Re: [Audiogames-reflector] Content management system (CMS) for blind users

2013-07-25 Thread AudioGames.net Forum — Off-topic room: JCion
Re: Content management system (CMS) for blind users Hi I'm not sure if this will be seen, but I'll post anyways, and if I don't hear anything I'll start a new one. Here's my question I would really like to get into doing some thing like building a web page, And I hear about drupal alot, so could

Re: [Audiogames-reflector] Link to the sapi version of BK1 needed

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Link to the sapi version of BK1 needed Hello!Here is the link:http://forum.audiogames.net/viewtopic.php?id=7211Read this topic and you can find all about this game.URL: http://forum.audiogames.net/viewtopic.php?pid=142276#p142276 ___ Audiogames-re

Re: [Audiogames-reflector] Death Match

2013-07-25 Thread AudioGames.net Forum — New releases room: Nick
Re: Death Match okay, I'll be on the lookout for the game when it's completed.URL: http://forum.audiogames.net/viewtopic.php?pid=142275#p142275 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuk

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: ankr098
Re: Swamp, zombie fps by Aprone レ ペパ ベホハム バホネヌノフミラ Amorphous ノ マノホル プホベボヌペフル.ノホミ ボポフベパポ.map=multi1no respawnadd random Guard=200add random canine=25add random giant=25add random tyrant=50add random normal=25add random stalker=25add random Amorphous=50zombie event=200.ノマパ ピホベネフ パマミラ プポホベパ Amorpho

Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-25 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: stereo mix on windows 7 64 bit Stereo mix is available *only* if your audio hardware manufacturer implements it in their device drivers; in your case, it probably isn't available unless you're missing a driver.  On windows 7, you probably need virtual audio cable or similar, and depending on

Re: [Audiogames-reflector] questions about soundtap

2013-07-25 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: questions about soundtap If there was a free and straightforward way to do this, I would not have bought sound tap. The trial has a time limit, but I don't remember how long, so I'll just go with Gryffindor's 30 days.Mine has a "sound tap" menu, and one of the items in that menu is "options.

Re: [Audiogames-reflector] Death Match

2013-07-25 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Funnily enough, I was working on that. Since your character is practicly wearing a spacesuit, you would be able to order upgrades for it, which can only be unlocked by completing missions. I'm almost done with the first mission, just got to do the engineering room and enemy spawn

Re: [Audiogames-reflector] Death Match

2013-07-25 Thread AudioGames.net Forum — New releases room: Nick
Re: Death Match thanks for the info, I'll download the game when it is done.I have one more idea before it's ready.could you perhaps put in any unlockables?like say for example you beat the game, you'd get an ending scene plus any rewards that you accomplished?maybe secret items and secret weapo

[Audiogames-reflector] ide developed an aac: setup or installer!

2013-07-25 Thread AudioGames.net Forum — New releases room: the terminator
ide developed an aac: setup or installer! hay all. this thing is not much, but it is here! well, is an aac installer, that i think you'll apreciate.you can download it here, [ a-t ]https://www.dropbox.com/s/ddtkj4g9rrmjz … V2.3en.exewell, ide made it with ClickTeam Install Creator Pro, but is he

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: sofista13
Re: Swamp, zombie fps by Aprone Emanuel wanted to say that I am not Elias, but the Manolo.I was on skype with him when he sent the message.URL: http://forum.audiogames.net/viewtopic.php?pid=142268#p142268 ___ Audiogames-reflector mailing list Audiogam

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: Emanuel
Re: Swamp, zombie fps by Aprone Emanuel wrote:Aprone, my friend goes with the character sophist and it turns out he was banned for a password stealing, he is Elias, his name is Manolo, in case he has any chance of him playing again?this my friend, has nothing to do with that mess, someone discov

