Unity working in earnest on making their editor accessible

2020-02-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Unity working in earnest on making their editor accessible They've just posted a job ad for looking for a developer to work on the Unity editor, to make building games in Unity more accessible to disabled developers. Note that this covers all kinds of disabilities not just blindness

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? @46 see #43 URL: https://forum.audiogames.net/post/499471/#p499471 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Screen reader mode, say what?

2020-02-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screen reader mode, say what? It's M I N E craft, as in mining for materials URL: https://forum.audiogames.net/post/499289/#p499289 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? Personally I think that even if the game doesn't end up blind accessible it's still a really cool thing to have the trailer audio described, for two reasons...1. Audio description isn't only useful for people who are

Re: Slid any xbox games with talking Menus

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Slid any xbox games with talking Menus Wait cyco samurai showdown has voiced menus? URL: https://forum.audiogames.net/post/498623/#p498623 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Slid any xbox games with talking Menus

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Slid any xbox games with talking Menus It's M I N E craft, as in mining for materials URL: https://forum.audiogames.net/post/498622/#p498622 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? Personally I think that even if the game doesn't end up blind accessible it's still a really cool thing to have the trailer audio described, for two reasons...1. Audio description isn't only useful for people who are

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? The visuals look much more soft and colourful and picturesque than the horizon zero dawn, definitely no giant death robots stomping around! URL: https://forum.audiogames.net/post/497829/#p497829 --

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? The visuals look much more soft and beautiful than the horizon zero dawn, definitely no giant death robots stomping around! URL: https://forum.audiogames.net/post/497829/#p497829 -- Audiogames-reflector mailing list

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? @27 as far as I know that's just journalists speculating and the only official word is "new kinds of experiences in a natural magical world".The contact point for accessibility across Microsoft's games is Brannon Zahand,

Re: awards for accessibility

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: awards for accessibility A piece of paper doesn't have any value, but what it signifies can have lots of value. The value of awards is in who awards them. If for example a panel of well respected people in the industry or a public vote of the wider community recognised what you've been

Re: awards for accessibility

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: awards for accessibility Here's another, nominations due to be starting today - https://theoryofablindman.com/blind-acc … mer-awards URL: https://forum.audiogames.net/post/497735/#p497735 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ever seen a big game studio release an audio-described trailer?

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? OK Kenshiro and Nocturnus - This is a reveal trailer. They're often vague. The purpose is to just give a bit of a sense of what the feel of the game is. Nothing at all is known about the gameplay yet, other than that it

Re: Ever seen a big game studio release an audio-described trailer?

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ever seen a big game studio release an audio-described trailer? yeah without the audio description it would not be cinematic in any way at all, would just be some music.. URL: https://forum.audiogames.net/post/497641/#p497641 -- Audiogames-reflector mailing list

Re: awards for accessibility

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: awards for accessibility https://caniplaythat.com/tag/accessibility-awards/https://www.applevis.com/blog/applevis- … pples-2019 URL: https://forum.audiogames.net/post/497619/#p497619 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Slid any xbox games with talking Menus

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Slid any xbox games with talking Menus Crackdown 3, halo master chief collection, Minecraft, ghost recon Wildlands, division 2, far cry new dawn, Forza horizon 4.. URL: https://forum.audiogames.net/post/497618/#p497618 -- Audiogames-reflector mailing list

Re: Slid any xbox games with talking Menus

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Slid any xbox games with talking Menus Crackdown 3, halo master chief collection, Minecraft, ghost recon Wildlands, division 2, far cry new dawn.. URL: https://forum.audiogames.net/post/497618/#p497618 -- Audiogames-reflector mailing list

Ever seen a big game studio release an audio-described trailer?

2020-01-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Ever seen a big game studio release an audio-described trailer? https://youtu.be/namIi4v_KSY URL: https://forum.audiogames.net/post/497617/#p497617 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Help devs with accessibility

2020-01-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Help devs with accessibility @4 keep checking the hashtag between Jan 30th and Feb 2nd. Bear in mind that devs will be asking about accessibility in general, all kinds of disabilities, so not all questions will be relevant. But if you see someone asking a question specifically about

Help devs with accessibility

2020-01-22 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Help devs with accessibility I mentioned a little while ago a potential opportunity to make connections with developers, this is it:Global Game Jam is an annual game developer event that takes place all over the world at the end of each January.Developers who take part are all given the

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @29 zero, none will hire you onto their staff as a blind game tester, that role does not currently exist in any studio anywhere in the world. There are some people working as external consultants, but that requires

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @29 zero, none will hire you onto their staff as a blind game tester, that role does not currently exist in any studio anywhere in the world. There are some people working as external consultants, but that requires

