Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Swamp is corrupted It does tend to lag a little more, with all the zombies, players and items crammed into such a tiny space.Of course, we wouldnt have such an issue if people didnt think it would somehow benefit them to hack the server and behave like complete idiots, but such things seem

Re: [Audiogames-reflector] Status of star trader rpg

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: hamster
Re: Status of star trader rpg The button is located on the status screen when captain is selected.URL: http://forum.audiogames.net/viewtopic.php?pid=144611#p144611 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Guide for playing japanese audiogames Ive gotten this to work without pro talker or the app locale thing (though I think I did install something for Japanese back when I first got this computer). So long as the text gets to the clipboard as Japanese characters instead of mojibake,

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Hi all, ok, heres an update. https://dl.dropboxusercontent.com/u/266 … 2d-demo.7z Whats new. Hopefully fixt the bug where the game would get stuck during opening doors on some machines. Implemented last segments to mission 1, means repairing console and starting engines is in

[Audiogames-reflector] Flash, may or may not be specific website/browser combinations

2013-08-14 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Flash, may or may not be specific website/browser combinations Flash has been giving me a little trouble recently.I mean, aside from that its all but impossible to update it on the Vista laptop, which has Firefox quite prickly.I tried looking for sounds at 1soundFX and soundBible on the

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: DECtalk for NVDA without GWDEC32.exe is here! Hi.Nice work on this! i like having this along with my eSpeak and vocalizer voices ahahahaha and all of them were free! ahahaha!URL: http://forum.audiogames.net/viewtopic.php?pid=144618#p144618 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, if that was all they had been doing, then I agree it would be easiest to just let people mute them. Sadly, in the past weve had people do all sorts of things to disrupt the server with the intention of crashing it. Almost all of these attacks required

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, if that was all they had been doing, then I agree it would be easiest to just let people mute them. Sadly, in the past weve had people do all sorts of things to disrupt the server with the intention of crashing it. Almost all of these attacks required

[Audiogames-reflector] Suggestion, game articles room

2013-08-14 Thread AudioGames.net Forum — Site and forum feedback: Dark
Suggestion, game articles room Reading Bladestorms very excelent guide on how to play japanese audio games, this reminded me of an idea Ive had for a while, a room especially for posting articles, such as walkthrus , reviews, or anything more serious than you would want people to apply to,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone [[wow]]. I never expected that the hackers are so aggressive. I dont see the point of crashing a server for a free multiplayer game. SOunds like waist of time for me. URL: http://forum.audiogames.net/viewtopic.php?pid=144626#p144626

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Yeah Cae, actually the ApLocale program I just learned about today, and I only just started using ProTalker today as well. I actually prefer elloquence reading the ascii characters, but since ApLocale saves me a system restart, Ill take ProTalker

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Guide for playing japanese audiogames Nice going there Bladestorm this is great. Ill be away next week but Ill give this a try when I get back.Regarding stickifying this topic, see This poll for a suggestion on that subject and a new addition to the forum.URL:

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Yeah Cae, actually the ApLocale program I just learned about today, and I only just started using ProTalker today as well. I actually prefer elloquence reading the ascii characters, but since ApLocale saves me a system restart, Ill take ProTalker

Re: [Audiogames-reflector] Flash, may or may not be specific website/browser combinations

2013-08-14 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Flash, may or may not be specific website/browser combinations Ive found firefox more stable than IE under most conditions (and addblock+ is pretty easy to set up), but it is definitely a memory hog (by how much varies between versions; the current version is better than the previous

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-14 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Suggestion, game articles room Oh, and obviously myself and other mods would be the quality controllers of this, moving anything we thought good enough into articles, and taking out anything we thought wasnt quite there. So, obviously youd have to trust our judgement on this :d.URL:

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Swamp is corrupted Aprone has his hands full fighting off the latest hacker attack, but a Swamp campaigns page would be helpful enough that Im considering throwing one together myself.In the mean time, there are a couple topics in the new releases room on the first page for some campaigns

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: SLJ
Re: Death Match Hi.I havent tried the new patch yet, but here is what I really love about the game so far:The enemies are challenging and I like it. I havent played enough around with those yet to say killing those are easy, but thats something you have to get used to. I like the background

