ::= #x20 | #xD | #xA | [a-zA-Z0-9] | [-'()+,./:=?;!*#@$_%] */

-static inline int is_pubchar(WCHAR ch)
+static inline BOOL is_pubchar(WCHAR ch)
  {
  return (ch == ' ') ||
 (ch = 'a'  ch = 'z') ||
@@ -1292,7 +1292,7 @@ static inline int is_pubchar(WCHAR ch)
 (ch == '_') || (ch == '\r') || (ch == '\n');
  }
  
-static inline int is_namestartchar(WCHAR ch)

+static inline BOOL is_namestartchar(WCHAR ch)
  {
  return (ch == ':') || (ch = 'A'  ch = 'Z') ||
 (ch == '_') || (ch = 'a'  ch = 'z') ||
@@ -1312,7 +1312,7 @@ static inline int is_namestartchar(WCHAR ch)
  }
  
  /* [4 NS] NCName ::= Name - (Char* ':' Char*) */

-static inline int is_ncnamechar(WCHAR ch)
+static inline BOOL is_ncnamechar(WCHAR ch)
  {
  return (ch = 'A'  ch = 'Z') ||
 (ch == '_') || (ch = 'a'  ch = 'z') ||
@@ -1336,7 +1336,7 @@ static inline int is_ncnamechar(WCHAR ch)
 (ch = 0xfdf0  ch = 0xfffd);
  }
  
-static inline int is_namechar(WCHAR ch)

+static inline BOOL is_namechar(WCHAR ch)
  {
  return (ch == ':') || is_ncnamechar(ch);
  }
I don't actually see what this will achieve, but I see such patches are 
accepted. Is it a new style rule?





Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.

2013-10-10 Thread Alexandre Julliard
Qian Hong qh...@codeweavers.com writes:

 ---
  dlls/user32/tests/winstation.c |   57
 
  1 file changed, 57 insertions(+)

Can you please fix the test failures introduced by your previous changes
first?  cf. https://test.winehq.org/data/tests/user32:winstation.html

-- 
Alexandre Julliard
julli...@winehq.org




Re: wmvcore: Stub implementation of IWMMetadataEditor interface

2013-10-10 Thread Nikolay Sivov

On 10/10/2013 14:58, Jeff Latimer wrote:

---
  dlls/wmvcore/Makefile.in|   2 +-
  dlls/wmvcore/wmvcore_main.c | 100
+++-
  include/wmsdkidl.idl|  11 ++---
  3 files changed, 105 insertions(+), 8 deletions(-)
+typedef struct MetadataEditorImpl {
+IWMMetadataEditor MetadataEditor_iface;
+LONG ref;
+} MetadataEditorImpl;
+static inline MetadataEditorImpl *impl_from_MetadataEditor(IWMMetadataEditor 
*iface)

Please follow naming convetions for interfaces.


+HRESULT WINAPI WMCreateEditor_close(IWMMetadataEditor *iface)
+{
+FIXME(iface=%p\n, iface);
+HeapFree(GetProcessHeap(), 0, iface);
+return S_OK;
+}
+HRESULT WINAPI WMCreateEditor_flush(IWMMetadataEditor *iface)
+{
+FIXME(iface=%p\n, iface);
+HeapFree(GetProcessHeap(), 0, iface);
+return S_OK;
+}

This looks totally wrong.

Also please keep implementation functions order and interface methods 
order the same.





Re: ieframe: Compile tests with __WINESRC__ define.

2013-10-10 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2688

Your paranoid android.


=== wxppro (32 bit webbrowser) ===
webbrowser.c:792: Test failed: ReadyState = 1, expected 4




Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.

2013-10-10 Thread Qian Hong
Hello,

On Thu, Oct 10, 2013 at 6:48 PM, Alexandre Julliard julli...@winehq.org wrote:
 Can you please fix the test failures introduced by your previous changes
 first?  cf. https://test.winehq.org/data/tests/user32:winstation.html

Sorry for introduced the failures, I'd like to investigate, however I
can't reproduce the failures on my own Win7. I try to run
winetest-latest.exe on the testbot, but it ran timeout (as expect), is
there any way I can increase the timeout value from 120 to something
like 1800?

Thanks!


-- 
Regards,
Qian Hong

-
http://www.codeweavers.com




Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.

2013-10-10 Thread Qian Hong
On Thu, Oct 10, 2013 at 8:42 PM, Qian Hong qh...@codeweavers.com wrote:
 Sorry for introduced the failures, I'd like to investigate, however I
 can't reproduce the failures on my own Win7. I try to run
 winetest-latest.exe on the testbot, but it ran timeout (as expect), is
 there any way I can increase the timeout value from 120 to something
 like 1800?

Oh, forgot to say: the test failures are most likely caused by side
effects of other tests, I can't reproduce it on our testbots if only
winstation tests are executed, that is why I asked for increasing the
timeout so I can run a full test of winetest-latest.exe


-- 
Regards,
Qian Hong

-
http://www.codeweavers.com




Re: mshtml: Compile tests with __WINESRC__ define.

2013-10-10 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2689

Your paranoid android.


=== w864 (64 bit activex) ===
activex.c:1346: Test failed: unexpected call SetObjectRects

=== wxppro (32 bit htmldoc) ===
htmldoc.c:2898: Test failed: mon(0026BFD0) != exmon(00269670)
htmldoc.c:7601: Test failed: mon(0026BFD0) != exmon(00269670)
htmldoc.c:5978: Test failed: mon(0026BFD0) != exmon(00269670)
htmldoc.c:2898: Test failed: mon(0029CA28) != exmon(00286FF8)
htmldoc.c:7601: Test failed: mon(0029CA28) != exmon(00286FF8)
htmldoc.c:5978: Test failed: mon(0029CA28) != exmon(00286FF8)

=== wvista (32 bit htmldoc) ===
No test summary line found

=== w7pro64 (32 bit htmldoc) ===
No test summary line found




Re: xmllite: Use BOOL type where appropriate

2013-10-10 Thread Frédéric Delanoy
On Thu, Oct 10, 2013 at 12:40 PM, Nikolay Sivov bungleh...@gmail.com wrote:
 On 10/10/2013 00:36, Frédéric Delanoy wrote:

 ---
   dlls/xmllite/reader.c | 16 
   1 file changed, 8 insertions(+), 8 deletions(-)

 diff --git a/dlls/xmllite/reader.c b/dlls/xmllite/reader.c
 index 0a4423c..a216951 100644
 --- a/dlls/xmllite/reader.c
 +++ b/dlls/xmllite/reader.c
 @@ -726,7 +726,7 @@ static void readerinput_grow(xmlreaderinput
 *readerinput, int length)
   }
   }
   -static inline int readerinput_is_utf8(xmlreaderinput *readerinput)
 +static inline BOOL readerinput_is_utf8(xmlreaderinput *readerinput)

 I don't actually see what this will achieve, but I see such patches are
 accepted. Is it a new style rule?

Basically cleanup/clarity. Using boolean values when expressing
logical expressions results does make sense (and it makes the intent
clearer) IMHO.
The fact that it translates to integer values is just a C
implementation/design detail.

Why using an integer type when one only needs one of two truth values
like TRUE/FALSE?

-- 
Frédéric Delanoy




Re: xmllite: Use BOOL type where appropriate

2013-10-10 Thread Henri Verbeet
On 10 October 2013 16:59, Frédéric Delanoy frederic.dela...@gmail.com wrote:
 Basically cleanup/clarity. Using boolean values when expressing
 logical expressions results does make sense (and it makes the intent
 clearer) IMHO.
I just think it would have been nice if we could have used the C99
bool type, but clearly C99 is much too new for any real compilers to
support.




Re: [PATCH] d3dx9: Move object initialization into a separate function.

2013-10-09 Thread Rico Schüller

On 09.10.2013 01:12, Matteo Bruni wrote:

Hi Rico,

2013/10/8 Rico Schüller kgbric...@web.de:

Hi,

this moves the object initialization into a separate function, so it could
be used for strings and resources. It also removes the STATE_TYPE as we
could distinguish the types at the object level.

1. When an object has a destination, it points to another shader variable.
This was state ST_PARAMETER.

2. If a variable has something in data, it is fxlc, shader (preshader) or a
string. This was state ST_CONSTANT and ST_FXLC.

3. If it has both (destination and data), it points to an array of shader
variables. The name is in the destination, the index could be calculated
with the data. This will be added in a later patch.



There's still the issue of distinguishing between ST_CONSTANT and
ST_FXLC, checking object_id and type might cover that though.
I think we could distinguish between them. I forgot to add, if both are 
0, then it is a constant and the parameter data has already the correct 
value. Marking the shader as ST_CONSTANT was a little bit wrong, as we 
would need to set the shader/preshader variables.





Also saving the destination parameter in the object gains some speed when we
need to access the variable as we don't need to run get_parameter_by_name()
each time we need the variable ...