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @29 zero, none will hire you onto their staff as a blind game tester, that role does not currently exist in any studio anywhere in the world. There are some people working as external consultants, but that requires

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @29 zero, none will hire you onto their staff as a blind game tester, that role does not currently exist anywhere in the world. There are some people working as external consultants, but that requires face to face

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility Saying what state you are in isn't much use, there are vast numbers of game developers in every state. What's relevant is your nearest city. Most decent sized cites have game developer events and meetups. Conventions

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @4 the post above (11) has some relevant info, though I'm aware your circumstances are different to karate5.Separate thread sounds good, perhaps include a call for info on how people got into it and what it is like?

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @8 the bad news is that there are less than 10 people worldwide who are hired as game accessibility testers, those people work in-house rather than remotely and have to test for everything rather than blindness

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @8 the bad news is that there are less than 10 people worldwide who are hired as game accessibility testers, those people work in-house rather than remotely and have to test for everything rather than blindness

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @10 thank you! URL: https://forum.audiogames.net/post/493188/#p493188 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @5 he's asking if the Ian Hamilton mentioned in the article is the same person as me Perhaps you and I are the same person though, who knows eh, stranger things have happened URL:

Insight into the development of Halo MCC's screenreader accessibility

2020-01-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Insight into the development of Halo MCC's screenreader accessibility https://www.gamasutra.com/blogs/TomGant … Gamers.php URL: https://forum.audiogames.net/post/492599/#p492599 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Discussion about movement in mainstream games

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games @24 like quite a few other games at the time Wolfenstein had textured polygons for walls and bitmap sprites for enemies, viewed in first person so the sprites appeared in 3d space. Doom was an evolution of this. Still the same flat map, but

Re: Discussion about movement in mainstream games

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games @24 Wolfenstein had textured polygons for walls and bitmap sprites for enemies, viewed in first person so the sprites appearing in 3d space. Doom was an evolution of this. Still the same flat map, but areas of it shifted up and down. So you

Re: Discussion about movement in mainstream games

2020-01-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games @24 Wolfenstein had textured polygons for walls and bitmap sprites for enemies, viewed in first person so the sprites appearing in 3d space. Doom was an evolution of this. Still the same flat map, but areas of it shifted up and down. So you

Re: Discussion about movement in mainstream games

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games @10 that's a really old definition, it isn't used any more@13 happy to help!You could keep an eye out for games referred to as top-down. But it's a tough gig, it can be hard to get that kind of info.Really for accessibly reasons in general

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games There's quite a bit of misunderstanding in this thread!But first about how to talk to sighted gamers about this stuff. Don't talk about movement. The movement is secondary from and results from the camera angles. That's what these different

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games There's quite a bit of misunderstanding in this thread!But first about how to talk to sighted gamers about this stuff. Don't talk about movement. The movement is secondary from and results from the camera angles. That's what these different

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games There's quite a bit of misunderstanding in this thread!But first about how to talk to sighted gamers about this stuff. Don't talk about movement. The movement is secondary from and results from the camera angles. That's what these different

Re: Discussion about movement in mainstream games

2020-01-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Discussion about movement in mainstream games There's quite a bit of misunderstanding in this thread!But first about how to talk to sighted gamers about this stuff. Don't talk about movement. The movement is secondary from and results from the camera angles. That's what these different

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audiogames as reference material for mainstream games That does sound like a good idea Moritz, sightlesskombat's walkthrough of how he plays killer instinct was very popular. Maybe keep that for a bit later though? If can keep the thread going for longer first we could maybe pick a key

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audiogames as reference material for mainstream games These are all great so far! I don't suppose you could give a bit more detail though, for people who are not familiar with the audiogames landscape? For example what is AHC? And how does crazyparty work and what is good about it its

Re: forza horizon 4

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: forza horizon 4 It is an open world game where your can drive freely around the countryside, you aren't restricted to a track. The regular Forza (not horizon) is more accessible gameplay wise but has no voiced menus.I'm looking forward to seeing what their next game will be like,

Re: Accessible racing Games for Xbox or pc

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible racing Games for Xbox or pc @2 don't forget to vote for Sequence Storm (and the developer, Special Magic Games LLC) in the Can I Play That accessibility awards -https://docs.google.com/forms/d/e/1FAIp … =send_form URL: https://forum.audiogames.net/post/490486/#p490486

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? @10 which Microsoft project do you mean? URL: https://forum.audiogames.net/post/490243/#p490243 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? @11 exactly, it's about looking ahead into the future at where things should ideally be, and then tracing back to steps to figure out what needs to be done to get to that point URL: https://forum.audiogames.net/post/490242/#p490242 --

Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Audiogames as reference material for mainstream games Mainstream developers are becoming more interested in blind accessibility, but they have a lack of reference material for what's possible. Often they have no idea that audiogames are a thing, and no idea that audiogame developers have

Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Audiogames as reference material for mainstream games Mainstream developers are becoming more interested in blind accessibility, but they have a lack of reference material for what's possible. Often they have no idea that audiogames are a thing and that audiogame developers have been

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? @8 totally get where you're coming from, but...Altruistic reasons are no good either, it needs to be from valuing blind people as players as much as anyone else.Compliance is a driver but not the only driver. If it was the only reason then only the patgs to

Re: Can I Play That Awards voting on finalists

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Can I Play That Awards voting on finalists Bump! URL: https://forum.audiogames.net/post/490232/#p490232 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? You can expect to see more mainstream games with voiced menus, thanks to a combination of CVAA obligations and developer tools becoming available - Unreal now has an early experimental version of screenreader support, which was recently seen in the woods

Re: Accessible video games 2020?

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible video games 2020? You can expect to see more mainstream games with voiced menus, thanks to a combination of CVAA obligations and developer tools becoming available - Unreal now has an early experimental Bryson of screenreader support, which was recently seen in the woods for

Can I Play That Awards voting on finalists

2020-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Can I Play That Awards voting on finalists The finalists for the awards are now online, there's a one week window to to vote for who you want to win!https://twitter.com/CanIPlayThat/status … 5301471233 URL: https://forum.audiogames.net/post/489932/#p489932 -- Audiogames-reflector

Re: Forza Street released for iOS, possible accessibility requests?

2020-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Forza Street released for iOS, possible accessibility requests? @16 there isn't much available publicly other than following the unreal release notes, their initial release is as an experimental feature in the current preview build. You could try hitting up @superpig on twitter, he let

Re: Eagle Island Procedural Platformer Is out

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out @25 @26What I said was -"The accessibility is actually not across the board.. there are no voiced menus on switch, because it uses windows' voices.""It" refers to the game, not the swtich. The switch does not use windows' voices. The game uses

Re: Eagle Island Procedural Platformer Is out

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out @20 that is an absolutely disgraceful thing to say. The game is developed by a single person. Funded by himself, despite having a new baby and a wife off on maternity. It's his first game. And it's still more accessible than anything that

Re: Eagle Island Procedural Platformer Is out

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out @20 that is an absolutely disgraceful thing to say. The game is developed by a single person. Funded by himself, despite having a new baby and a wife off on maternity. It's his first game. And it's still more accessible than anything that

Re: Eagle Island Procedural Platformer Is out

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out @25 @26What I said was -"The accessibility is actually not across the board.. there are no voiced menus on switch, because it uses windows' voices."The switch does not use windows' voices. The game uses windows' voices. Therefore the game has

Re: Forza Street released for iOS, possible accessibility requests?

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Forza Street released for iOS, possible accessibility requests? The msftenable account doesn't relate to games. Try contacting @brannonz on twitter instead, he works directly with the game development teams.But yep as always voiceover support generally isn't something you can just add

Re: Forza Street released for iOS, possible accessibility requests?

2019-12-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Forza Street released for iOS, possible accessibility requests? The msftenable account doesn't relate to games. Try contacting @brannonz on twitter instead, he works directly with the game development teams.But yep as always voiceover support generally isn't something you can just add

Re: Halo - another big step towards accessibility

2019-12-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility The narration just had an update! I'm not sure what has changed exactly but it is mentioned in their changelog -https://www.halowaypoint.com/en-us/news … ember-2019 URL: https://forum.audiogames.net/post/487242/#p487242 --

Re: Xbox games blind players play

2019-12-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Xbox games blind players play Some games, like Gears 5, have partial or full menu narration. If you someone locally who you can share controls with you can play a lot more by them handling the inaccessible elements. Do you know about the co-pilot feature? URL:

Re: Accessibility awards

2019-12-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility awards For stage one (December) it's a simple google form where you type in your own suggestions of games and developers to be considered for awards. I'd recommend doing that as soon as possible, if you haven't already.For stage two (January) it'll be a different kind of

Re: Accessibility awards

2019-12-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility awards @6 sure!Caniplaythat is a game accessibility review site, covering different  types of disabilities. This year they are giving out awards to games, developers, streamers etc who have done a good job of moving accessibility forwards during 2019.The awards are

