[Audiogames-reflector] ordacity and JAWS, a few queries.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Chandu
ordacity and JAWS, a few queries. ok, I wanted to know if Ordasity could do all the stuf soundfourge does?also, could someone provide a link to download ordasity?does it work satisfactorily with JAWS?do I need to use JAWS scripts?If so, where can I get the scripts?yeah, that's a lot of questians

[Audiogames-reflector] ordacity and JAWS, a few queries.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Chandu
ordacity and JAWS, a few queries. ok, I wanted to know if Ordasity could do all the stuf soundfourge does?also, could someone provide a link to download ordasity?does it work satisfactorily with JAWS?do I need to use JAWS scripts?If so, where can I get the scripts?yeah, that's a lot of questians

[Audiogames-reflector] ordacity and JAWS, a few queries.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Chandu
ordacity and JAWS, a few queries. ok, I wanted to know if Ordasity could do all the stuf soundfourge does?also, could someone provide a link to download ordasity?does it work satisfactorily with JAWS?do I need to use JAWS scripts?If so, where can I get the scripts?yeah, that's a lot of questians

Re: [Audiogames-reflector] eloquence driver for nvda

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: eloquence driver for nvda you could check Jeff's NVDA Add-on Repository for the latest version.URL: http://forum.audiogames.net/viewtopic.php?pid=148639#p148639 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: [Audiogames-reflector] eloquence driver for nvda

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: eloquence driver for nvda Hi,here is the driver i use. it says 2011 but it works just fine with all versions so far.https://dl.dropboxusercontent.com/u/833 … 2011.1.exeURL: http://forum.audiogames.net/viewtopic.php?pid=148638#p148638 ___ Audiogames

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Blademan
Re: Swamp, zombie fps by Aprone Right there with ya mehgcap,today as i posted earlier i got that strange bug where it though i was still in a mission even when it was over. What else could i do but exit? and, bang. all my stuff is gone.Granted it wasn't a whole lot, but still,... I wish I had gi

[Audiogames-reflector] eloquence driver for nvda

2013-09-14 Thread AudioGames.net Forum — Off-topic room: connor142
eloquence driver for nvda hi can I get the eloquence add on for nvda? it doesn't seem to be on the add ons page that I can load up in the add ons manager. please upload it here.URL: http://forum.audiogames.net/viewtopic.php?pid=148636#p148636 ___ Audi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: connor142
Re: Swamp, zombie fps by Aprone hi where can I find the link to the testing client? the main server is down and there is no swamp testing client in the first post.URL: http://forum.audiogames.net/viewtopic.php?pid=148635#p148635 ___ Audiogames-reflect

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: connor142
Re: Swamp, zombie fps by Aprone hi where can I find the link to the testing client? the main server is downURL: http://forum.audiogames.net/viewtopic.php?pid=148635#p148635 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: [Audiogames-reflector] King of Dragon Pass Scene Contest

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: zkline
Re: King of Dragon Pass Scene Contest Hi All,The results are in, and you can now vote for the top entry in the KoDP scene contest. I should be clear that David had to pick four from over twenty candidates, so if yours wasn't included, don't take it personally. Find the voting page at here The

Re: [Audiogames-reflector] Gladiators for IOS by FunVerse

2013-09-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Gladiators for IOS by FunVerse who's this game by?URL: http://forum.audiogames.net/viewtopic.php?pid=148633#p148633 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone So, is there a way to quit a mission if you are leading it? If you get kicked, you lose nothing. However, you cannot kick yourself, which is very annoying, and exiting the game will cause you to lose all your stuff.Today I had to leave soon after I started a missi

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Locutus
Re: Anyone ever beat the borg in STFC? See, the Borg don't need to sound robotic. They need to sound...many. Many voices speaking as one.URL: http://forum.audiogames.net/viewtopic.php?pid=148631#p148631 ___ Audiogames-reflector mailing list Audiogames

Re: [Audiogames-reflector] Let's play shadow line!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Let's play shadow line! hi, here is the game:https://www.dropbox.com/s/f0cvhrp88gy0j … e_1.06.exeenjoy!URL: http://forum.audiogames.net/viewtopic.php?pid=148630#p148630 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players At dark:-good idea, increase/decrease rate functions exist in speakstring.dll but have not been implemented. Volume changing has not been implemented. - not sure what you're talking about with the leveling up since when you level up it