Re: [Audiogames-reflector] Top Speed 3 source released

2013-08-14 Thread AudioGames.net Forum — New releases room: leonard
Re: Top Speed 3 source released As you requested, top Speed 3 source is now mentioned on our crappy, old, outdated, accessibility and web standards offending website.URL: http://forum.audiogames.net/viewtopic.php?pid=144633#p144633 ___

Re: [Audiogames-reflector] Flash, may or may not be specific website/browser combinations

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Flash, may or may not be specific website/browser combinations Well firefox crashed on me even when I used narator, and when I say crashed I mean literally five minutes after starting to the point that I cant even use google. I tried this on two different machines, and got exactly the same

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Guide for playing japanese audiogames Hey bladestorm, thanks a ton for this guide man, you have for lack of a better phraise gotten me off my ass and starting to play these great games. A think a guide like this was all i needed, as i wasnt quite sure how to do it myself. Thanks again.URL:

Re: [Audiogames-reflector] Silver Sword-- is this accessible?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Silver Sword-- is this accessible? The one thing I do wonder about is battle text, since while its fairly easy to set your characters actions, the results seem to pop up and then vanish, but well see, i did mention this. I do think though having the game accessible would be awsome indeed

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Swamp is corrupted Well I know aprone is busy, but it would be nice to have, heck itd be nice if the wiki actually got expanded with the various new features and how lots of stuff works.URL: http://forum.audiogames.net/viewtopic.php?pid=144636#p144636

Re: [Audiogames-reflector] Blind Games - The Next Battleground in Accessibility!

2013-08-14 Thread AudioGames.net Forum — AG-News room: Dark
Re: Blind Games - The Next Battleground in Accessibility! I must admit jayde I dont agree simply on the effort criteria. yes, you can learn all of this, there is no denying that, but by the same tocan you could theoretically play any game by sitting and learning, heck there is even a guide

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Bokurano daiboukenn topic Hi guys!I want to get hiper Yo Yo but I cant understand how I can make it.Im in the stage 21-1 now.I Have super buster blade and I played in stage 19-1 during 15 minutes. But nothing happens. I have only normal Yo Yo at the moment. I played in stage 3-4 to get

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: hamster007
Re: Bokurano daiboukenn topic Hi, could you please repost the link? It gives 404 error.URL: http://forum.audiogames.net/viewtopic.php?pid=144640#p144640 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Bokurano daiboukenn topic Hello!Here is the link:http://www.nyanchangames.com/softs/nn2_setup.exeBut before read this thread. It is very useful:http://forum.audiogames.net/viewtopic.php?id=11309URL: http://forum.audiogames.net/viewtopic.php?pid=144642#p144642

Re: [Audiogames-reflector] THQ game accessibility

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: THQ game accessibility hi, how to break the apponent pin attemp and submission attemp? And how to do a cloathsline and elbow drop?URL: http://forum.audiogames.net/viewtopic.php?pid=144646#p144646 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] n v d a addons hub

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: n v d a addons hub good topic!to begin with, could someone post the links to NVDA installer and portable latest?URL: http://forum.audiogames.net/viewtopic.php?pid=144647#p144647 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Well, I see your point, Aprone. I still think a way to disconnect ourselves from accounts would be helpful; at least then we would not get banned if someone takes over an old acount. Then again, Im sure there are ways hackers will exploit that system as well.

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Funny thing is did one like this a while ago. But I guess as someone who mostly relied on what little skill I have with the language, my guide probably wasnt as clear as bladestorms.. nice work! Heres definitely hoping that more people pick these up..

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Death Match dam! the game stuck is happen again!URL: http://forum.audiogames.net/viewtopic.php?pid=144650#p144650 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] n v d a addons hub

2013-08-14 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: n v d a addons hub hi gohear http://www.nvaccess.org/downloadURL: http://forum.audiogames.net/viewtopic.php?pid=144651#p144651 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-14 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: DECtalk for NVDA without GWDEC32.exe is here! hi goo hear for speach hubhttp://www.speechhub.org/URL: http://forum.audiogames.net/viewtopic.php?pid=144652#p144652 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] THQ game accessibility

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: THQ game accessibility opponent pin atempts are interesting as of SVR 2011, im guessing you havent had any sited assistance to change the pin system, so i believe the default is tap or hold until it reaches this metre, it is very hard to do, not on wwe 13 though, seems like i can mostly

