On 16 December 2013 23:42, Kerim Aydin wrote:
>
> [Players in recent conversation (and everyone!). Pls comment if this is
> the sort of thing that you might have in mind].
>
>
> The ANT FARM MANIFESTO
>
> 1. Beans, Grains, and Drops are each currencies (collectively
> 'crops'; ea
[Players in recent conversation (and everyone!). Pls comment if this is
the sort of thing that you might have in mind].
The ANT FARM MANIFESTO
1. Beans, Grains, and Drops are each currencies (collectively
'crops'; each currency is a 'crop type').
2. When a playe
You want a sub-game that has the legalistic flavour of Agora so that people who
like that legal-beagle stuff will want to play the sub-game.
Michael
On 17/12/13 08:42, Tanner Swett wrote:
> Re what a subgame is, I think I'd define "subgame" as something like
> "delimited set of activities intend
Re what a subgame is, I think I'd define "subgame" as something like "delimited
set of activities intended to be fun primarily for its own sake". A subgame
doesn't have to be defined outside of the ruleset, nor is it necessary for a
subgame to be isolated from the rest of Agora (but there should
[How simple can we make this; one rule?]
Create the following rule, The Ant Farm:
There exists an Ant Farm, which is an asset belonging to itself.
There exists a document called the Ant Farm Manifesto, which is
maintained by the Ant Farmer, which is an office.
The Ant Farm
On Mon, 16 Dec 2013, Aaron Goldfein wrote:
> The economies aren't really subgames because they interact with the whole of
> Agora.
Ok, we want a subgame that 'kinda' interacts, maybe just through Score/winning,
but not requiring participation in order to vote, make proposals etc. About
right
On Mon, Dec 16, 2013 at 3:00 PM, Kerim Aydin wrote:
>
>
> On Mon, 16 Dec 2013, Jonatan Kilhamn wrote:
> > In contrast, and in line with Norrish' subgame manifesto, I think a
> > subgame that's encoded into the Agoran rules is the way to go.
>
> Makes sense. In that context, is there any major di
If I recall correctly, Space Alert was not a subgame in the sense that it
was created via a mechanism designed for subgame creation. Rather, the game
itself was directly codified in the ruleset.
On Mon, Dec 16, 2013 at 2:54 PM, Jonatan Kilhamn
wrote:
> On 16 December 2013 20:08, Kerim Aydin wro
On Mon, 16 Dec 2013, Jonatan Kilhamn wrote:
> In contrast, and in line with Norrish' subgame manifesto, I think a
> subgame that's encoded into the Agoran rules is the way to go.
Makes sense. In that context, is there any major difference to you
between an "economic system" and a "subgame"? (m
On 16 December 2013 20:08, Kerim Aydin wrote:
>
>
> On Mon, 16 Dec 2013, Jonatan Kilhamn wrote:
> > On 16 December 2013 00:31, Michael Norrish
> > wrote:
> > On 16/12/13 10:28, Tanner Swett wrote:
> > > On Dec 15, 2013, at 5:21 PM, Aaron Goldfein wrote:
> > > What I'd really li
On Mon, 16 Dec 2013, Jonatan Kilhamn wrote:
> I went looking for the last ruleset in the archives found at
> http://www.mail-archive.com/agora-official@agoranomic.org/info.html
>
> where the link points to from the Agora homepage. I couldn't find any after
> sometime in May; those archives are
On Mon, 16 Dec 2013, Jonatan Kilhamn wrote:
> On 16 December 2013 00:31, Michael Norrish
> wrote:
> On 16/12/13 10:28, Tanner Swett wrote:
> > On Dec 15, 2013, at 5:21 PM, Aaron Goldfein wrote:
> > What I'd really like (at least, what I think I'd really like) is a
> "subgame"
I went looking for the last ruleset in the archives found at
http://www.mail-archive.com/agora-official@agoranomic.org/info.html
where the link points to from the Agora homepage. I couldn't find any after
sometime in May; those archives are either incomplete or I failed to find
things when search
On 16 December 2013 00:31, Michael Norrish wrote:
> On 16/12/13 10:28, Tanner Swett wrote:
> > On Dec 15, 2013, at 5:21 PM, Aaron Goldfein wrote:
> >> Why? Maybe the fact people have lost interest in Agora is because the
> core
> >> of the game has hardly changed in years. It seems like we found
>
What's the point of repealing the Map of Agora anyway? If we're getting rid
of it, why not get rid of Town Fountain at the same time?
On Mon, Dec 16, 2013 at 2:46 AM, Kerim Aydin wrote:
>
>
> On Sun, 15 Dec 2013, Benjamin Schultz wrote:
> > 7610 G. 3 Or 0 I1 - Low-hang
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