Re: The blind swordsman - a flash audio only game
Ok a brief overview on how to get it working with NVDA:When the page loads, unless yo uhave something along the lines of firefoxs addblocker, youll receive an advertisement. Wait for it to end. After that, the games main flash object is
Re: The blind swordsman - a flash audio only game
Any reference to assuming people were stupid was not meant by any comment about the manual in any way, shape or form.If you are using NVDA you could try nvdapreferenceskeyboard settingssimple review mode and unchecking that.Make sure that you
Re: The blind swordsman - a flash audio only game
The game seems accessible so far.When you actually start the game note that distance is deceiving. You have to be extremely close to the enemy before attempting to block or attack. Generally within 1 to 2 steps.If your using nvda and object
Re: The blind swordsman - a flash audio only game
The game seems accessible so far.When you actually start the game note that distance is deceiving. You have to be extremely close to the enemy before attempting to block or attack. Generally within 1 to 2 steps.If your using nvda and object
Re: The blind swordsman - a flash audio only game
Ah I figured it out. Im also stuck on the last boss.When on story mode, at least with nvda, tab and shift the focus to the button then left click. Its annoying, but it is due to the fact that each levels button is in a different location, so
Re: Kerkerkruip 9 released
The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.URL: http://forum.audiogames.net/viewtopic.php?pid=171974#p171974
Re: dectalk scripter, a program for the easier production of dectalk files
Sorry about that, the file was removed when I cdleared the public folder a while ago. The link in the first post should work now.URL: http://forum.audiogames.net/viewtopic.php?pid=171988#p171988
Re: Braillemon status update!
Is anyone getting really bizarre audio output?On game launch I just receive a very very garbled output instead of the traditional 8 bit music. The sapi is working fine, so Im wondering if its a weird driver problem or something.URL:
Re: wayfar1444, a colonization/strategy futuristic mud
You dont actually need the surveyor. After typing look it will say something like an X ore is here streaked with red bands. Or it will show that a certain type of vegetation is here. If you know the identifier of the resource you only
Re: The NER BBS, accessible gaming for all, now available
It seems that the configuration reset to its initial state when the bbs went down a while ago. People are having issues connecting to the same node run games again.URL: http://forum.audiogames.net/viewtopic.php?pid=164819#p164819
Re: The NER BBS, accessible gaming for all, now available
Is there anyway to avoid a conflicting node problem? Me and another person are trying to play tradewars yet were trying to connect on the same node and its failing miserably.URL:
Re: The NER BBS, accessible gaming for all, now available
Ah thanks for that.Also how exactly do you level on Usurper? I dont see the option anywhere.URL: http://forum.audiogames.net/viewtopic.php?pid=164653#p164653
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Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
Im running into issues with the 7th or 8th tutorial, in which you have to block a certain number of attacks by an enemy mob. The problem though is that theres no way to tell when the enemy is crouching to perform a low attack. Is
Re: snow race demo released
I attempted to run this, but as soon as I used down arrow to progress through the game it crashed. Also is there a way the game could run in the non-full screen mode its currently using?URL: http://forum.audiogames.net/viewtopic.php?pid=164205#p164205
Re: snow race demo released
Its still crashing when I attempt to select an option in the main menu. Sapi reads part of the menu option name before it crashes.URL: http://forum.audiogames.net/viewtopic.php?pid=164212#p164212
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Re: snow race demo released
Windows 7, core i7 processor dual quad core. The computer specs shouldnt be the problem. What language are you using to create the game with out of curiosity?URL: http://forum.audiogames.net/viewtopic.php?pid=164222#p164222
Re: snow race demo released
Yeah I have a monitor installed.URL: http://forum.audiogames.net/viewtopic.php?pid=164225#p164225
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Re: snow race demo released
Im not sure how but I amnaged to prevent the game from crashing and now I cant cause the bug to trigger. Admin mode might have been the cause (though I should be running programs in amdin mode automatically).URL:
Re: snow race demo released
Im not sure how but I managed to prevent the game from crashing and now I cant cause the bug to trigger. Admin mode might have been the cause (though I should be running programs in admin mode automatically).URL:
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
I had weird issues with web visum in attempting this. I usd control alt f6, waited for about 3 minutes then repeated the key combination, which pasted the result to the clipboard. If your getting the repeat invalid capcha message
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
I find it vaguely amusing that you find steamn an accessible medium that requires a number of hacks to get around.How is using the barely accessible Steam application any different than doing the following:1: Purchasing a ps4 or x
Re: Star traders rpg for IOS accessibility update
I tried this, however Im still having problems with the navigation aspect. I dont see an option to move to a set of coordinates, or to autopilot to a contract destination. there are also issues with a number of sliders that do not seem to
Re: Jeqo Prime (V0.1B), and other Jeqocon Console updaes
I figured it out. The cae folder is within the audiogames subdirectory, so:http://www.kaldobsky.com/audiogames/cae/JeqoconB.zipURL: http://forum.audiogames.net/viewtopic.php?pid=160465#p160465
Re: papa sangre has returned!