I'm not sure storing additional info into the objects is the right
thing to do. Take a look at the D3DXFX_NOT_CLONEABLE flag from
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172855%28v=vs.85%29.aspx.
Notice that GetPassDesc() doesn't return the shader data if the object
was created with the flag. What I've been thinking is that it simply
can't because the original shader data, stored in an object, were
freed after parsing.
Yeah, I'm aware of D3DXFX_NOT_CLONEABLE. But we need to hold the shader 
blob or something similar (a reflection of the used preshader variables) 
to set the correct values. We also need it in the case for when the 
parameter needs to be calculated (fxlc) and in for strings. So imho, we 
could only release the blob partially when we have a preshader, nowhere 
else (and in this case we still need the reflection somehow). So let 
me conclude: We need to store the destination and the reflection 
somewhere. We may release the full shader binary.



While nothing forces us to do the same (except probably avoiding to
use more memory than strictly necessary) I think it's better not to
put additional stuff into the objects or generally assume that the
objects are still available after parsing. That means creating the
shaders and the strings at parse time or right after that and storing
any additional required information (e.g. preshader) in the parameter.

So, directly storing the referenced parameter is a good idea but I'd
prefer that pointer to be in d3dx_parameter.
I haven't put it in the parameter as there are much more parameters than 
objects. Each state, each array element and each structure member has a 
parameter while there are only some parameters that have objects. So we 
may use some more bytes when putting it in the parameter than putting it 
in the object.


I'm fine with both ways, because each object is tight to a specific 
parameter, it's mostly a matter of taste where the data is stored.


Cheers
Rico




Re: [PATCH 4/5] d3drm: Compare with the correct IID in IDirect3DRMVisualArrayImpl_QueryInterface().

2013-10-09 Thread Dmitry Timoshkov
Henri Verbeet hverb...@codeweavers.com wrote:

 +static HRESULT WINAPI 
 IDirect3DRMVisualArrayImpl_QueryInterface(IDirect3DRMVisualArray *iface, 
 REFIID riid, void **out)
  {
 -TRACE((%p)-(%s, %p)\n, iface, debugstr_guid(riid), ret_iface);
 +TRACE(iface %p, riid %s, out %p.\n, iface, debugstr_guid(riid), out);
  
 -if (IsEqualGUID(riid, IID_IUnknown) ||
 -IsEqualGUID(riid, IID_IDirect3DRMFrameArray))
 +if (IsEqualGUID(riid, IID_IDirect3DRMVisualArray)
 +|| IsEqualGUID(riid, IID_IUnknown))
  {
 -*ret_iface = iface;
  IDirect3DRMVisualArray_AddRef(iface);
 +*out = iface;
  return S_OK;
  }

Although this is existing code the assignment '*out = iface' is wrong,
especially since next patch introduces impl_from_IDirect3DRMVisualArray()
helper. Looks like that file needs a bit of COM clean up.

-- 
Dmitry.




Re: [PATCH 4/5] d3drm: Compare with the correct IID in IDirect3DRMVisualArrayImpl_QueryInterface().

2013-10-09 Thread Henri Verbeet
On 9 October 2013 11:26, Dmitry Timoshkov dmi...@baikal.ru wrote:
 Henri Verbeet hverb...@codeweavers.com wrote:

 +static HRESULT WINAPI 
 IDirect3DRMVisualArrayImpl_QueryInterface(IDirect3DRMVisualArray *iface, 
 REFIID riid, void **out)
  {
 -TRACE((%p)-(%s, %p)\n, iface, debugstr_guid(riid), ret_iface);
 +TRACE(iface %p, riid %s, out %p.\n, iface, debugstr_guid(riid), out);

 -if (IsEqualGUID(riid, IID_IUnknown) ||
 -IsEqualGUID(riid, IID_IDirect3DRMFrameArray))
 +if (IsEqualGUID(riid, IID_IDirect3DRMVisualArray)
 +|| IsEqualGUID(riid, IID_IUnknown))
  {
 -*ret_iface = iface;
  IDirect3DRMVisualArray_AddRef(iface);
 +*out = iface;
  return S_OK;
  }

 Although this is existing code the assignment '*out = iface' is wrong,
 especially since next patch introduces impl_from_IDirect3DRMVisualArray()
 helper. Looks like that file needs a bit of COM clean up.

The entire dll needs some cleanup in general, but that assignment is
correct, since it's querying for the same interface that gets passed
in.




Help / Mentoring

2013-10-09 Thread Hugh McMaster
Hi everyone,

I just wanted to know if anyone would mind helping/mentoring me with a few 
small patches.

I am working primarily on wineconsole's screen buffer problems (to which I 
believe I have the solution), but am also looking at implementing some stub 
Win32 console functions found in dlls/kernel32.  Obviously, my aim is to have 
these patches committed, as the changes will benefit the entire Wine community.

I had initially thought of Eric Poeuch, a significant wineconsole developer, 
however he appears to be extremely busy.  So I'm not sure who else to contact.

If time is a consideration, please note that I won't be constantly contacting 
you to review patches or answer questions.

Thank you,

Hugh



Re: [PATCH] d3dx9: Move object initialization into a separate function.

2013-10-09 Thread Matteo Bruni
2013/10/9 Rico Schüller kgbric...@web.de:
 On 09.10.2013 01:12, Matteo Bruni wrote:

 Hi Rico,

 2013/10/8 Rico Schüller kgbric...@web.de:

 Hi,

 this moves the object initialization into a separate function, so it
 could
 be used for strings and resources. It also removes the STATE_TYPE as we
 could distinguish the types at the object level.

 1. When an object has a destination, it points to another shader
 variable.
 This was state ST_PARAMETER.

 2. If a variable has something in data, it is fxlc, shader (preshader) or
 a
 string. This was state ST_CONSTANT and ST_FXLC.

 3. If it has both (destination and data), it points to an array of shader
 variables. The name is in the destination, the index could be calculated
 with the data. This will be added in a later patch.


 There's still the issue of distinguishing between ST_CONSTANT and
 ST_FXLC, checking object_id and type might cover that though.

 I think we could distinguish between them. I forgot to add, if both are 0,
 then it is a constant and the parameter data has already the correct value.
 Marking the shader as ST_CONSTANT was a little bit wrong, as we would need
 to set the shader/preshader variables.



 Also saving the destination parameter in the object gains some speed when
 we
 need to access the variable as we don't need to run
 get_parameter_by_name()
 each time we need the variable ...


 I'm not sure storing additional info into the objects is the right
 thing to do. Take a look at the D3DXFX_NOT_CLONEABLE flag from

 http://msdn.microsoft.com/en-us/library/windows/desktop/bb172855%28v=vs.85%29.aspx.
 Notice that GetPassDesc() doesn't return the shader data if the object
 was created with the flag. What I've been thinking is that it simply
 can't because the original shader data, stored in an object, were
 freed after parsing.

 Yeah, I'm aware of D3DXFX_NOT_CLONEABLE. But we need to hold the shader blob
 or something similar (a reflection of the used preshader variables) to set
 the correct values. We also need it in the case for when the parameter needs
 to be calculated (fxlc) and in for strings. So imho, we could only release
 the blob partially when we have a preshader, nowhere else (and in this case
 we still need the reflection somehow). So let me conclude: We need to
 store the destination and the reflection somewhere. We may release the
 full shader binary.


Yeah, we need to store something for those cases, but not necessarily
the original shader blob (we could store some derived information
instead). So I essentially agree here.


 While nothing forces us to do the same (except probably avoiding to
 use more memory than strictly necessary) I think it's better not to
 put additional stuff into the objects or generally assume that the
 objects are still available after parsing. That means creating the
 shaders and the strings at parse time or right after that and storing
 any additional required information (e.g. preshader) in the parameter.

 So, directly storing the referenced parameter is a good idea but I'd
 prefer that pointer to be in d3dx_parameter.

 I haven't put it in the parameter as there are much more parameters than
 objects. Each state, each array element and each structure member has a
 parameter while there are only some parameters that have objects. So we may
 use some more bytes when putting it in the parameter than putting it in the
 object.


True, my point is that the memory reclaimed by freeing the objects is
probably more than the memory wasted by some additional pointers. I
don't have any hard data though (and applications might forget to
specify D3DXFX_NOT_CLONEABLE) so I might be wrong.

 I'm fine with both ways, because each object is tight to a specific
 parameter, it's mostly a matter of taste where the data is stored.

 Cheers
 Rico




Re: [PATCH 5/5] user32: Implement better stub of OpenInputDesktop.

2013-10-09 Thread Vincent Povirk
I don't think it's possible to properly implement SwitchDesktop in
either the X11 or Mac driver. There's just nothing sensible for it to
do.

One possible strategy would be to implement SwitchDesktop in user32
and wineserver. Wineserver could logically track the input desktop,
and OpenInputDesktop would return the correct desktop, but
SwitchDesktop wouldn't really do anything. If in the future we decide
there's something SwitchDesktop can do that makes sense, we can add a
function for it to the user driver, and OpenInputDesktop probably
won't need to change.




Re: winemac: Add registry settings to make Option keys send Alt rather than accessing additional characters from the keyboard layout.

2013-10-09 Thread Phil Krylov
Thanks! Do you consider adding an option to stop interpreting Command as Alt?

