Re: java and audiogames?
Yes, but only some. Whatever, I am still against Oracle's decision to kill 32-bit support. It's still too early for that.
URL: http://forum.audiogames.net/post/399443/#p399443
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Re: java and audiogames?
Oracle did great mistake when they decided to get rid of 32-bit builds since Java9. There are still lots of people on 32-bit systems. That's also the reason why Java Access Bridge isn't working properly with NVDA in 32-bit JVMs.P.s., I'm using Java currently for And
Re: C# vs Python
There's official support for Python in Visual Studio, I think it was available since VS2015.However, you can't compile Python to .exe with Visual Studio, you need to do it manually with PyInstaller, Py2Exe or CX_Freeze.I'm currently learning C#, which is not a problem for m
Re: Moving away from BGT and learning python
Let me add something:I personally prefere to enclose strings in quotes, unless I have the following situation, for example, if I wanna have a message box that displays the user to click a button. I want the name of that button to be quoted, so I
Re: Moving away from BGT and learning python
You basically use triple quotes or triple ticks when you want to write multiline strings. This does not mean that string needs to be necessarily multiline, but writing single-line strings in tripple quotes makes no sense, although it's not an err
Re: Question about using accessible_output in python.
Yes, Python3 has made some major changes with import statements, so that's why older accessible output doesn't work with Python3. I still have a backup that works for Python3, so I can upload it.
URL: http://forum.audiogames.net/viewtop
Re: Question about using accessible_output in python.
You are probably using version that isn't compatible with Python3. The latest one that can be found on QContinuum can be used with Python3, but unfortunately QContinuum server is down for several days: 502 bad gateway.
URL: http://forum
Re: Moving away from BGT and learning python
Well, honestly. Python's indentation is may be the only thing that may frustrate beginner users. However, Python is a piece of heaven comparing to some other languages where you get frustrated with null pointer exceptions, data conversions, not t
Re: Libaudioverse help
Here's how to do proper initialization with Libaudioverse. At least I do it like that in my initialization code.def main(): with libaudioverse.InitializationManager(): #do some stuff pyglet.clock.schedule_interval(update, 1/120) pyglet.app.run(
Re: Moving away from BGT and learning python
Python is a good choice because it's syntax is even easier than BGT. Everything is an object and everything is dynamic, so it's not required to declare data types.When I've started learning Python, which was somewhere in late 2009., I found a boo
Re: C# vs Java for work. Which is easier and faster to learn?
I wanted to develope my Android app in Kotlin, but my mentor just told me "Use Java". They probably don't wanna switch to a programming language that is still new. If you ask me, I prefere C# over Java, though both of them have t
Re: Blog post: Why does BGT get bashed?
The only problem with BGT is that it's no longer maintained. Networking support and dealing with Dynamic Link Libraries (dlls) requires attention and really needs to be improved. Oh yeah, and that problem where Windows Defender hates BGT and thinks th
Re: c# - Jaws api
In that case I would try to combine Tolk with Microsoft's TTS classes in C#.
URL: http://forum.audiogames.net/viewtopic.php?pid=347181#p347181
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Re: Pointers in C++
I was reading a book for C++ today, and some of the important rules when dealing with pointers are:1. When using new keyword, also always use delete, in case when you no longer need that pointer to prevent memory leaks.2. After using delete, also reset that pointer to nu
Re: Looking for an accessible Python editor
EdSharp is cool enough, the only bad thing is that it may crash at times for no reason. The things that I'd like to see improved are, for example, the ability to open files from Windows explorer context menu, because previously I had to manually c
Re: Looking for an accessible Python editor
I am using Notepad++ (pronounced Notepad Plus Plus) for coding Python. I liked Edsharp before, but it's no longer developed.
URL: http://forum.audiogames.net/viewtopic.php?pid=344236#p344236
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Re: getting nvda speak full sentinces in bgt
Hello,Here is a piece of code that I've wrote for myself when dealing with speech output to make it a little easier. In short, if screen reader is detected, it will be used automatically, otherwise the SAPI will be used. I've made 2 functions, on
Re: How do I implement Text-To-Speech in my game?
