Hi guys,
I'm wishing to integrate a 3D view into my app that contains a single
textured and rigged 3D model of a human, there's no requirement for any
interactive controls.
Is it possible to:
A. Display a 3D view/window within a standard app surrounded by standard UI
widgets?
B. Are there any
Hi guys,
I'm attempting to get into NFC on Android by communicating with a custom
PN532 device, however I'm a little confused as to my options and the
Android protocol.
- NFCIP-1, is it possible to place my device as a target into this mode,
for Android to automatically detect and
Hi there,
My program is a grid (surfaceView) which holds tiles. The surfaceView
runs a thread which has synchronized access to the surfaceView (I used
the lunar lander example).
The surfaceview is added programmatically to a frame layout. I have a
palette object which extends a view. When i
, with the inverse
angle (in your case, the value in 'angle' without the '-').
This will reverse the rotation so the translate call can undo the
translation.
--
Kostya Vasilyev --http://kmansoft.wordpress.com
15.10.2010 1:30 ÐÏÌØÚÏ×ÁÔÅÌØ Alistair. alistair.rutherf...@gmail.com
ÎÁÐÉÓÁÌ:
Alas
On Sun, Oct 10, 2010 at 10:46 PM, Alistair.
alistair.rutherf...@gmail.comwrote:
I am trying to rotate a bitmap in OpenGL. I have searched around and
come up with this
public void drawTexture(Texture texture, int index, float x, float
y, float angle)
{
int[] ids
After a great deal of searching I have discovered that you cannot use
glRotate and glDrawTexfOES. I will have to use the quad grid from the
SpriteMethodTest in apps-for-android.
On Oct 10, 6:16 pm, Alistair. alistair.rutherf...@gmail.com wrote:
I am trying to rotate a bitmap in OpenGL. I have
I am trying to rotate a bitmap in OpenGL. I have searched around and
come up with this
public void drawTexture(Texture texture, int index, float x, float
y, float angle)
{
int[] ids = texture.getTextureIds();
if (ids != null)
{
I had to update my usb drivers.
http://developer.android.com/sdk/win-usb.html
Al.
On May 22, 8:37 am, Dominik Erbsland derbsl...@gmail.com wrote:
Hi all
I have a HTC Hero and newly also a Nexus One. I used to debug with the
HTC Hero which worked just fine. Now when I try to debug with my
Since this languishing at the bottom of the Arcade and Action
section in the marketplace I figured I may as well make the source
available. It's maybe not everyone's cup of tea for sure judging from
the somewhat polarised comments on it but I learnt a lot from
converting it from the original
certificates.
http://developer.android.com/guide/publishing/app-signing.html
Changed the certificate over and now it works.
Al.
On Sep 19, 6:03 pm, Alistair. alistair.rutherf...@googlemail.com
wrote:
Mydebug.keystorecertificate has expired. Does anyone know how to
force Android to regenerate either
My debug.keystore certificate has expired. Does anyone know how to
force Android to regenerate either certificate or the whole directory
under
C:\Documents and Settings\Admin\Local Settings\Application Data
\Android
I have tried deleting the file then recompiling and switching SDK's
but nothing
My debug.keystore certificate has expired. Does anyone know how to
force Android to regenerate either certificate or the whole directory
under
C:\Documents and Settings\Admin\Local Settings\Application Data
\Android
I have tried deleting the file then recompiling and switching SDK's
but nothing
Take a look at the sprite drawing code in the apps-for-android code
here
http://code.google.com/p/apps-for-android/
You will see how you go about drawing a bitmap onto the OpenGL
surface. Trying to explain the steps required to re-implement your
sample code in Android might have seemed a bit of
Are you sure you want to update the map in real time? In terms of a
mobile application users are not going to have the application open
to the map view constantly they will open the app and observe the
current state of the road location they are interested in.
All you really need to do is fetch
I think this might be a bit out of date. I put the phrase android
draw polyline into Google.
http://www.anddev.org/route_-_improved_google_driving_directions-t1892.html
Al.
