Re: Street Fighter V Official thread

2016-04-30 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread no update to story mode, there is a new mode, challenge mode, which is similar to the challenge mode in sf4 URL: http://forum.audiogames.net/viewtopic.php?pid=258876#p258876 ___ Audiogames-reflector

Re: Street Fighter V Official thread

2016-04-30 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector
Re: Street Fighter V Official thread Have any updates been made to the game yet? I.E.. Story mode, or any other modes added?Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=258774#p258774 ___ Audiogames-reflector mailing list

Re: Street Fighter V Official thread

2016-04-29 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread hello fighters, whats your impressions of guile and alex thus far? and remember keep the combos tips and tricks coming URL: http://forum.audiogames.net/viewtopic.php?pid=258558#p258558 ___ Audiogames

Re: Street Fighter V Official thread

2016-03-30 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread question fighters, I'm starting to play the game more, and I notice that in this version of street fighter, you really can't throw out random special moves, they are easy to interrupt and punish, no matter if you perform them with low, med, or high, so

Re: Street Fighter V Official thread

2016-03-04 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread Rainbow MikaJump in HKStanding MPForward + MPForward + MPForward + HPV TriggerHold HKQCF + two punches or QCF + two kicks URL: http://forum.audiogames.net/viewtopic.php?pid=252590#p252590 ___ Audiogames

Re: Street Fighter V Official thread

2016-03-03 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread Well then, there's your answer. URL: http://forum.audiogames.net/viewtopic.php?pid=252456#p252456 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Street Fighter V Official thread

2016-03-03 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: Street Fighter V Official thread I went and found the PC specs needed to run street fighter V.the specs are as follows.• Recommended: Windows 7 64-bitProcessor• Minimum: Intel Core i3-4160 [ a-t ] 3.60GHz• Recommended: Intel Core i5-4690K @3.50GHzMemory• Minimum: 6 GB DDR3• Recommended

Re: Street Fighter V Official thread

2016-03-03 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread Just go and find the specks online for Street Fighter V. if your specks do not meet the required specks then, you shouldn't waste money on the game. URL: http://forum.audiogames.net/viewtopic.php?pid=252436#p252436

Re: Street Fighter V Official thread

2016-03-03 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: Street Fighter V Official thread I did update my graphics card.I went into device manager, found NVidiaGeForce GT420, clicked update driver.the update driver wizard downloaded the new software and then it told me that windows has determined that the software is up to date.could I try

Re: Street Fighter V Official thread

2016-03-02 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: Street Fighter V Official thread you know what?I am going to buy street fighter V on steam.the price of the game on PC is $59.99.do I have to update my graphics card for the game to run smoothly?why does the game look picky?maybe I should install it on my HP notebook laptop and see

Re: Street Fighter V Official thread

2016-03-02 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: Street Fighter V Official thread you know what?I am going to by street fighter V on steam.the price of the game on PC is $59.99.do I have to update my graphics card for the game to run smoothly?why does the game look picky?maybe I should install it on my HP notebook laptop and see what

Re: Street Fighter V Official thread

2016-03-01 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread The only thing that may give you problems with the game is your graphics card, and maybe your processor. Ultra Street Fighter was pretty ok about not actually meeting system specks. Street Fighter V on the other hand is kind of picky.Speaking of OCR

Re: Street Fighter V Official thread

2016-03-01 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: Street Fighter V Official thread I am going to get street fighter V on steam, and When I install the game on steam after purchasing it, will the game work on windows 7?the graphics card that this computer has, is NVIDIA GeForce GT 420.the system type I'm using is 64bit.does the game

Re: Street Fighter V Official thread

2016-03-01 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread yes you all are correct, I was mistaken URL: http://forum.audiogames.net/viewtopic.php?pid=252104#p252104 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Street Fighter V Official thread

2016-02-29 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread No. the Season pass is just a way to get the 6 fighters quickly, with out using fight-money. URL: http://forum.audiogames.net/viewtopic.php?pid=252030#p252030 ___ Audiogames-reflector mailing list

Re: Street Fighter V Official thread

2016-02-29 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread yes I meant urineand to my knowledge, there were 6fighters released for 30bucks outside of the dlc that is suppose to be coming out, but who knows I may be mistaken, i'll look more into this tonight URL: http://forum.audiogames.net/viewtopic.php

Re: Street Fighter V Official thread

2016-02-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread They've been confirmed by capcom to appear, we just don't know what the release order is. Alex is coming out first is all that I know at the moment. URL: http://forum.audiogames.net/viewtopic.php?pid=251987#p251987

