Re: Braillemon status update!
The game is really not stable at all, its just that the "stable" version is *more stable*. I built it when i was really inexperienced with code. I haven't found the source code but I will upload it to my site if I can find it. Also, the versions of Braillemon o
Re: Braillemon status update!
@Stasp - I'll try to find the source code and slap it on my website but its from an old version of game maker so I can't make any guarantees. Yeah I know it sucks but I think I might have something in my old dropbox folder in one of my backup folders or somethi
Re: Braillemon status update!
Hey sorry for not responding. I know Gaki probably won't see this but that is some sort of issue with your operating system. MSVCP100.dll is a debugging library because the TTS engine that braillemon uses needs it because it was compiled as debug and I didn't k
Re: Braillemon status update!
Hey sorry for not responding. I know Gaki probably won't see this but that is some sort of issue with your operating system. MSVCP100.dll is a debugging library because the TTS engine that braillemon uses needs it because it was compiled as debug and I didn't k
Re: Braillemon status update!
Hey sorry for not responding. I know Gaki probably won't see this but that is some sort of issue with your operating system. MSVCP100.dll is a debugging library because the TTS engine that braillemon uses needs it because it was compiled as debug and I didn't k
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I'm concerned about licenses though I'll have to look into those options as well.
URL: https://forum.audiogames.net/post/425224/#p425224
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucuk
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I'll just say it again then lol.Basically, the sound sample I'm using is low pitched; I can replace it with a different, higher pitched sample instead.I'm just using mono in ubuntu, with monodevelop to develop natively.I'
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I'll just say it again then lol.Basically, the sound sample I'm using is low pitched; I can replace it with a different, higher pitched sample instead.
URL: https://forum.audiogames.net/post/425222/#p425222
--
Audio
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now. Right now I have the following done with the audio engine
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Idk how helpful this video is but I got the proximity detector working last week. When I get windows up and running again I might convert it to Naudio though to have more control over panning. https://twitter.com/SPECTRUM
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Idk how helpful this video is but I got the proximity detector working last week. https://twitter.com/SPECTRUM_JRPG/statu … 37667?s=20The game is being rebranded as SPECTRUM btw.I'm really excited about using monogame bec
Re: Colors - A New RPG aiming to be both mainstream and for the blind
The game itself will be closed source, but I think that making the accessibility engine open source is a necessary move in the right direction for accessibility. Sure, I can put up a donation link but I don't really think
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there everyone.So I wanted to give an update I was working on the next release which had a lot more content, and then my hard drive was destroyed. No backups. This happened in January. To put in perspective how absolu
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there everyone.So I wanted to give an update I was working on the next release which had a lot more content, and then my hard drive was destroyed. No backups. This happened in January. I decided to start working on th
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hello guys, I'm expecting an early pre alpha release on the 23rd. I'd really appreciate it if I can get feedback with the new accessibility engine. The engine is very well built so any issues can be dealt with easily and
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hello guys, I'm expecting an early pre alpha release on the 23rd. I'd really appreciate it if I can get feedback with the new accessibility engine. As a reminder I'm no longer working on braillemon. My goal is to try to b
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there everyone, thought I would provide an update.Life is really tough right now because of a lot of personal BS I'd rather not get into right now but I can't work and I have no income which really blows, but I am bei
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there everyone, thought I would provide an update.Life is really tough right now because of a lot of personal BS I'd rather not get into publicly but I can't work and I have no income which really blows, but I am bein
Re: Colors - A New RPG aiming to be both mainstream and for the blind
So an update:Bad news: I have to redo the engine; the engine is pretty much a mess. Also I have no job. I had to quit since I have chronic illness that has yet to be diagnosed. It is the source of most of the problems I h
Re: Colors - A New RPG aiming to be both mainstream and for the blind
There are 5 different tutorials in this order:- Introduction- How to use menus- Basic navigation- Wall navigation- Maze navigationThere is a 6th map but I haven't tested to see if it's actually reached; the other maps hav
Re: Colors - A New RPG aiming to be both mainstream and for the blind
1. Regarding footsteps, that sounds like a compilation bug; I'm going to test to see there aren't any issues with that since they were there before.2. The tutorial at the beginning explains what the sounds mean - I've bee