They could be but I have heard that people with iphone 5s have encountered similar problems.Has anyone encountered the issue where as you reach level 14, after a while the game will just freeze utterly? Its intresting to have the screen freeze when forgotten men
Re: papa sangre has returned!
Despite the notice in the description on the appstore, papasangre II works perfectly with an iphone 4 in swipe mode. The laggy footsteps thing is annoying though.URL: http://forum.audiogames.net/viewtopic.php?pid=154092#p154092
Re: bokurano daiboukenn 3
With the camera, hold g then press the arrow keys to move the view of the camera. The beep determines the land or obstacle value of that square.The footsteps arent really echoes theyre more a duplicated footstep. So youll hear 2 as moving.URL:
Re: bokurano daiboukenn 3
With the camera, hold g then press the arrow keys to move the view of the camera. The beep determines the land or obstacle value of that square.The footsteps arent really echoes theyre more a duplicated footstep. So youll hear 2 as your moving.URL:
Re: bokurano daiboukenn 3
For people having issues with the number sequence Im guessing that.3, 9, 273^3=273^4=81URL: http://forum.audiogames.net/viewtopic.php?pid=150898#p150898
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Re: bokurano daiboukenn 3
The game is cool so far.For 1-2 head to the second door, open it ,destroy all of the lab equipment and get the key.I was under the impression that you had to avoid the sparks.And if you want a truely awesome bug try opening the game now.URL:
Re: bokurano daiboukenn 3
For people having issues:in 1-2, go to the first warehouse, jump to the first level of scafolding, kill the approaching lamp. Head to the far right of the levle, and pick up the rope weapon which allows for longer rane damage. Head to the second door, destroy all of
Re: bokurano daiboukenn 3
I was able to kill the bear by just using the sword. Run towards it. attack, run past, jump its attacks, repeat. The bears slow to turn to attack.URL: http://forum.audiogames.net/viewtopic.php?pid=150781#p150781
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Re: bokurano daiboukenn 3
I have discovered a huge bug.I bought 17 rice balls from the stage 2 shop, hit the exit button. You can now move onto the next stage. and stage 4 was unlocked, despite the fact I was still on stage 3-4.URL: http://forum.audiogames.net/viewtopic.php?pid=150794#p150794
wayfar1444, a colonization/strategy futuristic mud
This mud has been mentioned in the past I think, however Ill post this as there are significant updates since that time:http://wayfar1444.comBasically your dropped onto an inhospitable planet in an attempt to build a colony with environmental
Re: Dragonflame 0.3a is out!
Not quite:The .. operator literally adds 2 variables (well a string and other variables). Therefore:string1=This is a test.string2= htwioqthwpo.string3=string1..string2That literally adds both strings together formingThis is a test. htwioqthwpo.Therefore you would
Re: Dragonflame 0.3a is out!
