Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios

2019-01-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios Is it the kind of predetermined where you have to set the max at initialization, but don't have to have the max at all times? URL: https://forum.audiogames.net/post/408690/#p408690 -- Audiogames-reflector mailing

Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios

2019-01-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios ambro86 wrote:Hi Lemm, thanks for your excellent job. I would ask if with this engine  is possible to add traps in the maps, like holes or ravines, that the player has to jump?I should point out that games without a jump

Re: An accessible graphics maker

2019-01-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: An accessible graphics maker The advantage of plastic over paper is that you can clean it, a useful option when one reads via the same hands with which one does things like ... cooking. URL: https://forum.audiogames.net/post/407891/#p407891 -- Audiogames-reflector mailing list

Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: New fighting game announced, Power Rangers Battle For The Grid I kinda think Fighting Games work better with fewer (5-25) characters, because of the difficulties of making each character bring something unique to the game. This clashes with licensed games for franchises with enormous

Re: New fighting game announced, Power Rangers Battle For The Grid

2019-01-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: New fighting game announced, Power Rangers Battle For The Grid Minemineminemineminemineminemine!Did I ever upload my recordings of Genesis games, including the original Power Rangers fighting game? I want to think not, because I remember getting the name of the Megadrive DBZ game wrong

Re: An accessible graphics maker

2019-01-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: An accessible graphics maker I did something like this for JS circa 2007, but mostly just to simplify drawing scripts, rather than to create images directly. For that, I'd just write a Java program to do it. So this is probably more convenient. URL:

Re: Please tell me more about the nintendo switch

2019-01-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Please tell me more about the nintendo switch Re: brightness, I'm not sure how the settings work these days, but I own a Sega Nomad, a handheld from the 90s that plays Genesis games, and its maximum brightness was a useless blur. It's possible that devices since then have set the

Re: Announcing Kuso no Debōuken, a New Mod for Oh Shit!

2019-01-17 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Announcing Kuso no Debōuken, a New Mod for Oh Shit! @4: That was my first thought, too... then I read Nyanchan's post, and remembered how some regional dialects pronounce ai as e. Think of it as the Japanese equivalent to a Country twang. (DB/Z's Son Goku has a pretty thick accent. It

Re: Why I dropped the PS4 and chose to make a complete switch to the XBox

2018-12-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Why I dropped the PS4 and chose to make a complete switch to the XBox ×@Chris: the blindness organizations you mentioned are based in the US, Canada, etc, while Soni and Nintendo are based in Japan. The international reach of these organizations is pretty limited. And, being based in

Re: Reflecting on gaming in general

2018-12-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Reflecting on gaming in general   Do we want movies and games to be one and the same or should we let movies be movies and games be fun?YES THIS!Who decided that games need to be politically relevant high literature, costing millions to produce? At some point, we need to lose the word

Re: Reflecting on gaming in general

2018-12-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Reflecting on gaming in general   Do we want movies and games to be one and the same or should we let movies be movies and games be fun?YES THIS!Who decided that games need to be politically relevant high literature, costing millions to produce? At some point, we need to lose the word

Re: Super mario brothers by dragonslayer games, anyone play it?

2018-12-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Super mario brothers by dragonslayer games, anyone play it? @2: I think you can turn down the BGM volume by adjusting your system's midi volume. This has seemed inconsistent across different Windows versions, though, so not sure. I'd try opening one of the midis in the music folder in

Gamer Personality clusters

2018-12-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Gamer Personality clusters If you haven't heard of the Bartle typology—which I somehow hadn't until quite recently—it's a model for classifying players based on what they primarily focus on getting from a game. [An article from 2011 on the subject]Keeping in mind that categorizing people

Re: Sonus Audio Game Console

2018-12-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sonus Audio Game Console @5: that's part of the reason the development environment was released before the console itself. URL: http://forum.audiogames.net/post/398578/#p398578 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I Suck at BK3 and I Need Help