Re: Colors - A New RPG aiming to be both mainstream and for the blind
1. Regarding footsteps, that sounds like a compilation bug; I'm going to test to see there aren't any issues with that since they were there before.2. The tutorial at the beginning explains what the sounds mean - I've bee
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I was able to replicate the menu bug you were talking about; it's not fixed in that version but I'm updating the link to fix it. not sure how I missed it before; thanks for keeping a good lookout
URL: http://forum.audiog
Re: Colors - A New RPG aiming to be both mainstream and for the blind
You have to start a new game if it crashes on load (you should be able to do this fine though by selecting new game on the load screen with left/right), but if not you should be fine. the coordinate bug was caused by an i
Re: Colors - A New RPG aiming to be both mainstream and for the blind
You have to start a new game if it crashes on load (you should be able to do this fine though by selecting new game on the load screen with left/right), but if not you should be fine
URL: http://forum.audiogames.net/view
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Link has been updated with coordinate fix, and a small change to tutorial mode's exit. if you press ESC + Enter you will just end the tutorial then and there.I will be going through the tutorial this weekend to make sure
Re: Colors - A New RPG aiming to be both mainstream and for the blind
https://drive.google.com/file/d/0BygzFY … npmLXNLQzA
URL: http://forum.audiogames.net/viewtopic.php?pid=329566#p329566
___
Audiogames-reflector mailing list
Audiogames-ref
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Valmorian - send me your save file (if you have one). it can be found in your local app data folder. C:\Users\[username]\AppData\Local\Colorsthe file is named savegame.ini, upload it so I can take a look.JLove - I couldn'
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey everyone, link was updated last night and I fixed the audio bug (it was actually a super simple fix).
URL: http://forum.audiogames.net/viewtopic.php?pid=329440#p329440
___
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I do have my Gamejolt link but it's only for official demo releases, not in between releases like this; setting up an autodownloader is really out of my time constraints at this time. I plan to put this on gamejolt in the
Re: Colors - A New RPG aiming to be both mainstream and for the blind
These bugs sound very strange, and I'm wondering if its a bad compile or something (story_progress_handler should never be destroyed, and thus should always exist). I've put in safeguards in case. Also, will be adding tex
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I'll take a look at that, in my experience I've never had an issue, but it might be because whatever is causing that bug suddenly caused the system to get "decoupled" so to speak. need to weed out these issues this week.
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really h
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really h
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there, thanks for the bug report I'll take a look at it tonightI have been working on an intermediary release to distribute at a convention, if you could try this and see if the same bug appears that would be really h
Re: Colors - A New RPG aiming to be both mainstream and for the blind
config.ini is the file you're looking for, SLJJLove - make sure you have set the config file as stated. You should actually hear "Colors Press Any Key to Continue" (similar to braillemon) so I'm guessing you haven't trigg
Re: Colors - A New RPG aiming to be both mainstream and for the blind
config.ini is the file you're looking for, SLJ@toto - sadly that error doesn't tell me anything, it feels almost like as if the bottom part was cut off. Can you tell me what you did to replicate it?
URL: http://forum.aud
Re: Colors - A New RPG aiming to be both mainstream and for the blind
In order to set up accessible mode, go to config.ini and change access=0 to access=1 and it should be accessible. you can also turn on graphics if you want by setting access_force_graphics=1I plan on getting an applicatio
Re: Colors - A New RPG aiming to be both mainstream and for the blind
If you're on "Fight" then it shouldn't go to the left; but I can make it loop around so its easier. sorry about that.
URL: http://forum.audiogames.net/viewtopic.php?pid=324690#p324690
___
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I'll have to take a look, for now, just skip the tutorial with ESC. The tutorials are the least tested area of the game. You should be able to progress fine after that.
URL: http://forum.audiogames.net/viewtopic.php?pid=
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey everyone; Forgot to bump this thread when I released the game. I've gotten sick again so not much progress has been made either dev or promotionally, but I did finish the July 28 release. Gamejolt link has been update
Re: Colors - A New RPG aiming to be both mainstream and for the blind
https://drive.google.com/open?id=0BygzF … ERxZEtFVzgThis is the early release; I will be doing a full release in the week of July 24th. Please please please notify me of any weirdness, I can't make any major changes yet.S
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I found what you were talking about with the error to do with the party. Actually has to do with new UI elements I put in, only would work if the party has 3 characters in it. Don't check the party until you have Mike in
Re: Braillemon status update!