Re: [Audiogames-reflector] making audio commercial with synthesizer

2013-09-14 Thread AudioGames.net Forum — Off-topic room: severestormsteve1
Re: making audio commercial with synthesizer Here's what I'd suggest in this whole thing:1. Use notepad and tpe the text you want the screen reader to say in there.2. Record the screen reader reading the text using stereo mix or sound tap3. Mix em together with mix pad, or audcaity, or even mult

Re: [Audiogames-reflector] Let's play shadow line!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: flame_elchemist
Re: Let's play shadow line! what's shadow line and can someone send me a dropbox link to the game?URL: http://forum.audiogames.net/viewtopic.php?pid=148627#p148627 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

[Audiogames-reflector] Strange Problem With Time of Conflict

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: tward
Strange Problem With Time of Conflict Hi everyone,Before I report this problem to GMA I wanted to ask if anyone else is experiencing this problem or has experienced it in the past with Time of Conflict.Basically, I am running the game on a Toshiba with a 2 GHZ duel core 64-bit processor, Windows

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: Anyone ever beat the borg in STFC? Hi. Having a game with Q in it would be great.@Dark, you should definitly play Q or Trelane. Years ago I listened to q-squared that was abridged. The abridgment was horrible but the person who read it did a great Trelane with an english accent and would do

Re: [Audiogames-reflector] new project: Longfics: daily novel length fanfic recommendations

2013-09-14 Thread AudioGames.net Forum — Off-topic room: brad
Re: new project: Longfics: daily novel length fanfic recommendations Hi.@fastfinge.I don't understand what you mean about the graphic audio being bad?I listen to it and am completely blind, well I have light proseption but that doesn't really count in this case, but yeah. I don't get it.You say

Re: [Audiogames-reflector] Questions about learning Nemeth.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Questions about learning Nemeth. Hi Ian.Well sorry I can't help you there. Math and I have never gotten a long Lol. Just about all I can do are adding subtracting and multiplication and that's pretty much it.If you need any other kind of help with braille let me know.URL: http://forum.audiog

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Nocturnus
Re: A very interesting point my dad and I came upon I think post 12 did a better job of taking apart and putting back together everything I posted previously.  Saving up to by a mac seems nowhere near as convenient as going to your local computer store or Walmart super center and grabbing a PC r

Re: [Audiogames-reflector] Changed new post behavior

2013-09-14 Thread AudioGames.net Forum — Site and forum feedback: themadviolinist
Re: Changed new post behavior How was the forum keeping track of last read messages in a topic and communicating that to me?  Is it a browser cookie?  I'm ending up right at the top of the correct page, where I used to land right on the correct message.URL: http://forum.audiogames.net/viewtopic.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Still getting runtime error 35761 when I try to log on.URL: http://forum.audiogames.net/viewtopic.php?pid=148621#p148621 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahat

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Nocturnus
Re: A very interesting point my dad and I came upon I think post 12 did a better job of taking apart and putting back together everything I posted previously.  Saving up to by a mac seems nowhere near as convenient as going to your local computer store or Walmart super center and grabbing a PC r

[Audiogames-reflector] I need help with the game shank

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: ghost rider
I need help with the game shank hey all. so, my friend and i just downloaded the demo of Shank. he is sighted, so he helped me with this, but later if I get the full game, I'd like to know how to do this myself. the pits. how do I know where they are, and would it be best to use headphones? than

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi.Riley's been pretty messed up although I think that's getting a little old now. Hopefully she kills Scratch I think she's pretty serious about that.I don't think Bert will stop her since he wants revenge on Scratch as much as Riley does. I wonder where Scratch and

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: bigdog
Re: braillemone a pokemon port for visually impaired players oh no worries dark just wondered about the forum.Actually in later generations they came out with an exp all that i think gave your whole party exp from a battle if you didn't use them.never played the later games to know how this work

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone @Musicman, that, or you had put a lot of points into health.As for the armor, maybe the extra hitpoints, if it works that way, are being added according to what armor you equip.For example wearing sholder protection would raise your hp with maybe 5 to 15 hp, while

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-14 Thread AudioGames.net Forum — New releases room: Dentin
Re: Alter Aeon Updates The books command gives you direct access to a lot of the book objects in the game.  Some of them are just short descriptions of stuff, but some of them are actual history for the game and/or say something important about specific areas.  It's mostly for historical and inf