On Thu, Oct 10, 2013 at 1:30 AM, Ken Thomases k...@codeweavers.com wrote:
 ---
 dlls/winemac.drv/cocoa_window.m |   22 --
 dlls/winemac.drv/macdrv_cocoa.h |2 ++
 dlls/winemac.drv/macdrv_main.c  |7 +++
 3 files changed, 29 insertions(+), 2 deletions(-)







-- 
С уважением,
Филипп Крылов.




Re: winemac: Add registry settings to make Option keys send Alt rather than accessing additional characters from the keyboard layout.

2013-10-09 Thread Ken Thomases
On Oct 9, 2013, at 4:49 PM, Phil Krylov wrote:

 Thanks!

You're welcome.

 Do you consider adding an option to stop interpreting Command as Alt?

I have not considered it.  What would be gained?  Do you want the Command key 
interpreted as the Windows key?  Do you want something else to happen when 
Command is pressed?

Cheers,
Ken





Re: ddraw/tests: Use BOOL type where appropriate

2013-10-09 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2682

Your paranoid android.


=== wxppro (32 bit d3d) ===
d3d.c:1261: Test failed: Homogeneous output was generated despite UNCLIPPED flag

=== wvista (32 bit d3d) ===
d3d.c:1261: Test failed: Homogeneous output was generated despite UNCLIPPED flag

=== w2008s64 (32 bit d3d) ===
d3d.c:1261: Test failed: Homogeneous output was generated despite UNCLIPPED flag

=== w7pro64 (32 bit d3d) ===
d3d.c:1261: Test failed: Homogeneous output was generated despite UNCLIPPED flag




Re: kernel32/tests: Add tests for job objects (try 7)

2013-10-09 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2683

Your paranoid android.


=== w864 (64 bit process) ===
process.c:2092: Test failed: Unexpected completion event: 6, 0158, 
02F0




Re: msi/tests: Use BOOL type where appropriate (resend)

2013-10-08 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2667

Your paranoid android.


=== wvista (32 bit msi) ===
Timeout

=== w2008s64 (32 bit msi) ===
Timeout
Failure running script in VM: network read timed out

=== w2008s64 (64 bit msi) ===
Timeout




Re: [1/3] xmllite: Use buffer offset instead of pointers

2013-10-08 Thread Alexandre Julliard
Nikolay Sivov nsi...@codeweavers.com writes:

 On 10/6/2013 19:06, Nikolay Sivov wrote:
 It's normal to grow destination buffer, in this case all stored
 pointers will be trashed. This patch uses offsets from start of a
 buffer instead.

 Hi, Alexandre.

 Patches list shows a build failure for this one, and I don't see any
 failures on testbot for it so assuming something it fails on your
 machine. So what's the exact failure you get?

It's compiler warnings, you have several uninitialized or unused
variables. Please review your changes carefully.

-- 
Alexandre Julliard
julli...@winehq.org




Re: winemac.drv: add fullscreen mode support for Mac OS X 10.7+

2013-10-08 Thread Ken Thomases
Hi,

I finally got around to working on support for Cocoa full-screen mode in the 
Mac driver, based on the work of Kevin Eaves.  I've attached a new patch.  This 
patch can only be applied on top of the other Mac driver patches I just 
submitted to wine-patches.

Some changes from Kevin's original, in no particular oder:

* I have not used the user32 hack to increase the max tracking size and let 
windows grow so their non-frame area covers the screen.  Instead, the call to 
SetWindowPos() that results from a WINDOW_FRAME_CHANGED event uses 
SWP_NOSENDCHANGING for Cocoa-full-screen windows.  That prevents any immediate 
modification of the new window rect to be within the max tracking size.  
However, some programs (e.g. Guild Wars) end up moving the window again shortly 
afterward and then it gets constrained.  This results in a window that doesn't 
quite fill the screen, showing a plain background around the edges.  This isn't 
ideal.  As previously discussed, this may require a new driver entry point to 
allow it to override the size limits.  (Although I got slapped down for trying 
to add a similar entry point for some other work.)

* Cocoa understandably refuses to minimize a window that's in full-screen mode. 
 So, if Win32-land tries to programmatically minimize a full-screen window, 
Cocoa just immediately tells it that it's been unminimized.  This shouldn't 
come up much.  (One can access a window's system menu using the keyboard to 
test.)

* We can't distinguish the program trying to make a window Win32 full-screen 
vs. it merely echoing back the frame set by Cocoa full-screen.  So, we never 
consider a window to be in Win32 full-screen mode if it's in Cocoa full-screen 
mode.  That means that the menu and Dock auto-unhide.  Many (most?) apps will 
modify the window style in addition to just setting the frame such that it 
becomes incompatible with Cocoa full-screen mode.  In that case, the window is 
first taken out of Cocoa full-screen and then put into Win32 full-screen mode.  
The menu and Dock are properly hidden, but the window went back to its original 
space, which may not be what the user wants.

* I have added the standard menu item for controlling Cocoa full-screen, Enter 
Full Screen, to the Window menu.  Cocoa automatically renames that to Exit Full 
Screen and back as the window enters and exits full-screen mode.  As with other 
items in the Mac menus, I don't allow keyboard shortcuts that don't include 
Option among the modifiers.  So, I've used Command-Option-Control-F instead of 
just Command-Control-F.

* The menu item and the window widget are properly disabled when the window is 
disabled.

* The maximum tracking size set by the app for the window is respected in 
full-screen mode.  If the app leaves the default max tracking size alone, then 
the full-screen size is unconstrained (and so fills the screen) even though the 
Win32 default is slightly too small to allow that.

* If the app programmatically changes the window rect while the window is in 
Cocoa full-screen mode, that change is honored.  This may end up looking a bit 
odd, but is necessary for correctness.  Furthermore, the changed rect is 
maintained as the window exits full-screen mode, which is not what Cocoa would 
normally do.  (Cocoa restores the window to the size and position it had before 
entering full-screen.)  This is necessary when, for example, a game switches 
from windowed (in Cocoa full-screen mode) to Win32 full-screen.  It will often 
change the window style in such a way that forces it out of Cocoa full-screen 
and changes its size to fill the screen.  We don't want Cocoa negating that 
size change as it transitions out of Cocoa full-screen mode.

Programmatic changes of the window rect that occur during and shortly after the 
transition into full-screen are not interpreted as setting the frame that 
should be restored when exiting full-screen mode.  Those are probably just 
responses from Wine and the app to the changes that Cocoa has initiated.

* I set NSWindowCollectionBehaviorFullScreenAuxiliary on any windows which 
don't get NSWindowCollectionBehaviorFullScreenPrimary.  I'm not certain that 
this is right.  That flag is not as clearly documented as I would like.  My 
intent is to allow other Wine windows to share the space with a 
full-screen-primary window.

* WS_EX_TOOLWINDOW windows (utility windows, in Cocoa parlance) are not 
eligible for Cocoa full-screen.  This means that they get 
NSWindowCollectionBehaviorFullScreenAuxiliary as per the previous point, so 
they can share a space with a full-screen primary window.

* I have left out any attempt to reconcile Cocoa full-screen with changes to 
the display mode which result in the displays being captured.  I don't know of 
an app which does that while leaving its window eligible for Cocoa full-screen, 
although I haven't tested many yet.


I invite everybody who's interested to test and/or review.  Cocoa full-screen 
was introduced 

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com wrote:
 diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
 index 52eac16..eb8ca7e 100644
 --- a/dlls/wined3d/surface.c
 +++ b/dlls/wined3d/surface.c
 @@ -5608,8 +5608,6 @@ HRESULT surface_load_location(struct wined3d_surface 
 *surface, DWORD location, c
  }
  }

 -if (location == SFLAG_INSRGBTEX  
 gl_info-supported[EXT_TEXTURE_SRGB_DECODE])
 -location = SFLAG_INTEXTURE;

  if (surface-flags  location)
  {
 @@ -5671,12 +5669,6 @@ HRESULT surface_load_location(struct wined3d_surface 
 *surface, DWORD location, c
  surface_evict_sysmem(surface);
  }

 -if (surface-flags  (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
 - gl_info-supported[EXT_TEXTURE_SRGB_DECODE])
 -{
 -surface-flags |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
 -}
 -
  return WINED3D_OK;
  }

This change seems good on its own, as far as I can tell all callers
already handle this correctly. I'm less sure about the other changes,
the texture code seems like the right place to handle
EXT_texture_sRGB_decode.




Re: riched20: Set control content in WM_CREATE message

2013-10-08 Thread Akihiro Sagawa
On Sat, 05 Oct 2013 14:54:07 +0200, Piotr Caban wrote:
 +  if (!(editor-styleFlags  ES_MULTILINE))
 +  {
 +len = 0;
 +while(textW[len] != '0'  textW[len] != '\r'  textW[len] != '\n')
 +  len++;
 +  }

Although this patch has been committed as 
e660bf676c111ce20d9e868280094f1c5bb81c79,
I doubt that it works properly. Did you mean '\0' or 0?