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: Emanuel
Re: Swamp, zombie fps by Aprone Aprone, my friend goes with the character sophist and it turns out he was banned for a password stealing, he is Elias, his name is Manolo, in case he has any chance of him playing again?URL: http://forum.audiogames.net/viewtopic.php?pid=142266#p142266 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: Emanuel
Re: Swamp, zombie fps by Aprone Aprone, my friend goes with the character sophist and it turns out he was banned for a password stealing, he is Elijah, his name is Manolo, in case he has any chance of him playing again?URL: http://forum.audiogames.net/viewtopic.php?pid=142266#p142266 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone Nearly all of us who experience the item loss bug save at the safe zone before logging out and we've discussed saving at length so, unfortunately, I don't think that's where the problem is. Good to have theories though and I don't know anything about programming s

Re: [Audiogames-reflector] Adventure At C:

2013-07-25 Thread AudioGames.net Forum — New releases room: jack
Re: Adventure At C: Pay you need to play windows a few times don't depend on rusty shortcut to get a lot of byts play windows ten times to get 10 byts. Killing 1000 animals should be farely simple with a bit ot time, in the downloads folder, use the bird to your advantage. How to unlock bsod

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: Jeffb
Re: Swamp, zombie fps by Aprone Thanks for the advice! I find it funny how a zombie is dumb enough to run twards gun shots, but has the intelagents to dis arm you. Lol just something random I thought of.URL: http://forum.audiogames.net/viewtopic.php?pid=142263#p142263 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: rav
Re: Swamp, zombie fps by Aprone hello aprone.Today I won last mans, winning two and last victory, I lost my weapons and armorPlease could you check my account? The character is Rav.thank youURL: http://forum.audiogames.net/viewtopic.php?pid=142262#p142262 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I'd use offline mode to get comfortable with the warehouse maps before you mission. That way, you can better navigate when there are zombies and crates around and be better able to escape if you need to. Aside from that, just be sure you have a silenced pistol, pl

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: Jeffb
Re: Swamp, zombie fps by Aprone What level should I try a mition? Right now I'm level 12 and for some reason I think that I should just build up skills get stronger before trying a mition. I also don't like the idea of spending a lot of rep and possibly losing it if I die.URL: http://forum.audio

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: ross
Re: Swamp, zombie fps by Aprone Lol aprone, If you really want it to be more exciting and challenging, add the behemoth. lol. I know you said swamp was done, so I'm not going to bother. It's still fun just to think about it though :-).  I've been thinking about replacing the tyrant sounds with t

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: trying to write a simple side scroller in DFE I bet programming enemy AI will be the most dificult part of the project for 2 reasons. First, if the enemys are to easy, or lack complexity the player will blast through the game rather quickly. On the other hand, if the enemy is to hard, dieing

Re: [Audiogames-reflector] need windows eyes

2013-07-25 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: need windows eyes What's Doze?  I'm looking for a gui toolkit, as I am incredibly disapointed with WX which is hard to set up if you're not using visual studio and whose advanced controls (even things as simple as a table) don't work.  I did consider patching it, briefly, but WX internals ar

Re: [Audiogames-reflector] Adventure At C:

2013-07-25 Thread AudioGames.net Forum — New releases room: dd
Re: Adventure At C: yikes, anyone know how to get enough bits quickly for that? lol I'd rather not just grind normally for probably about 24 hours of game timethanks for the info btwURL: http://forum.audiogames.net/viewtopic.php?pid=142256#p142256 ___

Re: [Audiogames-reflector] Death Match

2013-07-25 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Yeh, will be sure to include documentation.URL: http://forum.audiogames.net/viewtopic.php?pid=142255#p142255 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/ma

Re: [Audiogames-reflector] Adventure At C:

2013-07-25 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Adventure At C: they need to add to 500. I also had the cat and bird unlocked in the stage builder, and both of those take a lot of work to unlock. I think one of them takes 50 or 10 bits and the other takes killing 1000 animals.URL: http://forum.audiogames.net/viewtopic.php?pid=142254#p

Re: [Audiogames-reflector] Please, I need some things uploaded

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: Please, I need some things uploaded Hi brunete. Sorry about that the links are working now. BlackSquare 1.2 should really be on the database with the latest version so people can choose which one they want. Thanks so much I haven't been able to play these in ages. Btw, I love your game recor