Yep, Tolk works fine with Java and Swing Gui, I tried it, however, currently I can't find out how to pack dlls and Tolk library into a single jar file along with my application classes. I do it like this when building from command line:javac
Re: Quests about C and C++
Well, nothing is perfect. That's why most of audiogames found here support Windows only.
URL: http://forum.audiogames.net/viewtopic.php?pid=338904#p338904
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Re: I'm Not Sure What to use to code
I see Kotlin as a future game development language. Although it currently works on JVM, it's native compiler is in works. But for writing games like RPGs or actions I think BGT just works well, I think STW, Redspot or Manamon is a best example of what yo
Re: how to make cutscenes in BGT?
Of course! You just make a function that receives a sound handle as parameter, plays that sound, and then waits for user to press Enter or whatever to scroll to the next line.
URL: http://forum.audiogames.net/viewtopic.php?pid=335553#p335553
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Re: how to make cutscenes in BGT?
The cool thing about making games is that there are so many ways to make something, like cutscenes, maps, battels etc. The developer just has to choose it's best way. I was making a cutscene by writing a function that receives a String parameter for the tex
Re: List of audio games and there programming languages
One of the newest games, The Blind Guide, was written in BGT as well. This just proves that BGT will not die so easily, although it's no longer maintained. Even VB6 is used nowadays which is years and years older than BGT, but it still
Re: Python?
As someone who learned and used Python since 2009, I'll say go for Python3. Many of my Python2 code worked with not much need for convertion. Of course, there are differences, but as a starter you even won't notice them at the beginning.
URL: http://forum.audiogames.net/viewtop
Re: Developing games for ios or android?
People usually recommend learning Java first and then switching to Kotlin. I've learned them both in last few months, but for some people with less programming experience it may require even more time. Nevertheless, have a look at my Kotlin topic on
Re: Developing games for ios or android?
I've recently posted some resources for learning Android in another topic. Hope this helps. However, after you learn Java enough, I would recommend you switching to Kotlin as soon as possible. Not because it's better, but it simplifies many tedious a
Re: android who i can start
My skype id is hrvojekatic. However, I'm not online frequently so either mail me first before contacting me on Skype or try to catch me when I'm online.
URL: http://forum.audiogames.net/viewtopic.php?pid=328935#p328935
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Re: android who i can start
I've started learning Android development few months ago, and I've used the following resources:Codepath (my favorite): https://github.com/codepath/android_guides/wikiAnd this one: http://www.vogella.com/tutorials/android.htmlThere's one more site, androidtutoria
Re: Kotlin, a modern programming language for future game development
I've never used Swift, but may be. But Jetbrains's goal with Kotlin is targeting all platforms, including web and game development, which is cool.
URL: http://forum.audiogames.net/viewtopic.php?pid=328230#p328230
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Re: List of audio games and there programming languages
I'm 100% sure that Q9 and Kringle crash are written in C++ according to interview with Philip. He started with C++ after discontinuing PBGames and Q9 was written before BGT was released. He even said that he was using some code from Q9
List of audio games and there programming languages
Hi all,Since many people keep asking which programming language is best for writing an audio game, I've created a list of popular audio games with their programming languages for which I know in what language they're written. That way, you
Re: Python: Let's discuss the pros and cons
[[wow]]. Scaler seams to me a bit similar to Kotlin which is now officially supported by Google in Android Studio 3. I haven't compared yet those two languages though.
URL: http://forum.audiogames.net/viewtopic.php?pid=324852#p324852
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Re: Python: Let's discuss the pros and cons
Yep. From my experience, learning the language is not a big deal. However, learning how to develope for certain platform or hardware is much harder and requires more time and experience to learn. For example, I've recently learned Java in order to
Re: Python: Let's discuss the pros and cons
Yes I looked at both Pygame and Pyglet. I chose Pyglet, though Pygame is more beginner-friendly.
