Re: [Audiogames-reflector] The reborn

2013-08-16 Thread AudioGames.net Forum — New releases room: Giovani
Re: The reborn OK, server is down. But, I dont know, what was happened.URL: http://forum.audiogames.net/viewtopic.php?pid=144883#p144883 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Super discovery. the first version of Supershot is here!

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Super discovery. the first version of Supershot is here! Hi.Well, if this is the version Im thinking about, this is not the full version. i remember playing a very old version back in 2003 or 2004, and I think that was glasses you had to shoot. After having beaten level 5, the game just

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone I still dont think allowing people to pay to get back after a ban is a good idea (this isnt a new vote though, Aprone, as Ive already given my opinion so it shouldnt be counted again). Someone a few posts back made the point about Aprone still having to sort out

Re: [Audiogames-reflector] Super discovery. the first version of Supershot is here!

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Andy93
Re: Super discovery. the first version of Supershot is here! Yes, this might be that versino youre talking about, and yes you break glasses.Well, Ive been looking a lot for the full version, but it looks like no one really has a registered coppy. its sad that Liam abandoned this game, because

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Hi.Ill say no, absolutely no!Allowing people to get unbanned for money and maybe a high price might be very, very risky, and I fear that would start a big war.Lets say one person pay money and maybe 100 dollars to get in Swamp again. the hackers goes for his or

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: Galactic destiny! A new MUD in development Hi.Can you give some examples on what makes this mud different from others?URL: http://forum.audiogames.net/viewtopic.php?pid=144890#p144890 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: hanif
Re: Galactic destiny! A new MUD in development can you also make a sound pack?URL: http://forum.audiogames.net/viewtopic.php?pid=144892#p144892 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] THQ game accessibility

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: THQ game accessibility what about the last man standing match? is it the same as the singles match?URL: http://forum.audiogames.net/viewtopic.php?pid=144893#p144893 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: tward
Re: What will happen to aemon deluxe after windows xp dies? I dont know what the authors long term plans for Eamon Deluxe are, but as has been said it will run just fine on the 32-bit versions of Windows 7 and Windows Vista so Windows XP dying shouldnt kill the game. The only people who needs

Re: [Audiogames-reflector] Miriani What client do you recommend?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Miriani What client do you recommend? but that soundpack doesnt work on win 7, kinda sucks!URL: http://forum.audiogames.net/viewtopic.php?pid=144896#p144896 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] looking for a game codebase for web game.

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: pelantas
looking for a game codebase for web game. hi everyone,it might opcur to you all that i am running from tthe one project to another ...that could be cause i want to learn the various codebases available for webgames. not all o course.what i am looking for is a codebase for a simple browser game.

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-08-16 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! 10 days, guys, just 10 days! For those who dont know, the fourth and last season starts monday the 26.th. Look forward. I guess. I do at least.URL: http://forum.audiogames.net/viewtopic.php?pid=144898#p144898 ___

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames That is a pit. Explore... and try and find a way around it.URL: http://forum.audiogames.net/viewtopic.php?pid=144899#p144899 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Guide for playing japanese audiogames Could anyone provide a link to the latest clipboard to sapi, thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=144900#p144900 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark
Re: What will happen to aemon deluxe after windows xp dies? Remember! You can always get the latest info on anything, and everything Eamon, by checking out the Eamon Adventures Guild Official Blog:http://eamon-guild.blogspot.com/URL: http://forum.audiogames.net/viewtopic.php?pid=144901#p144901

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone I say yes, if they crash the server or something worse, kick them back out and pocket there money.URL: http://forum.audiogames.net/viewtopic.php?pid=144902#p144902 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? Thanks for the feedback. I think Ill go with the dragon idea then. I wasnt actually going to call it dragon quest, but that does bring up the question of what I will call it... Ill think on that...As I said, in the dragon game, there arent classes as such, though later when

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Its at the bottom of the text games section, on Morokumas website.Assault Freak, Im not really sure what you mean. I knew that you could output the reading of the clipboard text to NVDA, but I dont understand how thats really helpful unless youre

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark
Re: Guide for playing japanese audiogames The direct link to the info for the program in question, can bbe found below:http://doratomo.ddo.jp/yokotakazunori/hrt/cp2sapi.htmURL: http://forum.audiogames.net/viewtopic.php?pid=144904#p144904 ___

