Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Well, SR doesn't actually give sound cues as to where to go... it's very easy to get lost. But I think the space is fine, the game is just missing some important things like sounds to notifying you when you can turn and the like. As for

Re: 3 new games I created.

2014-07-31 Thread AudioGames . net Forum — New releases room : mohammad///obid via Audiogames-reflector
Re: 3 new games I created. @fergregoire94:Yeah yeah, I got the email, gotta add it to the next version. URL: http://forum.audiogames.net/viewtopic.php?pid=183103#p183103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG omfg, right as I said that I found an area I hadn't visited yet. lol. this is a pretty good example of what I just said too. URL: http://forum.audiogames.net/viewtopic.php?pid=183102#p183102

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG those games you forget are totally visual, and shadow line gives you sound ques to let you know which way to go and if there's a dead end or not, it also tells you where the doors are at. This game, it's sorta like oh hey let me just dr

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG A comment about space and size of locations... this isn't actually that big. It may feel big, but that's mostly because most people playing this game haven't really played any jrpg's in the typical sense of the word... most console rpgs

Re: Swamp, zombie fps by Aprone

2014-07-31 Thread AudioGames . net Forum — New releases room : pedroteixeirinha1203 via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Aprone Hello, I'm Pedro Teixeira. ;at 4 days back, I sent you an e-mail reporting a bug and asking me to restore. ;I no longer want me Restore, since I already climbed much after that have happened to me.;I peopl who ignore this email. ;Is it possible? URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I do love flame blizzard lol. It's a fun one to time out, and it's the only one that is more powerful than just rolling my dice. I managed to get 5 of those so far, how many can you get on normal? URL: http://forum.audiogames.net/viewt

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I'm at the same point, though I only spent about 5 or so minutes in the organ room, going to take another look around. URL: http://forum.audiogames.net/viewtopic.php?pid=183097#p183097 __

Re: Adventure At C:

2014-07-31 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: Adventure At C: I think it depends on where the spike is located after the corrupt sector. If you're quick with your right arrow you should be able to jump both. I noticed it in Users where there is an electric barrier just after a corrupt sector so you have to be very quick in jumping

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I tried Pure Basic sometime last year, perhaps last summer, and had mixed opinions about it. Keep in mind that I am a fully trained and fully qualified C++ programmer so coming from my background and training Pure Basic was in certain wa

Re: 3 new games I created.

2014-07-31 Thread AudioGames . net Forum — New releases room : fergregoire94 via Audiogames-reflector
Re: 3 new games I created. Mohammad, yesterday I sent you the Spanish translation of Eggs Master. If you couldn't download the files, I can send them compressed. URL: http://forum.audiogames.net/viewtopic.php?pid=183094#p183094 ___ Audiogames

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Lol I really shouldn't be trying this game without sapi, and I still don't know how to delete it and then install it again, but I can't resist.Ok so I managed to pres the alt key and got the timeing down... I think, even though Idon'

Re: Looking for beta Testors, again

2014-07-31 Thread AudioGames . net Forum — Development room : crashmaster via Audiogames-reflector
Re: Looking for beta Testors, again Hi.ok yeah I just tried  the smelling iin the ally and the tunnels and lagach.interesting things.Oh and I can turn music on and off which is fine.I got the reference to.I am taking a break from gaming today maybe because I have a few other things I need t

Re: Looking for beta Testors, again

2014-07-31 Thread AudioGames . net Forum — Development room : crashmaster via Audiogames-reflector
Re: Looking for beta Testors, again No, I didn't  I just finished the game, with the regula stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=183091#p183091 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: 3 new games I created.

