Re: Let's Talk Combat

2020-09-20 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Let's Talk Combat @36 it's a video game for PSP, playable through emulator, accessible through NVDA's OCR, Lion, or Retroarch's AI Service. URL: https://forum.audiogames.net/post/572611/#p572611 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Let's Talk Combat

2020-09-20 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector
Re: Let's Talk Combat @35: Isn't that game more a fighting game with RPG elements due to the source material? Nothing against fighting games being shifted into that state, there was an entire game series (tales) whoh initially started using side scrolling fighting-game style combat

Re: Let's Talk Combat

2020-09-20 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector
Re: Let's Talk Combat @35: Where can I get this for PC and is it playable or accessible? THat combat description made me salivate. LOL URL: https://forum.audiogames.net/post/572405/#p572405 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Let's Talk Combat

2020-09-19 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Let's Talk Combat I'm in love with Dissidia Final Fantasy because of the active combat. No using one attack in Manamon 2 and just spamming the enter and arrow keys and just going on and on until you fall asleep. No. In Dissidia, you bring down your opponent's defense, BRV in game

Re: Let's Talk Combat

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector
Re: Let's Talk Combat Soundrts is not mainly for playing against computers, but against players.Because playing against the players can completely reveal the charm of this game. URL: https://forum.audiogames.net/post/571499/#p571499 -- Audiogames-reflector mailing list Audiogames

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Speaking for myself, if I ever get my RPG off the ground, I've planned for this.On normal mode, the classes are fairly straightforward, but there is still synergy between attacks. For example, my thief has a Conceal+Ambush synergy, but later on also gets a passive

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Let's Talk Combat @Berenion, I don't personally mind if higher level attacks are more advanced versions of lower level attacks since that does give you the idea that your character is improving, however as Sneak said, if you are only spamming one attack irrespective of what the enemy

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Let's Talk Combat @Berenion, I don't personally mind if higher level attacks are more advanced versions of lower level attacks since that does give you the idea that your character is improving, however as Sneak said, if you are only spamming one attack irrespective of what the enemy

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Let's Talk Combat @Berenion, I don't personally mind if higher level attacks are more advanced versions of lower level attacks since that does give you the idea that your character is improving, however as Sneak said, if you are only spamming one attack irrespective of what the enemy

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Let's Talk Combat I haven't seen enough of the third one, sadly, so I can't comment on it.  The other two I'm very familiar with... Too, familiar with, in fact.  I honestly wish pure realtime were easier to put together, particularly as it pertains to the blind/VI/audiogaming community

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: Let's Talk Combat Personally, I like the real time combat. However, Dark has a point about being able to determine if you can win a fight or not based on your gear and abilities. Still though, I do not like that most often these games allow you to use the same attacks repeatedly. Games

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Berenion via Audiogames-reflector
Re: Let's Talk Combat Also, you can always add in a random factor. Attacks don't automatically hit, do a diceroll in the background. URL: https://forum.audiogames.net/post/570957/#p570957 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Making actually intelligent AI is supposedly quite difficult.However, making scripted fights difficult is far less finicky. I can tell you from experience that even when you know what certain turn-based bosses are going to do ahead of time, because you've fought them

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Let's Talk Combat I'm afraid I don't agree with those who tend to think turn based combat is dull, if you've ever played a tabletop rpg with real humans, then you can see how much fun turn based combat is . What is dull imho, as I said, are combats where you as a player don't need

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Let's Talk Combat I'm afraid I don't agree with those who tend to think turn based combat is dull, if you've ever played a tabletop rpg with real humans, then you can see how much fun turn based combat is . @What is dull, in turn based terms as I said, are combats where you as a player

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Let's Talk Combat I want to see more games that do realtime combat right. The only rpg that tried this was shadow rine, and planet saga will have a similar system, whenever that comes out. But everything else is bop it style. The enemy just attacks left, center or right, and you have

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector
Re: Let's Talk Combat Now for my thoughts.When it comes to audiogmes, I think the only real-time combat game that we have thats really good is Soundrts. I like having to prepare for the fact that the opoent might end an attack when I'm not ready.But aside from that I think all the other

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector
Re: Let's Talk Combat So from my perspective I often find complete turn based strategy completely and utterly boring. At the risk of bragging, the down side to turn based is, even with the time element, you still have plenty of time to sit back, take a drink of your tea and predict exactly

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Chrono Trigger's techs are something I always thought was nifty. Double and triple techs can be quite nice and very powerful.Guard Scorpion from FFVII or Whelk from FFVI could easily be done without ATB, however. As long as there is an indication that the creature's

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Berenion via Audiogames-reflector
Re: Let's Talk Combat Chrono Trigger used the active turn system to introduce double and tripple techs, powerful attacks performed by two or three party members at the same time. I think it was a very good mechanic. It encouraged you to wait until your second characters turn was up

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: Let's Talk Combat That's fair.  Slay the spire isn't party-based.  You only have the one character.I'd say slay the spire has at least as much story as Entombed did, but maybe even a little more since you'll find bits of story text sprinkled around the game as you play more.I've