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone Guys, armor isn't body-part specific, someone had that idea before, and I asked Aprone and he denyed that claim. Armor is just equipment slots that gets more effective the more you have equipped. welshweyr, instant death is definitely a thing. or was. Aprone found

Re: [Audiogames-reflector] Blind LGBT Pride International Is Looking for More Affiliates

2013-09-14 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Blind LGBT Pride International Is Looking for More Affiliates Due to popular demand, the original post was edited and a new letter was drafted based on requests.First of all let me point out a few things. I am not acquainted with this abbreviation with which blind people have fixated as A11Y

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: A purmanent road to rage server! UPNP is an Apple protocol.  I think that it's less wide-spread than you think.  In order to do this properly, you need to support multiple protocols, and I personally don't think games should be including Bonjour.  If you really want to do a permanent server,

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: JAWS 15 in beta. let's debate how bad it is??? I use NVDA for Shadow Line but that's about it.URL: http://forum.audiogames.net/viewtopic.php?pid=148611#p148611 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: [Audiogames-reflector] Blind LGBT Pride International Is Looking for More Affiliates

2013-09-14 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: Blind LGBT Pride International Is Looking for More Affiliates @casta947: I think one thing that this forum topic makes obvious is that LGBTQIA is just not a reasonable name to adopt in the blind community.  While sighted people may have some idea of what this stands for, maybe from ads or bi

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Most hilarious E-mail spam ever! @Bcs, that is jhust what I thought regarding south african  royals, and I don't imagine the zulu etc have crown jewels either! .URL: http://forum.audiogames.net/viewtopic.php?pid=148609#p148609 ___ Audiogames-refle

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-14 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil the latest development build now includes the playing of a theme specific start file (normally part of the theme tune, and the exit file does the same as well just the end of the tune.  I've also begun to implement the al

Re: [Audiogames-reflector] Just started on we're alive

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Just started on we're alive Well I don't mind myself  if the plot takes time to build as it did in season 3, I just hope we don't get a return to "lets  chuck characters out of the colony for the sake of the  leaders' bitchiness" type of plot again since that would be a repeat. I think zombi

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-14 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! Hi again,Just want to let you know i've removed the library for now as it caused to many unresolved issues that we can look into.  However, i've tried to make it so it plays a file before exiting them cuts off after the file finishes, but I can't seem to get it to wo

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Most hilarious E-mail spam ever! It sounds like the traditional Nigerian Prince scam, only someone actually put effort into it.Actually, whoever had my room before me at college seems to have left the phone number with some shady people, since in my last year on campus I started getting call

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: kyle12
Re: A very interesting point my dad and I came upon Hi, Personally, i have both a mac and a pc. for these reasons.1. Macintosh is briliant for what i do, and the hardware beats anything i could buy in a store. Of course, i could go out and spend hundreds of dollars on some custom designed hardwa

[Audiogames-reflector] Team Viewer problem

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Chris
Team Viewer problem Hi. am having an issue with Team Viewer 8. If I connect to my friend running windows 8, I am able to hear the sounds coming from his computer. However, if he attempts to connect to my mac, no sound is transmitted from my mac to the PC.Why is this and how do I resolve it?Any h

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: A very interesting point my dad and I came upon [[wow]]. some really interesting points made here.I agree with you Thomas, and even though i wasn't around back then, i can see why that was a major hit to apple.If people started using microsoft, especially businesses and colidges, why switch

Re: [Audiogames-reflector] Questions about learning Nemeth.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Questions about learning Nemeth. My math textbooks were pretty self-explanetory, and often had a section somewhere in the preface (before the table of contents, I think) with a list of symbols. I imagine you could mostly figure it out if you could get hold of textbooks that use Nemeth. Doing

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: JAWS 15 in beta. let's debate how bad it is??? I havn't, and probabbly won't use JAWS 15 beta or anything JAWS related.After i switched to NVDA, there is no going back! i love NVDA!any ways, JAWS does hog processor power like a bitch, and NVDA is real light on my system.and i love now that i

Re: [Audiogames-reflector] what do you think about the new iphones?