Sorry about that, I won't updated it for braillemon since it's just too clunky but I will keep that in mind for my future projects
URL: http://forum.audiogames.net/viewtopic.php?pid=317450#p317450
___
Audiogames
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I like the idea of having the name of the bookmark being read when you pass near it. The names aren't saved yet by the way, but I should have that done by next release which will be in July.Also, I'll have to look into th
Re: Colors - A New RPG aiming to be both mainstream and for the blind
well that was weird. Well, time to resume the stuff I'm doing for the visual mode.What is your opinion on the new bookmarks system, any suggestions?Also, is the current format where stats are given to you (giving you all
Re: Colors - A New RPG aiming to be both mainstream and for the blind
https://drive.google.com/open?id=0BygzF … U03RkliTkUAlright ThreeBlackNoises, I have a debugging element added that will allow me to see a bit more information. It will be stored inusername/appdata/local/colors/debug.txts
Re: Braillemon status update!
No problem. I'm sorry that it's a broken mess though lol. At this point I don't think that redoing the project is really a scalable solution. Welp
URL: http://forum.audiogames.net/viewtopic.php?pid=317176#p317176
_
Re: Braillemon status update!
Download links:Stable, old version: https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1Unstable beta version: https://www.dropbox.com/s/5h0ob3ksmr4yu … t.zip?dl=1
URL: http://forum.audiogames.net/viewtopic.php?pid=317075#p317075
_
Re: Braillemon status update!
Download links:Stable, old version: https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1Unstable beta version: https://www.dropbox.com/s/5h0ob3ksmr4yu … t.zip?dl=1
URL: http://forum.audiogames.net/viewtopic.php?pid=317075#p317075
_
Re: Colors - A New RPG aiming to be both mainstream and for the blind
username/appdata/local/colors/savegame.ini is what you're looking for.Based on what you're describing, it's almost as if the object isn't being created. Perhaps it's being created on another part of the map as well. I w
Re: Colors - A New RPG aiming to be both mainstream and for the blind
No no no, I wanted to know if you pressed shift twice if a menu appeared. I meant that I fixed the crash with pressing E. I'll be taking a closer look tonight. my ability to review is limited though because I think my pow
Re: Colors - A New RPG aiming to be both mainstream and for the blind
This is an early release intended to demo the new audio engine. I need to do a lot more work in other parts of the game but I wanted feedback. The controls are slightly different. To drop down a bookmark, press shift. Pre
Re: Colors - A New RPG aiming to be both mainstream and for the blind
You can download the demo here:https://gamejolt.com/games/ColorsChromatics/248621It's really buggy though
URL: http://forum.audiogames.net/viewtopic.php?pid=315697#p315697
___
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I've pinned down a pretty bad bug with the blind mode navigation and I have a few tweets that show off the improved navigation + a pathfinder that allows you to get a path lined out to the exit that you select in the loca
Re: Colors - A New RPG aiming to be both mainstream and for the blind
This is mainly because in my last game Braillemon it adjusted the coordinates by dividing them by 16. Since it was on a grid this was appropriate - colors is free roaming essentially and the grid is 1x1 instead of 16x16.
Re: Colors - A New RPG aiming to be both mainstream and for the blind
This is mainly because in my last game Braillemon it adjusted the coordinates by dividing them by 16. Since it was on a grid this was appropriate - colors is free roaming essentially and the grid is 1x1 instead of 16x16.
