Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @66You should be more impressed with it than you are.  Their code for just handling the mouse properly is upwards of a thousand lines and uses at least one almost-undocumented Microsoft API to do it, where the official pages on it decide that wha

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Let's make an audio game engine! @camlorn,  when I looked at it I wasn’t severely impressed with what it could do outside the box. Your explanation as to what SDL actually is cleared it up for me, though. Thank you. @Ty. The accessibility plug-in is mediocre at best.  You can see

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! this post will little be long so apologies.@55, go and use C++. noone will stop you.but when you want to compile it on android or so, you should abstract it to java and write a java app that can run your game (as far as I know).also, before you

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @63Frankly at this point I will probably end up just writing the thread explaining in detail why this can never, ever, ever happen short of someone having probably around half a million dollars minimum they'd be willing to invest in it and h

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! @59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin having been written already. Unity also has a great and large community, so i

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! @59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin haveing been written already. Unity also has a great and large community, so

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @61very. SDL is just an OpenGL/DirectX/other drawing system layer. It doesn't even offer UI components as far as I know.What's wrong with Pygame audio? In so far as I'm aware it doesn't crackle and it outputs fine.  If th

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Let's make an audio game engine! @60. Good to know. If SDl's audio hasn't been improved since Pygame came along, he will quickly realize that he will need to find himself a better sound engine. That does make me wonder, how much of a pain would it be to rewrite SDL to su

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @59SDL runs on everything.  It's old as fuck and there's even old versions that run on DOS, I believe.  In so much as he's right, he's right about that.  Unfortunately there's a chance you'll have to hack it to t

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Let's make an audio game engine! @55.You're obviously not reading Camlorn's replies. He didn't say that it wasn't impossible. He said thatyoucan't do it because you don't have the necessary experience to pull it off. Moreover, you overestimate how

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @56For audiogames, I think the lack of complexity in environments is actually a lack of good mapping tools.  The current state of the art is a tile editor that you arrow around in, which is fine, except that anything bigger than 20x20 or so be

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! I wish unity would be made accessible rather than making engines for audio games only. My reasoning? If you ever want to add graphics to your game and your engine was designed for audio games only, you would have to go threw and add all that code

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : rkruger via Audiogames-reflector
Re: Let's make an audio game engine! @50, I don't post often, but I felt I have to concur with your pointabout true 3d physics and accessibility.  My masters project was on anaccessible client for Second Life, and I believe it was the true 3daspect that ultimately resulted in t

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @visualstudio,For this reason, we should do this with C++.camlorn,Dude! Hi! My name is Frenk. I live in 2020. And you? Oh, you live in the 1990s, oh yes. It was a difficult time. Wow! You need to create different windows for different platforms, th

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @visualstudio,For this reason, we should do this with C++. URL: https://forum.audiogames.net/post/525573/#p525573 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Let's make an audio game engine!

2020-05-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @51Stop wanting phones.  You will not get them.  Even those of us who have been doing this stuff for 10 years have trouble with phones.Also I don't think anyone has yet told you that for Android you will have to implement an Android-specific

Re: Let's make an audio game engine!

2020-05-02 Thread AudioGames . net Forum — Developers room : komutan via Audiogames-reflector
Re: Let's make an audio game engine! I need an engine like Unity, I want to make my own sound games without using any code. URL: https://forum.audiogames.net/post/525066/#p525066 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @51, python is not recommended to program for android or IOS.although there is kivy exist, but it is not recommended to use that. URL: https://forum.audiogames.net/post/524976/#p524976 -- Audiogames-reflector mailing list Audiogames-refl

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @visualstudio,Well, do you know how we can port Lucia to other platforms? Including Android and iOS with Python? I don't think there are good ways to do this. URL: https://forum.audiogames.net/post/524935/#p524935 -- Audiogames-reflect

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @49Swamp has at least player-terrain, which counts.Also no one is going to do a 3D game.  It has been 20 years and we have exactly one that was playable to any degree whatsoever.  I'm not sure what it will take to get people  to stop talking

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @46 you can contribute your own code to lucia.why do you want to reinvent the wheel from scratch?@48 I don't think that swamp has any dynamic physics stuff (things like impacts and so on).regarding 3d physics for a 2d game, thats completely

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @45Bullet is 3D. Box2d is 2D.  These are different.  If you try to use Bullet for a 2D game you are adding a ton of complexity for no gain whatsoever.Even with box2d, things can rotate to not be axis-aligned.  When that happens there's no wa

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! @40, if I believed you, I wouldn't be claiming what I claimed in 39, now would I? My code is perfectly visible; sure, I have some abandoned code up on GitHub but I do have a project that I am actively maintaining (though development has slowed

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! @40, if I believed you, I wouldn't be claiming what I claimed in 39, now would I? My code is perfectly visible; sure, I have some abandoned code up on GitHub but I do have a project that I am actively maintaining (though development has slowed

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! @40, if I believed you, I wouldn't be claiming what I claimed in 39, now would I? My code is perfectly visible; sure, I have some abandoned code up on GitHub but I do have a project that I am actively maintaining (though development has slowed