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Galactic destiny! A new MUD in development The storyline of this game sounds surprisingly similar to the new Star Conquest storyline. Humans are doing well, giant unknown alien race with super technology comes in, decimates humans, humans fight back, etc. And if its run off a cosmos or

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Galactic destiny! A new MUD in development The storyline of this game sounds surprisingly similar to the new Star Conquest storyline. Humans are doing well, giant unknown alien race with super technology comes in, decimates humans, humans fight back, etc. And if its run off a cosmos or

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Guide for playing japanese audiogames what is a key to jump? I want to jump that pit!URL: http://forum.audiogames.net/viewtopic.php?pid=144907#p144907 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Guide for playing japanese audiogames You cant jump it until you have rescued the fairy from the first dungeon.URL: http://forum.audiogames.net/viewtopic.php?pid=144908#p144908 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Guide for playing japanese audiogames so where is the village? I run arround the forest but didnt find it.URL: http://forum.audiogames.net/viewtopic.php?pid=144909#p144909 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: grryfindore
Re: Guide for playing japanese audiogames Hi,I ran passed the entry point to the fary place a few times myself,despite having found the place where it said the fary outpost is located here or something similar.So far, I have reached the place where I was talking about fary girls and men with

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Guide for playing japanese audiogames Hi,That ding sound youre hearing is probably a chest, so slash away at it until it breaks.URL: http://forum.audiogames.net/viewtopic.php?pid=144915#p144915 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? Thanks. Im working on a kind of battle arena game to demonstrate the combat but Im somewhat hampered by the heat. Im tempted to charge for the game if only to cover the cost of ice-cream.URL: http://forum.audiogames.net/viewtopic.php?pid=144916#p144916

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Guide for playing japanese audiogames I imagine those sounds youre hearing are probably enemies.URL: http://forum.audiogames.net/viewtopic.php?pid=144917#p144917 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: Guide for playing japanese audiogames Bladestorm,I found the system for playing japanese audio games very interesting.However as I havent used NVDA yet I would have to install and run that before playing any games.The most difficult part for me is understanding what ProTalker is saying.

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Bokurano daiboukenn topic Hello guys!I found an interesting bug:I started the stage 24,4. I was shooting from big grenade launcher several times but I was soon killed.I went again in stage 24,4 and pressed the button Cancel.And then there was a miracle!The stage 25 was opened.I went in the

Re: [Audiogames-reflector] n v d a addons hub

2013-08-16 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: n v d a addons hub yes, you can update the topic with the links.that way, itll be more easy.URL: http://forum.audiogames.net/viewtopic.php?pid=144921#p144921 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: kyle12
Re: Galactic destiny! A new MUD in development hi,First off. I really wish people wouldnt bitch at me for the code i choose to use. Secondly. I was given the codebase to modify.thirdly. The reason its unique is because of its space system, and the storyline has a lot more than what ive told

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I still say no, and I agree with 3927 and 3928. Aprone will have to deal with financial records, people saying they paid when they didnt, people sending in an amount too low and not understanding why they are not allowed back in, people who were innocently banned

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: pitbull
Re: Swamp, zombie fps by Aprone hi folks and the god of all gods aprone, i vote yes for charging band players away back in, and at the price of chowys suggestion.there was another post talking about buyable items for the game, aprone you really should consider this seriously man, as it will

Re: [Audiogames-reflector] n v d a addons hub

2013-08-16 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: n v d a addons hub Im pasting here the link to dectalk without beeps, so that people can find it even after the topic disappears.https://dl.dropboxusercontent.com/u/311 … nvda-addonURL: http://forum.audiogames.net/viewtopic.php?pid=144925#p144925

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Sorry bladestorm and everyone else. Got a little bit tired while posting that last message. That is absolutely not useful unless you can actually speak Japanese and are using both the English and Japanese synthesizer. lol Appologies... I forgot that

Re: [Audiogames-reflector] DECtalk for NVDA without GWDEC32.exe is here!