2018-12-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I Suck at BK3 and I Need Help Re: 11-3, if Carla does get too close to me near a platform, and the enemies are too few to expect her to wait while I speed past the bombs, I'll usually wait for her to move on, then try to speed past her once she's out of the blast zone. URL:

Re: I Suck at BK3 and I Need Help

2018-12-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I Suck at BK3 and I Need Help 11-3 is a lot easier than it seems, once you figure out what triggers the bombs. But, yeah, it does get harder.(You know, other than 16-4, I never had much trouble keeping Carla alive, other than 11-3 before I figured it out. Ex, for most of 12, 15, and

Re: GoldGun, the adventure of a blind policeman

2018-12-01 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: GoldGun, the adventure of a blind policeman The Episodic structure is more common in Indie games, these days; see FNAF, Bendy and the Ink Machine, almost certainly others I've heard of and forgotten. Small studios seem to be using this model lately to get around the problems with a

Re: I Suck at BK3 and I Need Help

2018-11-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I Suck at BK3 and I Need Help The only thing that comes to mind that could make looking around in BK3 easier is being able to scan a whole column at once. That'd save loads of time.This discussion reminds me why it's so hard to get this right: I can't tell "it's too hard" apart from

Re: What would you play?

2018-11-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: What would you play? If I get to use the save file my cousin was using last time he played it, I'd probably say Kingdom Hearts, or _maybe_ Threads of Fate. KH was at the point where one of the last worlds was open, but most of the others were still availible, and their was still lots

Re: How did you find audiogames?

2018-11-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: How did you find audiogames? My braillist gave me Winboard for JFW and the demo of Accessible Starfight circa 2001, and that was it until I somehow came across Brian Smart's article on the use of the mouse in audio games (or lack thereof), in either late 2007 or early 2008. I don't

Re: the Worst Audiogames ever?

2018-11-24 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: the Worst Audiogames ever? zenothrax wrote:I still wish Need for Weed was a game. I would pay 50 bucks for it, if it was really well done. So what you're saying is, you have a need for a Need for Weed? URL: http://forum.audiogames.net/post/394914/#p394914 -- Audiogames-reflector

Re: Rastley, the sandbox of audiogames

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Rastley, the sandbox of audiogames It was a popular meme a few years back: someone would try to get someone to click a link, but it was just "Never Gonna Give You Up". It's called Rickrolling. It's like how everyone's about to lose The Game, except 6-8 years late.Also, what's with all

Re: Rastley, the sandbox of audiogames

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Rastley, the sandbox of audiogames It was a popular meme a few years back: someone would try to get someone to click a link, but it was just "Never Gonna Give You Up". It's called Rickrolling. It's like how everyone's about to lose The Game, except 6-8 years late. URL:

Re: an interesting article about accessibility in virtual reality

2018-11-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: an interesting article about accessibility in virtual reality Installers have been known to offer to download optional components during the process. I've been thinking about that sort of thing as relates to, for example, voiced language packs, that would be too big to want to download

Re: are side scrollers being scrolled off to the side now/

2018-11-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: are side scrollers being scrolled off to the side now/ Re: Cameras... can't we do that in real life, with touch, canes, and ... basically touch and canes?I've considered the idea of having a game mode where one's reach with the cursor is based on how far one could believably reach with

Re: an interesting article about accessibility in virtual reality

2018-11-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: an interesting article about accessibility in virtual reality Haptics, conflabit! Aereal, Ultrahaptics, Novint, a Wiimote stuck to an overhead cable that is stuck to a Delta-like system, magnets, clever manipulation of airpressure, flat surfaces with electrically-generated textures...