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: bcs993
Re: Swamp, zombie fps by Aprone Hi. Thanks for the explanation, Aprone! I'm not so fimiliar with the spesifics of those games, so thanks for clearing that up. @FlyBy, thanks for the link! And thanks for uploading, Mousey. URL: http://forum.audiogames.net/viewtopic.php?pid=142252#p142252 ___

Re: [Audiogames-reflector] Please, I need some things uploaded

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: Please, I need some things uploaded The links do work. He did mention that the files would take a while to upload.URL: http://forum.audiogames.net/viewtopic.php?pid=142251#p142251 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: [Audiogames-reflector] questions about soundtap

2013-07-25 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: questions about soundtap Some folks say they've used Audacity to to do this, but I personally never have done it.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=142250#p142250 ___ Audiogames-reflector mailing list Audiogames-re

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: gamedude
Re: Swamp, zombie fps by Aprone Hello Aprone and all. I just wanted to state that I have never incountered the item loss bug with any item that I have found in 2.9 and I am pretty sure I know why. Everytime I found something that I wanted, I would save it in the safe zone before logging off, tha

Re: [Audiogames-reflector] Adventure At C:

2013-07-25 Thread AudioGames.net Forum — New releases room: dd
Re: Adventure At C: when you're going for the sound test, how does that work again? I remember something about your stats adding up to something, but that's itURL: http://forum.audiogames.net/viewtopic.php?pid=142248#p142248 ___ Audiogames-reflector m

Re: [Audiogames-reflector] Link to the sapi version of BK1 needed

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Link to the sapi version of BK1 needed I would recommend, instead of using the Sapi version, get NVDA and Instant Translate and just use the normal version. That way, not only do you not need to know japanese, but you don't have to worry about finding a japanese TTS engine. Also, if you don'

Re: [Audiogames-reflector] Link to the sapi version of BK1 needed

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Link to the sapi version of BK1 needed I would recommend, instead of using the Sapi version, get NVDA and Instant Translate and just use the normal version. That way, not only do you not need to know japanese, but you don't have to worry about finding a japanese TTS engine. Also, if you don'

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi BCS993 mousey did post a link to swamp 2.9 d. for the exact same reason that people was having trubble getting it using firefox. i am not surprised u could not find it as the toppics huge. thanks mousey once again for helping us all out. on behalf of all of us

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi BCS993 mousey did post a link to swamp 2.9 d. for the exact same reason that people was having trubble getting it using firefox. i am not surprised u could not find it as the toppics huge. thanks mousey once again for helping us all out. on behalf of all of us

Re: [Audiogames-reflector] Death Match

2013-07-25 Thread AudioGames.net Forum — New releases room: Nick
Re: Death Match can you include a documentation?URL: http://forum.audiogames.net/viewtopic.php?pid=142245#p142245 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listi

Re: [Audiogames-reflector] questions about soundtap

2013-07-25 Thread AudioGames.net Forum — Off-topic room: burak
Re: questions about soundtap Hi,Is there a free software that can do the recording with microphone and stereo mix part? I only need that feature.URL: http://forum.audiogames.net/viewtopic.php?pid=142244#p142244 ___ Audiogames-reflector mailing list Au

Re: [Audiogames-reflector] Top Secret-Classified-DO NOT OPEN!!

