Hi,
I have a picture of cover with the play button in the middle. In this
image has several elements objects at the top of the page, at the bottom of
the page, etc..
I have two options to develop the image in existing resolutions:
1 - Having a single image and place as background, we will have
we can save in both internal memory and external memory!!!storing
image in external memory is better than internal memory...
On 7/7/12, pinicius javier.pinedo.alo...@gmail.com wrote:
It is recommended in any situation save images in a database? Or it is
always best done in the sd card?
Thanks
It is recommended in any situation save images in a database? Or it is
always best done in the sd card?
Thanks
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To
https://lh6.googleusercontent.com/-yDmTCQG6940/T9XY5H4UvnI/AHI/vV5OYy3TxZI/s1600/mzl.xhopcedp.320x480-75.jpg
I have to create two animations one for snowing and other for countdown.
Just like above image. I could make snow flowing, but I don't know how to
put the countdown. If you have
I have a ListActivity with my own ListView class and Adapter to add
data to the list.. I also have a unique rowitem latyout that defines a
TextView and 2 ImageView items:
LinearLayout
xmlns:android=http://schemas.android.com/apk/res/android;
android:layout_width=wrap_content
Umm... what does your code look like?
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Sun, Apr 29, 2012 at 7:22 PM, alv adam.l.v...@gmail.com wrote:
I have a ListActivity with my own ListView class and Adapter to add
data to the list.. I also have a
- Original Message -
From: TreKing
To: android-developers@googlegroups.com
Sent: Thursday, March 08, 2012 10:14 PM
Subject: Re: [android-developers] images
On Thu, Mar 8, 2012 at 10:35 AM, Knutsford Software
i...@knutsford-software.co.uk wrote:
If you write an app that uses a lot
Depends on the size of your images and how you're using them. Back it up,
tell us what the problem you're trying to solve is and why you're looking
at your current approach and then people can chip in.
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Depends on the size of your images and how you're using them. Back it up,
tell us what the problem you're trying to solve is and why you're looking at
your current approach and then people can chip in.
I was just a general question about what do people do if they want to write
an App
Knutsford,
I'm not sure, but I think you should store it directly on SD and save the
references to these files.
Even on larger databases in Oracle and SQL Server people still use this
pratice to not overload the database.
Only make sure you're checking the file existence before using it. On SD
Since the original question was motivated by the limited amount of
internal device storage
... using a SQLite database wouldn't help, since databases are stored in
internal memory, and although it's possible to put databases on the
memory card, it seems failure-prone.
So, using regular
- Original Message -
From: Kostya Vasilyev
To: android-developers@googlegroups.com
Sent: Friday, March 09, 2012 2:15 PM
Subject: Re: [android-developers] images
Since the original question was motivated by the limited amount of internal
device storage
... using a SQLite
On 03/09/2012 07:08 PM, Knutsford Software wrote:
Having an external database or space on a server somewhere you mean?
I meant the external memory card or the space returned by
Environment.getExternalStorageDirectory (and its newer counterparts).
As far as the server goes - well, perhaps,
From: Kostya Vasilyev kmans...@gmail.com
To: android-developers@googlegroups.com
Sent: Friday, March 09, 2012 3:22 PM
Subject: Re: [android-developers] images
On 03/09/2012 07:08 PM, Knutsford Software wrote:
Having an external database or space on a server somewhere you mean?
I meant
On 03/09/2012 07:36 PM, Knutsford Software wrote:
Is there a reasonable amount of space on there then? I was thinking
there was more in the database I am new to this which must be obvious
As I already wrote, databases, by default, are stored in the same old
internal memory, so I don't see
- Original Message -
From: Kostya Vasilyev
To: android-developers@googlegroups.com
Sent: Friday, March 09, 2012 3:53 PM
Subject: Re: [android-developers] images
On 03/09/2012 07:36 PM, Knutsford Software wrote:
Is there a reasonable amount of space on there then? I was thinking
If you write an app that uses a lot of images where do you store them? I would
imagine that sqllite won't have room to hold too many. I am curious as what the
best practice is
Thanks
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On Thu, Mar 8, 2012 at 10:35 AM, Knutsford Software
i...@knutsford-software.co.uk wrote:
If you write an app that uses a lot of images where do you store them?