URL: http://forum.audiogames.net/viewtopic.php?pid=324330#p324330
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Re: Python: Let's discuss the pros and cons
Python is my favorite language, I love it and I'm using it around 5 years in addition to Java which I'm using at work and for developing Android apps. Python's Pros are definitely those mentioned in previous post, plus fast development because you
Re: Python: Let's discuss the pros and cons
Python is my favorite language, I love it and I'm using it around 5 years in addition to Java which I'm using at work and for developing Android apps. Python's Pros are definitely those mentioned in previous post, plus fast development because you
Re: Which Programming Language Should I Pick?
I think that Java could be a good option for developing cross-platform games. First of all, if you know BGT, switching to Java will be much easier because of similar syntax. Second, your game will run on any PC platform with no need to first imp
Re: What language is easy?
Learning multiple languages at the same time, or learning one by one and trying to actually write code in each of them is good idea. That's what I'm doing every time when I want to learn some programming language. Also, you will never, never know if the programmin
Re: What language is easy?
Learning multiple languages at the same time, or learning one by one and trying to actually write code in each of them is good idea. That's what I'm doing every time when I want to learn some programming language. Also, you will never, never know if the programmin
Re: Is it worth it to develop games on BGT?
Yes, although I don't know which libraries have been used for creating sounds and such. Probably DirectX.
URL: http://forum.audiogames.net/viewtopic.php?pid=316669#p316669
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Re: Is it worth it to develop games on BGT?
I am in fact thankfull to BGT, because my experience with it made me easier to switch to Java that I'm learning right now. Why Java? Because I got employed as a software developer in a company, and I wanna switch to Android development. Secondly,
Re: Some Python Questions
There's Python 2 to 3 convert script if you really need to feel the difference. However, once you get enough Python coding experience, you'll be able to transition to Python3 easily.Yep, the bad fact is that many libraries are still incompatible with Python3, and t
Re: python help.
Regarding LibAudioVerse and how hard or easy it is for beginners, you can't make game with 3D sound with no experience in programming at all. You really can't. There's no beginner friendly 3D library. OpenAl for Python as an alternative is even harder to use, as all functio
Re: Let's Build an Audiogame Together in Python
Yes I agree as well. You can't learn to program by just using audio recording. You definitely need code and instructions on a paper to help you out if you get stuck. That's how most of us learned to program.
URL: http://forum.audiogames.net/v
Re: Programming language that accessable for the blind
Well, I just wanna make a comment regarding talking about those differences between scripting and programming languages. Personally, I don't care if it's a scripting or programming language as long as I can get an .exe binary file out o
Re: programming for android if you are blind?
The best way to go for Android development is Android Studio with Java. Android Studio is quite accessible since version 2.2, I've tried it. There's an article which describes how to enable accessibility in Android Studio: https://developer.andr
Re: bgt for android?
Use Corona SDK if you wish to develope mobile games.
URL: http://forum.audiogames.net/viewtopic.php?pid=291467#p291467
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Re: My experiment with packaging and encrypting sounds with Python
Hello,I've updated first post with a new link. Sorry for that.
URL: http://forum.audiogames.net/viewtopic.php?pid=286576#p286576
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Re: My experiment with packaging and encrypting sounds with Python
OK, I'll think about converting my code into python package. But first, I have to reorganize the code to make it better for use and maintenance.
URL: http://forum.audiogames.net/viewtopic.php?pid=282575#p282575
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Re: adding librarys in python
Libaudioverse is distributed as Python wheel package, which means you'll definitely need pip to install it.
URL: http://forum.audiogames.net/viewtopic.php?pid=281852#p281852
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Re: adding librarys in python
There are multiple ways.1. You can download the library and copy it into the same folder wher your python script is located (not recommended).2. You can download the library and copy it into the python/lib/sitepackages subfolder.3. You can install the library i
Re: programming games in C++
You can use Visual Studio 2015 Community Edition. Some people are also using Code Blocks, and some C++ books recommend Dev-C++ IDE, though I don't know how much it is accessible.