2013-07-25 Thread AudioGames.net Forum — New releases room: Dark
Re: Top Secret-Classified-DO NOT OPEN!! Your welcome .  Actually there has been a db page for choseyourstory for a while now so I can't claime all the credit . though I will say you need to be quite careful with that site since while some stories are absolutely fantastic and highly worth playing

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE the first version of the combat system has been implemented!  although i cna't figure out why when you're at 119, it keeps treating the players fist as swinging when you haven't pressed space... suggestions are welcome!  although i'll probably, h

Re: [Audiogames-reflector] The ULTIMATE Resource for Tips on Dating Japanese Girls and Women

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: aaron77
Re: The ULTIMATE Resource for Tips on Dating Japanese Girls and Women interesting... I'll keep that in mind.Thanks, spambot!URL: http://forum.audiogames.net/viewtopic.php?pid=142241#p142241 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: [Audiogames-reflector] need windows eyes

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: need windows eyes TK has rough support for both Doze and OS X.MSAA was extremely limited, because each object definition was extremely limited.  You could get hierarchical information, of a sort, but if the content could not be adequately expressed using "Contains" (think rich text) then it

[Audiogames-reflector] The ULTIMATE Resource for Tips on Dating Japanese Girls and Women

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: johnnikolas68
The ULTIMATE Resource for Tips on Dating Japanese Girls and Women Date Japanese women are not used to be told how nice-looking they are or get comments from their boyfriends how beautiful they are because our culture do not show emotion so openly or say such a thing in public even within a datin

Re: [Audiogames-reflector] FYI, KeySoft 9.3 Released for EVERYONE!

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: FYI, KeySoft 9.3 Released for EVERYONE! 9.3 is Apex only.  I can't imagine what they can do with classic or MPower, although I certainly grew quite fond of my classic when I had it.  KeySoft 7 was the last good-as-bug-free release, IMHO.URL: http://forum.audiogames.net/viewtopic.php?pid=1422

[Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-25 Thread AudioGames.net Forum — Off-topic room: dd
stereo mix on windows 7 64 bit does anyone know how to get stereo mix on windows 7 64 bit? google said click show disabled devices which I did, but its still not in the control panelI even checked my sound drivers in device manager, all it says for sound drivers is high definition audio deviceco

Re: [Audiogames-reflector] FYI, KeySoft 9.3 Released for EVERYONE!

2013-07-25 Thread AudioGames.net Forum — Off-topic room: lml5280
Re: FYI, KeySoft 9.3 Released for EVERYONE! I don't think any of the new updates support the empower, but you'd have to verify that with humanware. Sadly, when I updated, something went very wrong, and my license file didn't install, and my braillenote apex is now unusable. My issue has stumped

Re: [Audiogames-reflector] Adventure At C:

2013-07-25 Thread AudioGames.net Forum — New releases room: kratos
Re: Adventure At C: Hi. Please, when I will ubgrade my health, defense and attack, whi is boss Rusty and delete rays stronger too? I have this ubgrade. Health 260, attack 140, and defense 52.URL: http://forum.audiogames.net/viewtopic.php?pid=142235#p142235 __

Re: [Audiogames-reflector] problem with a VM.

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: problem with a VM. I don't know how to do this in Player, sorry. What you want is to indicate that the guest's network adaptor is bridged to the Ethernet segment that your network is on, i.e. probably your Ethernet card. If you are trying wireless things get a bit more complicated ...If this

Re: [Audiogames-reflector] Fedora Linux Accessibility Improving

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Fedora Linux Accessibility Improving Definitely! Ever since they moved to the maximal graphical install the only option we really had was hand-written kickstart configs, and I'm not putting up with that going forward for upgrades. So I'm really happy to see this. URL: http://forum.audiogames

Re: [Audiogames-reflector] Whydoesn't itunes wifi sync work?

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Whydoesn't itunes wifi sync work? Obviously, that solution isn't applicable to Mac users since Bonjour is part of the OS (and removing it would break your Internets, since mdnsresponder also takes unicast DNS queries).To be honest, I think iTunes wi-fi sync is a scourge.  A piece of shit tha

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone bcs993, while many games do lead up to a final boss fight, I would not say that this goes hand in hand with games that increase in difficulty.  From the simplest unending games like Pacman and centipede, to strategy games like Sim city, and up to the MMORPGs like

Re: [Audiogames-reflector] Please, I need some things uploaded

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: Please, I need some things uploaded Hi Mr.Brunette. I clicked both links and I'm getting a no found message on both of them.GuitarmanURL: http://forum.audiogames.net/viewtopic.php?pid=142230#p142230 ___ Audiogames-reflector mailing list Audiogames