Regards,
Akihiro Sagawa





Re: riched20: Set control content in WM_CREATE message

2013-10-08 Thread Piotr Caban

Hi Akihiro,

On 10/08/13 12:51, Akihiro Sagawa wrote:

On Sat, 05 Oct 2013 14:54:07 +0200, Piotr Caban wrote:

+  if (!(editor-styleFlags  ES_MULTILINE))
+  {
+len = 0;
+while(textW[len] != '0'  textW[len] != '\r'  textW[len] != '\n')
+  len++;
+  }


Although this patch has been committed as 
e660bf676c111ce20d9e868280094f1c5bb81c79,
I doubt that it works properly. Did you mean '\0' or 0?

I meant to check for terminating null-character. I'll fix it.

Thanks,
Piotr





Re: [1/3] xmllite: Use buffer offset instead of pointers

2013-10-08 Thread Nikolay Sivov

On 10/8/2013 10:56, Alexandre Julliard wrote:

Nikolay Sivov nsi...@codeweavers.com writes:


On 10/6/2013 19:06, Nikolay Sivov wrote:

It's normal to grow destination buffer, in this case all stored
pointers will be trashed. This patch uses offsets from start of a
buffer instead.


Hi, Alexandre.

Patches list shows a build failure for this one, and I don't see any
failures on testbot for it so assuming something it fails on your
machine. So what's the exact failure you get?

It's compiler warnings, you have several uninitialized or unused
variables. Please review your changes carefully.

Okay, will do. Strangely I see no warnings here, but that's probably a 
different gcc version.





Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Am 2013-10-08 12:06, schrieb Henri Verbeet:
 On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com
 wrote:
 diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c 
 index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++
 b/dlls/wined3d/surface.c @@ -5608,8 +5608,6 @@ HRESULT
 surface_load_location(struct wined3d_surface *surface, DWORD
 location, c } }
 
 -if (location == SFLAG_INSRGBTEX 
 gl_info-supported[EXT_TEXTURE_SRGB_DECODE]) -location =
 SFLAG_INTEXTURE;
 
 if (surface-flags  location) { @@ -5671,12 +5669,6 @@ HRESULT
 surface_load_location(struct wined3d_surface *surface, DWORD
 location, c surface_evict_sysmem(surface); }
 
 -if (surface-flags  (SFLAG_INTEXTURE | SFLAG_INSRGBTEX) -
  gl_info-supported[EXT_TEXTURE_SRGB_DECODE]) -{ -
 surface-flags |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX); -} - 
 return WINED3D_OK; }
 
 This change seems good on its own, as far as I can tell all
 callers already handle this correctly.
Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode
is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If
the application later calls PreLoad manually, texture2d_preload is
called with SRGB_ANY. Because of the set IS_SRGB flag it chooses to
load the srgb copy. It correctly uses the rgb texture structure and
binds the rgb GL texture, but still passes srgb=true to
surface_load(), which results in SFLAG_INSRGBTEX being passed to
surface_load_location, even though we want to load the RGB copy.

I'll see if I can simplify the sRGB_decode handling while still
keeping it in the texture.

Patches 4 and 5 should apply without this one by the way.

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Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 13:44, Stefan Dösinger stefandoesin...@gmail.com wrote:
 Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode
 is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If
 the application later calls PreLoad manually, texture2d_preload is
 called with SRGB_ANY. Because of the set IS_SRGB flag it chooses to
 load the srgb copy. It correctly uses the rgb texture structure and
 binds the rgb GL texture, but still passes srgb=true to
 surface_load(), which results in SFLAG_INSRGBTEX being passed to
 surface_load_location, even though we want to load the RGB copy.

Right. It should be pretty easy to fix that by taking
EXT_TEXTURE_SRGB_DECODE into account in texture_srgb_mode() though.




Re: (try 6)[3/5] imm32: use thread data from target HWND

2013-10-08 Thread Alexandre Julliard
Aric Stewart a...@codeweavers.com writes:

 @@ -1597,7 +1612,9 @@ BOOL WINAPI ImmGetConversionStatus(
  HWND WINAPI ImmGetDefaultIMEWnd(HWND hWnd)
  {
  HWND ret;
 -IMMThreadData* thread_data = IMM_GetThreadData(0);
 +IMMThreadData* thread_data = IMM_GetThreadDataForWindow(hWnd);
 +if (!thread_data)
 +return NULL;
  if (thread_data-hwndDefault == NULL)
  thread_data-hwndDefault = CreateWindowExW( WS_EX_TOOLWINDOW,
  szwIME, NULL, WS_POPUP, 0, 0, 1, 1, 0, 0, 0, 0);

It doesn't seem right to create the default window from a different
thread.

-- 
Alexandre Julliard
julli...@winehq.org




Wrong status of gdi32

2013-10-08 Thread Akira Nakagawa
I found this page
http://www.nirsoft.net/dll_information/windows8/gdi32_dll.html shows
that gdi32 dll has more than 800 functions,but the spec file has only 500 .




Re: gdi32/tests: Skip linked font like SimSun-ExtB in fixed-pitch font selection.

2013-10-08 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2669

Your paranoid android.


=== wvista (32 bit font) ===
The test timed out

=== w2008s64 (32 bit font) ===
Timeout
Failure running script in VM: network read timed out




RE: binfmt support

2013-10-08 Thread xantares 09


From: xantare...@hotmail.com
To: hverb...@gmail.com
Subject: RE: binfmt support
Date: Mon, 7 Oct 2013 11:47:05 +






 Date: Mon, 7 Oct 2013 12:23:30 +0200
 Subject: Re: binfmt support
 From: hverb...@gmail.com
 To: xantare...@hotmail.com
 CC: wine-devel@winehq.org
 
 On 7 October 2013 12:06, xantares 09 xantare...@hotmail.com wrote:
  ... I don't see a reason why to not include it at the wine level instead of
  every linux distros, see:
  https://github.com/xantares/wine/commit/76ebd5d29effaf4b6b39ceecb689f7008bf6b376
 
  What do you think ?
 
 Ignoring the discussion if we want this or not for the moment, I'd
 guess this would break as soon as you pass something other than /usr
 for --prefix to configure.

Yes,
It'll only work when prefix=/usr, which is always what happens when building 
packaging.
This is what we want ; we still want to honor the prefix var.
x.




  


Re: Wrong status of gdi32

2013-10-08 Thread C.W. Betts
Some of those are probably Wine-specific, and/or are forwarded from other DLLs.
On Oct 8, 2013, at 8:35 AM, Akira Nakagawa matyapir...@gmail.com wrote:

 I found this page shows that gdi32 dll has more than 800 functions,but the 
 spec file has only  500 .
 
 




Re: Wrong status of gdi32

2013-10-08 Thread Austin English
On Tue, Oct 8, 2013 at 11:54 AM, C.W. Betts computer...@hotmail.com wrote:
 Some of those are probably Wine-specific, and/or are forwarded from other
 DLLs.

 On Oct 8, 2013, at 8:35 AM, Akira Nakagawa matyapir...@gmail.com wrote:

 I found this page shows that gdi32 dll has more than 800 functions,but the
 spec file has only  500 .

That info is from the windows 8 dll, not wine's. Wine doesn't
implement the full win32 API, only what is needed to run applications.

If you've got an application that doesn't run because of a missing
gdi32 function, please report it to bugzilla: https://bugs.winehq.org

-- 
-Austin




Re: [PATCH 5/5] user32: Implement better stub of OpenInputDesktop.

2013-10-08 Thread Qian Hong
Hello, this patch is in pending status, is there any way I can improve it?

IMO there is no way to 'correctly' implement OpenInputDesktop before
implementing SwitchDesktop, as far as SwitchDesktop is a stub, it is
safe to assume that OpenInputDesktop will always return either NULL or
Winsta0/Default, that is what the patch does and what the tests in
[PATCH 3/5] shows..

It is not trivial to implement SwitchDesktop, also I don't know any
real world app needing SwitchDesktop except some virtual desktop
manager, so I'm not sure it is worth to spend time on implementing
SwitchDesktop. However, OpenInputDesktop is needed by multiple apps
(TeamViewer, QQ International, Inspect tool from Windows Platform SDK
as bug 12067), is it acceptable to submit such a 'better stub' to Wine
and leaving SwitchDesktop as a stub?

Any comment is great appreciated!

On Tue, Oct 8, 2013 at 11:41 AM, Qian Hong qh...@codeweavers.com wrote:
 Fixed http://bugs.winehq.org/show_bug.cgi?id=12067 , let QQ users happy :)

 ---
  dlls/user32/tests/winstation.c |   22 --
  dlls/user32/winstation.c   |   22 +++---
  2 files changed, 19 insertions(+), 25 deletions(-)





-- 
Regards,
Qian Hong

-
http://www.codeweavers.com




Re: [PATCH] d3dx9: Move object initialization into a separate function.

2013-10-08 Thread Matteo Bruni
Hi Rico,

2013/10/8 Rico Schüller kgbric...@web.de:
 Hi,

 this moves the object initialization into a separate function, so it could
 be used for strings and resources. It also removes the STATE_TYPE as we
 could distinguish the types at the object level.