2014-07-31 Thread AudioGames . net Forum — New releases room : mohammad///obid via Audiogames-reflector
Re: 3 new games I created. Thanks for the support man.@roro:so  you're asking me to put a timer for the matches, I already thought about that, I'll add it when I have the full idea.But 90 seconds for a match is really short, I didn't fully understood what you're trying to say here.@in the b

Re: Looking for beta Testors, again

2014-07-31 Thread AudioGames . net Forum — Development room : blindncool via Audiogames-reflector
Re: Looking for beta Testors, again Thank you, crashmaster. I wonder if I can fix that music bug. Did you find the "Ad Verbum" reference? What about smelling in the smelly tunnel and alley? Also, did you try using "lagach"? URL: http://forum.audiogames.net/viewtopic.php?pid=183089#p183089

Re: Otherworld: The Land of Tirn Aill

2014-07-31 Thread AudioGames . net Forum — New releases room : boomstick via Audiogames-reflector
Re: Otherworld: The Land of Tirn Aill Howdy all, Rather than removing/editing my previous post, I'll add another with more notes on playing the game and using the accessible maps here. I'm also going to share the link to the topic with the admin I've been chatting with, so hopefully others

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Spoilerstewie, haha. There are two points of interest on the third floor. One, certainly, is the organ room. Wink wink. URL: http://forum.audiogames.net/viewtopic.php?pid=183087#p183087 _

Re: Important moderation message, please read

2014-07-31 Thread AudioGames . net Forum — Site and forum feedback : tward via Audiogames-reflector
Re: Important moderation message, please read Roro, that's unfortunately just a fact of life. If the pirates don't use the private message system to pirate and crack games they'll find some other way to do it weather it is e-mail, Facebook, Twitter,exchange cracks via Skype, so there is rea

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually kind of like the timing challenge, however about 20 milliseconds extra would be helpful particularly on the longer scrolls. I think the locations are larger to simulate realism, however the gaming central area only has one ga

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually kind of like the timing challenge, however about 20 milliseconds extra would be helpful particularly on the longer scrolls.I'm not sure if this is a bug or not.SPOILERSWHICHISFORSOMEREASONINALLCAPSI've reached the third level

Re: death match project alpha

2014-07-31 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha @BlindJay yes, that is my intent, to span the game across various worlds, ranging from planets to even spaceships besides red warp. That's why i'm implementing a map parcer for users to build and design their own stuff. URL: http://forum.audiogames.net/viewtop

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I'm quite impressed with the demo.  I haven't read all the earlier posts so perhaps someone has mentioned this already.  I think some of the locations are way too big, such as the cafe.  I could understand the size if they end up turnin

Re: iOS text game, A Dark Room, update released

2014-07-31 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: iOS text game, A Dark Room, update released Great news, I look forward to seeing Amir's other  creations particularly sinse I recetly did a hard mode walkthru for the game. Anyone who hasn't tried A dark room should definitely take advantage of this sinse the game is awsome! URL: http:

Re: Muds

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Muds Alteraeon verges on not being a mud and being a full audio rpg with how the soundpack for mushclient is made, but for other muds your looking at other factors such as low spam, travel help etc as people have  said. Accept for alteraeon I personally prefer Vipmud from Gma to Mushcli

Re: Help with adventure at c again.

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Help with adventure at c again. Hello,First, as for your problem on desktop: of all the teleporters that'll teleport you to various places you don't want, there is 1 that teleports you past the steel data. That teleporter is next to location 75. Take that teleporter and you're now past

Re: Adventure At C:

2014-07-31 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Adventure At C: OK Thanks. I just have another problem... Let's say a spike is to the right  of a corrupt sector. I always manage to jump the corrupt sector but ended up landing on the spike, especially the first corrupt sector in the level.Yeah, it'd be cool if he can make a playthroug

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Sure shawn, I'll make one tomorrow, provided I can copy my save file so I don't lose my progress. I like the navigation, but the wall sounds just should really be changed. I'm now at the part where stewie was a bit ago lol. I didn't hav

Re: Adventure At C:

2014-07-31 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Adventure At C: OK Thanks. I just have another problem... Let's say a spike is to the right  of a corrupt sector. I always manage to jump the corrupt sector but ended up landing on the spike, especially the first corrupt sector in the level.Yeah, it'd be cool if he can make a playthroug

Re: 2d platformer 2.6

2014-07-31 Thread AudioGames . net Forum — New releases room : in the bag via Audiogames-reflector
Re: 2d platformer 2.6 Hi Mason, awesome update, but, why did you low the speed of the player's falling? it was better in the previous version, but now, when the fall, like a plastic bag, and not normal human beings, or like wearing a parachute, I suggest you make an update due speed as it w

