Re: Braillemon status update!

2020-07-12 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! The game is really not stable at all, its just that the "stable" version is *more stable*. I built it when i was really inexperienced with code. I haven't found the source code but I will upload it to my site if I can find it. Also, the versions of Braillemon o

Re: Braillemon status update!

2020-06-07 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! @Stasp - I'll try to find the source code and slap it on my website but its from an old version of game maker so I can't make any guarantees. Yeah I know it sucks but I think I might have something in my old dropbox folder in one of my backup folders or somethi

Re: Braillemon status update!

2020-02-28 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Hey sorry for not responding. I know Gaki probably won't see this but that is some sort of issue with your operating system. MSVCP100.dll is a debugging library because the TTS engine that braillemon uses needs it because it was compiled as debug and I didn't k

Re: Braillemon status update!

2020-02-28 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Hey sorry for not responding. I know Gaki probably won't see this but that is some sort of issue with your operating system. MSVCP100.dll is a debugging library because the TTS engine that braillemon uses needs it because it was compiled as debug and I didn't k

Re: Braillemon status update!

2020-02-28 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Hey sorry for not responding. I know Gaki probably won't see this but that is some sort of issue with your operating system. MSVCP100.dll is a debugging library because the TTS engine that braillemon uses needs it because it was compiled as debug and I didn't k

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I'm concerned about licenses though I'll have to look into those options as well. URL: https://forum.audiogames.net/post/425224/#p425224 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I'll just say it again then lol.Basically, the sound sample I'm using is low pitched; I can replace it with a different, higher pitched sample instead.I'm just using mono in ubuntu, with monodevelop to develop natively.I'

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I'll just say it again then lol.Basically, the sound sample I'm using is low pitched; I can replace it with a different, higher pitched sample instead. URL: https://forum.audiogames.net/post/425222/#p425222 -- Audio

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-05 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-03 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-03 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-03 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-04-03 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Idk how helpful this video is but I got the proximity detector working last week. https://twitter.com/SPECTRUM_JRPG/statu … 37667?s=20The game is being rebranded as SPECTRUM btw.I'm really excited about using monogame bec

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind The game itself will be closed source, but I think that making the accessibility engine open source is a necessary move in the right direction for accessibility. Sure, I can put up a donation link but I don't really think

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there everyone.So I wanted to give an update I was working on the next release which had a lot more content, and then my hard drive was destroyed. No backups. This happened in January. To put in perspective how absolu

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there everyone.So I wanted to give an update I was working on the next release which had a lot more content, and then my hard drive was destroyed. No backups. This happened in January. I decided to start working on th

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-03-12 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hello guys, I'm expecting an early pre alpha release on the 23rd. I'd really appreciate it if I can get feedback with the new accessibility engine. The engine is very well built so any issues can be dealt with easily and

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-03-12 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hello guys, I'm expecting an early pre alpha release on the 23rd. I'd really appreciate it if I can get feedback with the new accessibility engine. As a reminder I'm no longer working on braillemon. My goal is to try to b

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-01-14 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there everyone, thought I would provide an update.Life is really tough right now because of a lot of personal BS I'd rather not get into right now but I can't work and I have no income which really blows, but I am bei

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2018-01-14 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there everyone, thought I would provide an update.Life is really tough right now because of a lot of personal BS I'd rather not get into publicly but I can't work and I have no income which really blows, but I am bein

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-11-09 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind So an update:Bad news: I have to redo the engine; the engine is pretty much a mess. Also I have no job. I had to quit since I have chronic illness that has yet to be diagnosed. It is the source of most of the problems I h

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind There are 5 different tutorials in this order:- Introduction- How to use menus- Basic navigation- Wall navigation- Maze navigationThere is a 6th map but I haven't tested to see if it's actually reached; the other maps hav

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind 1. Regarding footsteps, that sounds like a compilation bug; I'm going to test to see there aren't any issues with that since they were there before.2. The tutorial at the beginning explains what the sounds mean - I've bee