Re: are side scrollers being scrolled off to the side now/

2018-11-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: are side scrollers being scrolled off to the side now/ When I included acceleration and deceleration in games, people were confused and reported them as bugs. URL: http://forum.audiogames.net/post/393966/#p393966 -- Audiogames-reflector mailing list

Re: are side scrollers being scrolled off to the side now/

2018-11-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: are side scrollers being scrolled off to the side now/ BK2 and 3, and sorta-kinda-a little Tomb Hunter, and I think AAC might count, are really the closest audio side-scrollers have come to remotely comparable to their mainstream counterparts. We are nowhere near saturation with this

Re: audiogames, why they were good and now not good

2018-11-07 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogames, why they were good and now not good Most pygame windows seem to want to be 400x300, and I do not know why. I think most screens that aren't on phones or the smallest tablets can handle 800×600. If you just set it to be a full screen window, then you might have issues, and

Re: I believe the time is right

2018-11-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I believe the time is right Level-headed: spending so much time playing games that the levels are constantly replaying in one's head. URL: http://forum.audiogames.net/post/391258/#p391258 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: for those interested in a gaming service, read on

2018-11-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: for those interested in a gaming service, read on I could beat levels 1 and 3 in games like Sonic 2 and The Lion King, but level 2 in both were awful, even for sighted players. My dad could handle them like a pro. So I would play what I could, he'd run up the moving boxes faster than

Re: for those interested in a gaming service, read on

2018-11-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: for those interested in a gaming service, read on I could beat levels 1 and 3 in games like Sonic 2 and The Lion King, but level 2 in both were awful, even for sighted players. My dad could handle them like a pro. So I would play what I could, he'd run up the moving boxes faster than

Re: audiogames, why they were good and now not good

2018-10-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogames, why they were good and now not good AHC was made by a team, fwiw.If someone wants to make a studio and have a bunch of devs in one place, that might help a bucket. But then we come back to money. URL: http://forum.audiogames.net/post/389920/#p389920 --

Re: audiogames, why they were good and now not good

2018-10-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogames, why they were good and now not good At 110: think about it in context. URL: http://forum.audiogames.net/post/389816/#p389816 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: audiogames, why they were good and now not good

2018-06-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogames, why they were good and now not good Rereading, it occurs to me that I really do not understand Jacek's points. Usually, when Jacek shows up in a thread, it's something I look forward to reading, and at first, in this one, it sounded like points I could either agree with, or

Re: Why most kids prefer and care about online games? A topic to discuss

2018-04-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Why most kids prefer and care about online games? A topic to discuss Online games are potato chips. They're engineered to keep you wanting more, but in terms of social nutrition, they make you feel like you're consuming something satisfying but they just make you hungrier. ... I

Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Any new happenings, unique games to play? If I could upvote post 19 twice, I would. I heard about a website, originally for recruiting voice actors, which recently expanded to other roles, like writer/animator/etc. I think it might have been Casting Call Club, but I'm not entirely

Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Any new happenings, unique games to play? Most everyone who can is busy with better things, so we're left primarily with those who can't. There are exceptions, but they are just that.I don't think BGT has much, if anything to do with it, since the same would apply without it: everyone

Re: Opinions on what makes an audio game engaging

2018-03-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Opinions on what makes an audio game engaging I think this makes 3 action platformers I've released with more attention to realistic movement, and 3 which no one has been able to understand, and I cannot figure out why it keeps turning out this way. (The next time I hear "I don't know

Re: Opinions on what makes an audio game engaging

2018-03-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Opinions on what makes an audio game engaging @11: Amen, Brother Dark. ... That sounds like the title of a novel. URL: http://forum.audiogames.net/viewtopic.php?pid=357167#p357167 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano daiboukenn topic

2018-03-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano daiboukenn topic The password is on the paper, encoded using a Caesar Cypher. URL: http://forum.audiogames.net/viewtopic.php?pid=357165#p357165 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Opinions on The Gate It'd take at least 30 sells to come close to breaking even on the cheaper-developed VGStorm titles, given their prices, assuming I didn't misplace a 0 somewhere. In a bigger market, where 1000 sales could be relied upon, that'd be an excuse to put more resources

Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Opinions on The Gate It'd take at least 30 sells to come close to breaking even on the cheaper-developed VGStorm titles, given their prices, assuming I didn't misplace a 0 somewhere. In a bigger market, where 1000 sales could be relied upon, that'd be an excuse to put more resources