Re: Muds

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Muds Hello App Con.Well a lot of muds are accessible like alteraeon but also materiamagica and miriani. Alter aeon is the most accessible mud I've ever played since it's made to work very well with screen readers. If you get mushclient which is free and very accessible you should be abl

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I know, that wasn't aimed direcly at you, stewie URL: http://forum.audiogames.net/viewtopic.php?pid=183075#p183075 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi, could someone please make a Audio demo of the game? I currently don't have Internet in order to download it. I would love to hear what it sounds like! That sounds so fun! I will surely be buying it once I get the money! URL: http:/

Re: Muds

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : boomstick via Audiogames-reflector
Re: Muds Hi,To be honest, an accessible mud can mean quite a lot, when you take into consideration how many games are floating about. However, this is what I personally look for, when I'm testing out a new game. First, when you're traveling around the world, how dependent is the player on m

Re: nvda addons dropbox folder

2014-07-31 Thread AudioGames . net Forum — Off-topic room : blindndangerous via Audiogames-reflector
Re: nvda addons dropbox folder NV Speech Player and BTSync addon,s are there but bit che is on the main nvda addons page which is why it is not in this folder.   Read the text file that I put in the root of the directory. URL: http://forum.audiogames.net/viewtopic.php?pid=183071#p183071

Re: iOS text game, A Dark Room, update released

2014-07-31 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector
Re: iOS text game, A Dark Room, update released hi Folks, As of 31 July 2014, this game by Amirali Rajan is free,at least for the next few days.The app is going to be free through Monday in celebration of a prequel and an unrelated game being released soon.https://itunes.apple.com/us/app/a-

Re: nvda addons dropbox folder

2014-07-31 Thread AudioGames . net Forum — Off-topic room : blindndangerous via Audiogames-reflector
Re: nvda addons dropbox folder NV Speech Player are their and so is the BTSync addon, but you're right. The Bit Che one went missing. I'll have to see if I can find it. URL: http://forum.audiogames.net/viewtopic.php?pid=183071#p183071 ___ Aud

Re: sarah 1.2

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector
Re: sarah 1.2 hi.can i please have a list of new changes in the update, new locations, new items and new creatures?and new spells.kamochek. URL: http://forum.audiogames.net/viewtopic.php?pid=183070#p183070 ___ Audiogames-reflector mailing lis

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I don't think footsteps would've cost much to add... but I stand by what I said about wall tones. Shadow line which is a game with lots of walls and turns doesn't have any. What I would really like to see is something like shadow line's

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I don't know about BGT expanding isn't he done with it now? URL: http://forum.audiogames.net/viewtopic.php?pid=183068#p183068 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ah I made it past the area I was on, I missed a teleport pad I thought I had already used. URL: http://forum.audiogames.net/viewtopic.php?pid=183067#p183067 ___ Audiogames-reflector maili

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ambiance and footsteps were both things I wanted to add, but had very limitted funds for my first release. URL: http://forum.audiogames.net/viewtopic.php?pid=183066#p183066 ___ Audiogames

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually like the way the wall tones work. I do agree with adding footsteps though. The wall tones could be togglable, or maybe an option for various sounds to be used in their place. URL: http://forum.audiogames.net/viewtopic.php?pi

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. I've used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua for a variety of purposes. There isn't really one defined programming language used to solve all purposes. I was

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Screen reader support doesn't necessarily have to mean JAWS. I think NVDA would work perfectly well... especially as it's free. And I agree about taking out the wall tones and adding footsteps. URL: http://forum.audiogames.net/viewtopi

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. I've used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua to name most markup, scripting and programming languages from immediate memory. I've used them for a variety of

Re: 3 new games I created.