In the app? On the SD card? In the cloud? It would depend on various
factors.
I would imagine that sqllite won't have room to hold
Hello Everyone ,
I am using
MediaStore.Images.Media.EXTERNAL_CONTENT_URI(External DB :: data/data
/com.android.provider.media/external.db))
in my app to save images with my own _display_name for example :
image_101.jpg but after some time the display name is change into long
no. like
--
I am using MediaStore.Images.Media.EXTERNAL_CONTENT_URI(External DB ::
data/data/com.android.provider.media/external.db)) in my app to save images
with my own _display_name for example : image_101.jpg but after some time
the display name is change into long no. like 1327392947034.jpg. and
Hello all:
I'm trying to create proper images for the different screen size/
density combinations so my app looks good across devices. I've read
the documentation here:
http://developer.android.com/guide/practices/screens_support.html
However, I'm a little confused on some of it. For instance,
HTC desire has a 3.7 inch screen and a resolution of 480x800.
Galaxy S 2 has a 4.3 inch screen and a resolution of 480x800.
Dell Streak has a 5 inch screen and a resolution of 480x800.
The resolution has little to do with the size of the screen.
On 11/2/2011 4:10 AM, DanielleM wrote:
Hello
Hi..
From last few days i m trying to develop an application in which
takes multiple images(say 10 images ) , after a user clicks the start button
I have successfully done that , but the problem which i m getting right now
is that ,
1. the images which are captured are not listed(or say
Hi,
I trying to implement a image as background and put images on top of it.
this is my layout.
Code:
FrameLayout android:id=@+id/my_ph
xmlns:android=http://schemas.android.com/apk/res/android;
android:layout_width=wrap_content
android:layout_height=wrap_content
ImageView
Hai All,
I did go through the Multiple screen support document:
http://developer.android.com/guide/practices/screens_support.html
I'm using freescale imx51 board connected to a DELL 17 TFT monitor.
The default applications do appear full screen. But when I port my
custom application it renders
Well, the device/emulator you are running your application should register
as a L device. Only then, is will pick up the corresponding resources.
Kumar Bibek
http://techdroid.kbeanie.com
http://www.kbeanie.com
On Tue, Nov 30, 2010 at 9:48 AM, Vinay vinayku...@gmail.com wrote:
Hai All,
I
I see three folders drawable-hdpi,mdpi,ldpi.
Do I need to duplicate my images in all of these folders?Or can I just
place my images in one or the other and it does not matter?
Thanks
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Hello,
I want to display 3 images one by one from drawable folder.
I did it using seperate intents.Means when click the first image,itwill go
the next intent and that loads second image and so on.
As the no of images increasing it should be very complecated.
So I want to show it in single
hi nena!!!
i am also trying to do something like this
i am also having three images and i am trying something like this
i have all the images in my drawable folder.till now i am successful to get
all three imagebuttons on the screen.
my code is something like this:
package com.example.Trial;
Hi all,
I wrote small app for blogging on Blogger from Android called
Bloggeroid.
App works perfect on my G1, and on other phones, but from this what I
know it have some big problems on HTC Evo.
It seems that problem is connected with images/pictures.
App works in this way that it got image URI
Hi,
I have a ListView which has rows that include an ImageView. I am
populating the ImageView with the following code (getting the image
from the SDCard if available):
Bitmap bmp = BitmapFactory.decodeFile(filename);
ImageView iv = getCoverImageView();
if(null!=iv)
julius wrote:
Hi,
I have a ListView which has rows that include an ImageView. I am
populating the ImageView with the following code (getting the image
from the SDCard if available):
Bitmap bmp = BitmapFactory.decodeFile(filename);
ImageView iv = getCoverImageView();
Hi Mark,
Thank you for the reply.
You could use iv.setImageURI(Uri.fromFile(...)).
Oh great, yes I did read that. :)
However when I scroll and the images are loaded they seem to turn up
in the wrong places.
Are you doing the image loading in the main application thread, or a
background
Well, all I can tell you is that the symptom of images seem randomized
when I scroll usually points to some sort of binding problem.