Re: Question Regarding BK1

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question Regarding BK1 It should. I'm not sure what the speech settings default to. I can check how the menus are arranged to find that setting, if that'd help? URL: http://forum.audiogames.net/viewtopic.php?pid=356590#p356590 ___

Re: Question Regarding BK1

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question Regarding BK1 The main menu:LoadNewCheck for updatesChange settingsQuitIn settings, press down twice, and enter for speech.The speech menu:ClipboardPC-TalkerAuto-detectNVDASAPI5The last item in the settings menu is to save settings. URL:

Re: Question Regarding BK1

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question Regarding BK1 BK2 had a version with English menus. I think it might have been merged with the main version. Try pressing e at the logo; if it fades to the main menu, it should have put the menus in English. URL: http://forum.audiogames.net/viewtopic.php?pid=356540#p356540

Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Opinions on The Gate It'd take at least 30 sells to come close to breaking even on the cheaper-developed VGStorm titles, given their prices, assuming I didn't misplace a 0 somewhere. In a bigger market, where 1000 sales could be relied upon, that'd be an excuse to put more resources

Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Opinions on The Gate It feels pretty innovative to me, but I never played Super Liam. $30 worth of innovative, not so much, but it's pretty distinct from Battle Zone, BK2/3, Q9, and AAC, FWICT. URL: http://forum.audiogames.net/viewtopic.php?pid=356120#p356120

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Opinions on The Gate PsychoStrike was released first, but AFAIK we know little to nothing about the development process, and PsychoStrike could have been a quick collaboration using what Aaron was already working on for The Gate to save time, or something of that nature. URL:

Re: Opinions on The Gate

2018-03-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Opinions on The Gate The ease of dying makes it feel like an old-school arcade or NES game, IMO. Granted, I've only played on easy so far, and have yet to spare the patience necessary to beat the final boss. But that's basically how a lot of old-school games that I wanted to

Re: wondering about bk3 saves? and a few questions about the game?

2018-03-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: wondering about bk3 saves? and a few questions about the game? Speed drinks. That does nothing for the part where you're waiting for them to all get inside, but if the secret item shows up on your first playthrough, that's a great time to go get it. Also, be ready for a fight

Re: anyone know what's up with JGT?

2018-02-25 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: anyone know what's up with JGT? Could be a problem with Ian's server? URL: http://forum.audiogames.net/viewtopic.php?pid=353789#p353789 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What are PC Games and optical character recognition options?

2018-02-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: What are PC Games and optical character recognition options? I used Microsoft's Seeing AI when the sound stopped working on my laptop, if they have an iPhone. I used the short text channel and held the phone at the edge of the laptop nearest me, took a bit of searching to get the

Re: What do you thing about Bokura No Daiboukenn games story?

2018-02-19 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: What do you thing about Bokura No Daiboukenn games story? I like the voice the way it is.It feels kinda weird that SPOILERS... It feels kinda weird that the bosses-turned-allies are almost useless after turning, other than Yamijin and Carla. Like, it's a curious that, when things got

Re: Question Regarding BK1

2018-02-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question Regarding BK1 There's a somewhat confusing puzzle you must complete. IIRC, you're at the part where you have to uncover the next area by walking in a certain pattern in the area northeast of the city. I don't remember how you're meant to find the steps to take. URL:

Re: Developers learning from one another to bring the best of the best in

2018-02-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Developers learning from one another to bring the best of the best in Translations for Jaws can be accomplished through dictionary files. I think people have done this for translating Swamp into languages that use characters past u+0256. URL:

Re: anyone tried any vr experiences?

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: anyone tried any vr experiences? I mean, there use to be this place at Downtown Disney in Florida, called Disney Quest. (It's been replaced with something NBA related, AFAIK.) It was more or less a 5-story arcade, with what simulators they could fit in. One of these involved a

Re: Developers learning from one another to bring the best of the best in

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Developers learning from one another to bring the best of the best in I'm not sure I even understand how people do this "collaboration" thing. But clearly it's just me Orrr, it could be the whole internet thing. Being able to work together in person would almost certainly help.