Re: Street Fighter V Official thread

2016-02-29 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector
Re: Street Fighter V Official thread I'm guessing he means either Urien or Alex, both of which are from SF3 and who are supposedly going to appear in SFV. URL: http://forum.audiogames.net/viewtopic.php?pid=251978#p251978 ___ Audiogames

Re: Street Fighter V Official thread

2016-02-29 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector
Re: Street Fighter V Official thread I think he either means Urien or Alex, both of which are from SF3. URL: http://forum.audiogames.net/viewtopic.php?pid=251978#p251978 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Street Fighter V Official thread

2016-02-28 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread There is no character named Ryan... and those characters aren't actually available right now, though the season pass is. All this basically does is eliminate the need for fight money to be spent to buy these characters. they will be released one

Re: Street Fighter V Official thread

2016-02-28 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread keep the combos and tips coming guys.and for a little heads up for those who don't know, you can purchase season1 of characters for 30bucks..this pack includes 6throwback fighters such as guile, ryan for sf3 and othersand yes these fighters

Re: Street Fighter V Official thread

2016-02-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Ai right. That would explain why I didn't look into that one... I've done a lot of those accidentally, just need a list of normals that have CH properties. URL: http://forum.audiogames.net/viewtopic.php?pid=251854#p251854

Re: Street Fighter V Official thread

2016-02-27 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread Crush counters are a new mechanic in SFV that let you counter your opponent's normals with one of your own. They're tied to specific normals -- Ken, for example, can crush counter if he hits the opponent with a standing HK or crouching HP while

Re: Street Fighter V Official thread

2016-02-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Remind me what a crush counter is and I may be able to think of something. lol It's early in the morning and I haven't talked serious about fighting games in quite a while. hahaha. URL: http://forum.audiogames.net/viewtopic.php?pid=251771#p251771

Re: Street Fighter V Official thread

2016-02-27 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread Yep. Set the dummy to auto guard after the first hit, stun meter off, and for the sake of the combo recordings, I set the meters to full on start, so the game doesn't bombard my recording with meter refill sounds. The one aspect of labbing I'm missing

Re: Street Fighter V Official thread

2016-02-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Curious, are you setting the computer to autoguard after the first hit in your link if you mis the second one? SF V has pretty lenient on timings in most cases anyway... so they aren't as hard to do as those damned 1 framers in SF 4. If you aren't using

Re: Street Fighter V Official thread

2016-02-26 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread CammyActivate V TriggerJump Forward, QCB+Kick (switch sides)Standing MPStanding HPQCF + Kick (switch sides)QCF X2 + KickJump in, HKStanding MPStanding HPV TriggerStanding HPQCF + KickQCF X2 + KickI do enjoy labbing up in fighting games. I'll often take

Re: Street Fighter V Official thread

2016-02-26 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Street Fighter V Official thread how is everyone finding it? how is the stereo? URL: http://forum.audiogames.net/viewtopic.php?pid=251702#p251702 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Street Fighter V Official thread

2016-02-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Someone is spending lots of time in the lab! How long is it taking you to come up with these combos? I'll keep these in mind for sure, but in a real match I probably wouldn't use upwards of five hits or so. lol Love these! Thanks! URL: http

Re: Street Fighter V Official thread

2016-02-26 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread KarinJump in HKCrouching MPStanding MPV TriggerStanding HPQCF + MK, Any PQCF + Any P, D + P, D + P (needs to be slightly delayed so she catches the opponent at the right arc for both hits of the initial rekkaQCF X2 + P (remember to switch your inputs

Re: Street Fighter V Official thread

2016-02-25 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread That's the way it works on pc right I'm guessing. I'll give it a go and see what it looks like if I have a moment this weekend. thanks for the tip Zoren! Definitely not so complicated... though I'm waiting for the update that gives us multiple player

Re: Street Fighter V Official thread

2016-02-25 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread If you can get to battle lounge, and assuming the ps4 version isn't too different:X to select create a lounge.Down three times then right to turn on free character select.Down twice then right to set the lounge to private.Down four times, then press

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Going to try and figure out how to invite fighter IDS or use the CFN to add rivals to my favorites. I'd rather use fight ID's because then it guarantees crossplay and game progress. I'd actually prefer to wait for lobbies to come out... then we can all

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread Both Xoren and I have SFV for the PC. There's no real way for communicating. The game has cross play though.There is a way to connect the PS3 fightstick to the PS4 but, you will need a PS4 controller to do it. I don't know all the details because, I