 1. When an object has a destination, it points to another shader variable.
 This was state ST_PARAMETER.

 2. If a variable has something in data, it is fxlc, shader (preshader) or a
 string. This was state ST_CONSTANT and ST_FXLC.

 3. If it has both (destination and data), it points to an array of shader
 variables. The name is in the destination, the index could be calculated
 with the data. This will be added in a later patch.


There's still the issue of distinguishing between ST_CONSTANT and
ST_FXLC, checking object_id and type might cover that though.

 Also saving the destination parameter in the object gains some speed when we
 need to access the variable as we don't need to run get_parameter_by_name()
 each time we need the variable ...


I'm not sure storing additional info into the objects is the right
thing to do. Take a look at the D3DXFX_NOT_CLONEABLE flag from
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172855%28v=vs.85%29.aspx.
Notice that GetPassDesc() doesn't return the shader data if the object
was created with the flag. What I've been thinking is that it simply
can't because the original shader data, stored in an object, were
freed after parsing.
While nothing forces us to do the same (except probably avoiding to
use more memory than strictly necessary) I think it's better not to
put additional stuff into the objects or generally assume that the
objects are still available after parsing. That means creating the
shaders and the strings at parse time or right after that and storing
any additional required information (e.g. preshader) in the parameter.

So, directly storing the referenced parameter is a good idea but I'd
prefer that pointer to be in d3dx_parameter.

 Cheers
 Rico

 ---
  dlls/d3dx9_36/effect.c | 98
 ++
  1 Datei geändert, 34 Zeilen hinzugefügt(+), 64 Zeilen entfernt(-)


Cheers,
Matteo




Re: ws2_32/tests: Use BOOL type where appropriate

2013-10-08 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2674

Your paranoid android.


=== wxppro (32 bit sock) ===
sock.c:519: Test failed: oob_server (bc): unexpectedly at the OOB mark: 0
sock: unhandled exception c005 at 71AB8D62

=== w2008s64 (32 bit sock) ===
sock.c:519: Test failed: oob_server (2c8): unexpectedly at the OOB mark: 0

=== w7pro64 (32 bit sock) ===
sock.c:509: Test failed: oob_server (8a4): unexpectedly at the OOB mark: 0
sock.c:519: Test failed: oob_server (8a4): unexpectedly at the OOB mark: 0

=== w864 (32 bit sock) ===
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
telnet: 11004
sock.c:1740: Test failed: getservbyname could not retrieve information for 
domain: 

binfmt support

2013-10-07 Thread xantares 09
Hello,

I made a patch to add a configuration file to be picked up by binfmt to allow 
to associate windows executables 
to wine.

As binfmt is now a part of systemd in most linux disttributions:
http://www.freedesktop.org/software/systemd/man/systemd-binfmt.service.html

... I don't see a reason why to not include it at the wine level instead of 
every linux distros, see:
https://github.com/xantares/wine/commit/76ebd5d29effaf4b6b39ceecb689f7008bf6b376

What do you think ?

x.
  


Re: binfmt support

2013-10-07 Thread Henri Verbeet
On 7 October 2013 12:06, xantares 09 xantare...@hotmail.com wrote:
 ... I don't see a reason why to not include it at the wine level instead of
 every linux distros, see:
 https://github.com/xantares/wine/commit/76ebd5d29effaf4b6b39ceecb689f7008bf6b376

 What do you think ?

Ignoring the discussion if we want this or not for the moment, I'd
guess this would break as soon as you pass something other than /usr
for --prefix to configure.




Re: msvcrt: add support for _chsize_s (try #2)

2013-10-07 Thread Piotr Caban

Hi,

On 10/06/13 00:45, morphiend wrote:

+ * _chsize_s (MSVCRT.@)
+ */
+int CDECL MSVCRT__chsize_s(int fd, __int64 size)
+{
+LARGE_INTEGER cur, pos;
+LARGE_INTEGER temp = { 0 };
This causes compilation warnings. There's also a trailing space in this 
line.



+TRACE((fd=%d, size=%lld)\n, fd, size);
You can't print 64-bit numbers this way, it's not portable. You can use 
wine_dbgstr_longlong function.



+handle = msvcrt_fdtoh(fd);
+if (!MSVCRT_CHECK_PMT_ERR(handle == INVALID_HANDLE_VALUE, MSVCRT_EBADF) ||
+!MSVCRT_CHECK_PMT_ERR(size  0, MSVCRT_EINVAL))

You're validating parameters incorrectly. Did you test this patch?


+{
+ret = SetEndOfFile(handle);
+if (!ret)
+{
+msvcrt_set_errno(GetLastError());
+ret = *MSVCRT__errno();
+}

This causes the _chsize_s function to return TRUE in case of success.


+   /* restore the file pointer */
+   MSVCRT__lseek(fd, cur.QuadPart, SEEK_SET);

MSVCRT__lseek takes LONG as second argument.

Cheers,
Piotr




Re: [PATCH 3/3] msvcrt: Add support for vtordispex demangling

2013-10-07 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2650

Your paranoid android.


=== wxppro (32 bit cpp) ===
cpp.c:1328: Test failed: 124: Got name [thunk]: __thiscall 
CView::`vcall'{392,{flat}}' 
cpp.c:1331: Test failed: 124: Expected [thunk]: __thiscall 
CView::`vcall'{392,{flat}}' }'
cpp.c:1328: Test failed: 125: Got name 
?_dispatch@_impl_Engine@SalomeApp@@$R4CE@BA@PPPM@7AE_NAAVomniCallHandle@@@Z
cpp.c:1331: Test failed: 125: Expected [thunk]:public: virtual bool __thiscall 
SalomeApp::_impl_Engine::_dispatch`vtordispex{36,16,4294967292,8}' (class 
omniCallHandle )




Re: [PATCH 2/3] msvcrt: Add support for vcall thunks demangling

2013-10-07 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2649

Your paranoid android.


=== wxppro (32 bit cpp) ===
cpp.c:1326: Test failed: 124: Got name [thunk]: __thiscall 
CView::`vcall'{392,{flat}}' 
cpp.c:1329: Test failed: 124: Expected [thunk]: __thiscall 
CView::`vcall'{392,{flat}}' }'




Re: [PATCH 2/3] msvcrt: Add support for vcall thunks demangling (try2)

2013-10-07 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2651

Your paranoid android.


=== wxppro (32 bit cpp) ===
cpp.c:1329: Test failed: 125: Got name 
?_dispatch@_impl_Engine@SalomeApp@@$R4CE@BA@PPPM@7AE_NAAVomniCallHandle@@@Z
cpp.c:1332: Test failed: 125: Expected [thunk]:public: virtual bool __thiscall 
SalomeApp::_impl_Engine::_dispatch`vtordispex{36,16,4294967292,8}' (class 
omniCallHandle )




Re: riched20: Set control content in WM_CREATE message

2013-10-07 Thread Alexandre Julliard
Piotr Caban pi...@codeweavers.com writes:

 ---
  dlls/riched20/editor.c   | 21 +
  dlls/riched20/tests/editor.c | 38 ++
  2 files changed, 59 insertions(+)

It doesn't work:

