Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Nick Vanderweit
By the way, I really don't see a problem with creating the Treasury. I mean, though the Bank exists, it does only in a limited sort of way: a place that, by default, assets go. I'm looking for a place that behaves sort of like a player, in that pesos can be transferred to/from it in a way designate

Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Ed Murphy
Ed Murphy wrote: avpx wrote: Also, I intend for pesos to be spent similar to VCs, in that one can increase his own VVLOP and others' as well. In fact, the biggest difference in terms of this is that they can be transfered. I've also some ideas for what they could be spent on. Namely, they coul

Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Nick Vanderweit
Perhaps the proposal is a bit redundant. Rule 2166 does specify that the recordkeepor of an asset can create that asset, and that by default, it would go to the Bank. This simplifies it immensely. Perhaps something would be needed to say, however, that pesos cannot be created by the recordkeepor un

Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Ed Murphy
avpx wrote: Also, I intend for pesos to be spent similar to VCs, in that one can increase his own VVLOP and others' as well. In fact, the biggest difference in terms of this is that they can be transfered. I've also some ideas for what they could be spent on. Namely, they could be used similarl

Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Nick Vanderweit
First off, thanks a lot for your very helpful suggestions! Okay, about the multi-colored VCs. Thing is, as much as this encourages people to do different things in order to get different colors of VCs, I feel like, as Treasuror, one could cause the Treasury to give out different amounts of pesos b

Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Ed Murphy
avpx wrote: One of the reasons I wanted to make it rule-regulated, BTW, was so that it could possibly replace the system of VCs and marks, which, personally, I find a little messy. It might be a good idea, if we can all agree on that (which I doubt we can), to re-engineer the whole idea, and add

Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Ed Murphy
avpx wrote: The recordkeepor of pesos is the Treasuror. E is the only person who can manage the holdings of the Treasury, and yes, e can cause the Treasury to give pesos to someone. [snip] Murphy, I don't see why you could cause yourself to spend the Treasury's pesos. Only the Treasuror can ha

Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Nick Vanderweit
One of the reasons I wanted to make it rule-regulated, BTW, was so that it could possibly replace the system of VCs and marks, which, personally, I find a little messy. It might be a good idea, if we can all agree on that (which I doubt we can), to re-engineer the whole idea, and add new functional

Re: DIS: Re: BUS: Real currency

2007-12-23 Thread Nick Vanderweit
Sorry if I was not clear. Perhaps you all can help me revise it? The recordkeepor of pesos is the Treasuror. E is the only person who can manage the holdings of the Treasury, and yes, e can cause the Treasury to give pesos to someone. Zefram, I don't see why it's not transferred freely. After all,

DIS: Re: BUS: Real currency

2007-12-22 Thread Zefram
Nick Vanderweit wrote: >Any player may spend N pesos to cause another player to gain .75*N >pesos. However, if one of the parties in the transaction is the >Treasury, The Treasury is not a player, so by definition neither party in the transaction can be the Treasury. You didn't define a recordkee

DIS: Re: BUS: Real currency

2007-12-22 Thread Ed Murphy
avpx wrote: Any player may spend N pesos to cause another player to gain .75*N pesos. However, if one of the parties in the transaction is the Treasury, then N pesos may be spent by one party to cause the other party to gain N pesos. "I spend 500 of the Treasury's pesos to cause myself to gain

Re: DIS: Re: BUS: Real currency

2007-12-22 Thread Zefram
Nick Vanderweit wrote: >What do you mean? How does anyone come to possess a peso? You didn't define any way for pesos to be gained by persons or to be transferred from the Treasury to persons. Btw, it seems strange to call it "real currency" when it can't be transferred freely. -zefram

Re: DIS: Re: BUS: Real currency

2007-12-22 Thread Nick Vanderweit
What do you mean? I want the currency to be rule-defined, but I think it would be a good idea to let the free market take its course in terms of payment. The currency being rule-defined would help a great deal when it is extended it to perform certain Agoran functions, like perhaps having a game-wi

DIS: Re: BUS: Real currency

2007-12-22 Thread comex
On Dec 22, 2007 6:25 PM, Nick Vanderweit <[EMAIL PROTECTED]> wrote: > I submit the following proposal, titled "Real Currency, with AI=2 and > coauthor=pikhq: Useless rule :/