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread drop your psn name, we would definitely have to be communicating through a party to do this, it is not an easy task to do like mkx URL: http://forum.audiogames.net/viewtopic.php?pid=251472#p251472

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Would love to invite you... just as soon as I figure out how! lol URL: http://forum.audiogames.net/viewtopic.php?pid=251469#p251469 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread Ladies and gentleman, my Fighter ID is Xvordan.Invite me to a battle lounge some time! Lets play! URL: http://forum.audiogames.net/viewtopic.php?pid=251463#p251463 ___ Audiogames-reflector mailing list

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread question fighters, how do I use my ps3 stick on sfv? heard it was possible URL: http://forum.audiogames.net/viewtopic.php?pid=251460#p251460 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread here is a detailed guide for carin...the guy explains all her moves and frame data step by step, you guys may want to subscribe to his channel in general.he has guides and detailed combos for most fighters like KI MKX injustice and now SFVhttp

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread thx for the ken combos, I already knew about the B+MP-HP..I rarely use that combo seeing that for me I have to double tap the HP for the combo to even come out, so I mainly use his other target combo MK-HK-hurricane kick.devs said combos were

Re: Street Fighter V Official thread

2016-02-24 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Street Fighter V Official thread Hellohow you can use the OCR NVDA?I have installed OCR addon.king regards. URL: http://forum.audiogames.net/viewtopic.php?pid=251373#p251373 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Street Fighter V Official thread

2016-02-23 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread @SG, i'm not a jaws user so, i wouldn't be able to help you out with that one. I'm sorry. URL: http://forum.audiogames.net/viewtopic.php?pid=251343#p251343 ___ Audiogames-reflector mailing list

Re: Street Fighter V Official thread

2016-02-23 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread KenKen's Back + MP, HP target combo plays a big roll in the combos I do with him. Here are four examples that rely on it:Jump in HK, LP, Back + MP, HP, hold V Skill.This combo's probably not that damaging. It's more to illustrate that his target combo

Re: Street Fighter V Official thread

2016-02-23 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread [[wow]] man I never knew about this feature, ok so do I have to download or activate a setting for jaws? I want to test this asap URL: http://forum.audiogames.net/viewtopic.php?pid=251337#p251337

Re: Street Fighter V Official thread

2016-02-23 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread SG, exactly. It doesn't even have to be someone's screenshot. I use OCR on some programs that seems to have a blank screen as well, and it works for that.Some people use OCR to help read their steam window on PC, and that is how they use Steam. URL

Re: Street Fighter V Official thread

2016-02-23 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread h good idea deng on figuring out what sounds are what.next this ocr thing is new to me so question, if someone sends me a screenshot, and it is a screenshot with text, are you telling me that this ocr feature will try and read the text? URL

Re: Street Fighter V Official thread

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread @smoothgunner:OCR, Optical Character recognition is a way to translate images of typewritten text into machine-editable text. NVDA and Jaws both have this ability. It will try to translate what it sees on the screen, and speak it out to you.To get use

Re: Street Fighter V Official thread

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread @smoothgunner:OCR, Optical Character recognition is a way to translate images of typewritten text into machine-editable text. NVDA and Jaws both have this ability. It will try to translate what it sees on the screen, and speak it out to you.To get use

Re: Street Fighter V Official thread

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread what is OCR? and af you were right, they do have the different sounds for meter and what not, I just cant tell what is what URL: http://forum.audiogames.net/viewtopic.php?pid=251228#p251228

Re: Street Fighter V Official thread

2016-02-21 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread Na, you're good. Always glad to help in any way that I can. URL: http://forum.audiogames.net/viewtopic.php?pid=251109#p251109 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Street Fighter V Official thread

2016-02-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread OK, sorry about the misnomer. hahaha. didn't remember what the actual option was called. I haven't played a vs. match yet, only been doing survival mode and story prologues. URL: http://forum.audiogames.net/viewtopic.php?pid=251104#p251104

Re: Street Fighter V Official thread

2016-02-21 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread Player data option.When that is turned on, and you're in Versus mode, it will let you know how many wins a player has. Like, if you won a match, and you're at the screen to either return to the main menu, rematch, or change characters, the same voice

Re: Street Fighter V Official thread

2016-02-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread OCR works to an extent on a big screen TV... but it doesn't present all the information properly, just gives you the text it sees... but it's good enough to give a general layout.by the way, has anyoen tried playing with the option in sound settings

Re: Street Fighter V Official thread

2016-02-21 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector
Re: Street Fighter V Official thread Just curiously, how much success have people had with doing OCR on menus? I'm guessing that's how most of you find these things out. I currently don't have a computer powerful enough to play it (at least I don't think so) until I fix my desktop. Sad