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind 1. Regarding footsteps, that sounds like a compilation bug; I'm going to test to see there aren't any issues with that since they were there before.2. The tutorial at the beginning explains what the sounds mean - I've bee

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I was able to replicate the menu bug you were talking about; it's not fixed in that version but I'm updating the link to fix it. not sure how I missed it before; thanks for keeping a good lookout URL: http://forum.audiog

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind You have to start a new game if it crashes on load (you should be able to do this fine though by selecting new game on the load screen with left/right), but if not you should be fine. the coordinate bug was caused by an i

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind You have to start a new game if it crashes on load (you should be able to do this fine though by selecting new game on the load screen with left/right), but if not you should be fine URL: http://forum.audiogames.net/view

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-15 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Link has been updated with coordinate fix, and a small change to tutorial mode's exit. if you press ESC + Enter you will just end the tutorial then and there.I will be going through the tutorial this weekend to make sure

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-14 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind https://drive.google.com/file/d/0BygzFY … npmLXNLQzA URL: http://forum.audiogames.net/viewtopic.php?pid=329566#p329566 ___ Audiogames-reflector mailing list Audiogames-ref

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-13 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Valmorian - send me your save file (if you have one). it can be found in your local app data folder. C:\Users\[username]\AppData\Local\Colorsthe file is named savegame.ini, upload it so I can take a look.JLove - I couldn'

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-13 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey everyone, link was updated last night and I fixed the audio bug (it was actually a super simple fix). URL: http://forum.audiogames.net/viewtopic.php?pid=329440#p329440 ___

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-12 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I do have my Gamejolt link but it's only for official demo releases, not in between releases like this; setting up an autodownloader is really out of my time constraints at this time. I plan to put this on gamejolt in the

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind These bugs sound very strange, and I'm wondering if its a bad compile or something (story_progress_handler should never be destroyed, and thus should always exist). I've put in safeguards in case. Also, will be adding tex

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I'll take a look at that, in my experience I've never had an issue, but it might be because whatever is causing that bug suddenly caused the system to get "decoupled" so to speak. need to weed out these issues this week.

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really h

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really h

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-11 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really h

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-29 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind config.ini is the file you're looking for, SLJJLove - make sure you have set the config file as stated. You should actually hear "Colors Press Any Key to Continue" (similar to braillemon) so I'm guessing you haven't trigg

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-29 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind config.ini is the file you're looking for, SLJ@toto - sadly that error doesn't tell me anything, it feels almost like as if the bottom part was cut off. Can you tell me what you did to replicate it? URL: http://forum.aud

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-21 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind In order to set up accessible mode, go to config.ini and change access=0 to access=1 and it should be accessible. you can also turn on graphics if you want by setting access_force_graphics=1I plan on getting an applicatio

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind If you're on "Fight" then it shouldn't go to the left; but I can make it loop around so its easier. sorry about that. URL: http://forum.audiogames.net/viewtopic.php?pid=324690#p324690 ___

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-14 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I'll have to take a look, for now, just skip the tutorial with ESC. The tutorials are the least tested area of the game. You should be able to progress fine after that. URL: http://forum.audiogames.net/viewtopic.php?pid=

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-11 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey everyone; Forgot to bump this thread when I released the game. I've gotten sick again so not much progress has been made either dev or promotionally, but I did finish the July 28 release. Gamejolt link has been update

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-07-14 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind https://drive.google.com/open?id=0BygzF … ERxZEtFVzgThis is the early release; I will be doing a full release in the week of July 24th. Please please please notify me of any weirdness, I can't make any major changes yet.S

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-07-05 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I found what you were talking about with the error to do with the party. Actually has to do with new UI elements I put in, only would work if the party has 3 characters in it. Don't check the party until you have Mike in

Re: Braillemon status update!

