Re: make unity 3d accessible
em... @frastlin why do you want html5 support do you want compile to HTML5? na.For web games, preferrable use a _javascript_ game engine.
URL: http://forum.audiogames.net/viewtopic.php?pid=355216#p355216
Re: make unity 3d accessible
I believe you can create prefabs in unity with this script:https://answers.unity.com/questions/863 … -to-a.htmlThe problem with monogame is they don't have HTML5 support yet.
URL: http://forum.audiogames.net/viewtopic.php?pid=355135#p355135
Re: make unity 3d accessible
@francipvb monogame is a very well framework that works fine. If you love c# and code isn't your problem, you can use it without problem, and have interesting results.A little problem with monogame, is its component tool (to manage resources) in old versions
Re: make unity 3d accessible
I like MonoGame. Could never figure out how to do things like menus and things without it doing what I code it to do a billion times.
URL: http://forum.audiogames.net/viewtopic.php?pid=354859#p354859
Re: make unity 3d accessible
Hello,What about Monogame?It is maintained and supports a lot of platforms (including android, ps4 and IOS), plus it has a content importer for the project. The only bad thing is that you'll code the entire game.Cheers,
URL: http://forum.audiogames.net
Re: make unity 3d accessible
@60, maybe. Do you have a few billion dollars just laying round for anyone to pick up and spend? I'm sure Unity would do something if we did that.
URL: http://forum.audiogames.net/viewtopic.php?pid=354703#p354703
Re: make unity 3d accessible
Might they do something if they were offered a big bag of money? I don't know where we would find a big enough bag of money to motivate a company for whom the status quo seems to be acceptable, but when in Capitapolis...
URL: http://forum.audiogames.net
Re: make unity 3d accessible
@StarTrekCafe, contacting Unity about accessibility isn't going to do shit. It's not worth your time. They won't listen to you.
URL: http://forum.audiogames.net/viewtopic.php?pid=354650#p354650
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Re: make unity 3d accessible
hi. well who to contact at unity? do they have a accessibility dept. we are just a small community. so, could make it more acessible, like the tree view does not read at all in jaws / nvda, and got the unity 2017.3 personal engine. doing a certificate iv gaming
Re: make unity 3d accessible
nyanchan has a very valid point. The scripting isn't the problem, per see. In fact, it's kinda pointless -- making that accessible -- because we have visual studio for that. Thing is, unlike coding a game the hard way manually and all that like you'd do
Re: make unity 3d accessible
When it comes to actually developing games with unity, simply making the scripting part accessible is not enough as I tried developing one with a friend of mine. For example, if you want to make a bullet and have multiple of them scattered around, you have
Re: make unity 3d accessible
When it comes to actually developing games with unity, simply making the scripting part accessible is not enough as I tried developing one with a friend of mine. For example, if you want to make a bullet and have multiple of them scattered around, you have
Re: make unity 3d accessible
Hmm. This is a great start, but unity is supposed to make things easier for developers. It sounds to me like I'd get more out of Python and/or _javascript_, what with us having to do things the hard way as of now.
URL: http://forum.audiogames.net/viewtopic.php
Re: make unity 3d accessible
I am not sure.My brother is not here, so I can't ask him until the beginning of July and I have never gone to that point. Google may help before then though.Perhaps open an issue on the Github and mikrima will answer.That is awesome though that you have been
Re: make unity 3d accessible
@Frastlin, do you know how to build the aplication to test it outside unity?When i press ctrl+b (or go to file/build) appear some inaccessible window. You know, or some tip what i have to do to compyle the test?Yea, I can try it using eyes of somebody
Re: make unity 3d accessible
ok, thanks . lets try something using a splash window :V
URL: http://forum.audiogames.net/viewtopic.php?pid=312150#p312150
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Re: make unity 3d accessible
Remember that Unity is meant to be used with the editor. This means that things are going to be a little funky.I don't know the answer to what scene objects are attached to. But I am guessing that it will be main scene. If you want to create new scenes
Re: make unity 3d accessible
thanks @Frastlin for all the tips!Well, a other small question. The gameObject created at main function, are automatically added to the mainScene? or after create it, I have add to main Scene manually.I know that throug sceneManajer i Have functions like
Re: make unity 3d accessible
Remember, you are not accessing the main loop at all. you are just accessing scenes, objects and components. Unity makes it so you just need to make objects and say how those objects react with one another. There is no real manager except for sceneManager
Re: make unity 3d accessible
yes, you can manage scenes through:using SceneManager;at the top of your script and then anywhere you have anything to do with the scenes, you can do it.Read the documentation on MonoBehaviour which is the parent of ExampleScript. The game object
Re: make unity 3d accessible
Hello @Frastling, thanks. And yep, it give me some tips to proceed. But... The example script is a component. ok. But ¿what is the gameobject that is the parent of the exampleScript?I Know that i can create more gameObjects in the main method, and create more
Re: make unity 3d accessible
@mikrima Can you give your feedback on this?This is Unity’s structure:scene / game object / componentScene:https://docs.unity3d.com/ScriptReferenc … Scene.htmlScene manager:https://docs.unity3d.com/ScriptReferenc … nager.htmlScene is a self-contained collection
Re: make unity 3d accessible
Hello again @Frastling.A Small question. In the template, the example script, in the main method is ataqhed to a GameObject created at runtime in the same main method. But, in the editor, that main method is atached to something else? Or is atached directly
Re: make unity 3d accessible
Done, you need to go to assets, create, C# file, type the name and hit enter twice. then VS will open and your sln file will be created. but I just pushed the sln file I made, so have fun! let me know if you have trouble.