2014-07-31 Thread AudioGames . net Forum — New releases room : in the bag via Audiogames-reflector
Re: 3 new games I created. Hi mohammad, awesome games, and I saw your topic in the Arabic forum, and they're really awesome, there's only one game I didn't try, the A and Q game. Continue your grate work يا سميي. URL: http://forum.audiogames.net/viewtopic.php?pid=183063#p183063 ___

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. I've used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua to name most markup, scripting and programming languages from immediate memory. I've used them for a variety of

Re: sarah 1.2

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: sarah 1.2 Chris,The magic ring is in the forbidden forest in the quidditch level.But remember the ring was not on Dumbledor's posession until  the next book started, so I gave it a positive energy boost if used. I could put a random function on it so that it might give you more or less

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I completely agree with you sebby URL: http://forum.audiogames.net/viewtopic.php?pid=183060#p183060 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I can see why people would like PureBasic (love the name--pure, as in not like that awful old BBc Basic you might have remembered), just like I can see why people liked Delphi or FreePascal; it's a nicer wrapper to the APIs than most mai

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG It doesn't use speak_wait but it does appear to make decisions based on whether or not speech is active. Correct me if I'm wrong but in order to interface with Jaws, the install_keyhook function would have to be used to prevent Jaws fro

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Oh, mk I haven't gone into the game after the demo. Going to go buy it now actually. URL: http://forum.audiogames.net/viewtopic.php?pid=183058#p183058 ___ Audiogames-reflector mailing lis

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG No this is a stage after that. I'm trying to navigate the maze of teleport pads to find the kid's drunken father. URL: http://forum.audiogames.net/viewtopic.php?pid=183057#p183057 ___ Aud

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG It doesn't use speak_wait but it does appear to make decisions based on whether or not speech is active. Correct me if I'm wrong but in order to interface with Jaws, the install_keyhook function would have to be used to prevent Jaws fro

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I've ran into a stumbling block.spoiler space. againI'm trying to get through Bert's surprisingly large hideout, but at the teleport pad I dont' see a way forward. All them either lead back to the third level or the first area of the hi

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilerstewie, if you head north of the save point then east there's a cafe or soemthing, just head north after you enter it and you'll say something like I am going to go to bed. URL: http://forum.audiogames.net/viewtopic.php?pid=1830

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So I picked this game's demo up about 3 or so hours ago, and while I like it for the most part I found myself spending a good portion of that time walking around rather than learning about the world. I've beaten the demo, and I'll be bu

Re: a new stage for adventure at c: rusty's transformation!

2014-07-31 Thread AudioGames . net Forum — New releases room : in the bag via Audiogames-reflector
Re: a new stage for adventure at c: rusty's transformation! @Chris: he made it so long, it ends at the square 200. URL: http://forum.audiogames.net/viewtopic.php?pid=183052#p183052 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? lololol!lol!I would personally like to know why it is that you believe I used visual, basic. Never have I touched the language, nor has there been any past projects of mine.  As for pithon, I personally wouldn't prefer it, especially bec

Re: Looking for beta Testors, again

2014-07-31 Thread AudioGames . net Forum — Development room : crashmaster via Audiogames-reflector
Re: Looking for beta Testors, again Hi blindncoolBeen meaning to post back for a while but stuff has been piling up my ass this last week I also slacked off a bit.I played arcon to the end and can't wait for more.the final boss is good, and after getting in well it was cool.One thing though

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I personally am a fan of pure basic. Here's what I say. You pick whatever language suits you. Though's who have been following me and my games know I switched from bgt because I found I was rappidly out growing it. In fact if I hadn't sw

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG The game doesn't really use the speak_wait methods, and where it does I often find myself wishing I could just hit enter, for example in the combat screen when your enemy attacks.If your looking for a way to quickly alter the code to us

Muds

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector
Muds Hi allWhat are some accesable muds URL: http://forum.audiogames.net/viewtopic.php?pid=183047#p183047 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG i'm not so shure if the timing for the dragon scrolls must be changed. i mean, you have even a practice option, to hear when you must press alt, it adds to the challenge.i'm having some problems casting sometimes, but, timing to cast a

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : mtg_studios via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi all,This game, is one of the most rediculously awesome games I've ever played. It's so realistic and fun. Good work on this game, Aaron! URL: http://forum.audiogames.net/viewtopic.php?pid=183045#p183045 _

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG It is my understanding (perhaps pkmnmaster could confirm) that adding screen reader support is not really possible at the moment, since such things as detecting when speech has concluded (which paladin definitely does) are not currently

Re: sarah 1.2

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: sarah 1.2 Wait, the ring is in version 1.1?If so, I could never find it.WHere is it? URL: http://forum.audiogames.net/viewtopic.php?pid=183043#p183043 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi,I definitely agree about screen reader support, Sapi can be tricky to configure depending on the voice, where as your screen reader is configured how you'd like it. Besides, if you add screen reader support it should automatically us

Re: Braillemon status update!

