Re: The blind swordsman help

2021-01-17 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: The blind swordsman help I sympathize with your frustration. I was never able to complete the game as a result. Those fireballs are way too fast to avoid. URL: https://forum.audiogames.net/post/607593/#p607593 -- Audiogames-reflector mailing list

Re: undead-assault is back!

2020-03-21 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: undead-assault is back! simba wrote:Hi.At Kianoosh urm, are you just fooling around right now or did you seriously just say that Spain is located near the US?Spain is in the south western part of europe, sharing a border with france.oh dear.Greetings Moritz.I think he confused Spain

Re: undead-assault is back!

2020-03-18 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: undead-assault is back! flameAlchemist wrote:take a dropbox link https://www.dropbox.com/s/d42tszzxx3cad … t.zip?dl=1I got it from a TeamTalk server, so I'm all set. URL: https://forum.audiogames.net/post/510043/#p510043 -- Audiogames-reflector mailing list

Re: undead-assault is back!

2020-03-18 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: undead-assault is back! No, his site appears to be down. URL: https://forum.audiogames.net/post/510028/#p510028 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: undead-assault is back!

2020-03-18 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: undead-assault is back! Hi,I can't seem to go to the undead assault website; I keep getting a loading error, saying that the page is unavailable. URL: https://forum.audiogames.net/post/510025/#p510025 -- Audiogames-reflector mailing list

Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Bloodbath, last minute suggestions I'm hoping that this game does add some sort of decent defense system; all the other FPS games had some form of dodging, others had no way of avoiding attacks, other than jumping. Players should be able to roll, duck, jump, infantry crawl, and parry

Re: I'm noticing a Pattern for Audio FPSs

2019-09-20 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs The thing is, it's difficult to gauge the popularity of games with multiple server support because you cannot possibly count the amount of players who are actively playing on private servers; just because you cannot count them doesn't mean that

Re: Any Soul Calibour II players out there?

2019-06-03 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Any Soul Calibour II players out there? The other thing you can try is simply selecting a character and hearing the battle cry they make in order to identify them; each character has a distinct cry, so this method should help you. URL: https://forum.audiogames.net/post/438469/#p438469

Re: Road to Rage Revived! hostname leibylucw.com port 6789

2019-06-01 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Road to Rage Revived! hostname leibylucw.com port 6789 No, and  I'm glad it isn't. It's gone for good. URL: https://forum.audiogames.net/post/438062/#p438062 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: redspot, a complete guide on how to destroy an audiogame. The other thing is that he expects us to figure out where all the maps are, just by exploring. There are no hints, other than the store hint and there are no in-game maps. Imagine a map that has 2,000 tiles on the x axis and

Re: Gaming Through New Eyes short documentary

2017-05-25 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Gaming Through New Eyes short documentary That sounds like an interesting documentary. I just don't like Kotaku very much. URL: http://forum.audiogames.net/viewtopic.php?pid=312582#p312582 ___ Audiogames-reflector mailing list

Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Redspot players... question for you I'm not sure why I have to keep repeating this point, but RTR's server hosting is not a good argument against hosting your own servers. Ghorthalon should've allowed people to search for and connect to active servers, instead of updating a static

Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Redspot players... question for you Hi Sam,I think making the game paid will definitely cut down on the spam and cheaters, as well as enhance the overall quality of the game. I would like to see new sounds, maps, game modes, etc. This is actually a pretty good idea. As you mentioned

Re: Beyond the Bullet (for those who want to play)

2016-06-02 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Beyond the Bullet (for those who want to play) Here's what I think about these UltraPower clones, they are terrible because even the original concept was terrible in the first place. If you want to release a game based on the source code of another, at the very least make it look like

Re: Undead Assault: Concept Demo release on February 22nd

2016-03-19 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd burak wrote:Hello,I have found a wrong information in the tutorial. It says that the firesale spawns boxes on 0 50, 0 100, etc. But it actually spawns boxes at 50 0, 100 0, etc. Can you please fix that misinformation?I have noticed

Re: Undead Assault: Concept Demo release on February 22nd

2016-03-07 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd synchronfreak wrote:suggestion: I think it is more fps like to fire with the control key.Really? The control key? It doesn't matter which key is used to be frank. I wasn't aware that FPS means that certain keys are expected to be

Re: Some ideas for my BTB.

2016-03-01 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Some ideas for my BTB. severestormsteve1 wrote:Would I pay for it?1. If I knew what it was.2. If it was free for at least a month first, probably 3 though.3. If the administration acted like leaders.All aforementioned points are well taken. They will ultimately decide whether or not

Re: Some ideas for my BTB.

2016-03-01 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Some ideas for my BTB. connor142 wrote:so if we haven't seen the game, maybe upload a version for us to try and see how much is cloned code and how much is totally changed or self written code, so we can decide weather its worth paying for or not?I think that is a good idea,

Re: Undead Assault: Concept Demo release on February 22nd

2016-02-29 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd bucklee12 wrote:hi,the game is Great, in the later phases, i may consider a donation, who knows. but i would have any question, or whatever. how do people know, if the zombie is behind, or before you? because i think, the bleeping

Re: Undead Assault: Concept Demo release on February 22nd

2016-02-29 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd HI guys,So I got a record of 189 killed zombies and made a total of 65,760 points. I'm really enjoying this game so far. When it is complete, it will be far better than Swamp, if it isn't already. URL:

Re: Some ideas for my BTB.

