Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Dark
Re: a quick question about copyrighted materials in non-commercial product Another thing to remember with legal claims and copywrite, is that often solicitors are employed basically to scare people, even if the grounds they're working under are  legally dodgy or just plane made up, this is somet

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: a quick question about copyrighted materials in non-commercial product Gpl is a bad choice.  If I use anything released under the gpl, my software must perforce be gpl or a gpl compatible license, all of which are at least as restrictive in terms of commercial/closed source.  I can think of

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: a quick question about copyrighted materials in non-commercial product i think that you sould be fine on those grounds, but again if you want to get in contact with my off the forum you can.   btw yes if they use anything from the game that you include under the GPL they have to credit you w

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product thanks for your information.  if you find that blastbay post then it would be cool to see the responses if possible.  Besides.  I could always change this game completely if I feel like it I have a great idea that would c

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product thanks for your information.  if you find that blastbay post then it would be cool to see the responses if possible.  Besides.  I could always change this game completely if I feel like it I have a great idea that would c

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product You've just spurred me into writing my documentation, which is something I should've done a while ago.  but it was a good thing someone reminded me - otherwise i'd have a game that noone would know how to play!  I will mo

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product You've just spurred me into writing my documentation, which is something I should've done a while ago.  but it was a good thing someone reminded me - otherwise i'd have a game that noone would know how to play!  I will mo

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: a quick question about copyrighted materials in non-commercial product hello the doctor,at first i was really afraid at what you were going to say, but now that i've read through it.  you should be fine.  as long as you cover all of your bases in the documentation. make sure you state exactl

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: a quick question about copyrighted materials in non-commercial product hello the doctor,at first i was really afraid at what you were going to say, but now that i've read through it.  you should be fine.  as long as you cover all of your bases in the documentation. make sure you state exactl

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: a quick question about copyrighted materials in non-commercial product hello the doctor,at first i was really afraid at what you were going to say, but now that i've read through it.  you should be fine.  as long as you cover all of your bases in the documentation. make sure you state exactl

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product thanks for your information.  if you find that blastbay post then it would be cool to see the responses if possible.  Besides.  I could always change this game completely if I receive such a notice, I have a great idea th

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: a quick question about copyrighted materials in non-commercial product Basically, if a copyright holder makes a claim under the DMCA, you either have to take down the infringing material, or file a counterclaim (either using fair use or claiming you own the material). Fair use is still merky

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product Thanks for your support, all of you.  I just don't want to get myself in hot water, which is why i'm asking now so i can attempt to take any appropriate actions.but 2 other things.1. if anyone has any wish to either inves

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Dark
Re: a quick question about copyrighted materials in non-commercial product As I said though, there are already plenty of freeware starwars games and sound sorces on the net anyway, so there is more than enough grounds for having something else. legally speaking it's stilll required in British la

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: a quick question about copyrighted materials in non-commercial product Legally speaking, you still have to ask for permission.  There's tons of alternative sources for sound effects and the like if you're worried about this.  In practice, so long as you don't shove it in their face, they'll

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Dark
Re: a quick question about copyrighted materials in non-commercial product And even as far as Lucas arts goes I've seen several  freeware starwars games kicking around, look, ust take a look on mudconnector for starwars muds as an example, and even if Dc or someone else did object, well the fact

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: a quick question about copyrighted materials in non-commercial product Technically, it's probably still vulnerable to a DMCA takedown notice.In practice, only LucasArts seems to care about non-commercial fan games, so as long as it isn't Starwars or Indiana Jones and you don't go waving it i

[Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
a quick question about copyrighted materials in non-commercial product Hi all,recently i've been working on building a side scroller, which has turned into what I can only describe as a superman game.  However, the project is designed to be open source (with source code freely available,) not on