On Jun 10, 9:57 am, skyman krzysiek.bieli...@gmail.com wrote:
Anyone?
Perhaps some combination of
http://data.giub.uni-bonn.de/openrouteservice/
http://wiki.openstreetmap.org/index.php/OpenRouteService#ORS_.22API.22
But it's Europe only I'm afraid.
Al.
On Jun 10, 1:21 pm, skyman krzysiek.bieli...@gmail.com wrote:
In current SDK there is no com.google.googlenav
Can anyone confirm that the OpenGL methods glLineWidthx, glLineWidth
do not work. That is, setting these to anything about 1 has no effect
when running on the phone.
They appear to work on the emulator okay but not the phone.
Al.
--~--~-~--~~~---~--~~
You
/message_boards/viewtopic.php?f=4t=1223
It seems that only a line-width of exactly 1 must be supported,
anything else is
optional.http://www.khronos.org/opengles/documentation/opengles1_0/html/glLine...
On May 26, 4:58 am, Alistair. alistair.rutherf...@googlemail.com
wrote:
Can anyone confirm
'
values in your code-example have values between 0 and 255 (in fixed
format: 0.0, 1.0, 2.0 --
255.0).http://www.khronos.org/opengles/documentation/opengles1_0/html/glColo...
Try this as your last statement:
surface.glColor4x(red/255, green/255, blue/255)
On May 18, 8:53 am, Alistair
Anyone used glColor4x much?
I am passing colours into a line draw rtn in the usual format '4
bytes: alpha, red, green, blue.'
my call to to set the colour attempts to modify the RRGGBB parts into
fixed format values.
int red = (color0x00FF);
int green = (color0xFF00)8;
This page makes a start and should give you some ideas.
http://blog.pocketjourney.com/2008/03/19/tutorial-2-mapview-google-map-hit-testing-for-display-of-popup-windows/
The code for the one the image shows would be very useful but I've yet
to come across a fully featured pop-up yet
On May 10,
Hi everybody,
I have ported Kenta Chos BulletML demo code to the Android platform
here:
http://code.google.com/p/netthreads-for-android/
From his site
BulletML is the Bullet Markup Language. BulletML can describe the
barrage of bullets in shooting games
I thought a few game designers would
Take a look at SpriteMethodTest here
http://code.google.com/p/apps-for-android/
Al.
On Apr 27, 9:51 pm, mcmc manni...@gmail.com wrote:
I'm trying to compare the difference in speed between software and
hardware graphics rendering, but I'm a little confused...
Can someone please give me a
Justin,
You might find this article of interest. This is a technique to pre-
populate the database and bundle into the assets directory of your
application.
http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/
Al.
On Mar 5, 7:49 am, Justin Allen Jaynes
Based more or less line for line from EULA.java in apps-for-android
Google Code project.
http://code.google.com/p/apps-for-android/source/browse/trunk/Photostream/src/com/google/android/photostream/Eula.java
public static CharSequence readAsset(String asset, Activity
activity)
{
Something like:
private Bitmap getFromName(String bitmapName)
{
Bitmap target = null;
try
{
int value = getFieldValue(bitmapName, R.drawable.class);
InputStream is = context.getResources().openRawResource(value);
target =
I am using the Geocoder call 'getFromLocationName' to return an
Address object given some location text.
On one application I examine the country code value of the Address
object. I have noticed that at some point over the weekend the
Geocoder started returning NULL for this field where it had
I think the answer is no.
You will find a Base64 encoder/decoder here:
http://www.source-code.biz/snippets/java/2.htm
It seems that it has been used with some success already.
http://groups.google.com/group/android-developers/browse_thread/thread/1b434be82afd2661/da653497508b22a3
Al.
On Feb
This really looks to me like your debug map key is incorrect.