URL: http://forum.audiogames.net/viewtopic.php?pid=281183#p281183
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Re: programming games in C++
OK, I agree with that, and that is cool, but there's also a downside which is the fact that in Python one can't mess up things easily like in C/C++. Messing up something in code and having my or someone else's system failure as a result is something that really
Re: programming games in C++
I've noticed that more and more people here are trying to use C or C++. Well, use whatever You want, I don't care, but I wish You a good luck while shooting yourself into a foot. If you don't get what the hell I'm talking about, let me quote C++ creator mr. Bjar
Re: Needing some help with python
Box2D isn't pre-compiled for Python 3.5, and thus you'll need to compile it yourself. It's pre-compiled for Python 2.7 though, and you can get it by saying pip install box2d.
URL: http://forum.audiogames.net/viewtopic.php?pid=280574#p280574
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Re: New Name Audio Sphere.Luna Stories 3d Audio Game Open Source c#
Hi XSense,Some questions.Do you have plans to add support for popular screen readers in Audio Sphere? Current screen readers that can communicate with other apps via control API are comertial such as JAWS, Window-Eyes and S
Re: My experiment with packaging and encrypting sounds with Python
Hello again.So, after posting a topic on libaudioverse mailing list, I was able to get solution which is easy and works perfectly. Now you can use this code to pack and encrypt data files in your Python games, but keep in mi
My experiment with packaging and encrypting sounds with Python
Hello all,Well, in BGT we have the ability to pack and encrypt sounds for security reasons. Well, I wanted to get the same with Python, so for two days I was googleing and playing around with file encryption and decryption in Py
Re: OpenAL HRTF Python Examples
I forgot to say, I'm on 64-bit Windows, but using 32-bit Python.
URL: http://forum.audiogames.net/viewtopic.php?pid=278816#p278816
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Re: Newb Back Needing Help With Handles
Here's how I'm doing this. I'm not sure that it's right way or not, but it works. However, this example is on a 2d grid, so you have to make some changes to make it side scroller. BTW, I'm now searching for some way to make enemies of different types
Re: OpenAL HRTF Python Examples
My computer is 64-bit.
URL: http://forum.audiogames.net/viewtopic.php?pid=278469#p278469
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Re: OpenAL HRTF Python Examples
Well I finally got openal soft working. It's wierd how it works with x64 Windows, but anyway it works now.BTW, what problem you guys actually have with accessible_output2? In fact, what accessible_output2 does have and pyttsx doesn't have is screen reader sup
Re: OpenAL HRTF Python Examples
Well I finally got openal soft working. It's wierd how it works with x64 Windows, but anyway it works now.BTW, what problem you guys actually have with accessible_output2? In fact, what accessible_output2 does have and pyttsx doesn't have is screen reader sup
Re: OpenAL HRTF Python Examples
Well I finally got openal soft working. It's wierd how it works with x64 Windows, but anyway it works now.BTW, what problem you guys actually have with accessible_output2? In fact, what accessible_output2 does have and pyttsx doesn't have is screen reader sup
Re: OpenAL HRTF Python Examples
Well I finally got openal soft working. It's wierd how it works with x64 Windows, but anyway it works now.BTW, what problem you guys actually have with accessible_output2? In fact, what accessible_output2 does have and pyttsx doesn't have is screen reader sup
Re: OpenAL HRTF Python Examples
Well I finally got openal soft working. It's wierd how it works with x64 Windows, but anyway it works now.BTW, what problem you guys actually have with accessible_output2? In fact, what accessible_output2 does have and pyttsx doesn't have is screen reader sup
Re: OpenAL HRTF Python Examples
Well I finally got openal soft working. It's wierd how it works with x64 Windows, but anyway it works now.BTW, what problem you guys actually have with accessible_output2? In fact, what accessible_output2 does have and pyttsx doesn't have is screen reader sup
Re: OpenAL HRTF Python Examples
Well I finally got openal soft working. It's wierd how it works with x64 Windows, but anyway it works now.BTW, what problem you guys actually have with accessible_output2? In fact, what accessible_output2 does have and pyttsx doesn't have is screen reader sup
Re: OpenAL HRTF Python Examples
Well I finally got openal soft working. It's wierd how it works with x64 Windows, but anyway it works now.BTW, what problem you guys actually have with accessible_output2? In fact, what accessible_output2 does have and pyttsx doesn't have is screen reader sup
Re: New Name Audio Sphere.Luna Stories 3d Audio Game Open Source c#
Hello,Moving away from xna was a good idea, because xna runtime doesn't come with Windows and needs to be installed separately, which may be frustrating for novice users. So I support that.I haven't posted any comments befo
Re: sonnis gdc part 2, 15 GB of sounds for free!