Re: Colors - A New RPG aiming to be both mainstream and for the blind
What they do is they essentially find the path from your current location to the selected exit in the locator menu, and makes a sound effect that travels in that direction to encourage you to follow in it. It uses a speci
Re: Colors - A New RPG aiming to be both mainstream and for the blind
So what I have built out is a basic corner detector. Basically what it does is that if a collision suddenly changes as you're walking (such as you traversing along a wall and reaching an opening) it will play a sound. It'
Re: Colors - A New RPG aiming to be both mainstream and for the blind
So what I have built out is a basic corner detector. Basically what it does is that if a collision suddenly changes as you're walking (such as you traversing along a wall and reaching an opening) it will play a sound. It'
Re: Braillemon status update!
that save bug is likely caused by the fact that the map isn't stored in the load map from save file function. Anyways, when I have time I'll get together braillemon's audio assets.
URL: http://forum.audiogames.net/viewtopic.php?pid=312868#p312868
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I have no idea then, I'm sorry. It has worked on every other computer. Do you have access to another computer?Also, the error with the bookmarks has to do with the fact that it will shut off if it detects a collision in b
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Is there any error that comes with it, that would be helpful. I also have redone how the wall sounds work but the link won't be updated until later this week. I'm currently at a convention sharing the game with sighted pl
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Haramir - This game won't run on windows XP. If you're running windows XP, upgrade, seriously, you shouldn't be running it and its a security nightmare. That would be my guess tbhStewie - I've been looking into the proble
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Haramir - This game won't run on windows XP. If you're running windows XP, upgrade, seriously, you shouldn't be running it and its a security nightmare. That would be my guess tbhStewie - I've been looking into the proble
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Haramir - This game won't run on windows XP. If you're running windows XP, upgrade, seriously, you shouldn't be running it and its a security nightmare. That would be my guess tbhStewie - I've been looking into the proble
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Haramir - This game won't run on windows XP. If you're running windows XP, upgrade, seriously, you shouldn't be running it and its a security nightmare. That would be my guess tbhStewie - I've been looking into the proble
Re: Braillemon status update!
Amit - go ahead. Yeah the music is copyrighted so I didn't sell Braillemon. Its a great, but challenging, first project. Threeblacknoises got me most of the music/sfx. I might be able to rip the sfx I have in bmon so you can use them.
URL: http://forum.audioga
Re: Braillemon status update!
While I'm not working on Braillemon anymore, I do find it amusing how poorly coded this mess of a game is. I wrote the game's inventory as an array. It's pretty dumb. And it rolls the array up whenever you delete an item, and a few other reasons. So I'm pretty
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey everyone, new release!gamejolt.com/games/ColorsChromatics/248621Cleaned up a lot of stuff in regards to features unrelated to accessibility. It would be really helpful if I could get some feedback on the current navig
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Updated the release link, the movement model has been changed to be more optimized, let me know what you think.
URL: http://forum.audiogames.net/viewtopic.php?pid=308255#p308255
_
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Works with SAPI5 currently (uses the same thing as braillemon actually).I intend to have at least 9 dungeons, and 8 towns, perhaps a few connectors as well. The setting is based on metro detroit.
URL: http://forum.audiog
Re: Colors - A New RPG aiming to be both mainstream and for the blind
I almost wonder if this is an issue related to DirectX or something, make sure you have the most recent version installed, since I believe its required for the 3D sounds to work.
URL: http://forum.audiogames.net/viewtopi
Re: Colors - A New RPG aiming to be both mainstream and for the blind
By turnoff do you mean a section that you can turn and find a new place to go? Usually if you are able to hear the wall sounds a turn off is indicated by hearing no sound after hearing a persistent wall sound. Of course i
Re: Colors - A New RPG aiming to be both mainstream and for the blind
By turnoff do you mean a section that you can turn and find a new place to go? Usually if you are able to hear the wall sounds a turn off is indicated by hearing no sound after hearing a persistent wall sound. Of course i
Re: Colors - A New RPG aiming to be both mainstream and for the blind
By turnoff do you mean a section that you can turn and find a new place to go? Usually if you are able to hear the wall sounds a turn off is indicated by hearing no sound after hearing a persistent wall sound. Of course i
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Regarding the norton thing, I have no idea why it does that to be brutally honest, I've noticed it on my work computer as well; there is nothing that opens up any internet ports or anything to my knowledge, but I may have
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Thanks (I have been desperate for some feedback on this game, seriously). The footsteps aren't coordinated yet. In fact they haven't been changed since they were implemented. This is because I'm not really content with th
Re: Braillemon status update!