2013-08-16 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: DECtalk for NVDA without GWDEC32.exe is here! Youre welcome.URL: http://forum.audiogames.net/viewtopic.php?pid=144927#p144927 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Guide for playing japanese audiogames Oh Ill probably have them LOL. Im assuming the manuals also in Japanese? So I hope Ill be able to learn the keystrokes and things.URL: http://forum.audiogames.net/viewtopic.php?pid=144930#p144930 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone I think if you only charged say, 10 US dollars, reguardless of currency, it would seem pretty reasonable, plus, you could make a nice batch of cash if the hackers want to pay to play.URL: http://forum.audiogames.net/viewtopic.php?pid=144931#p144931

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Guide for playing japanese audiogames Sorry for the double post but I need help. I downloaded and extracted Shadow Rine after first installing all the NVDA add-ons discussed in the original post. I followed the steps for running the game using App Locale, but while the menu comes up I cant

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: yukionozawa
Re: Bokurano daiboukenn topic Why do you think it is a gift from me? lol, its definitely a bug. But Im not sure why they were opened.URL: http://forum.audiogames.net/viewtopic.php?pid=144934#p144934 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone meg cap, if u red the posts carefully u will find we did spessify, that inosant players who is banned innosantly wil not have to pay to get in, aprones job wil stil be to investigate it and re instate them. remember wen i and bully and a hole lot of others got

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: tspivey
Re: Guide for playing japanese audiogames A few text game tips:First, run the game installers under AppLocale. Otherwise, game設定.ini wont be created with the correct name.If you want a faster game response, edit it and set keyオなゎケな to 1. This seems to control how long the entre key has to be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I must have missed that, sorry. Still, hell have to do as much work as he does now, plus a lot more to deal with the increased volume and complexity. Of course, if he thinks he can take it, then I would vote yes for anyone who cheated, no for anyone who actually

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what's popular? Hi. Good thoughts, I like the idea of different weapons working differently, and a battle engine tester would be fun too. My only reservation is that time also gets spent on the games environment and interactions, to let there so that there will be more than just combat to

Re: [Audiogames-reflector] Domain of heroes

2013-08-16 Thread AudioGames.net Forum — New releases room: Dark
Re: Domain of heroes Well what I can gather is the game is very combative. In fact this is sort of why I havent played more myself, since basically while bladestorm is right with the item complexity, the rest of the game reovlves about fire and forget combat.URL:

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: Guide for playing japanese audiogames Hello!But you must install the game with help of AppLocale!Bladestorm showed how he run play.exe with help of AppLocale but his japanese games were installed when he had a japanese localisation and when he returned to english localisation his games

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-16 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Suggestion, game articles room Glad people like the idea. Such in fact ian was my thought, heck, Ive had a post in my favourites for years that explains how to setup sapi with the mshclient alter pack, which Ive had to refer to a couple of times. I also hope it will encourage people to

Re: [Audiogames-reflector] how to use the male nokia tts voice on talks?

2013-08-16 Thread AudioGames.net Forum — Off-topic room: kyle12
Re: how to use the male nokia tts voice on talks? hi,I thought the tts automatically defaulted to the male voice anyway? If not, you could try using nokia sr, which i know uses the ntts male by default.URL: http://forum.audiogames.net/viewtopic.php?pid=144946#p144946

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: fastfinge
Re: Galactic destiny! A new MUD in development @kyle12: If you are ripping off code from other moos like Space Worlds, your game is not, and can never be, original. Please stop wasting everyones time. Come back when you have written a space system entirely from scratch. Until then, go away.URL:

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: aaron
Re: Galactic destiny! A new MUD in development Hi,Youll have to put quite a lot of original content in before most of us will probably come have a look. Oh, and if its roleplay inforced then I will not be joining, period. I refuse to roleplay on a mud, point blank.URL:

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-16 Thread AudioGames.net Forum — Site and forum feedback: arqmeister
Re: Suggestion, game articles room Well dark, im big on organization, so i think clear guidelines are a must for these artecles. Im sure once the entrys start comeing in, it will be a valuable resource.URL: http://forum.audiogames.net/viewtopic.php?pid=144953#p144953

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: The Death Of The Mud Connector And someone does just what I was looking for:http://tintin.sourceforge.net/mssp/mudlist.jsonupdated every 11 hours, apparently.More info at:http://www.mudbytes.net/index.php?a=top … amp;num=15Apparently, someone is working on:http://www.mudportal.com/But it