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: what do you think about the new iphones? I definately think apple has made a comeback on this one.already samsung is promising 64 bit chips in new devices.As for the 5S's fingerprint sensor... remarkable.Another thing they didn't go in to detail at all in the video was the new m7 chip, the n

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: tward
Re: A very interesting point my dad and I came upon Hi all,Well, there are a number of reasons why Microsoft has consistently stayed ahead of Apple as far as the market goes, and it doesn't really have anything to do with one being better than the other. Most of it comes down to smarter and shre

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: kratos
Re: Swamp, zombie fps by Aprone Hi.Please, Is swamp test server up? I can't sign in  to swamp test. When I am reading your posts, It must work. . thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=148597#p148597 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hits inflicted like 10 to 20 damage on me, whi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hits inflicted like 10 to 20 damage on me, whi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hits inflicted like 10 to 20 damage on me. so

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hit inflicted like 10 to 20 damage on me. but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, every hit inflicted like 10 to 20 damage on me. but let

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Blademan
Re: Swamp, zombie fps by Aprone hi everyonefirst, i like the armor menu idea, thisrelly makes sense to me.Also i found a mission bug.I went on a 35 camping mission with peem and snape, (really good players!) and when the last crate was turned in i heard the mission completed sound, and was award

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! I should have recalled, but of course a quick Google search provides the excellent MiniUPnP. Client libraries for NAT-PMP and UPnP provided separately, and a daemon for your firewall box that supports both protocols. Awesome stuff.You can, of course, also imp

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! I should have recalled, but of course there is the excellent MiniUPnP. Client libraries for NAT-PMP and UPnP provided separately, and a daemon for your firewall box that supports both protocols. Awesome stuff.You can, of course, also implement these yourself,

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: dd
Re: A purmanent road to rage server! okay seriously this is really weird, why doesn't this work anymore? been trying to connect to RTR for about 5 minutes, no gohamachi is on, it says I'm connected so why can't I play? arg! lolURL: http://forum.audiogames.net/viewtopic.php?pid=148593#p148593 __

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! @Omar Alvarado: DSL is a standard, feel free to get yourself a new DSL router. My preference is for the combination of Draytek 120 plus Apple Airport, but you can go with almost any integrated DSL router. And yes I am well aware that most of these bloody thin

Re: [Audiogames-reflector] a question for musicians who are Braille Note users

2013-09-14 Thread AudioGames.net Forum — Off-topic room: datajake
Re: a question for musicians who are Braille Note users The bn mpower midi synth is called mobile synth. I also posted samples of the synth. The link is here. grossgang.com/midi%20files/synthesizers/windows%20ce%20wavetable%20synth/URL: http://forum.audiogames.net/viewtopic.php?pid=148591#p14859

Re: [Audiogames-reflector] a question for musicians who are Braille Note users

2013-09-14 Thread AudioGames.net Forum — Off-topic room: datajake
Re: a question for musicians who are Braille Note users The bn mpower midi synth is called mobile synth. I also posted samples of the synth. The link is here. http://grossgang.com/midi%20files/synthisysers/windows%20ce%20wavetable%20synth/URL: http://forum.audiogames.net/viewtopic.php?pid=148591

Re: [Audiogames-reflector] a question for musicians who are Braille Note users

2013-09-14 Thread AudioGames.net Forum — Off-topic room: datajake
Re: a question for musicians who are Braille Note users The bn mpower midi synth is called mobile synth. I also posted samples of the synth. The link is here. http://grossgang.com/midi files/synthisysers/windows ce wavetable synth/URL: http://forum.audiogames.net/viewtopic.php?pid=148591#p148591

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: jaybird
Re: MessApple, Or, The Return Of Apple2E For the VIP! This is about the Dropbox folder. there are some folks on the Blindapple mailing list who would like to join, but don't know how. I'd also like to talk about the folder in the Readme. I don't assume Dropbox allows for people asking for an inv

Re: [Audiogames-reflector] a question for musicians who are Braille Note users

2013-09-14 Thread AudioGames.net Forum — Off-topic room: datajake
Re: a question for musicians who are Braille Note users The bn mpower midi synth is called mobile synth.URL: http://forum.audiogames.net/viewtopic.php?pid=148591#p148591 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Questions about learning Nemeth.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: ianr
Re: Questions about learning Nemeth. Guitarman, thanks for the offer, but I think I understand the numbers pretty well.They are just the normal numbers but dropped 1 row, right?They also happen to be the same as computer braille numbers.I'm looking for material just like what CAE_Jones provided