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Ah ok. Gotcha. Medium survival is giving me a bit of trouble. Having a hard time finishing it! hahaha. URL: http://forum.audiogames.net/viewtopic.php?pid=251012#p251012 ___ Audiogames-reflector mailing

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread I am pretty alright with Justin Wong, because like i said, I'm always on his twitch, whenever he is streaming. I interact with the chat room, and chat to him. URL: http://forum.audiogames.net/viewtopic.php?pid=251009#p251009

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Ah right. Guess that makes sense... taking advantage of the game's technically local vs and not going through its native online. But you also don't earn fight money that way. lol URL: http://forum.audiogames.net/viewtopic.php?pid=250989#p250989

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread how you play a game like sfv with music turned all the way up amazes me.thx for the combos guys keep em comingand as for share play yes you can play head to head in games like the person was sitting right there with you URL: http

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Thanks Deng and Zoren! Though I'd love to know how you managed to get in contact with Justin Wong. lol Not that I want to myself, I'm simply curious. Will be experimenting with these for sure. URL: http://forum.audiogames.net/viewtopic.php?pid=250981

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread Nash:(Inspired by a combo of Justin Wong's) Jump forward, HK, LK-MK target combo, Down + LP, QCB + LK, QCB X2 + P.(Mid screen distance from opponent) QCF + MK, LP-MP target combo, V Trigger, LP-MP target combo, QCB+MK, QCB X2 +P.QCF + 2 kicks, LP-MP

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread Nash:(Inspired by a combo of Justin Wong's) Jump forward, HK, LK-MK target combo, Down + LP, QCB + LK, QCB X2 + P.(Mid screen distance from opponent) QCF + MK, LP-MP target combo, V Trigger, LP-MP target combo, QCB+MK, QCB X2 +P.QCF + 2 kicks, LP-MP

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread Hey there. Here's how to get to options. If you can find the Versus mode menu, it's 1 to the right of that. Sound setting is the first option in that menu. From there, just use up and down to go to the different settings, and left and right, to set them

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread Hey there. Here's how to get to options. If you can find the Versus mode menu, it's 1 to the right of that. Sound setting is the first option in that menu. From there, just use up and down to go to the different settings, and left and right, to set them

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Share play isn't for playing against each other... it's supposed to be for letting you hand over the control to someone else, if I'm not mistaken as I've only used the feature a couple times. I haven't broken in my online time yet, since I haven't

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread yes thats the first thing I always do when I break open a fighting game is turn down the music..well if anyone wants to test there skills against the gunner drop your psn names and we can get in a couple matches through share play.the method

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Street Fighter V Official thread Hello,I'll let you know a tip once I've learned the menus, but I thin if it's possible to turn down the music, it might help as you'll be able to hear the match sounds much clearer. Once I find out how to do this, I will let you know. URL: http

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread I have never had a problem with panning in this game or any of the other SF games that have it. Interesting to note, even SF 2 for the arcade had it back in the day... didn't find this out until I tried playing an emulated version. lol As for tips

Re: Street Fighter V Official thread

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread well since we have a few players that have picked up the game.are there any tips or combos that you all would like to share? and one more thing I have a problem with is the sound at times. during fights I will find myself for a split second

Re: Street Fighter V Official thread

2016-02-19 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Street Fighter V Official thread Hello,I recently picked up the game on pc, and I agree, menus are uite easy to go through, if you can't press circle to go back it usually means that you are in the main menu. URL: http://forum.audiogames.net/viewtopic.php?pid=250798#p250798

Re: Street Fighter V Official thread

2016-02-19 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread I have to agree with Assault here. I can use the menus fine. All the sounds work for me, and i have no problems. I'm on PC BTW. URL: http://forum.audiogames.net/viewtopic.php?pid=250780#p250780

Re: Street Fighter V Official thread

2016-02-18 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Sorry... gotta disagree there. I've had no problem finding menus and backing out when I need to, online is solid despite a few crashes I've had since Tuesday, and the sounds for meter are definitely there. Menus are a little more confusing because

Re: Street Fighter V Official thread

2016-02-18 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread I have to be honest, I don't find this game assessable at all, it crashes a lot, its hard to get out of menus at times because you just can't simply press circle to go back at certain times.maybe I have to pay attention to the sounds more, but I

Re: Street Fighter V Official thread

2016-02-18 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread The answers to those questions are, simply put. Menus are alright once you learn them like any other game, fights are good, yes you can, and yes you can. Most of this information can be found by watching youtube videos... there are sounds for v meter