2014-07-31 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector
Re: Braillemon status update! as much as it would be more like the original game boy games, I think that would do nothing but make some of the parts too difficult (mt. moon is already hard enough). Also, I have another idea. If you beat the game, there should be the option to put it in "yel

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Awesome job man!.I'm enjoying the game much more tan entombed, the places you can go to, are well represented. buying it next week, not only because i want the full game, also because i think you can add some more sounds to this one, an

Re: nvda addons dropbox folder

2014-07-31 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: nvda addons dropbox folder a couple things are missing: not in the dropbox folder, but btsync, bit che and speech player. URL: http://forum.audiogames.net/viewtopic.php?pid=183039#p183039 ___ Audiogames-reflector mailing list Audiogames-r

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Yeah. Until the screenreader support is hopefully added you will need SAPI to play the game effectively. URL: http://forum.audiogames.net/viewtopic.php?pid=183038#p183038 ___ Audiogames-r

Re: Braillemon status update!

2014-07-31 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: Braillemon status update! Hey Daigonite, I had an idea. What about disabling the coordinates and main exits feature in dark places if we do not use flash?Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=183037#p183037 ___

Re: Free Youtube To MP3 Conferter

2014-07-31 Thread AudioGames . net Forum — Off-topic room : lauren . downie96 via Audiogames-reflector
Re: Free Youtube To MP3 Conferter Hi,Personally, I find pontes media downloader really useful. I've managed to download a lot with it and unlike some online converters, you don't have that annoying "no vidio longer than 20 minutes is able to be converted" notice. Also, as it is made with th

Re: a new stage for adventure at c: rusty's transformation!

2014-07-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: a new stage for adventure at c: rusty's transformation! Hi.I'm stuck on the second area with the huge sector with platforms.How big is this sector? I've gotten to about 120 and then I would die from not jumping right.So, when does the platforming end? URL: http://forum.audiogames.net/v

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi. How do i reinstall sapi 5? I'd need to delete it from my system then put it back. But how do I do that? I need all the dll's and stuff. And how do I beat the human, all I keep doing is pressing enter but nothing seems to happen? Met

Re: 3D-Snake's URL link is not working

2014-07-31 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: 3D-Snake's URL link is not working Hi Tom. Well if you could link to those files it'd help, though of course sinse  I got the links from your old games page   they're still  working in the Db. I've  updated the db homepage entries for  all the  Pb  titles  and Final conflict and Bobby's

Re: death match project alpha

2014-07-31 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha It will only activate when your right next to a structural failure. The first one I think starts at 88, so you need to be at position 87 in order to activate it. @vlad25  rappidly tap enter when the tenticle grabs you and you will throw it off. URL: http://for

Re: Announcing the release of remnant 2.0!

2014-07-31 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Announcing the release of remnant 2.0! I'm enjoying chapter 2 of remnant.fall comes after summer.I can't wait to have the final chapter of remnant. URL: http://forum.audiogames.net/viewtopic.php?pid=183031#p183031 ___ Audiogames-reflector

Re: installing ubuntu without killing windows in the process?

2014-07-31 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: installing ubuntu without killing windows in the process? I personally would recommend just installing in a propper duel boot with the disk. I did that and was successfully able to boot into both ubuntu and windows. I also got a program called grub customizer which allowed you to contro

Re: Important moderation message, please read

2014-07-31 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: Important moderation message, please read Well as I said, it wasn't so much about people exchanging pirated software generaly, as about the forum . Unfortunately sinse according to Sander there  wasn't a software solution  in PumBB it was a case of deciding which was the lesser of evils

Re: Adventure At C:

2014-07-31 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: Adventure At C: When it comes to spikes before a corrupt sector I try and get as close to it as possible without stepping on it and then I jump. While I'm in the air I press my right arrow twice quickly so I can land on the edge of the corrupt sector and prepare myself to jump it and if

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I've finished the demo and will be buying it as well once it fits in the budget. Great job, and I can hardly wait to see what the full game has to offer.Speeder, There's a person to talk to on Wing 2 that will give you a quest which wil