Re: anyone tried any vr experiences?

2018-02-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: anyone tried any vr experiences? I never did get an idea of how many people own one of Aprone's See Munkeys. URL: http://forum.audiogames.net/viewtopic.php?pid=351049#p351049 ___ Audiogames-reflector mailing list

Re: swamp campaigns?

2018-02-03 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp campaigns? I think some at this page are still up. Anything that's just a text file, rather than a zip, needs to be copy/pasted into a new file on your computer, because my webhost alters the linebreaks, for Murdock only knows why. URL:

Re: audio life

2018-01-24 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: audio life Weirdly enough, I think accessible Second Life might be easier than accessible Dwarf Fortress, since SL is sort of like Minecraft light, where you have your physics and building and the players do the rest, while DF has all of that plus the wonderful AI of the dwarves,

Re: audio life

2018-01-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: audio life Weirdly enough, I think accessible Second Life might be easier than accessible Dwarf Fortress, since SL is sort of like Minecraft light, where you have your physics and building and the players do the rest, while DF has all of that plus the wonderful AI of the dwarves,

Re: Audio Game Survey

2018-01-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Audio Game Survey "i assumed that the 4 options on the visual acuity question were in order from least to most vision, and that a yest/no question would be based on some threshold used for, like, government definitions or something. URL:

Re: audio life

2018-01-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: audio life We are too few and too poor, in more ways than one. Before we can make better games, we need to make better everything else. URL: http://forum.audiogames.net/viewtopic.php?pid=349078#p349078 ___ Audiogames-reflector mailing

Re: Second Life and Radegast

2018-01-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Second Life and Radegast Trenton Goldshark wrote:Of course it can't be called Second Life, as SL is trade-marked."Audio Life"? URL: http://forum.audiogames.net/viewtopic.php?pid=348553#p348553 ___ Audiogames-reflector mailing list

Re: Is it time for a new paint job?

2018-01-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Is it time for a new paint job? Yeah, BK3 is still the bar for the average dev, IMO. That I've been aiming for that since 2005 and still can't get there informs my pessimism a bit of a bit.Balancing optimism vs realism is hard. Low expectations are horrible, and ought to be fought at

Re: Audio games that are clones of video games.

2018-01-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Audio games that are clones of video games. Depends heavily on how strict the term "clone" is being defined. In the strictest sense, Mario and Manamon are pretty clony. In a looser sense...' I guess some of the FPSes might be considered clones of existing games? Oh, and Shades of Doom

Re: Super Mario Bros Audio Edition help

2018-01-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Super Mario Bros Audio Edition help I'm surprised no one has asked this before, since they feel kinda OP to me, too. Their hammers have an arc that limits their range. I don't remember what it is exactly—maybe 2 or 3 blocks? That goes for height as well: the hammers fall all the way to

Re: Is it time for a new paint job?

2018-01-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Is it time for a new paint job? It's a clone in the sense that every turn-based RPG is a clone of Final Fantasy, I guess. URL: http://forum.audiogames.net/viewtopic.php?pid=347448#p347448 ___ Audiogames-reflector mailing list

Re: Is it time for a new paint job?

2018-01-12 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Is it time for a new paint job? Note: probably deleting this later, because reasons.Reality's a Grench, so to speak. 100 years ago, we were just starting to change the millennia-old status quo that everyone was either a farmer, craftsman, ruler, or fighter. I suppose there were always

Re: Is it time for a new paint job?

2018-01-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Is it time for a new paint job? cae_jones wrote:It's 2018, FCOL. 20 years ago, I was still playing Sega Genesis (I asked for an N64 at one point but got a Sega Nomad instead). I still come back to some of those games, in spite of how ridiculously more difficult they are to follow now,

Re: Is it time for a new paint job?

2018-01-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Is it time for a new paint job? AHC was made by a team with professional skills over the course of around 5 years. Most Audio games are 1 or 2 people. They raised a budget, even if a small one. Like, this thread seems to keep coming back to "Audio Game developers need to step up their

Re: Is it time for a new paint job?