2016-02-27 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Some ideas for my BTB. That is correct. URL: http://forum.audiogames.net/viewtopic.php?pid=251846#p251846 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Some ideas for my BTB.

2016-02-27 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Some ideas for my BTB. I don't think it's the code that matters, it's the look and feel of the game itself. Connor seems to be confusing these two ideas. URL: http://forum.audiogames.net/viewtopic.php?pid=251834#p251834 ___

Re: Some ideas for my BTB.

2016-02-27 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Some ideas for my BTB. I don't think it's the code that matters, it's the look and feel of the game itself. He's confusing these two ideas. URL: http://forum.audiogames.net/viewtopic.php?pid=251834#p251834 ___ Audiogames-reflector

Re: Some ideas for my BTB.

2016-02-27 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Some ideas for my BTB. I would like to know whether or not this is a side scroller; if so, it should be different from UltraPower indeed. If not, then a 2d system would be even better. In that case, you could make it somewhat like RTR, or STW. A rotation system would help us aim at

Re: Some ideas for my BTB.

2016-02-27 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Some ideas for my BTB. connor142 wrote:it would actually matter to me. If I notice that I'm playing a sooped up version of ultrapower, I'm not gonna want to play it.Actually, you haven't seen the game yet, so it's difficult for you to assume what it will look like at this point. URL:

Re: Rode to rage map exchange.

2016-02-19 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Rode to rage map exchange. Hi Defender,I had this idea in mind. There are many videos on YouTube and  other sites regarding the Syrian and Iraqi civil wars. You could extract sounds from them as ambiances and create new, interesting maps. I would have to play around with YouTube mp3

Re: SBP now accepting preorders for online mode

2015-12-13 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: SBP now accepting preorders for online mode Hi Mason,Just curious, were you planning to transition from Ultrapower to Scrolling Battles Pro online mode? It's remarkable how fast this seems to have been developed, unless I got the wrong idea. I know the amount of complaints many players

Re: SBP now accepting preorders for online mode

2015-12-13 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: SBP now accepting preorders for online mode That's good news, considering I myself was getting quite tired of UP. The way the game worked from the bottom up just didn't work for me. The weapon system was not very realistic and cheap shots could be taken by people who picked up

Re: SBP now accepting preorders for online mode

2015-12-13 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: SBP now accepting preorders for online mode Alright, this topic can be deleted then. URL: http://forum.audiogames.net/viewtopic.php?pid=242635#p242635 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SBP now accepting preorders for online mode

2015-12-11 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: SBP now accepting preorders for online mode Is it going to be pvp like UltraPower? URL: http://forum.audiogames.net/viewtopic.php?pid=242293#p242293 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SBP now accepting preorders for online mode

2015-12-11 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: SBP now accepting preorders for online mode HI Mason,When I go to the PayPal site, it directs me to a page in a foreign language. I can't make sense of it. Why is this? URL: http://forum.audiogames.net/viewtopic.php?pid=242328#p242328

Re: Should a new side scrolling shooter be developed to replace Ultrapower

2015-11-07 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Should a new side scrolling shooter be developed to replace Ultrapower I think side scrollers have replay value, but it depends on how they are developed. Ultrapower is a good concept, but there are flaws in it. The leveling system is quite corrupt and was largely taken from Swamp,

Re: Should a new side scrolling shooter be developed to replace Ultrapower

2015-11-07 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Should a new side scrolling shooter be developed to replace Ultrapower I probably should have asked the question, should a new shooter be developed? Side scroller is too specific. The point is that Ultrapower is getting a little old. URL:

Should a new side scrolling shooter be developed to replace Ultrapower

2015-11-06 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Should a new side scrolling shooter be developed to replace Ultrapower Hello,As I mentioned before on the Ultrapower topic, the game suffers from frequent downtime and many bugs. The developer doesn't seem to be doing much to remedy the situation. Ultrapower is a game I really like to

Re: DeathMatch, a new beginning

2015-10-26 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Danny,So far, so good. I listened to that demo you posted and it sounds great. Fusion jumping is now way easier. I used to hate having to type in coordinates just to enter fusion space. I also like the new galactic coordinate system a lot. It is much

Re: DeathMatch, a new beginning

2015-10-19 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning HI Danny,As I have said on Skype a few days ago I am happy to hear that you're redesigning DMNb 2 to be much more like Project Alpha, as opposed to a Star Trek inspired 2d version of Miriani or Prometheus. When I first started playing DMNB, I was rather

Re: Seeking sound designers for a multiplayer FPS project

2015-10-13 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project Here's the thing, RTR is actually quite tactical, so I strongly disagree with Assault Freak. It all depends on how you play the game. If all you do is mash the control key over and over again and hope to get results, you will be