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! @40, if I believed you, I wouldn't be claiming what I claimed in 39, now would I? My code is perfectly visible; sure, I have some abandoned code up on GitHub but I do have a project that I am actively maintaining (though development has slowed

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @Alan,I don’t see the sence for beginning developers to create games.@camlorn,The best way that I plan. Opensource. I'll start, load it on Github, and if anyone wants to, will take part. URL: https://forum.audiogames.net/post/52476

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @44 about physics engine, I think bullet is better in terms of speed, and usage (this is what I'm comfortable with) instead of box2d.I'm not talking about constraints, because I didn't try using that at all. URL: https://forum

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @43I actually disagree.  It would be possible to make an audiogame engine that's as flexible as Unity, which wouldn't be limited in the ways BGT does.  I even count online games as part of that.  It could be fast, it could offer level

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
Re: Let's make an audio game engine! VERY interesting topic and discussion. In any case, from my point of view, a little thing like bgt is simple and restrained by its own limitations, so it makes sense as a starting point for newcommers to the coding world, but a complete engine

Re: Let's make an audio game engine!

2020-04-30 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! So!I found 3 interested C++ developers.1 of them wants to create an audio engine. Hmm, I'm not sure, but maybe something will work out! URL: https://forum.audiogames.net/post/524661/#p524661 -- Audiogames-reflector mailing list

Re: Let's make an audio game engine!

2020-04-28 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @40 look at his GitHub page where he posted an operating system inn rust. URL: https://forum.audiogames.net/post/523944/#p523944 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Let's make an audio game engine!

2020-04-28 Thread AudioGames . net Forum — Developers room : Belov via Audiogames-reflector
Re: Let's make an audio game engine! @Ethin,Jonikster isn't a developer, he is just starting.I’ve been in IT for more than 10 years and work in a big Ukrainian IT company.There is a difference? I think yes.Ethin! Show me your code. Not me, all of us! Or you're just a catt

Re: Let's make an audio game engine!

2020-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! @38, this is typical, unfortunately, of Belov and their associates (Jonikster comes to mind). These guys are quite willing to make bold claims, or false claims, with absolutely no evidence to prove them. If you want examples, search for Joniksters

Re: Let's make an audio game engine!

2020-04-28 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @36Look at my GitHub if you want to see examples of my code.  Libaudioverse uses C++14 and Boost.  Synthizer uses C++17 features (and fortunately not Boost, since the filesystem ts is in now) and will probably be adopting concepts in the near f

Re: Let's make an audio game engine!

2020-04-28 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @35 you are right about this.but I'm talking about jit compiler of AngelScript (not the one already made for it), I'm talking about making another JIT compiler for it since that one isn't maintained, is not optimised, etc.th

Re: Let's make an audio game engine!

2020-04-27 Thread AudioGames . net Forum — Developers room : Belov via Audiogames-reflector
Re: Let's make an audio game engine! @camlorn,Dude, about your post number 2.I get the impression that you've been working with C++03 all 5 years. Seriously.If you're going to program everything from scratch, I agree with you. But where does OP talk about this?For Windows, I

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @34There are at least 10 JIT scripting language options that aren't Angelscript.  In fact you can even flat out embed Mono and use C# if JIT is really that important to you.Angelscript doesn't even get you accurate line numbers when it

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! also there is squirrel available, which code::blocks uses as well (embedded like lua).but the advantage that AngelScript has is that you can write a JIT compiler for it (it is hard to develop don't try to do that, you need to know about your

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @31I mean, it's fine in so much as lua is fine?  5.1 doesn't have at least one relatively essential thing (I think break, or maybe continue, I forget right now) so it's kind of a toss-up, go LuaJIT for speed or go more feature

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @2,Listen, what's wrong with godot?I was advised this, but I don't know what it is. URL: https://forum.audiogames.net/post/521654/#p521654 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! @29, true enough. I don't think Angelscript is very stable myself (and I don't like its API, it seems too clunky, though I haven't looked at it in some time). I try to go for the latest version of Lua when embedding Lua into my c

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: Let's make an audio game engine! 25, this engine is just a person asking the forum to create an engine for him. Its not materialised yet.Camlorn, I was refurring to post 6. BGT Lover.I'll rephrase it now. I was kind of in a rather flustered mood yesterday, so my writing was

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @28You don't want to embed normal Python for other reasons, namely that if you're going to bother you might as well go with something secure, and also subinterpreters share the GIL.I honestly wish I could convince myself that Angelscrip

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! @27, excellent ideas. The Lua C API is weird (I always use Sol2 because it makes things easier). I've embedded Python once, with Cythons help so I could call my Python functions from C/C++, but the Python initialization took a good 30-50 LO

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @20I know the limitations.  But if you decide you want to do something that has a chance in hell of running on a phone, you can't use normal Python because of the overhead and the difficulty of embedding it in anything that's not a desk

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : komutan via Audiogames-reflector
Re: Let's make an audio game engine! Where can I find this game engine? URL: https://forum.audiogames.net/post/521595/#p521595 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @komutan,Which one? URL: https://forum.audiogames.net/post/521596/#p521596 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Let's make an audio game engine! So, if you can’t use it very well, what will you contribute to the project if somebody was to actually join you?  You say let’s build an engine together, which implies unity and an equal distribution of work. What will you be doing? URL:

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @visualstudio,I cannot. I hate low level. But there is no way out. Either C++ or Java then, because C# by default doesn't have cross-platform for such an engine. URL: https://forum.audiogames.net/post/521565/#p521565 -- Audiogames

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @21 how much you can use it?it doesn't matter if you've learnt that in university or anywhere else. URL: https://forum.audiogames.net/post/521564/#p521564 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @13, @14,We learned both C and C++ at the university... URL: https://forum.audiogames.net/post/521558/#p521558 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! if you want to embed python something like cython can do the trick (although you need to copy the dlls beside your game by yourself) or use something like PyInstaller and write a launcher script that can import your game and run it which I recomme

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @18If it can be ported to Windows, you can embed it as a scripting language in a C/C++ app.  I'm not sure how portable it is in that regard, or how easy to embed.Problem with normal Python embedding is that it is very difficult to do and

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! I even push them towards python instead of lua (for many reasons).also micropython is for embedded devices. I don't thing it has anything to do with audiogames. URL: https://forum.audiogames.net/post/521509/#p521509 -- Audiogames-reflect

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @16Whatever point you want to make, I think you failed to make it. URL: https://forum.audiogames.net/post/521460/#p521460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: Let's make an audio game engine! I want to say one thing. If you cut a wheel in half, its no longer a wheel. Just a semi circle piece of useless wood. URL: https://forum.audiogames.net/post/521452/#p521452 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! @14, yeah, micropyton/lua are very good alternatives. URL: https://forum.audiogames.net/post/521443/#p521443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @13I would actually push them toward C++ over C for this.  shared_ptr is a killer app for this sort of thing, if you're new to programming and have to handle pointer lifetimes (since in general leaks are better than segfaults).  And in pract

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's make an audio game engine! I have to agree with Camlorn on this one. This project is far too ambitious (and wishful) than the OP apparently realizes. C++ is a good choice for something like this -- after all you get access to libraries like OpenGL, OpenAL and such --as well

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @6 @7 @10Must we keep revisiting the let's make a sighted game engine accessible topic?  Godot is the only chance we have and it will be as hard as what @1 wants to do to finish it.  The only reason that I consider that likely is that Nolan

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Let's make an audio game engine! why re envent the weel? i meen godot engine is already there... and a member on the forum made it accessible. i don't know how the accessibility works, but yeah. URL: https://forum.audiogames.net/post/521266/#p521266 -- Audiogames

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : black_mana via Audiogames-reflector
Re: Let's make an audio game engine! at post 6 you're not the only one. i was actually hoping that unryeal engin could be made accessable sence i knew about it and its features URL: https://forum.audiogames.net/post/521254/#p521254 -- Audiogames-reflector mailing list

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! hi,something which you should consider first.net is cross platform as well as python and many other languages are.so, without C++, you can write cross platform things as well.unity, panda3d, unreal, all of them are cross platform.if you hav

Re: Let's make an audio game engine!

2020-04-20 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! @bgt lover,We cannot  not using C++ if we are talking about a cross-platform engine.I found one sighted person who is interested in this project. I have an idea how this should look, but I don't have enough experience in C++ to underst

Re: Let's make an audio game engine!

2020-04-20 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Let's make an audio game engine! @6: you are not the only one, I am too, for several years now.really now, instead of trying to reinvent the wheel, can we cut it in half by making something like Unreal engine usable? Won't it be quicker and better for us this way? just a

Re: Let's make an audio game engine!

2020-04-20 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: Let's make an audio game engine! I'd much rather see effort be put in towards unity accessibility. but then ya know. I'm a dreamer, so... URL: https://forum.audiogames.net/post/521137/#p521137 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: Let's make an audio game engine!

2020-04-20 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: Let's make an audio game engine! As someone who isn't involved deeply in the tech industry like Camlorn, I can tell you by just reading your points this is a highly ambitious project to say the least. The moment you involved IOS/mac you complicated things. You can't hav

Re: Let's make an audio game engine!

2020-04-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! @3I'm not thinking grand. I'm estimating only the requirements you have stated, exactly as you have stated them.  You have no idea how hard this is, especially the iOS and Android points, which run into a number of brick walls that

Re: Let's make an audio game engine!

2020-04-20 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Re: Let's make an audio game engine! camlorn,You're talking about something grand. Does everything I described take so long? Really? URL: https://forum.audiogames.net/post/521112/#p521112 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Let's make an audio game engine!

2020-04-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Let's make an audio game engine! I have been doing C++ for upwards of 5 years.  Given the constraints of needing to work on all platforms, having all the features you want, and somehow being usable from other programming languages, I would need a minimum of 3 months of full time

Let's make an audio game engine!

2020-04-20 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Let's make an audio game engine! Hello.It's clear that everyone who starts developing the game from scratch implements every detail. Game window, processing keystrokes, audio output.There have been and are other attempts to create a new engine for audio games.The most successf