Re: death match project alpha

2014-07-31 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector
Re: death match project alpha Must the jetpack be installed right before you are told to use it?  I installed it when i first found it and shift+J doesn't seem to do anything. URL: http://forum.audiogames.net/viewtopic.php?pid=183026#p183026

Re: Otherworld: The Land of Tirn Aill

2014-07-31 Thread AudioGames . net Forum — New releases room : boomstick via Audiogames-reflector
Re: Otherworld: The Land of Tirn Aill Hi,Noticed yesterday that the game was back up and had a few players logged on. Been slowly trying to figure out an accessible method to moving around outside the cities and haven't had much luck. Here's what I know so far though, so hopefully someone c

Re: back into ce with a few questions

2014-07-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: back into ce with a few questions Hi Mike. For any information on where to get any in game equipment, the cedr is your friend! indeed (find it in the first dropdown), I'm surprised you asked this at all given that you must've used the cedr by now.Regarding exploration kits, yep they com

Re: kor-fx vest who bought it?

2014-07-31 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: kor-fx vest who bought it? Hi,For those not in the know, this is a haptic feedback vest. What sort of feedback this ill have though, is anyone's guess. I don't know if it's vibration based or a bit more realistic.I unfortunately didn't get to back the project, but if it gets manufacture

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG don't know what to dospoilerspace: I beat that human in the first thing, now I am told to explore the wing, so I do, and nothing happens, I can see no way to continue, though I did get the knife...endspoilerspace...though seriously this

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Read the manual. When your close to a wall it will play a tone indicating the direction. When that tone stops playing, you can move in that direction unimpeeded. The tone increases in volume relative to your distance from the wall. URL

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.I'm confused.When I start the game, I don't see anything to do. I can move around the grid with the arrow keys and hit walls but that's about it.What do I do? URL: http://forum.audiogames.net/viewtopic.php?pid=183020#p183020 ___

Re: Yosemite Public Beta Out

2014-07-31 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Yosemite Public Beta Out No, it doesn't expire, it just upgrades using Software Update. After all, Yosemite is free. URL: http://forum.audiogames.net/viewtopic.php?pid=183019#p183019 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: Updated MBP Retina

2014-07-31 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Updated MBP Retina Well, I'm sure such a monster would make a pretty toy, but it's all about power, init? 'Sides, it'll be a cold day in hell before Apple allows that--remember Psystar? URL: http://forum.audiogames.net/viewtopic.php?pid=183018#p183018 __

Re: Updated MBP Retina

2014-07-31 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Updated MBP Retina Well, I'm sure such a monster would make a pretty toy, but it's all about power, init? Sides, it'll be a cold day in hell before Apple allows that--remember Psystar? URL: http://forum.audiogames.net/viewtopic.php?pid=183018#p183018 ___

Re: death match project alpha

2014-07-31 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha I  have turned on the generators but how can I go to the station trap? when i'm on the coordinates 290 0 20 i die? what can I do? URL: http://forum.audiogames.net/viewtopic.php?pid=183017#p183017 ___ Audiogames-r

kor-fx vest who bought it?

2014-07-31 Thread AudioGames . net Forum — Off-topic room : falcon via Audiogames-reflector
kor-fx vest who bought it? Hello,Just one hour before the kickstarter campaign ended, I decided to back this project. It was a lucky one that an early bird cancelled his pledge so I could get an early bird at the end of the campaign. Are there other audiogame forum visitors that also backed

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG You could try reinstalling SAPI 5. URL: http://forum.audiogames.net/viewtopic.php?pid=183015#p183015 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG You could try reinstallin SAPI 5. URL: http://forum.audiogames.net/viewtopic.php?pid=183015#p183015 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I remember liking pure basic when I used it, but I wouldn't pay the $70 price to purchase it. I didn't delve too far into the language itself when I used it. I was unaware it lacked most standard concepts.One thing I liked about pure bas

Re: boat simulator v1.3 released

2014-07-31 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: boat simulator v1.3 released So here's the final answer: Nathan told me that he has more than 21 GB of sound effects so he has the needed material. But don't worry: I won't forget your name if I'll do a project that needs sound designing. URL: http://forum.audiogames.net/viewtopic.php?

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