[Audiogames-reflector] binary options trading platform

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: ericadams322
binary options trading platform Binary options are form of a new thing going on right now; theres over-the-counter binary options and also theres an exchange traded binary alternatives, and theres a big difference relating to the two even though they cover this also concept, so theres a great

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-08-16 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi. I read about this the other day and I cant wait. I really need to find out what created these zombies or whatever they are.URL: http://forum.audiogames.net/viewtopic.php?pid=144957#p144957 ___ Audiogames-reflector

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-08-16 Thread AudioGames.net Forum — Off-topic room: Chris
Re: We're alive - SPOILERS! Hi.Yes it is very exciting! I cant wait to know what happens to the group!URL: http://forum.audiogames.net/viewtopic.php?pid=144961#p144961 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone Man Im loving this discussion! Lets look at it from a different angle now. It is clear these multiplayer games give aprone tons of grief. I dont think its fair for him to do all this work and gain nothing out of it. So how about he implement a flat monthly fee to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Okay, a tiered system then. The basics are available to everyone, but maybe paid accounts have advantages like two skill points at every fifth level, or access to map shortcuts, or extra weapons beyond what we have now. That way everyone plays, but those willing

Re: [Audiogames-reflector] Suggestion, game articles room

2013-08-16 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Suggestion, game articles room @Aaron, such was my thought regarding discussion, its just that separating the discussion and the articles themselves would be something that I thought would help overall organization as Arq said, plus I see it as a major plus for visitors, considdering that

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-08-16 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi. I wish they would at least give a preview of the upcoming episode. I am sure about one thing though, a lot of zombies are going to die in this last season. Also, I really want Scratch to die she is just so evil. I still cant believe she got away in the season

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, I would feel better about that over a plan that completely stopped people from playing. Im not saying that Ive decided to start charging people for Swamp game content, but I am interested to hear peoples ideas for where the restriction tiers would

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone [[wow]], it came true within 24 hours? Hahahaha! Already a vote for buyable items on a game which will have no new features.I dont think that charging a monthly fee, even if it were just $2 per month, would be a problem with Swamp. I remember when the game

Re: [Audiogames-reflector] request for clip reader

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: glamorama28
Re: request for clip reader Hello!Here is the link for clipreader which gave Mr.brunete:https://dl.dropbox.com/u/8971954/clipreader.rarURL: http://forum.audiogames.net/viewtopic.php?pid=144972#p144972 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] The reborn

2013-08-16 Thread AudioGames.net Forum — New releases room: Giovani
Re: The reborn Yes, this is actually back, but I notice some error. I dont understand It. This text is at the begining of the page.Explayn me It to me please, whats that?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=144973#p144973 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: Stan
Re: Swamp, zombie fps by Aprone ^I would like to talk about something taht seemed to annoy some people a while ago.Today i spent some time playing in offline mode, as I wanted to test the different weapons, when I realized, that for some reason the burstfire funkction seems to do significantly

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: Galactic destiny! A new MUD in development fastfinge: Would you please watch your language, or make something better? Go away and come back when you have build a mud up from the ground, and then tell us why we should join and start playing it. Just because you dont like the codebase doesnt

Re: [Audiogames-reflector] Death Match

2013-08-16 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match For mitione two the mining laser should ever be on the botum or on a gunterint.URL: http://forum.audiogames.net/viewtopic.php?pid=144978#p144978 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? Just answered my own question. Now trying to figure out that lever in the first few rooms of the dragon shrine.URL: http://forum.audiogames.net/viewtopic.php?pid=144979#p144979 ___ Audiogames-reflector

Re: [Audiogames-reflector] Death Match

2013-08-16 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Im still confused. I know where to place the mining laser, what I was asking for was how to control it, such as a space invaders stile system or something.URL: http://forum.audiogames.net/viewtopic.php?pid=144980#p144980 ___

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: kyle12
Re: Galactic destiny! A new MUD in development hi, @slj, thanks for listening at least. However, i cant change your opinion. If you wanna believe that, then believe it. If you actually wanna say, hmmm. Think ill go take a look before judging, then do so.I, personally, dont like being judged on