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: A purmanent road to rage server! There is a technique for TCP hole-punching.  I do not know it off the top of my head.  UDP is good for games in that it's faster, but one has to be willing and able to deal with the lack of built-in reliability--packets can and will go missing.  I'll have to

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! @Omar Alvarado: DSL is a standard, feel free to get yourself a new DSL router. My preference is for the combination of Draytek 120 plus Apple Airport, but you can go with almost any integrated DSL router. And yes I am well aware that most of these bloody thin

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Exactly. My understanding is that armor simply raises your total health points so that each hit deals you less damage relative to your total. Body parts have nothing to do with it.That said, there is one concern a lot of people have about armor: you can't use it u

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! @camlorn: I think if you're worried enough about security that you would sooner not have dynamic ports then you can probably handle the port forwarding yourself. But, in the common case, UPnP or NAT-PNP are available and audio games really should take advanta

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone I don't think Aprone is using body part specific health system.URL: http://forum.audiogames.net/viewtopic.php?pid=148585#p148585 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:/

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: JAWS 15 in beta. let's debate how bad it is??? Yep? Window-eyes is the only screen reader that has a way to make the start screen, like a real start menu, without needing to use that Start Button, or classic shall.Ah, and yes, Jaws does have a lag with version 15. Its like ya need a computer

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: crashmaster
Re: A very interesting point my dad and I came upon Hi all.I have been active since dos 5.0.So I have seen some changes.I still use xp, still think its the best and use win7 not sure about the 8 interface.Its important to know what all this is.Excuse me from sounding like a crappy good for nothi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone btwjust some kainish thoughts why people get massive damage sometimes.lets try to explain it on that way. the biggest part of a human is his body, then the legs. so thats are the parts the zombies will attack most often. believe me, with no body armor you get ofte

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: JAWS 15 in beta. let's debate how bad it is??? Or Window-Eyes. And Brad that's one of my biggest beefs with Joke Rehab in the US. It's always JAWS this and JAWS that, just like they only feel a call center or something in accounting constitutes a worthy job for a blind person. But that's ano

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-14 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Alter Aeon Updates Been away from AA for a while, games in general. When I play AA, I always keep getting crashes on my machine Ö:(I'll definitely be checking the druid class out though.Just a question, but what's the idea of the books command?URL: http://forum.audiogames.net/viewtopic.php?p

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: JAWS 15 in beta. let's debate how bad it is??? well. the people are going to up grade are the people still using XP lol. and they don't have touch screens.  lol, really the only people using windows 8 are the ones who have a touch screen and there are very few of us in the blind community ac

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-14 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Thanks for clarifying.  Do you happen to have the version without the reverb?  I was just wondering, if not, it's ok.  But it'd be good to have both, just to switch out every once in a while.  But if you could send me som

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: We're alive - SPOILERS! i kind of think riely will go with victor and saul.URL: http://forum.audiogames.net/viewtopic.php?pid=148577#p148577 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucu

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: A very interesting point my dad and I came upon Nocturnus wrote:Still, my gut feeling is there, and I've not been as disappointed with MS as I probably should be.  One of Apple's greatest weaknesses is that it hinders innovation; voiceover has gone almost nowhere in quite awhile, and technol

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Sorry to keep posting small bugs, but as I said, if this next update is going to be the last one, I'd like to get as many out there as possible so they can hopefully be fixed.This one is the problem of burst mode not using all the ammo. If you fire bursts from, sa

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone This is why scaling back zombie strength/toughness works: armour doesn't have to be changed because it will scale as it is supposed to but we'll have more points to play with to compensate. I'm going to say something controversial here, and this is something I've

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-14 Thread AudioGames.net Forum — New releases room: Victorious
Re: Alter Aeon Updates Yes it does.URL: http://forum.audiogames.net/viewtopic.php?pid=148573#p148573 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogame

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: MessApple, Or, The Return Of Apple2E For the VIP! This is why I need a laptop with a full-size keyboard. LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=148572#p148572 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: braillemone a pokemon port for visually impaired players Hi.Oops! sorry yeah, you have to use z instead of escapeI don't know why I wrote escape, sorry once again.so to clear things up. press space.press F three.then z to go back to the overworld.I hope I got it right this time. URL: http://