2017-06-30 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Sorry about that, I won't updated it for braillemon since it's just too clunky but I will keep that in mind for my future projects URL: http://forum.audiogames.net/viewtopic.php?pid=317450#p317450 ___ Audiogames

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-30 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I like the idea of having the name of the bookmark being read when you pass near it. The names aren't saved yet by the way, but I should have that done by next release which will be in July.Also, I'll have to look into th

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-28 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind well that was weird. Well, time to resume the stuff I'm doing for the visual mode.What is your opinion on the new bookmarks system, any suggestions?Also, is the current format where stats are given to you (giving you all

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-28 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind https://drive.google.com/open?id=0BygzF … U03RkliTkUAlright ThreeBlackNoises, I have a debugging element added that will allow me to see a bit more information. It will be stored inusername/appdata/local/colors/debug.txts

Re: Braillemon status update!

2017-06-28 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! No problem. I'm sorry that it's a broken mess though lol. At this point I don't think that redoing the project is really a scalable solution. Welp URL: http://forum.audiogames.net/viewtopic.php?pid=317176#p317176 _

Re: Braillemon status update!

2017-06-27 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Download links:Stable, old version: https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1Unstable beta version: https://www.dropbox.com/s/5h0ob3ksmr4yu … t.zip?dl=1 URL: http://forum.audiogames.net/viewtopic.php?pid=317075#p317075 _

Re: Braillemon status update!

2017-06-27 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Download links:Stable, old version: https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1Unstable beta version: https://www.dropbox.com/s/5h0ob3ksmr4yu … t.zip?dl=1 URL: http://forum.audiogames.net/viewtopic.php?pid=317075#p317075 _

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-23 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind username/appdata/local/colors/savegame.ini   is what you're looking for.Based on what you're describing, it's almost as if the object isn't being created. Perhaps it's being created on another part of the map as well. I w

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-20 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind No no no, I wanted to know if you pressed shift twice if a menu appeared. I meant that I fixed the crash with pressing E. I'll be taking a closer look tonight. my ability to review is limited though because I think my pow

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-18 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind This is an early release intended to demo the new audio engine. I need to do a lot more work in other parts of the game but I wanted feedback. The controls are slightly different. To drop down a bookmark, press shift. Pre

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind You can download the demo here:https://gamejolt.com/games/ColorsChromatics/248621It's really buggy though URL: http://forum.audiogames.net/viewtopic.php?pid=315697#p315697 ___

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-03 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I've pinned down a pretty bad bug with the blind mode navigation and I have a few tweets that show off the improved navigation + a pathfinder that allows you to get a path lined out to the exit that you select in the loca

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-02 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind This is mainly because in my last game Braillemon it adjusted the coordinates by dividing them by 16. Since it was on a grid this was appropriate - colors is free roaming essentially and the grid is 1x1 instead of 16x16.

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-02 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind This is mainly because in my last game Braillemon it adjusted the coordinates by dividing them by 16. Since it was on a grid this was appropriate - colors is free roaming essentially and the grid is 1x1 instead of 16x16.

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-01 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind What they do is they essentially find the path from your current location to the selected exit in the locator menu, and makes a sound effect that travels in that direction to encourage you to follow in it. It uses a speci

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-01 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind So what I have built out is a basic corner detector. Basically what it does is that if a collision suddenly changes as you're walking (such as you traversing along a wall and reaching an opening) it will play a sound. It'

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-06-01 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind So what I have built out is a basic corner detector. Basically what it does is that if a collision suddenly changes as you're walking (such as you traversing along a wall and reaching an opening) it will play a sound. It'

Re: Braillemon status update!