Re: [Audiogames-reflector] The most hilarious reaction to a guide dog

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Dark
Re: The most hilarious reaction to a guide dog Well reever did surprise me with how quickly she learnt to find epty seats even though chairs obviously come in all different sorts, indeed the only time I've seen her have problems is when chairs are tucked under the tables and she can't see the se

Re: [Audiogames-reflector] The most hilarious reaction to a guide dog

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Dark
Re: The most hilarious reaction to a guide dog Well reever did surprise me with how quickly she learnt to find epty seats even though chairs obviously come in all different sorts, indeed the only time I've seen her have problems is when chairs are tucked under the tables and she can't see the se

Re: [Audiogames-reflector] Top Secret-Classified-DO NOT OPEN!!

2013-07-25 Thread AudioGames.net Forum — New releases room: Sebby
Re: Top Secret-Classified-DO NOT OPEN!! Whoa Dark, you just made me squander 12 hours of my life on Choose Your Story playing Ground Zero.  Thanks for that. URL: http://forum.audiogames.net/viewtopic.php?pid=142228#p142228 ___ Audiogames-reflector mai

Re: [Audiogames-reflector] The most hilarious reaction to a guide dog

2013-07-25 Thread AudioGames.net Forum — Off-topic room: lucasradaelli
Re: The most hilarious reaction to a guide dog I could manage to teach my dog to find counters on the shopping mall, but in other stores he has some difficulties. They are very different from each other, and that what makes it difficult to teach.URL: http://forum.audiogames.net/viewtopic.php?pid

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: bcs993
Re: Swamp, zombie fps by Aprone Okay, this might be a stupid question, but these games that do get harder as you advance usually lead to an eventual boss fight, that should allow you to beat the game; ending it thereby. It's different in the case of swamp, where there's no real ending, so wouldn

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: bcs993
Re: Swamp, zombie fps by Aprone Okay, this might be a stupid question, but these games that do get harder as you advance usually lead to an eventual boss fight, that should allow you to beat the game; ending it thereby. It's different in the case of swamp, where there's no real ending, so wouldn

Re: [Audiogames-reflector] Solara

2013-07-25 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Solara Ah yeah, that's probably what I'm hearing then is the critical hits. That's kind of cool then, the footman and champion get two attacks instead of one, and I imagine the knight probably rams the opponent with his shoulder spikes or something. And [[wow]], I had no idea the champion wa

Re: [Audiogames-reflector] Death Match

2013-07-25 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match OK, here's a status update for the game and what's happening. I now have the mission system active, and the areas of the ship currently coded are the docking bay, the lobby, and the lobby and engineering access corridor, which will have a trap in it as soon as I finish that off.

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE its no problem man!  if you have any suggestions/contributions, don't hesitate to put them here!  I want to try and get this topic moved to new releases, as its actually playable at this point and there is an end goal!I just want to know how to a

Re: [Audiogames-reflector] anyone plays diamond dash?

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: Atlan
Re: anyone plays diamond dash? i think that who ever want try it can try and talk about his or here experince i like it. i dont have a ps3 i have pc only and there are not good games for pc. i play mortal kombat for pc its ok but i want play in justice but its not for pcURL: http://forum.audioga

Re: [Audiogames-reflector] Lost Treasures of Infocom, the app

2013-07-25 Thread AudioGames.net Forum — New releases room: Sebby
Re: Lost Treasures of Infocom, the app Invisiclues are all now on the IF-archive as plain text files.  You can usually locate the hardcoded values in solutions; just keep looking.  (Unfortunately, the actual text of the various feelies is rather harder to come by.)  The PDFs are sadly almost com

Re: [Audiogames-reflector] My swamp campaighns!