../../../tools/runtest -q -P wine -M riched20.dll -T ../../.. -p 
riched20_test.exe.so txtsrv.c  touch txtsrv.ok
wine: Unhandled page fault on read access to 0x0024 at address 0x7ac23e94 
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0024 in 32-bit code 
(0x7ac23e94).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7ac23e94 ESP:0032f290 EBP:0032fb98 EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX: EBX:7ac58c00 ECX:0032fc80 EDX:003338e8
 ESI:003338e8 EDI:0001
Stack dump:
0x0032f290:  0032fc80   
0x0032f2a0:  0001   00333428
0x0032f2b0:  4d430002 0008 0004 7bc3c8e3
0x0032f2c0:  00333558 00333550  7bc3c8e3
0x0032f2d0:  0780 04b0 0032f300 6890a34c
0x0032f2e0:   001f 0032f318 688bd210
Backtrace:
=0 0x7ac23e94 ME_HandleMessage+0x32d4(editor=0x3338e8, msg=0x1, wParam=0, 
lParam=0, unicode=0x1, phresult=0x32fbdc) 
[/home/julliard/wine/wine/dlls/riched20/editor.c:4029] in riched20 (0x0032fb98)
  1 0x7ac3d3ab CreateTextServices+0x11a(pUnkOuter=couldn't compute location, 
pITextHost=couldn't compute location, ppUnk=couldn't compute location) 
[/home/julliard/wine/wine/dlls/riched20/txtsrv.c:417] in riched20 (0x0032fbf8)
  2 0x686569cb func_txtsrv+0x2fa() 
[/home/julliard/wine/wine/dlls/riched20/tests/txtsrv.c:864] in riched20_test 
(0x0032fd38)
  3 0x6862a5a7 main+0x386(argc=is not available, argv=is not available) 
[/home/julliard/wine/wine/dlls/riched20/tests/../../../include/wine/test.h:570] 
in riched20_test (0x0032fe08)
  4 0x68657e30 __wine_spec_exe_entry+0x7f(peb=couldn't compute location) 
[/home/julliard/wine/wine/dlls/winecrt0/exe_entry.c:36] in riched20_test 
(0x0032fe58)
  5 0x7b85f36c call_process_entry+0xb() in kernel32 (0x0032fe78)
  6 0x7b86054b start_process+0x6a(peb=couldn't compute location) 
[/home/julliard/wine/wine/dlls/kernel32/process.c:1085] in kernel32 (0x0032feb8)
  7 0x7bc7fe70 call_thread_func_wrapper+0xb() in ntdll (0x0032fed8)
  8 0x7bc82d7d call_thread_func+0x7c(entry=0x7b8604e0, arg=0x7ffdf000, 
frame=0x32ffc8) [/home/julliard/wine/wine/dlls/ntdll/signal_i386.c:2602] in 
ntdll (0x0032ffa8)
  9 0x7bc7fe4e call_thread_entry_point+0x11() in ntdll (0x0032ffc8)
  10 0x7bc54a1e start_process+0x1d(kernel_start=0x7b8604e0) 
[/home/julliard/wine/wine/dlls/ntdll/loader.c:2694] in ntdll (0x0032ffe8)
  11 0x6803128d wine_call_on_stack+0x1c() in libwine.so.1 (0x)
  12 0x6803134b wine_switch_to_stack+0x2a(func=0x7bc54a00, arg=0x7b8604e0, 
stack=0x33) [/home/julliard/wine/wine/libs/wine/port.c:59] in libwine.so.1 
(0xff8b7288)
  13 0x7bc5a557 LdrInitializeThunk+0x3a6(kernel_start=couldn't compute 
location, unknown2=couldn't compute location, unknown3=couldn't compute 
location, unknown4=couldn't compute location) 
[/home/julliard/wine/wine/dlls/ntdll/loader.c:2750] in ntdll (0xff8b72f8)
  14 0x7b866ac0 __wine_kernel_init+0xbbf() 
[/home/julliard/wine/wine/dlls/kernel32/process.c:1257] in kernel32 (0xff8b8208)
  15 0x7bc5ac23 __wine_process_init+0x182() 
[/home/julliard/wine/wine/dlls/ntdll/loader.c:2959] in ntdll (0xff8b8298)
  16 0x6802eeda wine_init+0x2b9(argc=0x3, argv=0xff8b87d4, error=, 
error_size=0x400) [/home/julliard/wine/wine/libs/wine/loader.c:952] in 
libwine.so.1 (0xff8b82f8)
  17 0x7bf00d3b main+0x7a(argc=is not available, argv=is not available) 
[/home/julliard/wine/wine/loader/main.c:237] in wine-loader (0xff8b8738)
  18 0x682518c5 __libc_start_main+0xf4() in libc.so.6 (0x)
0x7ac23e94 ME_HandleMessage+0x32d4 
[/home/julliard/wine/wine/dlls/riched20/editor.c:4029] in riched20: movl 
0x24(%eax),%eax
4029: (void*)((CREATESTRUCTA*)lParam)-lpszName);

-- 
Alexandre Julliard
julli...@winehq.org




Re: mscoree: Partial implement ICLRMetaHost RequestRuntimeLoadedNotification (try 2)

2013-10-07 Thread Vincent Povirk
 HRESULT CLRMetaHost_CreateInstance(REFIID riid, void **ppobj)
 {
+GlobalCLRMetaHost.callback = NULL;
 return ICLRMetaHost_QueryInterface(GlobalCLRMetaHost.ICLRMetaHost_iface,
riid, ppobj);
 }

I don't think we should be changing global state every time someone
creates an instance of this object. We can't assume it only happens
once.




Re: [1/3] xmllite: Use buffer offset instead of pointers

2013-10-07 Thread Nikolay Sivov

On 10/6/2013 19:06, Nikolay Sivov wrote:
It's normal to grow destination buffer, in this case all stored 
pointers will be trashed. This patch uses offsets from start of a 
buffer instead.



Hi, Alexandre.

Patches list shows a build failure for this one, and I don't see any 
failures on testbot for it so assuming something it fails on your 
machine. So what's the exact failure you get?






Re: msi/tests: Use BOOL type where appropriate

2013-10-07 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2660

Your paranoid android.


=== wvista (32 bit msi) ===
The test timed out

=== w2008s64 (32 bit msi) ===
The test timed out

=== w7pro64 (32 bit msi) ===
No test summary line found
Failure running script in VM: network read timed out

=== w2008s64 (64 bit msi) ===
Timeout

=== w7pro64 (64 bit msi) ===
Timeout




Re: msvcrt: add support for _chsize_s (try #2)

2013-10-06 Thread Frédéric Delanoy
On Sun, Oct 6, 2013 at 12:45 AM, morphiend morphi...@gmail.com wrote:
 This patch adds the _chsize_s() to the mscvrt and corresponding mscvr*s.
 This was tested on Ubuntu 12.10 using IDA 6.4 as a test application. Without
 the implementation of _chsize_s(), certain binaries caused an internal crash
 of IDA. This patch fixed that crash.

You need to use your real name when sending patches.

--
Frédéric Delanoy




Re: msvcrt: add support for _chsize_s (try #2)

2013-10-06 Thread Henri Verbeet
On 6 October 2013 20:32, Frédéric Delanoy frederic.dela...@gmail.com wrote:
 On Sun, Oct 6, 2013 at 12:45 AM, morphiend morphi...@gmail.com wrote:
 This patch adds the _chsize_s() to the mscvrt and corresponding mscvr*s.
 This was tested on Ubuntu 12.10 using IDA 6.4 as a test application. Without
 the implementation of _chsize_s(), certain binaries caused an internal crash
 of IDA. This patch fixed that crash.

 You need to use your real name when sending patches.

Well, it is actually there in the patch.




Re: d3d9: update locked_rect only if wined3d_surface_map succeeded

2013-10-05 Thread Lasse Rasinen
Stefan Dösinger stefandoesin...@gmail.com writes:

 Am 2013-10-03 21:45, schrieb Henri Verbeet:
 On 3 October 2013 21:16, Lasse Rasinen lrasi...@iki.fi wrote:
 According to debugging output, Artemis Spaceship Bridge Simulator
 2.0 calls LockRect twice on the same texture (for whatever
 reason) and crashes.
 
 http://bugs.winehq.org/show_bug.cgi?id=34271
 
 This change prevents the locked_rect being overwritten with
 garbage in that case, and the game no longer crashes.
 
 I think this patch makes sense, but could you please add a test
 case as well? Ideally we'd also have similar tests for other
 resources (i.e., textures, volumes, vertex buffers, index buffers)
 and D3D versions (ddraw, d3d8), but that's not a strict
 requirement.
 I'd expect that the correct behavior is to set pBits to NULL.
 test_volume_locking() demonstrates this for volumes.

That appears to work too, thanks.

I'll have a look at the existing tests; let's see what I come up with.
-- 
Lasse Rasinen
lrasi...@iki.fi





Re: kernel32/tests: Fix compilation on systems that don't support nameless unions.

2013-10-05 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2634

Your paranoid android.


=== w7pro64 (64 bit comm) ===
comm.c:861: Test failed: WaitCommEvent failed with a timeout
comm.c:872: recovering after WAIT_TIMEOUT...
comm.c:883: Test failed: WaitCommEvent error 0
comm.c:885: Test failed: WaitCommEvent: expected EV_TXEMPTY, got 0
comm.c:889: WaitCommEvent for EV_TXEMPTY took 1014 ms (timeout 1000)
comm.c:891: Test failed: WaitCommEvent used 1014 ms for waiting




Re: mshtml/tests: Fix compilation on systems that don't support nameless unions.

2013-10-05 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2637

Your paranoid android.


=== wxppro (32 bit htmldoc) ===
htmldoc.c:2898: Test failed: mon(0026BF78) != exmon(00269670)
htmldoc.c:7601: Test failed: mon(0026BF78) != exmon(00269670)
htmldoc.c:5978: Test failed: mon(0026BF78) != exmon(00269670)
htmldoc.c:2898: Test failed: mon(002ADFE8) != exmon(00265FE8)
htmldoc.c:7601: Test failed: mon(002ADFE8) != exmon(00265FE8)
htmldoc.c:5978: Test failed: mon(002ADFE8) != exmon(00265FE8)

=== wvista (32 bit htmldoc) ===
No test summary line found

=== w7pro64 (32 bit htmldoc) ===
No test summary line found




Re: [PATCH 3/3] winemac: Tell Wine when Cocoa has brought a window to the front.

2013-10-04 Thread Ken Thomases
On Oct 4, 2013, at 12:17 AM, Ken Thomases wrote:

 ---
 dlls/winemac.drv/cocoa_app.m|  8 ++--
 dlls/winemac.drv/cocoa_window.h |  1 +
 dlls/winemac.drv/cocoa_window.m | 16 +---
 dlls/winemac.drv/event.c|  5 +
 dlls/winemac.drv/macdrv.h   |  1 +
 dlls/winemac.drv/macdrv_cocoa.h |  1 +
 dlls/winemac.drv/window.c   | 12 
 7 files changed, 39 insertions(+), 5 deletions(-)
 
 0003-winemac-Tell-Wine-when-Cocoa-has-brought-a-window-to.patch

Don't commit this one.  It has caused some strange behavior on Mavericks.