I've downloaded via torrent. It worked fast and with no problems.
URL: http://forum.audiogames.net/viewtopic.php?pid=275031#p275031
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Re: Tone indication for walls on a 2d map, my working solution for BGT.
Thanks for this idea. I haven't played too much with vectors in bgt, though they can be useful for sure.
URL: http://forum.audiogames.net/viewtopic.php?pid=274197#p274197
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Tone indication for walls on a 2d map, my working solution for BGT.
Hello,So, I'm working on a game which will probably be rpg or even life simulator with 2d navigation, and since I like the idea of wall tone indication in VGStorm games Paladin and Manamon and probably some other games from
Re: FPS Prototype Source Code Dump
The only thing that I have trouble getting is Box2d. There's no pre-compiled binary for version 2.3.1. And, since I have both Python2 and Python3, I wander with which Python version is this compatible?
URL: http://forum.audiogames.net/viewtopic.php?pid=27
Re: BGT help please.
Also, you must declare variable before you can use it. If you try to use the variable before you declare it's type and define it's values, you will of course get an error.
URL: http://forum.audiogames.net/viewtopic.php?pid=266538#p266538
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Re: Python or PureBasic
My email is hrvojeka...@gmail.com. My Skype is hrvojekatic. though you will need to introduce yourself in the introductory message since I don't accept people who I don't know.
URL: http://forum.audiogames.net/viewtopic.php?pid=263101#p263101
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Re: Python or PureBasic
jonikster wrote:someone has examples sidescroller on PureBasic or python?I'm currently writing side scroller in Python with Pyglet, accessible_output2 and sound_lib. I'll probably post tutorial once I complete enough basic stuff.
URL: http://forum.audiogames.net/vie
Re: Python or PureBasic
Hello,When I decided to dive into programming more seriously, I've chose Python. It has many libraries and you can do a lot with it, including gaming and there are more gaming libraries and more audio libraries you can choose from. Python also has easy to read code,
Re: lets code, we're trying the folder again
You can add me with hrvojeka...@gmail.com.
URL: http://forum.audiogames.net/viewtopic.php?pid=261532#p261532
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Re: Ubuntu Userspace (Bash Preview) on Windows 10
So when I type:apt-get install openjdk-7-jdkI'm getting the following output with errors after answering Yes to install.root@localhost:/mnt/c/Users/Hrvoje# apt-get install openjdk-7-jdkReading package lists... DoneBuilding dependency treeRea
Re: Ubuntu Userspace (Bash Preview) on Windows 10
Yeah I'm not using Linux as primary for the same reason. But I prefer Arch as well. I'm using Linux subsystem on my Windows 10 machine, and it isn't bad. However, for some reason I cannot install Open JDK, even after typing in apt-get update
Re: Cuing sounds in bgt
I've solved this by using timer which holds the length of the sound file. Example:if(sound_timer.elapsed>=my_sound_file.length){sound_timer..restart();my_sound_file.stop();next_sound_file.load("somefile.ogg");next_sound_file.play();}HTH
URL: http://forum.audiogames.
Re: Let's code!
If possible, I'd like to join with email address hrvojeka...@gmail.com. I currently have knowledge with coding in Python and BGT, and I hope I can help somewhat.