2017-05-28 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! that save bug is likely caused by the fact that the map isn't stored in the load map from save file function. Anyways, when I have time I'll get together braillemon's audio assets. URL: http://forum.audiogames.net/viewtopic.php?pid=312868#p312868

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-28 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I have no idea then, I'm sorry. It has worked on every other computer. Do you have access to another computer?Also, the error with the bookmarks has to do with the fact that it will shut off if it detects a collision in b

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-27 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Is there any error that comes with it, that would be helpful. I also have redone how the wall sounds work but the link won't be updated until later this week. I'm currently at a convention sharing the game with sighted pl

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-26 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Haramir - This game won't run on windows XP. If you're running windows XP, upgrade, seriously, you shouldn't be running it and its a security nightmare. That would be my guess tbhStewie - I've been looking into the proble

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-26 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Haramir - This game won't run on windows XP. If you're running windows XP, upgrade, seriously, you shouldn't be running it and its a security nightmare. That would be my guess tbhStewie - I've been looking into the proble

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-26 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Haramir - This game won't run on windows XP. If you're running windows XP, upgrade, seriously, you shouldn't be running it and its a security nightmare. That would be my guess tbhStewie - I've been looking into the proble

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-26 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Haramir - This game won't run on windows XP. If you're running windows XP, upgrade, seriously, you shouldn't be running it and its a security nightmare. That would be my guess tbhStewie - I've been looking into the proble

Re: Braillemon status update!

2017-05-26 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Amit - go ahead. Yeah the music is copyrighted so I didn't sell Braillemon. Its a great, but challenging, first project. Threeblacknoises got me most of the music/sfx. I might be able to rip the sfx I have in bmon so you can use them. URL: http://forum.audioga

Re: Braillemon status update!

2017-05-25 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! While I'm not working on Braillemon anymore, I do find it amusing how poorly coded this mess of a game is. I wrote the game's inventory as an array. It's pretty dumb. And it rolls the array up whenever you delete an item, and a few other reasons. So I'm pretty

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-25 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hey everyone, new release!gamejolt.com/games/ColorsChromatics/248621Cleaned up a lot of stuff in regards to features unrelated to accessibility. It would be really helpful if I could get some feedback on the current navig

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-22 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Updated the release link, the movement model has been changed to be more optimized, let me know what you think. URL: http://forum.audiogames.net/viewtopic.php?pid=308255#p308255 _

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-20 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Works with SAPI5 currently (uses the same thing as braillemon actually).I intend to have at least 9 dungeons, and 8 towns, perhaps a few connectors as well. The setting is based on metro detroit. URL: http://forum.audiog

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-19 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I almost wonder if this is an issue related to DirectX or something, make sure you have the most recent version installed, since I believe its required for the 3D sounds to work. URL: http://forum.audiogames.net/viewtopi

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-19 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind By turnoff do you mean a section that you can turn and find a new place to go? Usually if you are able to hear the wall sounds a turn off is indicated by hearing no sound after hearing a persistent wall sound. Of course i

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-19 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind By turnoff do you mean a section that you can turn and find a new place to go? Usually if you are able to hear the wall sounds a turn off is indicated by hearing no sound after hearing a persistent wall sound. Of course i

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-19 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind By turnoff do you mean a section that you can turn and find a new place to go? Usually if you are able to hear the wall sounds a turn off is indicated by hearing no sound after hearing a persistent wall sound. Of course i

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-19 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Regarding the norton thing, I have no idea why it does that to be brutally honest, I've noticed it on my work computer as well; there is nothing that opens up any internet ports or anything to my knowledge, but I may have

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Thanks (I have been desperate for some feedback on this game, seriously). The footsteps aren't coordinated yet. In fact they haven't been changed since they were implemented. This is because I'm not really content with th

Re: Braillemon status update!