URL: http://forum.audiogames.net
Re: make unity 3d accessible
Hello @frastlin,Yes, supposedly you can click something inside unity, after open the project.this is a ... old documentation, but you can do something similar to generate the sln.https://docs.unity3d.com/Manual/VisualS … ation.htmlCurrently I don't have ani eye
Re: make unity 3d accessible
sorry, I don't use visual studio. I write everything by hand. The base template I made this off of had VS stuff in it, but I have changed everything around from there.Is this something a sighted person can click and generate? I have VS on my computer, but don't
Re: make unity 3d accessible
Hello @Frastlin Well, I achieve the template working, but Now, I have other problem.How to generate the solution file to open correctly the project in visual studio?Currently, I can open the scripts (cs) files in visual studio, but opening directly the code you
Re: make unity 3d accessible
of course, if I can do something playable, y tell to you to try it For now, I'm not planing nothing special, but for start, something training exercises will be good with unity. To familiarice with the engine, know concepts, and of course, try to see
Re: make unity 3d accessible
sanslash, let me know if you have any questions. The githup page has most of what you need. Please try this, C# is not my main language and game development is not my focus at this time, so neither of which give me much time to work on this setup. It needs
Re: make unity 3d accessible
Micrima, Franstlin, thanks to you for having done this great project.I'm a small debeloper, and my strong languaje is presisely c#. One of the engines that I want to try a lot of time back, is unity, but because it's accesibility was impossible until today.For
Re: make unity 3d accessible
Updated the project to properly play a sound effect when play mode is entered and when it is left again. The sound might be a little loud, let me know and I'll tune it down.By the way: All three sound effects in there are public domain licensed, so
Re: make unity 3d accessible
[[wow]]... I have attempted to duplicate screen reader functionality and it is not easy!Yes, I mean when you press ctrl+p to play and stop play mode. NVDA will speak the first time, but not any times after.Do you just send say commands to the screen reader
Re: make unity 3d accessible
Done, there is now an sound playing when the console logs an error. It is also played when the user tries to enter game mode and there are still compile errors.I would still like to make a keyboard shortcut that could be used to read the current errors from
Re: make unity 3d accessible
That sounds perfect. Could it just be an error system sound? If that is not cross platform, I can find a random sound to place in the screen reader's folder.