Re: Street Fighter V Official thread

2016-02-18 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Street Fighter V Official thread HelloI'm interested in this topic, but I will not buy the game until June, date that will be released full story modegreetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=250692#p250692

Re: Street Fighter V Official thread

2016-02-18 Thread AudioGames . net Forum — General Game Discussion : nin via Audiogames-reflector
Re: Street Fighter V Official thread hi. are there any accessibility features included in the game? I've heard some months ago that there will be some accessibility for blind people programmed into the game so I'm really curious about this but I don't want to spend money on something

Re: Street Fighter V Official thread

2016-02-18 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread uh AF watch your mouth, I came up with that vskill list and its contents by myselflol just kidding man, I gave credit to shoryuken.com at the end of the list, you did have a point, I didn't even think to do that URL: http://forum.audiogames.net

Re: Street Fighter V Official thread

2016-02-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread The ps4 version asks you to agree to the license and then dumps you in the tutorial. The fighter ID thing actually can either be done at the beginning, or from the log in option in the main menu, if memory serves. URL: http://forum.audiogames.net

Re: Street Fighter V Official thread

2016-02-17 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread When you first launch the game, it will ask you to confirm your country, by making you choose a country flag.The icon/flag that you are on for that screen when you first get there is a street fighter flag. Choose this one, if you don't want to choose

Re: Street Fighter V Official thread

2016-02-17 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Street Fighter V Official thread Hello,What happens when you launch the game for the first time? Do you have to sign up for a fighter id that I keep hearing about?Are there any weird menus before the main one? URL: http://forum.audiogames.net/viewtopic.php?pid=250602#p250602

Re: Street Fighter V Official thread

2016-02-17 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread here is a list of the current rosters v skills/v triggersLet’s start off with a few definitions. V-Skills are one of the many parts of gameplay that makes a character unique, and accentuates their given archetype. They can be performed at any time

Re: Street Fighter V Official thread

2016-02-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread Where did you pull this list from? Credits should probably be listed... just saying. URL: http://forum.audiogames.net/viewtopic.php?pid=250592#p250592 ___ Audiogames-reflector mailing list Audiogames

Re: Street Fighter V Official thread

2016-02-17 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: Street Fighter V Official thread here is a list of the current rosters v skills/v triggersLet’s start off with a few definitions. V-Skills are one of the many parts of gameplay that makes a character unique, and accentuates their given archetype. They can be performed at any time

Street Fighter V Official thread

2016-02-17 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Street Fighter V Official thread greetings fightersmaking this thread for all of the SFV players out there that's looking for tips and tricks for the game. also if you have any questions,  need help with menus, or want to get in some fights with other sfv players on audiogames we can do

Re: ThingsI'd Like To See In Street Fighter V

2016-01-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: ThingsI'd Like To See In Street Fighter V Street fighter is just one day over a month away! Speculate and discuss!  Curious to know what other features people would like to see... granted they probably won't make it in, especially the accessibility ones... but we can hope. lol Zoren

ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
ThingsI'd Like To See In Street Fighter V With the release of Street Fighter V (SFV) drawing nigh, and given the feature sets we've been able to garner from the beta periods, I'd like to express a few opinions and desires about features that aren't slated for the upcoming

Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: ThingsI'd Like To See In Street Fighter V I agree with most of these, but just a few things...Which beta anounced the characters as you moved on the selection screen? I played all three beta phases and it never did that... unless that was strictly a pc thing. I too would like to see

Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: ThingsI'd Like To See In Street Fighter V you will be fighting me assault, you can count on it.nearly everything was said here, but i'll only will addMore single player content. don't expect something like mk x done by capcom, but some things, sf IV had several modes that where

Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: ThingsI'd Like To See In Street Fighter V I also wouldn't mind more single player content. The gameplay is where it's at and it's always been top noch, but I definitely wouldn't mind some extra modes. Hope we can get some of us together and create a lobby! Would be fun... and I'm

Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: ThingsI'd Like To See In Street Fighter V @assault_freak: Of course these features are in no wise necessary, nor would their absence decrease my enjoyment of SFV. I grew up with the first version of the PlayStation, and games like Street Fighter 2, Tekken 2 and 3+, and MK 3, all

Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: ThingsI'd Like To See In Street Fighter V I agree with all of those, as when I played, I fought a guy online, I actually couldn't get out of what was going on. Also, weird how they don't acknowledge each other when the characters enter the arena.  I also understand about combo demos

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