I never received a C&D order from Nintendo. It's also likely since the release is so small that Nintendo probably doesn't care - after all I don't think it considers blind gamers as part of its demographic.I made around $200 on donations, that's about it.
URL:
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hello,There are some bugs regarding the extra keys and the party menu in that version, I will hopefully be updating it soon to fix these. I've patched a good amount of them already but I'll be double checking to make sure
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Long time no update: Have fun my friends.https://drive.google.com/open?id=0BygzF … zEyME1RQW8Please let me know if you have any issues with downloading the link.By the way, the game is now on Game Jolt Here: https://gamej
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Long time no update: Have fun my friends.https://drive.google.com/open?id=0BygzF … zEyME1RQW8Please let me know if you have any issues with downloading the link.By the way, the game is now on Game Jolt Here: https://gamej
Re: Braillemon status update!
In all honesty if you want to do that you should probably just rebuild it from scratch. The code in braillemon is ungodly levels of terrible.
URL: http://forum.audiogames.net/viewtopic.php?pid=302417#p302417
___
Re: Braillemon status update!
If Bulbasaur is at level 7, it should learn Leech Seed. It learns Vine Whip at level 13. Vine whip is 4x powerful against Ground/Rock types. However, both Geodude and Onix have Sturdy which requires 2 hits for a KO, so plan accordingly. You can also use nidoran
Re: Braillemon status update!
Would posting the project files in a RAR archive or something be more helpful? That way you can change the files directly. Scripts are written in pure GML, but objects, rooms ect. are in xml-like files.There are alternate IDEs that can be used but I think they
Re: Braillemon status update!
Oh well that's good, I guess I have no idea what I'm doing lol. Rest in pieces me, as I embarrass myself to the moon and back.
URL: http://forum.audiogames.net/viewtopic.php?pid=297817#p297817
___
Audiogames-ref
Re: Braillemon status update!
Oh well that's good, I guess I have no idea what I'm doing lol. Rest in pieces me
URL: http://forum.audiogames.net/viewtopic.php?pid=297817#p297817
___
Audiogames-reflector mailing list
Audiogames-reflector@saba
Re: Braillemon status update!
I don't think its impossible that I might revisit the idea if I have time, but I'd rather build my own brand first so to speak. Busy with work too.I kind of derped when I asked to help on the Pokemon Showdown development for accessibility, I should probably do
Re: Braillemon status update!
The project is officially done and I'm only keeping the files available on my dropbox for legacy purposes. Please let me know if any of them don't work.Some examples of why the code won't be worked on anymore:1. The code is extremely messy, including the follow
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Not yet, I can change it later though. It only plays if you've very close to a wall. Oh and there's a minor bug, it doesn't apply to you guys since its visual but I noticed there's a bug on the options menu... forgot to f
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Not yet, I can change it later though. It only plays if you've very close to a wall. Oh and there's a minor bug, it doesn't apply to you guys since its visual but I noticed there's a bug on the options menu... forgot to f
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Not yet, I can change it later though. It only plays if you've very close to a wall. Oh and there's a minor bug, it doesn't apply to you guys since its visual but I noticed there's a bug on the options menu... forgot to f
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Not yet, I can change it later though. It only plays if you've very close to a wall.
URL: https://forum.audiogames.net/viewtopic.php?pid=293893#p293893
___
Audiogames-refl
Re: Colors - A New RPG aiming to be both mainstream and for the blind
New update everyone:https://drive.google.com/open?id=0BygzF … zRlQjNnWmMReminder: You must go to the config.ini file to change access to 1. I am working on an application that sets this for you but it's not done yet.
URL
Re: Colors - A New RPG aiming to be both mainstream and for the blind
New update everyone:https://drive.google.com/open?id=0BygzF … zRlQjNnWmM
URL: https://forum.audiogames.net/viewtopic.php?pid=293881#p293881
___
Audiogames-reflector mailin
Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hello all,I've somewhat neglected updating this thread as much as the facebook page. Here's the most recent update:https://www.dropbox.com/s/jb1egzszn06wn … 3.zip?dl=1Note that I found a fatal error earlier today so this
1 - 100 of 445 matches
Mail list logo