Re: Harsher action for copy paste

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Harsher action for copy paste Let's say I take the pacman concept. I make my own sounds for the ghosts, the dots, the intro, credits and any exit music, as well as the little level intro bumper. Then I write it all myself, all the code is mine and not taken from anywhere except where pr

Re: Eerion Mud Changes

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Eerion Mud Changes @Mirage I did look at erion recently, but the changes seemed to have played merry hell with my character, I suddenly had had a lot of my quest gear vanish and was in a random  in the temple in the middle of a sort of amazonian looking town. I don't mind the game chang

Re: Microsoft releases free developer tools for a11y of 3d environments

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector
Re: Microsoft releases free developer tools for a11y of 3d environments wonder if we can tell what are health bar is at and if it works with RPG's. URL: https://forum.audiogames.net/post/429985/#p429985 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Harsher action for copy paste

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : Merin via Audiogames-reflector
Re: Harsher action for copy paste I'd suggest taking the problem back to the root of the issue: don't give your sourcecode away. URL: https://forum.audiogames.net/post/429988/#p429988 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) Yeah I think they should just be limited a bit, not taken completely out. Where I ended up getting frustrated was when I did nothing else besides fight rockets. My suggestion would be limit the min reload time of the launcher, then also limit the

Re: Which Language Should I Start With?

2019-04-28 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Which Language Should I Start With? Dude I'm sorry to derail your topic, but I just wanted to say how much of an impact your music had for me growing up.  You worked on some of the most iconic projects of the era, and your music will always be associated with that time in my life and wi

Re: support wanted for a feedback to microsoft

2019-04-28 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: support wanted for a feedback to microsoft Still defender, though updaters and the like generally do not use too many resources, they waiste them for me, and I personally do not want adobe arm updater running 24/7 just so it can check an update which comes out every other month. URL:

Re: Exotic foods from around the world that you like or eat?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Exotic foods from around the world that you like or eat? Yeah, goat is nice, though I've only ever had it stewed. My lady loves fish,  so  we tend to eat a lot of fish, and of various kinds. Pollock for example is wy nicer than cod or haddock and is becoming a much more common thing

Re: Pontes duel release date

2019-04-28 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: Pontes duel release date H, I suspect when I made the entry I didn't know the date, however I am a wee bit confused. I just went to http://www.pontes.ro/en/scripts/ and the release date given there is the 25th of September 2011, so I'll change the date to that on  releases page. UR

Re: Biohacker Beats: Music of the MicroBiome

2019-04-28 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: Biohacker Beats: Music of the MicroBiome @3In a lot of ways, what they did is no different than how anybody else makes music, either with trash cans, stomping, hitting inanimate objects, etc. only in this case they use bacteria found on the human body to mix music in an arbitrary/convol

Re: Crazy party.

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Crazy party. Ambs1985, I will do my best to help you out over Twitter.While it's great that you can join any public server, you may not always want to do this. What if you and your buddies want to play privately, but none of you can port forward? You're out of luck at that point.I was t

Re: 2D Platformer 5.1.0

2019-04-28 Thread AudioGames . net Forum — New releases room : christian via Audiogames-reflector
Re: 2D Platformer 5.1.0 The link in poest one is broken URL: https://forum.audiogames.net/post/429993/#p429993 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy party.

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Crazy party. Ambs1985, I will do my best to help you out over Twitter.While it's great that you can join any public server, you may not always want to do this. What if you and your buddies want to play privately, but none of you can port forward? You're out of luck at that point.I was t

Re: Harsher action for copy paste

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Harsher action for copy paste @4, again, if the community can prove that such tiny modifications were made, then I'm all fine with punishment. But I personally am not comfortable with convicting someone (for lack of a better term) based on pure hearsay and suspicion. URL: https://forum

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : jacerbt via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Yes, true. Those cut seens shouldn’t have been used or even decrypted. URL: https://forum.audiogames.net/post/429997/#p429997 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Yes, but he wasn't clear which distribution he used, and he seemed to come on here with nerves of steal and call it his own production. But that actually doesn't matter because he stole sounds and cut scenes even. URL:

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels How the hell did he decrypt them anyway? Honest inquiry, I'm honestly not going to go using them or anything but I could've sworn those were password protected. Even if he had a pack extractor which is what the kids are

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Upon further inspection I see that boss1 is the gray lady, but somehow the gray lady turns into a man-ghost or something. And someone gave him the sounds. Go figure. And look at this god awful readme.Welcome to the battl

Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android? @masonThe "menu number-code"  for customizing the screen reader's main menu, is "7.7.6." After tapping the "add" button, the "curtain screen" option, is number "31." URL: https://forum.audiogames.net/post/43/#p43

play_wait without freezing speech in bgt

2019-04-28 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
play_wait without freezing speech in bgt in crazy party battles sounds play after one another without freezing speech. Both the normal play function and the dlgplay functions both freeze speech, how can I prevent this? URL: https://forum.audiogames.net/post/430001/#p430001 -- Audiogam

Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android? Just as a quick reminder, you can join the official Group and/or Channel , by choosing one of the links above.Fun Fact:Jieshuo (The "Chinese" name for the Commentary Screen Reader,) means "Comment" or "to explain." URL: htt

Re: Trimps

2019-04-28 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: Trimps my auto-storage could not have arrived at a better time.  Finals are in about a week, and I managed to get my hands on it yesterday, so now I can idle on a map for hours and hours and still progress at a decent rate.These are my stats at the moment.Zone Number: 86World Cell: 8Cur

Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android? Thanks for that URL: https://forum.audiogames.net/post/430004/#p430004 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog

Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) The missile storms were experimental anyways, I didn't really like how they ended up working. URL: https://forum.audiogames.net/post/430006/#p430006 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: 2D Platformer 5.1.0

2019-04-28 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector
Re: 2D Platformer 5.1.0 The file had to be taken down. URL: https://forum.audiogames.net/post/430005/#p430005 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Second Castaways 2 public beta

2019-04-28 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: Second Castaways 2 public beta I EMailed Aprone and asked politely if he would consider anything like a three-month reset. I told him there's still a lot of interest in this game in the forums. No idea if he'll respond, but I saw his contact on the kaldobsky site and thought it was wort

Re: Which Language Should I Start With?

2019-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Which Language Should I Start With? 100-percent agreed with #9. Your music was fantastic at conveying mood and urgency when the time called for it. URL: https://forum.audiogames.net/post/430008/#p430008 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Second Castaways 2 public beta

2019-04-28 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: Second Castaways 2 public beta Damn it.  I think I'll log on as well on the first.  I haven't played this game in ages and I never got too far.  I'm kind of busy with finals though so we'll see. URL: https://forum.audiogames.net/post/430009/#p430009 -- Audiogames-reflector mailing

Re: Crypt Shyfter, light hearted rpg gamebooks

2019-04-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crypt Shyfter, light hearted rpg gamebooks And now it even has a db page:https://audiogames.net/db.php?id=Crypt%20Shyfter URL: https://forum.audiogames.net/post/430010/#p430010 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu

Re: Mortal Kombat 11

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector
Re: Mortal Kombat 11 What is the options after you select your chapter in the story mode? URL: https://forum.audiogames.net/post/430011/#p430011 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Site updates April 29th

2019-04-28 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector
Site updates April 29th Okay this is the point that I try to think of something funny to say to explain the fact that the website has now been updated and here it is:"something funny.! The website has been updated" Hmmm, didn't have to think very long about that one. Updates by Dark.Skate s

Re: Mortal Kombat 11

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector
Re: Mortal Kombat 11 I did it. Through the help of an aira agent, we worked together and had fun doing this.  You need to pay attention to what slots are filled. I hate the fact that you an't yet see or tell if somethingn is one or two slots but yeah I did it and almost completed my  first

Re: Mortal Kombat 11

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Mortal Kombat 11 cyco wrote:What is the options after you select your chapter in the story mode?You can change the difficulty level, turn subtitles on and off. URL: https://forum.audiogames.net/post/430014/#p430014 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Microsoft releases free developer tools for a11y of 3d environments

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Microsoft releases free developer tools for a11y of 3d environments I'm not able to watch the demo as well. URL: https://forum.audiogames.net/post/430015/#p430015 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Strange problem with Mortal Kombat 11 on Xbox One.

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Strange problem with Mortal Kombat 11 on Xbox One. Sounds strange. Maybe you need to reinstall the whole game. URL: https://forum.audiogames.net/post/430016/#p430016 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : ambro86 via Audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android? Hello, it's possible to translate Commentary screen reader in other language? I would translate it in italian. URL: https://forum.audiogames.net/post/430018/#p430018 -- Audiogames-reflector mailing list Audiogames-refl

Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) its a real pitty, I love the missil storms. and if you use enemy caller its quite expected to get a item called missil storms. I'd love to see that return. URL: https://forum.audiogames.net/post/430017/#p430017 -- Audiogames-reflector mailin

Re: 2D Platformer 5.1.0

2019-04-28 Thread AudioGames . net Forum — New releases room : christian via Audiogames-reflector
Re: 2D Platformer 5.1.0 Can i have it? URL: https://forum.audiogames.net/post/430019/#p430019 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) I found a bug when you reach 0 hp you can still playyou don't die automatically unless enemy hit you till negative hp so if you are releasing next updateplease fix it so it make sensebecause I got by accidental so someone could test it for correct

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! One thing I've noticed is that if you have something like a friendly bot or are possessed, a lot of times it'll cut down any cacti that spawn. Normally this is all well and good, but it's very likely to be fatal if that cactus spawned because a troll also spawned. You would

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