2013-07-25 Thread AudioGames.net Forum — New releases room: ghost rider
Re: My swamp campaighns! I'll upload them now. thanks,the ghost riderURL: http://forum.audiogames.net/viewtopic.php?pid=142220#p142220 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/

Re: [Audiogames-reflector] IOS questions

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Dark
Re: IOS questions @Simber, I think you might be right on that since though I plug my iphone into the wall quite often I've only seen the ac notification occasionally. @Cooltirk, yes, it is confirmed that your pc isn't as good for recharging your phone, which makes sense if you think about it. My

Re: [Audiogames-reflector] Please, I need some things uploaded

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: mr.brunete
Re: Please, I need some things uploaded of course, here are the files:operation blacksquarehttps://dl.dropboxusercontent.com/u/897 … uare12.rarworld of war.https://dl.dropboxusercontent.com/u/897 … tup_en.exethe files are still uploading, so please retry if you can't download.URL: http://forum.a

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-25 Thread AudioGames.net Forum — New releases room: the doctor
Re: Scrolling Battles 2 just downloading the game now... can't wait.just wondering on a slight ot note, what do you make your setup files with?  as they don't seem to trigger avast or anything like that, which some others do...the doctorURL: http://forum.audiogames.net/viewtopic.php?pid=142217#p

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: trying to write a simple side scroller in DFE I really like where your going with this. I have been trying to write my own game for ages now, and always get hung up some how. I think if you keep it up, you and me both can learn a lot from this code lol. Thanks for the effort, as it helps me

Re: [Audiogames-reflector] anyone plays diamond dash?

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: anyone plays diamond dash? Unfortunately atlan that is exactly what I meant by tapping the screen and hoping,ie, not accessible, no stratogy or understanding of where in game objects are as a sighted person gets from the graphics, thus no ability to understand the game mechanics or  challeng

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE my flight code works!  he flies around on the x axis, as this is a side scroller, i just can't get the main music to play when you start the game, only when you land.  new footsteps have been added as well, and the flight movement stuff only work

Re: [Audiogames-reflector] My swamp campaighns!

2013-07-25 Thread AudioGames.net Forum — New releases room: djrockmasterrob
Re: My swamp campaighns! Hey ghost rider, I wouldn't mind getting your campaines as well. but yes, this works, awesome! Thank you for sharing!Rob.URL: http://forum.audiogames.net/viewtopic.php?pid=142213#p142213 ___ Audiogames-reflector mailing list A

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: Lazy Pithon
Re: Swamp, zombie fps by Aprone Aprone wrote:Lazy Pithon, some other players share the same view of games that you do, and it's the idea that the game should get easier as you play instead of harder.  Is this something that other audio games have done in the past, because I can't think of even a

Re: [Audiogames-reflector] Project In The Making

2013-07-25 Thread AudioGames.net Forum — New releases room: kyle12
Re: Project In The Making Hi, Justin. I'd be interested in this, and i can't believe you didn't mention it to me! I'm going to go off to a corner and cry!Not really, although i could definitly be a coder/ voice actor. Btw, i'll follow you on twitter, but i fail and couldn't use it right at this

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-25 Thread AudioGames.net Forum — New releases room: mikerschs2
Re: Scrolling Battles 2 Hi mason,your game is really cool, and what do you think about a boss battle at the end of the game, well nice fighting against the commander who is really strong and big? Nice ending battle against a smart boss I think would be cool mason.URL: http://forum.audiogames.net

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone welshweyr wrote:... if you're not happy that it turns out to be slower than running. I mean, imagine that?ROFL!  URL: http://forum.audiogames.net/viewtopic.php?pid=142209#p142209 ___ Audiogames-reflector mailing list Au

Re: [Audiogames-reflector] bk1 and bk 2 cheats

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: bk1 and bk 2 cheats You must install nn_setup.exe with help of app locale. Then you must install nn1.21up.exe with help of app locale. Then you must add the japanese keyboard. And then You have to run the play.exe with help of app locale. The japanese keyboard must be your keyboard on defaul

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone I didn't say walking wasn't useful, I just said that you shouldn't do it if you're not happy that it turns out to be slower than running. I mean, imagine that?Also, you do not lose all rep if you die on an LMS, only the rep you spent to join it.URL: http://forum.a