Re: Accessibility awards

2019-12-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility awards Another nag, this is super important! If you haven't got your nominations in yet please do URL: https://forum.audiogames.net/post/483779/#p483779 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Halo - another big step towards accessibility

2019-12-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility @mitch sadly I'm able to talk freely about interactions with Nintendo, which have been minimal URL: https://forum.audiogames.net/post/483467/#p483467 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Halo - another big step towards accessibility

2019-12-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility @22 no, I'm curious why you would want to read subtitles though? URL: https://forum.audiogames.net/post/483466/#p483466 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Halo - another big step towards accessibility

2019-12-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility @15 they're just coming out of crunch at the moment, probably not a good time! I'd wait until Unity release their in-engine screenreader functionality, at that point it'll be relatively easy for FM to do. @16 it isn't an accessibility mod,

Re: Halo - another big step towards accessibility

2019-12-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility @9 This is actually something quite different! Everything else so far has had either internal self voicing or sending text strings directly to narrator, this is exposing its UI to screenreaders. So you can use NVDA to navigate the menus. As

Re: Halo - another big step towards accessibility

2019-12-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility @8 @9 have a chat with sightlesskombat, I believe he has completed all of the halo games URL: https://forum.audiogames.net/post/482794/#p482794 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Halo - another big step towards accessibility

2019-12-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility Totally understand where you're coming from Darren. But there are blind people playing Halo already, have a chat with sightlesskombat for example. It's also worth bearing in mind that lots of screenreader users still have some residual

Re: Halo - another big step towards accessibility

2019-12-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Halo - another big step towards accessibility Totally understand where you're coming from Darren. But there are blind people playing Halo already, have a chat with sightlesskombat for example. Holding back is not an option for the developers. It is now illegal to launch a game that has

Halo - another big step towards accessibility

2019-12-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Halo - another big step towards accessibility Halo: Master Chief Collection has become another game to offer partial narration for menus. They've put up a post detailing which areas are and are not narrated, and something new too - workarounds you can use for areas that aren't covered,

Re: Anyone tried Stadia?

2019-12-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Anyone tried Stadia? They've also announced that they are working towards having accessibility requirements across all of their games.Working towards as in future tense, not the current games, and no word yet on what those requirements will be, they may not include anything for

Re: My new view about spoken menus in mainstream games

2019-11-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: My new view about spoken menus in mainstream games Depends on the game. If something like Hearthstone or Football Manager had interface accessibility they wouldn't need anything else, as they have no environments to navigate.. it's all interface. URL:

Re: Accessibility awards

2019-11-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility awards Reminder to get your nominations in! There's a category specifically for blind & low vision accessible games URL: https://forum.audiogames.net/post/480936/#p480936 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Accessibility awards

2019-11-25 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility awards There are a couple of categories that sequence storm is valid for -Best accessibility-improving patch post-launchMost dedicated-to-accessibility indie or solo dev URL: https://forum.audiogames.net/post/480114/#p480114 -- Audiogames-reflector mailing list

Accessibility awards

2019-11-25 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Accessibility awards They need your nominations -https://docs.google.com/forms/d/e/1FAIp … 7261298194 URL: https://forum.audiogames.net/post/480049/#p480049 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Dev looking for advice on how to handle notifications

2019-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dev looking for advice on how to handle notifications @7 sequence storm is a really great example URL: https://forum.audiogames.net/post/467510/#p467510 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Dev looking for advice on how to handle notifications

2019-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dev looking for advice on how to handle notifications Yep that's exaclty the kind of thing I'm after Kenshira, the RAR example. So rather than moving around an interface and having items read out as you highlight them, a text-to-speech message appearing without any interaction on your

Dev looking for advice on how to handle notifications

2019-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Dev looking for advice on how to handle notifications So there's this developer who is looking at accessibility for their game. They've been looking at existing AAA games for examples of good practice, which are obviously still very limited.So in particular they're looking for examples of

Re: Dev looking for advice on how to handle notifications

2019-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dev looking for advice on how to handle notifications Sorry both, that's not what I meant. I'm talking about notifications accessible to blind gamers through text to speech. Those things you mentioned are exactly the kind of notifications that I'm talking about, but they are not

Dev looking for advice on how to handle notifications

2019-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Dev looking for advice on how to handle notifications So there's this developer who is looking at accessibility for their game. They've been looking at existing AAA games for examples of good practice, which are obviously still very limited.So in particular they're looking for examples of

USA gamers wanted to feed back on Microsoft game bar app

2019-10-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
USA gamers wanted to feed back on Microsoft game bar app Must be screenreader users -https://twitter.com/ddzumba/status/1179485984850878465 URL: https://forum.audiogames.net/post/465764/#p465764 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: PlayStation want feedback on PS4 accessibility