Re: [Audiogames-reflector] an interesting discovery I found about the ubuntu boot manager is this

2013-08-14 Thread AudioGames.net Forum — Off-topic room: jack
Re: an interesting discovery I found about the ubuntu boot manager is this Well I am starting over and installing the life session again now I have visibility 1 2 and 3 which one should I get for accessibility?URL: http://forum.audiogames.net/viewtopic.php?pid=144654#p144654

Re: [Audiogames-reflector] an interesting discovery I found about the ubuntu boot manager is this

2013-08-14 Thread AudioGames.net Forum — Off-topic room: jack
Re: an interesting discovery I found about the ubuntu boot manager is this Also v13.04 has been released does that include the talking bootloader or should I stick with 12.04URL: http://forum.audiogames.net/viewtopic.php?pid=144655#p144655 ___

[Audiogames-reflector] Fami Tracker NVDA Addon?

2013-08-14 Thread AudioGames.net Forum — Off-topic room: garrett
Fami Tracker NVDA Addon? Hello.Well, theres this program called fami tracker, wich is a NES based program for composing 8 bit music. It has chips like VRC6, VRC7, Famycom and Nanco. Unfortunately, the program requires sighted people to work with it. If anyone knows about the program, could you

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.Okay.Ive tried everything I can think of but just cant get past this part of the stage.Ivve tried. jumping on the left corner, rite corner, strate ahead, left middle side, rite middle side, turning the statue then jumping all around those sides

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone yup i can also see now ware swamp net comes in and i am beginning to understand the relationship between it and us more better. he sighs. dam hackers.URL: http://forum.audiogames.net/viewtopic.php?pid=144658#p144658

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match the same thing happend to me with the dorre Mike.URL: http://forum.audiogames.net/viewtopic.php?pid=144661#p144661 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, the server automatically handles unlinking old accounts. If you had the player name Bob, for example, and it gets deleted for being unused for too long, then there will be no ties between you and that name. To make that even more secure, code has been in

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Also, if anyone who plays Shadow Line has noticed, the options in the main menu are actually written in English, they aren;t just Japanese words. And the reason for the game printing shadow rine is actually because the Japanese language doesnt have a

[Audiogames-reflector] Samy Says

2013-08-14 Thread AudioGames.net Forum — Off-topic room: garrett
Samy Says Hello.Well, theres this story creation program called samy says. You can run as a teacher or a student. The book shelf is for students, (Use NVDA ctrl left right down and up this part isnt accessible until you make a student,) Teacher timplits, (this part is accessible,) and

Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-14 Thread AudioGames.net Forum — Off-topic room: garrett
Re: Discrimination in a theme park Keep pestering him, thats how I get what I want in my way.URL: http://forum.audiogames.net/viewtopic.php?pid=144667#p144667 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: articuno
Re: if your an audiogames fan, read this Yes, get the demo out of the way, and then send it to the public, and then ask for volunteer voice actors. Anyway, yep, totaly agree with you jack!URL: http://forum.audiogames.net/viewtopic.php?pid=144669#p144669

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: angarag
Re: Swamp, zombie fps by Aprone Hello all.I was trying to connect to server for a hour. but I couldnt connect yet. lol.Because server is still full.smileURL: http://forum.audiogames.net/viewtopic.php?pid=144670#p144670 ___ Audiogames-reflector

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: boy
Re: How do you get past a level in Shadow rine? hi. I can not get past the second set of levers in the dragon shrine. I mean the ones with the options that are south, north, west, east, and do not operate. How do you get past the levers so I can get the door to the north to open. by the dragon

Re: [Audiogames-reflector] Swamp is corrupted

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Swamp is corrupted Well a campaigns page would be great however it is derived. While I understand the point of the wiki not working, in fairness we dont really need a full wiki since what is there is there. Perhaps someone could help with documentation, heck, youve already got a pretty

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Turn all the dragon statues to the south.Brad, what do you mean by turning the statue? Did you already find the statue in that room? If so you just need to turn it and walk back to where you came in. There is definitely a way across, I just cant

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Yeah, actually I did notice that the main menu of Shadow Line is in english. What I find interesting is that a lot of the japanese developers seem to like doing that, even if they have no skill with the english language. For example, Brave of Cloudia

Re: [Audiogames-reflector] BariBari baseball

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Addolis
Re: BariBari baseball Hello folks. I am in game 6, and my redsox are still undeafeated! However, I am trying to get John Lester as my pitcher, and it says I have selected him, but when I start it still has wakefield as my pitcher. I follow the insturctions that the game gives me, but I still

[Audiogames-reflector] Warning about upgrading to Apache 2.4!!!

