Re: Time of conflict strategy and/or recording?

2014-07-16 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: Time of conflict strategy and/or recording? OK, also, do you have any unit definition files or soundpacks up for grabs yet? URL: http://forum.audiogames.net/viewtopic.php?pid=180864#p180864 ___ Audiogames-reflector mailing list

Re: Time of conflict strategy and/or recording?

2014-07-15 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Time of conflict strategy and/or recording? After playing around with time of conflict for the second time in my life, the first being back when it initially reared its monstrous head, I still find certain things rather tedious.  Perhaps I'm the only one who is going to see these

Re: Time of conflict strategy and/or recording?

2014-07-14 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: Time of conflict strategy and/or recording? I've not had an alliance because it would be hard to control what the computer does. If it sends infantry to capture all of the cities then you're stuck with your small amount of territory and your ally would just get in the way

Re: Time of conflict strategy and/or recording?

2014-07-06 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: Time of conflict strategy and/or recording? have you ever did a game where you had an alliance with the computer? when playing 3 or more players you can choose to have alliances. URL: http://forum.audiogames.net/viewtopic.php?pid=179741#p179741

Re: Time of conflict strategy and/or recording?

2014-07-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Time of conflict strategy and/or recording? I'll try setting it to turnsI want to get used to the  game again on the easier turn based setting which will give me time to work things out before I try real time play. URL: http://forum.audiogames.net/viewtopic.php?pid=179686#p1

Re: Time of conflict strategy and/or recording?

2014-07-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Time of conflict strategy and/or recording? Thank you for the nice explanation in post 8. It makes great sense. URL: http://forum.audiogames.net/viewtopic.php?pid=179586#p179586 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Time of conflict strategy and/or recording?

2014-07-05 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: Time of conflict strategy and/or recording? I think it was set to turns at one point which made it like 1.0. setting it to realtime made it more like sound rts, which is more my territory. URL: http://forum.audiogames.net/viewtopic.php?pid=179584#p179584

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Time of conflict strategy and/or recording? Yep, you can change the turns in options, but I'm not sure which option corresponds to the toc1.0 style turns sinse the names are a little unclear. If your game is still behaving as it did in 1.0, perhaps you could let me know how the

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: Time of conflict strategy and/or recording? @Dark, I think you can change the turn structure in the options menu somewhere.I've never thought about more than 1 computer player, especially making them allies to your own side. An interesting thought. URL: http://forum.audiogame

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: Time of conflict strategy and/or recording? my stratigy is to have all but one of the computer players be allies to me. Worked splendidly since the one computer player against me was outnumbered by my forces even though a lot of them were just infantry units. URL: http

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Time of conflict strategy and/or recording? @Welshweyr, I think I accidently altered the turn setting in options and now don't know how to get it back to how it was n Toc1.0, sinse it seems turns are happening different to how I expected. I agree the lists are amazing, indeed th

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: Time of conflict strategy and/or recording? SLJ, both of your questions can be answered together. Lists show you all of your units of a certain type. If I have 17 armoured units split between 3 cities and placed on sentry on my land, I will forget where they are. By looking at the list

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Time of conflict strategy and/or recording? Welshweyr: [[wow]], thanks for lots of interesting information.It seems to me, that there are two ways to play the game, depending on how you wanna play: 1: Quickly overtake all the enemys cities before the enemy can build up any defence. Or

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: Time of conflict strategy and/or recording? The most important thing I've found with Time of Conflict is that it is a very long game. Even a 35X35 map takes hours and hours to play. It's also much harder to play a land game since everybody's cities can be attacked imme

Re: Time of conflict strategy and/or recording?

2014-07-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Time of conflict strategy and/or recording? Hi.Dark I'm quite confused. I've only played version 2 successfully. I haven't changed how the turns works, but was wandering what the differences are between the turn based system and the realtime system.In my games,

Re: Time of conflict strategy and/or recording?

2014-07-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Time of conflict strategy and/or recording? If you have worked out Toc 2.0, perhaps you can explain the turns thing to me. David's explanation in the manual for the different settings at which you can have turns  happen is a little complex, and I confess I don't get it. Ever

Re: Time of conflict strategy and/or recording?

2014-07-03 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: Time of conflict strategy and/or recording? I have a mini review of version 2.0. the stratigy I used to get far is very similar to dark's. search for "time of conflict mini-review" on youtube. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Time of conflict strategy and/or recording?

2014-07-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Time of conflict strategy and/or recording? Well Arjan, i used to be relatively knolidgeable on Toc 1.0, however 2.0 I've not worked out at all especially the thing about rules and movement, however I can probably explain how the map works from my Toc1.0 playing. You can move th

Time of conflict strategy and/or recording?

2014-07-03 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector
Time of conflict strategy and/or recording? Hi.I'm somewhat considering getting a full time of conflict version, but I'm finding it rather difficult to manage all these different units and such. I made a couple infantry and just set them to roam, and I took a bunch of free citi