2017-04-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! I never received a C&D order from Nintendo. It's also likely since the release is so small that Nintendo probably doesn't care - after all I don't think it considers blind gamers as part of its demographic.I made around $200 on donations, that's about it. URL:

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hello,There are some bugs regarding the extra keys and the party menu in that version, I will hopefully be updating it soon to fix these. I've patched a good amount of them already but I'll be double checking to make sure

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-13 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Long time no update: Have fun my friends.https://drive.google.com/open?id=0BygzF … zEyME1RQW8Please let me know if you have any issues with downloading the link.By the way, the game is now on Game Jolt Here: https://gamej

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-04-13 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Long time no update: Have fun my friends.https://drive.google.com/open?id=0BygzF … zEyME1RQW8Please let me know if you have any issues with downloading the link.By the way, the game is now on Game Jolt Here: https://gamej

Re: Braillemon status update!

2017-03-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! In all honesty if you want to do that you should probably just rebuild it from scratch. The code in braillemon is ungodly levels of terrible. URL: http://forum.audiogames.net/viewtopic.php?pid=302417#p302417 ___

Re: Braillemon status update!

2017-02-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! If Bulbasaur is at level 7, it should learn Leech Seed. It learns Vine Whip at level 13. Vine whip is 4x powerful against Ground/Rock types. However, both Geodude and Onix have Sturdy which requires 2 hits for a KO, so plan accordingly. You can also use nidoran

Re: Braillemon status update!

2017-02-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Would posting the project files in a RAR archive or something be more helpful? That way you can change the files directly. Scripts are written in pure GML, but objects, rooms ect. are in xml-like files.There are alternate IDEs that can be used but I think they

Re: Braillemon status update!

2017-02-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Oh well that's good, I guess I have no idea what I'm doing lol. Rest in pieces me, as I embarrass myself to the moon and back. URL: http://forum.audiogames.net/viewtopic.php?pid=297817#p297817 ___ Audiogames-ref

Re: Braillemon status update!

2017-02-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Oh well that's good, I guess I have no idea what I'm doing lol. Rest in pieces me URL: http://forum.audiogames.net/viewtopic.php?pid=297817#p297817 ___ Audiogames-reflector mailing list Audiogames-reflector@saba

Re: Braillemon status update!

2017-02-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! I don't think its impossible that I might revisit the idea if I have time, but I'd rather build my own brand first so to speak. Busy with work too.I kind of derped when I asked to help on the Pokemon Showdown development for accessibility, I should probably do

Re: Braillemon status update!

2017-02-16 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! The project is officially done and I'm only keeping the files available on my dropbox for legacy purposes. Please let me know if any of them don't work.Some examples of why the code won't be worked on anymore:1. The code is extremely messy, including the follow

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-01-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Not yet, I can change it later though. It only plays if you've very close to a wall. Oh and there's a minor bug, it doesn't apply to you guys since its visual but I noticed there's a bug on the options menu... forgot to f

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-01-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Not yet, I can change it later though. It only plays if you've very close to a wall. Oh and there's a minor bug, it doesn't apply to you guys since its visual but I noticed there's a bug on the options menu... forgot to f

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-01-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Not yet, I can change it later though. It only plays if you've very close to a wall. Oh and there's a minor bug, it doesn't apply to you guys since its visual but I noticed there's a bug on the options menu... forgot to f

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-01-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Not yet, I can change it later though. It only plays if you've very close to a wall. URL: https://forum.audiogames.net/viewtopic.php?pid=293893#p293893 ___ Audiogames-refl

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-01-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind New update everyone:https://drive.google.com/open?id=0BygzF … zRlQjNnWmMReminder: You must go to the config.ini file to change access to 1. I am working on an application that sets this for you but it's not done yet. URL

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-01-17 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind New update everyone:https://drive.google.com/open?id=0BygzF … zRlQjNnWmM URL: https://forum.audiogames.net/viewtopic.php?pid=293881#p293881 ___ Audiogames-reflector mailin

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-11-15 Thread AudioGames . net ForumNew releases room : daigonite via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hello all,I've somewhat neglected updating this thread as much as the facebook page. Here's the most recent update:https://www.dropbox.com/s/jb1egzszn06wn … 3.zip?dl=1Note that I found a fatal error earlier today so this

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