Refer to
http://code.google.com/android/toolbox/apis/mapkey.html
There are a couple of batch files, definition.bat and getDebugKey.bat
which might help here:
This might help.
http://groups.google.com/group/android-developers/browse_thread/thread/db839840e8f20dc1/ed7737e3e3587881
Al.
On Jan 29, 3:16 am, Sean E. Russell seaneruss...@gmail.com wrote:
I have a strange problem where, if the screen is rotated while a
dialog is displayed, an exception
I too am looking for a sample EULA. I found this.
http://www.developer-resource.com/sample-eula.htm
Al.
On Dec 5 2008, 6:14 am, lior liorza...@comcast.net wrote:
Thanks, I actually meant an agreement example as most examples out
them deal with companies (not single developers)
On Dec 4,
I am not that familiar with using SOAP but I have passed images using
Strings in the past.
Can I suggest you encode your image using Base64 and then decode it on
the Android side. You can use something like this:
http://www.source-code.biz/snippets/java/2.htm
Al.
On Jan 13, 11:17 am,
I have been playing around with the Geocoder. Take a look at this.
http://ccgi.arutherford.plus.com/blog/wordpress/?p=261
Al.
Faber Fedor wrote:
Never mind. I found the Geocoder class!
Now to figure out how it works...
On Sun, Jan 11, 2009 at 7:58 PM, Faber Fedor faberfe...@gmail.com
Maybe your best best is to have a root around the Activity source code
http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/app/Activity.java;h=eafb0488490fd144fa6fac15cbd303dfd93eb894;hb=HEAD
Having said that the base activity doesn't seem to be signalling
Maybe this has been fixed in the latest sdk as I have been using it
and it seems to work for me.
http://code.google.com/p/netthreads-for-android/source/browse/trunk/place-finder/src/com/netthreads/android/command/GeoCodeCommand.java
Al.
On Dec 30, 6:06 pm, DMT droiddevelo...@gmail.com wrote:
Fantastic stuff, Jeff.
Thanks.
On Dec 15, 8:01 am, Jeffrey Sharkey jeffrey.shar...@gmail.com wrote:
Hey, just wanted to drop a quick line about two Android projects that
I just open-sourced.
One is Greasemonkey on steroids, which lets websites reach into the
Android intent world. There's
I had a sort of similar problem.
This has been discussed here:
http://groups.google.com/group/android-developers/browse_thread/thread/75dc91441a151039/557f1cb99c8f4f8d?lnk=gstq=java.lang.IllegalArgumentException+screen+orientation+#557f1cb99c8f4f8d
On Dec 15, 4:44 pm, Al Sutton
Okay I fixed it. Not sure if the solution will apply to you.
In my 'onUpgrade' function the table name value was incorrect.
Basically it looks like you are not dropping the table you
subsequently then attempt to recreate. Check your defns.
Al.
On Oct 29, 8:16 pm, Frew [EMAIL PROTECTED]
I am getting it as well. If I find out what the problem is I will post
it up.
Al.
On Oct 29, 8:16 pm, Frew [EMAIL PROTECTED] wrote:
So I presume that no one else has seen this error?
-fREW
On Oct 27, 8:30 pm, Frew [EMAIL PROTECTED] wrote:
Ok, so everything that I've been doing with my
This seems to be a common theme with this forum.
I have posted stuff which hasn't appeared until days later.
Al.
On Oct 30, 9:43 pm, Ernest Freund [EMAIL PROTECTED] wrote:
Hi, my recent post to the Android 'Developer' group is not appearing. I
posted it about 45 minutes ago. my login is:
After digging a bit further into this group and reading the
documentation some more I think I have even simpler mechanism than
that above.
1) Include the column(s) you want to convert into icons in the adapter
assignment. In this case the last column 'type' is a string which like
0, 1...etc.
I have been playing around with Android for a couple of weeks and am
finally getting somewhere with a small application I have written
which downloads Yahoo traffic data according to the current GPS
position and a set radius. In the process of this I have created a
content provider which holds
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