Re: [Audiogames-reflector] Top Speed 3 source released

2013-08-16 Thread AudioGames.net Forum — New releases room: burak
Re: Top Speed 3 source released HeyI sugest the following features:1-A built-in cartrack creator.2-Realistic gear shifting up or down.3-Trap cars. I mean cars coming opposite you to make you crash to them so you can lose your speed.4-New traks/cars coming if you complete a race.5-an online

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Theres one spot where you can stand and just whack away at him, and he cant touch you. I think its in the top right corner, just a little bit before the water. You basically just want to find a spot where you can trap him so he doesnt move much

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: What will happen to aemon deluxe after windows xp dies? Well while that might be true I dont agree microsoft did what they had to do at all. A company with as much money and influence and time and programmers working for them more than enough time to get round hardware limitations, as in

Re: [Audiogames-reflector] Death Match

2013-08-16 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match I like the space invaders stile. Sorry for the confution.URL: http://forum.audiogames.net/viewtopic.php?pid=144988#p144988 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: What will happen to aemon deluxe after windows xp dies? Well while I know that is true, I disagree on microsoft doing all they could they are the largest software developer in the world, can put massive amounts of money into developement, and have hoards of programmers working for them. A

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 14/07/13

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: MAINSTREAM GAMES - list of accessible video games - update 14/07/13 Never mind, figured it out, just shift tab and enter did the trick lol. Now to see if mk9 will work on my system.URL: http://forum.audiogames.net/viewtopic.php?pid=144989#p144989

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Galactic destiny! A new MUD in development SLJ, I think that was his point, though it could have been stated better. That this mud isnt built from the ground up, and therefore, is not actually original. There may have been some work done in the code, but if youre using a code base, your mud

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Galactic destiny! A new MUD in development SLJ, I think that was his point, though it could have been stated much more tactfully. That this mud isnt built from the ground up, and therefore, is not actually original. There may have been some work done in the code, but if youre using a code

[Audiogames-reflector] the biggest danger of a man angry at a computer

2013-08-16 Thread AudioGames.net Forum — Off-topic room: burak
the biggest danger of a man angry at a computer Hi,Lets find out the danger!I compressed it because its bigheres the link!https://www.dropbox.com/s/a2m7442vhgipc … mputer.zipEnjoy!URL: http://forum.audiogames.net/viewtopic.php?pid=144994#p144994 ___

Re: [Audiogames-reflector] Justice League Accemble!

2013-08-16 Thread AudioGames.net Forum — New releases room: ghost rider
Re: Justice League Accemble! I know solomon grundy has oneURL: http://forum.audiogames.net/viewtopic.php?pid=144995#p144995 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The reborn

2013-08-16 Thread AudioGames.net Forum — New releases room: Giovani
Re: The reborn OK, everything is good, game works.URL: http://forum.audiogames.net/viewtopic.php?pid=144996#p144996 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone welshweyr,The debate now isnt whether we should charge cheaters for access, its whether Aprone should charge a small fee for the game, and I personally think charging a small fee to users and giving them extra perks for paying is the way to go. Of course, this is

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone This conversation has gotten more and more interesting, each time Ive checked back in. Its very entertaining to read everyones ideas.As for continuing development on Swamp if these ideas were implemented, I have to say its tempting, but I would still have many

Re: [Audiogames-reflector] Regarding Blind Games: The Next Battleground in Accessibility

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: TheFlyingKangaroo
Re: Regarding Blind Games: The Next Battleground in Accessibility Hi,Did you mean this article?http://www.polygon.com/features/2013/8/ … -rock-vibeIF so, I can only say... I love Google URL: http://forum.audiogames.net/viewtopic.php?pid=145004#p145004

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? Im glad you like the weapons idea. Ive had to rethink my original idea for movement and making the world, but with my new idea, it should work a lot better (she says hopefully). Originally, I was just going to go with the usual approach of MUDs and text adventures, which is

Re: [Audiogames-reflector] Deciding which programs I should remove or keep

2013-08-16 Thread AudioGames.net Forum — Off-topic room: cw
Re: Deciding which programs I should remove or keep Hmmm. If your laptop is like most on the market, you can most likely remove most if not all of those programs and not even miss them. For the most part, its not a question of if it is dangerous. Its a question of what use you get out of those