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-14 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Alter Aeon Updates does mush z work with nvda?URL: http://forum.audiogames.net/viewtopic.php?pid=148570#p148570 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: bcs993
Re: Most hilarious E-mail spam ever! Hi Dark, Going slightly off topic to answer your question, no, South Africa doesn't have a stand-alone royal family. However, some people such as the Zulus and Xhosas do have royal families, but the idea is more symbolic than anything else, since we are a rep

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-14 Thread AudioGames.net Forum — New releases room: Dentin
Re: Alter Aeon Updates Alter Aeon August 2013 UpdatesThings have really been picking up codewise on Alter Aeon.  The release date for the new Druid class has been set for the end of November, and the changes are already piling up!General Server Updates:- Add group flagged areas- Clan war improve

Re: [Audiogames-reflector] Just started on we're alive

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Just started on we're alive Interesting. I wonder if this means Michael is the only one who can stop the zombie outbreak. Maybe he is the savior of mankind or something like that.I had a strange thought the other day. I wonder if the little ones could be zombie children? They have never disc

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: A very interesting point my dad and I came upon Honestly, i don't think microsoft or apple will matter at all in like 10 years or so. I think we will reach a point where companys and software and hardware combos will just be equal in functionality. The only thing Apple needs to do is get the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: majoz
Re: Swamp, zombie fps by Aprone aprone, I have a good idea. because the zombies are not mowing in all clients same, because if you attract it, it is chasing you. so, it would to be send from the client where it was chased to all clients that are on the same map. then we can kill all zombies same

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi. Well I hope Michael doesn't end up with Cj. I would be real disappointed if Michael and Cj got involved because the Michael and Pegs thing has been going on for so long it would be a shame to just throw it all away like that.I'm sure Cj's lonely but I would hope s

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Most hilarious E-mail spam ever! The windows server?  oh yes, that perfectly logical and well known peace of technology . @Bcs, it's amazing what you can win without entering, and just how much it would cost you to claime those winnings. "you have won the lottery! please write your name and

Re: [Audiogames-reflector] Questions about learning Nemeth.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Questions about learning Nemeth. Hi Ian.Well you could use Duxbury but I don't think that's free besides it is more for sighted people to translate text to braille.I should know stuff like this but I just use my BrailleNote to read Brf files and not my computer. I could type up a tutorial an

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Most hilarious E-mail spam ever! The windows server?  oh yes, that perfectly logical and well known peace of technology . @Bcs, it's amazing what you can win without entering, and just how much it would cost you to claime those winnings. "you have won the lottery! please write your name and

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: zkline
Re: MessApple, Or, The Return Of Apple2E For the VIP! Hi all,Just wanted to say thanks for those who managed to figure out how to get the Eamon games working. I never played these as a kid, so it's been a lot of fun to see what I missed.If I may ask, how'd you figure out that shift-F7 would save

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players With menues, I found myself that pressing escape to end menues didn't work, I had to always hit z, since even if I was in a menue, I'd still get the "do you want to esxit the game" dialogue pop up just as I would on the overworld. good

Re: [Audiogames-reflector] new project: Longfics: daily novel length fanfic recommendations

2013-09-14 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: new project: Longfics: daily novel length fanfic recommendations Sounds interesting!  I'll be sure and read them at some point this week. *grin*At first, I read the start of your post as "it took bits from the mango"!  Sounded like some bazaar Australian slang for sucking.  "Never mind that

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: Most hilarious E-mail spam ever! Well, last night I got a phone call from Windows.  No, not Microsoft, Windows.  I asked several times about this, and eventually got the guy to say "No, sir, I am not in Micro Soft. I am with the company that programs Windows."  Needless to say, I did not ins

Re: [Audiogames-reflector] emmulators

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: flame_elchemist
Re: emmulators is one tat works with nvda or any screen reader? I have windows7 64 with two corsURL: http://forum.audiogames.net/viewtopic.php?pid=148557#p148557 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: future of Bavisoft games The disabling of Bavisoft is actually done by the .com registry at the request of the registrar. I simply checked the whois information for Bavisoft to find the name servers that used to be delegated, and then queried them for the addresses of bavisoft.com and www.ba

[Audiogames-reflector] Science Invasion cheat codes

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: garrett
Science Invasion cheat codes Hello.I was just wondering if I could have the science invasion cheats.URL: http://forum.audiogames.net/viewtopic.php?pid=148556#p148556 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

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