URL: http://forum.audiogames.net/viewtopic.php?pid=253892#p253892
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Re: current landscape of audiogame creation tools
Python even doesn't have arrays, but in my opinion they are even not necessary since there are tuples and lists as well as dictionaries. I'm not sure about all the changes in Python 3. I'm still at Python 2.7, and I will stick to it until wx
Re: current landscape of audiogame creation tools
I was asking myself exactly the same questions as you do, and I knew that finding an answer will be hard, since everyone has different opinion. So I simply took a decision to try all mentioned languages above except dotnet. I'm coding in Pyt
Re: chat on some programming languages
I'm currently experimenting in writing games with 3 languages, BGT, PureBasic, and Python. My final choice will of course be the one that will satisfy all my needs. Here are my findings and opinions.BGT: BGT is probably the only one that has all requir
Re: PureTTS4 for PureBasic, is it still available somewhere?
Thanks for uploading, it works now. I'll try to experiment if it works with 64-bit PureBasic as well, since I have installed both 32 and 64-bit versions of PB.
URL: http://forum.audiogames.net/viewtopic.php?pid=249923#p249923
Re: PureTTS4 for PureBasic, is it still available somewhere?
Hello,Yep I found PureTTS4 on purearea.net. But it seams to be incompatible with PB5. It requires StringExtension library which has been changed to just String in later versions, and I can't modify it since it's closed source.Edit
Re: PureTTS4 for PureBasic, is it still available somewhere?
Hello,Yep I found PureTTS4 on purearea.net. But it seams to be incompatible with PB5. It requires StringExtension library which has been changed to just String in later versions, and I can't modify it since it's closed source.
UR
PureTTS4 for PureBasic, is it still available somewhere?
Hello all,I've purchased PureBasic yesterday, hoping that I will use it for developing certain games and apps in the future. So I was Googleing for PureTTS4, but I haven't found any links to download it. Is it still available anywhere
Re: my new bgt class! XPack!
Thank you! It'll be helpfull.
URL: http://forum.audiogames.net/viewtopic.php?pid=249499#p249499
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Re: How to create executables from BGT created games
As far as I know, all BGT games use Inno Setup as an installer.
URL: http://forum.audiogames.net/viewtopic.php?pid=248150#p248150
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Re: how to start out with making a game
I'm still on Python 2.7, and the reason is that wxPython for making GUIs is not yet ported to Python 3.
URL: http://forum.audiogames.net/viewtopic.php?pid=247566#p247566
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Re: BGT sound_pool update_sound_1d giving unexpected results
Hello,Well, I finally got it. The simple wait(5); fixed my problem. I just had to write this before changing enemies direction from left to right and then magic happened. Thanks anyway.
URL: http://forum.audiogames.net/viewtopic.
Re: Where to start?
I've decided to go with BGT for making games, for now.
URL: http://forum.audiogames.net/viewtopic.php?pid=243412#p243412
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Re: How to create pygame menus
I don't know for others, but I'm a proud full-time NVDA user for more than 5 years now and I'm happy about that, but let's stay on topic anyway.
URL: http://forum.audiogames.net/viewtopic.php?pid=243411#p243411
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Re: BGT sound_pool update_sound_1d giving unexpected results
I can'find your Skype name in your audiogames profile, but My Skype is hrvojekatic so you can send me request and I'll accept you when I sign online.
URL: http://forum.audiogames.net/viewtopic.php?pid=243410#p243410
Re: How to create pygame menus
Hi,That was a JAWS problem for ages. You really have to turn it off to play most of games, and implement either SAPI or recorded voice for game prompts.
URL: http://forum.audiogames.net/viewtopic.php?pid=243335#p243335
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Re: BGT sound_pool update_sound_1d giving unexpected results
Yes I did, but it doesn't fix the problem. And when I try to run example in BGT manual for update_sound_1d, the thing works properly, but not in my game for unknown reason to me.
URL: http://forum.audiogames.net/viewtopic.php?pid
sound_pool update_sound_1d giving unexpected results
Hi all,Well, I'm trying not to ask as many questions, and instead I'm trying to experiment and fix bugs on my own as much as possible, but this time I'm stuck so I really have to ask.So, I'm making a game, and I already created a map and
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