Re: [Audiogames-reflector] New tool. Pack archiver

2013-07-25 Thread AudioGames.net Forum — New releases room: kyle12
Re: New tool. Pack archiver Hi, As i explained, it is self explainatory. It packages files that you specify in to a .dat file that you can use with the pack functions in bgt.URL: http://forum.audiogames.net/viewtopic.php?pid=142206#p142206 ___ Audioga

Re: [Audiogames-reflector] Metal gear solid walkthrough

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: dd
Re: Metal gear solid walkthrough just out of curiosity does anyone know the status of this thing? is it abandoned? no updates in a very long timeseb, if you're busy these days sorry, I don't mean to sound impatient or something@simba you should be good, those specs are way better than mine and I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone Who can found waistband? it is in sower of map2! I don't found it beforeURL: http://forum.audiogames.net/viewtopic.php?pid=142204#p142204 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Adventure At C:

2013-07-25 Thread AudioGames.net Forum — New releases room: jack
Re: Adventure At C: perhaps you should do a restore previous version? If not, I will upload my save for you. I even have sound test. But how to unlock bsod hacks? I have 500 health, 27 attack, 40 defense.URL: http://forum.audiogames.net/viewtopic.php?pid=142203#p142203 _

Re: [Audiogames-reflector] IOS questions

2013-07-25 Thread AudioGames.net Forum — Off-topic room: simba
Re: IOS questions Hi. i think, when you plug the phone in to a pc it cant fully recharge, couse i had it that my iPhone was charging, and it battery went down. I think, that the pc is not so fast in reloading the iPhone if ou would plug in to a socet. Try pluging it in to the soced on your wall

Re: [Audiogames-reflector] Harry Potter First Availability?

2013-07-25 Thread AudioGames.net Forum — Off-topic room: simba
Re: Harry Potter First Availability? Hi dark, you are right, holy means heilig. For the second question, i dont know. Let me queicly check up on that.URL: http://forum.audiogames.net/viewtopic.php?pid=142201#p142201 ___ Audiogames-reflector mailing li

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: simba
Re: trucker game, any suggestions? Hi, i added you in Skype. My Name is mority4URL: http://forum.audiogames.net/viewtopic.php?pid=142200#p142200 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucu

Re: [Audiogames-reflector] Metal gear solid walkthrough

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: simba
Re: Metal gear solid walkthrough Hi, i have some questions.1. Which msg is it? couse there are a view out there.2. I got the Emulator and the game. What do i Need to set up correctly to Play the game properly?For your info i dont know if that helps? I have a Lenovo ting pad with 8 gb of ram, a a

Re: [Audiogames-reflector] anyone plays diamond dash?

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: Atlan
Re: anyone plays diamond dash? you mustnt know where the diamonds are tab on the screen so fast if you can and you will see i can make a recordingURL: http://forum.audiogames.net/viewtopic.php?pid=142198#p142198 ___ Audiogames-reflector mailing list A

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: mr.brunete
Re: my fighting/mainstream games recordings the story mode?. well, i can do it, but i'll separate it into three recordings. just give me some days because i have some work to do, but this weekend i'll have at least the first recording.URL: http://forum.audiogames.net/viewtopic.php?pid=142197#p14

Re: [Audiogames-reflector] anyone plays diamond dash?

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: anyone plays diamond dash? Hi,In a nutshell, this game is only semi playable. You don't know where diamonds and such are. I ended up removing the app in the end as it seemed like the dev wasn't going to add access, it isn't easy to contact them.URL: http://forum.audiogames.net/viewtopic.php?

Re: [Audiogames-reflector] My swamp campaighns!