[Audiogames-reflector] Difficulties with Audacity

2013-08-16 Thread AudioGames.net Forum — Off-topic room: Mord-Sith
Difficulties with Audacity Hello, allAfter listening to some Trance music, my interest in audacity has been re-kindled. At the moment, I am just trying to get a drum and a pluck beat going. The drum is at 0.51 seconds in a loop and the plucked is at 0.2 in a loop. My problem is this:I get the

Re: [Audiogames-reflector] Domain of heroes

2013-08-16 Thread AudioGames.net Forum — New releases room: Giovani
Re: Domain of heroes stefan_ilioaica wrote:Hmm, in this combobox I dont see any types of races, just the category races. The same is ffor faction, classes and all stuff.OK Stefan, I try help You. If You use Firefox, You must select something from first combo, maybe Its a gender by pressing

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: Guide for playing japanese audiogames Bladestorm,I would appreciate a short demo with an English only voice. I noticed that you repeated the words that the ProTalker said, even when they were in the correct order. To me it sounds like the ProTalker can actually voice the japanese words more

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Guide for playing japanese audiogames hi bladestorm, sorry for off topic again but where is the fairi village in shadow rine?And what can I do in the game called brave of clowdia? I dont know what to so the first time after typing a name, choosing the rais and read all the cutscene.URL:

Re: [Audiogames-reflector] Fami Tracker NVDA Addon?

2013-08-16 Thread AudioGames.net Forum — Off-topic room: garrett
Re: Fami Tracker NVDA Addon? I have experence.URL: http://forum.audiogames.net/viewtopic.php?pid=145018#p145018 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: what's popular? Nope, we simply dont have a Half Life or a Max Payne or even a Quasar. Probably not enough resources to build the necessary backstory, quests and in-game atmospherics. Weve got various pieces of it in various games--the action, the quests, the strategy, the atmosphere--but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net Forum — New releases room: john
Re: Swamp, zombie fps by Aprone On the subject of paying for an account/content:What Id reallly like to see if anything gets implemented is a credit system, rather like that on alter aeon. When you donate, you get credits. You can spend these credits as you wish. Perhaps use them to buy a

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Guide for playing japanese audiogames As I said Ive done all that. I installed both the Japanese keyboard and the other thing. And yes Ive tried both options when the game starts and I still get gibberish. Ad I always run the game in Ap Locale. So Im stumped.URL:

[Audiogames-reflector] Mack voices addon for NVDA

2013-08-16 Thread AudioGames.net Forum — Off-topic room: garrett
Mack voices addon for NVDA Hello.As you know, theres an addon for NVDA for svox pico, the tts voice for android. Could some make an addon for the mack voices, like alex, fred, and victorea?URL: http://forum.audiogames.net/viewtopic.php?pid=145024#p145024

Re: [Audiogames-reflector] Regarding Blind Games: The Next Battleground in Accessibility

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Regarding Blind Games: The Next Battleground in Accessibility I can say that the demo (actually JediQuake plus a community sound pack) itself is safe to distribute. In any case, I cant imagine why anybody (and Polygon) would have any issue with your retweeting the link; thats what Twitter

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Guide for playing japanese audiogames And anyway I thought the whole idea of App Locale was s o you didnt have to change your system settings every time you wanted to play the game? I installed the language components before I even downloaded te game which is why Im so thoroughly stumped.

Re: [Audiogames-reflector] Mack voices addon for NVDA

2013-08-16 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Mack voices addon for NVDA Sorry, but no, because those synthesisers are integral to OS X.URL: http://forum.audiogames.net/viewtopic.php?pid=145027#p145027 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Yeah, that is indeed the point of ApLocale. Hmm. If youve completed all the steps, and have the output properly set to clipboard, I cant imagine what might be wrong. To be fair though, all of the steps in my guide are assuming youre running windows7,

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: What will happen to aemon deluxe after windows xp dies? Youve always been able to run x86 code on 64-bit processors; the issue is simply one of Microsofts DOS emulation. While I dont blame them for dropping out while they could, I have to tell you that weve got less than a year of XP left

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