Julius Spencer wrote:
Are you sure your SDIReleaseWrapper is pointing to the right
ImageView?
Yes I performed a search and the only layout (or xml file for that
Well, all I can tell you is that the symptom of images seem randomized
when I scroll usually points to some sort of binding problem.
Julius Spencer wrote:
Are you sure your SDIReleaseWrapper is pointing to the right
ImageView?
Yes I performed a search and the only layout (or xml file for
Julius Spencer wrote:
Would you recommend filling the images via an AsyncTask given they are coming
from the SDCard?
Flash reads are relatively quick, so unless you are perceiving scrolling
as being janky (to use Brad Fitzpatrick's term), I wouldn't worry
about it.
If you were fetching images
-
From: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] On Behalf Of julius
Sent: Thursday, June 10, 2010 8:19 AM
To: Android Developers
Subject: [android-developers] Images in ListView in wrong places
Hi,
I have a ListView which has rows that include an ImageView
The launcher and icon size dimensions are restricted, if over a
certain resolution, it is squashed down. How dod I remove this
restriction? I'm trying to skin the launcher bar.
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I have listview with about a hundred rows. Each row has an imageview
and two textviews. Images are set dynamically from the BaseAdapter
derived class' getView method.
The problem is that if I scroll the listview the images get messed up,
wrong images are displayed for wrong items. And the faster
Hi everyone! Can somebody help wih such problem.
I need to take out of XML file images to view it on display using XML
parser.
I proclaimed in xml file passes to images.
Using something like it:
res/xml/game.xml
game
level
bg /
items
item android:drawable=@drawable/item1 ... /
item
Hi,
I have been developing on a ADP2 (Google Ion) with a standard screen
size (with a resolution of 320x480)...
Our designer made some pretty neat Images with which to create the
GUI, and when placing everything within the layout XML files it looks
pretty good... That is, on the Eclipse renderer,
I can run my images in emulator version1.11, but it failed in version
1.12. I have found their source code is so different. what wrong
images? Can somebody take a look at bellow logs?
emulator version 1.11's log(this success):
emulator: qemud_serial_read: normal qemud detected.
emulator:
Hi All,
In my app I am downloading images from a remote server and putting it
into a gallery and displaying it. The problem is that when i do it on
the emulator it works absolutely fine but when i do it on the phone
few of the images come and a few are null. I tried many ways but I am
not able
I am using OpenGL ES and drawing a triangle strip with 4 vertices. The
texture I'm drawing was loaded from a PNG using
BitmapFactory.decodeStream. I'm confused as to why my images look so
bad. I took a screenshot and made the following image, which shows the
on-device rendering on top and the
Hi Experts,
i have a list view which renders some images on it.
it words alryt untill there is no scroll but mess when i scroll down
till bottom.
if i restart my app again it works ok.
any solution?
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Hello,
Does someone know how to display images in an activity's context menu?
I've tried setIcon(resId) and it doesn't work (although it does work in the
Options Menu).
Thank you
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Hi, I would like to know why I can't save any images sent via text.
There should be an option to save an image on the phone. The majority
of phones have this option and the G1 does not have it. Otherwise, the
phone is awsome, keep up the good work.
I'm making a fairly simple application, but I'd like to dress it up
with some custom buttons and backgrounds. The problem is I'd like to
control the layout of them to make sure it looks a certain way. I'm
not really sure what to do resolution wise to make sure this will work
once the actual
Ciao, can anyhone get image files from Google Chart API?
I'm trying to get image from
http://chart.apis.google.com/chart?chs=460x230chd=t:62cht=pchl=Google,
but I could not do well..
Any hints on this...?
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You received this message because
I apologize if this double posts. I posted this a half hour ago and it
never went up so I assume something went wrong.
1) Is it possible to extract the icons as PNGs
and
2) are the Backgrounds also extractable?
(From the SDK)/Emulator.
Thanks,
Gavin Greenwalt
My code launches the image picker to select a photo from external
media. In the onActivityResult I call extra.getData() to obtain the
image Uri. I know that it is valid because I can obtain a bitmap from
the Uri. However, when I try to get a cursor for this item for the
purpose of getting the
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