2013-07-25 Thread AudioGames.net Forum — New releases room: the terminator
Re: My swamp campaighns! hy ghost. sorry, but ive deleted yours from the rar file, and there are just mine. thanks.Michael Angel, a real terminator!add me at skype! raton.miguelito.glpsURL: http://forum.audiogames.net/viewtopic.php?pid=142195#p142195

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net Forum — New releases room: ondrosik
Re: Swamp, zombie fps by Aprone When I participate in LMS and die, will I loose all reputation? E. g. my reputation will be given to the winner?URL: http://forum.audiogames.net/viewtopic.php?pid=142194#p142194 ___ Audiogames-reflector mailing list Aud

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: my fighting/mainstream games recordings actually the newest wrestling game is wwe13.And can you make a recording for the story mode for mk?URL: http://forum.audiogames.net/viewtopic.php?pid=142193#p142193 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] Reaper

2013-07-25 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991
Re: Reaper Hi all. I have reaper but I'm using the demo of it and I was wunder... how would I get VST instruments to work with it... I have a novation middi keyboard and all the drivers for it have been installed. but I can't get any middi sound to come out when I play it... do I have to set bot

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: trucker game, any suggestions? I'll be working on the routes around the world, I already have infrastructure in that defined.  I just need to find out what highways go where, but yeah it's doable.  And as for the rival truck company... that's an idea. I'll have to think about it.URL: http://

Re: [Audiogames-reflector] anyone plays diamond dash?

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: Atlan
Re: anyone plays diamond dash? hi,the menu is accessible. the game not because you dont need any accesibility. you must tab on the screen so fast if you can. the goal is to destroy so much diamonds if you can. but you cant be so good as a sighted people. in my list there are sighted people somet

Re: [Audiogames-reflector] Lost Treasures of Infocom, the app

2013-07-25 Thread AudioGames.net Forum — New releases room: Dark
Re: Lost Treasures of Infocom, the app Actually, pdfs from the original instructions are usually needed since infocom stuck in some clues like passwords that only come up in the documentation as an anti piracy measure, and those are slightly harder to find on the internet, as are the invisiclue

Re: [Audiogames-reflector] Gladiators for IOS by FunVerse

2013-07-25 Thread AudioGames.net Forum — New releases room: Dark
Re: Gladiators for IOS by FunVerse Ah, fair enough bladestorm, as I said I've not really played the game much, though I do remember finding the hp of the two gladiators and seeing it change during the battle was fairly easy.URL: http://forum.audiogames.net/viewtopic.php?pid=142188#p142188 _

Re: [Audiogames-reflector] anyone plays diamond dash?

2013-07-25 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: anyone plays diamond dash? Is diamond dash  actually accessible? or are you just hitting the screen and hoping. I do remember a while ago someone was talking about graphical collection style games for the iphone, but basically they were just poking the screen when the game sound started and

Re: [Audiogames-reflector] Adventure At C:

2013-07-25 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Adventure At C: Hmm, I updated to AAC version 2.3.5, but it still says my save file is corrupted. The link to it is https://dl.dropboxusercontent.com/u/8252087/save5.savI know that I had over 66000 bits after saving. I had just gotten the beat rusty with your difficulty mod set higher than 1

Re: [Audiogames-reflector] accessible youtube converter?

2013-07-25 Thread AudioGames.net Forum — Off-topic room: fatih
Re: accessible youtube converter? hi,there's songr. Just copy the url of the youtube video and it'll convert it. Here's the link:sites.google.com/site/getsongr/Have fun!URL: http://forum.audiogames.net/viewtopic.php?pid=142185#p142185 ___ Audiogames-r

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-25 Thread AudioGames.net Forum — New releases room: trolokXgames
Re: Scrolling Battles 2 hy maison,The game is very good!I reali like it!URL: http://forum.audiogames.net/viewtopic.php?pid=142184#p142184 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.c

Re: [Audiogames-reflector] accessible youtube converter?

2013-07-25 Thread AudioGames.net Forum — Off-topic room: fatih
Re: accessible youtube converter? H'\there's songr. You just type the url address of the youtube video and it converts it into mp3. I'll get the link.URL: http://forum.audiogames.net/viewtopic.php?pid=142183#p142183 ___ Audiogames-reflector mailing li

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