2013-08-14 Thread AudioGames.net Forum — Off-topic room: fastfinge
Warning about upgrading to Apache 2.4!!! I know some of you run various linux VPS servers, with Apache2 on them. If you do, you need to be careful about upgrading to apache 2.4! They changed...a bunch of stuff. This morning, I decided to let apt-get upgrade me. I then spent several hours fixing

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Guide for playing japanese audiogames The Japanese r/l sound does not exist in English, not really. Its more like the middle syllable of little or middle. I think its called a glottal flap?It isnt really even a rolled r, but thats closer than English r/l (and, in fact, rolled rs are

Re: [Audiogames-reflector] I found a new program that helps with japanese games!

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: I found a new program that helps with japanese games! Hi,Ouch! Thats just stupid! Although, the program was released in 2003, but I still think its stupid all the same that you cant install it because of some very annoying user account patrol, yes, I did just say that, user account patrol

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.Please do.I really cant thigger this out.Yep Ive turned 2 statues to the south but cant get across the pits or do anything in that room apart from turn that statue to the south.Still a great game though, even though I cant figger this thing

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: All your base are belong to the Dark Legion! I dont remember if flying has a time limit, or just a move limit (how far you can move with one press of f depends on your speed. I dont think theres a way to lose speed before that part, but if that happened, then there would be quite the

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.Please could you give me the links to these games?I just looked through the posts and found them and Ive not played them.Here they are:Alternative Magic. New Tia and Ground War 2Are they walk around kind of games?Or menu based? because I cant

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.Please could you give me the links to these games?I just looked through the posts and found them and Ive not played them.Here they are:Alternative Magic. New Tia and Ground War 2Are they walk around kind of games?Or menu based? because I cant

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: Dark
Re: All your base are belong to the Dark Legion! Well the question option fits, though generally a bit more info on the game and combat would help. Flying was just a little whacky since the master flew off and said follow me then when I followed I fell down a hole, crazy! do you stop

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: Dark
Re: All your base are belong to the Dark Legion! Well the question option fits, though generally a bit more info on the game and combat would help. Flying was just a little whacky since the master flew off and said follow me then when I followed I fell down a hole, crazy! do you stop

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match No, items dont disappear. It sounds like your having a sound_pool related ishue as you walk of which the item is actuley their, but the actual sound doesnt play, or could be the item volume not being loud enough. Im not sure how to go about fixing that, since it looks as if no

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: All your base are belong to the Dark Legion! Meditation got upgraded in the full version, though its sort of a crude signal as to where other people are (mostly; some characters get something more unique).Flying lasts until youve used all your moves; trying to go a direction without exits

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match Im sure its the items not playing when a enter a previous roomURL: http://forum.audiogames.net/viewtopic.php?pid=144685#p144685 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Ok. So heres how it goes.I assume you know that there are two statues right before the door, on either side of the pits. Those are probably the ones youve turned. Just like the levers to open the first door, you just jump across the pits, change

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Oh, by the way CAE, as for where to go next in Shadow Line, since this is a guide topic anyway, haha. Firstly make sure youve actually beaten the ruins. A lot of people get stuck thinking theyve beaten the ruins, when in fact theyve only beaten the mini

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match I was playing dm and I went back in to the room where the data cable was and it gave me this message.Call stack size: 4Function: void objectiveactivate()Function: void gameloop()Function: void mainmenu()Function: void main()URL:

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Hmmm. Thanks for that, will get to fixing that. As for the items not spawning, for some items they do not spawn after reentering a room, but for most items like the engines and data cable they do spawn.URL: http://forum.audiogames.net/viewtopic.php?pid=144689#p144689