Re: Seeking sound designers for a multiplayer FPS project

2015-10-13 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project Ghorthalon is planning to update RTR, but it will take him a while. As far the FPS debate, you're right, it doesn't really matter if you even call it a FPS, or just a shooter. The point is well taken, more tactical elements should

Re: Seeking sound designers for a multiplayer FPS project

2015-10-11 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project Hi Ian,Does this game have a Title? I am definitely looking forward to it myself, as I am a huge RTR fan, which you can easily tell by my user name. URL: http://forum.audiogames.net/viewtopic.php?pid=234581#p234581

Re: Seeking sound designers for a multiplayer FPS project

2015-10-11 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project Yes, I totally agree. Is the game going to be more similar to Swamp, or RTR? IN other words, does it rely more on mouse navigation than keyboard navigation? It is much easier to use the keyboard to navigate than it is the mouse.

Re: ultrapower's voice chat feature security review

2015-08-21 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: ultrapower's voice chat feature security review [[wow]], we keep having this crap happen over and over again. This guy is a total freak who probably collaborated with Terminator. As Sam said earlier, stronger encryption of packets would leave us less vulnerable to these kinds of

Re: You know you've been playing too much Survive the Wild when...

2015-08-21 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: You know you've been playing too much Survive the Wild when... 55. When you walk across a dirt path, you expect there to be a pine forest not too far to the west.56. Whenever grass is found, you instinctively proceed to make strings with it.57. You collect as many branches as possible,

Re: DeathMatch, a new beginning

2015-08-14 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Danny,this new system sounds like it will solve most of the problems associated with random killing. Pirates can be pirates, but as you suggested, targets should be picked wisely. I wouldnt have much of a reason targeting a light freighter, since they

Re: Some Swamp beginner questions

2015-08-14 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Some Swamp beginner questions Hi Daniel,I totally understand why you are having so much trouble shooting down enemies. Its not the centering thats difficult for me, it is estimating the distance between my character and the enemy. The thing is that increasing the volume of the zombie

Re: DeathMatch, a new beginning

2015-08-10 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning The problem is that lots of pirates take advantage of players who are offline and destroy their ships. This leaves most of us defenseless, since were not logged on to respond to an attack. So, it would be much more even if the players who pirate in deep

Re: DeathMatch, a new beginning

2015-08-06 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning Personally, I wouldnt want to read a long changelog, since thats already available in the dmnb directory. So, the current system in place is probably the easiest for players to access. URL: http://forum.audiogames.net/viewtopic.php?pid=226793#p226793

Re: Rtr server topic, post servers that are up!

2015-08-01 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: Rtr server topic, post servers that are up! [[wow]], you want to advertise to everyone how badly beaten you will be? Come on Grenade Interactive: Death Match, or Andres server and I promise you you will regret it. Remember, your uncle wont help you here. URL:

Re: DeathMatch, a new beginning

2015-08-01 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Steve,I have had that happen before. I tried to teleport to another part of my ship and got that message as well. This was a while ago, but the problem still persists. URL: http://forum.audiogames.net/viewtopic.php?pid=226205#p226205

Re: New games you'd like to see from Ultrocity Audio

2015-06-24 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: New games you'd like to see from Ultrocity Audio Dark wrote:@Rtr assassin, your comments about defense are exactly what I mean above by getting the mechanics right, simply going for a hear it, hit it approach rather than trying to think of what creates a better game. In all the classic

Re: New games you'd like to see from Ultrocity Audio

2015-06-20 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: New games you'd like to see from Ultrocity Audio OK, here are a few suggestions. First, the survival horror idea sounds great. I was thinking a game similar to Death Match: Project Alpha could be written involving zombies, much like Resident Evil. Playing that game made me realize how

Re: DeathMatch, a new beginning

2015-03-31 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning severestormsteve1 wrote:L? I didnt even know that existed. It would be wise to copy those policies into a txt document, as well as the installer. That could surve as something players had to agree to before playing, no need to write a ula.As Danny already

Re: DeathMatch, a new beginning

2015-03-31 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning severestormsteve1 wrote:I think that a shuttle system would be better. it would make the game yet more realistic, and being placed where menerals are by a shuttle is better than using a teleporter and having to walk, walk, and walk to get thereThat does

Re: DeathMatch, a new beginning

2015-03-29 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: DeathMatch, a new beginning severestormsteve1 wrote:Oh [[wow]] danny. that is really cool. Yeah its always great to have new ships and ship classses, plus the new planets springing up... By the way how did you get it to do that? Do you just have a random timer that expands the universe

Re: IOS audiogames: any suggestions?

2015-03-10 Thread AudioGames . net ForumGeneral Game Discussion : RTR_Assassin via Audiogames-reflector
Re: IOS audiogames: any suggestions? If I had to suggest a great game for iOS, it would have to be AudioDefense. I only played it for a week before switching to a droid Turbo, but I found the mechanics simple to learn and the game play very addicting. The game uses the same game engine as