The other two in the series are OK and useful independently of this one.

-Ken





Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Henri Verbeet
On 4 October 2013 00:03, Stefan Dösinger ste...@codeweavers.com wrote:
 @@ -2883,10 +2886,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct 
 wined3d_surface *surface, void *mem
  /* Now the surface memory is most up do date. Invalidate drawable 
 and texture. */
  surface_validate_location(surface, SFLAG_INSYSMEM);
  surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
 -
 -/* For client textures OpenGL has to be notified. */
 -if (surface-flags  SFLAG_CLIENT)
 -surface_release_client_storage(surface);
  }
  else if (surface-flags  SFLAG_USERPTR)
  {
 @@ -2899,9 +2898,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct 
 wined3d_surface *surface, void *mem
  surface-resource.allocatedMemory = NULL;
  surface-flags = ~(SFLAG_USERPTR | SFLAG_INSYSMEM);

 -if (surface-flags  SFLAG_CLIENT)
 -surface_release_client_storage(surface);
 -
  surface_prepare_system_memory(surface);
  }

What makes this safe, and why is it needed?




BiDi, Unicode 6.3 and Wine.

2013-10-04 Thread Aric Stewart
Hello,

  So Unicode 6.3 was just recently released. One of the things it features is 
an updated BIDI (Bidirectional) algorithm. This is revision 29 to the 
algorithm. (http://www.unicode.org/reports/tr9/tr9-29.html#Modifications) 
Looking at the code I moved from gdi32 to usp10, it looks like the existing 
code is based off of revision 17. This implementation was originally by Shachar 
and Maarten. I simply integrated it into uniscribe.

  I am tempted to update our code to match the revision 29 version of the 
algorithm. But this raises a question. Right now our code mostly correctly 
mimics Windows. It may be that I am not testing the correct edge cases that 
would reveal if windows is coded to a later version of the algorithm or not. 
But if we update to revision 29 then we will almost assuredly be using a later 
version of the algorithm.

  What is more important to us in this regard?  Do we want to have the latest 
algorithm based on the unicode standard, or do we want to try to match the 
algorithm that Windows makes use of? 

  Thanks!
-aric




Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Henri Verbeet
On 4 October 2013 15:02, Stefan Dösinger stefandoesin...@gmail.com wrote:
 Client storage only applies to GL textures, which won't be created for sysmem 
 surfaces.

I don't think that's necessarily true at the moment. In particular,
ddraw blits can in principle cause a texture to be created for sysmem
surfaces. There might be restrictions in the ddraw API that prevent
this from happening in practice, but even if there are, we certainly
don't enforce them.




Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Stefan Dösinger

Am 04.10.2013 um 15:28 schrieb Henri Verbeet hverb...@gmail.com:

 On 4 October 2013 15:02, Stefan Dösinger stefandoesin...@gmail.com wrote:
 Client storage only applies to GL textures, which won't be created for 
 sysmem surfaces.
 
 I don't think that's necessarily true at the moment. In particular,
 ddraw blits can in principle cause a texture to be created for sysmem
 surfaces. There might be restrictions in the ddraw API that prevent
 this from happening in practice, but even if there are, we certainly
 don't enforce them.
No codepath in wined3d_surface_blt will attempt to load a sysmem surface into a 
texture. fbo_blit_supported returns FALSE if src or destination are in sysmem, 
and so do arbfp_blit_supported and surface_blt_special. Color fills will go to 
a cpu side clear because of the INSYSMEM optimization. (This optimization is 
needed for a few other things to work correctly, but that's a different patch.)





Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Stefan Dösinger
Am 04.10.2013 um 15:51 schrieb Stefan Dösinger stefandoesin...@gmail.com:
 No codepath in wined3d_surface_blt will attempt to load a sysmem surface into 
 a texture. fbo_blit_supported returns FALSE if src or destination are in 
 sysmem, and so do arbfp_blit_supported and surface_blt_special. Color fills 
 will go to a cpu side clear because of the INSYSMEM optimization. (This 
 optimization is needed for a few other things to work correctly, but that's a 
 different patch.)
Fwiw, the other patches are independent of this patch.





Re: BiDi, Unicode 6.3 and Wine.

2013-10-04 Thread Kyle Auble
While I have no experience contributing code to wine itself so far, BiDi
or not, I smell a high-level design choice here. If the new revision to
the Unicode algorithm looks superior, my first idea would be to try
rebasing the code on that and then explicitly overriding it for Windows
quirks.

I don't know enough about wine's code or performance issues to advocate
when that redirection should take place. I suppose it could be done
during compilation and linking, during runtime, or even by just
hard-coding and commenting standards and quirks versions in the source.

Mine's not the most informed opinion though so I would take it with a
grain of salt.
-Kyle

On 10/04/2013 07:54 AM, Aric Stewart wrote:
 Hello,

   So Unicode 6.3 was just recently released. One of the things it features is 
 an updated BIDI (Bidirectional) algorithm. This is revision 29 to the 
 algorithm. (http://www.unicode.org/reports/tr9/tr9-29.html#Modifications) 
 Looking at the code I moved from gdi32 to usp10, it looks like the existing 
 code is based off of revision 17. This implementation was originally by 
 Shachar and Maarten. I simply integrated it into uniscribe.

   I am tempted to update our code to match the revision 29 version of the 
 algorithm. But this raises a question. Right now our code mostly correctly 
 mimics Windows. It may be that I am not testing the correct edge cases that 
 would reveal if windows is coded to a later version of the algorithm or not. 
 But if we update to revision 29 then we will almost assuredly be using a 
 later version of the algorithm.

   What is more important to us in this regard?  Do we want to have the latest 
 algorithm based on the unicode standard, or do we want to try to match the 
 algorithm that Windows makes use of? 

   Thanks!
 -aric








Re: [PATCH 2/2] advapi32: Don't cache HKCR if WOW64 redirection flags are set

2013-10-04 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2624

Your paranoid android.


=== wxppro (32 bit registry) ===
Timeout




Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Henri Verbeet
On 4 October 2013 15:51, Stefan Dösinger stefandoesin...@gmail.com wrote:
 No codepath in wined3d_surface_blt will attempt to load a sysmem surface into 
 a texture. fbo_blit_supported returns FALSE if src or destination are in 
 sysmem, and so do arbfp_blit_supported and surface_blt_special. Color fills 
 will go to a cpu side clear because of the INSYSMEM optimization. (This 
 optimization is needed for a few other things to work correctly, but that's a 
 different patch.)

I guess that makes it ok in practice, but I'd still feel happier about
this kind of patch if we actually enforced resource access flags
first. (At which point you could also just check the access flags
instead of the pool.)




Re: [PATCH 5/5] wininet: Added InternetLockRequestFile tests.

2013-10-04 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2625

Your paranoid android.


=== w2008s64 (64 bit http) ===
http.c:3521: Test failed: HttpQueryInfo failed 0

=== w7pro64 (64 bit http) ===
http.c:3521: Test failed: HttpQueryInfo failed 0




Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Stefan Dösinger

Am 04.10.2013 um 17:15 schrieb Henri Verbeet hverb...@gmail.com:
 I guess that makes it ok in practice, but I'd still feel happier about
 this kind of patch if we actually enforced resource access flags
 first. (At which point you could also just check the access flags
 instead of the pool.)
My plan is to enforce this in resource_load_location similar to how it's 
currently done for volumes. That'd be at the end of my surface cleanup patchset 
though, and it'll need some additional work (downloading a texture to a bigger 
sysmem surface to handle get_front_buffer_data).

I think my surface patches should work ok without the assumption that client 
storage and user memory are mutually exclusive, so feel free to skip this patch 
for now. The other 4 patches in this series should work ok. Some later patches 
in the big patchset need minor adjustments though.





Re: [3/3] ntdll: Add support for FILE_APPEND_DATA to NtWriteFile. Take 2.

2013-10-04 Thread Alexandre Julliard
Dmitry Timoshkov dmi...@baikal.ru writes:

 @@ -979,6 +986,12 @@ NTSTATUS WINAPI NtWriteFile(HANDLE hFile, HANDLE hEvent,
  goto done;
  }
  
 +if (append_write)
 +{
 +offset_eof.QuadPart = (LONGLONG)-1; /* FILE_WRITE_TO_END_OF_FILE 
 */
 +offset = offset_eof;
 +}
 +

Please add a test for the file position after the write, to show that
this is the correct behavior.

-- 
Alexandre Julliard
julli...@winehq.org




Re: BiDi, Unicode 6.3 and Wine.

2013-10-04 Thread Alexandre Julliard
Aric Stewart a...@codeweavers.com writes:

 Hello,

   So Unicode 6.3 was just recently released. One of the things it
 features is an updated BIDI (Bidirectional) algorithm. This is
 revision 29 to the
 algorithm. (http://www.unicode.org/reports/tr9/tr9-29.html#Modifications)
 Looking at the code I moved from gdi32 to usp10, it looks like the
 existing code is based off of revision 17. This implementation was
 originally by Shachar and Maarten. I simply integrated it into
 uniscribe.