Re: [Audiogames-reflector] Top Speed 3 source released

2013-08-14 Thread AudioGames.net Forum — New releases room: Aminiel
Re: Top Speed 3 source released As you requested, top Speed 3 source is now mentioned on our crappy, old, outdated, accessibility and web standards offending website.Lol! Its for you actually, not for me. Thank you anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=144690#p144690

Re: [Audiogames-reflector] News from the playroom: spades and black jack

2013-08-14 Thread AudioGames.net Forum — New releases room: Aminiel
Re: News from the playroom: spades and black jack Hello Hayden,Thank you for notifying this, Ill change the rules in the next few days or weeks, at the same time as the next planed update of the server.However, for a perhaps faster and better response, I would advise you to post further remarks

Re: [Audiogames-reflector] All your base are belong to the Dark Legion!

2013-08-14 Thread AudioGames.net Forum — New releases room: Dark
Re: All your base are belong to the Dark Legion! Ah, I didnt realize a blizard lost power, but presumably as you upgraded sleep in the full version there is a way to get it back before you start.URL: http://forum.audiogames.net/viewtopic.php?pid=144692#p144692

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.few, thanks so much!I got past it, beat the boss and now... Now im in a evil cave full of pits, jumps and bag guys, sounds fun? well it is. Smile.URL: http://forum.audiogames.net/viewtopic.php?pid=144693#p144693

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match OK, whoever reported the bug with the runtime error in bgt, can you please tell me what you did to cause it? I have enterd and exited the room and it didnt produce it at all.URL: http://forum.audiogames.net/viewtopic.php?pid=144695#p144695

Re: [Audiogames-reflector] Morokuma's Text RPGs

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Morokuma's Text RPGs Hi,Well, I finally got these working, havent gotten far in any of them yet, but I definitely like them so far. Only thing I cant really figure out is what stats do what, and also the format of the shops, for instance in dungeon quest it says potion 100 hp or something

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone Hi, Aprone. will you update the 3.0 Swamp in the end of the month. Now did you fix the server hacker willnt always be living.URL: http://forum.audiogames.net/viewtopic.php?pid=144699#p144699 ___ Audiogames-reflector

[Audiogames-reflector] A couple of questions about the ful version of Bari Bari Futsall

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Dark
A couple of questions about the ful version of Bari Bari Futsall I was checking games for the db and remembered trying this one (it was the baribari baseball topic that reminded me). Itd be nice to have some more complete information on the db page given that the manual is a trifle unclear in

[Audiogames-reflector] eamon on a virtual machine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
eamon on a virtual machine? Hi, Ive heard quite a bit about eamon deluxe and it sounds amazing. Unfortunately, Im running a 64-bit version of windows 7. Ive heard that it is still possible to play eamon deluxe on such a computer if you use a linux virtual machine. My question is, could anyone

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Did you do it before you got the data cable or after.URL: http://forum.audiogames.net/viewtopic.php?pid=144711#p144711 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: what's popular? Im just going to say, I agree with everything dark said. The more complex the better, and we really, really do need more RPGs.URL: http://forum.audiogames.net/viewtopic.php?pid=144712#p144712 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match It did it after I got the cable and pluged it inURL: http://forum.audiogames.net/viewtopic.php?pid=144713#p144713 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match It did it after I got the cable and plugged it in.URL: http://forum.audiogames.net/viewtopic.php?pid=144715#p144715 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Even though hes easy, that dragon boss is actually one of my favorites, for his epic music and sound effects. My only complaint with this game is that I wish the bosses took more strategy, but the exploration, plot and gameplay more than make up

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: what's popular? Yep. Doesnt matter, so long as its good. Games for phones are starting to outstrip us (though thankfully theyre getting more accessible, so its kinda win-win).(Im left wondering by that rather detailed explanation where Bokurano Daibouken 2 falls on the judgment Vs reaction

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: what's popular? dark, I mean no disrespect, but I dont agree with you. in the DB I see way to many card puzzle, online browser based, and rpgs. I think that we have WA to many of those, and Id like to see more action games. I like the destruction, and no, Im not for blowing

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: what's popular? RPGs in the vein of Final Fantasy, Legend of Legaia, Kingdom Hearts, Elder Scrolls, etc, not just MUDs. We dont have _any_ of those, other than the Japanese games (and my feeble attempts), and I dunno about Sara or Night of Parasite.URL:

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: what's popular? RPGs in the vein of Final Fantasy, Legend of Legaia, Kingdom Hearts, Elder Scrolls, etc, not just MUDs. We dont have _any_ of those, other than the Japanese games (and my feeble attempts), and I dunno about Sara or Night of Parasite.[edit] Doh, and Entombed! Cant forget

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Death Match hi. actually I dont know this is a bug or not. I think its start from level4. when were not moving, the coordinates will automaticly change. hope you will fix it in future release.URL: http://forum.audiogames.net/viewtopic.php?pid=144725#p144725

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-14 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: DECtalk for NVDA without GWDEC32.exe is here! what is the speciality of speach hub?URL: http://forum.audiogames.net/viewtopic.php?pid=144726#p144726 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Locutus
Re: what's popular? What the Audio Games selection truly lacks is first-person, plot-centered games. Games that are truly story-driven, and have puzzles that are more than elementary in nature. Im thinking of all the games Ive seen my dad play on the various PlayStation systems weve owned, and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-14 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Aprone, I was indeed thinking of those situations. I did not realize you had patched that, and the knowledge that that particular exploit is closed is quite a relief.URL: http://forum.audiogames.net/viewtopic.php?pid=144728#p144728

Re: [Audiogames-reflector] Death Match

2013-08-14 Thread AudioGames.net Forum — New releases room: Ethin
Re: Death Match Hi all,I havent been very active on this topic but all I have to say is, [[wow]]! We already have 488 posts (not counting this one) and were getting closer and closer to AACs topic size even though AAC is getting bigger and bigger.I think that the runtime error could be an array

Re: [Audiogames-reflector] request for clip reader

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: request for clip reader Hello!Can you give me the right link.I translated this page but I couldnt understand where the clipreader is.Thanks in advance!URL: http://forum.audiogames.net/viewtopic.php?pid=144730#p144730 ___ Audiogames-reflector

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: grryfindore
Re: Guide for playing japanese audiogames Hi,Thanks for the guide,bladestormSo as a test I decided to install shadow rime or line what you will, however NVDA doesnt seem to read the menus. with or without the keystrokes ctrl insert y.when I start the game for the very first time it asks me for

Re: [Audiogames-reflector] Tomb Hunter Beta 9 Link Please!

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: tward
Re: Tomb Hunter Beta 9 Link Please! Leo, I initially took that game down because I am working on an updated version with a slightly different storyline and all new game levels. Unfortunately, the new version has taken longer than expected to release. Never-the-less given the sheer number of

Re: [Audiogames-reflector] The status of the temple of life and the other game

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: tward
Re: The status of the temple of life and the other game Thanks, everyone. I hope I get better too. The main problem is I fell down in the bathroom a few months back, and seriously messed up my back and neck. If I sit up for long periods, such as sitting at a desk programming Im in serious pain

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Oh crap. I forgot to change that. The keystroke is Insert Shift Y. Translate selected text is Insert Shift T. Ive changed my keystrokes and totally forgot about it. Sorry about that. I will edit the guide and fix it.URL:

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: tward
Re: what's popular? Well, depending on my mood I like all of the above from time to time, but I say my favorite would be a RPG game with a complex storyline and good character development. Second to that is real time strategy games which I can play hours at a time. Castaways and Time of

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Guide for playing japanese audiogames I think you need to set it to output to the clipboard, which requires some menu memorization. It was explained somewhere around here, but I dont remember the exact steps. Or you could just download a configuration file thats already set to output to the

Re: [Audiogames-reflector] eamon on a virtual machine?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: tward
Re: eamon on a virtual machine? Just for the record you can run any OS except Mac OS X in a virtual machine using VMWare Player for Windows so its not limited to Linux. What you basically do is install VMWare Player for Windows, create a virtual drive or partition, and then install an operating

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Gryfindor, that one was answered at the beginning. The second option, which is what most Japanese games do, is output the text to the clipboard... which NVDA will not read. If you set it to that, translation keystrokes work, but you will have to do it

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Cae, its funny because if you read the title of the game, it actually is rain. So I think the title did eventually become line. lolURL: http://forum.audiogames.net/viewtopic.php?pid=144739#p144739 ___

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