URL: http://forum.audiogames.net/viewtopic.php?pid=288456#p288456
Re: make unity 3d accessible
Yes, a sound would be better. And maybe a keyboard shortcut that could read out the current errors on command? So that the user doesn't have to search for the log file at all, just listen to the current errors on demand. It would also solve the problem
Re: make unity 3d accessible
I tried your updates to the debug and I think a sound would be better. NVDA doesn't get the focus instantly sometimes and so if there i is an error, it doesn't read.But something stranger is happening. Make: audioSource.Play(;and run it. The debug
Re: make unity 3d accessible
Doesn't instantiate clone objects like this?Is there a place where one can speak with developers of Unity? Because that seems like a question they would know. There has to be code that tells what is being selected, or there would be no way for the keyboard
Re: make unity 3d accessible
Yeah, I actually know that code. I think I should have written that while it is possible to create prefabs via script of course, I haven't found a GOOD way to create them without the Inspector. When you create a game object and add one or more components
Re: make unity 3d accessible
Your explanations really help and seem clear to me.I don't know the difference between a simple object and a prefab, but does this forum post help?http://answers.unity3d.com/questions/86 … -to-a.html
URL: http://forum.audiogames.net/viewtopic.php?pid=288175
Re: make unity 3d accessible
Great, thanks for the invite. I just pushed the updates. Give them a try when you get the chance.I have to admit that I had to look up the rules to Go Fish again, because it's been such a long time.It's definitely a fun game. But it also a multiplayer game, so
Re: make unity 3d accessible
Great, thanks for the invite. I just pushed the updates. Give them a try when you get the chance.I have to admit that I had to look up the rules to Go Fish again, because it's been such a long time.It's definitely a fun game. But it also a multiplayer game, so
Re: make unity 3d accessible
Great, thanks for the invite. I just pushed the updates. Give them a try when you get the chance.I have to admit that I had to look up the rules to Go Fish again, because it's been such a long time.It's definitely a fun game. But it also a multiplayer game, so
Re: make unity 3d accessible
Great, thanks for the invite. I just pushed the updates. Give them a try when you get the chance.I have to admit that I had to look up the rules to Go Fish again, because it's been such a long time.It's definitely a fun game. But it also a multiplayer game, so
Re: make unity 3d accessible
That is awesome!I would love to try this!I would have the option to read or not as some people may just want the debug log to be in the folder.I am worried though that if the debug message is spoken by the screen reader, the user isn't going to be able to pick
Re: make unity 3d accessible
Hi frastlin,Yes, I'd love to join the project.I also added something that will monitor the console and speak up when there is a compile error, reading out the name of the script and the error message itself. The code also monitors any attempt to enter Play Mode
Re: make unity 3d accessible
Hi frastlin,Yes, is love to join the project.I also added something that will monitor the console and speak up when there is a compile error, reading out the name of the script and the error message itself. The code also monitors any attempt to enter Play Mode
Re: make unity 3d accessible
Victorious, the template that is up on github has a script that will output all the stack trace and debug errors to a text file located where ever you wish.mikrima [[wow]]! It is so awesome that you are helping with this, it is exactly what is needed. If you
Re: make unity 3d accessible
@frastlin: you do need some basic level of accessibility support, such as being able to read the console.
URL: http://forum.audiogames.net/viewtopic.php?pid=288064#p288064
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Re: make unity 3d accessible
Yes, PM is incoming soon.I'll work the camera in there, no problem, and add extra commentary to the debug line.I am fiddling with the instructions a little. With the change in the debugger script, step 4 of the installation instructions becomes optional
Re: make unity 3d accessible
frastlin, would you be ok if I cleaned up the scene and maybe the scripts a little and send it to you for review?Here is my version of a cleaned up ExampleScript.cs (I also added a few extra comments)using UnityEngine;
using System.Collections
Re: make unity 3d accessible
Are the unity developers bothering to implement this at all? I don't see this getting far without their cooperation.
URL: http://forum.audiogames.net/viewtopic.php?pid=287970#p287970
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Re: make unity 3d accessible
Hi frastlin,that's very cool, thank you for the template. I just downloaded it and gave it a try. Would you be ok if I gave you a bit of feedback?At least on my computer, the default save location for the log file is access protected if Unity is not run
Re: make unity 3d accessible
Hi everyone, I would like to join the discussion on this.I just gave the issue a few of my votes on the Unity Feedback site. I thought the list Frastlin compiled was excellent.My attempt to use Unity with NVDA was pretty short lived. The console, the inspector
Re: make unity 3d accessible
I'd be very interested to hear how he manages that.
URL: http://forum.audiogames.net/viewtopic.php?pid=286358#p286358
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Re: make unity 3d accessible
Hello,Unity has added an accessibility option for their account creation, so now one can go add votes to this issue.I posted on there about how it is possible to do code development almost 100% without any editor while still having access to Unity as a library
Re: make unity 3d accessible
Unity 3D can also render 2d games, with an adapted 2d editor view. So, it may be cool for some people
URL: http://forum.audiogames.net/viewtopic.php?pid=223057#p223057
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make unity 3d accessible
Please guys, support the project to make Unity Accessible.Put your Vote to this feedback:http://feedback.unity3d.com/suggestions … essibilityUnity will let us make audio games much quicker and easier! currently i am having trouble making a new account
Re: make unity 3d accessible
Hi,I will support this, but I cant ever say that it is possible. Unity uses 3D rendering in its user interface and, as it currently stands, there is absolutely no screen reader that can interact with, and work well with, a 3d interface. So, it is unlikely
Re: make unity 3d accessible
I am also having problems creating an account.I dont think it is that difficult for 2d games. We just need access to maybe some widgets in the games themselves as well as access to the editing items.
URL: http://forum.audiogames.net/viewtopic.php?pid=27
Re: make unity 3d accessible
Theyre rendering text as 3D objects, true... but Id be amazed if they arent using a render function that knows when its rendering text--Either they have a render_text function, or a generic render function that gets the data from the text object. The former
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