Re: Let's Talk Combat

2020-09-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Yeah, I'm figuring in my own way of doing things that most boss fights will be scripted, so once you play them a few times you will have a pretty good idea of what's coming. But as far as intent, bear in mind you've got a party of players in my scenario, so having

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: Let's Talk Combat @15:  That's basically what the Slay the Spire bosses are like.One thing I love about that game that I've never seen before is that you can see enemy intents during your turn.  If something intends to attack me during its turn, I know about it beforehand and can

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: Let's Talk Combat @15:  That's basically what the Slay the Spire bosses are like.One thing I love about that game that I've never seen before is that you can see enemy intents during your turn.  If something intends to attack me during its turn, I know about it beforehand and can

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Berenion via Audiogames-reflector
Re: Let's Talk Combat I enjoy turn-based combat more, because I'm not that good at quickly reacting to what's happening, but if done properly I'd love a good real time system too. URL: https://forum.audiogames.net/post/570846/#p570846 -- Audiogames-reflector mailing list Audiogames

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Well, how it would actually -sound, I don't know. Sound design is definitely not my thing. URL: https://forum.audiogames.net/post/570836/#p570836 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Accman via Audiogames-reflector
Re: Let's Talk Combat Honestly, I'm not really sure which style of combat I prefer as they are all good in there own ways. From what I have experienced in some games like BK2 and BK3, I really do like the idea of real-time combat as it seems to be more realistic.Jade: that is a really cool

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Dark, I'll give you an example of a boss fight that would require strategy. Read carefully.Name: Calamity of Thunder (placeholder)Description: An enormous purple and black thunderhead which appears to have some sort of a face in it; it crackles with energy and floats

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Dark, I'll give you an example of a boss fight that would require strategy. Read carefully.Name: Calamity of Thunder (placeholder)Description: An enormous purple and black thunderhead which appears to have some sort of a face in it; it crackles with energy and floats

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Let's Talk Combat I like realtime because I'm stupid and it's reactionary versus requiring thought. I suck at anything strategy related, from chess to something like SoundRTS or Warcraft II / III when I could see better. Even turn based that requires you to strategize like Tactical

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Let's Talk Combat For me at least, I don't think the question comes down to a preferred style, so much as a preferred level of engagement. There have been a lot of games that use turn based combat, from muds, to card games like slay the spire or crazy party, to entombed, the wastes

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Let's Talk Combat Isn't Shadow Line realtime combat? URL: https://forum.audiogames.net/post/570781/#p570781 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat I suppose Manamon and Manamon 2 count, yes. The strategy really isn't there, but yes, they count. And the hyper forms are at least more complicated versions of normal battles. If my RPG ever flies, I want to really blow that sort of complex combat out of the water

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Let's Talk Combat I can't think of any fully real time combat audio game rpg's. In the pure turn based genre we also have manamon and manamon 2, slay the spire which isn't technically an audio game but still great, the wastes, and all of the various gamebooks of course. URL: https

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Yeah, that's about the closest we have, I'd agree. And as you say, it's part side-scrolling as well.Kjsisco, that sort of game doesn't play itself. You're controlling one or more characters and have to determine how they react at any given time. As such, I'm not quite

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Let's Talk Combat Actually yeah, I agree that it is the closest we have. URL: https://forum.audiogames.net/post/570763/#p570763 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Let's Talk Combat I think Breed Memorial's arena battles are the closest we have to active turn based combat, but obviously that's A. Sidescrolling and B. Not an RPG. URL: https://forum.audiogames.net/post/570761/#p570761 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : kjsisco via Audiogames-reflector
Re: Let's Talk Combat Ah but that sort of automated combat as I call it is turn-based.  From a programming perspective it is 0-player.  The game sort of fights itself. URL: https://forum.audiogames.net/post/570757/#p570757 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Let's Talk Combat Yup, I know about most of those things, and I know that you can used timed button presses to increase damage as in the Paper Mario franchise. I knew I was missing a term a bit, though, so thanks for correcting me.I have a lot of experience with the RPG genre

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Let's Talk Combat The second style of rpg combat is known as active turn-based combat, or atb for short. The first game to really have that as final fantasy 4. We don't really have a game that uses this style in audiogames that I know of, so it would be refreshing if such an rpg

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : lml5280 via Audiogames-reflector
Re: Let's Talk Combat I feel that post 2 has it right.I don't mind the idea of real-time combat once in awhile, but I tend to like to think something through and strategize, so I always prefer a turn-based approach.To be fair though, I really haven't seen real-time combat in an audio game

Re: Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector
Re: Let's Talk Combat My prefered systems for combat pretty much go from most to least favorite in the order you presented them in. I don't think there's anything wrong with the sense of urgency that comes along with real time combat, but I personally prefer having the time to decide what

Let's Talk Combat

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Let's Talk Combat Hi, folks,So after a bit of chatter in the Earwax thread in the development forum - after which point I don't really want to derail that thread anymore - I thought I'd break out my own topic to discuss this.This, in specific, is combat in an RPG.By definition, an RPG