2019-08-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PlayStation want feedback on PS4 accessibility @18 "then again, blindness is not the only disability for whom access needs to be worked on." - yes, this. The tweet is a call out for accessibility feedback relating to any kind of disability at all. It is not aimed specifically at blind

Re: PlayStation want feedback on PS4 accessibility

2019-08-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PlayStation want feedback on PS4 accessibility @18 "then again, blindness is not the only disability for whom access needs to be worked on." - yes, this. The tweet is a call out for accessibility feedback relating to any kind of disability at all. URL:

Re: Screenreader support in engines

2019-08-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreader support in engines I've had some response from one of the companies now, that was quick Again feel free to tweet on the thread if it's something you want to see happen URL: https://forum.audiogames.net/post/455213/#p455213 -- Audiogames-reflector mailing list

Screenreader support in engines

2019-08-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Screenreader support in engines Most game development is done using Unity, followed by Unreal in second place, both of which have been working on screenreader support. But there are lots of other engines too. I've just hit up a bunch of those other engines on twitter to let them know that

PlayStation want feedback on PS4 accessibility

2019-08-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
PlayStation want feedback on PS4 accessibility They're looking for input on two things, not within  game themselves but at system level -1. Accessibility features that need to be added2. Thoughts on accessibility features that are already therehttps://www.twitter.com/markusfriend/st …

PlayStation want feedback on PS4 accessibility

2019-08-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
PlayStation want feedback on PS4 accessibility They're looking for input on two things -1. Accessibility features that need to be added2. Thoughts on accessibility features that are already therehttps://www.twitter.com/markusfriend/st … 6951445505 URL:

Re: Is overwatch playable?

2019-08-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Is overwatch playable? Much less so than other FPS games, due to highly complex environments and lots of verticality. It does have potential, there are good distinct audio cues for footsteps and special moves etc, and variation in character classes including one that doesn't involve

Live near London? PlayStation want participants for paid studies

2019-08-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Live near London? PlayStation want participants for paid studies https://www.researchi.co.uk/projects/ga … 2f3123a097 URL: https://forum.audiogames.net/post/453718/#p453718 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Live near Seattle? Xbox are looking for participants for a paid study

2019-08-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Live near Seattle? Xbox are looking for participants for a paid study @3 unlikely, the research is carried out at their research facility, not in stores But you've been in to EA before right? You know James Berg? Speak to him, he does this exact kind of work for EA. URL:

Live near Seattle? Xbox are looking for participants for a paid study

2019-08-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Live near Seattle? Xbox are looking for participants for a paid study https://twitter.com/bradgallaway/status … 4916379648 URL: https://forum.audiogames.net/post/453581/#p453581 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Madden NFL 20 Beta, terms and FAQ

2019-07-25 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Madden NFL 20 Beta, terms and FAQ @237 contact ea_accessible, the person who posted this thread URL: https://forum.audiogames.net/post/451117/#p451117 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Eagle Island Procedural Platformer Is out

2019-07-25 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Eagle Island Procedural Platformer Is out The accessibility is actually not across the board.. there are no voiced menus on switch, because it uses windows' voices. Though it shouldn't be impossibly hard to plug in a third party voice solution rather than using one provided by the

Re: More tools for devs; Unreal engine screenreader support

2019-07-25 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: More tools for devs; Unreal engine screenreader support @7 Yep, it's for games rather than the editor. I've heard good things from a AAA dev about how easy it is to work with.@4 It isn't something that would apply to older games, and -currently- it has to be turned on by developers who

Re: New Nintendo Switch Accessibility Settings?

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: New Nintendo Switch Accessibility Settings? Yeah sorry that's down to Microsoft not Nintendo!But if Unity and Unreal can sort their end if the bargain out ... URL: https://forum.audiogames.net/post/450873/#p450873 -- Audiogames-reflector mailing list

More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
More tools for devs; Unreal engine screenreader support I posted here a little while ago about a team at a Unity hackathon putting together a prototype of native screenreader support.Turns out Unreal are further along, they've released screenreader functionality as an experimental feature

More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
More tools for devs; Unreal engine screenreader support I posted here a little while ago about a team at a Unity hackathon putting together a prototype of native screenreader support.Turns out Unreal are further along, they've released their functionality as an experimental feature in

Re: Stop punishing developers trying to make their games accessible

2019-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Stop punishing developers trying to make their games accessible @14 "The solution to the problem is for some devs to provide a sort of accessibility framework to be easier for devs to produce." Already exists. Made by the person who made the post.@57 "I’m quite scared that this game

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