   I am tempted to update our code to match the revision 29 version of
 the algorithm. But this raises a question. Right now our code mostly
 correctly mimics Windows. It may be that I am not testing the correct
 edge cases that would reveal if windows is coded to a later version of
 the algorithm or not. But if we update to revision 29 then we will
 almost assuredly be using a later version of the algorithm.

   What is more important to us in this regard?  Do we want to have the
   latest algorithm based on the unicode standard, or do we want to try
   to match the algorithm that Windows makes use of?

I'm not sure that there's any evidence that the existing version is
identical to Windows. It's probably just what happened to be the current
version when the code was written. As long as it passes reasonable
tests, it shouldn't be an issue to use a more recent version.

-- 
Alexandre Julliard
julli...@winehq.org




Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Henri Verbeet
On 3 October 2013 13:08, Stefan Dösinger ste...@codeweavers.com wrote:
 ---
  dlls/wined3d/volume.c  | 46 
 +-
  dlls/wined3d/wined3d_private.h |  6 --
  2 files changed, 27 insertions(+), 25 deletions(-)

What about surfaces and buffers?




Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Am 2013-10-03 13:14, schrieb Henri Verbeet:
 On 3 October 2013 13:08, Stefan Dösinger ste...@codeweavers.com 
 wrote:
 --- dlls/wined3d/volume.c  | 46 
 +- 
 dlls/wined3d/wined3d_private.h |  6 -- 2 files changed, 27 
 insertions(+), 25 deletions(-)
 
 What about surfaces and buffers?
Will be updated as well. See
http://www.winehq.org/pipermail/wine-devel/2013-October/101575.html
for the surface part and more explanations.
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Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Henri Verbeet
On 3 October 2013 13:22, Stefan Dösinger ste...@codeweavers.com wrote:
 Am 2013-10-03 13:14, schrieb Henri Verbeet:
 On 3 October 2013 13:08, Stefan Dösinger ste...@codeweavers.com
 wrote:
 --- dlls/wined3d/volume.c  | 46
 +-
 dlls/wined3d/wined3d_private.h |  6 -- 2 files changed, 27
 insertions(+), 25 deletions(-)

 What about surfaces and buffers?
 Will be updated as well. See
 http://www.winehq.org/pipermail/wine-devel/2013-October/101575.html
 for the surface part and more explanations.
It sounds like you have some ordering issues in that patch set.




Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Am 2013-10-03 13:45, schrieb Henri Verbeet:
 On 3 October 2013 13:22, Stefan Dösinger ste...@codeweavers.com
 wrote:
 Will be updated as well. See 
 http://www.winehq.org/pipermail/wine-devel/2013-October/101575.html

 
for the surface part and more explanations.
 It sounds like you have some ordering issues in that patch set.
Correct. Patches before patch 24 shouldn't be affected by that though.
I didn't get around to splitting and recombining patch 24 and some
later bugfixes yet due to other priorities.

Unless you mean to imply that you disagree with the ordering of the
first 23 patches, where the order is mostly a matter of opinion
instead of technical constraints.

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Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Henri Verbeet
On 3 October 2013 15:03, Stefan Dösinger ste...@codeweavers.com wrote:
 Am 2013-10-03 13:45, schrieb Henri Verbeet:
 It sounds like you have some ordering issues in that patch set.
 Correct. Patches before patch 24 shouldn't be affected by that though.
 I didn't get around to splitting and recombining patch 24 and some
 later bugfixes yet due to other priorities.

 Unless you mean to imply that you disagree with the ordering of the
 first 23 patches, where the order is mostly a matter of opinion
 instead of technical constraints.

I don't think this patch makes sense before you actually unify the
location management. In particular, after this patch you'd have
location management in resources that really only does anything for
volumes, while from the surface point of view you'd have duplicate
location management.




Re: Looking for an icon for the Mac driver: generic program running under Wine

2013-10-03 Thread Jeremiah Flerchinger
The window for that icon was made from a screenshot of a window from
my desktop. The Wine glass was from a png on the WineHQ website. So
there should be no copyright issues there, so long as Wine agrees to
letting itself use it.

I made it in icon composer which only supports up to 512x512 which is
the max resolution supported in XCode's icon composer. A Mac-themed
icon seems more appropriate in my opinion. I've cc'd Linda who might
be willing to make one that's cleaned up and contains better reduced
resolution versions, if that's the desired direction.

Thanks,
J

On Wed, Oct 2, 2013 at 11:01 PM, Ken Thomases k...@codeweavers.com wrote:
 Hi,

 I have a need for a new icon in Wine and I'm hoping somebody with some 
 graphics-design skills might be able to create it.

 The Mac driver attempts to extract an icon from the executable to use for the 
 Dock icon of its process.  This is also the icon that appears in the 
 Command-Tab application switcher.  This often works, but not always.  When it 
 doesn't, the Dock just uses the generic Unix executable icon from Mac OS X. 
  You can see that here: http://i.imgur.com/b1JrMDJ.png.  It's not very nice.

 I would prefer to have a Wine-specific generic program icon.


 Any graphic designer care to take on the task of creating such an icon?


 I'm told Wine has been using the Tango icons as the template for its.  Tango 
 provides application-x-executable.svg at 
 http://cgit.freedesktop.org/tango/tango-icon-theme/tree/svg that might be 
 suitable.  That could be badged with the Wine glass logo to produce an icon 
 for a program running under Wine.

 On the other hand, if this icon were to be used only by the Mac driver, it 
 might be more appropriate to use a Mac-themed icon.

 Some time back, Jeremiah posted an archive of icons.  
 http://www.winehq.org/pipermail/wine-devel/2013-February/098783.html  That 
 included one which had a miniature Mac window badged with the Wine glass 
 logo.  I'm not sure of the copyright/licensing situation with that icon.  
 It's bitmap-only, not vector, but that might be fine for a Mac-only icon.  It 
 does have some issues with rough edges around the window, rather than a 
 smooth alpha-blended edge.

 Although Mac app icons can go up to 1024x1024 pixels (512x512 points at 2x 
 resolution for Retina displays), this icon would only appear in the Dock and 
 the application switcher.  So, it needn't be larger than 256x256 pixels 
 (128x128@2x).

 Thanks,
 Ken





Re: kernel32: Add tests for job objects (try 4)

2013-10-03 Thread Alexandre Julliard
Andrew Cook aris...@gmail.com writes:

 +sprintf(buffer, \%s\ tests/process.c ignored \%s\, selfname, 
 wait);
 +
 +IOPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1);
 +ok(IOPort != INVALID_HANDLE_VALUE, CreateIoCompletionPort (%d), 
 GetLastError());
 +
 +JobObject = pCreateJobObjectW(NULL, NULL);
 +ok(JobObject != INVALID_HANDLE_VALUE, CreateJobObject (%d)\n, 
 GetLastError());

These functions don't return INVALID_HANDLE_VALUE.

-- 
Alexandre Julliard
julli...@winehq.org




Re: d3d9: update locked_rect only if wined3d_surface_map succeeded

2013-10-03 Thread Henri Verbeet
On 3 October 2013 21:16, Lasse Rasinen lrasi...@iki.fi wrote:
 According to debugging output, Artemis Spaceship Bridge Simulator 2.0
 calls LockRect twice on the same texture (for whatever reason) and crashes.

 http://bugs.winehq.org/show_bug.cgi?id=34271

 This change prevents the locked_rect being overwritten with garbage in
 that case, and the game no longer crashes.

I think this patch makes sense, but could you please add a test case
as well? Ideally we'd also have similar tests for other resources
(i.e., textures, volumes, vertex buffers, index buffers) and D3D
versions (ddraw, d3d8), but that's not a strict requirement.

 +if (hr == WINED3D_OK) {
 +locked_rect-Pitch = map_desc.row_pitch;
 +locked_rect-pBits = map_desc.data;
 +}

Minor style issue, this should be:

if (SUCCEEDED(hr))
{
...
}




Re: d3d9: update locked_rect only if wined3d_surface_map succeeded

2013-10-03 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Am 2013-10-03 21:45, schrieb Henri Verbeet:
 On 3 October 2013 21:16, Lasse Rasinen lrasi...@iki.fi wrote:
 According to debugging output, Artemis Spaceship Bridge Simulator
 2.0 calls LockRect twice on the same texture (for whatever
 reason) and crashes.
 
 http://bugs.winehq.org/show_bug.cgi?id=34271
 
 This change prevents the locked_rect being overwritten with
 garbage in that case, and the game no longer crashes.
 
 I think this patch makes sense, but could you please add a test
 case as well? Ideally we'd also have similar tests for other
 resources (i.e., textures, volumes, vertex buffers, index buffers)
 and D3D versions (ddraw, d3d8), but that's not a strict
 requirement.
I'd expect that the correct behavior is to set pBits to NULL.
test_volume_locking() demonstrates this for volumes.

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