2018-01-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Is it time for a new paint job? What AHC had going for it that most audiogames lack? Pros with stable pro-lives, pro-level experience, a team with specific tasks, lots of meticulous planning and care (it was better than anything I've ever done in 2014, and that was before the pro-class

Re: Female blind gamers

2018-01-09 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Female blind gamers I suddenly feel like singing a song about bubbles. Huh. What could that possibly have to do with this thread? Must be ADHD or something.Also: sweet mercy can we please not resurrect the fire-breathing reproductively viable worker ants? Pleeease? (&)Anyway, gonna

Re: I want a Cat Sim!

2018-01-07 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: I want a Cat Sim! "Kitty" "Cat" and that "Ããñ" noise so popular in the Southern US and French can go pretty far, ne? "AINT! Mal Chat! Te jets de lá!"This would be hard to do without actual 3d, because cats live in 3 dimensions more than most of us. I want it anyway. URL:

Re: bokurano daibouken 1 help

2018-01-07 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: bokurano daibouken 1 help That's the place with the step-pattern-thing, right? I don't remember how to figure that out. It was certainly different, as puzzles go. URL: http://forum.audiogames.net/viewtopic.php?pid=346403#p346403 ___

Re: Female blind gamers

2018-01-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Female blind gamers Oh, the cat sim was only half joking. I wasn't thinking about gender when it first came to mind, so much as "I'm going to jump from that tree onto that roof and no one will stop me!" Then this topic came up and I remembered all those toy companies who taunted me

Re: Female blind gamers

2018-01-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Female blind gamers Oh, cool, Safari crashed and reloaded while I was typing, and took my reply with it. Eh, I'm sure it wasn't worth keeping. -_-Anyway, I can't help but notice that the types of games that our female members ask for are rare, when they are available at all. Perhaps

Re: Female blind gamers

2018-01-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Female blind gamers Ian does game accessibility media stuff, so seems totes legit, IMO. URL: http://forum.audiogames.net/viewtopic.php?pid=345902#p345902 ___ Audiogames-reflector mailing list

Re: Psico Strike

2017-12-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Psico Strike It's using the typical sidescroller standards for in-game controls, most else is in menus. There are a lot of information keys in the menus, though, as shortcuts. I would just press random letters to see what happens, tbh, but time does matter in menus, so you might want

Re: Closest Thing to World of Warcraft for Totally Blind Players

2017-12-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Closest Thing to World of Warcraft for Totally Blind Players Just like World of Warcraft URL: http://forum.audiogames.net/viewtopic.php?pid=343192#p343192 ___ Audiogames-reflector mailing list

Re: the gate help

2017-12-06 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: the gate help I forget which browser has incognitos mode, but if you have it, maybe try that?Otherwise, maybe a proxy? I haven't heard much about those in a long while, so maybe that's a bad idea for reasons unknown. URL: http://forum.audiogames.net/viewtopic.php?pid=341214#p341214

Re: Your Dream Mud, Be As Detailed As You Want

2017-11-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Your Dream Mud, Be As Detailed As You Want I suppose I should be more specific. Like real life, only better, if you lean toward the Neutral Good square in the DnD alignment tic-tac-toe board. Hell Moo is Chaotic Neutral at best. Which is not to say you couldn't play whatever alignment

Re: Your Dream Mud, Be As Detailed As You Want

2017-11-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Your Dream Mud, Be As Detailed As You Want Like real life, but text. Except, you know, with the crappy parts of real life reduced and the better parts enhenhanced. What the crappy parts and better parts are would be the main reason it won't ever happen, I'm sure. URL:

Re: let's define the word clone

2017-11-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: let's define the word clone There's a fuzzy boundary between "this is in the same genre" and "This is a clone". I'd say Manamon is closer to a Pokemon clone than most of the FPSs are clones of anything, barring like 2 examples that should go unnamed because we'll never get Martian

Re: The history of audiogames

2017-11-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The history of audiogames Harry Potter stand-alone games and audio: First and foremost are the wands, which are clearly audio first, with the lights included for the benefit of the sighted. These have 3 small buttons for napigating menus, a round "send" button mostly for competitive

Re: The history of audiogames

2017-11-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The history of audiogames I never had a Simon proper, but I do have a Simon Jr. However, that had a grid of lights that could flash, and multiple games to take advantage of that (I think it had a Pong-esque game, even, where the lights lit up to make it look like a ball was bouncing

Re: Any playable games on the switch?