Ok.lets say you have this:function returnmsg(message)return messageendso you have the next line:print(message: ..returnmsg(There is some stuff.))Your literally assigning a variable to the functions output. So if you did:test=returnmsg(stuff)The test function is
Re: Dragonflame 0.3a is out!
Use pairs:for n,v in pairs(tbl) doprint(N..: ..v..\n)endPairs returns a key/value pair, and itterates through the specified table.If you dont understand functions/itterator finding a lua tutorial somewhere about them should be possible.URL:
Re: Dragonflame 0.3a is out!
You could possibly use pairs to itterate through the keys, then assign entries in a table to the key values. Youd have them interspersed with functions though.Pairs doesnt return the values in order either so youd have to do some kind of sort if you wanted an
Re: Dragonflame 0.3a is out!
You could possibly use pairs to itterate through the keys, then assign entries in a table to the key values. Youd have them interspersed with functions though.URL: http://forum.audiogames.net/viewtopic.php?pid=147340#p147340
Re: Bloody school, as close as survival horror as you'll get
For the people having issues with the tutorial equip both gun and knife in the equipment menu, then use the reload option in the tab submenu.Im beginning to think that the game is named after the tendancy of players to die truely
Re: Epitaph Officially Released
Its just a game. Theres no strict protocol for acting or anything. Just talk to people in general as you would on Alter Aeon. And youd be helpless if you attempted to play this basing it soully on Miriani gameplay.URL:
Re: Epitaph Officially Released
Theres no strict protocol for acting or anything. Just talk to people in general as you would on Alter Aeon. And youd be helpless if you attempted to play this basing it soully on Miriani gameplay.URL: http://forum.audiogames.net/viewtopic.php?pid=145887#p145887
Re: Dragonflame 0.3a is out!
I just received a rather interesting error message:F:\dfe\start.dfs:17: attempt to call field setvol (a nil value)Huh?That function worked a while ago but apparently isnt here. Im using the compilation that fixes the getpan issue.URL:
Re: Epitaph Officially Released
Also note that resolve has a huge role in combat. I was battling a walker zombie and resolve decreased as a fast rate. My blows kept missing and somehow (despite the laws of physics) my steel axe shattered.URL:
Re: Galactic destiny! A new MUD in development
Im not attempting to be harsh or unsupportive of this project in any way, but here are some of my observations.Theres a relatively common pattern regarding muds based off of the cosmos db:1: Someone releases a copy of the mud. Usually it uses the
Re: Galactic destiny! A new MUD in development
I tried to connect but either the mudi s down or its been moved.URL: http://forum.audiogames.net/viewtopic.php?pid=145532#p145532
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Re: Audio-Only Game test participants
I would test it. If you are sending a link could you send it via audiogames.net pm?URL: http://forum.audiogames.net/viewtopic.php?pid=14#p14
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Re: Dragonflame 0.3a is out!
A table is literally a list of variables in 1 variable that you dont have to refer to by variable name.for example you could have:enemy1hp=50enemy2hp=50enemy3hp=50enemy4hp=50orenemies={50,50,50,50}This literally declares a table with a list of variables that could
Re: Dragonflame 0.3a is out!
All variable types work in a table. So you could contain and entire set of properties about an object. Also tables can be nested IE a table within a table. They can be nested to infinity (or memory limit).URL:
Re: Dragonflame 0.3a is out!
All variable types work in a table.URL: http://forum.audiogames.net/viewtopic.php?pid=143869#p143869
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Re: Dragonflame 0.3a is out!
I wouldnt that was just an example.URL: http://forum.audiogames.net/viewtopic.php?pid=143884#p143884
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Re: Dragonflame 0.3a is out!
I wasnt giving a definate example as I was trying to be vague so youd figure it out. While programming it just makes things easier. Well for me it did anyway.enemies={}
for i=1,10 do
enemies[i]={math.random(1,100),math.random(1,100),math.random(1,10)}
end
Re: Dragonflame 0.3a is out!
I tihnk you need to learn about tables. Theyre an easier way to handle multiple tables.URL: http://forum.audiogames.net/viewtopic.php?pid=143740#p143740
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