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Any playable games on the switch? @shotgunshell: I don't remember exactly, but I seem to remember one of them sounding like a more polite version of that. I think he also got the "too much cost for too little benefit" argument, and something about not wanting to be seen as "an

Re: Any playable games on the switch?

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Any playable games on the switch? @shotgunshell: I don't remember exactly, but I seem to remember one of them sounding like a more polite version of that. I think he also got the "too much cost for too little benefit" argument, and something about not wanting to be seen as "an

Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Redspot: The destruction of UKA and the rise of hypocrisy @blademan: balance. You call it a strategy FPS, so I'd expect strategy to have a fighting chance against players who spend all weekend building up their stats and equipment. Obviously, you'd want to reward time and effort, so

Re: Bokurano Daibouken II

2017-10-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken II You need the sky spear (or sky lance, I forget which it's called). You can buy it in one of the shops. I think it's the stage 9 shop, but I'd have to check to be sure.This weapon stabs directly upward, so you need to stand directly below the UFO to hit it. This

Re: Any playable games on the switch?

2017-10-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Any playable games on the switch? o help. Has anybody even tried contacting them? Maybe they have and they actually don't care at all about accessibility, but if nobody's contacted them, well, there never gonna know ebout it to implament it then are they?I believe I remember Dark

Re: Games for Halloween.

2017-10-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Games for Halloween. The Gate?I've been trying to Petit Planet up a small Halloween game since 2012 I guess there's half a week left this year...? URL: http://forum.audiogames.net/viewtopic.php?pid=335236#p335236 ___

Re: A curious bug in redspot or bgt

2017-10-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A curious bug in redspot or bgt Just to be sure, did you try alt-tabbing away from the window and back, in case it's a focus-related issue? URL: http://forum.audiogames.net/viewtopic.php?pid=334892#p334892 ___ Audiogames-reflector

Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The Future and past of audio games Canes work so well on mountains that sighted people use them. Ok, so I think trecking poles are for balance, and maybe to try and clear light brush or leaves etc. (You know, so the snake jumps out before you step on it, instead of when you're in

Re: Fake speed hack ditection in STW

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Fake speed hack ditection in STW The age comments are unnecessary and out of line. It's like "Man, that guy's annoying. Let's make fun of his stupid face!" If you can't make your point without devolving to insulting someone because of their age, I don't think the age is the problem.

Re: audiogame jam 2.

2017-10-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogame jam 2. If you look at their pages on gamejolt, there are descriptions there, for what it's worth. URL: http://forum.audiogames.net/viewtopic.php?pid=333733#p333733 ___ Audiogames-reflector mailing list

Re: The Future and past of audio games

2017-10-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The Future and past of audio games Compare a computer with a itxbox360's GPU but a sound blaster chip from Windows 3.1, with a Sound Max Digital Audio card but an 8600 for graphics processing. Once the brain has spent enough time allocating neural realestate to a specific task, it

Re: New sonification software for increased accessibility

2017-10-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: New sonification software for increased accessibility The game has to decide what to highlight/display/etc, so it's not undetectable. But this would be a bit complicated, since it's not unlikely that the selected item is internally identified with an int. So determining which item,

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: The Future and past of audio games I want to clarify about the whole "stuck in the 1990s" thing. Audio Games are barely relatable to 1990s games. Side-scrollers don't inherently suck. It's just that there are like 2 in Audio which are worth considering comparing to mainstream

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